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	<id>https://wiki.projecteden.gg/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Griffin</id>
	<title>Project Eden - User contributions [en]</title>
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	<updated>2026-04-28T17:53:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=MediaWiki:Sidebar&amp;diff=65</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=MediaWiki:Sidebar&amp;diff=65"/>
		<updated>2025-09-20T02:23:15Z</updated>

		<summary type="html">&lt;p&gt;Griffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Discord|Discord&lt;br /&gt;
** Ranks|Ranks&lt;br /&gt;
** Commands|Commands&lt;br /&gt;
** Chat|Chat&lt;br /&gt;
** Survival|Survival&lt;br /&gt;
** Minigames|Minigames&lt;br /&gt;
** Creative|Creative&lt;br /&gt;
** Skyblock|Skyblock&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Store|Store&lt;br /&gt;
** Voting|Voting&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=MediaWiki:Sidebar&amp;diff=64</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=MediaWiki:Sidebar&amp;diff=64"/>
		<updated>2025-09-20T02:18:52Z</updated>

		<summary type="html">&lt;p&gt;Griffin: Created page with &amp;quot;* navigation ** mainpage|mainpage-description ** Discord|Discord ** Ranks|Ranks ** Commands|Commands ** Chat|Chat ** Survival|Survival ** Minigames|Minigames ** Creative|Creative ** Skyblock|Skyblock ** Events|Events ** Store|Store ** Voting|Voting * SEARCH * TOOLBOX * LANGUAGES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Discord|Discord&lt;br /&gt;
** Ranks|Ranks&lt;br /&gt;
** Commands|Commands&lt;br /&gt;
** Chat|Chat&lt;br /&gt;
** Survival|Survival&lt;br /&gt;
** Minigames|Minigames&lt;br /&gt;
** Creative|Creative&lt;br /&gt;
** Skyblock|Skyblock&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Store|Store&lt;br /&gt;
** Voting|Voting&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=63</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=63"/>
		<updated>2025-09-20T02:16:42Z</updated>

		<summary type="html">&lt;p&gt;Griffin: /* Wiki rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Project Eden&#039;s Wiki!&lt;br /&gt;
&amp;lt;!--https://www.mediawiki.org/wiki/Help:Formatting--&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[https://projecteden.gg/ Project Eden] is a community-based Minecraft survival server. We try to keep the survival feeling alive, with the exception of a few &amp;quot;Quality of life&amp;quot; functions, such as our player-driven [[Economy]] and [[mcMMO]]. Player-vs-player combat is off by default and griefing is not allowed, allowing you to focus on surviving and building amazing things. We also have a large variety of [[Minigames]] which offer a fun way to relax and have fun with your friends. You can get some [[Minigames#Tokens|cosmetic collectibles]] for winning minigames, but it&#039;s important to remember that having fun with your friends should be your number one priority.&lt;br /&gt;
&lt;br /&gt;
Above all else, the most important thing to us is our community. We take pride in the friendly community we have fostered and we&#039;re confident you&#039;ll find a new friend or two playing on our server. With a focus on community comes our guaranteed protection of griefing and raiding. If you ever find your lovely home damaged by someone else, all you have to do is put in a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; and a staff member will be around shortly to undo the damage. PvP is also off by default, though you&#039;re free to turn it on if you want to have a friendly battle with your friends. Overall, Project Eden is a very peaceful server. If that&#039;s what you&#039;re looking for, then you&#039;ve found your perfect server.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Minigames]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Creative]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Skyblock]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Now, about the server itself. Lets start off with some FAQ. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is McMMO?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:McMMO is a plugin that allows you to level up certain skills in Minecraft such as mining, fishing, archery, and more. As you continue to level up, you will receive certain perks while using this skill (like getting more ore when mining). Check out the [[McMMO |McMMO]] page for more in-depth explanation of McMMO and it&#039;s features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is McMMO nerfed?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes, McMMO has been heavily nerfed from its default configuration, as we are a survival server. There are still benefits for higher levels, however they will not entirely change the survival gameplay. For more information check the page [[McMMO | McMMO]] page.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Where can I start building? How do I claim land?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Anywhere! Our world is open to building, just find a spot you like and start building! This includes creating towns/cities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How do I protect my land and chests?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Project Eden uses two plugins to help you protect your stuff, and also a plugin that can protect your &amp;lt;code&amp;gt;/sethomes&amp;lt;/code&amp;gt;. Read about them [[Protection |here]]. But don&#039;t worry, if you are griefed, make a [[Main_Page#Requesting_Staff_Help|ticket]] and a staff member will quickly fix it for you. [[Main_Page#Rules|Griefing is not allowed]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How can I allow someone to use my chests, doors, etc?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Use &amp;lt;code&amp;gt;/cmodify &amp;lt;playername&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What ranks are there? Can I be staff?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Our server has a [[Ranks |progressive rank system]]; in other words, you cannot skip ranks. You have to prove to us that you deserve to be staff by working your way through the ranks. This is how we measure maturity and make sure you will help the server grow, provide a good experience for our new members, and that you won&#039;t abuse your powers. You must play on the server for &#039;&#039;at least three months&#039;&#039; to be considered for staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How big is the world?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:The world has a square border, with a radius of 7,500. Check out [https://map.projecteden.gg  bluemap] for a better visual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What difficulty is the server on?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is there to do?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Endless things. Minecraft is, and always has been, a &amp;quot;Sandbox&amp;quot; game. Fire up that old imagination of yours and go build something spectacular. [http://bear-nation.enjin.com/forum/m/31900208/viewthread/23029934-no-reason-to-be-bored The possibilities are endless.] And don&#039;t worry if you&#039;re not a good builder, you can also become rich using our [[Economy |economy system]]. And on top of that all, you can make friends. Who knew that survival wasn&#039;t so boring after all?.... We did!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teamspeak? Mumble?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Project Eden uses a different VoIP application called Discord - Read about it [[Main_Page#Discord | here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is there a creative world?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes! Check it out [[Creative| here!]]&lt;br /&gt;
&lt;br /&gt;
== Other Pages ==&lt;br /&gt;
Topics that contain a lot of information have separate pages - you can find links to them here or on the sidebar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Discord]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ranks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Events]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Store]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Voting]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Presences]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
To have such a peaceful server, there needs to be rules in place to keep everyone acting appropriately. Please follow the rules listed below to keep the server fun for everyone. This list can be accessed ingame with &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rules are subject to change at any time (and probably will quite often)&lt;br /&gt;
&lt;br /&gt;
=== Global rules ===&lt;br /&gt;
&lt;br /&gt;
These rules apply to all connected programs, including but not limited to the ones listed individually below&lt;br /&gt;
&lt;br /&gt;
# Staff&#039;s ruling is final&lt;br /&gt;
# Be respectful to all players, and do not cause problems&lt;br /&gt;
# On all non-Minecraft programs, your username should be something similar to your in-game name&lt;br /&gt;
# No excessive swearing, spamming or overusing caps, or bypassing the censor&lt;br /&gt;
# Use common sense&lt;br /&gt;
# Do not do a staff member&#039;s job if they are available to do it themselves&lt;br /&gt;
# No inappropriate content&lt;br /&gt;
# No ban evading (that includes using Discord). Appeal at https://projecteden.gg/appeal&lt;br /&gt;
# Keep heavily opinionated and political arguments out of public chats&lt;br /&gt;
# Streaming/YouTubers are welcome under 3 conditions: 1) Do not bring a large (~30 or more) amount of players simultaneously; 2) You, the streamer, and all your followers must follow all the rules; 3) If a large percentage of your followers do not comply with the rules, we may ban you and any people associated with your stream&lt;br /&gt;
# Do not impersonate others&lt;br /&gt;
# No advertising&lt;br /&gt;
# English only in public chats. Use local/PM for other languages&lt;br /&gt;
# Report all bugs and exploitable features, and do not abuse them&lt;br /&gt;
# Do not call out vanished staff members&lt;br /&gt;
# Don&#039;t make fun of or correct other people&#039;s typos&lt;br /&gt;
# No alt accounts&lt;br /&gt;
&lt;br /&gt;
=== Survival rules ===&lt;br /&gt;
# No griefing, stealing, or raiding. If you don&#039;t have permission from the owner, don&#039;t touch it. This includes farms. If it isn&#039;t marked as public, don&#039;t farm and replant&lt;br /&gt;
# No killing other players using game mechanics or death traps. (drowning, spleef, suffocation, etc)&lt;br /&gt;
# Do not create lag using Minecraft mechanics. This includes but is not limited to AFKing for many hours at a grinder, excessive redstone machinery, permanently loading chunks, massive amounts of entities, and so on&lt;br /&gt;
# No AFK farms that level up mcMMO, earn KillerMoney, or prevent you from being marked as AFK&lt;br /&gt;
# Be considerate of other and future players when exploring the worlds/raiding generated structures. &lt;br /&gt;
# No hacking or mods that provide an unfair advantage in survival gameplay. Use &amp;lt;code&amp;gt;/modcheck&amp;lt;/code&amp;gt; if you are unsure&lt;br /&gt;
# No random 1x1 towers/holes, block spam or obscene structures/skins&lt;br /&gt;
# The staff have the right to use &amp;amp; modify all builds produced on the server&lt;br /&gt;
&lt;br /&gt;
=== Minigame rules ===&lt;br /&gt;
# Poor sportsmanship including but not limited to whining, gloating, or scum-bagging will not be tolerated&lt;br /&gt;
# Use the Minigame channel for minigames&lt;br /&gt;
# If you suspect something should be changed or removed, report it&lt;br /&gt;
# Do not use hacks, mods, external programs or exploits that give you an advantage, including hitboxes&lt;br /&gt;
# Spawn trapping/camping/killing will not be tolerated&lt;br /&gt;
# Do not say who the murderer is in Murder if you are dead&lt;br /&gt;
&lt;br /&gt;
=== Creative rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 3, 4, 7 and 8&lt;br /&gt;
# Other people&#039;s plots will not be moved to allow you to merge multiple plots. If you wish to be able to merge plots, travel at least 10 plots away from spawn&lt;br /&gt;
# Do not claim a plot next to someone who is not near spawn without permission. Give people their space&lt;br /&gt;
# Your plot is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== OneBlock rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 2 and 3&lt;br /&gt;
# Your island is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== Discord rules ===&lt;br /&gt;
# No @mentioning everyone or someone specifically for unnecessary reasons&lt;br /&gt;
# Use the channels for their intended purpose&lt;br /&gt;
# Do not troll, make annoying noises, or otherwise intentionally disrupt a voice chat&lt;br /&gt;
# No excessive pictures/memes in chat&lt;br /&gt;
&lt;br /&gt;
=== QueUp rules ===&lt;br /&gt;
# No songs over 6 minutes in length without approval of other listeners&lt;br /&gt;
# No trolly, obscene or insulting songs&lt;br /&gt;
# Don&#039;t complain or say you don&#039;t like a song&lt;br /&gt;
&lt;br /&gt;
== Requesting Staff Help ==&lt;br /&gt;
