<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.projecteden.gg/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Axo</id>
	<title>Project Eden - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.projecteden.gg/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Axo"/>
	<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/wiki/Special:Contributions/Axo"/>
	<updated>2026-08-15T04:36:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=285</id>
		<title>Server History</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=285"/>
		<updated>2026-08-13T03:07:33Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had. &lt;br /&gt;
&lt;br /&gt;
== First 2 Years Walkthrough ==&lt;br /&gt;
If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old version of [[Animal Teleport Pens]] and the original market, which allowed players to purchase items such as glass, ores, mob heads, and more from the server. &lt;br /&gt;
&lt;br /&gt;
Next the walkthrough brings you to the Member Spawn, which was an alternate spawn for players who had achieved Member rank. The goal was to reduce grief, but it was just confusing. This spawn had an additional benefit of allowing players to teleport to 9 different biomes.&lt;br /&gt;
&lt;br /&gt;
Next we see the honey pots. These were a statue of both owners Griffin and Jenny, and a &#039;modern&#039; style house. These were nearby each spawn, luring griefers into the automatic grief trap. If someone broke more than 10 blocks on these structures, they were automatically temporarily banned. After that the walkthrough showcases the two most popular towns, Nikopolis, which was created by _leroy, Pandatai and Nildrak, and Mizutorimura, which was created by DivineKing.&lt;br /&gt;
&lt;br /&gt;
After this there are signs explaining Firefly. Firefly was a server that was about to shutdown on September 15th of 2015, and a member Celtic_Myth brought the whole community over to our server. The &amp;quot;Firefly takeover&amp;quot; as it was later called also brought us Minigames, mcMMO, and years of experience. Some of our most popular minigame maps are from this time. The popular minigame map KodaCoves original state is shown next.&lt;br /&gt;
&lt;br /&gt;
Next you see the original Minigame Lobby. For the last minigame night held on Firefly, there was a larger podium selection. Many of the people seen on this podium went on to become staff, as well as other former Firefly members not mentioned here. In this original Minigame Lobby there were signs for each arena, unlike the system we currently have. &lt;br /&gt;
&lt;br /&gt;
As the server grew, so did our spawns and towns. The walkthrough next shows an updated Member Spawn, built by Morphie, as well as an updated Guest Spawn, which was gifted by a new player that had downloaded it off a website and claimed it as their own. We did not learn about this until after, but it is a nice spawn. After this there are two newer player towns. There is a flying city called Duskrift that was built by hand by Linkinhood, and a Christmas Village that was built by Zizitt, with an accompanying plugin made by FrozenDroid.&lt;br /&gt;
&lt;br /&gt;
Next we see Skull Mountain, a build for the Pirate Build Contest that was built by Blast. The Pirate Build Contest had ended in early April of 2016, but on the morning of April 15th everything changed. Someone had made a typo in a command, resulting in some of our worlds being permanently deleted. It took about a week to have everything working again, and it sucked to have lost so much, but at the same time it was nice to have a fresh start like this. This was intended to be the only reset the server experienced, but there came some later complications.&lt;br /&gt;
&lt;br /&gt;
The walkthrough ends with the original Walls of Grace. Here you can see many kind and thought out messages from long time server members. This description of this walkthrough does not do the information or builds any justice, so it is recommended to check it out for yourself.&lt;br /&gt;
&lt;br /&gt;
== First 2 Years Part 2 ==&lt;br /&gt;
The walkthrough of the first two years does not include information on everything that happened. On January 5th of 2016 the Discord server was created, and so there is a much clearer record in the announcements channel. &lt;br /&gt;
&lt;br /&gt;
When the server was unintentionally wiped the developers of the server took the opportunity to change a few things. The server was switched to a system called BungeeCord that allowed having multiple worlds much more easily. With this change, a few new worlds were introduced. Previously there was two different Survival worlds, one for Guests and one for Members, but with the server having been wiped they introduced a Survival world for both groups. This new Survival world had a Spawn built by Steve and Linkinhood. They also introduced the Creative world as well as Minigames. Very shortly after the disk space on the server ran out, causing everything to be corrupted again. The Admins decided to reset the server again, causing mcMMO levels, Economy, and builds to be wiped. The new world was generated on the same seed however. The market was brought back on May 9th, being the last thing from this wipe that was broken.&lt;br /&gt;
&lt;br /&gt;
In late May of 2016, after a large number of staff had stepped down from their roles, the Veteran rank was introduced. This rank was created to show appreciation for the contributions all our previous staff members made. There was a Scavenger Hunt event held in June of 2016, with numerous prizes rewarded for players who found all 30 statues. After a long amount of time and many extra hints, the Polar Bear Pet was rewarded to Steve on July 5th. In August the Walls of Grace were introduced, with players with Trusted rank or above being able to place 2 signs and say what they love about the server. &lt;br /&gt;
&lt;br /&gt;
On November 20th of 2016, in the middle of the Space themed Build Contest, the Wither arena was introduced. This version was very different to how it is now, requiring a $50,000 entrance fee. Shortly after the Hall of History was introduced. You can view every former and current staff member by going to &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/hoh&amp;lt;/code&amp;gt;. For Christmas that year there was a small scavenger hunt village with 12 presents. This is the same village shown in the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
In early 2017 the Supporter Badge and Discord role were introduced as an additional way to show our appreciation for those who donate to the server. On the 26th of February, 2017, there was a major change made to player shops. They still were on trade signs, but there were two central locations made, a Mall and a Plaza. This is also when shop history was introduced, as well as shop descriptions. At the start of April there was an April Fools joke, where the server was made into a factions server for a day.  &lt;br /&gt;
&lt;br /&gt;
In May the first iteration of Daily Rewards were introduced. The rewards would get more special as you got a higher streak, with the max reward being on day 30. Later on in May the first Ore Hunt took place. This event would happen a few more times over the years, and stay relatively the same. This was an event that took place in a different world, and you had to earn the most points you could in 2 hours. On the 20th of June the Skyblock gamemode was released. There were &amp;quot;Challenges&amp;quot; you could do to earn rewards to help your island progress. &lt;br /&gt;
&lt;br /&gt;
To finish off the first two years of the server, the Owner made an announcement that explained Firefly and told everyone about the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Major Changes == &lt;br /&gt;
The server has gone through a ton of change since the first two years, and this is where the most important changes will be mentioned. &lt;br /&gt;
&lt;br /&gt;
April of 2017 held the first Easter event, where there were 53 eggs scattered across the Survival Warps. In 2019 this was updated to be 25 bunny heads across all public areas of the server. &lt;br /&gt;
&lt;br /&gt;
To celebrate the 3 year anniversary of the server, there was a new event introduced, Bear Fair! Bear Fair was a week long event with a ton of minigames and included the first iteration of what eventually became Event Tokens, originally called Bear Fair Coins. There were many different ways to earn this currency, including building and doing artwork related to the server. &lt;br /&gt;
&lt;br /&gt;
Later that same year, the first Halloween event titled &amp;quot;Missing at the Mansion&amp;quot; took place. This was a small adventure map but in later years the Halloween event would be much more.&lt;br /&gt;
&lt;br /&gt;
At the end of 2018 the first Pugmas event as we know it took place. There were 25 presents hidden around a Christmas themed map that would unlock one per day. There were a few other activities included, such as parkour, hot air balloons, and helping a Penguin family find their lost baby.&lt;br /&gt;
&lt;br /&gt;
For Australia day 2020, there was a special event held on the server called Summer Down Under. This was an event including some small minigames, and was also done to raise awareness about the awful bushfires taking place at that time. Later that year in March, there would be an event for Holi, that included some quests and new games. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the trust commands were introduced. These have only changed once since, to add decorations as an option. Shortly after this the first Pride event took place, which included some of the builds from the Asset Build Competition that took place a small time prior. &lt;br /&gt;
&lt;br /&gt;
In March of 2021 the Wither fight was updated to have 4 different difficulty options, Easy, Medium, Hard, and Corrupted. The new difficulties came with different chances for being rewarded the Nether Star or Wither Crate Keys. These changes came with a new arena as well. At the same time the replacement for Skyblock, known as Oneblock, was introduced. Shortly after these changes the current iteration of player shops were introduced. &lt;br /&gt;
&lt;br /&gt;
In April of 2021 the Noble role was announced. This was a role above Elite provided to members who went above and beyond and were involved in server development. The purpose of the role was to allow the players to provide input on server projects without the additional stress of being a Moderator or Builder. This role has since been changed to the Community Council role, which has the same purpose but is Discord only. &lt;br /&gt;
&lt;br /&gt;
Some time after this, there was a decision made to regulate Enderman farms. The public farms were considered much too over-powered, especially if new players could immediately use them.&lt;br /&gt;
&lt;br /&gt;
In early 2022 the Hub world was introduced. This is where new players will spawn, with the option to teleport to any of our 4 main gamemodes right in front of them. Behind the Hub spawn there are also podiums, showing the top 3 players in a variety of categories. Along with the release of this, the server started requiring the resource pack Saturn to be installed to join.&lt;br /&gt;
&lt;br /&gt;
Not long after this, the decision was made to make a new world for 1.19, since world generation was to be changed drastically. The old worlds were kept around as legacy warps. Leading up to the reset, the player Knack decided to get a full Netherite Beacon, and many players contributed to this goal. The update was completed on June 22nd of 2022, with many features being temporarily disabled for balancing in this new world. Soon after the new Survival Spawn, Avontyre, was introduced, with many of its custom features such as Mob Nets coming shortly after. As the last change in a long line up, there was a new Minigame Lobby introduced at the start of 2023. &lt;br /&gt;
&lt;br /&gt;
The most recent major updates were the return of the Mystery Crate, which rewards Tool Skins and Profile Textures, later receiving an update with the release of Armor Skins and StatTrack. You can learn more about Crates and the items in them [https://wiki.projecteden.gg/wiki/Custom_Items here]&lt;br /&gt;
&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
There are many minor changes that most people would not think twice about, but are still interesting to note. &lt;br /&gt;
&lt;br /&gt;
In September of 2017 the feature that allows players to sit on stairs and slabs was introduced. Shortly after the &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; was added, which allows numerous chat messages and noises to be muted. At the end of this month the rewards from Daily Rewards were doubled, so now there was 60 days of rewards. &lt;br /&gt;
&lt;br /&gt;
In October of the same year, mcMMO reset was introduced. This would allow you to reset skills from 100 to 0 and get a cool new item. You can read more about this on the main page: [[McMMO]]. Not long after this the Homes Menu received a rework. It was changed to what you can see right now ingame.&lt;br /&gt;
&lt;br /&gt;
On the 3rd of February, 2018, there were a large number of changes made. First, the Vote Point Store received a small balancing update. There was also another player shop hub introduced, with optional billboards you could purchase to advertise your store. There was another Statue Hunt event announced. Next they announced the Leroy Signal, which would later become the Store Perk Rainbow Beacon. There was also a new Minigame announced, being Connect4. Finally, there was a contest announced to suggest custom join/quit messages for a new Store Perk. &lt;br /&gt;
&lt;br /&gt;
Shortly after this Invite Rewards were introduced. This is an incentive to invite your friends to join the server, and it rewards you 15 Vote Points per invite. You can read more about this [https://wiki.projecteden.gg/wiki/Main_Page#Invite_Rewards here]. In June of 2018 the most recent version of [Animal Teleportation Pens] was introduced, that allowed you to teleport your pets between spawn and all cardinal Survival Warps.&lt;br /&gt;
&lt;br /&gt;
In June of 2019 the rank system was reworked to be very similar to where it is now. There were still some changes made later on, including in October of 2020 when the colors were changed to what they are now. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the Daily Reward system was updated to the way it currently is, with 100 days of rewards and 3 rewards to choose from each day. The rewards have been periodically updated since then, but the system has stayed the same. Shortly after the first batch of &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; were added. &lt;br /&gt;
&lt;br /&gt;
Early in 2021 Weekly Wakka was first introduced. He moves locations every Sunday and rewards you with a key for the Weekly Wakka Crate when you find him. Shortly after Backpacks were introduced, as well as optional PVP in the Survival world. Not long after this the Minigame Collectibles were introduced. &lt;br /&gt;
&lt;br /&gt;
In early 2025, Vote Parties were introduced. These are an alternative to monthly vote rewards, which were not being reached for a long time. Shortly after this many minigames, being Checkers, Block Party, and Dropper were introduced, as well as Pixel Painters recieving a new lobby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many different topics discussed in this page, and if you&#039;re curious about any there is likely a page on this wiki for them. If there is not, please feel free to make a suggestion asking for it in the Discord.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=284</id>
		<title>Profiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=284"/>
		<updated>2026-08-13T03:06:29Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Profile Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Profile feature is an incredibly versatile tool added to help new players understand a lot of our features better. There are a few ways you can customize them, and a few extra features.&lt;br /&gt;
&lt;br /&gt;
== Profile Textures == &lt;br /&gt;
&#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from the Mystery Crate, Profile Textures allow you to make your profile more personalized. After obtaining a Profile Texture, they simply need to be right clicked to be claimed. If you already own the Texture, you cannot claim it again. &lt;br /&gt;
&lt;br /&gt;
There are currently 11 Profile Textures on the server, 8 of which have customizable colors, and 1 of which only being available on a users birthday. &lt;br /&gt;
&lt;br /&gt;
In the gear icon on your profile screen, you can customize your profile color and some other things. For the 8 customizable Textures you can choose two different colors, called Background and Texture colors. There is an option to choose from premade colors, use a hexcode, or select a custom RGB value. There are also four fonts to choose from, which will change what your name looks like in the top left of the menu. You can also change your status and about me here, which will both only display in your profile.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&#039;&#039;Main Article: [[Badges]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near the top of your profile you will notice 7 plus signs. These will be green if you have a badge you can add, and gray if you do not. You can select from any of the badges you currently have on the server, and put them on whichever slot you would like. &lt;br /&gt;
&lt;br /&gt;
== Cosmetic Additions ==&lt;br /&gt;
On the right side of your profile you can see all of the armor you have on, as well as if you have a Costume on your head or hand. This preview will show any enchants and names on your armor, so please name your armor appropriately.&lt;br /&gt;
&lt;br /&gt;
Near the middle of the profile there is a stack of coins. This will show you every currency you have on the server, including in different gamemodes. Similarly, there is an Experience Bottle beside this that will show every mcMMO level you have, and your XP level. &lt;br /&gt;
&lt;br /&gt;
On the left side of the screen you will see a giant player head. Hovering over this will show you a players about me and pronouns. At the top right of this head, you can also see an activity indicator. This will show the players local time, how long they have been online or offline for, their first join, and their hours played.&lt;br /&gt;
&lt;br /&gt;
== Functional Additions ==&lt;br /&gt;
Near the middle of the profile is a Link Social Media option. If other players view your profile and you have another social media linked they can find it there. &lt;br /&gt;
&lt;br /&gt;
Next you can access all of your homes, or view another players homes. This may not be available to you if the other player does not have you trusted. After this you can add someone as a friend, view your own or someone elses friends list, or invite another player to your party. Next you can view your own or another players shop. And finally you can edit your trusts for the player whose profile you are viewing.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=283</id>
		<title>Profiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=283"/>
		<updated>2026-08-13T03:05:09Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Profile Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Profile feature is an incredibly versatile tool added to help new players understand a lot of our features better. There are a few ways you can customize them, and a few extra features.&lt;br /&gt;
&lt;br /&gt;
== Profile Textures == &lt;br /&gt;
&#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Obtained from the Mystery Crate, Profile Textures allow you to have a more personal profile. After obtaining a Profile Texture, they simply need to be right clicked to be claimed. If you already own the Texture, you cannot claim it again. &lt;br /&gt;
&lt;br /&gt;
There are currently 11 Profile Textures implemented on the server, 8 of which have customizable colors, and 1 of which only being available on a users birthday. &lt;br /&gt;
&lt;br /&gt;
In the gear icon on your profile screen, you can customize your profile color and more. For the 8 customizable Textures you can choose two different colors, called Background and Texture colors. There is an option to choose from premade colors, use a hexcode, or select a custom RGB value. There are also four fonts to choose from, which will only change what your name looks like in the top left of the menu. You can also change your status and about me here, which will both only display in your profile.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&#039;&#039;Main Article: [[Badges]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near the top of your profile you will notice 7 plus signs. These will be green if you have a badge you can add, and gray if you do not. You can select from any of the badges you currently have on the server, and put them on whichever slot you would like. &lt;br /&gt;
&lt;br /&gt;
== Cosmetic Additions ==&lt;br /&gt;
On the right side of your profile you can see all of the armor you have on, as well as if you have a Costume on your head or hand. This preview will show any enchants and names on your armor, so please name your armor appropriately.&lt;br /&gt;
&lt;br /&gt;
Near the middle of the profile there is a stack of coins. This will show you every currency you have on the server, including in different gamemodes. Similarly, there is an Experience Bottle beside this that will show every mcMMO level you have, and your XP level. &lt;br /&gt;
&lt;br /&gt;
On the left side of the screen you will see a giant player head. Hovering over this will show you a players about me and pronouns. At the top right of this head, you can also see an activity indicator. This will show the players local time, how long they have been online or offline for, their first join, and their hours played.&lt;br /&gt;
&lt;br /&gt;
== Functional Additions ==&lt;br /&gt;
Near the middle of the profile is a Link Social Media option. If other players view your profile and you have another social media linked they can find it there. &lt;br /&gt;
&lt;br /&gt;
Next you can access all of your homes, or view another players homes. This may not be available to you if the other player does not have you trusted. After this you can add someone as a friend, view your own or someone elses friends list, or invite another player to your party. Next you can view your own or another players shop. And finally you can edit your trusts for the player whose profile you are viewing.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=282</id>
		<title>Profiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Profiles&amp;diff=282"/>
		<updated>2026-08-09T05:05:22Z</updated>

		<summary type="html">&lt;p&gt;Axo: Created page with &amp;quot;The Profile feature is an incredibly versatile tool added to help new players understand a lot of our features better. There are a few ways you can customize them, and a few extra features.  == Profile Textures ==  &amp;#039;&amp;#039;Main Article: Custom Items&amp;#039;&amp;#039; Obtained from the Mystery Crate, Profile Textures allow you to have a more personal profile. After obtaining a Profile Texture, they simply need to be right clicked to be claimed. If you already own the Texture, you cannot cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Profile feature is an incredibly versatile tool added to help new players understand a lot of our features better. There are a few ways you can customize them, and a few extra features.&lt;br /&gt;
&lt;br /&gt;
== Profile Textures == &lt;br /&gt;
&#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
Obtained from the Mystery Crate, Profile Textures allow you to have a more personal profile. After obtaining a Profile Texture, they simply need to be right clicked to be claimed. If you already own the Texture, you cannot claim it again. &lt;br /&gt;
&lt;br /&gt;
There are currently 11 Profile Textures implemented on the server, 8 of which have customizable colors, and 1 of which only being available on a users birthday. &lt;br /&gt;
&lt;br /&gt;
In the gear icon on your profile screen, you can customize your profile color and more. For the 8 customizable Textures you can choose two different colors, called Background and Texture colors. There is an option to choose from premade colors, use a hexcode, or select a custom RGB value. There are also four fonts to choose from, which will only change what your name looks like in the top left of the menu. You can also change your status and about me here, which will both only display in your profile.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
&#039;&#039;Main Article: [[Badges]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Near the top of your profile you will notice 7 plus signs. These will be green if you have a badge you can add, and gray if you do not. You can select from any of the badges you currently have on the server, and put them on whichever slot you would like. &lt;br /&gt;
&lt;br /&gt;
== Cosmetic Additions ==&lt;br /&gt;
On the right side of your profile you can see all of the armor you have on, as well as if you have a Costume on your head or hand. This preview will show any enchants and names on your armor, so please name your armor appropriately.&lt;br /&gt;
&lt;br /&gt;
Near the middle of the profile there is a stack of coins. This will show you every currency you have on the server, including in different gamemodes. Similarly, there is an Experience Bottle beside this that will show every mcMMO level you have, and your XP level. &lt;br /&gt;
&lt;br /&gt;
On the left side of the screen you will see a giant player head. Hovering over this will show you a players about me and pronouns. At the top right of this head, you can also see an activity indicator. This will show the players local time, how long they have been online or offline for, their first join, and their hours played.&lt;br /&gt;
&lt;br /&gt;
== Functional Additions ==&lt;br /&gt;
Near the middle of the profile is a Link Social Media option. If other players view your profile and you have another social media linked they can find it there. &lt;br /&gt;
&lt;br /&gt;
Next you can access all of your homes, or view another players homes. This may not be available to you if the other player does not have you trusted. After this you can add someone as a friend, view your own or someone elses friends list, or invite another player to your party. Next you can view your own or another players shop. And finally you can edit your trusts for the player whose profile you are viewing.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=281</id>
		<title>Note Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=281"/>
		<updated>2026-08-09T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note block is a vanilla Minecraft musical block that has received some changes on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Playing Sound == &lt;br /&gt;
A sound is played from a note block by punching it or powered it with redstone.&lt;br /&gt;
&lt;br /&gt;
== Changing the Pitch ==&lt;br /&gt;
A note block has a range of 25 different pitches per instrument.&lt;br /&gt;
&lt;br /&gt;
The pitch can be increased by right-clicking the note block, and decreased by crouch + right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Mob Heads ==&lt;br /&gt;
Any of the heads gotten through &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; can be placed on a Note Block, and will play a sound from the mob chosen.&lt;br /&gt;
&lt;br /&gt;
== Instruments == &lt;br /&gt;
The note block still has every vanilla instrument, as well as a few more added by Project Eden.&lt;br /&gt;
&lt;br /&gt;
There are some material types that differ from vanilla as well.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Vanilla&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Drum&lt;br /&gt;
 | Stone, Granite, Andesite, Diorite&lt;br /&gt;
 |-&lt;br /&gt;
 | Snare Drum&lt;br /&gt;
 | Sand, Gravel, Concrete Powder&lt;br /&gt;
 |-&lt;br /&gt;
 | Clicks and Sticks&lt;br /&gt;
 | Glass, Stained Glass&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Guitar&lt;br /&gt;
 | Wooden Planks&lt;br /&gt;
 |-&lt;br /&gt;
 | Flute&lt;br /&gt;
 | Clay&lt;br /&gt;
 |-&lt;br /&gt;
 | Bell&lt;br /&gt;
 | Gold Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Guitar&lt;br /&gt;
 | Wool&lt;br /&gt;
 |-&lt;br /&gt;
 | Chime&lt;br /&gt;
 | Packed Ice&lt;br /&gt;
 |-&lt;br /&gt;
 | Xylophone&lt;br /&gt;
 | Bone Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Iron Xylophone&lt;br /&gt;
 | Iron Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Cow Bell&lt;br /&gt;
 | Soul Sand&lt;br /&gt;
 |-&lt;br /&gt;
 | Didgeridoo&lt;br /&gt;
 | Pumpkin, Dried Kelp Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Bit&lt;br /&gt;
 | Emerald Block&lt;br /&gt;
 |- &lt;br /&gt;
 | Banjo&lt;br /&gt;
 | Hay Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Pling&lt;br /&gt;
 | Glowstone&lt;br /&gt;
 |-&lt;br /&gt;
 | Piano&lt;br /&gt;
 | Any other block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Custom&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Marimba&lt;br /&gt;
 | Stripped Logs&lt;br /&gt;
 |-&lt;br /&gt;
 | Trumpet&lt;br /&gt;
 | Waxed Copper Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Buzz [[Media:Buzz.ogg]]&lt;br /&gt;
 | Honeycomb Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Kalimba&lt;br /&gt;
 | Amethyst Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Koto&lt;br /&gt;
 | [[Bamboo Bundle]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Taiko&lt;br /&gt;
 | [[Shoji Block]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=280</id>
		<title>Server History</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=280"/>
		<updated>2026-08-09T03:17:24Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had. &lt;br /&gt;
&lt;br /&gt;
== First 2 Years Walkthrough ==&lt;br /&gt;
If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old version of [[Animal Teleport Pens]] and the original market, which allowed players to purchase items such as glass, ores, mob heads, and more from the server. &lt;br /&gt;
&lt;br /&gt;
Next the walkthrough brings you to the Member Spawn, which was an alternate spawn for players who had achieved Member rank. The goal was to reduce grief, but it was just confusing. This spawn had an additional benefit of allowing players to teleport to 9 different biomes.&lt;br /&gt;
&lt;br /&gt;
Next we see the honey pots. These were a statue of both owners Griffin and Jenny, and a &#039;modern&#039; style house. These were nearby each spawn, luring griefers into the automatic grief trap. If someone broke more than 10 blocks on these structures, they were automatically temporarily banned. After that the walkthrough showcases the two most popular towns, Nikopolis, which was created by _leroy, Pandatai and Nildrak, and Mizutorimura, which was created by DivineKing.&lt;br /&gt;
&lt;br /&gt;
After this there are signs explaining Firefly. Firefly was a server that was about to shutdown on September 15th of 2015, and a member Celtic_Myth brought the whole community over to our server. The &amp;quot;Firefly takeover&amp;quot; as it was later called also brought us Minigames, mcMMO, and years of experience. Some of our most popular minigame maps are from this time. The popular minigame map KodaCoves original state is shown next.&lt;br /&gt;
&lt;br /&gt;
Next you see the original Minigame Lobby. For the last minigame night held on Firefly, there was a larger podium selection. Many of the people seen on this podium went on to become staff, as well as other former Firefly members not mentioned here. In this original Minigame Lobby there were signs for each arena, unlike the system we currently have. &lt;br /&gt;
&lt;br /&gt;
As the server grew, so did our spawns and towns. The walkthrough next shows an updated Member Spawn, built by Morphie, as well as an updated Guest Spawn, which was gifted by a new player that had downloaded it off a website and claimed it as their own. We did not learn about this until after, but it is a nice spawn. After this there are two newer player towns. There is a flying city called Duskrift that was built by hand by Linkinhood, and a Christmas Village that was built by Zizitt, with an accompanying plugin made by FrozenDroid.&lt;br /&gt;
&lt;br /&gt;
Next we see Skull Mountain, a build for the Pirate Build Contest that was built by Blast. The Pirate Build Contest had ended in early April of 2016, but on the morning of April 15th everything changed. Someone had made a typo in a command, resulting in some of our worlds being permanently deleted. It took about a week to have everything working again, and it sucked to have lost so much, but at the same time it was nice to have a fresh start like this. This was intended to be the only reset the server experienced, but there came some later complications.&lt;br /&gt;
&lt;br /&gt;
The walkthrough ends with the original Walls of Grace. Here you can see many kind and thought out messages from long time server members. This description of this walkthrough does not do the information or builds any justice, so it is recommended to check it out for yourself.&lt;br /&gt;
&lt;br /&gt;
== First 2 Years Part 2 ==&lt;br /&gt;
The walkthrough of the first two years does not include information on everything that happened. On January 5th of 2016 the Discord server was created, and so there is a much clearer record in the announcements channel. &lt;br /&gt;
&lt;br /&gt;
When the server was unintentionally wiped the developers of the server took the opportunity to change a few things. The server was switched to a system called BungeeCord that allowed having multiple worlds much more easily. With this change, a few new worlds were introduced. Previously there was two different Survival worlds, one for Guests and one for Members, but with the server having been wiped they introduced a Survival world for both groups. This new Survival world had a Spawn built by Steve and Linkinhood. They also introduced the Creative world as well as Minigames. Very shortly after the disk space on the server ran out, causing everything to be corrupted again. The Admins decided to reset the server again, causing mcMMO levels, Economy, and builds to be wiped. The new world was generated on the same seed however. The market was brought back on May 9th, being the last thing from this wipe that was broken.&lt;br /&gt;
&lt;br /&gt;
In late May of 2016, after a large number of staff had stepped down from their roles, the Veteran rank was introduced. This rank was created to show appreciation for the contributions all our previous staff members made. There was a Scavenger Hunt event held in June of 2016, with numerous prizes rewarded for players who found all 30 statues. After a long amount of time and many extra hints, the Polar Bear Pet was rewarded to Steve on July 5th. In August the Walls of Grace were introduced, with players with Trusted rank or above being able to place 2 signs and say what they love about the server. &lt;br /&gt;
&lt;br /&gt;
On November 20th of 2016, in the middle of the Space themed Build Contest, the Wither arena was introduced. This version was very different to how it is now, requiring a $50,000 entrance fee. Shortly after the Hall of History was introduced. You can view every former and current staff member by going to &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/hoh&amp;lt;/code&amp;gt;. For Christmas that year there was a small scavenger hunt village with 12 presents. This is the same village shown in the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
In early 2017 the Supporter Badge and Discord role were introduced as an additional way to show our appreciation for those who donate to the server. On the 26th of February, 2017, there was a major change made to player shops. They still were on trade signs, but there were two central locations made, a Mall and a Plaza. This is also when shop history was introduced, as well as shop descriptions. At the start of April there was an April Fools joke, where the server was made into a factions server for a day.  &lt;br /&gt;
&lt;br /&gt;
In May the first iteration of Daily Rewards were introduced. The rewards would get more special as you got a higher streak, with the max reward being on day 30. Later on in May the first Ore Hunt took place. This event would happen a few more times over the years, and stay relatively the same. This was an event that took place in a different world, and you had to earn the most points you could in 2 hours. On the 20th of June the Skyblock gamemode was released. There were &amp;quot;Challenges&amp;quot; you could do to earn rewards to help your island progress. &lt;br /&gt;
&lt;br /&gt;
To finish off the first two years of the server, the Owner made an announcement that explained Firefly and told everyone about the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Major Changes == &lt;br /&gt;
The server has gone through a ton of change since the first two years, and this is where the most important changes will be mentioned. &lt;br /&gt;
&lt;br /&gt;
April of 2017 held the first Easter event, where there were 53 eggs scattered across the Survival Warps. In 2019 this was updated to be 25 bunny heads across all public areas of the server. &lt;br /&gt;
&lt;br /&gt;
To celebrate the 3 year anniversary of the server, there was a new event introduced, Bear Fair! Bear Fair was a week long event with a ton of minigames and included the first iteration of what eventually became Event Tokens, originally called Bear Fair Coins. There were many different ways to earn this currency, including building and doing artwork related to the server. &lt;br /&gt;
&lt;br /&gt;
Later that same year, the first Halloween event titled &amp;quot;Missing at the Mansion&amp;quot; took place. This was a small adventure map but in later years the Halloween event would be much more.&lt;br /&gt;
&lt;br /&gt;
At the end of 2018 the first Pugmas event as we know it took place. There were 25 presents hidden around a Christmas themed map that would unlock one per day. There were a few other activities included, such as parkour, hot air balloons, and helping a Penguin family find their lost baby.&lt;br /&gt;
&lt;br /&gt;
For Australia day 2020, there was a special event held on the server called Summer Down Under. This was an event including some small minigames, and was also done to raise awareness about the awful bushfires taking place at that time. Later that year in March, there would be an event for Holi, that included some quests and new games. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the trust commands were introduced. These have only changed once since, to add decorations as an option. Shortly after this the first Pride event took place, which included some of the builds from the Asset Build Competition that took place a small time prior. &lt;br /&gt;
&lt;br /&gt;
In March of 2021 the Wither fight was updated to have 4 different difficulty options, Easy, Medium, Hard, and Corrupted. The new difficulties came with different chances for being rewarded the Nether Star or Wither Crate Keys. These changes came with a new arena as well. At the same time the replacement for Skyblock, known as Oneblock, was introduced. Shortly after these changes the current iteration of player shops were introduced. &lt;br /&gt;
&lt;br /&gt;
In April of 2021 the Noble role was announced. This was a role above Elite provided to members who went above and beyond and were involved in server development. The purpose of the role was to allow the players to provide input on server projects without the additional stress of being a Moderator or Builder. This role has since been changed to the Community Council role, which has the same purpose but is Discord only. &lt;br /&gt;
&lt;br /&gt;
Some time after this, there was a decision made to regulate Enderman farms. The public farms were considered much too over-powered, especially if new players could immediately use them.&lt;br /&gt;
&lt;br /&gt;
In early 2022 the Hub world was introduced. This is where new players will spawn, with the option to teleport to any of our 4 main gamemodes right in front of them. Behind the Hub spawn there are also podiums, showing the top 3 players in a variety of categories. Along with the release of this, the server started requiring the resource pack Saturn to be installed to join.&lt;br /&gt;
&lt;br /&gt;
Not long after this, the decision was made to make a new world for 1.19, since world generation was to be changed drastically. The old worlds were kept around as legacy warps. Leading up to the reset, the player Knack decided to get a full Netherite Beacon, and many players contributed to this goal. The update was completed on June 22nd of 2022, with many features being temporarily disabled for balancing in this new world. Soon after the new Survival Spawn, Avontyre, was introduced, with many of its custom features such as Mob Nets coming shortly after. As the last change in a long line up, there was a new Minigame Lobby introduced at the start of 2023. &lt;br /&gt;
&lt;br /&gt;
The most recent major updates were the return of the Mystery Crate, which rewards Tool Skins and Profile Textures, later receiving an update with the release of Armor Skins and StatTrack. You can learn more about Crates and the items in them [https://wiki.projecteden.gg/wiki/Custom_Items here]&lt;br /&gt;
&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
There are many minor changes that most people would not think twice about, but are still interesting to note. &lt;br /&gt;
&lt;br /&gt;
In September of 2017 the feature that allows players to sit on stairs and slabs was introduced. Shortly after the &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; was added, which allows numerous chat messages and noises to be muted. At the end of this month the rewards from Daily Rewards were doubled, so now there was 60 days of rewards. &lt;br /&gt;
&lt;br /&gt;
In October of the same year, mcMMO reset was introduced. This would allow you to reset skills from 100 to 0 and get a cool new item. You can read more about this on the main page: [[McMMO]]. Not long after this the Homes Menu received a rework. It was changed to what you can see right now ingame.&lt;br /&gt;
&lt;br /&gt;
On the 3rd of February, 2018, there were a large number of changes made. First, the Vote Point Store received a small balancing update. There was also another player shop hub introduced, with optional billboards you could purchase to advertise your store. There was another Statue Hunt event announced. Next they announced the Leroy Signal, which would later become the Store Perk Rainbow Beacon. There was also a new Minigame announced, being Connect4. Finally, there was a contest announced to suggest custom join/quit messages for a new Store Perk. &lt;br /&gt;
&lt;br /&gt;
Shortly after this Invite Rewards were introduced. This is an incentive to invite your friends to join the server, and it rewards you 15 Vote Points per invite. You can read more about this [https://wiki.projecteden.gg/wiki/Main_Page#Invite_Rewards |here]. In June of 2018 the most recent version of [Animal Teleportation Pens] was introduced, that allowed you to teleport your pets between spawn and all cardinal Survival Warps.&lt;br /&gt;
&lt;br /&gt;
In June of 2019 the rank system was reworked to be very similar to where it is now. There were still some changes made later on, including in October of 2020 when the colors were changed to what they are now. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the Daily Reward system was updated to the way it currently is, with 100 days of rewards and 3 rewards to choose from each day. The rewards have been periodically updated since then, but the system has stayed the same. Shortly after the first batch of &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; were added. &lt;br /&gt;
&lt;br /&gt;
Early in 2021 Weekly Wakka was first introduced. He moves locations every Sunday and rewards you with a key for the Weekly Wakka Crate when you find him. Shortly after Backpacks were introduced, as well as optional PVP in the Survival world. Not long after this the Minigame Collectibles were introduced. &lt;br /&gt;
&lt;br /&gt;
In early 2025, Vote Parties were introduced. These are an alternative to monthly vote rewards, which were not being reached for a long time. Shortly after this many minigames, being Checkers, Block Party, and Dropper were introduced, as well as Pixel Painters recieving a new lobby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many different topics discussed in this page, and if you&#039;re curious about any there is likely a page on this wiki for them. If there is not, please feel free to make a suggestion asking for it in the Discord.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Creative&amp;diff=279</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Creative&amp;diff=279"/>
		<updated>2026-08-09T03:07:46Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Creative Page! Lets start off with the basic information.&lt;br /&gt;
&lt;br /&gt;
To access creative simply run &amp;lt;code&amp;gt;/warp creative&amp;lt;/code&amp;gt; to teleport to the creative world (or use the warps menu). Once there, please take a few minutes to read all of the holograms located in the spawn before getting started. Along with that, it is recommended that you read the information below to have a full understanding and knowledge of the creative world and it&#039;s features/limitations.&lt;br /&gt;
&lt;br /&gt;
If you still have any questions after reading this information, just ask staff in-game or in the Discord server, we&#039;re happy to help!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---Chat log: http://paste.bear-nation.net/raw/zenap---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Number of Plots == &lt;br /&gt;
By default, Guest and Member players may claim 1 plot, and Trusted and above may claim 2 plots. &lt;br /&gt;
&lt;br /&gt;
=== Purchasing More ===&lt;br /&gt;
All ranks may purchase up to 3 additional plots, either through the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; (150 vp each) or the [https://store.projecteden.gg/ server store] ($3 each). There is, however, a cap of 4 extra plots, though you do not have to purchase all 4 from the same place.&lt;br /&gt;
&lt;br /&gt;
== VPS ==&lt;br /&gt;
Executing &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; while in the creative world opens up the creative-specific VPS. The creative VPS contains:&lt;br /&gt;
* Purchasable plots (150vp)&lt;br /&gt;
&lt;br /&gt;
== Redstone and Entity Limitations ==&lt;br /&gt;
Each plot may have up to 50 total entities (entities are things such as armor stands, item frames, and mobs), which includes 10 mobs (e.g. 50 item frames and no mobs or 40 item frames and 10 cows). If you have a &#039;&#039;&#039;justified&#039;&#039;&#039; reason to need a higher limit, you can put in a ticket to request help from a staff member and they will be happy to raise the limit within a reasonable amount.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Redstone does not work when the plot is unoccupied. Large and/or continuous circuits/contraptions can result in access removal/bans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== WorldEdit and VoxelSniper ==&lt;br /&gt;
We have given everyone access to WorldEdit and VoxelSniper, which are plugins that allow you to change blocks on a massive scale via commands. If you do not have any experience with these plugins, &#039;&#039;please watch [[Commands#WE.2FVS_Tutorials| tutorials on youtube]] for them.&#039;&#039; If you crash or severely lag the server, your access to these commands will likely be revoked. With great power comes great responsibility. Please don&#039;t abuse it.&lt;br /&gt;
&lt;br /&gt;
See the [[Commands#WorldEdit| commands page]] for WorldEdit and VoxelSniper commands and wikis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Downloading/Pasting ==&lt;br /&gt;
If you wish to save your work, you can request a download of your plot from a staff member with &amp;lt;code&amp;gt;/dlrequest&amp;lt;/code&amp;gt;. You can use this schematic on other servers with WorldEdit installed or in singleplayer with [https://files.minecraftforge.net/ Forge] and the [https://minecraft.curseforge.com/projects/worldedit WorldEdit mod]. Later, if you wish to restore your plot, you can use &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;, the key being the string of characters in the URL between the &#039;&#039;key=&#039;&#039; and &#039;&#039;&amp;amp;ip&#039;&#039;. It will set your plot to the same state it was in when the staff member made the download.&lt;br /&gt;
&lt;br /&gt;
Downloads will only be given for plots that have considerable progress in them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&#039;&#039;&#039;Who owns my build?&#039;&#039;&#039;&lt;br /&gt;
We give you the ability to request a download of your plot because your work is your work. However we retain the unlimited right to use (including copying and modifying) anything built on our server for any purpose (including but not limited to minigame maps, warps, and promotional content). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What does that mean?&#039;&#039;&#039;&lt;br /&gt;
Simple.  You own it.  But we can make a copy of it, change it up to fit our needs and use it at any time. If we like your build it could be a new spawn, a future warp or a mini-game map. It might appear in videos or screenshots to promote Project Eden. Whatever we feel like doing with it. We won&#039;t pay you for them or anything like that; but, we will give you credit for your builds.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=278</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=278"/>
		<updated>2026-08-09T03:06:46Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Emojis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wondering what the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; is in front of your name?&lt;br /&gt;
&lt;br /&gt;
That&#039;s part of our chat system. We use chat &amp;quot;channels&amp;quot; to keep our chat as organized as possible, limiting spam, and making sure people can get their message to where it needs to go. Please make sure to use the channels for their intended purpose. &lt;br /&gt;
&lt;br /&gt;
=== Channels ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AA00&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; Global - Used for general, server-wide chat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #5C5C00&amp;quot;&amp;gt;[L]&amp;lt;/span&amp;gt; Local - Use this channel when you only want people within 500 blocks to hear you. Useful for towns and playing with friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AAAA&amp;quot;&amp;gt;[M]&amp;lt;/span&amp;gt; Minigames - Used in the minigame world for minigames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: aqua&amp;quot;&amp;gt;[C]&amp;lt;/span&amp;gt; Creative - Used in the creative and build contest worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;[B]&amp;lt;/span&amp;gt; Skyblock &amp;amp; OneBlock - Used in the skyblock worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;[D]&amp;lt;/span&amp;gt; Discord - Used to communicate with people talking on Discord and the #bridge channel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff55ff&amp;quot;&amp;gt;[P]&amp;lt;/span&amp;gt; Party - Used to communicate with groups who are not in your local range, but you would still like to have a private conversation with.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Chat commands can be found [[Commands#Chat |here]].&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
Alerts is a custom plugin that reads chat messages and sends players &#039;ping&#039; noises if the chat message contains (by default) 1. their full ingame name or (not by default) 2. any words that are in their custom alerts list.   &lt;br /&gt;
&lt;br /&gt;
Most people use this plugin for their nicknames. Since by default, it only alerts me (Pugabyte) to my full in-game name &#039;Pugabyte&#039;, I&#039;ve added &#039;&#039;pug&#039;&#039; to my alerts list. This will alert me to &#039;pug&#039;, &#039;puga&#039;, and any other weird variations of my name that you all come up with. You might also use it for topics you want to participate in. For example, I could add &#039;&#039;hockey&#039;&#039; to my alerts list.  &lt;br /&gt;
&lt;br /&gt;
Just type &#039;&#039;&#039;/alerts&#039;&#039;&#039; in-game to get started. A help menu will appear with all the commands you will need to edit your alerts settings. Add an alert with &#039;&#039;&#039;/alerts add &amp;lt;word or phrase&amp;gt;&#039;&#039;&#039;, eg &#039;&#039;/alerts add rip in pugs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not case sensitive, and all PMs automatically alert you regardless of what the message contains.&lt;br /&gt;
&lt;br /&gt;
== Mutemenu ==&lt;br /&gt;
Accessed through &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;, this menu allows you to mute numerous chat messages. If you are ever annoyed by the reminders, or people in the QueUp, or decoration store being updated, you can use this command to mute those for yourself. You can also lower the volume of or mute certain sounds, such as first joins, alerts, mob sounds, and more.&lt;br /&gt;
&lt;br /&gt;
== KodaBear ==&lt;br /&gt;
You may have noticed the elusive KodaBear answer some questions, telling you some information, or saying hello to some people. KodaBear is our bot - as in, robot. Using a plugin, he picks up on certain events (Usually a certain combination of words in a chat message) and replies with a pre-set message. He is not meant to answer lots of questions, just some basic ones, quickly and accurately.  &lt;br /&gt;
&lt;br /&gt;
He was named after Griffin&#039;s pet pug. Its ironic though, because the real Koda wouldn&#039;t care enough to answer any questions. He&#039;d just want to sleep.&lt;br /&gt;
&lt;br /&gt;
== Badges == &lt;br /&gt;
Badges are an in-game identifier that show up before your name, or prefix if you have one. More information about this feature can be found [[Badges|here]].&lt;br /&gt;
&lt;br /&gt;
== Emojis ==&lt;br /&gt;
There are two separate features that may be called emojis on the server. The first is the store perk, Emotes. This perk will transform some messages, like &amp;lt;3 or o/ into more detailed versions. The other is an Event Store perk, Chat Emojis. This perk allows you to purchase use a selection of Discord emojis that have been added to the ingame chat. These emojis can be used via /emoji picker, or the same as Discord where you surround the name with a colon. Example: &amp;lt;code&amp;gt;:sob:&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=277</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=277"/>
		<updated>2026-08-09T03:06:31Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wondering what the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; is in front of your name?&lt;br /&gt;
&lt;br /&gt;
That&#039;s part of our chat system. We use chat &amp;quot;channels&amp;quot; to keep our chat as organized as possible, limiting spam, and making sure people can get their message to where it needs to go. Please make sure to use the channels for their intended purpose. &lt;br /&gt;
&lt;br /&gt;
=== Channels ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AA00&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; Global - Used for general, server-wide chat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #5C5C00&amp;quot;&amp;gt;[L]&amp;lt;/span&amp;gt; Local - Use this channel when you only want people within 500 blocks to hear you. Useful for towns and playing with friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AAAA&amp;quot;&amp;gt;[M]&amp;lt;/span&amp;gt; Minigames - Used in the minigame world for minigames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: aqua&amp;quot;&amp;gt;[C]&amp;lt;/span&amp;gt; Creative - Used in the creative and build contest worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;[B]&amp;lt;/span&amp;gt; Skyblock &amp;amp; OneBlock - Used in the skyblock worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;[D]&amp;lt;/span&amp;gt; Discord - Used to communicate with people talking on Discord and the #bridge channel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff55ff&amp;quot;&amp;gt;[P]&amp;lt;/span&amp;gt; Party - Used to communicate with groups who are not in your local range, but you would still like to have a private conversation with.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Chat commands can be found [[Commands#Chat |here]].&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
Alerts is a custom plugin that reads chat messages and sends players &#039;ping&#039; noises if the chat message contains (by default) 1. their full ingame name or (not by default) 2. any words that are in their custom alerts list.   &lt;br /&gt;
&lt;br /&gt;
Most people use this plugin for their nicknames. Since by default, it only alerts me (Pugabyte) to my full in-game name &#039;Pugabyte&#039;, I&#039;ve added &#039;&#039;pug&#039;&#039; to my alerts list. This will alert me to &#039;pug&#039;, &#039;puga&#039;, and any other weird variations of my name that you all come up with. You might also use it for topics you want to participate in. For example, I could add &#039;&#039;hockey&#039;&#039; to my alerts list.  &lt;br /&gt;
&lt;br /&gt;
Just type &#039;&#039;&#039;/alerts&#039;&#039;&#039; in-game to get started. A help menu will appear with all the commands you will need to edit your alerts settings. Add an alert with &#039;&#039;&#039;/alerts add &amp;lt;word or phrase&amp;gt;&#039;&#039;&#039;, eg &#039;&#039;/alerts add rip in pugs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not case sensitive, and all PMs automatically alert you regardless of what the message contains.&lt;br /&gt;
&lt;br /&gt;
== Mutemenu ==&lt;br /&gt;
Accessed through &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;, this menu allows you to mute numerous chat messages. If you are ever annoyed by the reminders, or people in the QueUp, or decoration store being updated, you can use this command to mute those for yourself. You can also lower the volume of or mute certain sounds, such as first joins, alerts, mob sounds, and more.&lt;br /&gt;
&lt;br /&gt;
== KodaBear ==&lt;br /&gt;
You may have noticed the elusive KodaBear answer some questions, telling you some information, or saying hello to some people. KodaBear is our bot - as in, robot. Using a plugin, he picks up on certain events (Usually a certain combination of words in a chat message) and replies with a pre-set message. He is not meant to answer lots of questions, just some basic ones, quickly and accurately.  &lt;br /&gt;
&lt;br /&gt;
He was named after Griffin&#039;s pet pug. Its ironic though, because the real Koda wouldn&#039;t care enough to answer any questions. He&#039;d just want to sleep.&lt;br /&gt;
&lt;br /&gt;
== Badges == &lt;br /&gt;
Badges are an in-game identifier that show up before your name, or prefix if you have one. More information about this feature can be found [[Badges|here]].&lt;br /&gt;
&lt;br /&gt;
== Emojis ==&lt;br /&gt;
There are two separate features that may be called emojis on the server. The first is the store perk, Emotes. This perk will transform some messages, like &amp;lt;3 or 0/ into more detailed versions. The other is an Event Store perk, Chat Emojis. This perk allows you to purchase use a selection of Discord emojis that have been added to the ingame chat. These emojis can be used via /emoji picker, or the same as Discord where you surround the name with a colon. Example: &amp;lt;code&amp;gt;:sob:&amp;lt;/code&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=276</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=276"/>
		<updated>2026-08-09T01:59:36Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Badges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wondering what the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; is in front of your name?&lt;br /&gt;
&lt;br /&gt;
That&#039;s part of our chat system. We use chat &amp;quot;channels&amp;quot; to keep our chat as organized as possible, limiting spam, and making sure people can get their message to where it needs to go. Please make sure to use the channels for their intended purpose. &lt;br /&gt;
&lt;br /&gt;
=== Channels ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AA00&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; Global - Used for general, server-wide chat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #5C5C00&amp;quot;&amp;gt;[L]&amp;lt;/span&amp;gt; Local - Use this channel when you only want people within 500 blocks to hear you. Useful for towns and playing with friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AAAA&amp;quot;&amp;gt;[M]&amp;lt;/span&amp;gt; Minigames - Used in the minigame world for minigames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: aqua&amp;quot;&amp;gt;[C]&amp;lt;/span&amp;gt; Creative - Used in the creative and build contest worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;[B]&amp;lt;/span&amp;gt; Skyblock &amp;amp; OneBlock - Used in the skyblock worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;[D]&amp;lt;/span&amp;gt; Discord - Used to communicate with people talking on Discord and the #bridge channel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff55ff&amp;quot;&amp;gt;[P]&amp;lt;/span&amp;gt; Party - Used to communicate with groups who are not in your local range, but you would still like to have a private conversation with.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Chat commands can be found [[Commands#Chat |here]].&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
Alerts is a custom plugin that reads chat messages and sends players &#039;ping&#039; noises if the chat message contains (by default) 1. their full ingame name or (not by default) 2. any words that are in their custom alerts list.   &lt;br /&gt;
&lt;br /&gt;
Most people use this plugin for their nicknames. Since by default, it only alerts me (Pugabyte) to my full in-game name &#039;Pugabyte&#039;, I&#039;ve added &#039;&#039;pug&#039;&#039; to my alerts list. This will alert me to &#039;pug&#039;, &#039;puga&#039;, and any other weird variations of my name that you all come up with. You might also use it for topics you want to participate in. For example, I could add &#039;&#039;hockey&#039;&#039; to my alerts list.  &lt;br /&gt;
&lt;br /&gt;
Just type &#039;&#039;&#039;/alerts&#039;&#039;&#039; in-game to get started. A help menu will appear with all the commands you will need to edit your alerts settings. Add an alert with &#039;&#039;&#039;/alerts add &amp;lt;word or phrase&amp;gt;&#039;&#039;&#039;, eg &#039;&#039;/alerts add rip in pugs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not case sensitive, and all PMs automatically alert you regardless of what the message contains.&lt;br /&gt;
&lt;br /&gt;
== Mutemenu ==&lt;br /&gt;
Accessed through &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;, this menu allows you to mute numerous chat messages. If you are ever annoyed by the reminders, or people in the QueUp, or decoration store being updated, you can use this command to mute those for yourself. You can also lower the volume of or mute certain sounds, such as first joins, alerts, mob sounds, and more.&lt;br /&gt;
&lt;br /&gt;
== KodaBear ==&lt;br /&gt;
You may have noticed the elusive KodaBear answer some questions, telling you some information, or saying hello to some people. KodaBear is our bot - as in, robot. Using a plugin, he picks up on certain events (Usually a certain combination of words in a chat message) and replies with a pre-set message. He is not meant to answer lots of questions, just some basic ones, quickly and accurately.  &lt;br /&gt;
&lt;br /&gt;
He was named after Griffin&#039;s pet pug. Its ironic though, because the real Koda wouldn&#039;t care enough to answer any questions. He&#039;d just want to sleep.&lt;br /&gt;
&lt;br /&gt;
== Badges == &lt;br /&gt;
Badges are an in-game identifier that show up before your name, or prefix if you have one. More information about this feature can be found [[Badges|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Badges&amp;diff=275</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Badges&amp;diff=275"/>
		<updated>2026-08-09T01:59:08Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Monthly Podiums Badge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We offer a multitude of unique badges for players on the server. These badges will show up when you speak in chat, right before your name (before your prefix if you have one). You can toggle which badge you want displayed in chat with &amp;lt;code&amp;gt;/badges &amp;lt;badge&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Social Media Badges ==&lt;br /&gt;
Using the command &amp;lt;code&amp;gt;/socialmedia link&amp;lt;/code&amp;gt; in-game, you are able to link a multitude of your social media profiles to your Minecraft account. Depending on what profiles you link, you will receive a badge specific to that website. All players can click on your badge in chat to open up your social media profile. For example, if you link a Steam account to your Minecraft account, you will receive a Steam badge which can be clicked on to open up your Steam profile. &lt;br /&gt;
&lt;br /&gt;
== Monthly Podiums Badge == &lt;br /&gt;
You can get a badge for several things you do on the server, such as top voting or top playtime within a month. You will be granted a badge that coincides with the placement you have if you are in the top 3. Hovering over this badge in chat will show all your Podium placements, regardless of if the placements align with the badge shown.&lt;br /&gt;
&lt;br /&gt;
== Supporter Badge ==&lt;br /&gt;
Unlike Social Media badges, you do not unlock the Supporter badge by linking an account in-game. Instead, you receive this badge when you purchase something on the [[Store]]. However, you do not receive the Supporter badge when you purchase something with [[Events#Event_Store|Event Tokens]]&lt;br /&gt;
&lt;br /&gt;
== Content Creator Badge ==&lt;br /&gt;
If you are a verified Content Creator on Project Eden, you will receive a special Content Creator Badge that resembles whatever platform you create content on (i.e. the Twitch logo.) This badge, when clicked on within the chat window, will redirect to your channel. You will also have access to the [[Discord#Community:|&#039;&#039;&#039;#creators&#039;&#039;&#039; channel]] in our [[Discord]], letting you advertise when you are streaming on our server. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Interested in becoming a verified Content Creator on Project Eden? Apply [https://projecteden.gg/apply/creator here!]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=274</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=274"/>
		<updated>2026-08-09T01:57:10Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* KodaBear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wondering what the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; is in front of your name?&lt;br /&gt;
&lt;br /&gt;
That&#039;s part of our chat system. We use chat &amp;quot;channels&amp;quot; to keep our chat as organized as possible, limiting spam, and making sure people can get their message to where it needs to go. Please make sure to use the channels for their intended purpose. &lt;br /&gt;
&lt;br /&gt;
=== Channels ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AA00&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; Global - Used for general, server-wide chat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #5C5C00&amp;quot;&amp;gt;[L]&amp;lt;/span&amp;gt; Local - Use this channel when you only want people within 500 blocks to hear you. Useful for towns and playing with friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AAAA&amp;quot;&amp;gt;[M]&amp;lt;/span&amp;gt; Minigames - Used in the minigame world for minigames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: aqua&amp;quot;&amp;gt;[C]&amp;lt;/span&amp;gt; Creative - Used in the creative and build contest worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;[B]&amp;lt;/span&amp;gt; Skyblock &amp;amp; OneBlock - Used in the skyblock worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;[D]&amp;lt;/span&amp;gt; Discord - Used to communicate with people talking on Discord and the #bridge channel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff55ff&amp;quot;&amp;gt;[P]&amp;lt;/span&amp;gt; Party - Used to communicate with groups who are not in your local range, but you would still like to have a private conversation with.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Chat commands can be found [[Commands#Chat |here]].&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
Alerts is a custom plugin that reads chat messages and sends players &#039;ping&#039; noises if the chat message contains (by default) 1. their full ingame name or (not by default) 2. any words that are in their custom alerts list.   &lt;br /&gt;
&lt;br /&gt;
Most people use this plugin for their nicknames. Since by default, it only alerts me (Pugabyte) to my full in-game name &#039;Pugabyte&#039;, I&#039;ve added &#039;&#039;pug&#039;&#039; to my alerts list. This will alert me to &#039;pug&#039;, &#039;puga&#039;, and any other weird variations of my name that you all come up with. You might also use it for topics you want to participate in. For example, I could add &#039;&#039;hockey&#039;&#039; to my alerts list.  &lt;br /&gt;
&lt;br /&gt;
Just type &#039;&#039;&#039;/alerts&#039;&#039;&#039; in-game to get started. A help menu will appear with all the commands you will need to edit your alerts settings. Add an alert with &#039;&#039;&#039;/alerts add &amp;lt;word or phrase&amp;gt;&#039;&#039;&#039;, eg &#039;&#039;/alerts add rip in pugs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not case sensitive, and all PMs automatically alert you regardless of what the message contains.&lt;br /&gt;
&lt;br /&gt;
== Mutemenu ==&lt;br /&gt;
Accessed through &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;, this menu allows you to mute numerous chat messages. If you are ever annoyed by the reminders, or people in the QueUp, or decoration store being updated, you can use this command to mute those for yourself. You can also lower the volume of or mute certain sounds, such as first joins, alerts, mob sounds, and more.&lt;br /&gt;
&lt;br /&gt;
== KodaBear ==&lt;br /&gt;
You may have noticed the elusive KodaBear answer some questions, telling you some information, or saying hello to some people. KodaBear is our bot - as in, robot. Using a plugin, he picks up on certain events (Usually a certain combination of words in a chat message) and replies with a pre-set message. He is not meant to answer lots of questions, just some basic ones, quickly and accurately.  &lt;br /&gt;
&lt;br /&gt;
He was named after Griffin&#039;s pet pug. Its ironic though, because the real Koda wouldn&#039;t care enough to answer any questions. He&#039;d just want to sleep.&lt;br /&gt;
&lt;br /&gt;
== Badges == &lt;br /&gt;
Information about Badges can be found [[Badges|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=273</id>
		<title>Decoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=273"/>
		<updated>2026-08-09T01:53:55Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Usage ===&lt;br /&gt;
Decorations can be used to add an additional flare to your home. There are also some that can add more detail to city streets, or any other builds. The possibilities are endless! You can also checkout [https://www.youtube.com/watch?v=oRNOIzhm8wU the original content update video] for a quick walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor [--theme] [--currency]&amp;lt;/code&amp;gt; - Open the catalog menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor catalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get a catalog.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt; - Plate an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicMineral&amp;lt;/code&amp;gt; - Spawn a magic mineral bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getOwner&amp;lt;/code&amp;gt; - Get the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor info&amp;lt;/code&amp;gt; - Display information on the held decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor infoTarget&amp;lt;/code&amp;gt; - Display information on the target decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor paintbrush&amp;lt;/code&amp;gt; - Spawn a creative brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor publicUse [enable]&amp;lt;/code&amp;gt; - Toggle the public use of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor stats&amp;lt;/code&amp;gt; - Display stats about decorations.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; - Teleport to the decoration store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout history&amp;lt;/code&amp;gt; - Displays a list of when the last 10 layouts were pasted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest create&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest empty&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest next&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest overwrite&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest previous&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor wiki&amp;lt;/code&amp;gt; - Open the wiki page for decorations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Stores ===&lt;br /&gt;
There are currently 7 decoration stores of different theming in rotation. They rotate every 2 hours, announced by KodaBear in global chat and Discord bridge. These stores contain a combination of custom decorations as well as heads from the Head Database.&lt;br /&gt;
Following is a description of each decoration store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizzeria&#039;&#039;&#039; - A pizzeria/diner themed store, with plenty of kitchen decorations, as well as food and furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Interior&#039;&#039;&#039; - A home themed store with couches, shelves, kitchen decorations, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tropical Resort&#039;&#039;&#039; - A tropical themed store with beach decorations, as well as some indoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music Store&#039;&#039;&#039; - A music themed store with most, if not all of the servers music decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art Gallery&#039;&#039;&#039; - An art gallery themed store with plenty of paintings, as well as furniture that could be expected from a public space like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgrown&#039;&#039;&#039; - A plant filled store with potted plants and outdoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping&#039;&#039;&#039; - A camping themed store with a small cabin and campsite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the server will have a decoration store designed for an event currently taking place, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catalogs ===&lt;br /&gt;
If you would like consistent access to purchasing a specific decoration, you may also buy a decoration catalog from the NPC outside the Decoration Store. There are currently 7 catalogs you can choose from after buying the Master catalog for $500.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; - The General catalog costs $100,000 and sells most basic furniture, kitchenware, food, curtains, and many miscellaneous decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039; - The Art catalog costs $65,000 and sells a variety of 32x32 and 16x16 paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039; - The Music catalog costs $45,000 and sells some interactable instruments, as well as a variety of string instruments and musical paraphernalia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoors&#039;&#039;&#039; - The Outdoors catalog costs $30,000 and sells windchimes, potted plants, stump chairs, and a few miscellaneous items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holiday&#039;&#039;&#039; - The Holiday catalog costs $20,000 and sells fireplaces, ornaments, and general Christmas decor items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky&#039;&#039;&#039; - The Spooky catalog costs $20,000 and sells a purple furniture set, as well as candles, gravestones, and a few Halloween themed paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pride&#039;&#039;&#039; - The Pride catalog costs $20,000 and sells flags and buntings in a variety of pride flags coloring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
: &#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Station ===&lt;br /&gt;
&#039;&#039;Main Article: [[Dye Station]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three dyes that can be used at a dye station to color your decorations. These are Magic Dye, Magic Stain, and Magic Mineral. If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be colored using one of these dyes.&lt;br /&gt;
&lt;br /&gt;
There is also the Paintbrush, which can be bought from the NPC outside the Decoration Store for $2500. This can be dyed with all three magic dyes, and is used to color decorations which have already been placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Special Types ===&lt;br /&gt;
&#039;&#039;&#039;Dyeable&#039;&#039;&#039; - If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be dyed using the Dye Station or a Paintbrush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craftable&#039;&#039;&#039; - A list of craftable decorations can be found elsewhere on this page or at [[Custom Items]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039; - Some instruments will cycle through a few random pitches when right clicked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bed Additions&#039;&#039;&#039; - There are a few decorations that can be placed on either a single or double bed. These cannot be placed without a bed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggleable&#039;&#039;&#039; - There are a few decorations, like the Television, that can be cycled through a few different models when right clicked with an empty hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; - Some decorations, such as the mail box or trash can, will run specific commands that align with the intended function.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=272</id>
		<title>Decoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=272"/>
		<updated>2026-08-09T01:53:12Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Dye Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Usage ===&lt;br /&gt;
Decorations can be used to add an additional flare to your home. There are also some that can add more detail to city streets, or any other builds. The possibilities are endless! You can also checkout [https://www.youtube.com/watch?v=oRNOIzhm8wU the original content update video] for a quick walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor [--theme] [--currency]&amp;lt;/code&amp;gt; - Open the catalog menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor catalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get a catalog.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt; - Plate an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicMineral&amp;lt;/code&amp;gt; - Spawn a magic mineral bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getOwner&amp;lt;/code&amp;gt; - Get the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor info&amp;lt;/code&amp;gt; - Display information on the held decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor infoTarget&amp;lt;/code&amp;gt; - Display information on the target decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor paintbrush&amp;lt;/code&amp;gt; - Spawn a creative brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor publicUse [enable]&amp;lt;/code&amp;gt; - Toggle the public use of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor stats&amp;lt;/code&amp;gt; - Display stats about decorations.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; - Teleport to the decoration store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout history&amp;lt;/code&amp;gt; - Displays a list of when the last 10 layouts were pasted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest create&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest empty&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest next&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest overwrite&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest previous&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor wiki&amp;lt;/code&amp;gt; - Open the wiki page for decorations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Stores ===&lt;br /&gt;
There are currently 7 decoration stores of different theming in rotation. They rotate every 2 hours, announced by KodaBear in global chat and Discord bridge. These stores contain a combination of custom decorations as well as heads from the Head Database.&lt;br /&gt;
Following is a description of each decoration store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizzeria&#039;&#039;&#039; - A pizzeria/diner themed store, with plenty of kitchen decorations, as well as food and furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Interior&#039;&#039;&#039; - A home themed store with couches, shelves, kitchen decorations, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tropical Resort&#039;&#039;&#039; - A tropical themed store with beach decorations, as well as some indoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music Store&#039;&#039;&#039; - A music themed store with most, if not all of the servers music decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art Gallery&#039;&#039;&#039; - An art gallery themed store with plenty of paintings, as well as furniture that could be expected from a public space like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgrown&#039;&#039;&#039; - A plant filled store with potted plants and outdoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping&#039;&#039;&#039; - A camping themed store with a small cabin and campsite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the server will have a decoration store designed for an event currently taking place, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catalogs ===&lt;br /&gt;
If you would like consistent access to purchasing a specific decoration, you may also buy a decoration catalog from the NPC outside the Decoration Store. There are currently 7 catalogs you can choose from after buying the Master catalog for $500.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; - The General catalog costs $100,000 and sells most basic furniture, kitchenware, food, curtains, and many miscellaneous decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039; - The Art catalog costs $65,000 and sells a variety of 32x32 and 16x16 paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039; - The Music catalog costs $45,000 and sells some interactable instruments, as well as a variety of string instruments and musical paraphernalia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoors&#039;&#039;&#039; - The Outdoors catalog costs $30,000 and sells windchimes, potted plants, stump chairs, and a few miscellaneous items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holiday&#039;&#039;&#039; - The Holiday catalog costs $20,000 and sells fireplaces, ornaments, and general Christmas decor items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky&#039;&#039;&#039; - The Spooky catalog costs $20,000 and sells a purple furniture set, as well as candles, gravestones, and a few Halloween themed paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pride&#039;&#039;&#039; - The Pride catalog costs $20,000 and sells flags and buntings in a variety of pride flags coloring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
: &#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Special Types ===&lt;br /&gt;
&#039;&#039;&#039;Dyeable&#039;&#039;&#039; - If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be dyed using the Dye Station or a Paintbrush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craftable&#039;&#039;&#039; - A list of craftable decorations can be found elsewhere on this page or at [[Custom Items]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039; - Some instruments will cycle through a few random pitches when right clicked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bed Additions&#039;&#039;&#039; - There are a few decorations that can be placed on either a single or double bed. These cannot be placed without a bed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggleable&#039;&#039;&#039; - There are a few decorations, like the Television, that can be cycled through a few different models when right clicked with an empty hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; - Some decorations, such as the mail box or trash can, will run specific commands that align with the intended function.&lt;br /&gt;
&lt;br /&gt;
=== Dye Station ===&lt;br /&gt;
&#039;&#039;Main Article: [[Dye Station]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are three dyes that can be used at a dye station to color your decorations. These are Magic Dye, Magic Stain, and Magic Mineral. If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be colored using one of these dyes.&lt;br /&gt;
&lt;br /&gt;
There is also the Paintbrush, which can be bought from the NPC outside the Decoration Store for $2500. This can be dyed with all three magic dyes, and is used to color decorations which have already been placed.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=271</id>
		<title>Decoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=271"/>
		<updated>2026-08-09T01:52:54Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Dye Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Usage ===&lt;br /&gt;
Decorations can be used to add an additional flare to your home. There are also some that can add more detail to city streets, or any other builds. The possibilities are endless! You can also checkout [https://www.youtube.com/watch?v=oRNOIzhm8wU the original content update video] for a quick walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor [--theme] [--currency]&amp;lt;/code&amp;gt; - Open the catalog menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor catalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get a catalog.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt; - Plate an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicMineral&amp;lt;/code&amp;gt; - Spawn a magic mineral bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getOwner&amp;lt;/code&amp;gt; - Get the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor info&amp;lt;/code&amp;gt; - Display information on the held decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor infoTarget&amp;lt;/code&amp;gt; - Display information on the target decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor paintbrush&amp;lt;/code&amp;gt; - Spawn a creative brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor publicUse [enable]&amp;lt;/code&amp;gt; - Toggle the public use of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor stats&amp;lt;/code&amp;gt; - Display stats about decorations.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; - Teleport to the decoration store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout history&amp;lt;/code&amp;gt; - Displays a list of when the last 10 layouts were pasted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest create&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest empty&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest next&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest overwrite&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest previous&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor wiki&amp;lt;/code&amp;gt; - Open the wiki page for decorations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Stores ===&lt;br /&gt;
There are currently 7 decoration stores of different theming in rotation. They rotate every 2 hours, announced by KodaBear in global chat and Discord bridge. These stores contain a combination of custom decorations as well as heads from the Head Database.&lt;br /&gt;
Following is a description of each decoration store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizzeria&#039;&#039;&#039; - A pizzeria/diner themed store, with plenty of kitchen decorations, as well as food and furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Interior&#039;&#039;&#039; - A home themed store with couches, shelves, kitchen decorations, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tropical Resort&#039;&#039;&#039; - A tropical themed store with beach decorations, as well as some indoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music Store&#039;&#039;&#039; - A music themed store with most, if not all of the servers music decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art Gallery&#039;&#039;&#039; - An art gallery themed store with plenty of paintings, as well as furniture that could be expected from a public space like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgrown&#039;&#039;&#039; - A plant filled store with potted plants and outdoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping&#039;&#039;&#039; - A camping themed store with a small cabin and campsite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the server will have a decoration store designed for an event currently taking place, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catalogs ===&lt;br /&gt;
If you would like consistent access to purchasing a specific decoration, you may also buy a decoration catalog from the NPC outside the Decoration Store. There are currently 7 catalogs you can choose from after buying the Master catalog for $500.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; - The General catalog costs $100,000 and sells most basic furniture, kitchenware, food, curtains, and many miscellaneous decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039; - The Art catalog costs $65,000 and sells a variety of 32x32 and 16x16 paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039; - The Music catalog costs $45,000 and sells some interactable instruments, as well as a variety of string instruments and musical paraphernalia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoors&#039;&#039;&#039; - The Outdoors catalog costs $30,000 and sells windchimes, potted plants, stump chairs, and a few miscellaneous items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holiday&#039;&#039;&#039; - The Holiday catalog costs $20,000 and sells fireplaces, ornaments, and general Christmas decor items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky&#039;&#039;&#039; - The Spooky catalog costs $20,000 and sells a purple furniture set, as well as candles, gravestones, and a few Halloween themed paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pride&#039;&#039;&#039; - The Pride catalog costs $20,000 and sells flags and buntings in a variety of pride flags coloring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
: &#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Special Types ===&lt;br /&gt;
&#039;&#039;&#039;Dyeable&#039;&#039;&#039; - If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be dyed using the Dye Station or a Paintbrush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craftable&#039;&#039;&#039; - A list of craftable decorations can be found elsewhere on this page or at [[Custom Items]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039; - Some instruments will cycle through a few random pitches when right clicked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bed Additions&#039;&#039;&#039; - There are a few decorations that can be placed on either a single or double bed. These cannot be placed without a bed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggleable&#039;&#039;&#039; - There are a few decorations, like the Television, that can be cycled through a few different models when right clicked with an empty hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; - Some decorations, such as the mail box or trash can, will run specific commands that align with the intended function.&lt;br /&gt;
&lt;br /&gt;
=== Dye Station ===&lt;br /&gt;
Main Article: [[Dye Station]]&lt;br /&gt;
&lt;br /&gt;
There are three dyes that can be used at a dye station to color your decorations. These are Magic Dye, Magic Stain, and Magic Mineral. If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be colored using one of these dyes.&lt;br /&gt;
&lt;br /&gt;
There is also the Paintbrush, which can be bought from the NPC outside the Decoration Store for $2500. This can be dyed with all three magic dyes, and is used to color decorations which have already been placed.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=270</id>
		<title>Decoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=270"/>
		<updated>2026-08-09T01:52:48Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Dye Station */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Usage ===&lt;br /&gt;
Decorations can be used to add an additional flare to your home. There are also some that can add more detail to city streets, or any other builds. The possibilities are endless! You can also checkout [https://www.youtube.com/watch?v=oRNOIzhm8wU the original content update video] for a quick walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor [--theme] [--currency]&amp;lt;/code&amp;gt; - Open the catalog menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor catalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get a catalog.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt; - Plate an item.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicMineral&amp;lt;/code&amp;gt; - Spawn a magic mineral bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain bottle.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor getOwner&amp;lt;/code&amp;gt; - Get the owner of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor info&amp;lt;/code&amp;gt; - Display information on the held decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor infoTarget&amp;lt;/code&amp;gt; - Display information on the target decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor paintbrush&amp;lt;/code&amp;gt; - Spawn a creative brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor publicUse [enable]&amp;lt;/code&amp;gt; - Toggle the public use of a decoration.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor stats&amp;lt;/code&amp;gt; - Display stats about decorations.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; - Teleport to the decoration store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout history&amp;lt;/code&amp;gt; - Displays a list of when the last 10 layouts were pasted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics. &lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest create&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest empty&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest next&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest overwrite&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor store layout pasteTest previous&amp;lt;/code&amp;gt; - Paste the next layout into the test store.&lt;br /&gt;
* &amp;lt;code&amp;gt;/decor wiki&amp;lt;/code&amp;gt; - Open the wiki page for decorations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Stores ===&lt;br /&gt;
There are currently 7 decoration stores of different theming in rotation. They rotate every 2 hours, announced by KodaBear in global chat and Discord bridge. These stores contain a combination of custom decorations as well as heads from the Head Database.&lt;br /&gt;
Following is a description of each decoration store.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pizzeria&#039;&#039;&#039; - A pizzeria/diner themed store, with plenty of kitchen decorations, as well as food and furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home Interior&#039;&#039;&#039; - A home themed store with couches, shelves, kitchen decorations, and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tropical Resort&#039;&#039;&#039; - A tropical themed store with beach decorations, as well as some indoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music Store&#039;&#039;&#039; - A music themed store with most, if not all of the servers music decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art Gallery&#039;&#039;&#039; - An art gallery themed store with plenty of paintings, as well as furniture that could be expected from a public space like this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Overgrown&#039;&#039;&#039; - A plant filled store with potted plants and outdoor furniture.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping&#039;&#039;&#039; - A camping themed store with a small cabin and campsite.&lt;br /&gt;
&lt;br /&gt;
Sometimes the server will have a decoration store designed for an event currently taking place, such as Halloween.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Catalogs ===&lt;br /&gt;
If you would like consistent access to purchasing a specific decoration, you may also buy a decoration catalog from the NPC outside the Decoration Store. There are currently 7 catalogs you can choose from after buying the Master catalog for $500.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; - The General catalog costs $100,000 and sells most basic furniture, kitchenware, food, curtains, and many miscellaneous decorations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art&#039;&#039;&#039; - The Art catalog costs $65,000 and sells a variety of 32x32 and 16x16 paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music&#039;&#039;&#039; - The Music catalog costs $45,000 and sells some interactable instruments, as well as a variety of string instruments and musical paraphernalia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoors&#039;&#039;&#039; - The Outdoors catalog costs $30,000 and sells windchimes, potted plants, stump chairs, and a few miscellaneous items. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holiday&#039;&#039;&#039; - The Holiday catalog costs $20,000 and sells fireplaces, ornaments, and general Christmas decor items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spooky&#039;&#039;&#039; - The Spooky catalog costs $20,000 and sells a purple furniture set, as well as candles, gravestones, and a few Halloween themed paintings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pride&#039;&#039;&#039; - The Pride catalog costs $20,000 and sells flags and buntings in a variety of pride flags coloring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
: &#039;&#039;Main Article: [[Custom Items]]&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Special Types ===&lt;br /&gt;
&#039;&#039;&#039;Dyeable&#039;&#039;&#039; - If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be dyed using the Dye Station or a Paintbrush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craftable&#039;&#039;&#039; - A list of craftable decorations can be found elsewhere on this page or at [[Custom Items]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Instruments&#039;&#039;&#039; - Some instruments will cycle through a few random pitches when right clicked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bed Additions&#039;&#039;&#039; - There are a few decorations that can be placed on either a single or double bed. These cannot be placed without a bed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toggleable&#039;&#039;&#039; - There are a few decorations, like the Television, that can be cycled through a few different models when right clicked with an empty hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miscellaneous&#039;&#039;&#039; - Some decorations, such as the mail box or trash can, will run specific commands that align with the intended function.&lt;br /&gt;
&lt;br /&gt;
=== Dye Station ===&lt;br /&gt;
Main Article: [[Dye Station]]&lt;br /&gt;
There are three dyes that can be used at a dye station to color your decorations. These are Magic Dye, Magic Stain, and Magic Mineral. If a decoration has lore with &amp;lt;code&amp;gt;Color: #xxxxxx&amp;lt;/code&amp;gt;, this means that it can be colored using one of these dyes.&lt;br /&gt;
&lt;br /&gt;
There is also the Paintbrush, which can be bought from the NPC outside the Decoration Store for $2500. This can be dyed with all three magic dyes, and is used to color decorations which have already been placed.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=269</id>
		<title>Dye Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=269"/>
		<updated>2026-08-09T01:52:19Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Color Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
The dye station is a crafting menu that provides the ability to dye [[decoration]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Dye Stations primary use is to dye Decorations and Paintbrushes. As it is a decoration itself, the Dye Station can also be used to add an additional flare to any of your builds.&lt;br /&gt;
&lt;br /&gt;
== Color Values ==&lt;br /&gt;
There are 12 stains: Birch, Oak, Jungle, Spruce, Dark Oak, Crimson, Acacia, Warped, Mangrove, Cherry, Bamboo, and Pale Oak. &lt;br /&gt;
&lt;br /&gt;
There are 19 mineral colors: Netherite, Steel, Iron, Silver, Electrum, Brass, Gold, Bronze, Resin, Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Amethyst, Emerald, Redstone, Coal, Lapis, and Diamond.&lt;br /&gt;
&lt;br /&gt;
And 9 main dye colors: Red, Orange, Yellow, Green, Light Blue, Blue, Purple, Pink, and White, which each have 7 additional shades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Red&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Bittersweet&lt;br /&gt;
| style=&amp;quot;background-color:#FF756B&amp;quot; |#FF756B&lt;br /&gt;
|-&lt;br /&gt;
| Persimmon&lt;br /&gt;
| style=&amp;quot;background-color:#FF5E52&amp;quot; |#FF5E52&lt;br /&gt;
|-&lt;br /&gt;
| Coral Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF4233&amp;quot; |#FF4233&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF0000&amp;quot; |#FF0000&lt;br /&gt;
|-&lt;br /&gt;
| Guardsman Red&lt;br /&gt;
| style=&amp;quot;background-color:#C70F00&amp;quot; |#C70F00&lt;br /&gt;
|-&lt;br /&gt;
| Sangria&lt;br /&gt;
| style=&amp;quot;background-color:#9C0B00&amp;quot; |#9C0B00&lt;br /&gt;
|-&lt;br /&gt;
| Lonestar&lt;br /&gt;
| style=&amp;quot;background-color:#6E0800&amp;quot; |#6E0800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Orange&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Koromiko&lt;br /&gt;
| style=&amp;quot;background-color:#FFBF6B&amp;quot; |#FFBF6B&lt;br /&gt;
|-&lt;br /&gt;
| Texas Rose&lt;br /&gt;
| style=&amp;quot;background-color:#FFB552&amp;quot; |#FFB552&lt;br /&gt;
|-&lt;br /&gt;
| Sunshade&lt;br /&gt;
| style=&amp;quot;background-color:#FFA833&amp;quot; |#FFA833&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#FF7F00&amp;quot; |#FF7F00&lt;br /&gt;
|-&lt;br /&gt;
| Indochine&lt;br /&gt;
| style=&amp;quot;background-color:#C77200&amp;quot; |#C77200&lt;br /&gt;
|-&lt;br /&gt;
| Chelsea Gem&lt;br /&gt;
| style=&amp;quot;background-color:#9C5900&amp;quot; |#9C5900&lt;br /&gt;
|-&lt;br /&gt;
| Brown&lt;br /&gt;
| style=&amp;quot;background-color:#6E3F00&amp;quot; |#6E3F00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Yellow&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Laser Lemon&lt;br /&gt;
| style=&amp;quot;background-color:#F5FF6B&amp;quot; |#F5FF6B&lt;br /&gt;
|-&lt;br /&gt;
| Gorse&lt;br /&gt;
| style=&amp;quot;background-color:#F2FF52&amp;quot; |#F2FF52&lt;br /&gt;
|-&lt;br /&gt;
| Golden Fizz&lt;br /&gt;
| style=&amp;quot;background-color:#EFFF33&amp;quot; |#EFFF33&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#FEFF00&amp;quot; |#FEFF00&lt;br /&gt;
|-&lt;br /&gt;
| Rio Grande&lt;br /&gt;
| style=&amp;quot;background-color:#B7C700&amp;quot; |#B7C700&lt;br /&gt;
|-&lt;br /&gt;
| Apple Green&lt;br /&gt;
| style=&amp;quot;background-color:#909C00&amp;quot; |#909C00&lt;br /&gt;
|-&lt;br /&gt;
| Olive&lt;br /&gt;
| style=&amp;quot;background-color:#656E00&amp;quot; |#656E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Green&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Mint Green&lt;br /&gt;
| style=&amp;quot;background-color:#ABFF6B&amp;quot; |#ABFF6B&lt;br /&gt;
|-&lt;br /&gt;
| French Lime&lt;br /&gt;
| style=&amp;quot;background-color:#9CFF52&amp;quot; |#9CFF52&lt;br /&gt;
|-&lt;br /&gt;
| Spring Frost&lt;br /&gt;
| style=&amp;quot;background-color:#89FF33&amp;quot; |#89FF33&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#7FFF00&amp;quot; |#7FFF00&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Green&lt;br /&gt;
| style=&amp;quot;background-color:#54C700&amp;quot; |#54C700&lt;br /&gt;
|-&lt;br /&gt;
| Avocado&lt;br /&gt;
| style=&amp;quot;background-color:#429C00&amp;quot; |#429C00&lt;br /&gt;
|-&lt;br /&gt;
| Verdun Green&lt;br /&gt;
| style=&amp;quot;background-color:#2E6E00&amp;quot; |#2E6E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Light Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Maya&lt;br /&gt;
| style=&amp;quot;background-color:#6BD0FF&amp;quot; |#6BD0FF&lt;br /&gt;
|-&lt;br /&gt;
| Malibu&lt;br /&gt;
| style=&amp;quot;background-color:#52C7FF&amp;quot; |#52C7FF&lt;br /&gt;
|-&lt;br /&gt;
| Picton Blue&lt;br /&gt;
| style=&amp;quot;background-color:#33BCFF&amp;quot; |#33BCFF&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00BEFF&amp;quot; |#00BEFF&lt;br /&gt;
|-&lt;br /&gt;
| Lochmara&lt;br /&gt;
| style=&amp;quot;background-color:#0086C7&amp;quot; |#0086C7&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00699C&amp;quot; |#00699C&lt;br /&gt;
|-&lt;br /&gt;
| Regal Blue&lt;br /&gt;
| style=&amp;quot;background-color:#004A6E&amp;quot; |#004A6E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue&lt;br /&gt;
| style=&amp;quot;background-color:#6B86FF&amp;quot; |#6B86FF&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine Blue&lt;br /&gt;
| style=&amp;quot;background-color:#5271FF&amp;quot; |#5271FF&lt;br /&gt;
|-&lt;br /&gt;
| Dodger Blue&lt;br /&gt;
| style=&amp;quot;background-color:#3357FF&amp;quot; |#3357FF&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0040FF&amp;quot; |#0040FF&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0023C7&amp;quot; |#0023C7&lt;br /&gt;
|-&lt;br /&gt;
| Klein Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001C9C&amp;quot; |#001C9C&lt;br /&gt;
|-&lt;br /&gt;
| Dark Imperial Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001D73&amp;quot; |#001D73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Purple&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Deep Fuchsia&lt;br /&gt;
| style=&amp;quot;background-color:#D76BFF&amp;quot; |#D76BFF&lt;br /&gt;
|-&lt;br /&gt;
| Heliotrope&lt;br /&gt;
| style=&amp;quot;background-color:#D152FF&amp;quot; |#D152FF&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| style=&amp;quot;background-color:#CA33FF&amp;quot; |#CA33FF&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#A900FF&amp;quot; |#A900FF&lt;br /&gt;
|-&lt;br /&gt;
| Electric Violet&lt;br /&gt;
| style=&amp;quot;background-color:#9300C7&amp;quot; |#9300C7&lt;br /&gt;
|-&lt;br /&gt;
| Chinese Purple&lt;br /&gt;
| style=&amp;quot;background-color:#73009C&amp;quot; |#73009C&lt;br /&gt;
|-&lt;br /&gt;
| Pigment Indigo&lt;br /&gt;
| style=&amp;quot;background-color:#51006E&amp;quot; |#51006E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Pink&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Light Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF9CD3&amp;quot; |#FF9CD3&lt;br /&gt;
|-&lt;br /&gt;
| Carnation Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF8BCA&amp;quot; |#FF8BCA&lt;br /&gt;
|-&lt;br /&gt;
| Hot Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF76C0&amp;quot; |#FF76C0&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF54BD&amp;quot; |#FF54BD&lt;br /&gt;
|-&lt;br /&gt;
| Wild Strawberry&lt;br /&gt;
| style=&amp;quot;background-color:#FF2E9F&amp;quot; |#FF2E9F&lt;br /&gt;
|-&lt;br /&gt;
| Cerise&lt;br /&gt;
| style=&amp;quot;background-color:#DB3690&amp;quot; |#DB3690&lt;br /&gt;
|-&lt;br /&gt;
| Rouge&lt;br /&gt;
| style=&amp;quot;background-color:#B33F7E&amp;quot; |#B33F7E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |White&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| style=&amp;quot;background-color:#FFFFFF&amp;quot; |#FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| style=&amp;quot;background-color:#C7C7C7&amp;quot; |#C7C7C7&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| style=&amp;quot;background-color:#8F8F8F&amp;quot; |#8F8F8F&lt;br /&gt;
|-&lt;br /&gt;
| Dove Gray&lt;br /&gt;
| style=&amp;quot;background-color:#6E6E6E&amp;quot; |#6E6E6E&lt;br /&gt;
|-&lt;br /&gt;
| Emperor&lt;br /&gt;
| style=&amp;quot;background-color:#525252&amp;quot; |#525252&lt;br /&gt;
|-&lt;br /&gt;
| Mine Shaft&lt;br /&gt;
| style=&amp;quot;background-color:#333333&amp;quot; |#333333&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gray&lt;br /&gt;
| style=&amp;quot;background-color:#222222&amp;quot; |#222222&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=268</id>
		<title>Dye Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=268"/>
		<updated>2026-08-09T01:51:33Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Color Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
The dye station is a crafting menu that provides the ability to dye [[decoration]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Dye Stations primary use is to dye Decorations and Paintbrushes. As it is a decoration itself, the Dye Station can also be used to add an additional flare to any of your builds.&lt;br /&gt;
&lt;br /&gt;
== Color Values ==&lt;br /&gt;
There are 12 main stains: Birch, Oak, Jungle, Spruce, Dark Oak, Crimson, Acacia, Warped, Mangrove, Cherry, Bamboo, and Pale Oak. &lt;br /&gt;
&lt;br /&gt;
There are 19 main mineral colors: Netherite, Steel, Iron, Silver, Electrum, Brass, Gold, Bronze, Resin, Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Amethyst, Emerald, Redstone, Coal, Lapis, and Diamond.&lt;br /&gt;
&lt;br /&gt;
And 9 main dye colors: Red, Orange, Yellow, Green, Light Blue, Blue, Purple, Pink, and White, which each have 7 additional shades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Red&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Bittersweet&lt;br /&gt;
| style=&amp;quot;background-color:#FF756B&amp;quot; |#FF756B&lt;br /&gt;
|-&lt;br /&gt;
| Persimmon&lt;br /&gt;
| style=&amp;quot;background-color:#FF5E52&amp;quot; |#FF5E52&lt;br /&gt;
|-&lt;br /&gt;
| Coral Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF4233&amp;quot; |#FF4233&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF0000&amp;quot; |#FF0000&lt;br /&gt;
|-&lt;br /&gt;
| Guardsman Red&lt;br /&gt;
| style=&amp;quot;background-color:#C70F00&amp;quot; |#C70F00&lt;br /&gt;
|-&lt;br /&gt;
| Sangria&lt;br /&gt;
| style=&amp;quot;background-color:#9C0B00&amp;quot; |#9C0B00&lt;br /&gt;
|-&lt;br /&gt;
| Lonestar&lt;br /&gt;
| style=&amp;quot;background-color:#6E0800&amp;quot; |#6E0800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Orange&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Koromiko&lt;br /&gt;
| style=&amp;quot;background-color:#FFBF6B&amp;quot; |#FFBF6B&lt;br /&gt;
|-&lt;br /&gt;
| Texas Rose&lt;br /&gt;
| style=&amp;quot;background-color:#FFB552&amp;quot; |#FFB552&lt;br /&gt;
|-&lt;br /&gt;
| Sunshade&lt;br /&gt;
| style=&amp;quot;background-color:#FFA833&amp;quot; |#FFA833&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#FF7F00&amp;quot; |#FF7F00&lt;br /&gt;
|-&lt;br /&gt;
| Indochine&lt;br /&gt;
| style=&amp;quot;background-color:#C77200&amp;quot; |#C77200&lt;br /&gt;
|-&lt;br /&gt;
| Chelsea Gem&lt;br /&gt;
| style=&amp;quot;background-color:#9C5900&amp;quot; |#9C5900&lt;br /&gt;
|-&lt;br /&gt;
| Brown&lt;br /&gt;
| style=&amp;quot;background-color:#6E3F00&amp;quot; |#6E3F00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Yellow&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Laser Lemon&lt;br /&gt;
| style=&amp;quot;background-color:#F5FF6B&amp;quot; |#F5FF6B&lt;br /&gt;
|-&lt;br /&gt;
| Gorse&lt;br /&gt;
| style=&amp;quot;background-color:#F2FF52&amp;quot; |#F2FF52&lt;br /&gt;
|-&lt;br /&gt;
| Golden Fizz&lt;br /&gt;
| style=&amp;quot;background-color:#EFFF33&amp;quot; |#EFFF33&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#FEFF00&amp;quot; |#FEFF00&lt;br /&gt;
|-&lt;br /&gt;
| Rio Grande&lt;br /&gt;
| style=&amp;quot;background-color:#B7C700&amp;quot; |#B7C700&lt;br /&gt;
|-&lt;br /&gt;
| Apple Green&lt;br /&gt;
| style=&amp;quot;background-color:#909C00&amp;quot; |#909C00&lt;br /&gt;
|-&lt;br /&gt;
| Olive&lt;br /&gt;
| style=&amp;quot;background-color:#656E00&amp;quot; |#656E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Green&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Mint Green&lt;br /&gt;
| style=&amp;quot;background-color:#ABFF6B&amp;quot; |#ABFF6B&lt;br /&gt;
|-&lt;br /&gt;
| French Lime&lt;br /&gt;
| style=&amp;quot;background-color:#9CFF52&amp;quot; |#9CFF52&lt;br /&gt;
|-&lt;br /&gt;
| Spring Frost&lt;br /&gt;
| style=&amp;quot;background-color:#89FF33&amp;quot; |#89FF33&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#7FFF00&amp;quot; |#7FFF00&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Green&lt;br /&gt;
| style=&amp;quot;background-color:#54C700&amp;quot; |#54C700&lt;br /&gt;
|-&lt;br /&gt;
| Avocado&lt;br /&gt;
| style=&amp;quot;background-color:#429C00&amp;quot; |#429C00&lt;br /&gt;
|-&lt;br /&gt;
| Verdun Green&lt;br /&gt;
| style=&amp;quot;background-color:#2E6E00&amp;quot; |#2E6E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Light Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Maya&lt;br /&gt;
| style=&amp;quot;background-color:#6BD0FF&amp;quot; |#6BD0FF&lt;br /&gt;
|-&lt;br /&gt;
| Malibu&lt;br /&gt;
| style=&amp;quot;background-color:#52C7FF&amp;quot; |#52C7FF&lt;br /&gt;
|-&lt;br /&gt;
| Picton Blue&lt;br /&gt;
| style=&amp;quot;background-color:#33BCFF&amp;quot; |#33BCFF&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00BEFF&amp;quot; |#00BEFF&lt;br /&gt;
|-&lt;br /&gt;
| Lochmara&lt;br /&gt;
| style=&amp;quot;background-color:#0086C7&amp;quot; |#0086C7&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00699C&amp;quot; |#00699C&lt;br /&gt;
|-&lt;br /&gt;
| Regal Blue&lt;br /&gt;
| style=&amp;quot;background-color:#004A6E&amp;quot; |#004A6E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue&lt;br /&gt;
| style=&amp;quot;background-color:#6B86FF&amp;quot; |#6B86FF&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine Blue&lt;br /&gt;
| style=&amp;quot;background-color:#5271FF&amp;quot; |#5271FF&lt;br /&gt;
|-&lt;br /&gt;
| Dodger Blue&lt;br /&gt;
| style=&amp;quot;background-color:#3357FF&amp;quot; |#3357FF&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0040FF&amp;quot; |#0040FF&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0023C7&amp;quot; |#0023C7&lt;br /&gt;
|-&lt;br /&gt;
| Klein Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001C9C&amp;quot; |#001C9C&lt;br /&gt;
|-&lt;br /&gt;
| Dark Imperial Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001D73&amp;quot; |#001D73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Purple&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Deep Fuchsia&lt;br /&gt;
| style=&amp;quot;background-color:#D76BFF&amp;quot; |#D76BFF&lt;br /&gt;
|-&lt;br /&gt;
| Heliotrope&lt;br /&gt;
| style=&amp;quot;background-color:#D152FF&amp;quot; |#D152FF&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| style=&amp;quot;background-color:#CA33FF&amp;quot; |#CA33FF&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#A900FF&amp;quot; |#A900FF&lt;br /&gt;
|-&lt;br /&gt;
| Electric Violet&lt;br /&gt;
| style=&amp;quot;background-color:#9300C7&amp;quot; |#9300C7&lt;br /&gt;
|-&lt;br /&gt;
| Chinese Purple&lt;br /&gt;
| style=&amp;quot;background-color:#73009C&amp;quot; |#73009C&lt;br /&gt;
|-&lt;br /&gt;
| Pigment Indigo&lt;br /&gt;
| style=&amp;quot;background-color:#51006E&amp;quot; |#51006E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Pink&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Light Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF9CD3&amp;quot; |#FF9CD3&lt;br /&gt;
|-&lt;br /&gt;
| Carnation Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF8BCA&amp;quot; |#FF8BCA&lt;br /&gt;
|-&lt;br /&gt;
| Hot Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF76C0&amp;quot; |#FF76C0&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF54BD&amp;quot; |#FF54BD&lt;br /&gt;
|-&lt;br /&gt;
| Wild Strawberry&lt;br /&gt;
| style=&amp;quot;background-color:#FF2E9F&amp;quot; |#FF2E9F&lt;br /&gt;
|-&lt;br /&gt;
| Cerise&lt;br /&gt;
| style=&amp;quot;background-color:#DB3690&amp;quot; |#DB3690&lt;br /&gt;
|-&lt;br /&gt;
| Rouge&lt;br /&gt;
| style=&amp;quot;background-color:#B33F7E&amp;quot; |#B33F7E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |White&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| style=&amp;quot;background-color:#FFFFFF&amp;quot; |#FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| style=&amp;quot;background-color:#C7C7C7&amp;quot; |#C7C7C7&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| style=&amp;quot;background-color:#8F8F8F&amp;quot; |#8F8F8F&lt;br /&gt;
|-&lt;br /&gt;
| Dove Gray&lt;br /&gt;
| style=&amp;quot;background-color:#6E6E6E&amp;quot; |#6E6E6E&lt;br /&gt;
|-&lt;br /&gt;
| Emperor&lt;br /&gt;
| style=&amp;quot;background-color:#525252&amp;quot; |#525252&lt;br /&gt;
|-&lt;br /&gt;
| Mine Shaft&lt;br /&gt;
| style=&amp;quot;background-color:#333333&amp;quot; |#333333&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gray&lt;br /&gt;
| style=&amp;quot;background-color:#222222&amp;quot; |#222222&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=267</id>
		<title>Dye Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=267"/>
		<updated>2026-08-09T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
The dye station is a crafting menu that provides the ability to dye [[decoration]]s.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Dye Stations primary use is to dye Decorations and Paintbrushes. As it is a decoration itself, the Dye Station can also be used to add an additional flare to any of your builds.&lt;br /&gt;
&lt;br /&gt;
== Color Values ==&lt;br /&gt;
There are 12 main stains: Birch, Oak, Jungle, Spruce, Dark Oak, Crimson, Acacia, Warped, Mangrove, Cherry, Bamboo, and Pale Oak. &lt;br /&gt;
&lt;br /&gt;
There are 19 main mineral colors: Netherite, Steel, Iron, Silver, Electrum, Brass, Gold, Bronze, Resin, Copper, Exposed Copper, Weathered Copper, Oxidized Copper, Amethyst, Emerald, Redstone, Coal, Lapis, and Diamond.&lt;br /&gt;
&lt;br /&gt;
And 9 main dye colors: Red, Orange, Yellow, Green, Light Blue, Blue, Purple, Pink, and White, which each have 7 additional shades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Red&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Bittersweet&lt;br /&gt;
| style=&amp;quot;background-color:#FF756B&amp;quot; |#FF756B&lt;br /&gt;
|-&lt;br /&gt;
| Persimmon&lt;br /&gt;
| style=&amp;quot;background-color:#FF5E52&amp;quot; |#FF5E52&lt;br /&gt;
|-&lt;br /&gt;
| Coral Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF4233&amp;quot; |#FF4233&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF0000&amp;quot; |#FF0000&lt;br /&gt;
|-&lt;br /&gt;
| Guardsman Red&lt;br /&gt;
| style=&amp;quot;background-color:#C70F00&amp;quot; |#C70F00&lt;br /&gt;
|-&lt;br /&gt;
| Sangria&lt;br /&gt;
| style=&amp;quot;background-color:#9C0B00&amp;quot; |#9C0B00&lt;br /&gt;
|-&lt;br /&gt;
| Lonestar&lt;br /&gt;
| style=&amp;quot;background-color:#6E0800&amp;quot; |#6E0800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Orange&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Koromiko&lt;br /&gt;
| style=&amp;quot;background-color:#FFBF6B&amp;quot; |#FFBF6B&lt;br /&gt;
|-&lt;br /&gt;
| Texas Rose&lt;br /&gt;
| style=&amp;quot;background-color:#FFB552&amp;quot; |#FFB552&lt;br /&gt;
|-&lt;br /&gt;
| Sunshade&lt;br /&gt;
| style=&amp;quot;background-color:#FFA833&amp;quot; |#FFA833&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#FF7F00&amp;quot; |#FF7F00&lt;br /&gt;
|-&lt;br /&gt;
| Indochine&lt;br /&gt;
| style=&amp;quot;background-color:#C77200&amp;quot; |#C77200&lt;br /&gt;
|-&lt;br /&gt;
| Chelsea Gem&lt;br /&gt;
| style=&amp;quot;background-color:#9C5900&amp;quot; |#9C5900&lt;br /&gt;
|-&lt;br /&gt;
| Brown&lt;br /&gt;
| style=&amp;quot;background-color:#6E3F00&amp;quot; |#6E3F00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Yellow&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Laser Lemon&lt;br /&gt;
| style=&amp;quot;background-color:#F5FF6B&amp;quot; |#F5FF6B&lt;br /&gt;
|-&lt;br /&gt;
| Gorse&lt;br /&gt;
| style=&amp;quot;background-color:#F2FF52&amp;quot; |#F2FF52&lt;br /&gt;
|-&lt;br /&gt;
| Golden Fizz&lt;br /&gt;
| style=&amp;quot;background-color:#EFFF33&amp;quot; |#EFFF33&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#FEFF00&amp;quot; |#FEFF00&lt;br /&gt;
|-&lt;br /&gt;
| Rio Grande&lt;br /&gt;
| style=&amp;quot;background-color:#B7C700&amp;quot; |#B7C700&lt;br /&gt;
|-&lt;br /&gt;
| Apple Green&lt;br /&gt;
| style=&amp;quot;background-color:#909C00&amp;quot; |#909C00&lt;br /&gt;
|-&lt;br /&gt;
| Olive&lt;br /&gt;
| style=&amp;quot;background-color:#656E00&amp;quot; |#656E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Green&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Mint Green&lt;br /&gt;
| style=&amp;quot;background-color:#ABFF6B&amp;quot; |#ABFF6B&lt;br /&gt;
|-&lt;br /&gt;
| French Lime&lt;br /&gt;
| style=&amp;quot;background-color:#9CFF52&amp;quot; |#9CFF52&lt;br /&gt;
|-&lt;br /&gt;
| Spring Frost&lt;br /&gt;
| style=&amp;quot;background-color:#89FF33&amp;quot; |#89FF33&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#7FFF00&amp;quot; |#7FFF00&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Green&lt;br /&gt;
| style=&amp;quot;background-color:#54C700&amp;quot; |#54C700&lt;br /&gt;
|-&lt;br /&gt;
| Avocado&lt;br /&gt;
| style=&amp;quot;background-color:#429C00&amp;quot; |#429C00&lt;br /&gt;
|-&lt;br /&gt;
| Verdun Green&lt;br /&gt;
| style=&amp;quot;background-color:#2E6E00&amp;quot; |#2E6E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Light Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Maya&lt;br /&gt;
| style=&amp;quot;background-color:#6BD0FF&amp;quot; |#6BD0FF&lt;br /&gt;
|-&lt;br /&gt;
| Malibu&lt;br /&gt;
| style=&amp;quot;background-color:#52C7FF&amp;quot; |#52C7FF&lt;br /&gt;
|-&lt;br /&gt;
| Picton Blue&lt;br /&gt;
| style=&amp;quot;background-color:#33BCFF&amp;quot; |#33BCFF&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00BEFF&amp;quot; |#00BEFF&lt;br /&gt;
|-&lt;br /&gt;
| Lochmara&lt;br /&gt;
| style=&amp;quot;background-color:#0086C7&amp;quot; |#0086C7&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00699C&amp;quot; |#00699C&lt;br /&gt;
|-&lt;br /&gt;
| Regal Blue&lt;br /&gt;
| style=&amp;quot;background-color:#004A6E&amp;quot; |#004A6E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue&lt;br /&gt;
| style=&amp;quot;background-color:#6B86FF&amp;quot; |#6B86FF&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine Blue&lt;br /&gt;
| style=&amp;quot;background-color:#5271FF&amp;quot; |#5271FF&lt;br /&gt;
|-&lt;br /&gt;
| Dodger Blue&lt;br /&gt;
| style=&amp;quot;background-color:#3357FF&amp;quot; |#3357FF&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0040FF&amp;quot; |#0040FF&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0023C7&amp;quot; |#0023C7&lt;br /&gt;
|-&lt;br /&gt;
| Klein Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001C9C&amp;quot; |#001C9C&lt;br /&gt;
|-&lt;br /&gt;
| Dark Imperial Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001D73&amp;quot; |#001D73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Purple&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Deep Fuchsia&lt;br /&gt;
| style=&amp;quot;background-color:#D76BFF&amp;quot; |#D76BFF&lt;br /&gt;
|-&lt;br /&gt;
| Heliotrope&lt;br /&gt;
| style=&amp;quot;background-color:#D152FF&amp;quot; |#D152FF&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| style=&amp;quot;background-color:#CA33FF&amp;quot; |#CA33FF&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#A900FF&amp;quot; |#A900FF&lt;br /&gt;
|-&lt;br /&gt;
| Electric Violet&lt;br /&gt;
| style=&amp;quot;background-color:#9300C7&amp;quot; |#9300C7&lt;br /&gt;
|-&lt;br /&gt;
| Chinese Purple&lt;br /&gt;