One of the main reasons the server runs so smoothly is because of the Staff. They are all ready to help you with whatever you need. If you ever need help from a staff member, simply make a ticket with the command &amp;lt;code&amp;gt;/ticket &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;. It does not matter if no staff members are online, as the tickets are saved until a staff member closes them. &#039;&#039;&#039;Please make a ticket at the location of the incident, if there is one.&#039;&#039;&#039; For example, if you are killed by someone, make the ticket as close to the spot you were killed as you can. Screenshots are also extremely helpful when what you are ticketing is chat-related. &lt;br /&gt;
&lt;br /&gt;
If you were griefed, &#039;&#039;&#039;please don&#039;t touch anything&#039;&#039;&#039;, and make a ticket immediately. Leaving everything the way it was makes it easier for staff members to take appropriate action against the griefer. If you are unsure of what to do, please use the command &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt; ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example tickets/reports ===&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket I was griefed - missing my enchantment table and bookshelves&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket KillerBear drowned me and stole my items while I was AFK&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket MeanieBear was harassing me, threatening to grief me.&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket HackerBear confessed to me that they are using a hacked client. &amp;lt;screenshot link&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Applying for Moderator ==&lt;br /&gt;
Project Eden&#039;s staff is essential to the server. Without our dedicated staff members, the server would not, and could not, be what it is today. Do you want to become part of that team, and give new players the same welcoming experience you got when you joined for the first time, if not even a better one? We&#039;d love to have you!&lt;br /&gt;
&lt;br /&gt;
A moderator&#039;s number one priority is keeping the server running smoothly. They fix grief, answer any questions a player might have, control chat, and settle disputes. Moderators must be well-tempered, patient, kind, helpful, and have to be extremely familiar with how the server works. However, moderators also are expected to participate in behind-the-scenes server development, whether that be providing opinions in the staff chat about new features or how to reform an old one, relaying feedback about how the server can improve from a player&#039;s perspective, and many other development related tasks. You must also be very active in the community and plan to continue that trend into the foreseeable future. If you feel you are ready to take on the position of Moderator, please apply using the template found below.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one requirement to apply for moderator - You must be the [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted] rank or higher. &lt;br /&gt;
&lt;br /&gt;
You can [https://projecteden.gg/apply/mod apply for moderator here]&lt;br /&gt;
&lt;br /&gt;
== Applying for Builder ==&lt;br /&gt;
Builder is one of the most coveted ranks on Project Eden. It comes with many abilities and responsibilities, such as the ability to fly and use the creative game mode, have access to staff chats, as well as other useful  commands like /tppos.&lt;br /&gt;
&lt;br /&gt;
As a builder, you are expected to help out and create builds and features for the server, things like new minigame maps, server themed events, spawn and hub points, etc. You need be able to work with others via Discord, as well as work independently. Many of our existing Builders and Architects are in very different time zones, so the ability to coordinate projects is a must as well.&lt;br /&gt;
&lt;br /&gt;
Generally, the things we are looking for in build quality are things such as good use of a variety of blocks and textures, a dimensionality to your builds (not just flat boxes), and overall wow-factor.&lt;br /&gt;
&lt;br /&gt;
In order to be considered for the rank of Builder, you must first achieve the in-game rank of [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted], and then apply with a list of completed builds you have done here on Project Eden. Builds from other servers may not be considered. To be eligible, a player must have completed at least 3 of the following (3 points): &lt;br /&gt;
&lt;br /&gt;
# Getting first, second, or third place in a build competition - 1 point.&lt;br /&gt;
# One creative build, at least 75% complete - 1 point&lt;br /&gt;
# If you have created a warp or minigame map, that counts as 1 point. Speak to a staff member if you wish to have a creative plot considered for a minigame map&lt;br /&gt;
# Survival or One Block build, at least 75% complete - 2 points&lt;br /&gt;
&lt;br /&gt;
If you have achieved the rank of Trusted, you can [https://docs.google.com/forms/d/e/1FAIpQLScFVtGl5_fyE7Z64CKazl1LDDOBfg6VFoKhHpbSUiHpFpoV_w/viewform apply for Builder here]&lt;br /&gt;
&lt;br /&gt;
== Invite Rewards ==&lt;br /&gt;
Want to be rewarded for bringing your friends to Project Eden? Well you&#039;re in luck, because you can! &lt;br /&gt;
&lt;br /&gt;
* Step 1: Find Project Eden. Love it.&lt;br /&gt;
* Step 2: Invite your friend&lt;br /&gt;
* Step 3: Earn Member rank while your friend plays for at least one hour&lt;br /&gt;
* Step 4: Run &amp;lt;code&amp;gt;/invited &amp;lt;your friends name&amp;gt;&amp;lt;/code&amp;gt; and have your friend click &amp;quot;Yes&amp;quot;&lt;br /&gt;
* Step 5: Player who invited friend receives 15 [https://projecteden.gg/vote VPS]&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
Discord allows you to voice chat with other players from our server. You can meet your friends there, talk in real time, and get to know them better. You can also have chat conversations with other players that are offline, so you can get messages across to people who play in different time zones.&lt;br /&gt;
If you already know how to use Discord, you can [https://discord.gg/0jwsKTH4ATkkN8iB connect to it here]. Please keep in mind that using Discord (especially the voice chat) is completely your choice. If you are nervous or uncomfortable using it, that&#039;s totally okay!&lt;br /&gt;
&lt;br /&gt;
=== How to get Discord ===&lt;br /&gt;
You can either use the [https://discord.projecteden.gg web client] or [https://discordapp.com/download download the desktop applications].&lt;br /&gt;
&lt;br /&gt;
You can also download the free app on iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
== Live Map ==&lt;br /&gt;
Project Eden uses BlueMap to generate a pre-loaded google-maps type map of the overworld. It is updated relatively quickly, hence the &amp;quot;live&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
If you want to share your build using the map, use &amp;lt;code&amp;gt;/maplink&amp;lt;/code&amp;gt; to get a link to your current location on the live map, or find your player head on the map and copy the url to get your locations link.&lt;br /&gt;
&lt;br /&gt;
Check out the live map by going to [http://map.projecteden.gg map.projecteden.gg]&lt;br /&gt;
&lt;br /&gt;
== Colors &amp;amp; Formats ==&lt;br /&gt;
Color codes can be used on signs. To change the color of the text, use the &amp;amp; plus the specific number/letter that corresponds to the color you want. For example, &amp;lt;code&amp;gt;&amp;amp;aText&amp;lt;/code&amp;gt; would become &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color: #55FF55&amp;quot;&amp;gt;Text&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;. You can find a list of all the color and format codes [http://ess.khhq.net/mc/ here] or using &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt; in-game.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=62</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=62"/>
		<updated>2025-09-20T02:15:35Z</updated>

		<summary type="html">&lt;p&gt;Griffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Project Eden&#039;s Wiki!&lt;br /&gt;
&amp;lt;!--https://www.mediawiki.org/wiki/Help:Formatting--&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
[https://projecteden.gg/ Project Eden] is a community-based Minecraft survival server. We try to keep the survival feeling alive, with the exception of a few &amp;quot;Quality of life&amp;quot; functions, such as our player-driven [[Economy]] and [[mcMMO]]. Player-vs-player combat is off by default and griefing is not allowed, allowing you to focus on surviving and building amazing things. We also have a large variety of [[Minigames]] which offer a fun way to relax and have fun with your friends. You can get some [[Minigames#Tokens|cosmetic collectibles]] for winning minigames, but it&#039;s important to remember that having fun with your friends should be your number one priority.&lt;br /&gt;
&lt;br /&gt;
Above all else, the most important thing to us is our community. We take pride in the friendly community we have fostered and we&#039;re confident you&#039;ll find a new friend or two playing on our server. With a focus on community comes our guaranteed protection of griefing and raiding. If you ever find your lovely home damaged by someone else, all you have to do is put in a &amp;lt;code&amp;gt;/ticket&amp;lt;/code&amp;gt; and a staff member will be around shortly to undo the damage. PvP is also off by default, though you&#039;re free to turn it on if you want to have a friendly battle with your friends. Overall, Project Eden is a very peaceful server. If that&#039;s what you&#039;re looking for, then you&#039;ve found your perfect server.&lt;br /&gt;
&lt;br /&gt;
== Worlds ==&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Minigames]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Creative]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Skyblock]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
Now, about the server itself. Lets start off with some FAQ. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is McMMO?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:McMMO is a plugin that allows you to level up certain skills in Minecraft such as mining, fishing, archery, and more. As you continue to level up, you will receive certain perks while using this skill (like getting more ore when mining). Check out the [[McMMO |McMMO]] page for more in-depth explanation of McMMO and it&#039;s features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is McMMO nerfed?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes, McMMO has been heavily nerfed from its default configuration, as we are a survival server. There are still benefits for higher levels, however they will not entirely change the survival gameplay. For more information check the page [[McMMO | McMMO]] page.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Where can I start building? How do I claim land?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Anywhere! Our world is open to building, just find a spot you like and start building! This includes creating towns/cities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How do I protect my land and chests?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Project Eden uses two plugins to help you protect your stuff, and also a plugin that can protect your &amp;lt;code&amp;gt;/sethomes&amp;lt;/code&amp;gt;. Read about them [[Protection |here]]. But don&#039;t worry, if you are griefed, make a [[Main_Page#Requesting_Staff_Help|ticket]] and a staff member will quickly fix it for you. [[Main_Page#Rules|Griefing is not allowed]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How can I allow someone to use my chests, doors, etc?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Use &amp;lt;code&amp;gt;/cmodify &amp;lt;playername&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What ranks are there? Can I be staff?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Our server has a [[Ranks |progressive rank system]]; in other words, you cannot skip ranks. You have to prove to us that you deserve to be staff by working your way through the ranks. This is how we measure maturity and make sure you will help the server grow, provide a good experience for our new members, and that you won&#039;t abuse your powers. You must play on the server for &#039;&#039;at least three months&#039;&#039; to be considered for staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How big is the world?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:The world has a square border, with a radius of 7,500. Check out [https://map.projecteden.gg  bluemap] for a better visual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What difficulty is the server on?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
:Hard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What is there to do?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Endless things. Minecraft is, and always has been, a &amp;quot;Sandbox&amp;quot; game. Fire up that old imagination of yours and go build something spectacular. [http://bear-nation.enjin.com/forum/m/31900208/viewthread/23029934-no-reason-to-be-bored The possibilities are endless.] And don&#039;t worry if you&#039;re not a good builder, you can also become rich using our [[Economy |economy system]]. And on top of that all, you can make friends. Who knew that survival wasn&#039;t so boring after all?.... We did!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Teamspeak? Mumble?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Project Eden uses a different VoIP application called Discord - Read about it [[Main_Page#Discord | here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Is there a creative world?&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