| style=&amp;quot;background-color:#73009C&amp;quot; |#73009C&lt;br /&gt;
|-&lt;br /&gt;
| Pigment Indigo&lt;br /&gt;
| style=&amp;quot;background-color:#51006E&amp;quot; |#51006E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Pink&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Light Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF9CD3&amp;quot; |#FF9CD3&lt;br /&gt;
|-&lt;br /&gt;
| Carnation Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF8BCA&amp;quot; |#FF8BCA&lt;br /&gt;
|-&lt;br /&gt;
| Hot Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF76C0&amp;quot; |#FF76C0&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF54BD&amp;quot; |#FF54BD&lt;br /&gt;
|-&lt;br /&gt;
| Wild Strawberry&lt;br /&gt;
| style=&amp;quot;background-color:#FF2E9F&amp;quot; |#FF2E9F&lt;br /&gt;
|-&lt;br /&gt;
| Cerise&lt;br /&gt;
| style=&amp;quot;background-color:#DB3690&amp;quot; |#DB3690&lt;br /&gt;
|-&lt;br /&gt;
| Rouge&lt;br /&gt;
| style=&amp;quot;background-color:#B33F7E&amp;quot; |#B33F7E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |White&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| style=&amp;quot;background-color:#FFFFFF&amp;quot; |#FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| style=&amp;quot;background-color:#C7C7C7&amp;quot; |#C7C7C7&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| style=&amp;quot;background-color:#8F8F8F&amp;quot; |#8F8F8F&lt;br /&gt;
|-&lt;br /&gt;
| Dove Gray&lt;br /&gt;
| style=&amp;quot;background-color:#6E6E6E&amp;quot; |#6E6E6E&lt;br /&gt;
|-&lt;br /&gt;
| Emperor&lt;br /&gt;
| style=&amp;quot;background-color:#525252&amp;quot; |#525252&lt;br /&gt;
|-&lt;br /&gt;
| Mine Shaft&lt;br /&gt;
| style=&amp;quot;background-color:#333333&amp;quot; |#333333&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gray&lt;br /&gt;
| style=&amp;quot;background-color:#222222&amp;quot; |#222222&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=266</id>
		<title>Server History</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=266"/>
		<updated>2026-08-09T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Major Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had. &lt;br /&gt;
&lt;br /&gt;
== First 2 Years Walkthrough ==&lt;br /&gt;
If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old version of [[Animal Teleport Pens]] and the original market, which allowed players to purchase items such as glass, ores, mob heads, and more from the server. &lt;br /&gt;
&lt;br /&gt;
Next the walkthrough brings you to the Member Spawn, which was an alternate spawn for players who had achieved Member rank. The goal was to reduce grief, but it was just confusing. This spawn had an additional benefit of allowing players to teleport to 9 different biomes.&lt;br /&gt;
&lt;br /&gt;
Next we see the honey pots. These were a statue of both owners Griffin and Jenny, and a &#039;modern&#039; style house. These were nearby each spawn, luring griefers into the automatic grief trap. If someone broke more than 10 blocks on these structures, they were automatically temporarily banned. &lt;br /&gt;
&lt;br /&gt;
After that the walkthrough showcases the two most popular towns, Nikopolis, which was created by _leroy, Pandatai and Nildrak, and Mizutorimura, which was created by DivineKing.&lt;br /&gt;
&lt;br /&gt;
After this there are signs explaining Firefly. Firefly was a server that was about to shutdown on September 15th of 2015, and a member Celtic_Myth brought the whole community over to our server. The &amp;quot;Firefly takeover&amp;quot; as it was later called also brought us Minigames, mcMMO, and years of experience. Some of our most popular minigame maps are from this time. The popular minigame map KodaCoves original state is shown next.&lt;br /&gt;
&lt;br /&gt;
Next you see the original Minigame Lobby. For the last minigame night held on Firefly, there was a larger podium selection. Many of the people seen on this podium went on to become staff, as well as other former Firefly members not mentioned here. In this original Minigame Lobby there were signs for each arena, unlike the system we currently have. &lt;br /&gt;
&lt;br /&gt;
As the server grew, so did our spawns and towns. The walkthrough next shows an updated Member Spawn, built by Morphie, as well as an updated Guest Spawn, which was gifted by a new player that had downloaded it off a website and claimed it as their own. We did not learn about this until after, but it is a nice spawn. After this there are two newer player towns. There is a flying city called Duskrift that was built by hand by Linkinhood, and a Christmas Village that was built by Zizitt, with an accompanying plugin made by FrozenDroid.&lt;br /&gt;
&lt;br /&gt;
Next we see Skull Mountain, a build for the Pirate Build Contest that was built by Blast. The Pirate Build Contest had ended in early April of 2016, but on the morning of April 15th everything changed. Someone had made a typo in a command, resulting in some of our worlds being permanently deleted. It took about a week to have everything working again, and it sucked to have lost so much, but at the same time it was nice to have a fresh start like this. This was intended to be the only reset the server experienced, but there came some later complications.&lt;br /&gt;
&lt;br /&gt;
The walkthrough ends with the original Walls of Grace. Here you can see many kind and thought out messages from long time server members. This description of this walkthrough does not do the information or builds any justice, so it is recommended to check it out for yourself.&lt;br /&gt;
&lt;br /&gt;
== First 2 Years Part 2 ==&lt;br /&gt;
The walkthrough of the first two years does not include information on everything that happened. On January 5th of 2016 the Discord server was created, and so there is a much clearer record in the announcements channel. &lt;br /&gt;
&lt;br /&gt;
When the server was unintentionally wiped the developers of the server took the opportunity to change a few things. The server was switched to a system called BungeeCord that allowed having multiple worlds much more easily. With this change, a few new worlds were introduced. Previously there was two different Survival worlds, one for Guests and one for Members, but with the server having been wiped they introduced a Survival world for both groups. This new Survival world had a Spawn built by Steve and Linkinhood. They also introduced the Creative world as well as Minigames. Very shortly after the disk space on the server ran out, causing everything to be corrupted again. The Admins decided to reset the server again, causing mcMMO levels, Economy, and builds to be wiped. The new world was generated on the same seed however. The market was brought back on May 9th, being the last thing from this wipe that was broken.&lt;br /&gt;
&lt;br /&gt;
In late May of 2016, after a large number of staff had stepped down from their roles, the Veteran rank was introduced. This rank was created to show appreciation for the contributions all our previous staff members made. There was a Scavenger Hunt event held in June of 2016, with numerous prizes rewarded for players who found all 30 statues. After a long amount of time and many extra hints, the Polar Bear Pet was rewarded to Steve on July 5th. In August the Walls of Grace were introduced, with players with Trusted rank or above being able to place 2 signs and say what they love about the server. &lt;br /&gt;
&lt;br /&gt;
On November 20th of 2016, in the middle of the Space themed Build Contest, the Wither arena was introduced. This version was very different to how it is now, requiring a $50,000 entrance fee. Shortly after the Hall of History was introduced. You can view every former and current staff member by going to &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/hoh&amp;lt;/code&amp;gt;. For Christmas that year there was a small scavenger hunt village with 12 presents. This is the same village shown in the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
In early 2017 the Supporter Badge and Discord role were introduced as an additional way to show our appreciation for those who donate to the server. On the 26th of February, 2017, there was a major change made to player shops. They still were on trade signs, but there were two central locations made, a Mall and a Plaza. This is also when shop history was introduced, as well as shop descriptions. At the start of April there was an April Fools joke, where the server was made into a factions server for a day.  &lt;br /&gt;
&lt;br /&gt;
In May the first iteration of Daily Rewards were introduced. The rewards would get more special as you got a higher streak, with the max reward being on day 30. Later on in May the first Ore Hunt took place. This event would happen a few more times over the years, and stay relatively the same. This was an event that took place in a different world, and you had to earn the most points you could in 2 hours. On the 20th of June the Skyblock gamemode was released. There were &amp;quot;Challenges&amp;quot; you could do to earn rewards to help your island progress. &lt;br /&gt;
&lt;br /&gt;
To finish off the first two years of the server, the Owner made an announcement that explained Firefly and told everyone about the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Major Changes == &lt;br /&gt;
The server has gone through a ton of change since the first two years, and this is where the most important changes will be mentioned. &lt;br /&gt;
&lt;br /&gt;
April of 2017 held the first Easter event, where there were 53 eggs scattered across the Survival Warps. In 2019 this was updated to be 25 bunny heads across all public areas of the server. &lt;br /&gt;
&lt;br /&gt;
To celebrate the 3 year anniversary of the server, there was a new event introduced, Bear Fair! Bear Fair was a week long event with a ton of minigames and included the first iteration of what eventually became Event Tokens, originally called Bear Fair Coins. There were many different ways to earn this currency, including building and doing artwork related to the server. &lt;br /&gt;
&lt;br /&gt;
Later that same year, the first Halloween event titled &amp;quot;Missing at the Mansion&amp;quot; took place. This was a small adventure map but in later years the Halloween event would be much more.&lt;br /&gt;
&lt;br /&gt;
At the end of 2018 the first Pugmas event as we know it took place. There were 25 presents hidden around a Christmas themed map that would unlock one per day. There were a few other activities included, such as parkour, hot air balloons, and helping a Penguin family find their lost baby.&lt;br /&gt;
&lt;br /&gt;
For Australia day 2020, there was a special event held on the server called Summer Down Under. This was an event including some small minigames, and was also done to raise awareness about the awful bushfires taking place at that time. Later that year in March, there would be an event for Holi, that included some quests and new games. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the trust commands were introduced. These have only changed once since, to add decorations as an option. Shortly after this the first Pride event took place, which included some of the builds from the Asset Build Competition that took place a small time prior. &lt;br /&gt;
&lt;br /&gt;
In March of 2021 the Wither fight was updated to have 4 different difficulty options, Easy, Medium, Hard, and Corrupted. The new difficulties came with different chances for being rewarded the Nether Star or Wither Crate Keys. These changes came with a new arena as well. At the same time the replacement for Skyblock, known as Oneblock, was introduced. Shortly after these changes the current iteration of player shops were introduced. &lt;br /&gt;
&lt;br /&gt;
In April of 2021 the Noble role was announced. This was a role above Elite provided to members who went above and beyond and were involved in server development. The purpose of the role was to allow the players to provide input on server projects without the additional stress of being a Moderator or Builder. This role has since been changed to the Community Council role, which has the same purpose but is Discord only. &lt;br /&gt;
&lt;br /&gt;
Some time after this, there was a decision made to regulate Enderman farms. The public farms were considered much too over-powered, especially if new players could immediately use them.&lt;br /&gt;
&lt;br /&gt;
In early 2022 the Hub world was introduced. This is where new players will spawn, with the option to teleport to any of our 4 main gamemodes right in front of them. Behind the Hub spawn there are also podiums, showing the top 3 players in a variety of categories. Along with the release of this, the server started requiring the resource pack Saturn to be installed to join.&lt;br /&gt;
&lt;br /&gt;
Not long after this, the decision was made to make a new world for 1.19, since world generation was to be changed drastically. The old worlds were kept around as legacy warps. Leading up to the reset, the player Knack decided to get a full Netherite Beacon, and many players contributed to this goal. The update was completed on June 22nd of 2022, with many features being temporarily disabled for balancing in this new world. Soon after the new Survival Spawn, Avontyre, was introduced, with many of its custom features such as Mob Nets coming shortly after. As the last change in a long line up, there was a new Minigame Lobby introduced at the start of 2023. &lt;br /&gt;
&lt;br /&gt;
The most recent major updates were the return of the Mystery Crate, which rewards Tool Skins and Profile Textures, later receiving an update with the release of Armor Skins and StatTrack. You can learn more about Crates and the items in them [https://wiki.projecteden.gg/wiki/Custom_Items here]&lt;br /&gt;
&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
There are many minor changes that most people would not think twice about, but are still interesting to note. &lt;br /&gt;
&lt;br /&gt;
In September of 2017 the feature that allows players to sit on stairs and slabs was introduced. Shortly after the &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; was added, which allows numerous chat messages and noises to be muted. At the end of this month the rewards from Daily Rewards were doubled, so now there was 60 days of rewards. &lt;br /&gt;
&lt;br /&gt;
In October of the same year, mcMMO reset was introduced. This would allow you to reset skills from 100 to 0 and get a cool new item. You can read more about this on the main page: [[McMMO]]. Not long after this the Homes Menu received a rework. It was changed to what you can see right now ingame.&lt;br /&gt;
&lt;br /&gt;
On the 3rd of February, 2018, there were a large number of changes made. First, the Vote Point Store received a small balancing update. There was also another player shop hub introduced, with optional billboards you could purchase to advertise your store. There was another Statue Hunt event announced. Next they announced the Leroy Signal, which would later become the Store Perk Rainbow Beacon. There was also a new Minigame announced, being Connect4. Finally, there was a contest announced to suggest custom join/quit messages for a new Store Perk. &lt;br /&gt;
&lt;br /&gt;
Shortly after this Invite Rewards were introduced. This is an incentive to invite your friends to join the server, and it rewards you 15 Vote Points per invite. You can read more about this [https://wiki.projecteden.gg/wiki/Main_Page#Invite_Rewards |here]. In June of 2018 the most recent version of [Animal Teleportation Pens] was introduced, that allowed you to teleport your pets between spawn and all cardinal Survival Warps.&lt;br /&gt;
&lt;br /&gt;
In June of 2019 the rank system was reworked to be very similar to where it is now. There were still some changes made later on, including in October of 2020 when the colors were changed to what they are now. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the Daily Reward system was updated to the way it currently is, with 100 days of rewards and 3 rewards to choose from each day. The rewards have been periodically updated since then, but the system has stayed the same. Shortly after the first batch of &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; were added. &lt;br /&gt;
&lt;br /&gt;
Early in 2021 Weekly Wakka was first introduced. He moves locations every Sunday and rewards you with a key for the Weekly Wakka Crate when you find him. Shortly after Backpacks were introduced, as well as optional PVP in the Survival world. Not long after this the Minigame Collectibles were introduced. &lt;br /&gt;
&lt;br /&gt;
In early 2025, Vote Parties were introduced. These are an alternative to monthly vote rewards, which were not being reached for a long time. Shortly after this many minigames, being Checkers, Block Party, and Dropper were introduced, as well as Pixel Painters recieving a new lobby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many different topics discussed in this page, and if you&#039;re curious about any there is likely a page on this wiki for them. If there is not, please feel free to make a suggestion asking for it in the Discord.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=265</id>
		<title>Server History</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=265"/>
		<updated>2026-08-08T23:47:48Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Major Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had. &lt;br /&gt;
&lt;br /&gt;
== First 2 Years Walkthrough ==&lt;br /&gt;
If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old version of [[Animal Teleport Pens]] and the original market, which allowed players to purchase items such as glass, ores, mob heads, and more from the server. &lt;br /&gt;
&lt;br /&gt;
Next the walkthrough brings you to the Member Spawn, which was an alternate spawn for players who had achieved Member rank. The goal was to reduce grief, but it was just confusing. This spawn had an additional benefit of allowing players to teleport to 9 different biomes.&lt;br /&gt;
&lt;br /&gt;
Next we see the honey pots. These were a statue of both owners Griffin and Jenny, and a &#039;modern&#039; style house. These were nearby each spawn, luring griefers into the automatic grief trap. If someone broke more than 10 blocks on these structures, they were automatically temporarily banned. &lt;br /&gt;
&lt;br /&gt;
After that the walkthrough showcases the two most popular towns, Nikopolis, which was created by _leroy, Pandatai and Nildrak, and Mizutorimura, which was created by DivineKing.&lt;br /&gt;
&lt;br /&gt;
After this there are signs explaining Firefly. Firefly was a server that was about to shutdown on September 15th of 2015, and a member Celtic_Myth brought the whole community over to our server. The &amp;quot;Firefly takeover&amp;quot; as it was later called also brought us Minigames, mcMMO, and years of experience. Some of our most popular minigame maps are from this time. The popular minigame map KodaCoves original state is shown next.&lt;br /&gt;
&lt;br /&gt;
Next you see the original Minigame Lobby. For the last minigame night held on Firefly, there was a larger podium selection. Many of the people seen on this podium went on to become staff, as well as other former Firefly members not mentioned here. In this original Minigame Lobby there were signs for each arena, unlike the system we currently have. &lt;br /&gt;
&lt;br /&gt;
As the server grew, so did our spawns and towns. The walkthrough next shows an updated Member Spawn, built by Morphie, as well as an updated Guest Spawn, which was gifted by a new player that had downloaded it off a website and claimed it as their own. We did not learn about this until after, but it is a nice spawn. After this there are two newer player towns. There is a flying city called Duskrift that was built by hand by Linkinhood, and a Christmas Village that was built by Zizitt, with an accompanying plugin made by FrozenDroid.&lt;br /&gt;
&lt;br /&gt;
Next we see Skull Mountain, a build for the Pirate Build Contest that was built by Blast. The Pirate Build Contest had ended in early April of 2016, but on the morning of April 15th everything changed. Someone had made a typo in a command, resulting in some of our worlds being permanently deleted. It took about a week to have everything working again, and it sucked to have lost so much, but at the same time it was nice to have a fresh start like this. This was intended to be the only reset the server experienced, but there came some later complications.&lt;br /&gt;
&lt;br /&gt;
The walkthrough ends with the original Walls of Grace. Here you can see many kind and thought out messages from long time server members. This description of this walkthrough does not do the information or builds any justice, so it is recommended to check it out for yourself.&lt;br /&gt;
&lt;br /&gt;
== First 2 Years Part 2 ==&lt;br /&gt;
The walkthrough of the first two years does not include information on everything that happened. On January 5th of 2016 the Discord server was created, and so there is a much clearer record in the announcements channel. &lt;br /&gt;
&lt;br /&gt;
When the server was unintentionally wiped the developers of the server took the opportunity to change a few things. The server was switched to a system called BungeeCord that allowed having multiple worlds much more easily. With this change, a few new worlds were introduced. Previously there was two different Survival worlds, one for Guests and one for Members, but with the server having been wiped they introduced a Survival world for both groups. This new Survival world had a Spawn built by Steve and Linkinhood. They also introduced the Creative world as well as Minigames. Very shortly after the disk space on the server ran out, causing everything to be corrupted again. The Admins decided to reset the server again, causing mcMMO levels, Economy, and builds to be wiped. The new world was generated on the same seed however. The market was brought back on May 9th, being the last thing from this wipe that was broken.&lt;br /&gt;
&lt;br /&gt;
In late May of 2016, after a large number of staff had stepped down from their roles, the Veteran rank was introduced. This rank was created to show appreciation for the contributions all our previous staff members made. There was a Scavenger Hunt event held in June of 2016, with numerous prizes rewarded for players who found all 30 statues. After a long amount of time and many extra hints, the Polar Bear Pet was rewarded to Steve on July 5th. In August the Walls of Grace were introduced, with players with Trusted rank or above being able to place 2 signs and say what they love about the server. &lt;br /&gt;
&lt;br /&gt;
On November 20th of 2016, in the middle of the Space themed Build Contest, the Wither arena was introduced. This version was very different to how it is now, requiring a $50,000 entrance fee. Shortly after the Hall of History was introduced. You can view every former and current staff member by going to &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/hoh&amp;lt;/code&amp;gt;. For Christmas that year there was a small scavenger hunt village with 12 presents. This is the same village shown in the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
In early 2017 the Supporter Badge and Discord role were introduced as an additional way to show our appreciation for those who donate to the server. On the 26th of February, 2017, there was a major change made to player shops. They still were on trade signs, but there were two central locations made, a Mall and a Plaza. This is also when shop history was introduced, as well as shop descriptions. At the start of April there was an April Fools joke, where the server was made into a factions server for a day.  &lt;br /&gt;
&lt;br /&gt;
In May the first iteration of Daily Rewards were introduced. The rewards would get more special as you got a higher streak, with the max reward being on day 30. Later on in May the first Ore Hunt took place. This event would happen a few more times over the years, and stay relatively the same. This was an event that took place in a different world, and you had to earn the most points you could in 2 hours. On the 20th of June the Skyblock gamemode was released. There were &amp;quot;Challenges&amp;quot; you could do to earn rewards to help your island progress. &lt;br /&gt;
&lt;br /&gt;
To finish off the first two years of the server, the Owner made an announcement that explained Firefly and told everyone about the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Major Changes == &lt;br /&gt;
The server has gone through a ton of change since the first two years, and this is where the most important changes will be mentioned. &lt;br /&gt;
&lt;br /&gt;
April of 2017 held the first Easter event, where there were 53 eggs scattered across the Survival Warps. In 2019 this was updated to be 25 bunny heads across all public areas of the server. &lt;br /&gt;
&lt;br /&gt;
To celebrate the 3 year anniversary of the server, there was a new event introduced, Bear Fair! Bear Fair was a week long event with a ton of minigames and included the first iteration of what eventually became Event Tokens, originally called Bear Fair Coins. There were many different ways to earn this currency, including building and doing artwork related to the server. &lt;br /&gt;
&lt;br /&gt;
Later that same year, the first Halloween event titled &amp;quot;Missing at the Mansion&amp;quot; took place. This was a small adventure map but in later years the Halloween event would be much more.&lt;br /&gt;
&lt;br /&gt;
At the end of 2018 the first Pugmas event as we know it took place. There were 25 presents hidden around a Christmas themed map that would unlock one per day. There were a few other activities included, such as parkour, hot air balloons, and helping a Penguin family find their lost baby.&lt;br /&gt;
&lt;br /&gt;
For Australia day 2020, there was a special event held on the server called Summer Down Under. This was an event including some small minigames, and was also done to raise awareness about the awful bushfires taking place at that time. Later that year in March, there would be an event for Holi, that included some quests and new games. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the trust commands were introduced. These have only changed once since, to add decorations as an option. Shortly after this the first Pride event took place, which included some of the builds from the Asset Build Competition that took place a small time prior. &lt;br /&gt;
&lt;br /&gt;
In March of 2021 the Wither fight was updated to have 4 different difficulty options, Easy, Medium, Hard, and Corrupted. The new difficulties came with different chances for being rewarded the Nether Star or Wither Crate Keys. These changes came with a new arena as well. At the same time the replacement for Skyblock, known as Oneblock, was introduced. Shortly after these changes the current iteration of player shops were introduced. &lt;br /&gt;
&lt;br /&gt;
In April of 2021 the Noble role was announced. This was a role above Elite provided to members who went above and beyond and were involved in server development. The purpose of the role was to allow the players to provide input on server projects without the additional stress of being a Moderator or Builder. This role has since been changed to the Community Council role, which has the same purpose but is Discord only. &lt;br /&gt;
&lt;br /&gt;
Some time after this, there was a decision made to regulate Enderman farms. The public farms were considered much too over-powered, especially if new players could immediately use them.&lt;br /&gt;
&lt;br /&gt;
In early 2022 the Hub world was introduced. This is where new players will spawn, with the option to teleport to any of our 4 main gamemodes right in front of them. Behind the Hub spawn there are also podiums, showing the top 3 players in a variety of categories. Along with the release of this, the server started requiring the resource pack Saturn to be installed to join.&lt;br /&gt;
&lt;br /&gt;
Not long after this, the decision was made to make a new world for 1.19, since world generation was to be changed drastically. The old worlds were kept around as legacy warps. Leading up to the reset, the player Knack decided to get a full Netherite Beacon, and many players contributed to this goal. The update was completed on June 22nd of 2022, with many features being temporarily disabled for balancing in this new world. Soon after the new Survival Spawn, Avontyre, was introduced, with many of its custom features such as Mob Nets coming shortly after. As the last change in a long line up, there was a new Minigame Lobby introduced at the start of 2023. &lt;br /&gt;
&lt;br /&gt;
The most recent major updates were the return of the Mystery Crate, which rewards Tool Skins and Profile Textures, later receiving an update with the release of Armor Skins and StatTrack.&lt;br /&gt;
&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
There are many minor changes that most people would not think twice about, but are still interesting to note. &lt;br /&gt;
&lt;br /&gt;
In September of 2017 the feature that allows players to sit on stairs and slabs was introduced. Shortly after the &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; was added, which allows numerous chat messages and noises to be muted. At the end of this month the rewards from Daily Rewards were doubled, so now there was 60 days of rewards. &lt;br /&gt;
&lt;br /&gt;
In October of the same year, mcMMO reset was introduced. This would allow you to reset skills from 100 to 0 and get a cool new item. You can read more about this on the main page: [[McMMO]]. Not long after this the Homes Menu received a rework. It was changed to what you can see right now ingame.&lt;br /&gt;
&lt;br /&gt;
On the 3rd of February, 2018, there were a large number of changes made. First, the Vote Point Store received a small balancing update. There was also another player shop hub introduced, with optional billboards you could purchase to advertise your store. There was another Statue Hunt event announced. Next they announced the Leroy Signal, which would later become the Store Perk Rainbow Beacon. There was also a new Minigame announced, being Connect4. Finally, there was a contest announced to suggest custom join/quit messages for a new Store Perk. &lt;br /&gt;
&lt;br /&gt;
Shortly after this Invite Rewards were introduced. This is an incentive to invite your friends to join the server, and it rewards you 15 Vote Points per invite. You can read more about this [https://wiki.projecteden.gg/wiki/Main_Page#Invite_Rewards |here]. In June of 2018 the most recent version of [Animal Teleportation Pens] was introduced, that allowed you to teleport your pets between spawn and all cardinal Survival Warps.&lt;br /&gt;
&lt;br /&gt;
In June of 2019 the rank system was reworked to be very similar to where it is now. There were still some changes made later on, including in October of 2020 when the colors were changed to what they are now. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the Daily Reward system was updated to the way it currently is, with 100 days of rewards and 3 rewards to choose from each day. The rewards have been periodically updated since then, but the system has stayed the same. Shortly after the first batch of &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; were added. &lt;br /&gt;
&lt;br /&gt;
Early in 2021 Weekly Wakka was first introduced. He moves locations every Sunday and rewards you with a key for the Weekly Wakka Crate when you find him. Shortly after Backpacks were introduced, as well as optional PVP in the Survival world. Not long after this the Minigame Collectibles were introduced. &lt;br /&gt;
&lt;br /&gt;
In early 2025, Vote Parties were introduced. These are an alternative to monthly vote rewards, which were not being reached for a long time. Shortly after this many minigames, being Checkers, Block Party, and Dropper were introduced, as well as Pixel Painters recieving a new lobby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many different topics discussed in this page, and if you&#039;re curious about any there is likely a page on this wiki for them. If there is not, please feel free to make a suggestion asking for it in the Discord.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=264</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=264"/>
		<updated>2026-08-08T23:38:25Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* WorldEdit */ link was inaccurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The page separated into two sections: [[Commands#Custom Commands|Commands made by Project Eden]], and [[Commands#3rd Party Commands|commands made by other plugins]]&lt;br /&gt;
&lt;br /&gt;
The following syntax is used for command arguments:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;argument&amp;gt;&amp;lt;/code&amp;gt; - Required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;[argument]&amp;lt;/code&amp;gt; - An optional argument not required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(word1|word2)&amp;lt;/code&amp;gt; - Aliases&lt;br /&gt;
&lt;br /&gt;
Some commands will have optional arguments that are only available to staff&lt;br /&gt;
&lt;br /&gt;
Custom commands often have shorter aliases you can use, run &amp;lt;code&amp;gt;/&amp;lt;command&amp;gt; help&amp;lt;/code&amp;gt; ingame to view them&lt;br /&gt;
&lt;br /&gt;
== Custom Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== AFK ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk [autoreply...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle AFK mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify an AFK setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available AFK settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afktime [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long a player has been AFK&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;edit)&amp;lt;/code&amp;gt;&lt;br /&gt;
| List and edit your existing alerts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts add &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts channel &amp;lt;channel&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle alerts for messages in a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your alerts list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts delete &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts test&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a test alerts sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat &amp;lt;channel&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Switch to a channel or send a message without switching&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat join &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat leave &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames compare &amp;lt;phrases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Compare two phrases separated with a pipe (&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;) using a Levenshtein comparison&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames start [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/copyright [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a copyright symbol at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis buy &amp;lt;emoji&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy an emoji&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis picker&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emojis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the emoji store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emotes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle parsing emotes in your chat messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/facepalm [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a facepalm emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/message &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Private message a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reply [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reply to your last private message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shrug [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a shrug emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trademark [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a trademark symbol at the end of your message&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the crates area&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the server&#039;s crates&lt;br /&gt;
|}&lt;br /&gt;
==== Creative ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner &amp;lt;baseColor&amp;gt; &amp;lt;patternColor&amp;gt; [input...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create symbol banners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/downloadplot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download your plot as a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant &amp;lt;enchant&amp;gt; [level] [--unsafe]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant get &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the level an enchant on the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience get &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give experience levels to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience set &amp;lt;player&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take experience levels from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle flight mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for flight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamemode &amp;lt;gamemode&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item &amp;lt;item&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item getInvisibleWithoutTooltip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns an item with no texture and no tooltip&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item ingredients &amp;lt;item&amp;gt; [amount] [--index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp &amp;lt;material&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp armor &amp;lt;piece&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a skinned armor piece or set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp skinTemplate &amp;lt;type&amp;gt; &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack skin template&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp tool &amp;lt;piece&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a skinned tool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item tag &amp;lt;tag&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a mob head&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nightvision [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle night vision&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reach &amp;lt;reach&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your creative mode block interaction range&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnegg &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a spawn egg for the specified entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed (r&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset) [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed both &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set both your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top [y]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the highest block at your location or a specific y value&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the daily rewards menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you or another player has received&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the streak leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to our Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord (voicechannel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;vc) &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move voice channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord applyRoles &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply all the automated roles a user should have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link [code]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your Minecraft and Discord accounts with the code generated by Koda&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord unlink [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your Minecraft and Discord accounts&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance [player] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s balance in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balancetop [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s balance leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy&amp;lt;/code&amp;gt;&lt;br /&gt;
| View general information about the server&#039;s economy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy commands&amp;lt;/code&amp;gt;&lt;br /&gt;
| View economy related commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy selling&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ways to sell items to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt; [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player money&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent payment transactions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent transactions&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the event store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the event token leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trophy menu&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to one of your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes edit [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the homes edit menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about our Homes system and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes limit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many homes you can set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes nearest [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your nearest home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Hub ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the hub&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for treasure hunt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your treasure hunt progress&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s condition and rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about an item&#039;s tags&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available kits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit &amp;lt;kit&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a kit&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home visit &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes delete &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes set &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes setItem &amp;lt;home&amp;gt; &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the display item for a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items list &amp;lt;status&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View legacy items in each state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items receive&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive transfer approved legacy items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items transfer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Submit legacy items for transfer review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a legacy vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many legacy vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/&amp;lt;skillname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the skill scoreboard and more detailed information about the skill&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (c&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (k&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;keep)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Anchor the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo abilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle activating right click abilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo cooldowns&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ability cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of times a player has prestiged their skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige top [page] [--skill]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the prestige leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo rank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prestige skills for rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo stats [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View mcMMO skill levels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo top [skill] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill leaderboards&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO Prestige ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/combine&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine matching postions in your inventory in stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/horsepicker&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the horse picker menu&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the Bingo menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamelobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (quit&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leave)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames accept&amp;lt;/code&amp;gt;&lt;br /&gt;
| Accept the last match invite&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames autoreset [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable auto-reset in checkpoint minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames clearBossBars&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clears Boss Bars from your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames collectibles&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the minigame collectibles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames hideParticles &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle hiding collectibles particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames invite [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join random [mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a random minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames leaderboard &amp;lt;mechanic&amp;gt; &amp;lt;statistic&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for a specific mechanic and statistic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames leaderboard timed [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for timed minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames mechanics [filter] [--group]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List mechanics, optionally filtered by name and/or group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames night&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when the next Minigame Night occurs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames settings bowInOffHand [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether bows spawn in your offhand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames spectate [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spectate a minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames spectate player &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a player in the game you are spectating&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames stats &amp;lt;mechanic&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s stats for a gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokenExchange&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the Token Exchange Menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/apply&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to apply for a Staff position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor arms [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the arms on the armor stand you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor set yaw &amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the yaw of an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/axolotlbucket &amp;lt;variant&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an axolotl of a certain color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Return to your previous location after teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your active badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge off [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays all currencies owned by the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List upcoming birthdays&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays of [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays set &amp;lt;birthday&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays unset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockmarkers [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View block marker particles (i.e. barriers, light)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unsign a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book title &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the title of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop &amp;lt;player&amp;gt; [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/break&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands available in build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcspeed [startDelay]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/claimhead &amp;lt;headId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claims a Head Database head if you have a valid coupon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Discard all items your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory undo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your recently cleared inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearscreen [lines]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside radius &amp;lt;radius&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client side entity render radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&lt;br /&gt;
| View color and formatting codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getHex &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a default color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getRankHex &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils gradient &amp;lt;colors&amp;gt; &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color gradient your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils rainbow &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rainbow-ize your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compass [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a compass at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/convertcoordinates&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the equivalent overworld or nether coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/countdown [duration]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count down from 5 to 0 in local chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeat LWC commands without having to type them out again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check what time it is for another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime format &amp;lt;12/24&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your preferred time format&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update your timezone information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages behavior &amp;lt;behavior&amp;gt; [player] [duration...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the broadcast behavior of a your death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages messages &amp;lt;key&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages suggest &amp;lt;key&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Suggest a new custom death message for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/distance &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the distance between you and another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dnd [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Do Not Disturb mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands meta dump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump all command metadata to the commands-meta.json file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/doublejump [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle double jump in applicable areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/durabilitywarning [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you want to notified when a tool or armor piece has low durability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/echo [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your colorized input in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty the bucket you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty all buckets of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn why enderman farms are regulated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm add &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm list [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View who has access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm remove &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/faq [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View our frequently asked questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when a player first joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixghostblocks [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request block updates from the server to fix nearby &amp;quot;ghost&amp;quot; blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Hall of History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory promotionTimes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long it took all staff members to be promoted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory staffTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long each staff member was staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health &amp;lt;player&amp;gt; [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s health&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the health of the entity you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View some basic commands of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your LWC protection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s play time on the server, excluding AFK time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours top [args...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the play time leaderboard for any year, month, or day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger [player] [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View or set a player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the target player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about Invite Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a reward for inviting a player to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ip&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemchecklist &amp;lt;paste&amp;gt; [radius] [--reverse] [--page] [--clearCache]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show an item checklist from contents of nearby containers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information on what to do when you get griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned songs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox play &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop playing a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the jukebox store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store preview &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store purchase &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purchase a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastdeath [player] [worldgroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the time since a player last died&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogout [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locatorbar [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the locator bar on your screen. You will still show up on other player&#039;s locator bars.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locatorbar color&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the color of your locator bar icon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends information on the LWC plugin and what it&#039;s used for&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo (cmd&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;commands)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about LWC and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your mail box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message and/or items to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/map [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a link to our web map, allowing you to see the entire world from your browser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your starting point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Measure the distance between your starting point and current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide or mute certain parts of the server, such as chat, automatic broadcasts, and sounds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/name &amp;lt;partial/uuid/nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the real name of a player from their nickname, uuid, or partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/near [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby players and their distance from you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/online&amp;lt;/code&amp;gt;&lt;br /&gt;