:Yes! Check it out [[Creative| here!]]&lt;br /&gt;
&lt;br /&gt;
== Other Pages ==&lt;br /&gt;
Topics that contain a lot of information have separate pages - you can find links to them here or on the sidebar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Discord]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Ranks]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Commands]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Chat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Events]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Store]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Voting]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Presences]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
To have such a peaceful server, there needs to be rules in place to keep everyone acting appropriately. Please follow the rules listed below to keep the server fun for everyone. This list can be accessed ingame with &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rules are subject to change at any time (and probably will quite often)&lt;br /&gt;
&lt;br /&gt;
=== Global rules ===&lt;br /&gt;
&lt;br /&gt;
These rules apply to all connected programs, including but not limited to the ones listed individually below&lt;br /&gt;
&lt;br /&gt;
# Staff&#039;s ruling is final&lt;br /&gt;
# Be respectful to all players, and do not cause problems&lt;br /&gt;
# On all non-Minecraft programs, your username should be something similar to your in-game name&lt;br /&gt;
# No excessive swearing, spamming or overusing caps, or bypassing the censor&lt;br /&gt;
# Use common sense&lt;br /&gt;
# Do not do a staff member&#039;s job if they are available to do it themselves&lt;br /&gt;
# No inappropriate content&lt;br /&gt;
# No ban evading (that includes using Discord). Appeal at https://projecteden.gg/appeal&lt;br /&gt;
# Keep heavily opinionated and political arguments out of public chats&lt;br /&gt;
# Streaming/YouTubers are welcome under 3 conditions: 1) Do not bring a large (~30 or more) amount of players simultaneously; 2) You, the streamer, and all your followers must follow all the rules; 3) If a large percentage of your followers do not comply with the rules, we may ban you and any people associated with your stream&lt;br /&gt;
# Do not impersonate others&lt;br /&gt;
# No advertising&lt;br /&gt;
# English only in public chats. Use local/PM for other languages&lt;br /&gt;
# Report all bugs and exploitable features, and do not abuse them&lt;br /&gt;
# Do not call out vanished staff members&lt;br /&gt;
# Don&#039;t make fun of or correct other people&#039;s typos&lt;br /&gt;
# No alt accounts&lt;br /&gt;
&lt;br /&gt;
=== Survival rules ===&lt;br /&gt;
# No griefing, stealing, or raiding. If you don&#039;t have permission from the owner, don&#039;t touch it. This includes farms. If it isn&#039;t marked as public, don&#039;t farm and replant&lt;br /&gt;
# No killing other players using game mechanics or death traps. (drowning, spleef, suffocation, etc)&lt;br /&gt;
# Do not create lag using Minecraft mechanics. This includes but is not limited to AFKing for many hours at a grinder, excessive redstone machinery, permanently loading chunks, massive amounts of entities, and so on&lt;br /&gt;
# No AFK farms that level up mcMMO, earn KillerMoney, or prevent you from being marked as AFK&lt;br /&gt;
# Be considerate of other and future players when exploring the worlds/raiding generated structures. &lt;br /&gt;
# No hacking or mods that provide an unfair advantage in survival gameplay. Use &amp;lt;code&amp;gt;/modcheck&amp;lt;/code&amp;gt; if you are unsure&lt;br /&gt;
# No random 1x1 towers/holes, block spam or obscene structures/skins&lt;br /&gt;
# The staff have the right to use &amp;amp; modify all builds produced on the server&lt;br /&gt;
&lt;br /&gt;
=== Minigame rules ===&lt;br /&gt;
# Poor sportsmanship including but not limited to whining, gloating, or scum-bagging will not be tolerated&lt;br /&gt;
# Use the Minigame channel for minigames&lt;br /&gt;
# If you suspect something should be changed or removed, report it&lt;br /&gt;
# Do not use hacks, mods, external programs or exploits that give you an advantage, including hitboxes&lt;br /&gt;
# Spawn trapping/camping/killing will not be tolerated&lt;br /&gt;
# Do not say who the murderer is in Murder if you are dead&lt;br /&gt;
&lt;br /&gt;
=== Creative rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 3, 4, 7 and 8&lt;br /&gt;
# Other people&#039;s plots will not be moved to allow you to merge multiple plots. If you wish to be able to merge plots, travel at least 10 plots away from spawn&lt;br /&gt;
# Do not claim a plot next to someone who is not near spawn without permission. Give people their space&lt;br /&gt;
# Your plot is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== OneBlock rules ===&lt;br /&gt;
# All survival rules apply, especially numbers 2 and 3&lt;br /&gt;
# Your island is your responsibility. Don&#039;t add people you don&#039;t trust&lt;br /&gt;
&lt;br /&gt;
=== Discord rules ===&lt;br /&gt;
# No @mentioning everyone or someone specifically for unnecessary reasons&lt;br /&gt;
# Use the channels for their intended purpose&lt;br /&gt;
# Do not troll, make annoying noises, or otherwise intentionally disrupt a voice chat&lt;br /&gt;
# No excessive pictures/memes in chat&lt;br /&gt;
&lt;br /&gt;
=== QueUp rules ===&lt;br /&gt;
# No songs over 6 minutes in length without approval of other listeners&lt;br /&gt;
# No trolly, obscene or insulting songs&lt;br /&gt;
# Don&#039;t complain or say you don&#039;t like a song&lt;br /&gt;
&lt;br /&gt;
=== Wiki rules ===&lt;br /&gt;
# Only edit information if you&#039;re absolutely 100% sure it&#039;s correct. Get an opinion from a staff member if you&#039;re unsure&lt;br /&gt;
# Do not create unneeded pages, write unnecessary or &#039;for fun&#039; information&lt;br /&gt;
# Do not write advanced/complicated information in sections geared towards users&lt;br /&gt;
# Use proper/professional grammar and [https://www.mediawiki.org/wiki/Help:Formatting wiki markup]&lt;br /&gt;
# Do not delete information without approval&lt;br /&gt;
&lt;br /&gt;
== Requesting Staff Help ==&lt;br /&gt;
One of the main reasons the server runs so smoothly is because of the Staff. They are all ready to help you with whatever you need. If you ever need help from a staff member, simply make a ticket with the command &amp;lt;code&amp;gt;/ticket &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;. It does not matter if no staff members are online, as the tickets are saved until a staff member closes them. &#039;&#039;&#039;Please make a ticket at the location of the incident, if there is one.&#039;&#039;&#039; For example, if you are killed by someone, make the ticket as close to the spot you were killed as you can. Screenshots are also extremely helpful when what you are ticketing is chat-related. &lt;br /&gt;
&lt;br /&gt;
If you were griefed, &#039;&#039;&#039;please don&#039;t touch anything&#039;&#039;&#039;, and make a ticket immediately. Leaving everything the way it was makes it easier for staff members to take appropriate action against the griefer. If you are unsure of what to do, please use the command &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt; ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example tickets/reports ===&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket I was griefed - missing my enchantment table and bookshelves&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket KillerBear drowned me and stole my items while I was AFK&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket MeanieBear was harassing me, threatening to grief me.&amp;lt;/code&amp;gt;&lt;br /&gt;
: &amp;lt;code&amp;gt;/ticket HackerBear confessed to me that they are using a hacked client. &amp;lt;screenshot link&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Applying for Moderator ==&lt;br /&gt;
Project Eden&#039;s staff is essential to the server. Without our dedicated staff members, the server would not, and could not, be what it is today. Do you want to become part of that team, and give new players the same welcoming experience you got when you joined for the first time, if not even a better one? We&#039;d love to have you!&lt;br /&gt;
&lt;br /&gt;
A moderator&#039;s number one priority is keeping the server running smoothly. They fix grief, answer any questions a player might have, control chat, and settle disputes. Moderators must be well-tempered, patient, kind, helpful, and have to be extremely familiar with how the server works. However, moderators also are expected to participate in behind-the-scenes server development, whether that be providing opinions in the staff chat about new features or how to reform an old one, relaying feedback about how the server can improve from a player&#039;s perspective, and many other development related tasks. You must also be very active in the community and plan to continue that trend into the foreseeable future. If you feel you are ready to take on the position of Moderator, please apply using the template found below.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one requirement to apply for moderator - You must be the [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted] rank or higher. &lt;br /&gt;
&lt;br /&gt;
You can [https://projecteden.gg/apply/mod apply for moderator here]&lt;br /&gt;
&lt;br /&gt;
== Applying for Builder ==&lt;br /&gt;
Builder is one of the most coveted ranks on Project Eden. It comes with many abilities and responsibilities, such as the ability to fly and use the creative game mode, have access to staff chats, as well as other useful  commands like /tppos.&lt;br /&gt;
&lt;br /&gt;
As a builder, you are expected to help out and create builds and features for the server, things like new minigame maps, server themed events, spawn and hub points, etc. You need be able to work with others via Discord, as well as work independently. Many of our existing Builders and Architects are in very different time zones, so the ability to coordinate projects is a must as well.&lt;br /&gt;
&lt;br /&gt;
Generally, the things we are looking for in build quality are things such as good use of a variety of blocks and textures, a dimensionality to your builds (not just flat boxes), and overall wow-factor.&lt;br /&gt;
&lt;br /&gt;
In order to be considered for the rank of Builder, you must first achieve the in-game rank of [https://wiki.projecteden.gg/wiki/Ranks#Trusted Trusted], and then apply with a list of completed builds you have done here on Project Eden. Builds from other servers may not be considered. To be eligible, a player must have completed at least 3 of the following (3 points): &lt;br /&gt;
&lt;br /&gt;
# Getting first, second, or third place in a build competition - 1 point.&lt;br /&gt;
# One creative build, at least 75% complete - 1 point&lt;br /&gt;
# If you have created a warp or minigame map, that counts as 1 point. Speak to a staff member if you wish to have a creative plot considered for a minigame map&lt;br /&gt;
# Survival or One Block build, at least 75% complete - 2 points&lt;br /&gt;
&lt;br /&gt;
If you have achieved the rank of Trusted, you can [https://docs.google.com/forms/d/e/1FAIpQLScFVtGl5_fyE7Z64CKazl1LDDOBfg6VFoKhHpbSUiHpFpoV_w/viewform apply for Builder here]&lt;br /&gt;
&lt;br /&gt;
== Invite Rewards ==&lt;br /&gt;
Want to be rewarded for bringing your friends to Project Eden? Well you&#039;re in luck, because you can! &lt;br /&gt;
&lt;br /&gt;
* Step 1: Find Project Eden. Love it.&lt;br /&gt;
* Step 2: Invite your friend&lt;br /&gt;
* Step 3: Earn Member rank while your friend plays for at least one hour&lt;br /&gt;
* Step 4: Run &amp;lt;code&amp;gt;/invited &amp;lt;your friends name&amp;gt;&amp;lt;/code&amp;gt; and have your friend click &amp;quot;Yes&amp;quot;&lt;br /&gt;
* Step 5: Player who invited friend receives 15 [https://projecteden.gg/vote VPS]&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
Discord allows you to voice chat with other players from our server. You can meet your friends there, talk in real time, and get to know them better. You can also have chat conversations with other players that are offline, so you can get messages across to people who play in different time zones.&lt;br /&gt;
If you already know how to use Discord, you can [https://discord.gg/0jwsKTH4ATkkN8iB connect to it here]. Please keep in mind that using Discord (especially the voice chat) is completely your choice. If you are nervous or uncomfortable using it, that&#039;s totally okay!&lt;br /&gt;
&lt;br /&gt;
=== How to get Discord ===&lt;br /&gt;
You can either use the [https://discord.projecteden.gg web client] or [https://discordapp.com/download download the desktop applications].&lt;br /&gt;
&lt;br /&gt;
You can also download the free app on iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
== Live Map ==&lt;br /&gt;
Project Eden uses BlueMap to generate a pre-loaded google-maps type map of the overworld. It is updated relatively quickly, hence the &amp;quot;live&amp;quot; part.&lt;br /&gt;
&lt;br /&gt;
If you want to share your build using the map, use &amp;lt;code&amp;gt;/maplink&amp;lt;/code&amp;gt; to get a link to your current location on the live map, or find your player head on the map and copy the url to get your locations link.&lt;br /&gt;
&lt;br /&gt;