| List online players and view basic information about them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/onlinestaff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View online staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View known previous names of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ping [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check your connection speed to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playersearch &amp;lt;name&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a player with a partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather &amp;lt;weather&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side weather&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather off&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client-side weather to clear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your weather with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s preferred names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames add &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames remove &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns add &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a pronoun to your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns remove &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a pronoun from your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the different types of protection offered on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/push [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle entity collision&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp actionBar [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the action bar alerting you that you have PVP enabled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp keepInventory [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle keeping your inventory and experience when dying in PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quickaction &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a menu with common actions to perform on a player (ie teleport, message, pay)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/randomteleport [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a random location in the Survival or Resource overworld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the available ranks on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks guide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to progress through the ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell us how you found the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld notice&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the notice explaining the caveats and dangers of the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setNewSeed &amp;lt;environment&amp;gt; &amp;lt;seed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the next seed for the specified environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules search &amp;lt;string...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a specific rule on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check when a player was last online, or how long they have been online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/showitem &amp;lt;hand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;offhand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;helmet&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;chestplate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leggings&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;boots&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display an item in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewayslogs [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle locking log placement to the vertical orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle stair orientation handling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs copy [modification]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the direction and slope of an existing stair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all stair orientation configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set direction &amp;lt;direction&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to a certain direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set slope [orientation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to normal or inverted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sit on the block you&#039;re looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinify [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a link to our skin generator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sneak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Crouch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snoweffect [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the custom snow effect in applicable regions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all current staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the staff hall&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhelp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to obtain help from Staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statusbar [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a status bar at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/striplogs behavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change how you strip logs (default, require shift, or prevent)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport &amp;lt;player&amp;gt; [player] [--keepVelocity]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport using a player name, coordinates, or a map link&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthere &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a player to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthererequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a player teleport to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleportrequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about Titan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu where you can trash items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash &amp;lt;materials...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Trash certain materials from your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unique&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many unique players have joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s UUID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/villagers find fromJobSite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the villager using the job block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voxelsniperwands [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle VoxelSniper on or off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if an entity is warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm recipe&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the crafting recipe for the Ward Charm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm unward&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unward an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm wardable [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the list of entity types that can be warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world (groups&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;icons)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all worlds that have a custom icon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View what world you or another player are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world uuid [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the UUID of a world&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the mob head menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top heads [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob head leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top kills [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob kill leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== ModReview ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a mod is allowed on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview request &amp;lt;name&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a mod to be reviewed by the staff team&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset spawn &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical spawn offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset translation &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical translation offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates view [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates viewSelf [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see your own nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour leaderboard &amp;lt;course&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View course leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current lobby parkour course and teleport out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the start of your current lobby parkour course&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the particles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop all particle effects&lt;br /&gt;
|}&lt;br /&gt;
==== Party ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party close&amp;lt;/code&amp;gt;&lt;br /&gt;
| Require invites to join your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disband your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party info&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite a player to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party join &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a player&#039;s open party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party kick &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player from your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party open&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow anyone to join your party without invites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a party member to party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings warp [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle being automatically warped by the party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings xpshare [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle sharing your exp with nearby party members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party warp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp your party to you&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;invite) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player a friend request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your friends&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from your friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile degreeOfSeparation &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the degree of separation between you and another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a profile texture&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows info about the radio you are listening to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio join [radio]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave the listened radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio mute [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute all radios&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles in between joining and leaving the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio volume &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets the volume for all radios for yourself&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all custom recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn all recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlearn all recipes&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration [--theme] [--currency]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the catalog menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration catalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a catalog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Plate an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stain an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicDye&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic dye bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicMineral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic mineral bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicStain&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic stain bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the held decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration infoTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the target decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration paintbrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a creative brush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration publicUse [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the public use of a decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the decoration store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration wiki&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wiki page for Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Player Plushie store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Player Plushies in the Store Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send vouchers to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack local [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell the server you have the resource pack installed locally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack status [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s resource pack status and version&lt;br /&gt;
|}&lt;br /&gt;
==== Shop ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource world market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market autoSellBehavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set behavior for auto selling to the resource market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a player&#039;s shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Collect items sold to you or items that didnt fit in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect dump [stacks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump up to 500 stacks of items from your shop holding onto the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect restock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move all items in your shop collect into your shop stock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop edit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your shop transaction history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop items&amp;lt;/code&amp;gt;&lt;br /&gt;
| Browse all available items on the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop massRestock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restock any item in your shop in one menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop search &amp;lt;item...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the shop for an item&lt;br /&gt;
|}&lt;br /&gt;
==== Sidebar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidebar [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn the sidebar on or off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidebar edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit the order and visibility of lines on the sidebar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidebar reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset settings to default&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/instagram&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Instagram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s QueUp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reddit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Reddit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia&amp;lt;/code&amp;gt;&lt;br /&gt;
| View links to all of our social media sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked social media accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia link &amp;lt;site&amp;gt; &amp;lt;username&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia mature [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark social media accounts as 18+ only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia unlink &amp;lt;site&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/steam&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Steam group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to apply for Creator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Twitter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/website&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youtube&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s YouTube&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the statistics menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboard &amp;lt;group&amp;gt; [stat] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for statistic group or specific statistic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboardsLed [player] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the players leading the most leaderboards, or the leaderboards a player is leading&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List owned emoji hats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to the server store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store broadcasts &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle your purchase broadcasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store contributors recent [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent contributors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your available coupon codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit redeem &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a coupon code with store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the store gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store packages [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which packages you own&lt;br /&gt;
|}&lt;br /&gt;
==== Tameables ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables (info&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;view)&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the owner of a tameable entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables count &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables find &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make your nearby animals glow so you can find them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables move&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an animal to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables sit &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals sit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables stand &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals stand up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent an animal from being summoned&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon unlock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a previously locked animal to be summoned again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer ownership of an animal to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables untame&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove ownership of an animal&lt;br /&gt;
|}&lt;br /&gt;
==== Tickets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/report &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Report a player to the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ticket &amp;lt;description...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a ticket with the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location a ticket was created&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets close &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Close a ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets page [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets reopen &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Re-open a closed ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about a ticket&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust &amp;lt;action&amp;gt; &amp;lt;type&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow or deny specified player(s) to a specified trust&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu for the specified player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust add home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust remove home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific home&lt;br /&gt;
|}&lt;br /&gt;
==== Vault ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a banner&#039;s patterns from one hand to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner custom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to a banner list website where you can find custom banners to purchase with vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards rewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s voting streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether you have advanced your streak today&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about voting and get links to the vote sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote history [player] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your voting history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy oneblock-expansion&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a OneBlock island expansion from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy plot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a plot from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote point leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote reminders [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Discord voting reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo create &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo edit &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon your hologram&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the creative world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative home [number] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Visit your or another player&#039;s creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your current world&#039;s spawn or Hub if there is none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/survival&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the survival world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
==== Weekly Wakka ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have found this week&#039;s Weekly Wakka&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get information about the Weekly Wakka challenge&lt;br /&gt;
|}&lt;br /&gt;
==== Wiki ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcwiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither abandon&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel your challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Challenge the wither to a fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither chat &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message to all members of the party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Forfeit the fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a boss fight setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available boss fight settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither spectate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spectate the fight&lt;br /&gt;
|}&lt;br /&gt;
==== Wordle ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle [date]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play Wordle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle archive [yearMonth]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a Wordle calendar to play and view past games&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle results [date]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server results of a specific Wordle game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle stats [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Wordle stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle top average [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View average number of guesses leaderboard (minimum 15 games)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle top bestStreak [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View highest streaks of all time leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle top completed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View most games completed successfully leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle top streak [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View active streaks leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle top successRate [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View success rate leaderboard (minimum 15 games)&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contracth [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//distributionfixed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an accurate (but much slower) block distribution if WorldEdit&#039;s is incorrect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//here [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//herev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Scale your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//selectionteleport&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//there [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//thereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//therev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//unbindallbrushes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind all brushes from all tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a WorldEdit wand with extended reach&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand skin &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your WorldEdit wand&#039;s default skin&lt;br /&gt;
|}&lt;br /&gt;
=== Staff (Builder+ &amp;amp; Moderator+) ===&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearchat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the chat of all online non-staff players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff notes on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes add &amp;lt;player&amp;gt; &amp;lt;note...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes remove &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes search &amp;lt;keyword...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search all notes for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back locations [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your recent back locations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo scramble&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a new random Bingo board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter pitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blocknbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View NBT data of your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book author &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the author of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cheats [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles vanish, god, flight, WorldGuard edit, and gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine all stackable items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact hand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine the item in your hand into an existing stack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enderchest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s enderchest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities byChunk [type] [--page] [--excludedTypes]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View entity counts by type and chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities find &amp;lt;type&amp;gt; [radius] [--uuid]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Locate all nearby entities of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities near [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all entities within a radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities plot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all entities within a plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities report [radius] [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of entities near each online player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities villagers [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View villager counts and whether they have a bed &amp;amp; profession by chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycannon [entityType]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch an exploding entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of the nearest entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt uuid [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the UUID of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forward &amp;lt;blocks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport yourself forward a specific amount of blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/godmode [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle god mode, preventing damage and mob targeting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/griefprotectioninfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a predefined message explaining that grief is not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory setwarp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the warp location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes near [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all nearby homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopperlag [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View hoppers that are triggering InventoryMoveEvents repeatedly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/igosleep [hours]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick yourself after a certain amount of time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invsee &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access another player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo enchanted&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all items with an enchant glint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo extended [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous information about a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stopAll&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancelAll)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all server leashes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stop&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancel)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unleash yourself from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leash yourself to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash setVelocity &amp;lt;velocity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the server&#039;s leash pull velocity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/letmeedit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unvanish, enable WorldGuard edit, and switch to creative mode if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locations&amp;lt;/code&amp;gt;&lt;br /&gt;
| View player locations by world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcco &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a container&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the Market items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag find &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View tags containing a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag materials &amp;lt;tag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View materials in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag random &amp;lt;tag&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a random material from a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View pending review requests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/multicommand &amp;lt;commands...&amp;gt; [--asOp]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run multiple commands at once separated by &#039; ;; &#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nearestblock &amp;lt;material&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the nearest block of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newplayers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List new players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors print&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your color config&#039;s color codes to console for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors reset &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a rank&#039;s color to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors set &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a new rank color to your color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors test &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a color on a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your rank color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;player&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a player has a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases add &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Define an alias for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases list [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a player&#039;s aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases remove &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tie a command to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate all powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle running commands with powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBreak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can break at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBuild&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can build at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canInteract&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can interact at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canUse&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can use at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils listCompatibilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the loaded protection compatibilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup updates [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle listening for song updates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/signlines [arguments...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a sign&#039;s contents&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixGrass [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set nearby grass to be snowy if covered by snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixOverlay [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove snow layers on top of snow layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers overlay &amp;lt;radius&amp;gt; &amp;lt;topBlockOnly&amp;gt; &amp;lt;materials&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Overlay nearby blocks with a layer of snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers set &amp;lt;layers&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current location to snow with the provided amount of layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu [integer]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the sound menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu changePitch &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch at which sounds play at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu play &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu togglePlayTo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle playing the sounds to other players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffrules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport generateCommand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a copyable command that teleports you to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle preventing lower ranked staff from teleporting to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/toggleentitynoise&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an entity silent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tree [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a tree at the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Creative channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish gameworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Minigames channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/welcome [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Welcome a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look at and glow &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow &amp;lt;on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle glowing nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow threshold &amp;lt;threshold&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius at which players start glowing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whois &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a player such as their rank, history, alts, playtime, and more&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all worlds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle WorldGuard edit bypass&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit flags registry [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the WorldGuard flag registry state&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio moveWorld &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the world of the radio to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio players &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all players listening to the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio teleport &amp;lt;radio&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location of the radio&lt;br /&gt;
|}&lt;br /&gt;
==== Reminders ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders create &amp;lt;id&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete specified reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders edit &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit reminders that already exist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List created reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders motd [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Saves all reminders to the spreadsheet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders setInterval &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit how often reminders appears in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders show &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show a player a certain reminder in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders test &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player will receive a specific reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders testCondition &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player has met the conditions for a specific reminder&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getOwner&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the owner of a decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display stats about Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout history&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays a list of when the last 10 layouts were pasted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of the layout schematics&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest empty&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest next&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest overwrite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest previous&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack menu [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource pack menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack statuses&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the resource pack status of all online players&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays allTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes of all time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays monthly [month] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a month&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays yearly [year] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a year&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote onlineCounts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether online players have voted&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warp arena &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn force [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to their world&#039;s spawn and prevent /back&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither maintenance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable maintenance mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither processQueue&amp;lt;/code&amp;gt;&lt;br /&gt;
| Proccess the fight queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the wither arena&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//delvillage&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a village and replace with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fixflat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the terrain in your selection with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//schematicbrush &amp;lt;schematic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a schematic brush tool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils breakNaturally [--silkTouch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break all blocks in your selection with drops and particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard [--build] [--async] [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test pasting your clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy your selection to an internal clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard paste&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste your internal clipboard at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils colorReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap colored materials (i.e. wool concrete)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils fake&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a custom copy/paste implementation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils oceanflora &amp;lt;radius&amp;gt; [--kelpChance] [--seagrassChance] [--tallSeagrassChance] [--nothingWeight] [--minKelpAge] [--maxKelpAge]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate ocean flora&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils rotate [y] [x] [z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test rotating your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem buildQueue &amp;lt;schematic&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Procedurally build a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem paste &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem save &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem saveReal &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using the API&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils smartReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap materials on blocks without deleting block data such as rotation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils tagReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all materials in a tag with another material&lt;br /&gt;
|}&lt;br /&gt;
=== Builder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder amount &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a stack&#039;s size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder attribute &amp;lt;attribute&amp;gt; &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;operation&amp;gt; [slot]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder axolotl &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an axolotl bucket&#039;s variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner pattern &amp;lt;color&amp;gt; &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banner pattern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner symbol &amp;lt;symbol&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a banner to a symbol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book author &amp;lt;author&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s author&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book generation &amp;lt;generation&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the generation of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages add &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new page to a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages remove &amp;lt;page&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a page from a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages set &amp;lt;page&amp;gt; &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the contents of a book&#039;s pages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book title &amp;lt;title&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s title&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder condition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder damage &amp;lt;damage&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder durability &amp;lt;durability&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s durability (deprecated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder dye &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant &amp;lt;enchant&amp;gt; [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant max &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item with the max level for the provided enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework effect [--type] [--flicker] [--trail] [--colors] [--fadeColors]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework power &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder glow [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an enchant glint to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags &amp;lt;flags...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add item flags to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags hide_all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide all item flags on an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore add &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore remove &amp;lt;line&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a line of lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore set &amp;lt;line&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map id &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map view [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder material &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder maxStackSize &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the max stack size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder modelId &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s model ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder modelType &amp;lt;modelType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s model type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion effect &amp;lt;type&amp;gt; &amp;lt;seconds&amp;gt; &amp;lt;amplifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a custom potion effect to a potion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion type &amp;lt;type&amp;gt; [--extended] [--upgraded]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder rarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting unset &amp;lt;setting&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin armor &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin backpack &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin tool &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skull owner [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a skull&#039;s owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder soulbound&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item soulbound without the enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder spawnEgg &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a spawn egg&#039;s entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder unbreakable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item unbreakable&lt;br /&gt;
|}&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord forceLink &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force link a player&#039;s Minecraft and Discord accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord linkStatus [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Discord account link status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord lockdown&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode on Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Documentation ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands info &amp;lt;command&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which paths in a command are undocumented&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands validate [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate that all commands have documentation&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete another player&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home for another player or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/altban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players and all their IP connected accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of players that have logged in the with same IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcban &amp;lt;pastBans&amp;gt; &amp;lt;blocksGriefed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a rough recommended ban time based on past bans and blocks griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcechannel &amp;lt;player&amp;gt; &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player into a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete left over freeze armor stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List frozen players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze summon &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a frozen player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history delete &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an entry from a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kick &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s bypass to the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown end&amp;lt;/code&amp;gt;&lt;br /&gt;
| End lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown start &amp;lt;time/reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mute &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban addWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list names [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list words [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban removeWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a name ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/punishments&amp;lt;/code&amp;gt;&lt;br /&gt;
| General guideline for punishments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/redhanded &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players, force them to local chat and unvanish to confront them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List skin banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a skin ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unaltban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Un-alt-ban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unfreeze &amp;lt;players...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unmute &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unmute a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unwatchlist &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unwatchlist a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warn &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/watchlist &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Watchlist a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from a world group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List world bans&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldunban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from a world group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youmaycontinue &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player, force them into global, vanish, and optionally warn them&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints tp &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection expansion create &amp;lt;open&amp;gt; [id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena expansion region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection spawnDoor create &amp;lt;open&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a spawn door region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (getId&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;getIds) [position]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the ids of the podium NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (s&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;summon) &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a podium NPC to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) &amp;lt;position&amp;gt; &amp;lt;player&amp;gt; &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the weekly podiums&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) setId &amp;lt;position&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the NPC id of a podium position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) tp &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a podium NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (reload&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;read) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload an arena from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (save&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;write) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an arena to disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;player&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSelectedBlocksToArena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all materials within your selection to the arena block list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSpawnpoint [arena] [team]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a team spawnpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames copy &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy some settings from one arena to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames createRegion &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a region for an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames edit &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the arena config menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames end [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force end a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames inviteAll [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite all players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames linkSpawnpoints [arena] [fromTeam] [toTeam]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link two teams&#039; spawnpoint lists together so they are shared&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames list [filter] [--mechanic] [--inactive]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List minigame maps, optionally filtered by name and/or mechanic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier &amp;lt;modifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier random&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a random minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem paste &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste an arena&#039;s schematic at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem save &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt; [--createRegion]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena schematic from your selection and optionally create a region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setLobbyLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the lobby location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setSpectateLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the spectate location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setTime &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the time left in a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag capture &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join random &amp;lt;mechanic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join random sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs lobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a lobby sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a quit sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames start [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force start a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tppos &amp;lt;player&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [yaw] [pitch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer to coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warn &amp;lt;player&amp;gt; [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player for not obeying minigame rules and strike them with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a scrap spawn point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide scrap spawn points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show all scrap spawn points with client-side emerald blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receieve the Murder kit&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyebomb give &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn dye bombs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the entity cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fakeop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends a player a message prentending they have been made OP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory addRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a rank to a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory clear &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory removeRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a rank from a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hasreadrules &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player has read each section of the rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobcap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the mob cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotredstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle redstone on a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral debug [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s referral data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral extraInputs [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all manual inputs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which sites give us the most traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral turnover&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which site gives us the best traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has playtime &amp;lt;playtime&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have at least the provided playtime and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has rank &amp;lt;rank&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have the provided rank and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has read rules from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have read the rules and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets stats closed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which staff member has closed the most tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whoseshitisthis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look up who&#039;s items are on the ground near you&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/commandwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands a player is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpswatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s click speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reachwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s reach&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin &amp;lt;player&amp;gt; [action] [type] [players]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify another player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin debug &amp;lt;player&amp;gt; [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a player&#039;s trusts&lt;br /&gt;
|}&lt;br /&gt;
==== Vanish ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeJoin&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake join message and unvanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeQuit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake quit message and vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vanish settings&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a Guest to use items with metadata and WorldEdit with restricted materials&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