Check out the live map by going to [http://map.projecteden.gg map.projecteden.gg]&lt;br /&gt;
&lt;br /&gt;
== Colors &amp;amp; Formats ==&lt;br /&gt;
Color codes can be used on signs. To change the color of the text, use the &amp;amp; plus the specific number/letter that corresponds to the color you want. For example, &amp;lt;code&amp;gt;&amp;amp;aText&amp;lt;/code&amp;gt; would become &amp;lt;code&amp;gt;&amp;lt;span style=&amp;quot;color: #55FF55&amp;quot;&amp;gt;Text&amp;lt;/span&amp;gt;&amp;lt;/code&amp;gt;. You can find a list of all the color and format codes [http://ess.khhq.net/mc/ here] or using &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt; in-game.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Wither&amp;diff=61</id>
		<title>Wither</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Wither&amp;diff=61"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you wish to get a beacon on our server, then you must fight the wither in our Wither Arena. It is a dedicated zone in the nether in which you can fight the wither and a few of its allies, and is the only way to get a Nether Star on the server.&lt;br /&gt;
&lt;br /&gt;
For farmable items, like Wither Roses, the wither is able to spawn in the [[Survival#Resource_World|Resource World]], but will not drop a nether star when killed.&lt;br /&gt;
&lt;br /&gt;
== Wither Arena ==&lt;br /&gt;
&lt;br /&gt;
[[File:WitherArena.jpg|320px|thumb|right|The Wither Arena, built by Amixalot, Steve, and Blast]]&lt;br /&gt;
&lt;br /&gt;
The Wither Arena is a special arena where players can fight the Wither. You and your friends can fight the wither together, though only the host will receive the rewards. The fight features numerous difficulty options, with the lowest being equivalent to fighting it in vanilla. You can run around, place blocks, use potions, and anything else you could do in a normal fight. As the difficulty increases, you&#039;ll find the wither accompanied by some allies, and it may even start playing tricks on your mind. The only way to find out its true power is to fight the boss yourself!&lt;br /&gt;
&lt;br /&gt;
=== Party System ===&lt;br /&gt;
&lt;br /&gt;
To start a party, you first need to challenge the wither with &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt;. From there, you can invite players to your party using &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;. Each player in your party has one life. If you die, you’re out. The host of the party will be the one to receive rewards for the fight, even if they died and the rest of the party successfully beats the wither.&lt;br /&gt;
&lt;br /&gt;
=== Difficulties ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
** Equivalent to a vanilla fight&lt;br /&gt;
** Has a 12.5% to drop a nether star&lt;br /&gt;
* &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
** Has a 25% to drop a nether star&lt;br /&gt;
** If no star is dropped, gives 1 Wither Crate keys&lt;br /&gt;
* &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
** Has a 50% to drop a nether star&lt;br /&gt;
** If no star is dropped, gives 2 Wither Crate keys&lt;br /&gt;
* &#039;&#039;&#039;Corrupted&#039;&#039;&#039;&lt;br /&gt;
** 75% Chance to drop a nether star&lt;br /&gt;
** Always drops 2 Wither Crate keys&lt;br /&gt;
** Recommended to bring max gear and golden apples&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt; - Creates a party with you as the host. This is the first command you should run.&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Invites a player to your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither start&amp;lt;/code&amp;gt; - Starts the fight&lt;br /&gt;
* &amp;lt;code&amp;gt;/wchat &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; - Sends a message to your group&lt;br /&gt;
&lt;br /&gt;
=== Wither Crate === &lt;br /&gt;
Note: The Wither Crate rewards are currently undergoing a redo and the crate is disabled for the time being. The rewards listed below are the previous rewards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing the Wither can give you Wither Crate Keys (depending on the difficulty you fight) that can be used at the &amp;lt;code&amp;gt;/spawn&amp;lt;/code&amp;gt; area for a chance to get the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Reward&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Chance&lt;br /&gt;
|-&lt;br /&gt;
|$5,000&lt;br /&gt;
|16.65%&lt;br /&gt;
|-&lt;br /&gt;
|$10,000&lt;br /&gt;
|16.65%&lt;br /&gt;
|-&lt;br /&gt;
|16x Vote Crate Keys&lt;br /&gt;
|12.49%&lt;br /&gt;
|-&lt;br /&gt;
|16x Wither Rose&lt;br /&gt;
|12.49%&lt;br /&gt;
|-&lt;br /&gt;
|10 Event Tokens&lt;br /&gt;
|8.33%&lt;br /&gt;
|-&lt;br /&gt;
|2x Wither Fragments&lt;br /&gt;
|5.83%&lt;br /&gt;
|-&lt;br /&gt;
|75 XP Levels&lt;br /&gt;
|4.16%&lt;br /&gt;
|-&lt;br /&gt;
|3x Wither Fragments&lt;br /&gt;
|4.16%&lt;br /&gt;
|-&lt;br /&gt;
|1x Netherite Ingot&lt;br /&gt;
|3.33%&lt;br /&gt;
|-&lt;br /&gt;
|3 McMMO Levels&lt;br /&gt;
|3.33%&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerable Wither Decor Skull&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|5 McMMO Levels&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|4x Wither Fragments&lt;br /&gt;
|2.5%&lt;br /&gt;
|-&lt;br /&gt;
|Repair Cost Diminisher&lt;br /&gt;
|1.67%&lt;br /&gt;
|-&lt;br /&gt;
|Wither Helmet&lt;br /&gt;
|0.83%&lt;br /&gt;
|-&lt;br /&gt;
|Wither Chestplate&lt;br /&gt;
|0.83%&lt;br /&gt;
|-&lt;br /&gt;
|Wither Leggings&lt;br /&gt;
|0.83%&lt;br /&gt;
|-&lt;br /&gt;
|Wither Boots&lt;br /&gt;
|0.83%&lt;br /&gt;
|-&lt;br /&gt;
|Mystery Crate Key&lt;br /&gt;
|0.08%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: *&#039;&#039;For information on Wither Armor, please read [[Custom_Recipes#Wither_Armor|here]].&#039;&#039;&lt;br /&gt;
: *&#039;&#039;For information on McMMO, please read [[McMMO|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Resource World ==&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Main Article: [[Survival#Resource_World|Resource World]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The resource world allows you to spawn withers for the purpose of collecting Wither Roses. These are flowers that will harm mobs when walked on. Usually, Wither Roses are used in different kinds of farms, but they make for good decoration as well. These special flowers drop any time the wither kills a mob, making them more difficult to obtain than most other flowers. You can learn more about them [https://minecraft.fandom.com/wiki/Flower here]. These are the only obtainable items from the wither in this world, as it does not drop nether stars on death.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Voting_and_Donating&amp;diff=59</id>
		<title>Voting and Donating</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Voting_and_Donating&amp;diff=59"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Voting]]&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Voting&amp;diff=57</id>
		<title>Voting</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Voting&amp;diff=57"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Vote? ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voting&#039;&#039;&#039; for Project Eden helps raise our ranking on the server lists. A higher ranking means more players will see us as they browse for a server to join. More players means more potential staff members, donors, and normal players, making Project Eden a better place.&lt;br /&gt;
&lt;br /&gt;
Voting is the quickest and easiest way of showing your support for Project Eden and ensuring it will last. And don&#039;t forget about the nice rewards :)&lt;br /&gt;
&lt;br /&gt;
Be sure to check out our website [https://projecteden.gg/vote here] to view all of our voting links and more!&lt;br /&gt;
&lt;br /&gt;
== Vote Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Vote Parties ===&lt;br /&gt;
&lt;br /&gt;
As more people vote, the count towards a new Vote Party increases. When the Vote Party’s goal is met, every player who voted during the period will receive a reward. These can trigger at any time and have no specified end date. Rewards include things like crate keys, personal boosts, and helpful survival items.&lt;br /&gt;
&lt;br /&gt;
=== Monthly Top Voting Rewards === &lt;br /&gt;
&lt;br /&gt;
At the end of each month, the people with the most votes will receive the following rewards:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|First&lt;br /&gt;
|$10 Store Credit&lt;br /&gt;
|-&lt;br /&gt;
|Second&lt;br /&gt;
|$5 Store Credit&lt;br /&gt;
|-&lt;br /&gt;
|Third&lt;br /&gt;
|$3 Store Credit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vote Points Store === &lt;br /&gt;
&lt;br /&gt;
Each time you vote, you receive one vote point (and a small chance of getting more) to spend in the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt;. This in-game store offers a variety of useful items across multiple game modes.&lt;br /&gt;
&lt;br /&gt;
=== Daily Vote Streak ===&lt;br /&gt;
&lt;br /&gt;
Every day you vote on at least &#039;&#039;&#039;two&#039;&#039;&#039; out of the &#039;&#039;&#039;four&#039;&#039;&#039; vote sites, your Vote Streak will increase. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Daily Streak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
|3 Days&lt;br /&gt;
|5 Extra Vote Points&lt;br /&gt;
|-&lt;br /&gt;
|5 Days&lt;br /&gt;
|5 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|10 Days&lt;br /&gt;
|10 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|15 Days&lt;br /&gt;
|20 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|30 Days&lt;br /&gt;
|1 Random Personal Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards will be automatically mailed to you in-game. Additionally, the rewards loop every 30 days. This means that on Day 40, you will receive the same reward as Day 10, and on Day 90, you will get the same reward as Day 30, etc.&lt;br /&gt;
&lt;br /&gt;
=== Voting after Inactivity ===&lt;br /&gt;
&lt;br /&gt;
If you have not voted on the server in 60 days or more, you will automatically be given a 24-hour boost that gives you 2x Vote Points when voting.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Test_Block_Template&amp;diff=55</id>
		<title>Test Block Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Test_Block_Template&amp;diff=55"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|title1=Example1&lt;br /&gt;
|image1=Example2&lt;br /&gt;
|caption1=Example3&lt;br /&gt;
|image2=Example&lt;br /&gt;
|caption2=Example&lt;br /&gt;
|renewable=no&lt;br /&gt;
|stackable=yes&lt;br /&gt;
|tool=maybe&lt;br /&gt;
|blast_resistence=idk&lt;br /&gt;
|hardness=hi&lt;br /&gt;
|rotatable=Example&lt;br /&gt;
|luminant=Example&lt;br /&gt;
|transparent=Example&lt;br /&gt;
|flamable=Example&lt;br /&gt;
|catches_fire_from_lava=Example&lt;br /&gt;
|fluids_break=Example&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Survival&amp;diff=53</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Survival&amp;diff=53"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Survival is Project Eden&#039;s main world and features a vast amount of unique features, quality of life changes, and a constant supply of new content sure to keep you engaged. If you&#039;d like to view the other worlds, check out our [[Main_Page#Worlds|worlds]] page.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
Project Eden strives to provide the vanilla Minecraft experience while still adding &amp;quot;Quality of life&amp;quot; features to make things easier and more entertaining. In the survival world, we have multiple custom features which you can find listed on this page. &lt;br /&gt;
&lt;br /&gt;
== Protection (LWC and Homes) ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Protection]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We offer several types of protections on the server. All inventory blocks like chests and furnaces are automatically locked, and homes can be locked to only allow specific users to use them.&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Economy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The server has a custom economy that can be used to buy items in survival from the market and from other players, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], and more.&lt;br /&gt;
&lt;br /&gt;
== Legacy World ==&lt;br /&gt;
The Legacy World is an old world that was generated in Minecraft Versions 1.9 through 1.12. This world was the original Survival World on the server, but was later renamed &amp;quot;Legacy&amp;quot; when the current Survival world was created in order for players to experience new Minecraft updates on Project Eden. We did not want to get rid of years and years of history and player progress though, which is why Legacy exists. &lt;br /&gt;
&lt;br /&gt;
== Resource World == &lt;br /&gt;
This is a world that is regenerated to a new, random seed at the beginning of every month. Within the resource world, you can decimate biomes, raid generated structures (yes, that includes the end), and otherwise destroy the world to your hearts content, since the damage left in your wake will just disappear the next month. The resource world also has a +50% mob spawn rate, this allows for there to be a challenge but also the option to sleep and skip it. The darkness is dangerous so make sure to take a bed with you every time you enter.&lt;br /&gt;
&lt;br /&gt;