=== Operator ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the censor configuration in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the censor configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor test &amp;lt;channel&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test the censor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames disable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames enable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enables chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make Koda say something&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Koda&#039;s configuration from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the kit editor menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload kits from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens add &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens remove &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens set &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge give &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/burn &amp;lt;player&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Temporarily set a player on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creativeflags &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default WorldGuard flags on a world to prevent unwanted decay/growth/etc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/demote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Demote a player to the next rank down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link update roles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add the verified role to all linked users&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm create [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/extinguish [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Extinguish a player if they are on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/feed [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills a players saturation and hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs all items in a players inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/heal [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill a player&#039;s health, food, and saturation, extinguish fire, and clear potion effects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear service cache&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear) [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands &amp;lt;index&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands read&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the commands configured on the target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of saved inventory snapshots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots nearbyDeaths [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby snapshots created by a death&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots takeSnapshot [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take a snapshot of a player&#039;s current state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kill &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/killentity &amp;lt;entityType&amp;gt; &amp;lt;radius&amp;gt; [--force] [--region]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill nearby entities of the provided types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lag&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server performance information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/more [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills the item stack in hand to specified amount, or to maximum size if none is specified&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils create &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a player NPC with a colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils list [page] [--owner] [--rankGte] [--rankLte] [--world] [--radius] [--spawned] [--type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs with a filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils recreateNpc &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate an NPC in the center of the block with a player&#039;s colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils removeDespawned [--owner] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete despawned NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils rename gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to your input with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withColor &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withRankPrefix &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored rank and nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils void [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs in the void&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/podiums update &amp;lt;leaderboard&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a podium&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a player to the next rank up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot as soon as possible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a pending reboot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot passive [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot for when there are no active players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionrename &amp;lt;region&amp;gt; &amp;lt;newName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a WorldGuard region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsAt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsLikeAt &amp;lt;filter&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions matching a filter at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/restoreinventory &amp;lt;player&amp;gt; &amp;lt;pastecode&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore a player&#039;s inventory from a paste of a Multiverse backup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/setrank &amp;lt;player&amp;gt; &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/slap &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slap a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smite [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strike a player or your target block with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stripmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strip name and lore from items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock &amp;lt;time...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather get [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the weather of the world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather getDuration [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View current weather durations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather set &amp;lt;type&amp;gt; [duration] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the weather of the specified world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weee [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to fly around in random directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whodaressummonme&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a spooky unvanish animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle delete &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a player&#039;s Wordle data for a specific puzzle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/yeet &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yeet&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points give &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points set &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points take &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|}&lt;br /&gt;
=== Admin ===&lt;br /&gt;
==== Bigdoors ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager create &amp;lt;doorId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager delete &amp;lt;doorName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager fixDatabaseWorld &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fix the database of the current world if &#039;/bigdoormanager info&#039; is &#039;null&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager info &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager setToggleRegion &amp;lt;doorName&amp;gt; &amp;lt;regionId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the toggle region of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleAllDoors&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all doors on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleDoor &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle door&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive deleteRole &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages removeReference &amp;lt;roleId&amp;gt; [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to remove role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages updateReference &amp;lt;oldRoleId&amp;gt; &amp;lt;newRoleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to update role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive findDuplicateRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find duplicate roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive leastUsedRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View least used roles in an archive&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive load &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Load an archive into memory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countBridgeRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of bridge roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the total number of roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge roleUpdates &amp;lt;user&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle role updates for a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge set &amp;lt;player&amp;gt; &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets a player&#039;s linked role ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge setMentionableFalse [test]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the mentionable state of all bridge roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge updateRoleColors &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the color of all roles of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/broadcast &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Broadcast a message to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames getAnswer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the answer to the current chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list previousQuestions&amp;lt;/code&amp;gt;&lt;br /&gt;
| List previous trivia questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list words&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all words/phrases available in chat games&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames rewards [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles if chat games give rewards to players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload emojis from the resource pack&lt;br /&gt;
|}&lt;br /&gt;
==== Client Side ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside edit [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle seeing all entities regardless of whether they are hidden&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create fromSelection [--types] [--ignoreGlowing]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert all entities within your selection to client side entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert the target entity to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities delete fromSelection [--types]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all client side entities within your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities ignore [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent your target entity from being converted to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities list [page] [--world] [--excludeWorld] [--type] [--onlyHidden] [--onlyShown] [--radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List client side entities&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates animate &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Animate a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement reset &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement set &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit groups &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities add &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Register an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities list [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a crate&#039;s registered entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities remove &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates give &amp;lt;type&amp;gt; [player] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a crate key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates open &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates pinata &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a player a crate pinata&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates reset &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a crate&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all crates&lt;br /&gt;
|}&lt;br /&gt;
==== Creative ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup autodelete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the plot you are in if it is eligible for deletion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup forceKeep [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle force keep for a plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup info [--showDistr]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display rating info about a plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all plots and their ratings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup next&amp;lt;/code&amp;gt;&lt;br /&gt;
| Visit the next plot ready for deletion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup recalculate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recalculate the rating of a plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup recalculateAll [delay]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recalculate the rating of all plots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display stats about plot ratings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotcleanup validateChunk&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate if the plot contains the chunk you are standing in&lt;br /&gt;
|}&lt;br /&gt;
==== Customboundingboxes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox associated create clone [associationId] [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a clone of the entity and tag it with an association id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert armorStand to itemDisplay [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert an unmodified large armor stand with an item on its head to an item display entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert itemDisplay to armorStand [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert a converted item display back to an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox create [id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a custom bounding box entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox delete [--id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox draw [--id] [--stop]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw an entity&#039;s custom bounding box with particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox list [--radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all custom bounding boxes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox modify [--id] [--x] [--y] [--z] [--posX] [--posY] [--posZ] [--negX] [--negY] [--negZ] [--all]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the bounds of a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox set id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a custom bounding box entity&#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox shift [--id] [--x] [--y] [--z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shift an entity and it&#039;s custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply the custom bounding box to an entity&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards getLastTaskTime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time the reward task ran&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards set &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards unclaim &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark a reward as unclaimed&lt;br /&gt;
|}&lt;br /&gt;
==== Database ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database cacheAll [service]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all stored objects to a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database count &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAll [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in all collections&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAllCaches [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able DELETE query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery get &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able GET query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debug &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debugCache &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record from the cache (may not always pretty-print)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database deleteAll &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all objects from a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database move &amp;lt;service&amp;gt; &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move data from one record to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database save &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an object to the database&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save the cache in all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveCache &amp;lt;service&amp;gt; &amp;lt;threads&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write the cache to the database&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord account [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked Discord account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands register&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force register app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands unregister&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force unregister app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord boosts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server boosters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord connect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force connect to discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms send &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a DM to a member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Retrieve the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda edit &amp;lt;channelId&amp;gt; &amp;lt;messageId&amp;gt; &amp;lt;content...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the content of a message&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy give &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy set &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy take &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions count [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of transactions stored on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions volume [startTime] [endTime]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sum all transaction volume&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events rewards claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim reward items from events&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images get &amp;lt;image...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive an event store image splattermap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload event store images&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens give &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens set &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens take &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy get &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a trophy item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy remove &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to a trophy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s trophies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reward &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a trophy&lt;br /&gt;
|}&lt;br /&gt;
==== Force Field ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield movePlayers [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield moveProjectiles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting projectiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield particles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle visualization particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield radius &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your force field&#039;s radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield settings [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your force field settings&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes addExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes deleteFromWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete homes from a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes lockInWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock all homes in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes removeExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Decrease a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes restoreDeleted&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore recently deleted homes in a world&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setCondition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setRarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags update [debug]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags updateInv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on all items in inventory&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy freezeWorlds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set game rules and WorldGuard flags on legacy worlds to freeze them in place&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all items to pending status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items review [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review pending items&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels give &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels reset &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels set &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels take &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo refresh&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset ability cooldowns&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge complete &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force complete a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge reset &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force reset a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty createStack [--delay] [--stop]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create the BlockParty floor stack from /sw blockparty-floors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights add &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a light to the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights cue &amp;lt;cue&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Go to a specific cue on the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights debug [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights out&amp;lt;/code&amp;gt;&lt;br /&gt;
| Go to cue 0 on the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights removeAllEntitiesFromChannels&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all lights from the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights test [color]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test the lights on the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty lights updateCues&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the cues on the board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty songs getMinimumLength&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate the minimum song length needed to finish a full BlockParty game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty songs list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List BlockParty songs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty songs load&amp;lt;/code&amp;gt;&lt;br /&gt;
| Load BlockParty songs from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty songs removePadding&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove padding from song metadata&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty songs removeSilence&amp;lt;/code&amp;gt;&lt;br /&gt;
| Trim silent parts of songs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockparty webUsers&amp;lt;/code&amp;gt;&lt;br /&gt;
| View players connected to the BlockParty web client&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames debug arena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an arena&#039;s properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames leaderboard delete &amp;lt;arena&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a player&#039;s best time from a timed minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames topic update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the Discord #minigames channel topic&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer &amp;lt;old&amp;gt; &amp;lt;new&amp;gt; &amp;lt;features...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer specific features from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer all &amp;lt;old&amp;gt; &amp;lt;new&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer all data from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor summon 0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a non-randomized armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute &amp;lt;attribute&amp;gt; &amp;lt;value&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute get &amp;lt;attribute&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a player&#039;s attribute&#039;s value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute reset &amp;lt;attribute&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s attribute to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute reset all [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all of a player&#039;s attributes to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bash &amp;lt;command...&amp;gt; [--path]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Execute a bash command on the system&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon get effectRange&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon set effectRange &amp;lt;range&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon set primaryEffect &amp;lt;effect&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the primary effect of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon set secondaryEffect &amp;lt;effect&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the secondary effect of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays forceAnnounce [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a birthday announcement in Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop all [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog database debug &amp;lt;entry&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a raw changelog entry&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog diff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog generate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a changelog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available changelog entries&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog testDiff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Griffin&#039;s private test Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether the chunk you are in is force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded list [world] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List force loaded chunks in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded set &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set whether all chunks in your selection or your current chunk are force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks loaded list [world] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List loaded chunks in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks unloadAll &amp;lt;world&amp;gt; [--removeTickets]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unload all chunks in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/console [command...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run a command as console&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item deserialize &amp;lt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT and give it to yourself&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item serialize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize your held item to NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug type &amp;lt;type&amp;gt; [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug for a specific type and player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot at the specified location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot relative &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot relative to the player&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| De-op a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text background &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the text background color on the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text rotation [--yaw] [--pitch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the scale of the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the scale of the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text text &amp;lt;text...&amp;gt; [--font]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the text background color on the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity get item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity get text scale&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the scale of the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dropall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Drop every available item on the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework127&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a firework rocket with power 127&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin set &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write all join dates to a CSV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory npcs update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update all Hall of History NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo nonItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of non-item materials (i.e. water)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo serialize json [material] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug the serialization of an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store give &amp;lt;player&amp;gt; &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your current location as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode selection&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your selection&#039;s minimum point as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shut down the server for maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued shutdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd line2 &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD second line&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the server&#039;s MOTD to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/myrank &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd about &amp;lt;nerd&amp;gt; [about...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s About Me&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd getDataFile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a paste of a player&#039;s NBT data file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setFirstJoin &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setPromotionDate &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s promotion date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd timeSinceDeath [player] [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s time since death&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Op a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List opped players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party admin list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all parties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames remove &amp;lt;target&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a past name from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;type&amp;gt; &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper get &amp;lt;type&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pixelart draw &amp;lt;url&amp;gt; [--survival] [--exclude] [--excludeTags] [--include] [--includeTags]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a image to your current selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pixelart palette&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all available block palette colors and their corresponding colors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a Proportionator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator config entities &amp;lt;entityType&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether entities can be scaled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator config max &amp;lt;max&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the default maximum scale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator config max override &amp;lt;entityType&amp;gt; [max]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the maximum scale for a specific entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator config min &amp;lt;min&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the default minimum scale&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/proportionator config min override &amp;lt;entityType&amp;gt; [min]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the minimum scale for a specific entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quest item &amp;lt;item&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a quest item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all blocks in your selection the resource market logger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of coordinates logged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Archive the existing resource world and generate a new world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set up a new resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs cancel &amp;lt;job&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all jobs of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs restart&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart the scheduled jobs runner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs schedule &amp;lt;job&amp;gt; &amp;lt;time&amp;gt; [data...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Schedule a job&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View jobs stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count empty and non-empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils list [page] [--empty]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOf &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams a player belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOfTargetEntity&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams your target entity belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop products create [--price] [--exchangeType] [--amount] [--disabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new product for your shop from the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidebar resetErroring [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset erroring state for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache cacheShopHeads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all skins that appear in the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getHead [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the cached head of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getLastChange [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player changed their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Refresh a player&#039;s cached skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache updateAll&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the cached skins of all online players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnentity &amp;lt;entityType&amp;gt; [amount] [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits copy &amp;lt;type&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a world&#039;s spawn limit type to another world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits defaults&amp;lt;/code&amp;gt;&lt;br /&gt;
| View default spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits multiply &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limit type to a multiple of another world&#039;s configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits of [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s configured spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a world&#039;s spawn limit type to the default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all spawn limits to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allTypes [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all of a world&#039;s spawn limit types to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allWorlds [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a spawn limit type in all worlds to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save current spawn limits to a persistent service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits set &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config add &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an NPC ID to a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config list &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config remove &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NPC ID from a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config tp &amp;lt;group&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a staff hall NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically update all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML files to disk for the website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sudo &amp;lt;player&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to run a command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks cancel &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is queued &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is queued&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is running &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list active [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list pending [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List pending tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport freeze &amp;lt;player&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent a player from teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your current world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time set &amp;lt;time&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change a world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unlimitedelytra [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle unlimited elytra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid fromString &amp;lt;input&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hashed UUID from your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit add &amp;lt;user&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s vault limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/villagers profession &amp;lt;profession&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the profession of villagers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm ward [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ward the nearest or target entity&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances set &amp;lt;type&amp;gt; &amp;lt;chance&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances validate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have a configured drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads validate types&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have configured mob heads&lt;br /&gt;
|}&lt;br /&gt;
==== ModReview ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview add &amp;lt;name&amp;gt; &amp;lt;verdict&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review a mod and delete its review request if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias add &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an alias to a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias remove &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview delete &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a mod review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests remove &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a pending review request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set name &amp;lt;mod&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the name of a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set notes &amp;lt;mod&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the notes for a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set verdict &amp;lt;mod&amp;gt; &amp;lt;verdict&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the verdict of a mod&lt;br /&gt;
|}&lt;br /&gt;
==== Model Train ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modeltrain spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a model train at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modeltrain stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop the model train&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates destroy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Despawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates npcs fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Attempt to fix NPC nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates respawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Respawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates spawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Nexus ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus closeInventory [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force close a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus feature reload &amp;lt;feature&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload a specific feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus gc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force garbage collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus getEnv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print current environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus initializeClass &amp;lt;class&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force initialize a class&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus invs&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open custom inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus jingles &amp;lt;jingle&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a jingle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus offlineMessage &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test sending an offline message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Nexus, or queue a reload if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued reload&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus saveAll [--flush]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save all worlds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats commands [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands stats by plugin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats eventHandlers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View event handler stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners unregisterOffline&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister temporary listeners for offline players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners&amp;lt;/code&amp;gt;&lt;br /&gt;
| View registered temporary listeners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus updateCommands&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call Player#updateCommands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus uptime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Nexus uptime&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints add &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add pitch &amp;amp; yaw sensitive checkpoints that players will be teleported back to when they fall (incl. start)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints clear &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all checkpoints for a parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints tp &amp;lt;course&amp;gt; &amp;lt;checkpoint&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a parkour course&#039;s checkpoints&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour create &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour delete &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour hologram update &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the parkour leaderboard hologram with the latest data&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles dot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle dot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles line [distance] [density]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle line&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile getTextureCoupon &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gets the coupon item of the texture&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile setTexture &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your profile&#039;s background texture&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a honeypot in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot check &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many times a player has griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot create &amp;lt;honeypot&amp;gt; [schemSize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot fix &amp;lt;honeyPot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repair a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List honeypots in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot removeItems &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove honey pot items from a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot set &amp;lt;player&amp;gt; &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s grief count&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a song to a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adds your current location to the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config clearSongs &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all songs from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config clone &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new radio from an existing radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config create &amp;lt;type&amp;gt; &amp;lt;id&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config disable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config enable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config reload &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a song from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Removes the location from the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the locations of this station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setId &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the id of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setParticles &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the particles of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadius &amp;lt;radio&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadiusLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the location of the radius radio to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setType &amp;lt;radio&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radio type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setUpdatePlaying &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the playing updates of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugRadio &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugUser &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reloads the config, and remakes every radio&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/backpack convert [--nbt]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert and old backpack into a new one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/backpack fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add necessary NBT to a shulker box to make it a backpack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/backpack get &amp;lt;tier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a backpack with the specified tier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/backpack getOld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give yourself and old backpack for testing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/backpack setTier &amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a backpack&#039;s tier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes ingredients&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the ingredients for a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes uncraft&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the uncrafting menu&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store debug [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debugging the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste &amp;lt;id&amp;gt; [--storeLocation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste next [--override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start the next layout process&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the reset layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout schem &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a layout schematic of the selected build&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration transplant &amp;lt;radius&amp;gt; &amp;lt;selectPath&amp;gt; &amp;lt;replacePath&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replaces the selectedPath in the modelId with the replacePath to all frame items in radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand create &amp;lt;id&amp;gt; &amp;lt;size&amp;gt; [--outline]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand delete [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the ID of an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List image stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline add [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline remove [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an outline stand to the image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand size &amp;lt;size&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the size an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands pitch &amp;lt;pitch&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands yaw &amp;lt;yaw&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the yaw of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand tp &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives activate &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives create &amp;lt;player&amp;gt; &amp;lt;id&amp;gt; [description...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an objective at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives remove &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; [--activateNext]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setDescription &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setLocation &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies addOwner &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to Player Plushies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack deploy [--force] [--silent]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Compress and update the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack hash [--update]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force update the resource pack hash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the resource pack cache&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia getNamedItem &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a social media site&#039;s custom item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch api status &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player is streaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter lookForNewTweets&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look for new tweets to post in Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics saveToDatabase&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save all statistics to the database. WARNING: Will override previous modifications (i.e. deleting hackers)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics update &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a player&#039;s statistics to the database&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats getFrameItems &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn the individual frames of an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats run &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat on another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store (expire&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expire a package on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store apply &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply a package to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons create &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a coupon for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit set &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays getIds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the NPC ids of the display NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays updateSkins&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the storey gallery NPC skins&lt;br /&gt;
|}&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem &amp;lt;enchantment&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a gem&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive all possible gems&lt;br /&gt;
|}&lt;br /&gt;
==== Test ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error eden&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an EdenException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error exception&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an Exception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error invalidInput&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an InvalidInputException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error nexus&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a NexusException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error runtime&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a RuntimeException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error throwable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a Throwable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen &amp;lt;classes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Listen to and dump information about certain packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop listening for packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets search &amp;lt;filter&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for packets by name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap initialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an initialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap uninitialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an uninitialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize inventory database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database inventory serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database item serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromJson &amp;lt;json&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromNBT &amp;lt;nbt&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toJson&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toNBT&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to NBT&lt;br /&gt;
|}&lt;br /&gt;
==== Titan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular Titan versions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed with &amp;lt;version&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which players are using a specific version of Titan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan settings &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Titan configuration&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote endOfMonth [month]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run the end of month task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote extra&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the extra chances config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote force &amp;lt;nerd&amp;gt; &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a vote for a user, to fix a missed vote&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party complete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Simulates a completed vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party reward &amp;lt;player&amp;gt; &amp;lt;tier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a random vote party reward to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party target &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the current vote party target&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Updates the current vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML vote files to disk for the website&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps types&amp;lt;/code&amp;gt;&lt;br /&gt;
| View valid warp types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps updateFlags&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default flags on survival spawn and warp regions&lt;br /&gt;
|}&lt;br /&gt;
==== Weekly Wakka ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka farthest [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find areas with no nearby Weekly Wakka warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka found&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a list of players who have found the Weekly Wakka this week&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka getTip &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a tip from the Weekly Wakka tips&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka moveNPC&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move the Weekly Wakka NPC to a new location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Weekly Wakka NPC&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka unfind [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from the list of players who have found the Weekly Wakka this week&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither beta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable beta mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither getFragment&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a wither fragment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither testCounterAttack &amp;lt;counterAttack&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a counter attack&lt;br /&gt;
|}&lt;br /&gt;
==== Wordle ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle config&amp;lt;/code&amp;gt;&lt;br /&gt;
| Configure Wordle settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle setPlayedOnReleaseDay &amp;lt;date&amp;gt; [player] [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set whether a player played Wordle on its release day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wordle setSolvedOnReleaseDay &amp;lt;date&amp;gt; [player] [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set whether a player solved Wordle on its release day&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
==== Boosts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View active server boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a player&#039;s owned boost and prevent it from being activated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;type&amp;gt; [--refund]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel an active boost and optionally refund the time left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancelType &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all of a player&#039;s boosts of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt; [amount] [--personal]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a boost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts listOwners &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players that own boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the boosts menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts start &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a boost&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/joinquit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload join/quit messages from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname &amp;lt;nickname&amp;gt; [override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname clearData [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s nickname data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname set &amp;lt;player&amp;gt; &amp;lt;nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix copy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your prefix to chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a color gradient in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a rainbow gradient in chat&lt;br /&gt;
|}&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoInventory menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory depositall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deposit matching items into nearby chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory features toggle &amp;lt;feature&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile [profile]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your currently active profile or switch to another one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile clone &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clone an existing profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile create &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new profile with default settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile delete &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your profiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile rename &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory protectItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether your held item can be auto-deposited&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings crafting&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoCraft configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings inventoryTypes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether certain inventory types are affected&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings tools exclude &amp;lt;toolType&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether AutoTool will activate while holding certain tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash behavior [behavior]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the behavior of AutoTrash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash materials&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoTrash configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle automatically placing light blocks when it gets too dark&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightBlock &amp;lt;lightBlock&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the block placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightLevel [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adjust the light level at which the light blocks are placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cartographytable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/craftingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation cheat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station that doesnt require a magic dye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a firework bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the firework enchantment from a bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/grindstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear the item you are holding on your head&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle invisible armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the invisible armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an item&#039;s custom name in chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an item&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname resetAll &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/loom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/loom cheat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a custom banner building menu that doesn&#039;t require materials&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a player&#039;s skull&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead getId&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the HeadDatabase ID of the head you are holding or looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stonecutter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu displaying all workbenches&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches &amp;lt;workbench&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|}&lt;br /&gt;
==== Visuals ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costumes menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume dye &amp;lt;type&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye a costume&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all Costumes by their Id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume off [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable your costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload costumes from the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume setActiveDisplayCostume &amp;lt;user&amp;gt; &amp;lt;costumeType&amp;gt; [costume]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the costume displayed in the Staff Hall and Hall of History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume staffhall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit the costume displayed in the Staff Hall and Hall of History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costume store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume useArmorSkinHelmetCostume [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether or not to use armor skin helmet costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many costume vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an entity&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname visible [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an entity&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch randomized fireworks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime &amp;lt;time&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your time with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle rainbow armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the rainbow armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor speed &amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the animation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon delete [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active rainbow beacons&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon start [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon stop [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon tp [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wings menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings preview &amp;lt;style&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a wing style&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your wings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== Plots ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to build in your plot while you are online.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically claim a plot near spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim the plot you are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and start over&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and un-claim it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set time &amp;lt;time in ticks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; rain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the weather in your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your plot&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many plots you can claim.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Merge the plot you are facing with the plot you are in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot middle&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;center&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s permissions to your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your plot to a previously saved state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your plots home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a player&#039;s plot&lt;br /&gt;
|}&lt;br /&gt;
==== WorldEdit ====&lt;br /&gt;
You may use WorldEdit in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the center block(s) in the region and to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Makes a brush only affect the specified block type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls, a floor, and a ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all the target blocks with the desired blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rotate your clipboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//sel [tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;selection type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set all the blocks in the region to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls in the region.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will ascend you to the next highest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind a brush from your tool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will descend you to the next lowest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will teleport you through a wall.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will take you to the top.&lt;br /&gt;
|}&lt;br /&gt;
For more WorldEdit help, first consult the [https://worldedit.enginehub.org/en/latest/ wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== VoxelSniper ====&lt;br /&gt;
You may use VoxelSniper in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of your brush.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your brush type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Bring up your current brush settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
|}&lt;br /&gt;
Different brush types: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ball. Creates a sphere.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc. Creates a horizontal disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc face. Creates a vertical disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt;&lt;br /&gt;
| Snipe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel. Creates a cube.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc. Creates a horizontal square.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc face. Creates a vertical square.&lt;br /&gt;
|}&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== WE/VS Tutorials ====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt;&lt;br /&gt;
| The main island command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the block count and phase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display info about your island or the player&#039;s island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your island level or show the level of another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens a GUI menu showing the phases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart your island and remove the old one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your island name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your home teleport point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a name for your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display island settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to the spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the value of any block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expel a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the name of neighbouring islands around you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt;&lt;br /&gt;
| Manage your team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the Top Ten&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to the player&#039;s warp sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps panel.&lt;br /&gt;
|}&lt;br /&gt;
====  LWC ==== &lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow another player to use your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a password for the protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a private protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access a password protected protection with the password.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
====  CoreProtect ==== &lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the inspector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Advanced block data lookup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore block data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rollback block data&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear your pet on your head.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all the pets available.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet (Only for horses and llamas.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns a pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get prompted to change the name of your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet. (only for horses!).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide your pet from view (does not remove it).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show your hidden pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your current pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call your pet to your side.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc age &amp;lt;baby&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;adult&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make the NPC look at the nearest player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether a creeper is powered or not.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc prof &amp;lt;normal &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; farmer &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; librarian &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; priest &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; blacksmith &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; butcher &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; nitwit &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the profession of a villager.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the visible name of the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the skin of a player NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--hat&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--jacket&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--sleeves&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--pants&amp;gt; &amp;lt;true&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the shown layers of a skin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport your selected NPC to you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;-v&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
|}&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;&#039;&#039; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle viewing your disguise.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undisguise.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=263</id>
		<title>Server History</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Server_History&amp;diff=263"/>
		<updated>2026-08-08T23:13:41Z</updated>

		<summary type="html">&lt;p&gt;Axo: Created page with &amp;quot;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had.   == First 2 Years Walkthrough == If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old vers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since its creation in 2015, Project Eden has had many things happen on the server. The server started out being called Bear Nation, but in mid 2021 the name was changed to better suit the vision the developers had. &lt;br /&gt;
&lt;br /&gt;
== First 2 Years Walkthrough ==&lt;br /&gt;
If you go to &amp;lt;code&amp;gt;/warp 2y&amp;lt;/code&amp;gt;, it will bring you to a walkthrough of the events of the first two years of the server. This walkthrough starts you at the first spawn created by Morphie. At the start you can see an old version of [[Animal Teleport Pens]] and the original market, which allowed players to purchase items such as glass, ores, mob heads, and more from the server. &lt;br /&gt;
&lt;br /&gt;
Next the walkthrough brings you to the Member Spawn, which was an alternate spawn for players who had achieved Member rank. The goal was to reduce grief, but it was just confusing. This spawn had an additional benefit of allowing players to teleport to 9 different biomes.&lt;br /&gt;
&lt;br /&gt;
Next we see the honey pots. These were a statue of both owners Griffin and Jenny, and a &#039;modern&#039; style house. These were nearby each spawn, luring griefers into the automatic grief trap. If someone broke more than 10 blocks on these structures, they were automatically temporarily banned. &lt;br /&gt;
&lt;br /&gt;
After that the walkthrough showcases the two most popular towns, Nikopolis, which was created by _leroy, Pandatai and Nildrak, and Mizutorimura, which was created by DivineKing.&lt;br /&gt;
&lt;br /&gt;
After this there are signs explaining Firefly. Firefly was a server that was about to shutdown on September 15th of 2015, and a member Celtic_Myth brought the whole community over to our server. The &amp;quot;Firefly takeover&amp;quot; as it was later called also brought us Minigames, mcMMO, and years of experience. Some of our most popular minigame maps are from this time. The popular minigame map KodaCoves original state is shown next.&lt;br /&gt;
&lt;br /&gt;
Next you see the original Minigame Lobby. For the last minigame night held on Firefly, there was a larger podium selection. Many of the people seen on this podium went on to become staff, as well as other former Firefly members not mentioned here. In this original Minigame Lobby there were signs for each arena, unlike the system we currently have. &lt;br /&gt;
&lt;br /&gt;
As the server grew, so did our spawns and towns. The walkthrough next shows an updated Member Spawn, built by Morphie, as well as an updated Guest Spawn, which was gifted by a new player that had downloaded it off a website and claimed it as their own. We did not learn about this until after, but it is a nice spawn. After this there are two newer player towns. There is a flying city called Duskrift that was built by hand by Linkinhood, and a Christmas Village that was built by Zizitt, with an accompanying plugin made by FrozenDroid.&lt;br /&gt;
&lt;br /&gt;
Next we see Skull Mountain, a build for the Pirate Build Contest that was built by Blast. The Pirate Build Contest had ended in early April of 2016, but on the morning of April 15th everything changed. Someone had made a typo in a command, resulting in some of our worlds being permanently deleted. It took about a week to have everything working again, and it sucked to have lost so much, but at the same time it was nice to have a fresh start like this. This was intended to be the only reset the server experienced, but there came some later complications.&lt;br /&gt;
&lt;br /&gt;
The walkthrough ends with the original Walls of Grace. Here you can see many kind and thought out messages from long time server members. This description of this walkthrough does not do the information or builds any justice, so it is recommended to check it out for yourself.&lt;br /&gt;
&lt;br /&gt;
== First 2 Years Part 2 ==&lt;br /&gt;
The walkthrough of the first two years does not include information on everything that happened. On January 5th of 2016 the Discord server was created, and so there is a much clearer record in the announcements channel. &lt;br /&gt;
&lt;br /&gt;
When the server was unintentionally wiped the developers of the server took the opportunity to change a few things. The server was switched to a system called BungeeCord that allowed having multiple worlds much more easily. With this change, a few new worlds were introduced. Previously there was two different Survival worlds, one for Guests and one for Members, but with the server having been wiped they introduced a Survival world for both groups. This new Survival world had a Spawn built by Steve and Linkinhood. They also introduced the Creative world as well as Minigames. Very shortly after the disk space on the server ran out, causing everything to be corrupted again. The Admins decided to reset the server again, causing mcMMO levels, Economy, and builds to be wiped. The new world was generated on the same seed however. The market was brought back on May 9th, being the last thing from this wipe that was broken.&lt;br /&gt;
&lt;br /&gt;
In late May of 2016, after a large number of staff had stepped down from their roles, the Veteran rank was introduced. This rank was created to show appreciation for the contributions all our previous staff members made. There was a Scavenger Hunt event held in June of 2016, with numerous prizes rewarded for players who found all 30 statues. After a long amount of time and many extra hints, the Polar Bear Pet was rewarded to Steve on July 5th. In August the Walls of Grace were introduced, with players with Trusted rank or above being able to place 2 signs and say what they love about the server. &lt;br /&gt;
&lt;br /&gt;
On November 20th of 2016, in the middle of the Space themed Build Contest, the Wither arena was introduced. This version was very different to how it is now, requiring a $50,000 entrance fee. Shortly after the Hall of History was introduced. You can view every former and current staff member by going to &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/hoh&amp;lt;/code&amp;gt;. For Christmas that year there was a small scavenger hunt village with 12 presents. This is the same village shown in the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
In early 2017 the Supporter Badge and Discord role were introduced as an additional way to show our appreciation for those who donate to the server. On the 26th of February, 2017, there was a major change made to player shops. They still were on trade signs, but there were two central locations made, a Mall and a Plaza. This is also when shop history was introduced, as well as shop descriptions. At the start of April there was an April Fools joke, where the server was made into a factions server for a day.  &lt;br /&gt;
&lt;br /&gt;
In May the first iteration of Daily Rewards were introduced. The rewards would get more special as you got a higher streak, with the max reward being on day 30. Later on in May the first Ore Hunt took place. This event would happen a few more times over the years, and stay relatively the same. This was an event that took place in a different world, and you had to earn the most points you could in 2 hours. On the 20th of June the Skyblock gamemode was released. There were &amp;quot;Challenges&amp;quot; you could do to earn rewards to help your island progress. &lt;br /&gt;
&lt;br /&gt;
To finish off the first two years of the server, the Owner made an announcement that explained Firefly and told everyone about the 2 Year Walkthrough.&lt;br /&gt;
&lt;br /&gt;
== Major Changes == &lt;br /&gt;
The server has gone through a ton of change since the first two years, and this is where the most important changes will be mentioned. &lt;br /&gt;
&lt;br /&gt;
April of 2017 held the first Easter event, where there were 53 eggs scattered across the Survival Warps. In 2019 this was updated to be 25 bunny heads across all public areas of the server. &lt;br /&gt;
&lt;br /&gt;
To celebrate the 3 year anniversary of the server, there was a new event introduced, Bear Fair! Bear Fair was a week long event with a ton of minigames and included the first iteration of what eventually became Event Tokens, originally called Bear Fair Coins. There were many different ways to earn this currency, including building and doing artwork related to the server. &lt;br /&gt;
&lt;br /&gt;
Later that same year, the first Halloween event titled &amp;quot;Missing at The Mansion&amp;quot; took place. This was a small adventure map but in later years the Halloween event would be much more.&lt;br /&gt;
&lt;br /&gt;
At the end of 2018 the first Pugmas event as we know it took place. There were 25 presents hidden around a Christmas themed map that would unlock one per day. There were a few other activities included, such as parkour, hot air balloons, and helping a Penguin family find their lost baby.&lt;br /&gt;
&lt;br /&gt;
For Australia day 2020, there was a special event held on the server called Summer Down Under. This was an event including some small minigames, and was also done to raise awareness about the awful bushfires taking place at that time. Later that year in March, there would be an event for Holi, that included some quests and new games. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the trust commands were introduced. These have only changed once since, to add decorations as an option. Shortly after this the first Pride event took place, which included some of the builds from the Asset Build Competition that took place a small time prior. &lt;br /&gt;
&lt;br /&gt;
In March of 2021 the Wither fight was updated to have 4 different difficulty options, Easy, Medium, Hard, and Corrupted. The new difficulties came with different chances for being rewarded the Nether Star or Wither Crate Keys. These changes came with a new arena as well. At the same time the replacement for Skyblock, known as Oneblock, was introduced. Shortly after these changes the current iteration of player shops were introduced. &lt;br /&gt;
&lt;br /&gt;
In April of 2021 the Noble role was announced. This was a role above Elite provided to members who went above and beyond and were involved in server development. The purpose of the role was to allow the players to provide input on server projects without the additional stress of being a Moderator or Builder. This role has since been changed to the Community Council role, which has the same purpose but is Discord only. &lt;br /&gt;
&lt;br /&gt;
Some time after this, there was a decision made to regulate Enderman farms. The public farms were considered much too over-powered, especially if new players could immediately use them.&lt;br /&gt;
&lt;br /&gt;
In early 2022 the Hub world was introduced. This is where new players will spawn, with the option to teleport to any of our 4 main gamemodes right in front of them. Behind the Hub spawn there are also podiums, showing the top 3 players in a variety of categories. Along with the release of this, the server started requiring the resource pack Saturn to be installed to join.&lt;br /&gt;
&lt;br /&gt;
Not long after this, the decision was made to make a new world for 1.19, since world generation was to be changed drastically. The old worlds were kept around as legacy warps. Leading up to the reset, the player Knack decided to get a full Netherite Beacon, and many players contributed to this goal. The update was completed on June 22nd of 2022, with many features being temporarily disabled for balancing in this new world. Soon after the new Survival Spawn, Avontyre, was introduced, with many of its custom features such as Mob Nets coming shortly after. As the last change in a long line up, there was a new Minigame Lobby introduced at the start of 2023. &lt;br /&gt;
&lt;br /&gt;
The most recent major updates were the return of the Mystery Crate, which rewards Tool Skins and Profile Textures, later receiving an update with the release of Armor Skins and StatTrack.&lt;br /&gt;
&lt;br /&gt;
== Minor Changes ==&lt;br /&gt;
There are many minor changes that most people would not think twice about, but are still interesting to note. &lt;br /&gt;
&lt;br /&gt;
In September of 2017 the feature that allows players to sit on stairs and slabs was introduced. Shortly after the &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; was added, which allows numerous chat messages and noises to be muted. At the end of this month the rewards from Daily Rewards were doubled, so now there was 60 days of rewards. &lt;br /&gt;
&lt;br /&gt;
In October of the same year, mcMMO reset was introduced. This would allow you to reset skills from 100 to 0 and get a cool new item. You can read more about this on the main page: [[McMMO]]. Not long after this the Homes Menu received a rework. It was changed to what you can see right now ingame.&lt;br /&gt;
&lt;br /&gt;
On the 3rd of February, 2018, there were a large number of changes made. First, the Vote Point Store received a small balancing update. There was also another player shop hub introduced, with optional billboards you could purchase to advertise your store. There was another Statue Hunt event announced. Next they announced the Leroy Signal, which would later become the Store Perk Rainbow Beacon. There was also a new Minigame announced, being Connect4. Finally, there was a contest announced to suggest custom join/quit messages for a new Store Perk. &lt;br /&gt;
&lt;br /&gt;
Shortly after this Invite Rewards were introduced. This is an incentive to invite your friends to join the server, and it rewards you 15 Vote Points per invite. You can read more about this [https://wiki.projecteden.gg/wiki/Main_Page#Invite_Rewards |here]. In June of 2018 the most recent version of [Animal Teleportation Pens] was introduced, that allowed you to teleport your pets between spawn and all cardinal Survival Warps.&lt;br /&gt;
&lt;br /&gt;
In June of 2019 the rank system was reworked to be very similar to where it is now. There were still some changes made later on, including in October of 2020 when the colors were changed to what they are now. &lt;br /&gt;
&lt;br /&gt;
In May of 2020 the Daily Reward system was updated to the way it currently is, with 100 days of rewards and 3 rewards to choose from each day. The rewards have been periodically updated since then, but the system has stayed the same. Shortly after the first batch of &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; were added. &lt;br /&gt;
&lt;br /&gt;
Early in 2021 Weekly Wakka was first introduced. He moves locations every Sunday and rewards you with a key for the Weekly Wakka Crate when you find him. Shortly after Backpacks were introduced, as well as optional PVP in the Survival world. Not long after this the Minigame Collectibles were introduced. &lt;br /&gt;
&lt;br /&gt;
In early 2025, Vote Parties were introduced. These are an alternative to monthly vote rewards, which were not being reached for a long time. Shortly after this many minigames, being Checkers, Block Party, and Dropper were introduced, as well as Pixel Painters recieving a new lobby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many different topics discussed in this page, and if you&#039;re curious about any there is likely a page on this wiki for them. If there is not, please feel free to make a suggestion asking for it in the Discord.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Events&amp;diff=262</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Events&amp;diff=262"/>
		<updated>2026-08-08T22:02:43Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Pride Month */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Events ==&lt;br /&gt;
Project Eden has a multitude of events that occur throughout the year. They are uniquely created to give the best player experience possible. Any time an event is active, there will be a message in chat telling you how to get there.&lt;br /&gt;
&lt;br /&gt;
=== Easter ===&lt;br /&gt;
Project Eden&#039;s Easter event typically lasts for one to two weeks, and, while not as large as some of the other events (such as [[Events#Bear_Fair|Bear Fair]] or [[Events#Pugmas|Pugmas]]), everything provided is still of high quality. Whether it be a questline or egg hunts, there&#039;s something to enjoy for everyone!&lt;br /&gt;
&lt;br /&gt;
=== Bear Fair ===&lt;br /&gt;
Bear Fair is the anniversary event of Project Eden, and is easily the largest event that happens on the server. It typically resembles that of a fair or carnival, with tons of different minigames, quests, and rewards. In previous years this event has been combined with other events.&lt;br /&gt;
&lt;br /&gt;
=== Pride Month ===&lt;br /&gt;
Our Pride Event lasts for the entirety of Pride Month, and typically revolves around a singular main questline. It also includes a pride parade, where you get to add an NPC of yourself to floats or the surrounding area! To celebrate Pride Month in 2021 the Pronouns commands were added.&lt;br /&gt;
&lt;br /&gt;
=== Halloween === &lt;br /&gt;
From a spooky Halloween adventure map, to candies dropping from hostile mobs that you can exchange for rewards, we love to celebrate Halloween! After all, who doesn&#039;t love just a little bit of spooky every now and then?&lt;br /&gt;
&lt;br /&gt;
=== Pugmas ===&lt;br /&gt;
Pugmas is one of Project Eden&#039;s main events, typically taking place throughout the entirety of December. It typically has a custom questline to play through, as well as some mini games, an Advent Calendar, and presents scattered around, waiting to be found!&lt;br /&gt;
&lt;br /&gt;
== Mini Events ==&lt;br /&gt;
While the events mentioned above are not going on, we typically like to host some smaller-scale events. &lt;br /&gt;
&lt;br /&gt;
=== Build Contests ===&lt;br /&gt;
While simple in nature, build contests are a great way to let people tap into their creativity, even though a prompt/theme is given for each contest. Sometimes for our Pride or Halloween events there will be an attached Build Contest.&lt;br /&gt;
&lt;br /&gt;
=== Art Contests ===&lt;br /&gt;
Every now and then, we will have an art contest hosted on our [[Discord]]. Most of the time, they are for Halloween or even Pride, and the winner(s) will have their art showcased for everyone to see. Sometimes though, we will showcase everyone&#039;s art, so that everyone gets a chance to shine.&lt;br /&gt;
&lt;br /&gt;
=== Event Store === &lt;br /&gt;
In all of our events, as well as Weekly Wakka, Event Tokens will be given. These tokens are able to be used in the &amp;lt;code&amp;gt;/event store&amp;lt;/code&amp;gt; to buy a plethora of cool and fun things, such as:&lt;br /&gt;
&lt;br /&gt;
* Mystery Crate Key, which costs 1500 Event Tokens.&lt;br /&gt;
* Custom Paintings, which cost 500 Event Tokens per frame.&lt;br /&gt;
* Decoration Heads, which cost 100 Event Tokens per head.&lt;br /&gt;
* Emoji Hats, which cost 200 Event Tokens per emote.&lt;br /&gt;
* Custom Particle Shapes/Designs, which cost 250 Event Tokens.&lt;br /&gt;
* Customizable Wing Designs, which cost 200 Event Tokens per style.&lt;br /&gt;
* Chat Emojis, which cost 100 Event Tokens per emoji.&lt;br /&gt;
* Note Block Songs, which cost 250 Event Tokens per song.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=261</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=261"/>
		<updated>2026-08-08T16:31:55Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* FAQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Project Eden&#039;s Wiki!&lt;br /&gt;
&amp;lt;!--https://www.mediawiki.org/wiki/Help:Formatting--&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[https://projecteden.gg/ Project Eden] is a community-based Minecraft survival server. We try to keep the survival feeling alive, with the exception of a few &amp;quot;Quality of life&amp;quot; functions, such as our player-driven [[Economy]] and [[mcMMO]]. Player-vs-player combat is off by default and griefing is not allowed, allowing you to focus on surviving and building amazing things. We also have a large variety of [[Minigames]] which offer a fun way to relax and have fun with your friends. You can get some [[Minigames#Tokens|cosmetic collectibles]] for winning minigames, but it&#039;s important to remember that having fun with your friends should be your number one priority.&lt;br /&gt;
&lt;br /&gt;
Above all else, the most important thing to us is our community. We take pride in the friendly community we have fostered and we&#039;re confident you&#039;ll find a new friend or two playing on our server. With a focus on community comes our guaranteed protection of griefing and raiding. If you ever find your lovely home damaged by someone else, all you have to do is put in a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; and a staff member will be around shortly to undo the damage. PvP is also off by default, though you&#039;re free to turn it on if you want to have a friendly battle with your friends. Overall, Project Eden is a very peaceful server. If that&#039;s what you&#039;re looking for, then you&#039;ve found your perfect server.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Minigames]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Creative]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Skyblock]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Now, about the server itself. Lets start off with some FAQ. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is mcMMO?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:mcMMO is a plugin that allows you to level up certain skills in Minecraft such as mining, fishing, archery, and more. As you continue to level up, you will receive certain perks while using this skill (like getting more ore when mining). Check out the [[McMMO |McMMO]] page for more in-depth explanation of mcMMO and it&#039;s features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is mcMMO nerfed?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes, mcMMO has been heavily nerfed from its default configuration, as we are a survival server. There are still benefits for higher levels, however they will not entirely change the survival gameplay. For more information check the page [[McMMO | McMMO]] page.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Where can I start building? How do I claim land?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Anywhere! Our world is open to building, just find a spot you like and start building! This includes creating towns/cities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How do I protect my land and chests?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Project Eden uses two plugins to help you protect your stuff, and also a plugin that can protect your &amp;lt;code&amp;gt;/sethomes&amp;lt;/code&amp;gt;. Read about them [[Protection |here]]. But don&#039;t worry, if you are griefed, make a [[Main_Page#Requesting_Staff_Help|ticket]] and a staff member will quickly fix it for you. [[Main_Page#Rules|Griefing is not allowed]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How can I allow someone to use my chests, doors, etc?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Use &amp;lt;code&amp;gt;/trust &amp;lt;playername&amp;gt;&amp;lt;/code&amp;gt; and select what you would like them to have access to. You can also use &amp;lt;code&amp;gt;/cmodify &amp;lt;playername&amp;gt;&amp;lt;/code&amp;gt; to allow them access to specific locks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What ranks are there? Can I be staff?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Our server has a [[Ranks |progressive rank system]]; in other words, you cannot skip ranks. You have to prove to us that you deserve to be staff by working your way through the ranks. This is how we measure maturity and make sure you will help the server grow, provide a good experience for our new members, and that you won&#039;t abuse your powers. You must play on the server for &#039;&#039;at least three months&#039;&#039; to be considered for staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How big is the world?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:The world has a square border, with a radius of 10,000. Check out [https://map.projecteden.gg  bluemap] for a better visual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What difficulty is the server on?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Hard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is there to do?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Endless things. Minecraft is, and always has been, a &amp;quot;Sandbox&amp;quot; game. Fire up that old imagination of yours and go build something spectacular. The possibilities are endless. And don&#039;t worry if you&#039;re not a good builder, you can also become rich using our [[Economy |economy system]]. And on top of that all, you can make friends. Who knew that survival wasn&#039;t so boring after all?.... We did!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is there a creative world?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes! Check it out [[Creative| here!]]&lt;br /&gt;
&lt;br /&gt;
== Other Pages ==&lt;br /&gt;
Topics that contain a lot of information have separate pages - you can find links to them here or on the sidebar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Discord]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ranks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Events]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Store]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Voting]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Presences]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
To have such a peaceful server, there needs to be rules in place to keep everyone acting appropriately. Please follow the rules listed below to keep the server fun for everyone. This list can be accessed ingame with &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rules are subject to change at any time (and probably will quite often)&lt;br /&gt;
&lt;br /&gt;
=== Global rules ===&lt;br /&gt;
&lt;br /&gt;
These rules apply to all connected programs, including but not limited to the ones listed individually below&lt;br /&gt;
&lt;br /&gt;
# Staff&#039;s ruling is final&lt;br /&gt;
# Be respectful to all players, and do not cause problems&lt;br /&gt;
# On all non-Minecraft programs, your username should be something similar to your in-game name&lt;br /&gt;
# No excessive swearing, spamming or overusing caps, or bypassing the censor&lt;br /&gt;
# Use common sense&lt;br /&gt;
# Do not do a staff member&#039;s job if they are available to do it themselves&lt;br /&gt;
# No inappropriate content&lt;br /&gt;
# No ban evading (that includes using Discord). Appeal at https://projecteden.gg/appeal&lt;br /&gt;
# Keep heavily opinionated and political arguments out of public chats&lt;br /&gt;
# Streaming/YouTubers are welcome under 3 conditions: 1) Do not bring a large (~30 or more) amount of players simultaneously; 2) You, the streamer, and all your followers must follow all the rules; 3) If a large percentage of your followers do not comply with the rules, we may ban you and any people associated with your stream&lt;br /&gt;
# Do not impersonate others&lt;br /&gt;
# No advertising&lt;br /&gt;
# English only in public chats. Use local/PM for other languages&lt;br /&gt;
# Report all bugs and exploitable features, and do not abuse them&lt;br /&gt;
# Do not call out vanished staff members&lt;br /&gt;
# Don&#039;t make fun of or correct other people&#039;s typos&lt;br /&gt;
# No alt accounts&lt;br /&gt;
&lt;br /&gt;
=== Survival rules ===&lt;br /&gt;
# No griefing, stealing, or raiding. If you don&#039;t have permission from the owner, don&#039;t touch it. This includes farms. If it isn&#039;t marked as public, don&#039;t farm and replant&lt;br /&gt;
# No killing other players using game mechanics or death traps. (drowning, spleef, suffocation, etc)&lt;br /&gt;
# Do not create lag using Minecraft mechanics. This includes but is not limited to AFKing for many hours at a grinder, excessive redstone machinery, permanently loading chunks, massive amounts of entities, and so on&lt;br /&gt;
# No AFK farms that level up mcMMO, earn KillerMoney, or prevent you from being marked as AFK&lt;br /&gt;
# Be considerate of other and future players when exploring the worlds/raiding generated structures. &lt;br /&gt;
# Give nearby players a reasonable amount of space. When in doubt, ask the build owner.&lt;br /&gt;
# No hacking or mods that provide an unfair advantage in survival gameplay. Use &amp;lt;code&amp;gt;/modcheck&amp;lt;/code&amp;gt; if you are unsure&lt;br /&gt;
# No random 1x1 towers/holes, block spam or obscene structures/skins&lt;br /&gt;
# The staff have the right to use &amp;amp; modify all builds produced on the server&lt;br /&gt;
&lt;br /&gt;
=== Minigame rules ===&lt;br /&gt;
# Poor sportsmanship including but not limited to whining, gloating, or scum-bagging will not be tolerated&lt;br /&gt;
# Use the Minigame channel for minigames&lt;br /&gt;
# If you suspect something should be changed or removed, report it&lt;br /&gt;
# Do not use hacks, mods, external programs or exploits that give you an advantage, including hitboxes&lt;br /&gt;
# Spawn trapping/camping/killing will not be tolerated&lt;br /&gt;
# Do not say who the murderer is in Murder if you are dead&lt;br /&gt;
&lt;br /&gt;
=== Creative rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 3, 4, 7 and 8&lt;br /&gt;
# Other people&#039;s plots will not be moved to allow you to merge multiple plots. If you wish to be able to merge plots, travel at least 10 plots away from spawn&lt;br /&gt;
# Do not claim a plot next to someone who is not near spawn without permission. Give people their space&lt;br /&gt;
# Your plot is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== OneBlock rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 2 and 3&lt;br /&gt;
# Your island is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== Discord rules ===&lt;br /&gt;
# No @mentioning everyone or someone specifically for unnecessary reasons&lt;br /&gt;
# Use the channels for their intended purpose&lt;br /&gt;
# Do not troll, make annoying noises, or otherwise intentionally disrupt a voice chat&lt;br /&gt;
# No excessive pictures/memes in chat&lt;br /&gt;
&lt;br /&gt;
=== QueUp rules ===&lt;br /&gt;
# No songs over 6 minutes in length without approval of other listeners&lt;br /&gt;
# No trolly, obscene or insulting songs&lt;br /&gt;
# Don&#039;t complain or say you don&#039;t like a song&lt;br /&gt;
&lt;br /&gt;
== Requesting Staff Help ==&lt;br /&gt;
One of the main reasons the server runs so smoothly is because of the Staff. They are all ready to help you with whatever you need. If you ever need help from a staff member, simply make a ticket with the command &amp;lt;code&amp;gt;/ticket &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;. It does not matter if no staff members are online, as the tickets are saved until a staff member closes them. &#039;&#039;&#039;Please make a ticket at the location of the incident, if there is one.&#039;&#039;&#039; For example, if you are killed by someone, make the ticket as close to the spot you were killed as you can. Screenshots are also extremely helpful when what you are ticketing is chat-related. &lt;br /&gt;
&lt;br /&gt;
If you were griefed, &#039;&#039;&#039;please don&#039;t touch anything&#039;&#039;&#039;, and make a ticket immediately. Leaving everything the way it was makes it easier for staff members to take appropriate action against the griefer. If you are unsure of what to do, please use the command &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt; ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example tickets/reports ===&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket I was griefed - missing my enchantment table and bookshelves&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket KillerBear drowned me and stole my items while I was AFK&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket MeanieBear was harassing me, threatening to grief me.&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket HackerBear confessed to me that they are using a hacked client. &amp;lt;screenshot link&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Applying for Moderator ==&lt;br /&gt;
Project Eden&#039;s staff is essential to the server. Without our dedicated staff members, the server would not, and could not, be what it is today. Do you want to become part of that team, and give new players the same welcoming experience you got when you joined for the first time, if not even a better one? We&#039;d love to have you!&lt;br /&gt;
&lt;br /&gt;
A moderator&#039;s number one priority is keeping the server running smoothly. They fix grief, answer any questions a player might have, control chat, and settle disputes. Moderators must be well-tempered, patient, kind, helpful, and have to be extremely familiar with how the server works. However, moderators also are expected to participate in behind-the-scenes server development, whether that be providing opinions in the staff chat about new features or how to reform an old one, relaying feedback about how the server can improve from a player&#039;s perspective, and many other development related tasks. You must also be very active in the community and plan to continue that trend into the foreseeable future. If you feel you are ready to take on the position of Moderator, please apply using the template found below.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one requirement to apply for moderator - You must be the [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted] rank or higher. &lt;br /&gt;
&lt;br /&gt;
You can [https://projecteden.gg/apply/mod apply for moderator here]&lt;br /&gt;
&lt;br /&gt;
== Applying for Builder ==&lt;br /&gt;
Builder is one of the most coveted ranks on Project Eden. It comes with many abilities and responsibilities, such as the ability to fly and use the creative game mode, have access to staff chats, as well as other useful  commands like /tppos.&lt;br /&gt;
&lt;br /&gt;
As a builder, you are expected to help out and create builds and features for the server, things like new minigame maps, server themed events, spawn and hub points, etc. You need be able to work with others via Discord, as well as work independently. Many of our existing Builders and Architects are in very different time zones, so the ability to coordinate projects is a must as well.&lt;br /&gt;
&lt;br /&gt;
Generally, the things we are looking for in build quality are things such as good use of a variety of blocks and textures, a dimensionality to your builds (not just flat boxes), and overall wow-factor.&lt;br /&gt;
&lt;br /&gt;
In order to be considered for the rank of Builder, you must first achieve the in-game rank of [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted], and then apply with a list of completed builds you have done here on Project Eden. Builds from other servers may not be considered. To be eligible, a player must have completed at least 3 of the following (3 points): &lt;br /&gt;
&lt;br /&gt;
# Getting first, second, or third place in a build competition - 1 point.&lt;br /&gt;
# One creative build, at least 75% complete - 1 point&lt;br /&gt;
# If you have created a warp or minigame map, that counts as 1 point. Speak to a staff member if you wish to have a creative plot considered for a minigame map&lt;br /&gt;
# Survival or One Block build, at least 75% complete - 2 points&lt;br /&gt;
&lt;br /&gt;
If you have achieved the rank of Trusted, you can [https://docs.google.com/forms/d/e/1FAIpQLScFVtGl5_fyE7Z64CKazl1LDDOBfg6VFoKhHpbSUiHpFpoV_w/viewform apply for Builder here]&lt;br /&gt;
&lt;br /&gt;
== Invite Rewards ==&lt;br /&gt;
Want to be rewarded for bringing your friends to Project Eden? Well you&#039;re in luck, because you can! &lt;br /&gt;
&lt;br /&gt;
* Step 1: Find Project Eden. Love it.&lt;br /&gt;
* Step 2: Invite your friend&lt;br /&gt;
* Step 3: Earn Member rank while your friend plays for at least one hour&lt;br /&gt;
* Step 4: Run &amp;lt;code&amp;gt;/invited &amp;lt;your friends name&amp;gt;&amp;lt;/code&amp;gt; and have your friend click &amp;quot;Yes&amp;quot;&lt;br /&gt;
* Step 5: Player who invited friend receives 15 [https://projecteden.gg/vote VPS]&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
Discord allows you to voice chat with other players from our server. You can meet your friends there, talk in real time, and get to know them better. You can also have chat conversations with other players that are offline, so you can get messages across to people who play in different time zones.&lt;br /&gt;
If you already know how to use Discord, you can [https://discord.gg/0jwsKTH4ATkkN8iB connect to it here]. Please keep in mind that using Discord (especially the voice chat) is completely your choice. If you are nervous or uncomfortable using it, that&#039;s totally okay!&lt;br /&gt;
&lt;br /&gt;
=== How to get Discord ===&lt;br /&gt;
You can either use the [https://discord.projecteden.gg web client] or [https://discordapp.com/download download the desktop applications].&lt;br /&gt;
&lt;br /&gt;
You can also download the free app on iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
== Live Map ==&lt;br /&gt;
Project Eden uses BlueMap to generate a pre-loaded google-maps type map of the overworld. It is updated relatively quickly, hence the &amp;quot;live&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
If you want to share your build using the map, use &amp;lt;code&amp;gt;/maplink&amp;lt;/code&amp;gt; to get a link to your current location on the live map, or find your player head on the map and copy the url to get your locations link.&lt;br /&gt;
&lt;br /&gt;
Check out the live map by going to [http://map.projecteden.gg map.projecteden.gg]&lt;br /&gt;
&lt;br /&gt;
== Colors &amp;amp; Formats ==&lt;br /&gt;
Color codes can be used on signs. To change the color of the text, use the &amp;amp; plus the specific number/letter that corresponds to the color you want. For example, &amp;lt;code&amp;gt;&amp;amp;aText&amp;lt;/code&amp;gt; would become &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color: #55FF55&amp;quot;&amp;gt;Text&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;. You can find a list of all the color and format codes [http://ess.khhq.net/mc/ here] or using &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt; in-game.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=260</id>
		<title>Minigames</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=260"/>
		<updated>2026-08-08T06:39:36Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Minigame Night */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minigames are small games inside of the game Minecraft. They are uniquely developed in-house with player enjoyment in mind. To join a minigame, head to the &#039;&#039;&#039;/gamelobby&#039;&#039;&#039; and right click one of the minigame signs.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Commands#Minigames]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To manually join a minigame via commands, you can use &amp;lt;code&amp;gt;/mgm join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;. To quit, use &amp;lt;code&amp;gt;/mgm quit&amp;lt;/code&amp;gt;, or right click a quit sign in the minigame&#039;s lobby.&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
Tokens are a unique currency found only in the game world and are given as a reward for performing well in minigames. Winning most minigame gives you a 1 in 2 chance of receiving tokens. Players receive 5-10 tokens at a time (with a max of 30 tokens per day). These tokens can be spent on Minigame Collectibles which are assorted cosmetic items you can wear in the game lobby and in most minigames. These include particle effects, custom hats, arrow trails, and more. There&#039;s also a 1 in 50 chance at the end of every minigame that one very lucky player will receive a random collectible!&lt;br /&gt;
&lt;br /&gt;
For nerds, the chance of getting tokens is &amp;lt;code&amp;gt;1 / (2 * (highestScore - yourScore + 1))&amp;lt;/code&amp;gt;. Scores are actually calculated using a hidden variable which attempts to track all actions that help your team such as flag-related events (grabbing the flag or killing someone with the flag) in [[Minigames#Capture_the_Flag|Capture the Flag]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 1.5 on Minigame Nights, resulting in a cap of 45 tokens. &#039;&#039;&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 2 if a boost from the [[Store]] is active, resulting in a cap of 60 tokens.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Finally, if a [[Store]] boost is active during Minigame Night, the cap rises to a whopping 90 tokens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Minigame Night ==&lt;br /&gt;
Minigame night is an event that occurs every Saturday from 4-6 PM eastern time. Players from all different time zones come together to enjoy minigames as a large group. This brings our community together and provides a great experience to enjoy the server&#039;s minigames together. Overall, it&#039;s a fun time, and a great chance for members of the community to interact with each other. At the end of the night, we put NPCs of the MVPs of the night on stands and take a screenshot to commemorate the week.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
The server has many unique gamemodes for all types of gameplay, from combat to spleef to arcade games. The following is a complete list of all gamemodes.&lt;br /&gt;
&lt;br /&gt;
=== Team Deathmatch ===&lt;br /&gt;
Team Deathmatch (TDM) is a game where two teams face off against each other in a classic fight to the death. The first team to reach the winning score takes the crown. An alternative version of the gamemode exists which pits four teams against each other for larger groups of people.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
In Capture the Flag, both teams are trying to rush to the other team&#039;s base to steal the flag while also keeping defenders on guard to protect their own flag. To grab a flag, you must right click it with an empty hand, then bring it back to your base and capture it the same way. This gamemode involves a lot more planning and strategy than the straightforward killing presented in gamemodes like Team Deathmatch. Tactics vary between arenas.&lt;br /&gt;
&lt;br /&gt;
==== One-Flag Capture the Flag ====&lt;br /&gt;
One-Flag Capture the Flag is a variation of Capture the Flag which only has one flag in the center of the map. One team must grab that flag and carry it over to the enemies&#039; base to capture it by right clicking the capture sign with an empty hand.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Siege is a variation of Capture the Flag which simplifies the goals of the teams. One team defends their flag while the other attempts to steal the flag and capture it in their own base.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
In Infection, Survivors must take shelter inside nooks and crannies littered throughout the map to survive the horde of Infected for roughly ten minutes. When a Survivor dies, they join the Infected in the hunt for Survivors. Survivors win by living until the round ends, while Infected win by killing all of the Survivors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Make sure to follow our minigame rules on proper sportsmanship. If you become Infected, don&#039;t hunt down survivors whose locations you learned as a Survivor unless their locations have been found by another Infected or they are the last Survivors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hide and Seek ====&lt;br /&gt;
Hide and Seek is a variant of Infection in which the Survivors have taken upon the appearance of blocks and are hiding amongst many other blocks on the map. The gamemode plays a lot like Prop Hunt, though in this version the Survivors become Hunters upon death.&lt;br /&gt;
&lt;br /&gt;
=== Murder ===&lt;br /&gt;
In this hidden role game, one of your peers has become a murderer. They&#039;ve been given a knife and are tasked with killing the villagers. They must act quick, as the villagers can pick up 10 scrap to craft a gun, and one lucky villager even spawns with a gun. If the murderers takes too long, suspicion will quickly rise as the villagers wonder why you haven&#039;t crafted a gun yet. So be quick, but stay stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
One player spawns as Juggernaut whose goal is to kill as many players as they can to get points. Everyone else must attempt to kill the Juggernaut to become the Juggernaut, beginning the cycle anew.&lt;br /&gt;
&lt;br /&gt;
=== Free for All ===&lt;br /&gt;
As the name implies, Free for All players have one simple goal: kill everyone in sight. The first fighter to reach the required score wins.&lt;br /&gt;
&lt;br /&gt;
==== Last Man Standing ====&lt;br /&gt;
Last Man Standing is a variant of Free for All in which every player gets only one life. This gamemode requires lots of strategy with determining when to run away from an enemy, who to attack, and more.&lt;br /&gt;
&lt;br /&gt;
==== 1 versus 1 ====&lt;br /&gt;
1 versus 1 is a variant of Free for All. Two players enter, one reigns supreme.&lt;br /&gt;
&lt;br /&gt;
=== Mob Arena ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This gamemode is currently disabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Mob Arena, players work as a team to fight off the incoming horde of monsters. Each player may pick their own kit at the start of the game which suit different play styles- melee fighters, archers, magic users, etc.&lt;br /&gt;
&lt;br /&gt;
=== Quake ===&lt;br /&gt;
Based off the hit game with the same name, players enter a Free for All arena in which they have just one weapon: their Railgun. Right clicking with this powerful weapon will instantly fire a bullet straight forward, killing everyone in its path. Be steady with your shots as the gun takes a moment to reload!&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
Paintball is a Minecraft version of the real life activity of paintball. Players get several stacks of snowballs which they throw at enemies to instantly kill them upon making contact. The first team to get a certain number of points wins.&lt;br /&gt;
&lt;br /&gt;
=== One in the Quiver ===&lt;br /&gt;
One in the Quiver is a gamemode where every player gets a sword, a bow, and one arrow. The arrow instantly kills every person it hits. When you get a kill, you get another arrow.&lt;br /&gt;
&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
Parkour is a single-player game where players jump on blocks to get to the end of a course.&lt;br /&gt;
&lt;br /&gt;
==== X-Run ====&lt;br /&gt;
X-Run is a variant of Parkour in which players are given a very high speed effect, greatly increasing the difficulty in maneuvering the course. It is a popular gamemode to speedrun in which players compete for the fastest time.&lt;br /&gt;
&lt;br /&gt;
=== Mazes ===&lt;br /&gt;
Mazes are a single-player gamemode in which players attempt to find their way through the maps to reach the end.&lt;br /&gt;
&lt;br /&gt;
=== Spleef ===&lt;br /&gt;
Spleef, being one of the first Minecraft minigames, is rather simple. Players attempt to dig out blocks from underneath their opponent to dunk them off the stage. The last person alive wins.&lt;br /&gt;
&lt;br /&gt;
==== Splegg ====&lt;br /&gt;
Splegg is a variation of Spleef where players get a shovel that can fire eggs. Yes, it&#039;s weird, just live with hit. The eggs from the shovel break the blocks that they hit, which is how you&#039;ll kill people.&lt;br /&gt;
&lt;br /&gt;
=== TNT Run ===&lt;br /&gt;
TNT Run is a lot like spleef but with the rule set of soccer/football: you can&#039;t use your hands! The floor disappears behind you as you walk, so be careful not to fall in any holes!&lt;br /&gt;
&lt;br /&gt;
=== Dogfighting ===&lt;br /&gt;
In dogfighting, players get elytras which allow them to fly through the air and an automatic gun to kill their enemies. The guns have no reload, meaning you just need to pick a target and fire away.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Painters ===&lt;br /&gt;
The goal of pixel painters is simple: copy a piece of pixel art block-for-block. You&#039;ll be shown an image, given all of its blocks, and tasked with reassembling the image. The fastest players receive extra points. The person with the most points at the end of 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
=== Thimble ===&lt;br /&gt;
In Thimble, players are placed on a diving board and tasked with leaping into a pool without hitting one of the solid blocks. The game features three variants:&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Classic ====&lt;br /&gt;
In this classic rule set, players just get one point for successfully landing in the water. The players with the most points at the end win.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Risk ====&lt;br /&gt;