Additionally, within the resource world, there is a separate /market that buys a large variety of mineable blocks for a balanced price decided with survival shops in mind, making it an easy way to make money. You can bring any items from the main survival world to resource, but you can only sell naturally generated blocks.&lt;br /&gt;
&lt;br /&gt;
You can access this world via &amp;lt;code&amp;gt;/warp resource&amp;lt;/code&amp;gt; or the survival warps menu.&lt;br /&gt;
&lt;br /&gt;
== McMMO ==&lt;br /&gt;
: &#039;&#039;Main Article: [[McMMO]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This server uses a plugin called &#039;&#039;&#039;McMMO&#039;&#039;&#039; which implements leveling system for various skills in the game, such as mining and fishing. Leveling up these skills unlocks new abilities, and reaching the max level allows you to get special items.&lt;br /&gt;
&lt;br /&gt;
== Daily Rewards ==&lt;br /&gt;
Every day you login and play for at least 15 minutes, you can claim a daily reward. Run &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt; and click on the green number(s) to claim your rewards. Use the number icons in the bottom corners of the menu to navigate to different pages. You can choose between 3 rewards each day.&lt;br /&gt;
&lt;br /&gt;
The rewards get more special as you increase your streak. Not logging in for a day (once between midnight to midnight Eastern US time) will reset your streak to 0. &lt;br /&gt;
&lt;br /&gt;
Rewards are currently supported up to day 100, with the rewards looping after each 100th day! You can use &amp;lt;code&amp;gt;/dailyrewards top&amp;lt;/code&amp;gt; to see the longest running streaks.&lt;br /&gt;
&lt;br /&gt;
== Daily Vote Streak Rewards == &lt;br /&gt;
: &#039;&#039;Main Article: [[Voting]]&lt;br /&gt;
Every day you vote on at least &#039;&#039;&#039;two&#039;&#039;&#039; out of the &#039;&#039;&#039;four&#039;&#039;&#039; vote sites, your Vote Streak will increase. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Daily Streak&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |Rewards&lt;br /&gt;
|-&lt;br /&gt;
|3 Days&lt;br /&gt;
|5 Extra Vote Points&lt;br /&gt;
|-&lt;br /&gt;
|5 Days&lt;br /&gt;
|5 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|10 Days&lt;br /&gt;
|10 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|15 Days&lt;br /&gt;
|20 Vote Crate Keys&lt;br /&gt;
|-&lt;br /&gt;
|30 Days&lt;br /&gt;
|1 Random Personal Boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The rewards will be automatically mailed to you in-game. Additionally, the rewards loop every 30 days. This means that on Day 40, you will receive the same reward as Day 10, and on Day 90, you will get the same reward as Day 30, etc.&lt;br /&gt;
&lt;br /&gt;
== Custom Crafting Recipes ==&lt;br /&gt;
Project Eden has tons of custom recipes on the server! Feel free to check out our [[Custom_Recipes | Custom Recipes]] page for more information, or type &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; in-game!&lt;br /&gt;
&lt;br /&gt;
== Mob Heads ==&lt;br /&gt;
All mobs have a chance to drop their head and are affected by the Vanilla Looting enchantment. These are purely cosmetic and offer no other usage, aside from the vanilla Wither Skeleton Skull.&lt;br /&gt;
&lt;br /&gt;
== Item Tags ==&lt;br /&gt;
All equipment will have a Condition Tag and a Rarity Tag, you can view a specific item&#039;s information using &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt; in-game while holding the item.&lt;br /&gt;
&lt;br /&gt;
=== Condition Tags ===  &lt;br /&gt;
Tags come from the equipment&#039;s durability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot;;&amp;quot;&lt;br /&gt;
 !Condition tag&lt;br /&gt;
 !Durability Lost&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#c92222&amp;quot;&amp;gt;Broken&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 100% - 76%&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#f06100&amp;quot;&amp;gt;Ragged&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 75% - 51%&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#00aa91&amp;quot;&amp;gt;Worn&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 50% - 26%&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#00fff7&amp;quot;&amp;gt;Pristine&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 25% - 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rarity Tags ===&lt;br /&gt;
Tags come form the equipment&#039;s material, amount of Vanilla/Custom Enchants, and if its Craftable or not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot;;&amp;quot;&lt;br /&gt;
 !Rarity tag&lt;br /&gt;
 !Value Range &lt;br /&gt;
 !Craftable&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#9e9e9e&amp;quot;&amp;gt;Ordinary&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 0 - 5&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#7aff7a&amp;quot;&amp;gt;Common&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 6- 11&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#70ffcd&amp;quot;&amp;gt;Uncommon&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 12 - 19&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#7a9dff&amp;quot;&amp;gt;Rare&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 20 - 29&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#7a9dff&amp;quot;&amp;gt;Epic&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 30 - 39&lt;br /&gt;
 | Yes&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#ff55ff&amp;quot;&amp;gt;E&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ea50ff&amp;quot;&amp;gt;x&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#d44cff&amp;quot;&amp;gt;o&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#bf47ff&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#b247ff&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#a447ff&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 40 - 49&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#bf47ff&amp;quot;&amp;gt;L&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#aa52f6&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#955dec&amp;quot;&amp;gt;g&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#7f68e3&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#6a73d9&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#557ed0&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#4089c6&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2a94bd&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#159fb3&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 50 - 55&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#00aaaa&amp;quot;&amp;gt;M&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00b8a6&amp;quot;&amp;gt;y&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00c6a2&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00d59e&amp;quot;&amp;gt;h&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00e399&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#00f195&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&lt;br /&gt;
 | 56 - 60&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#ff584d&amp;quot;&amp;gt;A&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#fc6048&amp;quot;&amp;gt;r&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f86844&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f5703f&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#f1783a&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ee8035&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#ea8831&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#e7902c&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;&lt;br /&gt;
 | N/A&lt;br /&gt;
 | No&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;span style=&amp;quot;color:#6effaa&amp;quot;&amp;gt;U&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#78ff9a&amp;quot;&amp;gt;n&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#82ff8a&amp;quot;&amp;gt;i&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#8dff7a&amp;quot;&amp;gt;q&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#97ff6a&amp;quot;&amp;gt;u&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#a1ff5a&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;&lt;br /&gt;
 | N/A&lt;br /&gt;
 | No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animal Teleport Pens ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Animal Teleport Pens]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you&#039;re traveling across the world and want to bring your animals with you, then these teleportation pens will become your good friend.&lt;br /&gt;
&lt;br /&gt;
== Sleep System ==&lt;br /&gt;
&lt;br /&gt;
On Project Eden, we have adjusted the amount of players required to sleep through the night. Instead of all players needing to sleep, only 50% of active players within that world need to sleep in order to skip the night.&lt;br /&gt;
&lt;br /&gt;
== Survival PVP ==&lt;br /&gt;
&lt;br /&gt;
By default, PVP is disabled on the server. However, sometimes you want to have a respectful fight with your friends, which is why you can PVP with other players in the survival world using &amp;lt;code&amp;gt;/pvp [on|off]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you die, you will keep your inventory on death. However, you can toggle this off for higher stakes fights with &amp;lt;code&amp;gt;/pvp keepInventory&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Mail System ==&lt;br /&gt;
The Mail System allows us to deliver items to you while you are offline, have a full inventory, are in another world, and more. Any deliveries from us will be marked as ‘Server’. You can also send deliveries to other players yourself! Using the command &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; to send a message to a player, after entering that command you will be prompted with a message asking you if you would like to send any items as well, to send them you simply need to click on the message in chat and follow from there. To check your deliveries, use the command &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt; which lets you view any mail you may have!&lt;br /&gt;
&lt;br /&gt;
== EndFarm ==&lt;br /&gt;
Due to new players getting directed to extremely powerful enderman farms where they can easily max out their armor and tools with little to no effort, Project Eden has designed a system to control access to them. Enderman spawning has been disabled by default in areas where farms are made. You can still make your own enderman farm, but it will not work until you submit a ticket to have staff enable your farm. Afterwards, you can manage who has access to your farm with &amp;lt;code&amp;gt;/endfarm &amp;lt;add|remove&amp;gt; &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;, adding up to 5 people.&lt;br /&gt;
&lt;br /&gt;
== Wither Arena ==&lt;br /&gt;
: &#039;&#039;Main article: [[Wither]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to fight the Wither, you must go to our Wither Arena using &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt;, or you can spawn it in our [[Survival#Resource_World|Resource World]]. If you spawn it in the Resource World, the Wither will not drop a nether star when it dies. It will, however, make wither roses when it kills mobs, unlike in the Wither Arena.&lt;br /&gt;
&lt;br /&gt;
== Improving Performance ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Improving Performance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you want to improve your performance on the server, whether it be FPS performance, or just helping out with server lag, there&#039;s quite a few ways to do so! Whether it be with hoppers or even Redstone, you may be surprised how much you can help out! Make sure to check out the main article for more in-depth information!&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Store&amp;diff=51</id>
		<title>Store</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Store&amp;diff=51"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It takes a lot of money to run the server as well as we do. We do not require our users to pay anything to play, rank up, or anything of that nature. All store perks are simple, neat rewards that give no real advantage over other players. Some of them, like Vaults, make things easier, however it does not give you an unfair advantage like a rank would. &lt;br /&gt;
&lt;br /&gt;
Every penny of purchases go towards paying for the server&#039;s utilities, such as the host computer, the website, the backup server, etc. Nothing is taken for personal use. &lt;br /&gt;
&lt;br /&gt;
You can visit our store [https://store.projecteden.gg/ here]. Feel free to ask a staff member about a perk if you have any questions. &lt;br /&gt;
&lt;br /&gt;
All commands related to store perks can be found [[Commands#Donations|here]]. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not quite sure what a perk will look like or if you really want it, you should check out the &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt;. The gallery demonstrates all of our products, what they look like, and how they work.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting == &lt;br /&gt;
&lt;br /&gt;
We have tried our best to make purchases automatic by deeply integrating them into our in-house plugin but issues can rarely appear. If you ever run into a problem with a purchase, please [[Main_Page#Requesting_Staff_Help|create a ticket]] and wait patiently for an Admin to give you the perks.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Skyblock&amp;diff=49</id>
		<title>Skyblock</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Skyblock&amp;diff=49"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Cited from https://ijaminecraft.com/map/oneblock/---&amp;gt;&lt;br /&gt;
Previously, we had Skyblock -  a game mode designed to challenge players who find ordinary survival in a resource rich world too easy. You start off with a very limited amount of supplies on a small island floating in the sky, and must complete a series of challenges that will require you to use your resources wisely.&lt;br /&gt;
&lt;br /&gt;
This has since been removed until further notice. In the meantime, we offer the alternative gamemode of OneBlock.&lt;br /&gt;
&lt;br /&gt;
=== Introducing OneBlock ===&lt;br /&gt;
Skyblock becomes hardcore! You have a single block floating in the sky to gather resources from. Can you scrape together an existence in this new challenge?&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
First, use &amp;lt;code&amp;gt;/oneblock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; to create and teleport to an island. You start off by spawning on a single block. You can mine this over and over, and the infinite block slowly upgrades to better blocks, chests and new mobs.&lt;br /&gt;
&lt;br /&gt;
Each level provides a different phase of resources: plains, jungle, nether, end, and many more! To move up a phase you must mine the block a certain amount of times. To view the available phases you can use &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;. Similarly, to see how many blocks you have broken, you can use &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
By default, after running &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; you will spawn on the infinite block. If you wish to change this, you can stand at the desire location and type &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now you can get started with your island. A few important things to remember to do before you start destroying things include:&lt;br /&gt;
* Use bonemeal on the grass to get long grass, and then break the grass to get wheat seeds.&lt;br /&gt;
* Save at least one piece of grass so you can re-grow grass if needed.&lt;br /&gt;
* Make sure you grab a sapling to replant trees.&lt;br /&gt;
* &#039;&#039;&#039;You cannot use commands while falling.&#039;&#039;&#039; To prevent cheating, we have disabled all commands, &#039;&#039;including teleportation commands&#039;&#039;, while falling, so be careful not to fall. &lt;br /&gt;
&lt;br /&gt;
===Island Level===&lt;br /&gt;
Islands are &amp;quot;graded&amp;quot; based on the number and quality of blocks placed. All islands start at level 0. Every level costs 100 points. Most common materials add 1 point per block placed, through some rarer materials are worth more (view how much any given block is worth with &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt;). You can view your islands current level by typing &amp;lt;code&amp;gt;/ob level&amp;lt;/code&amp;gt;. As well as this, you can view whose islands are in the top 10 with &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Be aware that every death lowers your island level by one permanently. There is a cap of 10 deaths - after that additional deaths will not penalize you further.&lt;br /&gt;
&lt;br /&gt;
===Resetting your Island===&lt;br /&gt;
If you make a major mistake (like, turning your lava into obsidian) or grow bored of your current challenge, you can choose to reset your island with &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt;. This is a major decision that you will be required to confirm. Doing so will reset your inventory and give you back a starting, level 0 island.&lt;br /&gt;
&lt;br /&gt;
===Return to previous phases===&lt;br /&gt;
Using the command &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;, you can pull up a menu allowing you to see all OneBlock phases and return to any previously unlocked phase. You may allow island team members to do this as well by using &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt;, and under protection settings, find the icon for Command Ranks. Within this sub-menu, find the command rank for &amp;lt;code&amp;gt;/ob setCount&amp;lt;/code&amp;gt; and allow either members or sub-owners to re-set the phase/count.&lt;br /&gt;
&lt;br /&gt;
===Other helpful tips to get started===&lt;br /&gt;
&lt;br /&gt;
* Breaking ice makes water as long as there is a block directly below the ice. To prevent accidental deaths while extending your island, have water flow off the island as you are building. This will create a constant stream of water you can fall into instead of falling into the void.&lt;br /&gt;
* Never ever carry anything you don&#039;t need to.&lt;br /&gt;
* Light up everything as you go. Monsters spawn on any block with a light level of 7 or lower. Check the light level of a block, press F3 and look for &#039;Light: #&#039;&lt;br /&gt;
&lt;br /&gt;
== Inviting friends ==&lt;br /&gt;
* &#039;&#039;&#039;/ob team invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - This will send the player an invite to your team. Note that a person can only be on one &#039;team&#039; at a time. In order to join someone&#039;s island, the player must create their own in order to accept this invite.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/ob kick &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove a player from your &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
View all [[Commands#OneBlock | OneBlock commands here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Note: Skyblock is currently unavailable and will be back at a later date.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skyblock is a game mode designed to challenge players who find ordinary survival in a resource rich world too easy. You start off with a very limited amount of supplies on a small island floating in the sky, and must complete a series of challenges that will require you to use your resources wisely. &lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
First, use the &#039;&#039;&#039;/warps&#039;&#039;&#039; menu or &#039;&#039;&#039;/skyblock&#039;&#039;&#039; to teleport to the skyblock spawn. If this is your first time playing skyblock you may wish to take a moment to study the example &amp;quot;cobble generator&amp;quot; located in spawn before you go further.  The cobble generator is one of the most important tools in Skyblock (more below).&lt;br /&gt;
&lt;br /&gt;
Once you are ready to start your first island, use &#039;&#039;&#039;/is&#039;&#039;&#039; and pick one of the island configurations. The first one is the most straight-forward version, with additional islands providing new challenges for more experienced players. Once you choose, you will be teleported to your island. Your starter kit will be in a chest on the island.&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/c&#039;&#039;&#039; to view the Challenges menu. Each book represents the next level of challenges. To unlock a level, you must complete all but one of the challenges in the current level. &lt;br /&gt;
&lt;br /&gt;
After reviewing the available challenges, exit the menu and type &#039;&#039;&#039;/is cp&#039;&#039;&#039;. This is your control panel. All the important parts of skyblock can be accessed through this menu.&lt;br /&gt;
&lt;br /&gt;
By default, typing &#039;&#039;&#039;/is&#039;&#039;&#039; will teleport you back to your island. You can change this- if you type &#039;&#039;&#039;/is cp on&#039;&#039;&#039; then the &#039;&#039;&#039;/is&#039;&#039;&#039; command will open the control panel instead of teleporting you. &lt;br /&gt;
&lt;br /&gt;
Now you can get started with your island. A few important things to remember to do before you start destroying things include:&lt;br /&gt;
* Use your bonemeal on the grass to get long grass, and then break the grass to get wheat seeds.&lt;br /&gt;
* Save at least one piece of grass so you can re-grow grass if needed.&lt;br /&gt;
* Make sure you grab a sapling to replant trees&lt;br /&gt;
* &#039;&#039;&#039;You cannot use commands while falling.&#039;&#039;&#039; To prevent cheating, we have disabled all commands, &#039;&#039;including teleportation commands&#039;&#039;, while falling, so be careful not to fall. Note: It is a known bug that it will tell you you are falling while you are standing on the edge of the block. You will simply have to move back onto the block completely before executing your command.&lt;br /&gt;
&lt;br /&gt;
===Cobblestone Generator===&lt;br /&gt;
One of the most important tools for Skyblock players is the basic cobble generator.  While there are many different methods for building these, the principle remains the same- flowing water + flowing lava = cobble. Done right, this gives you and endless supply of cobblestone with which to build up your island and craft tools. Of course done wrong and you may turn your lava into obsidian, or make stone out of your water source- either of which could spell disaster. You can find an example of a working cobble generator at the skyblock spawn.&lt;br /&gt;
&lt;br /&gt;
Skyblock cobblestone generators are also magic.  Unlike normal survival, where flowing lava and flowing water always become boring cobblestone, there is a rare chance for a Skyblock Cobble Gen to create any other ore block from coal or iron all the way to diamond and emerald. The chances for this to occur are currently set really low, but may be changed at staff&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Food?===&lt;br /&gt;
You will find when your island generates that you have an animal such as a cow, chicken, or sheep; probably with a silly name such as &amp;lt;Player name&amp;gt;&#039;s Burger or Emergency Food.  You can of course immediately kill this animal and claim it drops. However many later challenges require amassing large quantities of materials dropped by passive mobs, so saving your new friend until you can find a mate might be a better strategy.  Of course, if you do wait there is the risk, especially early on, that if you don&#039;t pen it up properly that you may watch your new companion drop into the endless void below you- the choice is yours.&lt;br /&gt;
&lt;br /&gt;
===Island Level===&lt;br /&gt;
Islands are &amp;quot;graded&amp;quot; based on the number and quality of blocks placed. All islands start at level 0, and growing your island is a major part of completing the various challenges and unlocking additional materials. Every level costs 100 points. Most common materials add 1 point per block placed, through some rarer materials are worth more (view how much any given block is worth with &#039;&#039;&#039;/is value&#039;&#039;&#039;). As new blocks and recipes are added to minecraft, we will be updating and changing the values of different blocks for game balance.  You can view your islands current level through the control panel or by typing &#039;&#039;&#039;/is level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that every death lowers your island level by one permanently- and that deaths are island-type locked. Resetting your island will not erase the deaths associated with that island type, though there is a cap of 20 deaths- after that additional deaths will not penalize you further.&lt;br /&gt;
&lt;br /&gt;
Your island level early on may go into the negative levels, because you broke some of the initial blocks that are part of your score. This is normal and should be fixed once you start placing things back down to grow your island.&lt;br /&gt;
&lt;br /&gt;
===Resetting your Island===&lt;br /&gt;
If you make a major mistake (like, turning your lava into obsidian) or grow bored of your current challenge, you can choose to reset your island with &#039;&#039;&#039;/is reset&#039;&#039;&#039;. This is a major decision that you will be required to confirm. Once you do you will be taken back to the initial island selector menu and allowed to choose a new island type.  Doing so will reset your inventory, your challenges, and give you back a starting, level 0 island (with any death penalties you have for that island style).&lt;br /&gt;
&lt;br /&gt;
===Biomes===&lt;br /&gt;
Using the control panel or &#039;&#039;&#039;/is biomes&#039;&#039;&#039; you can open the biome GUI.  Different biomes have different features- such as the types of flowers or mobs that spawn. Some biome types may be locked and all changes cost econ, choose carefully. &lt;br /&gt;
&lt;br /&gt;
===Other helpful tips to get started===&lt;br /&gt;
&lt;br /&gt;
* Breaking ice makes water as long as there is a block directly below the ice. To prevent accidental deaths while extending your island, have water flow off the island as you are building. This will create a constant stream of water you can fall into instead of falling into the void.&lt;br /&gt;
* Never ever carry anything you don&#039;t need to.&lt;br /&gt;
* Some challenges offer new items on the second completion as well as the first. For example, one challenge gives you the 4 original saplings for completing it once, but gives all 6 saplings for each completion after the first.&lt;br /&gt;
* Light up everything as you go. Monsters spawn on any block with a light level of 7 or lower. Check the light level of a block, press F3 and look for &#039;Light: #&#039;&lt;br /&gt;
* If you are not a minecraft expert, type &#039;&#039;&#039;.mcw &amp;lt;topic&amp;gt;&#039;&#039;&#039; in global chat to search the Minecraft wiki. For example, &#039;&#039;.mcw mushrooms&#039;&#039; will show you the wiki on mushrooms, so you can learn how to make a mushroom farm without mycelium.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