In this spicer version of the game, players get one bonus point for each solid block next to their landing location on top of their usual one point for landing successfully in the water. The player with the most points at the end wins.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Last Man Standing ====&lt;br /&gt;
In arguably the hardest variant of Thimble, most of the board is filled with solid blocks. Your goal is simple: survive. Each player only has one life and must last as long as they can.&lt;br /&gt;
&lt;br /&gt;
=== Connect4 ===&lt;br /&gt;
Players alternate turns trying to be the first to get four of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Tic-Tac-Toe ===&lt;br /&gt;
Players alternate turns trying to be the first to get three of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Death Swap ===&lt;br /&gt;
In Death Swap, players are spawned in random locations on a survival world. For the first five minutes, every player gets as many materials and resources as they can. Beginning at 5 minutes, players will randomly swap locations every 1 to 2 minutes. The goal of the game is to setup a trap to kill another player as they teleport.&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
Ready... take aim... fire! Enjoy target practice in this simple game of shooting targets.&lt;br /&gt;
&lt;br /&gt;
=== Hole in the Wall ===&lt;br /&gt;
A wall is slowly flying at you but is missing quite a few blocks! Place down glass in the same location as the holes to score points.&lt;br /&gt;
&lt;br /&gt;
=== Battleship ===&lt;br /&gt;
In this childhood classic, you place five ships on your board at the start of the game. From then on, your goal is to find and destroy your opponent&#039;s ships by firing into their seas.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Drop ===&lt;br /&gt;
In this Pictionary-like game, players try to guess what image is being formed as blocks drop down from the sky. Type your answers in chat and try to be the first to identify the artwork.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Communication is crucial in any form of team-based game modes. To properly communicate with your team, you should join the &#039;&#039;&#039;[[Discord|/discord]]&#039;&#039;&#039; server. If you&#039;re in the discord server&#039;s minigame call, a message will pop up when going into teams giving you the option to enter your teams own call.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
* Always make sure your flag is properly defended by at least one or two teammates.&lt;br /&gt;
* If a player carrying the flag falls off the map, it will fall down to the ground and not return for a minute. During this time, the team whose flag has dropped can push hard on their offense since they have no flag to defend. The opposing team should then strengthen their defenses, or send a player or two to hide in the enemy&#039;s base until the flag respawns to grab the flag while they&#039;re all gone.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Infection is primarily about hiding and seeking. The Infected are a lot faster and stronger than the Survivors are. Though it is possible to fight the infected, it&#039;s recommended that you don&#039;t to improve your chances of survival. Hiding provides better results. If necessary, it is recommended that you use your bow which can one-hit kill Infected when fully charged, though comes with limited ammunition. Swords can also work if you&#039;re in a pinch.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=259</id>
		<title>Minigames</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=259"/>
		<updated>2026-08-08T06:37:12Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minigames are small games inside of the game Minecraft. They are uniquely developed in-house with player enjoyment in mind. To join a minigame, head to the &#039;&#039;&#039;/gamelobby&#039;&#039;&#039; and right click one of the minigame signs.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Commands#Minigames]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To manually join a minigame via commands, you can use &amp;lt;code&amp;gt;/mgm join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;. To quit, use &amp;lt;code&amp;gt;/mgm quit&amp;lt;/code&amp;gt;, or right click a quit sign in the minigame&#039;s lobby.&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
Tokens are a unique currency found only in the game world and are given as a reward for performing well in minigames. Winning most minigame gives you a 1 in 2 chance of receiving tokens. Players receive 5-10 tokens at a time (with a max of 30 tokens per day). These tokens can be spent on Minigame Collectibles which are assorted cosmetic items you can wear in the game lobby and in most minigames. These include particle effects, custom hats, arrow trails, and more. There&#039;s also a 1 in 50 chance at the end of every minigame that one very lucky player will receive a random collectible!&lt;br /&gt;
&lt;br /&gt;
For nerds, the chance of getting tokens is &amp;lt;code&amp;gt;1 / (2 * (highestScore - yourScore + 1))&amp;lt;/code&amp;gt;. Scores are actually calculated using a hidden variable which attempts to track all actions that help your team such as flag-related events (grabbing the flag or killing someone with the flag) in [[Minigames#Capture_the_Flag|Capture the Flag]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 1.5 on Minigame Nights, resulting in a cap of 45 tokens. &#039;&#039;&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 2 if a boost from the [[Store]] is active, resulting in a cap of 60 tokens.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Finally, if a [[Store]] boost is active during Minigame Night, the cap rises to a whopping 90 tokens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Minigame Night ==&lt;br /&gt;
Minigame night is an event that occurs every Saturday from 4-6 PM eastern time. Players from all different time zones come together to enjoy minigames as a large group. This brings our community together and provides a great experience to enjoy the server&#039;s minigames together. It&#039;s amazing how close you get to someone that you hack to pieces ;). Overall, it&#039;s a fun time, and a great chance for members of the community to interact with each other. At the end of the night, we put NPCs of the MVPs of the night on stands and take a screenshot to commemorate the week.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
The server has many unique gamemodes for all types of gameplay, from combat to spleef to arcade games. The following is a complete list of all gamemodes.&lt;br /&gt;
&lt;br /&gt;
=== Team Deathmatch ===&lt;br /&gt;
Team Deathmatch (TDM) is a game where two teams face off against each other in a classic fight to the death. The first team to reach the winning score takes the crown. An alternative version of the gamemode exists which pits four teams against each other for larger groups of people.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
In Capture the Flag, both teams are trying to rush to the other team&#039;s base to steal the flag while also keeping defenders on guard to protect their own flag. To grab a flag, you must right click it with an empty hand, then bring it back to your base and capture it the same way. This gamemode involves a lot more planning and strategy than the straightforward killing presented in gamemodes like Team Deathmatch. Tactics vary between arenas.&lt;br /&gt;
&lt;br /&gt;
==== One-Flag Capture the Flag ====&lt;br /&gt;
One-Flag Capture the Flag is a variation of Capture the Flag which only has one flag in the center of the map. One team must grab that flag and carry it over to the enemies&#039; base to capture it by right clicking the capture sign with an empty hand.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Siege is a variation of Capture the Flag which simplifies the goals of the teams. One team defends their flag while the other attempts to steal the flag and capture it in their own base.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
In Infection, Survivors must take shelter inside nooks and crannies littered throughout the map to survive the horde of Infected for roughly ten minutes. When a Survivor dies, they join the Infected in the hunt for Survivors. Survivors win by living until the round ends, while Infected win by killing all of the Survivors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Make sure to follow our minigame rules on proper sportsmanship. If you become Infected, don&#039;t hunt down survivors whose locations you learned as a Survivor unless their locations have been found by another Infected or they are the last Survivors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hide and Seek ====&lt;br /&gt;
Hide and Seek is a variant of Infection in which the Survivors have taken upon the appearance of blocks and are hiding amongst many other blocks on the map. The gamemode plays a lot like Prop Hunt, though in this version the Survivors become Hunters upon death.&lt;br /&gt;
&lt;br /&gt;
=== Murder ===&lt;br /&gt;
In this hidden role game, one of your peers has become a murderer. They&#039;ve been given a knife and are tasked with killing the villagers. They must act quick, as the villagers can pick up 10 scrap to craft a gun, and one lucky villager even spawns with a gun. If the murderers takes too long, suspicion will quickly rise as the villagers wonder why you haven&#039;t crafted a gun yet. So be quick, but stay stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
One player spawns as Juggernaut whose goal is to kill as many players as they can to get points. Everyone else must attempt to kill the Juggernaut to become the Juggernaut, beginning the cycle anew.&lt;br /&gt;
&lt;br /&gt;
=== Free for All ===&lt;br /&gt;
As the name implies, Free for All players have one simple goal: kill everyone in sight. The first fighter to reach the required score wins.&lt;br /&gt;
&lt;br /&gt;
==== Last Man Standing ====&lt;br /&gt;
Last Man Standing is a variant of Free for All in which every player gets only one life. This gamemode requires lots of strategy with determining when to run away from an enemy, who to attack, and more.&lt;br /&gt;
&lt;br /&gt;
==== 1 versus 1 ====&lt;br /&gt;
1 versus 1 is a variant of Free for All. Two players enter, one reigns supreme.&lt;br /&gt;
&lt;br /&gt;
=== Mob Arena ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This gamemode is currently disabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Mob Arena, players work as a team to fight off the incoming horde of monsters. Each player may pick their own kit at the start of the game which suit different play styles- melee fighters, archers, magic users, etc.&lt;br /&gt;
&lt;br /&gt;
=== Quake ===&lt;br /&gt;
Based off the hit game with the same name, players enter a Free for All arena in which they have just one weapon: their Railgun. Right clicking with this powerful weapon will instantly fire a bullet straight forward, killing everyone in its path. Be steady with your shots as the gun takes a moment to reload!&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
Paintball is a Minecraft version of the real life activity of paintball. Players get several stacks of snowballs which they throw at enemies to instantly kill them upon making contact. The first team to get a certain number of points wins.&lt;br /&gt;
&lt;br /&gt;
=== One in the Quiver ===&lt;br /&gt;
One in the Quiver is a gamemode where every player gets a sword, a bow, and one arrow. The arrow instantly kills every person it hits. When you get a kill, you get another arrow.&lt;br /&gt;
&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
Parkour is a single-player game where players jump on blocks to get to the end of a course.&lt;br /&gt;
&lt;br /&gt;
==== X-Run ====&lt;br /&gt;
X-Run is a variant of Parkour in which players are given a very high speed effect, greatly increasing the difficulty in maneuvering the course. It is a popular gamemode to speedrun in which players compete for the fastest time.&lt;br /&gt;
&lt;br /&gt;
=== Mazes ===&lt;br /&gt;
Mazes are a single-player gamemode in which players attempt to find their way through the maps to reach the end.&lt;br /&gt;
&lt;br /&gt;
=== Spleef ===&lt;br /&gt;
Spleef, being one of the first Minecraft minigames, is rather simple. Players attempt to dig out blocks from underneath their opponent to dunk them off the stage. The last person alive wins.&lt;br /&gt;
&lt;br /&gt;
==== Splegg ====&lt;br /&gt;
Splegg is a variation of Spleef where players get a shovel that can fire eggs. Yes, it&#039;s weird, just live with hit. The eggs from the shovel break the blocks that they hit, which is how you&#039;ll kill people.&lt;br /&gt;
&lt;br /&gt;
=== TNT Run ===&lt;br /&gt;
TNT Run is a lot like spleef but with the rule set of soccer/football: you can&#039;t use your hands! The floor disappears behind you as you walk, so be careful not to fall in any holes!&lt;br /&gt;
&lt;br /&gt;
=== Dogfighting ===&lt;br /&gt;
In dogfighting, players get elytras which allow them to fly through the air and an automatic gun to kill their enemies. The guns have no reload, meaning you just need to pick a target and fire away.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Painters ===&lt;br /&gt;
The goal of pixel painters is simple: copy a piece of pixel art block-for-block. You&#039;ll be shown an image, given all of its blocks, and tasked with reassembling the image. The fastest players receive extra points. The person with the most points at the end of 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
=== Thimble ===&lt;br /&gt;
In Thimble, players are placed on a diving board and tasked with leaping into a pool without hitting one of the solid blocks. The game features three variants:&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Classic ====&lt;br /&gt;
In this classic rule set, players just get one point for successfully landing in the water. The players with the most points at the end win.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Risk ====&lt;br /&gt;
In this spicer version of the game, players get one bonus point for each solid block next to their landing location on top of their usual one point for landing successfully in the water. The player with the most points at the end wins.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Last Man Standing ====&lt;br /&gt;
In arguably the hardest variant of Thimble, most of the board is filled with solid blocks. Your goal is simple: survive. Each player only has one life and must last as long as they can.&lt;br /&gt;
&lt;br /&gt;
=== Connect4 ===&lt;br /&gt;
Players alternate turns trying to be the first to get four of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Tic-Tac-Toe ===&lt;br /&gt;
Players alternate turns trying to be the first to get three of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Death Swap ===&lt;br /&gt;
In Death Swap, players are spawned in random locations on a survival world. For the first five minutes, every player gets as many materials and resources as they can. Beginning at 5 minutes, players will randomly swap locations every 1 to 2 minutes. The goal of the game is to setup a trap to kill another player as they teleport.&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
Ready... take aim... fire! Enjoy target practice in this simple game of shooting targets.&lt;br /&gt;
&lt;br /&gt;
=== Hole in the Wall ===&lt;br /&gt;
A wall is slowly flying at you but is missing quite a few blocks! Place down glass in the same location as the holes to score points.&lt;br /&gt;
&lt;br /&gt;
=== Battleship ===&lt;br /&gt;
In this childhood classic, you place five ships on your board at the start of the game. From then on, your goal is to find and destroy your opponent&#039;s ships by firing into their seas.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Drop ===&lt;br /&gt;
In this Pictionary-like game, players try to guess what image is being formed as blocks drop down from the sky. Type your answers in chat and try to be the first to identify the artwork.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Communication is crucial in any form of team-based game modes. To properly communicate with your team, you should join the &#039;&#039;&#039;[[Discord|/discord]]&#039;&#039;&#039; server. If you&#039;re in the discord server&#039;s minigame call, a message will pop up when going into teams giving you the option to enter your teams own call.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
* Always make sure your flag is properly defended by at least one or two teammates.&lt;br /&gt;
* If a player carrying the flag falls off the map, it will fall down to the ground and not return for a minute. During this time, the team whose flag has dropped can push hard on their offense since they have no flag to defend. The opposing team should then strengthen their defenses, or send a player or two to hide in the enemy&#039;s base until the flag respawns to grab the flag while they&#039;re all gone.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Infection is primarily about hiding and seeking. The Infected are a lot faster and stronger than the Survivors are. Though it is possible to fight the infected, it&#039;s recommended that you don&#039;t to improve your chances of survival. Hiding provides better results. If necessary, it is recommended that you use your bow which can one-hit kill Infected when fully charged, though comes with limited ammunition. Swords can also work if you&#039;re in a pinch.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=258</id>
		<title>Custom Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=258"/>
		<updated>2026-08-07T03:48:28Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Items ==&lt;br /&gt;
=== Crates ===&lt;br /&gt;
There are currently 3 crates implemented in the server, being the Vote Crate, Mystery Crate, and the Weekly Wakka Crate. &lt;br /&gt;
* Vote Crate Key. This can be bought for 2 vote points in the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt;, as well as rewarded from the Weekly Wakka Crate.&lt;br /&gt;
* Mystery Crate Key. This can be rewarded from the Vote Crate, bought in the server store for $4 USD for 1 or $16 USD for 5, or from the Event Store for 1500 Event Tokens. It is also one of the three reward options given for reaching a 100 day streak.&lt;br /&gt;
* Weekly Wakka Crate Key. This can be found by talking to the Wakka npc at the basement of &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;, and using the Wakka Detector given to narrow down the tiny Wakka&#039;s position. It can also be rewarded from the Weekly Wakka Crate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote Crate&#039;&#039;&#039; - Opened with Vote Crate Keys, this crate mostly contains vanilla items. There are three custom items that you can get from it, with 1 being exclusive to this crate.&lt;br /&gt;
* Invisible Item Frame. There is a 0.75% chance for this reward to be granted.&lt;br /&gt;
* Proportionator Motherboard. There is a 0.75% chance for this reward to be granted. This item is exclusive to the Vote Crate.&lt;br /&gt;
* Mystery Crate Key. There is a 0.19% base chance for this reward to be granted. The chance can be increased by 2.5x by a boost from the store. &lt;br /&gt;
* Crate Pinata. This is not obtained through the Vote Crate, instead from Vote Parties. This item has the same chances to obtain any item as the Vote Crate, and rolls ten times while doing an animation with fireworks and a song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery Crate&#039;&#039;&#039; - Opened with a Mystery Crate Key, this crate contains cosmetic Tool Skins, Armor Skins, and Profile Textures, as well as StatTrack. All of these are added to your tools or armor at a Tool Modification Table. Tool Skins and Armor Skins use the same themes. There are 12 different themes currently implemented, being 8bit, Adamantite, Amethyst, Bone, Cherry, Cobalt, Hellfire, Mechanical, Mythril, Sculk, Shadow, and Vines.&lt;br /&gt;
&lt;br /&gt;
* Tool Skins can be placed on Swords, Pickaxes, Axes, Shovels, Hoes, Bows, Crossbows, Maces, Spears, and Fishing rods.&lt;br /&gt;
* Armor Skins can be placed on Helmets, Chestplates, Leggings, Boots, and Turtle Shells.&lt;br /&gt;
* Profile Textures are a theme that you can add to your &amp;lt;code&amp;gt;/profile&amp;lt;/code&amp;gt;, most with 2 customizable colors. There are currently 11 Profile Textures, with 8 of them having customizable colors, and one only available for a user&#039;s birthday. The eight customizable skins are Dots, Shine, Vertical Stripes, Split, Circuit, Gingham, Zebra, and Hearts. The three skins that are not customizable are Cats, Bees, and Birthday.&lt;br /&gt;
: Note: Your &amp;quot;Background&amp;quot; color will determine the color of your locator bar dot.&lt;br /&gt;
* StatTrack is an item that can be placed on your tools or armor using a Tool Modification Table. It will allow you to track specific statistics, with you being able to highlight one on your tool.&lt;br /&gt;
: Note: This item only tracks statistics after being added to your tool, nothing before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Wakka Crate&#039;&#039;&#039; - Opened with a Weekly Wakka Crate Key, this crate contains cosmetic and useful items. &lt;br /&gt;
&lt;br /&gt;
* mcMMO Coupons. The Weekly Wakka Crate includes 3 different tiers of these coupons, with 1 level being an 11.89% chance, 2 levels being a 7.43% chance, and 3 levels being a 2.97% chance. These coupons only need to be right clicked to be claimed.&lt;br /&gt;
* Vote Crate Key. There is a 4.16% chance for this crate to reward a Vote Crate Key.&lt;br /&gt;
* Weekly Wakka Crate Key. There is a 4.16% chance for the crate to reward a Weekly Wakka Crate Key. This is not an additional key, it is essentially a reroll.&lt;br /&gt;
* Wakka Head. There is a 1.19% chance for this crate to reward a Wakka Head. This has no purpose other than bragging rights.&lt;br /&gt;
* Costume Voucher. There is a 1.19% chance for this crate to reward a Costume Voucher. &lt;br /&gt;
* Wakka Funko Pop. There is a miniscule 0.15% chance for the crate to reward a Funko Pop of Wakka.\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasonal Crates&#039;&#039;&#039; - There may also be seasonal crates for our events like Halloween that hold exclusive items.&lt;br /&gt;
&lt;br /&gt;
=== Decoration === &lt;br /&gt;
: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
There have been many different kinds of decorations added to the server. You can use &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; to view a rotating store with themed selections.&lt;br /&gt;
&lt;br /&gt;
Currently we offer some store exclusive decorations as well. These will not despawn if dropped on the ground. You can buy 1 for $4 USD or 5 for $16 USD.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&#039;&#039;&#039;Mob Net&#039;&#039;&#039; - This item is purchased for $5000 from the Hunter, who can be found by the south gate of spawn. This is an improved version of the [[Animal Teleport Pens]], and they allow you to net and move any mob except for the Wither and Ender Dragon. After using the net on a mob it will act as a spawn egg for that mob, though it will be the same mob netted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Database&#039;&#039;&#039; - The Head Database is a collection of numerous decorational heads. It can be accessed by running &amp;lt;code&amp;gt;/hdb&amp;lt;/code&amp;gt;. In survival you can buy any head for 100 Event Tokens, but in creative they are free to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - You can buy uncraftable banners from &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; for 5-10 vote points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039; - You can choose from 60 pre-imported images or request a custom one. Each frame/map costs 500 Event Tokens.&lt;br /&gt;
&lt;br /&gt;
== Custom Crafting Recipes ==&lt;br /&gt;
With 1.17, we added tons of custom crafting recipes to the server to make survival much more user-friendly. All custom recipes on the server are listed below, but you can also use &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; to view them all in-game.&lt;br /&gt;
&lt;br /&gt;
=== Functional Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Shulker Shells&#039;&#039;&#039; - Craft Shulker Boxes back into Shulker Shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Wither Skeleton Skulls&#039;&#039;&#039; - Can be used to craft [[Custom_Recipes#Wither_Armor|Wither Armor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Totem of Undying&#039;&#039;&#039; - A Totem of Undying that activates from anywhere in your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Water Bucket&#039;&#039;&#039; - A bucket of water that you don&#039;t need to refill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; - The same Light Block that you use in creative, you can craft and use in survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Item Frame&#039;&#039;&#039; - Shows only the item you place in the item frame and not the item frame itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Cost Diminisher&#039;&#039;&#039; - Use with an equipment item in your offhand and this item in your main hand, this will reduce the repair cost of the item, allowing you to make &amp;quot;Too Expensive!&amp;quot; items repairable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glue&#039;&#039;&#039; - Locks the rotation of an item in an item frame, and is used in a few crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward Charm&#039;&#039;&#039; - Can be used to prevent some mobs from taking damage, you can see a full list ingame with &amp;lt;code&amp;gt;/wardcharm wardable&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanted Book Splitter&#039;&#039;&#039; - This can be used to split 2 different enchantments from one book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Modification Table&#039;&#039;&#039; - This is used to add or remove tool or armor skins from items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proportionator&#039;&#039;&#039; - Crafted with the Proportionator Motherboard and CPU, this item allows you to use fuel to change the size of almost any mob. There are a few related recipes:&lt;br /&gt;
&lt;br /&gt;
* Proportionator CPU: Crafted with a heavy core, this item is used in the proportionator recipe.&lt;br /&gt;
&lt;br /&gt;
* Proportionator Fuel: This is used to fuel the Proportionator.&lt;br /&gt;
&lt;br /&gt;
=== Backpack Recipes ===&lt;br /&gt;
Backpacks are Shulker Boxes that can be opened directly in your inventory. The storage capacity can be upgraded using Shulker Shells and the namesake material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack&#039;&#039;&#039; - Crafted with leather, this is the smallest backpack, with 27 slots.&lt;br /&gt;
&lt;br /&gt;
* Iron Backpack: Upgraded from a basic Backpack. This backpack has 36 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Gold Backpack: Upgraded from an Iron Backpack. This backpack has 45 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Diamond Backpack: Upgraded from a Gold Backpack. This has the greatest storage space, with 54 slots.&lt;br /&gt;
&lt;br /&gt;
* Netherite Backpack: Upgraded from a Diamond Backpack, this backpack also has 54 slots, but cannot be burned if dropped into lava.&lt;br /&gt;
&lt;br /&gt;
=== Furnace Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Iron Block&#039;&#039;&#039; - You can smelt Raw Iron Blocks into normal Iron Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper Block&#039;&#039;&#039; - You can smelt Raw Copper Blocks into normal Copper Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Block&#039;&#039;&#039; - You can smelt Raw Gold Blocks into normal Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
=== Decoration Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Armor === &lt;br /&gt;
&lt;br /&gt;
==== Wither Armor ====&lt;br /&gt;
Wither Armor can be crafted from Crafted Wither Skeleton Skulls in the same way you craft normal armor. The Wither Armor Set has the same armor value as normal Iron Armor, and you will also obtain a set bonus when wearing all four pieces. This armor set is currently unobtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Helmet and Boots&#039;&#039;&#039; - Comes with Blast Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Chestplate and Leggings&#039;&#039;&#039; - Comes with Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Armor Set Bonus&#039;&#039;&#039; - When wearing all four pieces of the Wither Armor, you will receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Wither&#039;s Lifeline: When below 25% health, you take 75% less damage to projectile attacks from enemies.&lt;br /&gt;
&lt;br /&gt;
* Special Attack: Fire a wither skill projectile towards the direction you&#039;re looking. (Cooldown: 3s)&lt;br /&gt;
&lt;br /&gt;
* Double Jump: Allows you to jump twice. (Cooldown: 10s)&lt;br /&gt;
&lt;br /&gt;
=== Quartz Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Quartz Slabs&#039;&#039;&#039; - You can use a Chiseled Quartz Block to craft two Quartz Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartz Block&#039;&#039;&#039; - Using a Quartz Pillar or Quartz Brick, you can craft one Block of Quartz.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Quartz&#039;&#039;&#039; - You can craft 4 Nether Quartz out of one Quartz Block.&lt;br /&gt;
&lt;br /&gt;
=== Slab Recipes ===&lt;br /&gt;
All slabs can be converted into their respective block form by using four slabs, giving you two blocks.&lt;br /&gt;
&lt;br /&gt;
For example, if you craft four prismarine slabs together, you will be given two prismarine blocks.&lt;br /&gt;
&lt;br /&gt;
=== Bed and Banner Recipes === &lt;br /&gt;
&#039;&#039;&#039;Beds&#039;&#039;&#039; - All beds can be re-dyed no matter what color it already is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - All single-colored banners can be re-dyed no matter which color it currently is.&lt;br /&gt;
&lt;br /&gt;
=== Boat and Minecart Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Boats&#039;&#039;&#039; - Any Chest Boat can be crafted into a chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minecarts&#039;&#039;&#039; - Any Minecart with a block inside can be crafted to just the block inside.&lt;br /&gt;
&lt;br /&gt;
=== Dye Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete and Concrete Powder&#039;&#039;&#039; - Using any combination of dyed concrete/concrete powder, you can re-dye the eight concrete/concrete powder into a new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stained Glass &amp;amp; Glass Panes&#039;&#039;&#039; - Combining eight Stained Glass/Glass Panes with any color of dye will re-dye all eight pieces into the new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terracotta&#039;&#039;&#039; - Using one dye and eight terracotta of any color, you can create eight new terracotta of the same color as the dye.&lt;br /&gt;
&lt;br /&gt;
=== Wool Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; - Using three carpets of the same color, you can craft two wool blocks of the same color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyed Wool&#039;&#039;&#039; - If you surround eight dyed wool around a water bucket, you can remove the dye from the wool and turn it back into white wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;String&#039;&#039;&#039; - You can transform one wool of any color into four string.&lt;br /&gt;
&lt;br /&gt;
=== Wood Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Logs&#039;&#039;&#039; - Using two stripped logs, you can craft two normal logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039; - You can craft two wooden stairs into three wooden planks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Logs&#039;&#039;&#039; - Surrounding eight wooden logs (of the same type) around one Sandpaper, you can turn all eight logs into stripped logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; - You can turn two stripped wood back into two normal wood blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Wood&#039;&#039;&#039; - Surrounding eight Wood blocks around one Sandpaper, you can turn all eight wood into stripped wood. &lt;br /&gt;
&lt;br /&gt;
=== Copper Recipes ===&lt;br /&gt;
You can surround any variant of copper around a water bucket to progress it through one oxidization stage. &lt;br /&gt;
&lt;br /&gt;
For example, if you surround eight Cut Copper Stairs around a Water Bucket, you will be given eight Exposed Cut Copper Stairs.&lt;br /&gt;
&lt;br /&gt;
=== Stone Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Polished Stones&#039;&#039;&#039; - 1x Tuff, Deepslate, Blackstone, Cinnabar, and Sulfur Bricks can be crafted into Polished blocks of the same variety. 1x Mud Bricks can be crafted into 1x Packed Mud. 1x Stone Bricks can be crafted into 1x Stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Stones&#039;&#039;&#039; - 1x Polished Granite, Andesite, Diorite, Tuff, Deepslate, Cinnabar, and Sulfur can be crafted into the base block of the same variety. 4x Polished Blackstone can be crafted into 4x Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Bricks&#039;&#039;&#039; - 1x Mossy Stone Bricks can be crafted into 1x Stone Bricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiseled Polished Blackstone&#039;&#039;&#039; - 2x Polished Blackstone Brick Slabs can be crafted into 1x Chiseled Polished Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Slabs&#039;&#039;&#039; - 1x Chiseled Stone, Blackstone, Cinnabar, Sulfur, and Resin can be crafted into 2x Brick Slabs of the same variety. 1x Chiseled Deepslate can be crafted into 2x Cobbled Deepslate Slabs. 1x Chiseled Sandstone or Chiseled Red Sandstone can be crafted into 2x Sandstone or Red Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate&#039;&#039;&#039; - 1x Deepslate can be crafted into 1x Cobbled Deepslate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deepslate Bricks&#039;&#039;&#039; - 1x Deepslate Tiles can be crafted into 1x Deepslate Bricks.&lt;br /&gt;
&lt;br /&gt;
=== Concrete Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; - By surrounding eight concrete powder around a water bucket, you can turn the eight concrete powder into normal concrete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Powders&#039;&#039;&#039; - You can craft two concrete into two concrete powder of the same color.&lt;br /&gt;
&lt;br /&gt;
=== Glass Recipes ===&lt;br /&gt;
You can craft eight Glass Panes of one color into 3 Glass of that same color.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Dispenser&#039;&#039;&#039; - You can combine one dropper with a bow into a dispenser.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packed Ice&#039;&#039;&#039; - One Blue Ice can be converted into 9 Packed Ice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039; - You can turn one Packed Ice into nine Ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Arrow&#039;&#039;&#039; - You can use 1 Arrow and 2 Glow Ink Sacs to craft a Spectral Arrow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; - You can surround one Blackstone by 8 Gold Nuggets to craft one Gilded Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss Block&#039;&#039;&#039; - When you use three moss carpet in a crafting table, it will give you two moss blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; - You can craft one Melon block into five Melon Slices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shards&#039;&#039;&#039; - When you put one Prismarine Brick in a crafting slot, it will give you nine prismarine shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrel&#039;&#039;&#039; - You can turn one Chest into a Barrel by placing it in a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest&#039;&#039;&#039; - You can turn one Barrel into a Chest by placing it into a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowstone&#039;&#039;&#039; - By placing one Glowstone into your crafting interface, you can obtain three Glowstone Dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Rod&#039;&#039;&#039; - Two Blaze Powder can be converted into one Blaze Rod. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone&#039;&#039;&#039; - Three Bone Meal can be crafted into one Bone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather&#039;&#039;&#039; - You can craft one saddle into three leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mud&#039;&#039;&#039; - By surrounding a bucket of water with 8 of any dirt variant (dirt, rooted dirt, or coarse dirt), you can create 8 mud blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandpaper&#039;&#039;&#039; - Using one piece of sand and one paper, you can create Sandpaper, which can then be used in a recipe to strip logs. This works with both Sand and Red Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pointed Dripstone&#039;&#039;&#039; - You can craft one Dripstone Block into four Pointed Dripstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulfur Spike&#039;&#039;&#039; - You can craft one Sulfur into four Sulfur Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shard&#039;&#039;&#039; - One Prismarine can be crafted into four Prismarine Shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - By crafting down one Honeycomb Block, you can obtain four Honeycomb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; - You can uncraft one Nether Wart Block into nine Nether Wart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Sand&#039;&#039;&#039; - With four bricks, four sand, and a flower you can craft Suspicious Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Gravel&#039;&#039;&#039; - With four bricks, four gravel, and a flower you can craft Suspicious Gravel.&lt;br /&gt;
&lt;br /&gt;
== Custom Enchants ==&lt;br /&gt;
This section is a work in progress.&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
&lt;br /&gt;
=== Gems ===&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=257</id>
		<title>Improving Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=257"/>
		<updated>2026-08-07T03:06:59Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* General Entities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes the server will lag, it&#039;s pretty much impossible to avoid. However, using some of the tips and tricks below, server lag can be reduced drastically. &lt;br /&gt;
&lt;br /&gt;
== Server Performance ==&lt;br /&gt;
One of the ways to increase overall performance is by helping the server itself not lag. Listed below are a few different ways to help the server performance improve.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
Villagers are by far the worst offender when it comes to entities, but it is easy to mitigate their affect on the server. Just make sure that every villager has a bed and a workstation, so the server doesn&#039;t spend any time looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Hoppers ===&lt;br /&gt;
Hoppers can cause quite a lot of lag on the server if they&#039;re actively being used. Part of this is because hoppers check the area above them for different items, and it defaults to checking for numerous spaces. Of course, just one hopper won&#039;t do much, but when you&#039;ve got dozens of hoppers in the same spot all working at once. &lt;br /&gt;
&lt;br /&gt;
If the top part of the hopper has no container above it, or if it&#039;s just a normal block that can be removed, try putting a Composter on top of the hopper instead! Because of how hoppers are coded to look for items, Composters make it way easier for the server to process the requests that the hopper is sending out and, subsequently, create less lag.&lt;br /&gt;
&lt;br /&gt;
=== Redstone ===&lt;br /&gt;
Redstone can generate a ton of block updates, which can lag the server if it&#039;s in excessive amounts. To help reduce this lag, make sure your redstone circuitry isn&#039;t activating more often than needed. For example, instead of using a clock (a bunch of repeaters in a row), use a daylight sensor to trigger redstone periodically.&lt;br /&gt;
&lt;br /&gt;
Additionally, please always make sure to have a switch to turn off your redstone quickly in case the server is lagging and needs a break.&lt;br /&gt;
&lt;br /&gt;
== Client-side FPS Performance ==&lt;br /&gt;
One of the biggest issues that most players run into on servers is low FPS, which is never fun. Below are a few simple tips and tricks to help get that client-side performance running as best as it can!&lt;br /&gt;
&lt;br /&gt;
=== Barrels === &lt;br /&gt;
In Minecraft, most people&#039;s go-to storage block is the Chest. More specifically, a double chest. After all, it has the most amount of storage slots. But on Project Eden, Barrels are the size of double chests! While they don&#039;t impact server performance, chests are considered tile entities, and can drastically impact your FPS if there&#039;s a lot of them in one place. Barrels on the other hand, are just considered blocks! They also only take up one block instead of two, and the recipe even costs less than a chest! We even have a [[Survival#Custom_Crafting_Recipes | custom recipe]] to turn chests into barrels, to help make the transition from chests to barrels smoother.&lt;br /&gt;
&lt;br /&gt;
=== General Entities === &lt;br /&gt;
Having lots of different entities in the same area can make your FPS drop drastically when you&#039;re in that area. Whether it be mobs, item frames, armor stands, or even signs, try to reduce the amount you have in that area if you notice your framerate dropping a little too low. [https://wiki.projecteden.gg/wiki/Decoration Decorations] are also considered entities, if reducing other entities does not help.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=256</id>
		<title>Improving Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=256"/>
		<updated>2026-08-07T03:06:45Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Client-side FPS Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes the server will lag, it&#039;s pretty much impossible to avoid. However, using some of the tips and tricks below, server lag can be reduced drastically. &lt;br /&gt;
&lt;br /&gt;
== Server Performance ==&lt;br /&gt;
One of the ways to increase overall performance is by helping the server itself not lag. Listed below are a few different ways to help the server performance improve.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
Villagers are by far the worst offender when it comes to entities, but it is easy to mitigate their affect on the server. Just make sure that every villager has a bed and a workstation, so the server doesn&#039;t spend any time looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Hoppers ===&lt;br /&gt;
Hoppers can cause quite a lot of lag on the server if they&#039;re actively being used. Part of this is because hoppers check the area above them for different items, and it defaults to checking for numerous spaces. Of course, just one hopper won&#039;t do much, but when you&#039;ve got dozens of hoppers in the same spot all working at once. &lt;br /&gt;
&lt;br /&gt;
If the top part of the hopper has no container above it, or if it&#039;s just a normal block that can be removed, try putting a Composter on top of the hopper instead! Because of how hoppers are coded to look for items, Composters make it way easier for the server to process the requests that the hopper is sending out and, subsequently, create less lag.&lt;br /&gt;
&lt;br /&gt;
=== Redstone ===&lt;br /&gt;
Redstone can generate a ton of block updates, which can lag the server if it&#039;s in excessive amounts. To help reduce this lag, make sure your redstone circuitry isn&#039;t activating more often than needed. For example, instead of using a clock (a bunch of repeaters in a row), use a daylight sensor to trigger redstone periodically.&lt;br /&gt;
&lt;br /&gt;
Additionally, please always make sure to have a switch to turn off your redstone quickly in case the server is lagging and needs a break.&lt;br /&gt;
&lt;br /&gt;
== Client-side FPS Performance ==&lt;br /&gt;
One of the biggest issues that most players run into on servers is low FPS, which is never fun. Below are a few simple tips and tricks to help get that client-side performance running as best as it can!&lt;br /&gt;
&lt;br /&gt;
=== Barrels === &lt;br /&gt;
In Minecraft, most people&#039;s go-to storage block is the Chest. More specifically, a double chest. After all, it has the most amount of storage slots. But on Project Eden, Barrels are the size of double chests! While they don&#039;t impact server performance, chests are considered tile entities, and can drastically impact your FPS if there&#039;s a lot of them in one place. Barrels on the other hand, are just considered blocks! They also only take up one block instead of two, and the recipe even costs less than a chest! We even have a [[Survival#Custom_Crafting_Recipes | custom recipe]] to turn chests into barrels, to help make the transition from chests to barrels smoother.&lt;br /&gt;
&lt;br /&gt;
=== General Entities === &lt;br /&gt;
Having lots of different entities in the same area can make your FPS drop drastically when you&#039;re in that area. Whether it be mobs, item frames, armor stands, or even signs, try to reduce the amount you have in that area if you notice your framerate dropping a little too low. [https://wiki.projecteden.gg/wiki/Decoration | Decorations] are also considered entities, if reducing other entities does not help.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=255</id>
		<title>Note Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=255"/>
		<updated>2026-08-07T02:51:55Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note block is a vanilla minecraft musical block with some changes made to it on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Playing Sound == &lt;br /&gt;
A sound is played from a note block by punching it or powered it with redstone.&lt;br /&gt;
&lt;br /&gt;
== Changing the Pitch ==&lt;br /&gt;
A note block has a range of 25 different pitches per instrument.&lt;br /&gt;
&lt;br /&gt;
The pitch can be increased by right-clicking the note block, and decreased by crouch + right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Mob Heads ==&lt;br /&gt;
Any of the heads gotten through &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; can be placed on a Note Block, and will play a sound from the mob chosen.&lt;br /&gt;
&lt;br /&gt;
== Instruments == &lt;br /&gt;
The note block has all the vanilla instruments with a few more added on Project Eden.&lt;br /&gt;
&lt;br /&gt;
There are some material types that differ from vanilla as well.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Vanilla&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Drum&lt;br /&gt;
 | Stone, Granite, Andesite, Diorite&lt;br /&gt;
 |-&lt;br /&gt;
 | Snare Drum&lt;br /&gt;
 | Sand, Gravel, Concrete Powder&lt;br /&gt;
 |-&lt;br /&gt;
 | Clicks and Sticks&lt;br /&gt;
 | Glass, Stained Glass&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Guitar&lt;br /&gt;
 | Wooden Planks&lt;br /&gt;
 |-&lt;br /&gt;
 | Flute&lt;br /&gt;
 | Clay&lt;br /&gt;
 |-&lt;br /&gt;
 | Bell&lt;br /&gt;
 | Gold Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Guitar&lt;br /&gt;
 | Wool&lt;br /&gt;
 |-&lt;br /&gt;
 | Chime&lt;br /&gt;
 | Packed Ice&lt;br /&gt;
 |-&lt;br /&gt;
 | Xylophone&lt;br /&gt;
 | Bone Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Iron Xylophone&lt;br /&gt;
 | Iron Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Cow Bell&lt;br /&gt;
 | Soul Sand&lt;br /&gt;
 |-&lt;br /&gt;
 | Didgeridoo&lt;br /&gt;
 | Pumpkin, Dried Kelp Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Bit&lt;br /&gt;
 | Emerald Block&lt;br /&gt;
 |- &lt;br /&gt;
 | Banjo&lt;br /&gt;
 | Hay Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Pling&lt;br /&gt;
 | Glowstone&lt;br /&gt;
 |-&lt;br /&gt;
 | Piano&lt;br /&gt;
 | Any other block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Custom&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Marimba&lt;br /&gt;
 | Stripped Logs&lt;br /&gt;
 |-&lt;br /&gt;
 | Trumpet&lt;br /&gt;
 | Waxed Copper Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Buzz [[Media:Buzz.ogg]]&lt;br /&gt;
 | Honeycomb Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Kalimba&lt;br /&gt;
 | Amethyst Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Koto&lt;br /&gt;
 | [[Bamboo Bundle]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Taiko&lt;br /&gt;
 | [[Shoji Block]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=254</id>
		<title>Note Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=254"/>
		<updated>2026-08-07T02:51:09Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note block is a vanilla minecraft musical block with some changes made to it on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Playing Sound == &lt;br /&gt;
A sound is played from a note block by punching it or powered it with redstone.&lt;br /&gt;
&lt;br /&gt;
== Changing the Pitch ==&lt;br /&gt;
A note block has a range of 25 different pitches per instrument.&lt;br /&gt;
&lt;br /&gt;
The pitch can be increased by right-clicking the note block, and decreased by crouch + right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Instruments == &lt;br /&gt;
The note block has all the vanilla instruments with a few more added on Project Eden.&lt;br /&gt;
&lt;br /&gt;
There are some material types that differ from vanilla as well.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Vanilla&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Drum&lt;br /&gt;
 | Stone, Granite, Andesite, Diorite&lt;br /&gt;
 |-&lt;br /&gt;
 | Snare Drum&lt;br /&gt;
 | Sand, Gravel, Concrete Powder&lt;br /&gt;
 |-&lt;br /&gt;
 | Clicks and Sticks&lt;br /&gt;
 | Glass, Stained Glass&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Guitar&lt;br /&gt;
 | Wooden Planks&lt;br /&gt;
 |-&lt;br /&gt;
 | Flute&lt;br /&gt;
 | Clay&lt;br /&gt;
 |-&lt;br /&gt;
 | Bell&lt;br /&gt;
 | Gold Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Guitar&lt;br /&gt;
 | Wool&lt;br /&gt;
 |-&lt;br /&gt;
 | Chime&lt;br /&gt;
 | Packed Ice&lt;br /&gt;
 |-&lt;br /&gt;
 | Xylophone&lt;br /&gt;
 | Bone Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Iron Xylophone&lt;br /&gt;
 | Iron Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Cow Bell&lt;br /&gt;
 | Soul Sand&lt;br /&gt;
 |-&lt;br /&gt;
 | Didgeridoo&lt;br /&gt;
 | Pumpkin, Dried Kelp Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Bit&lt;br /&gt;
 | Emerald Block&lt;br /&gt;
 |- &lt;br /&gt;
 | Banjo&lt;br /&gt;
 | Hay Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Pling&lt;br /&gt;
 | Glowstone&lt;br /&gt;
 |-&lt;br /&gt;
 | Piano&lt;br /&gt;
 | Any other block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Custom&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Marimba&lt;br /&gt;
 | Stripped Logs&lt;br /&gt;
 |-&lt;br /&gt;
 | Trumpet&lt;br /&gt;
 | Waxed Copper Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Buzz [[Media:Buzz.ogg]]&lt;br /&gt;
 | Honeycomb Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Kalimba&lt;br /&gt;
 | Amethyst Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Koto&lt;br /&gt;
 | [[Bamboo Bundle]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Taiko&lt;br /&gt;
 | [[Shoji Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mob Heads ==&lt;br /&gt;
Any of the heads gotten through &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; can be placed on a Note Block, and will play a sound from the mob chosen.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=253</id>
		<title>Note Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=253"/>
		<updated>2026-08-07T02:51:00Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note block is a vanilla minecraft musical block with some changes made to it on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Playing Sound == &lt;br /&gt;
A sound is played from a note block by punching it or powered it with redstone.&lt;br /&gt;
&lt;br /&gt;
== Changing the Pitch ==&lt;br /&gt;
A note block has a range of 25 different pitches per instrument.&lt;br /&gt;
&lt;br /&gt;
The pitch can be increased by right-clicking the note block, and decreased by crouch + right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Instruments == &lt;br /&gt;
The note block has all the vanilla instruments with a few more added on Project Eden.&lt;br /&gt;
&lt;br /&gt;
There are some material types that differ from vanilla as well.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Vanilla&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Drum&lt;br /&gt;
 | Stone, Granite, Andesite, Diorite&lt;br /&gt;
 |-&lt;br /&gt;
 | Snare Drum&lt;br /&gt;
 | Sand, Gravel, Concrete Powder&lt;br /&gt;
 |-&lt;br /&gt;
 | Clicks and Sticks&lt;br /&gt;
 | Glass, Stained Glass&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Guitar&lt;br /&gt;
 | Wooden Planks&lt;br /&gt;
 |-&lt;br /&gt;
 | Flute&lt;br /&gt;
 | Clay&lt;br /&gt;
 |-&lt;br /&gt;
 | Bell&lt;br /&gt;
 | Gold Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Guitar&lt;br /&gt;
 | Wool&lt;br /&gt;
 |-&lt;br /&gt;
 | Chime&lt;br /&gt;
 | Packed Ice&lt;br /&gt;
 |-&lt;br /&gt;
 | Xylophone&lt;br /&gt;
 | Bone Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Iron Xylophone&lt;br /&gt;
 | Iron Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Cow Bell&lt;br /&gt;
 | Soul Sand&lt;br /&gt;
 |-&lt;br /&gt;
 | Didgeridoo&lt;br /&gt;
 | Pumpkin, Dried Kelp Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Bit&lt;br /&gt;
 | Emerald Block&lt;br /&gt;
 |- &lt;br /&gt;
 | Banjo&lt;br /&gt;
 | Hay Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Pling&lt;br /&gt;
 | Glowstone&lt;br /&gt;
 |-&lt;br /&gt;
 | Piano&lt;br /&gt;
 | Any other block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Custom&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Marimba&lt;br /&gt;
 | Stripped Logs&lt;br /&gt;
 |-&lt;br /&gt;
 | Trumpet&lt;br /&gt;
 | Waxed Copper Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Buzz [[Media:Buzz.ogg]]&lt;br /&gt;
 | Honeycomb Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Kalimba&lt;br /&gt;
 | Amethyst Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Koto&lt;br /&gt;
 | [[Bamboo Bundle]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Taiko&lt;br /&gt;
 | [[Shoji Block]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mob Heads ==&lt;br /&gt;
Any of the heads gotten through &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; can be placed on a Note Block, and will play a sound from the mob chosen.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=252</id>
		<title>Custom Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=252"/>
		<updated>2026-08-07T02:42:31Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Items ==&lt;br /&gt;
=== Crates ===&lt;br /&gt;
There are currently 3 crates implemented in the server, being the Vote Crate, Mystery Crate, and the Weekly Wakka Crate. &lt;br /&gt;
* Vote Crate Key. This can be bought for 2 vote points in the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt;, as well as rewarded from the Weekly Wakka Crate.&lt;br /&gt;
* Mystery Crate Key. This can be rewarded from the Vote Crate, bought in the server store for $4 USD for 1 or $16 USD for 5, or from the Event Store for 1500 Event Tokens. It is also one of the three reward options given for reaching a 100 day streak.&lt;br /&gt;
* Weekly Wakka Crate Key. This can be found by talking to the Wakka npc at the basement of &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;, and using the Wakka Detector given to narrow down the tiny Wakka&#039;s position. It can also be rewarded from the Weekly Wakka Crate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote Crate&#039;&#039;&#039; - Opened with Vote Crate Keys, this crate mostly contains vanilla items. There are three custom items that you can get from it, with 1 being exclusive to this crate.&lt;br /&gt;
* Invisible Item Frame. There is a 0.75% chance for this reward to be granted.&lt;br /&gt;
* Proportionator Motherboard. There is a 0.75% chance for this reward to be granted. This item is exclusive to the Vote Crate.&lt;br /&gt;
* Mystery Crate Key. There is a 0.19% base chance for this reward to be granted. The chance can be increased by 2.5x by a boost from the store. &lt;br /&gt;
* Crate Pinata. This is not obtained through the Vote Crate, instead from Vote Parties. This item has the same chances to obtain any item as the Vote Crate, and rolls ten times while doing an animation with fireworks and a song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery Crate&#039;&#039;&#039; - Opened with a Mystery Crate Key, this crate contains cosmetic Tool Skins, Armor Skins, and Profile Textures, as well as StatTrack. All of these are added to your tools or armor at a Tool Modification Table. Tool Skins and Armor Skins use the same themes. There are 12 different themes currently implemented, being 8bit, Adamantite, Amethyst, Bone, Cherry, Cobalt, Hellfire, Mechanical, Mythril, Sculk, Shadow, and Vines.&lt;br /&gt;
&lt;br /&gt;
* Tool Skins can be placed on Swords, Pickaxes, Axes, Shovels, Hoes, Bows, Crossbows, Maces, Spears, and Fishing rods.&lt;br /&gt;
* Armor Skins can be placed on Helmets, Chestplates, Leggings, Boots, and Turtle Shells.&lt;br /&gt;
* Profile Textures are a theme that you can add to your &amp;lt;code&amp;gt;/profile&amp;lt;/code&amp;gt;, most with 2 customizable colors. There are currently 11 Profile Textures, with 8 of them having customizable colors, and one only available for a user&#039;s birthday. The eight customizable skins are Dots, Shine, Vertical Stripes, Split, Circuit, Gingham, Zebra, and Hearts. The three skins that are not customizable are Cats, Bees, and Birthday.&lt;br /&gt;
: Note: Your &amp;quot;Background&amp;quot; color will determine the color of your locator bar dot.&lt;br /&gt;
* StatTrack is an item that can be placed on your tools or armor using a Tool Modification Table. It will allow you to track specific statistics, with you being able to highlight one on your tool.&lt;br /&gt;
: Note: This item only tracks statistics after being added to your tool, nothing before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Wakka Crate&#039;&#039;&#039; - Opened with a Weekly Wakka Crate Key, this crate contains cosmetic and useful items. &lt;br /&gt;
&lt;br /&gt;
* mcMMO Coupons. The Weekly Wakka Crate includes 3 different tiers of these coupons, with 1 level being an 11.89% chance, 2 levels being a 7.43% chance, and 3 levels being a 2.97% chance. These coupons only need to be right clicked to be claimed.&lt;br /&gt;
* Vote Crate Key. There is a 4.16% chance for this crate to reward a Vote Crate Key.&lt;br /&gt;
* Weekly Wakka Crate Key. There is a 4.16% chance for the crate to reward a Weekly Wakka Crate Key. This is not an additional key, it is essentially a reroll.&lt;br /&gt;
* Wakka Head. There is a 1.19% chance for this crate to reward a Wakka Head. This has no purpose other than bragging rights.&lt;br /&gt;
* Costume Voucher. There is a 1.19% chance for this crate to reward a Costume Voucher. &lt;br /&gt;
* Wakka Funko Pop. There is a miniscule 0.15% chance for the crate to reward a Funko Pop of Wakka.\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasonal Crates&#039;&#039;&#039; - There may also be seasonal crates for our events like Halloween that hold exclusive items.&lt;br /&gt;
&lt;br /&gt;
=== Decoration === &lt;br /&gt;
: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
There have been many different kinds of decorations added to the server. You can use &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; to view a rotating store with themed selections.&lt;br /&gt;
&lt;br /&gt;
Currently we offer some store exclusive decorations as well. These will not despawn if dropped on the ground. You can buy 1 for $4 USD or 5 for $16 USD.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&#039;&#039;&#039;Mob Net&#039;&#039;&#039; - This item is purchased for $5000 from the Hunter, who can be found by the south gate of spawn. This is an improved version of the [[Animal Teleport Pens]], and they allow you to net and move any mob except for the Wither and Ender Dragon. After using the net on a mob it will act as a spawn egg for that mob, though it will be the same mob netted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Database&#039;&#039;&#039; - The Head Database is a collection of numerous decorational heads. It can be accessed by running &amp;lt;code&amp;gt;/hdb&amp;lt;/code&amp;gt;. In survival you can buy any head for 100 Event Tokens, but in creative they are free to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - You can buy uncraftable banners from &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; for 5-10 vote points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039; - You can choose from 60 pre-imported images or request a custom one. Each frame/map costs 500 Event Tokens.&lt;br /&gt;
&lt;br /&gt;
== Custom Enchants ==&lt;br /&gt;
This section is a work in progress.&lt;br /&gt;
=== Tomes ===&lt;br /&gt;
&lt;br /&gt;
=== Gems ===&lt;br /&gt;
&lt;br /&gt;
=== mcMMO ===&lt;br /&gt;
&lt;br /&gt;
== Custom Crafting Recipes ==&lt;br /&gt;
With 1.17, we added tons of custom crafting recipes to the server to make survival much more user-friendly. All custom recipes on the server are listed below, but you can also use &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; to view them all in-game.&lt;br /&gt;
&lt;br /&gt;