Challenges are what drives skyblock. Completing challenges gives you more items needed to continue to complete other challenges. Note that some challenges provide crucial items in the &#039;Repeat&#039; reward- meaning you have to complete the challenge 2 or more times to get these items. We have heavily customized the challenges, and will continue to modify them in the future.&lt;br /&gt;
&lt;br /&gt;
== VPS and Market ==&lt;br /&gt;
Much like the Creative world, Skyblock has it&#039;s own VPS. It also has it&#039;s own economy and market separate from the survival world. Like with the main VPS and market, the items and prices can change at any time. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/vps&#039;&#039;&#039; and &#039;&#039;&#039;/market&#039;&#039;&#039; in the Skyblock world to access them.&lt;br /&gt;
&lt;br /&gt;
== Inviting friends ==&lt;br /&gt;
To invite friends, you can do one of two things:&lt;br /&gt;
* &#039;&#039;&#039;/is coop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Give a player access to your island&lt;br /&gt;
* &#039;&#039;&#039;/is invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - This will send the player an invite to your team. Note that a person can only be on one &#039;team&#039; at a time- if they already have their island, or are already working with someone else, it might be a better idea to use /is coop.&lt;br /&gt;
&lt;br /&gt;
To remove friends, use the corresponding command:&lt;br /&gt;
* &#039;&#039;&#039;/is eject &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove &#039;coop&#039; status of player.&lt;br /&gt;
* &#039;&#039;&#039;/is kick &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove a player from your &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
== New Islands? Better Challenges? ==&lt;br /&gt;
Skyblock allows us to add additional island types and update or add challenges.  As part of our commitment to making Project Eden enjoyable for our community, we are open to adding new content provided or suggested by players.  If there is a challenge you want to see that isn&#039;t in the current game, the [[Discord#Text_channels|suggestions channel on discord]] is the place to be. If you have an idea for a new starting island configuration, feel free to build one in our [[Creative]] world and submit it for review the same way.&lt;br /&gt;
---&amp;gt;&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=47</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=47"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
: MaxAlex2000&lt;br /&gt;
: powerade98 (Power)&lt;br /&gt;
: HootsTV (Hoots)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#0A607B&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Elite or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: Francium64 (Axo)&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#046363&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Cynshiii (Cyn)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Protection&amp;diff=45</id>
		<title>Protection</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Protection&amp;diff=45"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As you know, griefing &amp;amp; raiding is against the rules. However, we still offer protection against the occasional rude griefer using a very well respected plugin - &#039;&#039;&#039;LWC&#039;&#039;&#039;, and one custom plugin, &#039;&#039;&#039;Homes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt; - Provides information for locks (chests, doors, etc) and homes in a GUI&lt;br /&gt;
* &amp;lt;code&amp;gt;/allow&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/trusts&amp;lt;/code&amp;gt; brings up a GUI to edit trusts for protections .&lt;br /&gt;
&lt;br /&gt;
=== LWC ===&lt;br /&gt;
The other form of protection is LWC. LWC protects single blocks, most commonly blocks with inventories. Here&#039;s a full list of what LWC protects: &lt;br /&gt;
&lt;br /&gt;
* Chests &amp;amp; Trapped chests&lt;br /&gt;
* Furnaces&lt;br /&gt;
* Shulker boxes&lt;br /&gt;
* Dispensers&lt;br /&gt;
* Droppers&lt;br /&gt;
* Brewing Stands&lt;br /&gt;
* Signs (Lock manually)&lt;br /&gt;
* All types of doors&lt;br /&gt;
* All types of fence gates&lt;br /&gt;
* Trap door &amp;amp; iron trap door&lt;br /&gt;
* Beacons&lt;br /&gt;
* Hoppers&lt;br /&gt;
* Anvils&lt;br /&gt;
* Banners (Lock manually)&lt;br /&gt;
&lt;br /&gt;
This means that no one can steal from your chests, open your doors, use your anvils, etc, without your permission.&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
By default, except for signs &amp;amp; banners, LWC protections are private; no one can access them but you. However, there are plenty of easy to use commands to modify your protection in many different ways. You can have a donation chest, a protection protected with a password, a completely public chest, or you can just allow your closest friends. Check out the list of [[Commands#LWC | LWC commands]].&lt;br /&gt;
&lt;br /&gt;
=== Homes ===&lt;br /&gt;
This custom-made plugin allows you to control other players&#039; access to your sethomes.&lt;br /&gt;
&lt;br /&gt;
You can either &#039;&#039;&#039;lock your home&#039;&#039;&#039;, and then &#039;&#039;&#039;allow certain players&#039;&#039;&#039;, &#039;&#039;or&#039;&#039; &#039;&#039;&#039;leave your home unlocked&#039;&#039;&#039; (&#039;&#039;default&#039;&#039;) and &#039;&#039;&#039;block certain players&#039;&#039;&#039;. All of this can be managed through an easy to use GUI with a visual representation of your settings. For example, if a home is locked, it will appear as a red wool, and if its unlocked it will appear as a green wool! Neat!&lt;br /&gt;
&lt;br /&gt;
When a player tries to teleport to your home, they go through a &#039;&#039;&#039;series of checks&#039;&#039;&#039; to make sure they have access to that home, and if they are either blocked from the home or the home is locked, they will not be able to teleport.&lt;br /&gt;
&lt;br /&gt;
The GUI allows you to manage your homes as a whole or individually, and also provides &#039;&#039;&#039;one-click access to tools&#039;&#039;&#039; such as setting a new home, teleporting to a home, deleting a home, or re-setting the home to your current location (both of those require confirmation for safety!). A lot of the features - such as allowing or blocking people to your homes - are chat based, much like the previous additions Notes and Alerts. For example, when you click the &amp;quot;Allow&amp;quot; block, it prompts you for the name of the player. Instead of needing a long command with a bunch of arguments, all you have to do is type out the name of the player as if you were sending it to chat. Just make sure you send the &#039;&#039;&#039;full name of the player&#039;&#039;&#039;, not the partial name.&lt;br /&gt;
&lt;br /&gt;
Another neat feature of the Homes system is it completely &#039;&#039;&#039;UUID compatible&#039;&#039;&#039;. All your settings will be saved if you changed your name, and allowed/blocked players will still be allowed or blocked if they change their name.&lt;br /&gt;
&lt;br /&gt;
When you delete your home, the settings, such as if its locked/unlocked, and who is allowed/blocked will be saved for approximately 24 hours. If you do not re-set the home with the same name, the settings will be deleted.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one command you need for this plugin! Use &amp;lt;code&amp;gt;/homes edit&amp;lt;/code&amp;gt; to open the GUI and make your changes.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Presences&amp;diff=43</id>
		<title>Presences</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Presences&amp;diff=43"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Presences are, in a sense, statuses. They work pretty much the same as [[Discord]] statuses work, but in Minecraft. &lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
This presence is the default for anyone playing on the server. It shows up as a green circle next to your name in the tab list.&lt;br /&gt;
&lt;br /&gt;
== Idle ==&lt;br /&gt;
After going AFK on the server (not moving or chatting for 4+ minutes), your Online presence will turn into an Idle presence. You can toggle this on/off by using the command &amp;lt;code&amp;gt;/afk&amp;lt;/code&amp;gt;. It shows up as a yellow semicircle next to your name in the tab list. &lt;br /&gt;
&lt;br /&gt;
== Do not Disturb == &lt;br /&gt;
Do not Disturb is the only presence that does not automatically apply to your account- you must manually turn it on and off using &amp;lt;code&amp;gt;/dnd&amp;lt;/code&amp;gt;. Do not Disturb is purely a visual thing, meaning to act as a sign for players not to disturb you. If you wish to mute specific sounds, check out &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;. This presence shows up as a red circle with a black &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; in the middle of it next to your name in the tab list.  &lt;br /&gt;
&lt;br /&gt;
== Streaming ==&lt;br /&gt;
This presence is reserved for Project Eden&#039;s official Content Creators. Any time a registered Content Creator starts streaming on the server, their presence will automatically switch to Streaming. It shows up as a purple circle next to your name in the tab list.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;More info about Streaming on Project Eden can be found [[Badges|here]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Presence Icons == &lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot; style=&amp;quot;text-align: left;margin:0px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Online_Presence.png|thumb|Online]]&lt;br /&gt;
|[[File:Idle_Presence.png|thumb|Idle]]&lt;br /&gt;
|[[File:Do_not_Disturb_Presence.png|thumb|Do not Disturb]]&lt;br /&gt;
|[[File:Streaming_Presence.png|thumb|Streaming]]&lt;br /&gt;
|[[File:Do_not_Disturb_+_Idle.png|thumb|Do not Disturb + Idle]]&lt;br /&gt;
|[[File:Streaming_+_Idle.png|thumb|Streaming + Idle]]&lt;br /&gt;
|[[File:DnD_+_Idle_+_Streaming.png|thumb|Do not Disturb + Idle + Streaming]]&lt;br /&gt;
|[[File:Streaming_+_DnD.png|thumb|Streaming + Do not Disturb]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=41</id>
		<title>Note Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Note_Block&amp;diff=41"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A note block is a vanilla minecraft musical block with some changes made to it on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Playing Sound == &lt;br /&gt;
A sound is played from a note block by punching it or powered it with redstone.&lt;br /&gt;
&lt;br /&gt;
== Changing the Pitch ==&lt;br /&gt;
A note block has a range of 25 different pitches per instrument.&lt;br /&gt;
&lt;br /&gt;
The pitch can be increased by right-clicking the note block, and decreased by crouch + right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Instruments == &lt;br /&gt;
The note block has all the vanilla instruments with a few more added on Project Eden.&lt;br /&gt;
&lt;br /&gt;
There are some material types that differ from vanilla as well.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Vanilla&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Drum&lt;br /&gt;
 | Stone, Granite, Andesite, Diorite&lt;br /&gt;
 |-&lt;br /&gt;
 | Snare Drum&lt;br /&gt;
 | Sand, Gravel, Concrete Powder&lt;br /&gt;
 |-&lt;br /&gt;
 | Clicks and Sticks&lt;br /&gt;
 | Glass, Stained Glass&lt;br /&gt;
 |-&lt;br /&gt;
 | Bass Guitar&lt;br /&gt;
 | Wooden Planks&lt;br /&gt;
 |-&lt;br /&gt;
 | Flute&lt;br /&gt;
 | Clay&lt;br /&gt;
 |-&lt;br /&gt;
 | Bell&lt;br /&gt;
 | Gold Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Guitar&lt;br /&gt;
 | Wool&lt;br /&gt;
 |-&lt;br /&gt;
 | Chime&lt;br /&gt;
 | Packed Ice&lt;br /&gt;
 |-&lt;br /&gt;
 | Xylophone&lt;br /&gt;
 | Bone Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Iron Xylophone&lt;br /&gt;
 | Iron Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Cow Bell&lt;br /&gt;
 | Soul Sand&lt;br /&gt;
 |-&lt;br /&gt;
 | Didgeridoo&lt;br /&gt;
 | Pumpkin, Dried Kelp Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Bit&lt;br /&gt;
 | Emerald Block&lt;br /&gt;
 |- &lt;br /&gt;
 | Banjo&lt;br /&gt;
 | Hay Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Pling&lt;br /&gt;
 | Glowstone&lt;br /&gt;
 |-&lt;br /&gt;
 | Piano&lt;br /&gt;
 | Any other block&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; data-description=&amp;quot;Instruments &amp;amp; block materials&amp;quot; style=&amp;quot;float: left; margin-right: 20px;&amp;quot;&lt;br /&gt;
 ! colspan=&amp;quot;3&amp;quot; |Custom&lt;br /&gt;
 |-&lt;br /&gt;
 !Instrument&lt;br /&gt;
 !Material&lt;br /&gt;
 |-&lt;br /&gt;
 | Marimba&lt;br /&gt;
 | Stripped Logs&lt;br /&gt;
 |-&lt;br /&gt;
 | Trumpet&lt;br /&gt;
 | Waxed Copper Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Buzz [[Media:Buzz.ogg]]&lt;br /&gt;
 | Honeycomb Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Kalimba&lt;br /&gt;
 | Amethyst Block&lt;br /&gt;
 |-&lt;br /&gt;
 | Koto&lt;br /&gt;
 | [[Bamboo Bundle]]&lt;br /&gt;
 |-&lt;br /&gt;
 | Taiko&lt;br /&gt;
 | [[Shoji Block]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=39</id>
		<title>Minigames</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Minigames&amp;diff=39"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minigames are small games inside of the game Minecraft. They are uniquely developed in-house with player enjoyment in mind. To join a minigame, head to the &#039;&#039;&#039;/gamelobby&#039;&#039;&#039; and right click one of the minigame signs.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