=== Functional Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Shulker Shells&#039;&#039;&#039; - Craft Shulker Boxes back into Shulker Shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Wither Skeleton Skulls&#039;&#039;&#039; - Can be used to craft [[Custom_Recipes#Wither_Armor|Wither Armor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Totem of Undying&#039;&#039;&#039; - A Totem of Undying that activates from anywhere in your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Water Bucket&#039;&#039;&#039; - A bucket of water that you don&#039;t need to refill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; - The same Light Block that you use in creative, you can craft and use in survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Item Frame&#039;&#039;&#039; - Shows only the item you place in the item frame and not the item frame itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Cost Diminisher&#039;&#039;&#039; - Use with an equipment item in your offhand and this item in your main hand, this will reduce the repair cost of the item, allowing you to make &amp;quot;Too Expensive!&amp;quot; items repairable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glue&#039;&#039;&#039; - Locks the rotation of an item in an item frame, and is used in a few crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward Charm&#039;&#039;&#039; - Can be used to prevent some mobs from taking damage, you can see a full list ingame with &amp;lt;code&amp;gt;/wardcharm wardable&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanted Book Splitter&#039;&#039;&#039; - This can be used to split 2 different enchantments from one book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Modification Table&#039;&#039;&#039; - This is used to add or remove tool or armor skins from items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proportionator&#039;&#039;&#039; - Crafted with the Proportionator Motherboard and CPU, this item allows you to use fuel to change the size of almost any mob. There are a few related recipes:&lt;br /&gt;
&lt;br /&gt;
* Proportionator CPU: Crafted with a heavy core, this item is used in the proportionator recipe.&lt;br /&gt;
&lt;br /&gt;
* Proportionator Fuel: This is used to fuel the Proportionator.&lt;br /&gt;
&lt;br /&gt;
=== Backpack Recipes ===&lt;br /&gt;
Backpacks are Shulker Boxes that can be opened directly in your inventory. The storage capacity can be upgraded using Shulker Shells and the namesake material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack&#039;&#039;&#039; - Crafted with leather, this is the smallest backpack, with 27 slots.&lt;br /&gt;
&lt;br /&gt;
* Iron Backpack: Upgraded from a basic Backpack. This backpack has 36 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Gold Backpack: Upgraded from an Iron Backpack. This backpack has 45 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Diamond Backpack: Upgraded from a Gold Backpack. This has the greatest storage space, with 54 slots.&lt;br /&gt;
&lt;br /&gt;
* Netherite Backpack: Upgraded from a Diamond Backpack, this backpack also has 54 slots, but cannot be burned if dropped into lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Furnace Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Iron Block&#039;&#039;&#039; - You can smelt Raw Iron Blocks into normal Iron Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper Block&#039;&#039;&#039; - You can smelt Raw Copper Blocks into normal Copper Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Block&#039;&#039;&#039; - You can smelt Raw Gold Blocks into normal Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Armor === &lt;br /&gt;
&lt;br /&gt;
==== Wither Armor ====&lt;br /&gt;
Wither Armor can be crafted from Crafted Wither Skeleton Skulls in the same way you craft normal armor. The Wither Armor Set has the same armor value as normal Iron Armor, and you will also obtain a set bonus when wearing all four pieces. This armor set is currently unobtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Helmet and Boots&#039;&#039;&#039; - Comes with Blast Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Chestplate and Leggings&#039;&#039;&#039; - Comes with Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Armor Set Bonus&#039;&#039;&#039; - When wearing all four pieces of the Wither Armor, you will receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Wither&#039;s Lifeline: When below 25% health, you take 75% less damage to projectile attacks from enemies.&lt;br /&gt;
&lt;br /&gt;
* Special Attack: Fire a wither skill projectile towards the direction you&#039;re looking. (Cooldown: 3s)&lt;br /&gt;
&lt;br /&gt;
* Double Jump: Allows you to jump twice. (Cooldown: 10s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quartz Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Quartz Slabs&#039;&#039;&#039; - You can use a Chiseled Quartz Block to craft two Quartz Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartz Block&#039;&#039;&#039; - Using a Quartz Pillar or Quartz Brick, you can craft one Block of Quartz.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Quartz&#039;&#039;&#039; - You can craft 4 Nether Quartz out of one Quartz Block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slab Recipes ===&lt;br /&gt;
All slabs can be converted into their respective block form by using four slabs, giving you two blocks.&lt;br /&gt;
&lt;br /&gt;
For example, if you craft four prismarine slabs together, you will be given two prismarine blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bed and Banner Recipes === &lt;br /&gt;
&#039;&#039;&#039;Beds&#039;&#039;&#039; - All beds can be re-dyed no matter what color it already is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - All single-colored banners can be re-dyed no matter which color it currently is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boat and Minecart Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Boats&#039;&#039;&#039; - Any Chest Boat can be crafted into a chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minecarts&#039;&#039;&#039; - Any Minecart with a block inside can be crafted to just the block inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete and Concrete Powder&#039;&#039;&#039; - Using any combination of dyed concrete/concrete powder, you can re-dye the eight concrete/concrete powder into a new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stained Glass &amp;amp; Glass Panes&#039;&#039;&#039; - Combining eight Stained Glass/Glass Panes with any color of dye will re-dye all eight pieces into the new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terracotta&#039;&#039;&#039; - Using one dye and eight terracotta of any color, you can create eight new terracotta of the same color as the dye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wool Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; - Using three carpets of the same color, you can craft two wool blocks of the same color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyed Wool&#039;&#039;&#039; - If you surround eight dyed wool around a water bucket, you can remove the dye from the wool and turn it back into white wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;String&#039;&#039;&#039; - You can transform one wool of any color into four string.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Logs&#039;&#039;&#039; - Using two stripped logs, you can craft two normal logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039; - You can craft two wooden stairs into three wooden planks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Logs&#039;&#039;&#039; - Surrounding eight wooden logs (of the same type) around one Sandpaper, you can turn all eight logs into stripped logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; - You can turn two stripped wood back into two normal wood blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Wood&#039;&#039;&#039; - Surrounding eight Wood blocks around one Sandpaper, you can turn all eight wood into stripped wood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copper Recipes ===&lt;br /&gt;
You can surround any variant of copper around a water bucket to progress it through one oxidization stage. &lt;br /&gt;
&lt;br /&gt;
For example, if you surround eight Cut Copper Stairs around a Water Bucket, you will be given eight Exposed Cut Copper Stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stone Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Polished Stones&#039;&#039;&#039; - 1x Tuff, Deepslate, Blackstone, Cinnabar, and Sulfur Bricks can be crafted into Polished blocks of the same variety. 1x Mud Bricks can be crafted into 1x Packed Mud. 1x Stone Bricks can be crafted into 1x Stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Stones&#039;&#039;&#039; - 1x Polished Granite, Andesite, Diorite, Tuff, Deepslate, Cinnabar, and Sulfur can be crafted into the base block of the same variety. 4x Polished Blackstone can be crafted into 4x Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Bricks&#039;&#039;&#039; - 1x Mossy Stone Bricks can be crafted into 1x Stone Bricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiseled Polished Blackstone&#039;&#039;&#039; - 2x Polished Blackstone Brick Slabs can be crafted into 1x Chiseled Polished Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Slabs&#039;&#039;&#039; - 1x Chiseled Stone, Blackstone, Cinnabar, Sulfur, and Resin can be crafted into 2x Brick Slabs of the same variety. 1x Chiseled Deepslate can be crafted into 2x Cobbled Deepslate Slabs. 1x Chiseled Sandstone or Chiseled Red Sandstone can be crafted into 2x Sandstone or Red Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate&#039;&#039;&#039; - 1x Deepslate can be crafted into 1x Cobbled Deepslate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deepslate Bricks&#039;&#039;&#039; - 1x Deepslate Tiles can be crafted into 1x Deepslate Bricks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concrete Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; - By surrounding eight concrete powder around a water bucket, you can turn the eight concrete powder into normal concrete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Powders&#039;&#039;&#039; - You can craft two concrete into two concrete powder of the same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glass Recipes ===&lt;br /&gt;
You can craft eight Glass Panes of one color into 3 Glass of that same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Dispenser&#039;&#039;&#039; - You can combine one dropper with a bow into a dispenser.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packed Ice&#039;&#039;&#039; - One Blue Ice can be converted into 9 Packed Ice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039; - You can turn one Packed Ice into nine Ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Arrow&#039;&#039;&#039; - You can use 1 Arrow and 2 Glow Ink Sacs to craft a Spectral Arrow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; - You can surround one Blackstone by 8 Gold Nuggets to craft one Gilded Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss Block&#039;&#039;&#039; - When you use three moss carpet in a crafting table, it will give you two moss blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; - You can craft one Melon block into five Melon Slices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shards&#039;&#039;&#039; - When you put one Prismarine Brick in a crafting slot, it will give you nine prismarine shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrel&#039;&#039;&#039; - You can turn one Chest into a Barrel by placing it in a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest&#039;&#039;&#039; - You can turn one Barrel into a Chest by placing it into a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowstone&#039;&#039;&#039; - By placing one Glowstone into your crafting interface, you can obtain three Glowstone Dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Rod&#039;&#039;&#039; - Two Blaze Powder can be converted into one Blaze Rod. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone&#039;&#039;&#039; - Three Bone Meal can be crafted into one Bone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather&#039;&#039;&#039; - You can craft one saddle into three leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mud&#039;&#039;&#039; - By surrounding a bucket of water with 8 of any dirt variant (dirt, rooted dirt, or coarse dirt), you can create 8 mud blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandpaper&#039;&#039;&#039; - Using one piece of sand and one paper, you can create Sandpaper, which can then be used in a recipe to strip logs. This works with both Sand and Red Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pointed Dripstone&#039;&#039;&#039; - You can craft one Dripstone Block into four Pointed Dripstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulfur Spike&#039;&#039;&#039; - You can craft one Sulfur into four Sulfur Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shard&#039;&#039;&#039; - One Prismarine can be crafted into four Prismarine Shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - By crafting down one Honeycomb Block, you can obtain four Honeycomb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; - You can uncraft one Nether Wart Block into nine Nether Wart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Sand&#039;&#039;&#039; - With four bricks, four sand, and a flower you can craft Suspicious Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Gravel&#039;&#039;&#039; - With four bricks, four gravel, and a flower you can craft Suspicious Gravel.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=251</id>
		<title>Custom Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=251"/>
		<updated>2026-08-07T02:41:35Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Custom Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Items ==&lt;br /&gt;
=== Crates ===&lt;br /&gt;
There are currently 3 crates implemented in the server, being the Vote Crate, Mystery Crate, and the Weekly Wakka Crate. &lt;br /&gt;
* Vote Crate Key. This can be bought for 2 vote points in the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt;, as well as rewarded from the Weekly Wakka Crate.&lt;br /&gt;
* Mystery Crate Key. This can be rewarded from the Vote Crate, bought in the server store for $4 USD for 1 or $16 USD for 5, or from the Event Store for 1500 Event Tokens. It is also one of the three reward options given for reaching a 100 day streak.&lt;br /&gt;
* Weekly Wakka Crate Key. This can be found by talking to the Wakka npc at the basement of &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;, and using the Wakka Detector given to narrow down the tiny Wakka&#039;s position. It can also be rewarded from the Weekly Wakka Crate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote Crate&#039;&#039;&#039; - Opened with Vote Crate Keys, this crate mostly contains vanilla items. There are three custom items that you can get from it, with 1 being exclusive to this crate.&lt;br /&gt;
* Invisible Item Frame. There is a 0.75% chance for this reward to be granted.&lt;br /&gt;
* Proportionator Motherboard. There is a 0.75% chance for this reward to be granted. This item is exclusive to the Vote Crate.&lt;br /&gt;
* Mystery Crate Key. There is a 0.19% base chance for this reward to be granted. The chance can be increased by 2.5x by a boost from the store. &lt;br /&gt;
* Crate Pinata. This is not obtained through the Vote Crate, instead from Vote Parties. This item has the same chances to obtain any item as the Vote Crate, and rolls ten times while doing an animation with fireworks and a song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery Crate&#039;&#039;&#039; - Opened with a Mystery Crate Key, this crate contains cosmetic Tool Skins, Armor Skins, and Profile Textures, as well as StatTrack. All of these are added to your tools or armor at a Tool Modification Table. Tool Skins and Armor Skins use the same themes. There are 12 different themes currently implemented, being 8bit, Adamantite, Amethyst, Bone, Cherry, Cobalt, Hellfire, Mechanical, Mythril, Sculk, Shadow, and Vines.&lt;br /&gt;
&lt;br /&gt;
* Tool Skins can be placed on Swords, Pickaxes, Axes, Shovels, Hoes, Bows, Crossbows, Maces, Spears, and Fishing rods.&lt;br /&gt;
* Armor Skins can be placed on Helmets, Chestplates, Leggings, Boots, and Turtle Shells.&lt;br /&gt;
* Profile Textures are a theme that you can add to your &amp;lt;code&amp;gt;/profile&amp;lt;/code&amp;gt;, most with 2 customizable colors. There are currently 11 Profile Textures, with 8 of them having customizable colors, and one only available for a user&#039;s birthday. The eight customizable skins are Dots, Shine, Vertical Stripes, Split, Circuit, Gingham, Zebra, and Hearts. The three skins that are not customizable are Cats, Bees, and Birthday.&lt;br /&gt;
: Note: Your &amp;quot;Background&amp;quot; color will determine the color of your locator bar dot.&lt;br /&gt;
* StatTrack is an item that can be placed on your tools or armor using a Tool Modification Table. It will allow you to track specific statistics, with you being able to highlight one on your tool.&lt;br /&gt;
: Note: This item only tracks statistics after being added to your tool, nothing before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Wakka Crate&#039;&#039;&#039; - Opened with a Weekly Wakka Crate Key, this crate contains cosmetic and useful items. &lt;br /&gt;
&lt;br /&gt;
* mcMMO Coupons. The Weekly Wakka Crate includes 3 different tiers of these coupons, with 1 level being an 11.89% chance, 2 levels being a 7.43% chance, and 3 levels being a 2.97% chance. These coupons only need to be right clicked to be claimed.&lt;br /&gt;
* Vote Crate Key. There is a 4.16% chance for this crate to reward a Vote Crate Key.&lt;br /&gt;
* Weekly Wakka Crate Key. There is a 4.16% chance for the crate to reward a Weekly Wakka Crate Key. This is not an additional key, it is essentially a reroll.&lt;br /&gt;
* Wakka Head. There is a 1.19% chance for this crate to reward a Wakka Head. This has no purpose other than bragging rights.&lt;br /&gt;
* Costume Voucher. There is a 1.19% chance for this crate to reward a Costume Voucher. &lt;br /&gt;
* Wakka Funko Pop. There is a miniscule 0.15% chance for the crate to reward a Funko Pop of Wakka.\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasonal Crates&#039;&#039;&#039; - There may also be seasonal crates for our events like Halloween that hold exclusive items.&lt;br /&gt;
&lt;br /&gt;
=== Decoration === &lt;br /&gt;
: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
There have been many different kinds of decorations added to the server. You can use &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; to view a rotating store with themed selections.&lt;br /&gt;
&lt;br /&gt;
Currently we offer some store exclusive decorations as well. These will not despawn if dropped on the ground. You can buy 1 for $4 USD or 5 for $16 USD.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&#039;&#039;&#039;Mob Net&#039;&#039;&#039; - This item is purchased for $5000 from the Hunter, who can be found by the south gate of spawn. This is an improved version of the [[Animal Teleport Pens]], and they allow you to net and move any mob except for the Wither and Ender Dragon. After using the net on a mob it will act as a spawn egg for that mob, though it will be the same mob netted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Database&#039;&#039;&#039; - The Head Database is a collection of numerous decorational heads. It can be accessed by running &amp;lt;code&amp;gt;/hdb&amp;lt;/code&amp;gt;. In survival you can buy any head for 100 Event Tokens, but in creative they are free to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - You can buy uncraftable banners from &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; for 5-10 vote points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039; - You can choose from 60 pre-imported images or request a custom one. Each frame/map costs 500 Event Tokens.&lt;br /&gt;
&lt;br /&gt;
== Custom Crafting Recipes ==&lt;br /&gt;
With 1.17, we added tons of custom crafting recipes to the server to make survival much more user-friendly. All custom recipes on the server are listed below, but you can also use &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; to view them all in-game.&lt;br /&gt;
&lt;br /&gt;
=== Functional Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Shulker Shells&#039;&#039;&#039; - Craft Shulker Boxes back into Shulker Shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Wither Skeleton Skulls&#039;&#039;&#039; - Can be used to craft [[Custom_Recipes#Wither_Armor|Wither Armor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Totem of Undying&#039;&#039;&#039; - A Totem of Undying that activates from anywhere in your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Water Bucket&#039;&#039;&#039; - A bucket of water that you don&#039;t need to refill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; - The same Light Block that you use in creative, you can craft and use in survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Item Frame&#039;&#039;&#039; - Shows only the item you place in the item frame and not the item frame itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Cost Diminisher&#039;&#039;&#039; - Use with an equipment item in your offhand and this item in your main hand, this will reduce the repair cost of the item, allowing you to make &amp;quot;Too Expensive!&amp;quot; items repairable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glue&#039;&#039;&#039; - Locks the rotation of an item in an item frame, and is used in a few crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward Charm&#039;&#039;&#039; - Can be used to prevent some mobs from taking damage, you can see a full list ingame with &amp;lt;code&amp;gt;/wardcharm wardable&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanted Book Splitter&#039;&#039;&#039; - This can be used to split 2 different enchantments from one book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Modification Table&#039;&#039;&#039; - This is used to add or remove tool or armor skins from items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proportionator&#039;&#039;&#039; - Crafted with the Proportionator Motherboard and CPU, this item allows you to use fuel to change the size of almost any mob. There are a few related recipes:&lt;br /&gt;
&lt;br /&gt;
* Proportionator CPU: Crafted with a heavy core, this item is used in the proportionator recipe.&lt;br /&gt;
&lt;br /&gt;
* Proportionator Fuel: This is used to fuel the Proportionator.&lt;br /&gt;
&lt;br /&gt;
=== Backpack Recipes ===&lt;br /&gt;
Backpacks are Shulker Boxes that can be opened directly in your inventory. The storage capacity can be upgraded using Shulker Shells and the namesake material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack&#039;&#039;&#039; - Crafted with leather, this is the smallest backpack, with 27 slots.&lt;br /&gt;
&lt;br /&gt;
* Iron Backpack: Upgraded from a basic Backpack. This backpack has 36 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Gold Backpack: Upgraded from an Iron Backpack. This backpack has 45 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Diamond Backpack: Upgraded from a Gold Backpack. This has the greatest storage space, with 54 slots.&lt;br /&gt;
&lt;br /&gt;
* Netherite Backpack: Upgraded from a Diamond Backpack, this backpack also has 54 slots, but cannot be burned if dropped into lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Furnace Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Iron Block&#039;&#039;&#039; - You can smelt Raw Iron Blocks into normal Iron Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper Block&#039;&#039;&#039; - You can smelt Raw Copper Blocks into normal Copper Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Block&#039;&#039;&#039; - You can smelt Raw Gold Blocks into normal Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Armor === &lt;br /&gt;
&lt;br /&gt;
==== Wither Armor ====&lt;br /&gt;
Wither Armor can be crafted from Crafted Wither Skeleton Skulls in the same way you craft normal armor. The Wither Armor Set has the same armor value as normal Iron Armor, and you will also obtain a set bonus when wearing all four pieces. This armor set is currently unobtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Helmet and Boots&#039;&#039;&#039; - Comes with Blast Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Chestplate and Leggings&#039;&#039;&#039; - Comes with Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Armor Set Bonus&#039;&#039;&#039; - When wearing all four pieces of the Wither Armor, you will receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Wither&#039;s Lifeline: When below 25% health, you take 75% less damage to projectile attacks from enemies.&lt;br /&gt;
&lt;br /&gt;
* Special Attack: Fire a wither skill projectile towards the direction you&#039;re looking. (Cooldown: 3s)&lt;br /&gt;
&lt;br /&gt;
* Double Jump: Allows you to jump twice. (Cooldown: 10s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quartz Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Quartz Slabs&#039;&#039;&#039; - You can use a Chiseled Quartz Block to craft two Quartz Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartz Block&#039;&#039;&#039; - Using a Quartz Pillar or Quartz Brick, you can craft one Block of Quartz.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Quartz&#039;&#039;&#039; - You can craft 4 Nether Quartz out of one Quartz Block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slab Recipes ===&lt;br /&gt;
All slabs can be converted into their respective block form by using four slabs, giving you two blocks.&lt;br /&gt;
&lt;br /&gt;
For example, if you craft four prismarine slabs together, you will be given two prismarine blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bed and Banner Recipes === &lt;br /&gt;
&#039;&#039;&#039;Beds&#039;&#039;&#039; - All beds can be re-dyed no matter what color it already is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - All single-colored banners can be re-dyed no matter which color it currently is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boat and Minecart Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Boats&#039;&#039;&#039; - Any Chest Boat can be crafted into a chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minecarts&#039;&#039;&#039; - Any Minecart with a block inside can be crafted to just the block inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete and Concrete Powder&#039;&#039;&#039; - Using any combination of dyed concrete/concrete powder, you can re-dye the eight concrete/concrete powder into a new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stained Glass &amp;amp; Glass Panes&#039;&#039;&#039; - Combining eight Stained Glass/Glass Panes with any color of dye will re-dye all eight pieces into the new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terracotta&#039;&#039;&#039; - Using one dye and eight terracotta of any color, you can create eight new terracotta of the same color as the dye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wool Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; - Using three carpets of the same color, you can craft two wool blocks of the same color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyed Wool&#039;&#039;&#039; - If you surround eight dyed wool around a water bucket, you can remove the dye from the wool and turn it back into white wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;String&#039;&#039;&#039; - You can transform one wool of any color into four string.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Logs&#039;&#039;&#039; - Using two stripped logs, you can craft two normal logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039; - You can craft two wooden stairs into three wooden planks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Logs&#039;&#039;&#039; - Surrounding eight wooden logs (of the same type) around one Sandpaper, you can turn all eight logs into stripped logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; - You can turn two stripped wood back into two normal wood blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Wood&#039;&#039;&#039; - Surrounding eight Wood blocks around one Sandpaper, you can turn all eight wood into stripped wood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copper Recipes ===&lt;br /&gt;
You can surround any variant of copper around a water bucket to progress it through one oxidization stage. &lt;br /&gt;
&lt;br /&gt;
For example, if you surround eight Cut Copper Stairs around a Water Bucket, you will be given eight Exposed Cut Copper Stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stone Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Polished Stones&#039;&#039;&#039; - 1x Tuff, Deepslate, Blackstone, Cinnabar, and Sulfur Bricks can be crafted into Polished blocks of the same variety. 1x Mud Bricks can be crafted into 1x Packed Mud. 1x Stone Bricks can be crafted into 1x Stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Stones&#039;&#039;&#039; - 1x Polished Granite, Andesite, Diorite, Tuff, Deepslate, Cinnabar, and Sulfur can be crafted into the base block of the same variety. 4x Polished Blackstone can be crafted into 4x Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Bricks&#039;&#039;&#039; - 1x Mossy Stone Bricks can be crafted into 1x Stone Bricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiseled Polished Blackstone&#039;&#039;&#039; - 2x Polished Blackstone Brick Slabs can be crafted into 1x Chiseled Polished Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Slabs&#039;&#039;&#039; - 1x Chiseled Stone, Blackstone, Cinnabar, Sulfur, and Resin can be crafted into 2x Brick Slabs of the same variety. 1x Chiseled Deepslate can be crafted into 2x Cobbled Deepslate Slabs. 1x Chiseled Sandstone or Chiseled Red Sandstone can be crafted into 2x Sandstone or Red Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate&#039;&#039;&#039; - 1x Deepslate can be crafted into 1x Cobbled Deepslate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deepslate Bricks&#039;&#039;&#039; - 1x Deepslate Tiles can be crafted into 1x Deepslate Bricks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concrete Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; - By surrounding eight concrete powder around a water bucket, you can turn the eight concrete powder into normal concrete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Powders&#039;&#039;&#039; - You can craft two concrete into two concrete powder of the same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glass Recipes ===&lt;br /&gt;
You can craft eight Glass Panes of one color into 3 Glass of that same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Dispenser&#039;&#039;&#039; - You can combine one dropper with a bow into a dispenser.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packed Ice&#039;&#039;&#039; - One Blue Ice can be converted into 9 Packed Ice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039; - You can turn one Packed Ice into nine Ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Arrow&#039;&#039;&#039; - You can use 1 Arrow and 2 Glow Ink Sacs to craft a Spectral Arrow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; - You can surround one Blackstone by 8 Gold Nuggets to craft one Gilded Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss Block&#039;&#039;&#039; - When you use three moss carpet in a crafting table, it will give you two moss blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; - You can craft one Melon block into five Melon Slices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shards&#039;&#039;&#039; - When you put one Prismarine Brick in a crafting slot, it will give you nine prismarine shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrel&#039;&#039;&#039; - You can turn one Chest into a Barrel by placing it in a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest&#039;&#039;&#039; - You can turn one Barrel into a Chest by placing it into a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowstone&#039;&#039;&#039; - By placing one Glowstone into your crafting interface, you can obtain three Glowstone Dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Rod&#039;&#039;&#039; - Two Blaze Powder can be converted into one Blaze Rod. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone&#039;&#039;&#039; - Three Bone Meal can be crafted into one Bone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather&#039;&#039;&#039; - You can craft one saddle into three leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mud&#039;&#039;&#039; - By surrounding a bucket of water with 8 of any dirt variant (dirt, rooted dirt, or coarse dirt), you can create 8 mud blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandpaper&#039;&#039;&#039; - Using one piece of sand and one paper, you can create Sandpaper, which can then be used in a recipe to strip logs. This works with both Sand and Red Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pointed Dripstone&#039;&#039;&#039; - You can craft one Dripstone Block into four Pointed Dripstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulfur Spike&#039;&#039;&#039; - You can craft one Sulfur into four Sulfur Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shard&#039;&#039;&#039; - One Prismarine can be crafted into four Prismarine Shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - By crafting down one Honeycomb Block, you can obtain four Honeycomb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; - You can uncraft one Nether Wart Block into nine Nether Wart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Sand&#039;&#039;&#039; - With four bricks, four sand, and a flower you can craft Suspicious Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Gravel&#039;&#039;&#039; - With four bricks, four gravel, and a flower you can craft Suspicious Gravel.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=250</id>
		<title>Custom Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=250"/>
		<updated>2026-08-07T02:41:17Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Custom Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Items ==&lt;br /&gt;
=== Crates ===&lt;br /&gt;
There are currently 3 crates implemented in the server, being the Vote Crate, Mystery Crate, and the Weekly Wakka Crate. &lt;br /&gt;
* Vote Crate Key. This can be bought for 2 vote points in the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt;, as well as rewarded from the Weekly Wakka Crate.&lt;br /&gt;
* Mystery Crate Key. This can be rewarded from the Vote Crate, bought in the server store for $4 USD for 1 or $16 USD for 5, or from the Event Store for 1500 Event Tokens. It is also one of the three reward options given for reaching a 100 day streak.&lt;br /&gt;
* Weekly Wakka Crate Key. This can be found by talking to the Wakka npc at the basement of &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;, and using the Wakka Detector given to narrow down the tiny Wakka&#039;s position. It can also be rewarded from the Weekly Wakka Crate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vote Crate&#039;&#039;&#039; - Opened with Vote Crate Keys, this crate mostly contains vanilla items. There are three custom items that you can get from it, with 1 being exclusive to this crate.&lt;br /&gt;
* Invisible Item Frame. There is a 0.75% chance for this reward to be granted.&lt;br /&gt;
* Proportionator Motherboard. There is a 0.75% chance for this reward to be granted. This item is exclusive to the Vote Crate.&lt;br /&gt;
* Mystery Crate Key. There is a 0.19% base chance for this reward to be granted. The chance can be increased by 2.5x by a boost from the store. &lt;br /&gt;
* Crate Pinata. This is not obtained through the Vote Crate, instead from Vote Parties. This item has the same chances to obtain any item as the Vote Crate, and rolls ten times while doing an animation with fireworks and a song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mystery Crate&#039;&#039;&#039; - Opened with a Mystery Crate Key, this crate contains cosmetic Tool Skins, Armor Skins, and Profile Textures, as well as StatTrack. All of these are added to your tools or armor at a Tool Modification Table. Tool Skins and Armor Skins use the same themes. There are 12 different themes currently implemented, being 8bit, Adamantite, Amethyst, Bone, Cherry, Cobalt, Hellfire, Mechanical, Mythril, Sculk, Shadow, and Vines.&lt;br /&gt;
&lt;br /&gt;
* Tool Skins can be placed on Swords, Pickaxes, Axes, Shovels, Hoes, Bows, Crossbows, Maces, Spears, and Fishing rods.&lt;br /&gt;
* Armor Skins can be placed on Helmets, Chestplates, Leggings, Boots, and Turtle Shells.&lt;br /&gt;
* Profile Textures are a theme that you can add to your &amp;lt;code&amp;gt;/profile&amp;lt;/code&amp;gt;, most with 2 customizable colors. There are currently 11 Profile Textures, with 8 of them having customizable colors, and one only available for a user&#039;s birthday. The eight customizable skins are Dots, Shine, Vertical Stripes, Split, Circuit, Gingham, Zebra, and Hearts. The three skins that are not customizable are Cats, Bees, and Birthday.&lt;br /&gt;
: Note: Your &amp;quot;Background&amp;quot; color will determine the color of your locator bar dot.&lt;br /&gt;
* StatTrack is an item that can be placed on your tools or armor using a Tool Modification Table. It will allow you to track specific statistics, with you being able to highlight one on your tool.&lt;br /&gt;
: Note: This item only tracks statistics after being added to your tool, nothing before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weekly Wakka Crate&#039;&#039;&#039; - Opened with a Weekly Wakka Crate Key, this crate contains cosmetic and useful items. &lt;br /&gt;
&lt;br /&gt;
* mcMMO Coupons. The Weekly Wakka Crate includes 3 different tiers of these coupons, with 1 level being an 11.89% chance, 2 levels being a 7.43% chance, and 3 levels being a 2.97% chance. These coupons only need to be right clicked to be claimed.&lt;br /&gt;
* Vote Crate Key. There is a 4.16% chance for this crate to reward a Vote Crate Key.&lt;br /&gt;
* Weekly Wakka Crate Key. There is a 4.16% chance for the crate to reward a Weekly Wakka Crate Key. This is not an additional key, it is essentially a reroll.&lt;br /&gt;
* Wakka Head. There is a 1.19% chance for this crate to reward a Wakka Head. This has no purpose other than bragging rights.&lt;br /&gt;
* Costume Voucher. There is a 1.19% chance for this crate to reward a Costume Voucher. &lt;br /&gt;
* Wakka Funko Pop. There is a miniscule 0.15% chance for the crate to reward a Funko Pop of Wakka.\&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasonal Crates&#039;&#039;&#039; - There may also be seasonal crates for our events like Halloween that hold exclusive items.&lt;br /&gt;
&lt;br /&gt;
=== Decoration === &lt;br /&gt;
: &#039;&#039;Main Article: [[Decoration]]&#039;&#039;&lt;br /&gt;
There have been many different kinds of decorations added to the server. You can use &amp;lt;code&amp;gt;/decor store&amp;lt;/code&amp;gt; to view a rotating store with themed selections.&lt;br /&gt;
&lt;br /&gt;
Currently we offer some store exclusive decorations as well. These will not despawn if dropped on the ground. You can buy 1 for $4 USD or 5 for $16 USD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Custom Enchants ===&lt;br /&gt;
This section is a work in progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&#039;&#039;&#039;Mob Net&#039;&#039;&#039; - This item is purchased for $5000 from the Hunter, who can be found by the south gate of spawn. This is an improved version of the [[Animal Teleport Pens]], and they allow you to net and move any mob except for the Wither and Ender Dragon. After using the net on a mob it will act as a spawn egg for that mob, though it will be the same mob netted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Head Database&#039;&#039;&#039; - The Head Database is a collection of numerous decorational heads. It can be accessed by running &amp;lt;code&amp;gt;/hdb&amp;lt;/code&amp;gt;. In survival you can buy any head for 100 Event Tokens, but in creative they are free to use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - You can buy uncraftable banners from &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; for 5-10 vote points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maps&#039;&#039;&#039; - You can choose from 60 pre-imported images or request a custom one. Each frame/map costs 500 Event Tokens.&lt;br /&gt;
&lt;br /&gt;
== Custom Crafting Recipes ==&lt;br /&gt;
With 1.17, we added tons of custom crafting recipes to the server to make survival much more user-friendly. All custom recipes on the server are listed below, but you can also use &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; to view them all in-game.&lt;br /&gt;
&lt;br /&gt;
=== Functional Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Shulker Shells&#039;&#039;&#039; - Craft Shulker Boxes back into Shulker Shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Wither Skeleton Skulls&#039;&#039;&#039; - Can be used to craft [[Custom_Recipes#Wither_Armor|Wither Armor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Totem of Undying&#039;&#039;&#039; - A Totem of Undying that activates from anywhere in your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Water Bucket&#039;&#039;&#039; - A bucket of water that you don&#039;t need to refill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; - The same Light Block that you use in creative, you can craft and use in survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Item Frame&#039;&#039;&#039; - Shows only the item you place in the item frame and not the item frame itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Cost Diminisher&#039;&#039;&#039; - Use with an equipment item in your offhand and this item in your main hand, this will reduce the repair cost of the item, allowing you to make &amp;quot;Too Expensive!&amp;quot; items repairable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glue&#039;&#039;&#039; - Locks the rotation of an item in an item frame, and is used in a few crafting recipes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ward Charm&#039;&#039;&#039; - Can be used to prevent some mobs from taking damage, you can see a full list ingame with &amp;lt;code&amp;gt;/wardcharm wardable&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enchanted Book Splitter&#039;&#039;&#039; - This can be used to split 2 different enchantments from one book.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tool Modification Table&#039;&#039;&#039; - This is used to add or remove tool or armor skins from items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proportionator&#039;&#039;&#039; - Crafted with the Proportionator Motherboard and CPU, this item allows you to use fuel to change the size of almost any mob. There are a few related recipes:&lt;br /&gt;
&lt;br /&gt;
* Proportionator CPU: Crafted with a heavy core, this item is used in the proportionator recipe.&lt;br /&gt;
&lt;br /&gt;
* Proportionator Fuel: This is used to fuel the Proportionator.&lt;br /&gt;
&lt;br /&gt;
=== Backpack Recipes ===&lt;br /&gt;
Backpacks are Shulker Boxes that can be opened directly in your inventory. The storage capacity can be upgraded using Shulker Shells and the namesake material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack&#039;&#039;&#039; - Crafted with leather, this is the smallest backpack, with 27 slots.&lt;br /&gt;
&lt;br /&gt;
* Iron Backpack: Upgraded from a basic Backpack. This backpack has 36 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Gold Backpack: Upgraded from an Iron Backpack. This backpack has 45 storage slots.&lt;br /&gt;
&lt;br /&gt;
* Diamond Backpack: Upgraded from a Gold Backpack. This has the greatest storage space, with 54 slots.&lt;br /&gt;
&lt;br /&gt;
* Netherite Backpack: Upgraded from a Diamond Backpack, this backpack also has 54 slots, but cannot be burned if dropped into lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Furnace Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Iron Block&#039;&#039;&#039; - You can smelt Raw Iron Blocks into normal Iron Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper Block&#039;&#039;&#039; - You can smelt Raw Copper Blocks into normal Copper Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Block&#039;&#039;&#039; - You can smelt Raw Gold Blocks into normal Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes are made with many different materials and make windchime sounds when you are nearby.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There are a few different Birdhouses that can be made. Similar to Windchimes, they will make bird sounds when you are close.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dye Station&#039;&#039;&#039; - The dye station allows you to dye various items with a variety of preset colors using the following items:&lt;br /&gt;
&lt;br /&gt;
* Magic Dye: This item allows you to dye items with a variety of shades based off vanilla dye colors.&lt;br /&gt;
&lt;br /&gt;
* Magic Stain: This item allows you to dye items with colors based off wood varieties.&lt;br /&gt;
&lt;br /&gt;
* Magic Mineral: This item allows you to dye items with a variety of colors based off metal colors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paintbrush&#039;&#039;&#039; - This item can be dyed in the dye station, allowing you to dye placed decorations, sheep, and signs.&lt;br /&gt;
&lt;br /&gt;
=== Armor === &lt;br /&gt;
&lt;br /&gt;
==== Wither Armor ====&lt;br /&gt;
Wither Armor can be crafted from Crafted Wither Skeleton Skulls in the same way you craft normal armor. The Wither Armor Set has the same armor value as normal Iron Armor, and you will also obtain a set bonus when wearing all four pieces. This armor set is currently unobtainable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Helmet and Boots&#039;&#039;&#039; - Comes with Blast Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Chestplate and Leggings&#039;&#039;&#039; - Comes with Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Armor Set Bonus&#039;&#039;&#039; - When wearing all four pieces of the Wither Armor, you will receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Wither&#039;s Lifeline: When below 25% health, you take 75% less damage to projectile attacks from enemies.&lt;br /&gt;
&lt;br /&gt;
* Special Attack: Fire a wither skill projectile towards the direction you&#039;re looking. (Cooldown: 3s)&lt;br /&gt;
&lt;br /&gt;
* Double Jump: Allows you to jump twice. (Cooldown: 10s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quartz Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Quartz Slabs&#039;&#039;&#039; - You can use a Chiseled Quartz Block to craft two Quartz Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartz Block&#039;&#039;&#039; - Using a Quartz Pillar or Quartz Brick, you can craft one Block of Quartz.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Quartz&#039;&#039;&#039; - You can craft 4 Nether Quartz out of one Quartz Block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slab Recipes ===&lt;br /&gt;
All slabs can be converted into their respective block form by using four slabs, giving you two blocks.&lt;br /&gt;
&lt;br /&gt;
For example, if you craft four prismarine slabs together, you will be given two prismarine blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bed and Banner Recipes === &lt;br /&gt;
&#039;&#039;&#039;Beds&#039;&#039;&#039; - All beds can be re-dyed no matter what color it already is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - All single-colored banners can be re-dyed no matter which color it currently is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Boat and Minecart Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Boats&#039;&#039;&#039; - Any Chest Boat can be crafted into a chest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minecarts&#039;&#039;&#039; - Any Minecart with a block inside can be crafted to just the block inside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete and Concrete Powder&#039;&#039;&#039; - Using any combination of dyed concrete/concrete powder, you can re-dye the eight concrete/concrete powder into a new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stained Glass &amp;amp; Glass Panes&#039;&#039;&#039; - Combining eight Stained Glass/Glass Panes with any color of dye will re-dye all eight pieces into the new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terracotta&#039;&#039;&#039; - Using one dye and eight terracotta of any color, you can create eight new terracotta of the same color as the dye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wool Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; - Using three carpets of the same color, you can craft two wool blocks of the same color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyed Wool&#039;&#039;&#039; - If you surround eight dyed wool around a water bucket, you can remove the dye from the wool and turn it back into white wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;String&#039;&#039;&#039; - You can transform one wool of any color into four string.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Logs&#039;&#039;&#039; - Using two stripped logs, you can craft two normal logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039; - You can craft two wooden stairs into three wooden planks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Logs&#039;&#039;&#039; - Surrounding eight wooden logs (of the same type) around one Sandpaper, you can turn all eight logs into stripped logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; - You can turn two stripped wood back into two normal wood blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Wood&#039;&#039;&#039; - Surrounding eight Wood blocks around one Sandpaper, you can turn all eight wood into stripped wood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copper Recipes ===&lt;br /&gt;
You can surround any variant of copper around a water bucket to progress it through one oxidization stage. &lt;br /&gt;
&lt;br /&gt;
For example, if you surround eight Cut Copper Stairs around a Water Bucket, you will be given eight Exposed Cut Copper Stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stone Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Polished Stones&#039;&#039;&#039; - 1x Tuff, Deepslate, Blackstone, Cinnabar, and Sulfur Bricks can be crafted into Polished blocks of the same variety. 1x Mud Bricks can be crafted into 1x Packed Mud. 1x Stone Bricks can be crafted into 1x Stone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Natural Stones&#039;&#039;&#039; - 1x Polished Granite, Andesite, Diorite, Tuff, Deepslate, Cinnabar, and Sulfur can be crafted into the base block of the same variety. 4x Polished Blackstone can be crafted into 4x Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Bricks&#039;&#039;&#039; - 1x Mossy Stone Bricks can be crafted into 1x Stone Bricks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chiseled Polished Blackstone&#039;&#039;&#039; - 2x Polished Blackstone Brick Slabs can be crafted into 1x Chiseled Polished Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brick Slabs&#039;&#039;&#039; - 1x Chiseled Stone, Blackstone, Cinnabar, Sulfur, and Resin can be crafted into 2x Brick Slabs of the same variety. 1x Chiseled Deepslate can be crafted into 2x Cobbled Deepslate Slabs. 1x Chiseled Sandstone or Chiseled Red Sandstone can be crafted into 2x Sandstone or Red Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate&#039;&#039;&#039; - 1x Deepslate can be crafted into 1x Cobbled Deepslate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deepslate Bricks&#039;&#039;&#039; - 1x Deepslate Tiles can be crafted into 1x Deepslate Bricks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concrete Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; - By surrounding eight concrete powder around a water bucket, you can turn the eight concrete powder into normal concrete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Powders&#039;&#039;&#039; - You can craft two concrete into two concrete powder of the same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Glass Recipes ===&lt;br /&gt;
You can craft eight Glass Panes of one color into 3 Glass of that same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Dispenser&#039;&#039;&#039; - You can combine one dropper with a bow into a dispenser.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packed Ice&#039;&#039;&#039; - One Blue Ice can be converted into 9 Packed Ice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039; - You can turn one Packed Ice into nine Ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectral Arrow&#039;&#039;&#039; - You can use 1 Arrow and 2 Glow Ink Sacs to craft a Spectral Arrow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; - You can surround one Blackstone by 8 Gold Nuggets to craft one Gilded Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss Block&#039;&#039;&#039; - When you use three moss carpet in a crafting table, it will give you two moss blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; - You can craft one Melon block into five Melon Slices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shards&#039;&#039;&#039; - When you put one Prismarine Brick in a crafting slot, it will give you nine prismarine shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrel&#039;&#039;&#039; - You can turn one Chest into a Barrel by placing it in a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chest&#039;&#039;&#039; - You can turn one Barrel into a Chest by placing it into a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowstone&#039;&#039;&#039; - By placing one Glowstone into your crafting interface, you can obtain three Glowstone Dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Rod&#039;&#039;&#039; - Two Blaze Powder can be converted into one Blaze Rod. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone&#039;&#039;&#039; - Three Bone Meal can be crafted into one Bone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather&#039;&#039;&#039; - You can craft one saddle into three leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mud&#039;&#039;&#039; - By surrounding a bucket of water with 8 of any dirt variant (dirt, rooted dirt, or coarse dirt), you can create 8 mud blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandpaper&#039;&#039;&#039; - Using one piece of sand and one paper, you can create Sandpaper, which can then be used in a recipe to strip logs. This works with both Sand and Red Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pointed Dripstone&#039;&#039;&#039; - You can craft one Dripstone Block into four Pointed Dripstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sulfur Spike&#039;&#039;&#039; - You can craft one Sulfur into four Sulfur Spikes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shard&#039;&#039;&#039; - One Prismarine can be crafted into four Prismarine Shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - By crafting down one Honeycomb Block, you can obtain four Honeycomb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; - You can uncraft one Nether Wart Block into nine Nether Wart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Sand&#039;&#039;&#039; - With four bricks, four sand, and a flower you can craft Suspicious Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suspicious Gravel&#039;&#039;&#039; - With four bricks, four gravel, and a flower you can craft Suspicious Gravel.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=249</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=249"/>
		<updated>2026-08-07T01:26:23Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Collect items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free. &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chests, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organization, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops that includes all of your sales and purchases. You can do &amp;lt;code&amp;gt;/shop history&amp;lt;/code&amp;gt; to view this, or &amp;lt;code&amp;gt;/txn history&amp;lt;/code&amp;gt; to view every transaction you have made.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop, or any items that did not fit into your inventory from a bulk purchase. You can do &amp;lt;code&amp;gt;/shop collect restock&amp;lt;/code&amp;gt; to add applicable items to your shop, or &amp;lt;code&amp;gt;/shop collect dump&amp;lt;/code&amp;gt; to dump all the items in this menu onto the ground.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=248</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=248"/>
		<updated>2026-08-07T01:23:16Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Shop history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free. &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chests, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organization, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops that includes all of your sales and purchases. You can do &amp;lt;code&amp;gt;/shop history&amp;lt;/code&amp;gt; to view this, or &amp;lt;code&amp;gt;/txn history&amp;lt;/code&amp;gt; to view every transaction you have made.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop, or any items that did not fit into your inventory from a bulk purchase.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=247</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=247"/>
		<updated>2026-08-07T01:21:52Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Collect items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free. &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chests, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organization, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops. This includes all of your sales and purchases.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop, or any items that did not fit into your inventory from a bulk purchase.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=246</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=246"/>
		<updated>2026-08-07T01:21:25Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Add item */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free. &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chests, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organization, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops. This includes all of your sales and purchases.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=245</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=245"/>
		<updated>2026-08-07T01:19:08Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free (meaning a currency exchange is not required to obtain this item.) &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chest, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organisation, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops. This includes all of your sales and purchases.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=User:Axo&amp;diff=244</id>
		<title>User:Axo</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=User:Axo&amp;diff=244"/>
		<updated>2026-08-03T04:37:25Z</updated>

		<summary type="html">&lt;p&gt;Axo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axo has been a Moderator on Project Eden since March 27th of 2024, and promoted to Operator August 2nd of 2026. Their about me in Minecraft states &amp;quot;Massive manga/comic nerd. Mostly read Marvel/DC/Shonen Jump properties but i try to branch out at times (please ask me for recommendations).&amp;quot;&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=243</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=243"/>
		<updated>2026-08-03T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Elite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#f5a138&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#ffff44&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02883e&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02c93e&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4cc9f0&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=242</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=242"/>
		<updated>2026-08-03T03:29:14Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Veteran */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#ffff44&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02883e&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02c93e&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4cc9f0&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=241</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=241"/>
		<updated>2026-08-03T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Builder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02883e&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02c93e&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4cc9f0&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=240</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=240"/>
		<updated>2026-08-03T03:28:38Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Architect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02c93e&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4cc9f0&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=239</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=239"/>
		<updated>2026-08-03T03:28:20Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Moderator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#4cc9f0&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=238</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=238"/>
		<updated>2026-08-03T03:28:10Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Operators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#0A607B&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#07a8a8&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=237</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=237"/>
		<updated>2026-08-03T03:26:43Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Operators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#0A607B&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#046363&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
: Francium215 (Axo)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=236</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=236"/>
		<updated>2026-08-03T03:26:31Z</updated>

		<summary type="html">&lt;p&gt;Axo: /* Moderator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
: AxeHam (sofeeicedtea)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#0A607B&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Trusted or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
: ItsHawky (Hawky)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#046363&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Porkeroni (Valkyrie)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Axo</name></author>
	</entry>
</feed>