: &#039;&#039;Main Article: [[Commands#Minigames]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To manually join a minigame via commands, you can use &amp;lt;code&amp;gt;/mgm join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;. To quit, use &amp;lt;code&amp;gt;/mgm quit&amp;lt;/code&amp;gt;, or right click a quit sign in the minigame&#039;s lobby.&lt;br /&gt;
&lt;br /&gt;
== Tokens ==&lt;br /&gt;
Tokens are a unique currency found only in the game world and are given as a reward for performing well in minigames. Winning most minigame gives you a 1 in 2 chance of of receiving tokens. Players receive 5-10 tokens at a time (with a max of 30 tokens per day). These tokens can be spent on Minigame Collectibles which are assorted cosmetic items you can wear in the game lobby and in most minigames. These include particle effects, custom hats, arrow trails, and more. There&#039;s also a 1 in 50 chance at the end of every minigame that one very lucky player will receive a random collectible!&lt;br /&gt;
&lt;br /&gt;
For nerds, the chance of getting tokens is &amp;lt;code&amp;gt;1 / (2 * (highestScore - yourScore + 1))&amp;lt;/code&amp;gt;. Scores are actually calculated using a hidden variable which attempts to track all actions that help your team such as flag-related events (grabbing the flag or killing someone with the flag) in [[Minigames#Capture_the_Flag|Capture the Flag]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 1.5 on Minigame Nights, resulting in a cap of 45 tokens. &#039;&#039;&lt;br /&gt;
: &#039;&#039;The daily cap for Minigame Tokens is multiplied by 2 if a boost from the [[Store]] is active, resulting in a cap of 60 tokens.&#039;&#039;&lt;br /&gt;
: &#039;&#039;Finally, if a [[Store]] boost is active during Minigame Night, the cap rises to a whopping 90 tokens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Minigame Night ==&lt;br /&gt;
Minigame night is an event that occurs every Saturday from 4-6 PM eastern time. Players from all different time zones come together to enjoy minigames as a large group. This brings our community together and provides a great experience to enjoy the server&#039;s minigames together. It&#039;s amazing how close you get to someone that you hack to pieces ;). Overall, it&#039;s a fun time, and a great chance for members of the community to interact with each other. At the end of the night, we put NPCs of the MVPs of the night on stands and take a screenshot to commemorate the week.&lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
The server has many unique gamemodes for all types of gameplay, from combat to spleef to arcade games. The following is a complete list of all gamemodes.&lt;br /&gt;
&lt;br /&gt;
=== Team Deathmatch ===&lt;br /&gt;
Team Deathmatch (TDM) is a game where two teams face off against each other in a classic fight to the death. The first team to reach the winning score takes the crown. An alternative version of the gamemode exists which pits four teams against each other for larger groups of people.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
In Capture the Flag, both teams are trying to rush to the other team&#039;s base to steal the flag while also keeping defenders on guard to protect their own flag. To grab a flag, you must right click it with an empty hand, then bring it back to your base and capture it the same way. This gamemode involves a lot more planning and strategy than the straightforward killing presented in gamemodes like Team Deathmatch. Tactics vary between arenas.&lt;br /&gt;
&lt;br /&gt;
==== One-Flag Capture the Flag ====&lt;br /&gt;
One-Flag Capture the Flag is a variation of Capture the Flag which only has one flag in the center of the map. One team must grab that flag and carry it over to the enemies&#039; base to capture it by right clicking the capture sign with an empty hand.&lt;br /&gt;
&lt;br /&gt;
==== Siege ====&lt;br /&gt;
Siege is a variation of Capture the Flag which simplifies the goals of the teams. One team defends their flag while the other attempts to steal the flag and capture it in their own base.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
In Infection, Survivors must take shelter inside nooks and crannies littered throughout the map to survive the horde of Infected for roughly ten minutes. When a Survivor dies, they join the Infected in the hunt for Survivors. Survivors win by living until the round ends, while Infected win by killing all of the Survivors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning:&#039;&#039;&#039; Make sure to follow our minigame rules on proper sportsmanship. If you become Infected, don&#039;t hunt down survivors whose locations you learned as a Survivor unless their locations have been found by another Infected or they are the last Survivors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hide and Seek ====&lt;br /&gt;
Hide and Seek is a variant of Infection in which the Survivors have taken upon the appearance of blocks and are hiding amongst many other blocks on the map. The gamemode plays a lot like Prop Hunt, though in this version the Survivors become Hunters upon death.&lt;br /&gt;
&lt;br /&gt;
=== Murder ===&lt;br /&gt;
In this hidden role game, one of your peers has become a murderer. They&#039;ve been given a knife and are tasked with killing the villagers. They must act quick, as the villagers can pick up 10 scrap to craft a gun, and one lucky villager even spawns with a gun. If the murderers takes too long, suspicion will quickly rise as the villagers wonder why you haven&#039;t crafted a gun yet. So be quick, but stay stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
One player spawns as Juggernaut whose goal is to kill as many players as they can to get points. Everyone else must attempt to kill the Juggernaut to become the Juggernaut, beginning the cycle anew.&lt;br /&gt;
&lt;br /&gt;
=== Free for All ===&lt;br /&gt;
As the name implies, Free for All players have one simple goal: kill everyone in sight. The first fighter to reach the required score wins.&lt;br /&gt;
&lt;br /&gt;
==== Last Man Standing ====&lt;br /&gt;
Last Man Standing is a variant of Free for All in which every player gets only one life. This gamemode requires lots of strategy with determining when to run away from an enemy, who to attack, and more.&lt;br /&gt;
&lt;br /&gt;
==== 1 versus 1 ====&lt;br /&gt;
1 versus 1 is a variant of Free for All. Two players enter, one reigns supreme.&lt;br /&gt;
&lt;br /&gt;
=== Mob Arena ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; This gamemode is currently disabled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Mob Arena, players work as a team to fight off the incoming horde of monsters. Each player may pick their own kit at the start of the game which suit different play styles- melee fighters, archers, magic users, etc.&lt;br /&gt;
&lt;br /&gt;
=== Quake ===&lt;br /&gt;
Based off the hit game with the same name, players enter a Free for All arena in which they have just one weapon: their Railgun. Right clicking with this powerful weapon will instantly fire a bullet straight forward, killing everyone in its path. Be steady with your shots as the gun takes a moment to reload!&lt;br /&gt;
&lt;br /&gt;
=== Paintball ===&lt;br /&gt;
Paintball is a Minecraft version of the real life activity of paintball. Players get several stacks of snowballs which they throw at enemies to instantly kill them upon making contact. The first team to get a certain number of points wins.&lt;br /&gt;
&lt;br /&gt;
=== One in the Quiver ===&lt;br /&gt;
One in the Quiver is a gamemode where every player gets a sword, a bow, and one arrow. The arrow instantly kills every person it hits. When you get a kill, you get another arrow.&lt;br /&gt;
&lt;br /&gt;
=== Parkour ===&lt;br /&gt;
Parkour is a single-player game where players jump on blocks to get to the end of a course.&lt;br /&gt;
&lt;br /&gt;
==== X-Run ====&lt;br /&gt;
X-Run is a variant of Parkour in which players are given a very high speed effect, greatly increasing the difficulty in maneuvering the course. It is a popular gamemode to speedrun in which players compete for the fastest time.&lt;br /&gt;
&lt;br /&gt;
=== Mazes ===&lt;br /&gt;
Mazes are a single-player gamemode in which players attempt to find their way through the maps to reach the end.&lt;br /&gt;
&lt;br /&gt;
=== Spleef ===&lt;br /&gt;
Spleef, being one of the first Minecraft minigames, is rather simple. Players attempt to dig out blocks from underneath their opponent to dunk them off the stage. The last person alive wins.&lt;br /&gt;
&lt;br /&gt;
==== Splegg ====&lt;br /&gt;
Splegg is a variation of Spleef where players get a shovel that can fire eggs. Yes, it&#039;s weird, just live with hit. The eggs from the shovel break the blocks that they hit, which is how you&#039;ll kill people.&lt;br /&gt;
&lt;br /&gt;
=== TNT Run ===&lt;br /&gt;
TNT Run is a lot like spleef but with the rule set of soccer/football: you can&#039;t use your hands! The floor disappears behind you as you walk, so be careful not to fall in any holes!&lt;br /&gt;
&lt;br /&gt;
=== Dogfighting ===&lt;br /&gt;
In dogfighting, players get elytras which allow them to fly through the air and an automatic gun to kill their enemies. The guns have no reload, meaning you just need to pick a target and fire away.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Painters ===&lt;br /&gt;
The goal of pixel painters is simple: copy a piece of pixel art block-for-block. You&#039;ll be shown an image, given all of its blocks, and tasked with reassembling the image. The fastest players receive extra points. The person with the most points at the end of 5 rounds wins.&lt;br /&gt;
&lt;br /&gt;
=== Thimble ===&lt;br /&gt;
In Thimble, players are placed on a diving board and tasked with leaping into a pool without hitting one of the solid blocks. The game features three variants:&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Classic ====&lt;br /&gt;
In this classic rule set, players just get one point for successfully landing in the water. The players with the most points at the end win.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Risk ====&lt;br /&gt;
In this spicer version of the game, players get one bonus point for each solid block next to their landing location on top of their usual one point for landing successfully in the water. The player with the most points at the end wins.&lt;br /&gt;
&lt;br /&gt;
==== Thimble: Last Man Standing ====&lt;br /&gt;
In arguably the hardest variant of Thimble, most of the board is filled with solid blocks. Your goal is simple: survive. Each player only has one life and must last as long as they can.&lt;br /&gt;
&lt;br /&gt;
=== Connect4 ===&lt;br /&gt;
Players alternate turns trying to be the first to get four of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Tic-Tac-Toe ===&lt;br /&gt;
Players alternate turns trying to be the first to get three of their pieces in a row.&lt;br /&gt;
&lt;br /&gt;
=== Death Swap ===&lt;br /&gt;
In Death Swap, players are spawned in random locations on a survival world. For the first five minutes, every player gets as many materials and resources as they can. Beginning at 5 minutes, players will randomly swap locations every 1 to 2 minutes. The goal of the game is to setup a trap to kill another player as they teleport.&lt;br /&gt;
&lt;br /&gt;
=== Archery ===&lt;br /&gt;
Ready... take aim... fire! Enjoy target practice in this simple game of shooting targets.&lt;br /&gt;
&lt;br /&gt;
=== Hole in the Wall ===&lt;br /&gt;
A wall is slowly flying at you but is missing quite a few blocks! Place down glass in the same location as the holes to score points.&lt;br /&gt;
&lt;br /&gt;
=== Battleship ===&lt;br /&gt;
In this childhood classic, you place five ships on your board at the start of the game. From then on, your goal is to find and destroy your opponent&#039;s ships by firing into their seas.&lt;br /&gt;
&lt;br /&gt;
=== Pixel Drop ===&lt;br /&gt;
In this Pictionary-like game, players try to guess what image is being formed as blocks drop down from the sky. Type your answers in chat and try to be the first to identify the artwork.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Communication is crucial in any form of team-based game modes. To properly communicate with your team, you should join the &#039;&#039;&#039;[[Discord|/discord]]&#039;&#039;&#039; server. If you&#039;re in the discord server&#039;s minigame call, a message will pop up when going into teams giving you the option to enter your teams own call.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
* Always make sure your flag is properly defended by at least one or two teammates.&lt;br /&gt;
* If a player carrying the flag falls off the map, it will fall down to the ground and not return for a minute. During this time, the team whose flag has dropped can push hard on their offense since they have no flag to defend. The opposing team should then strengthen their defenses, or send a player or two to hide in the enemy&#039;s base until the flag respawns to grab the flag while they&#039;re all gone.&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Infection is primarily about hiding and seeking. The Infected are a lot faster and stronger than the Survivors are. Though it is possible to fight the infected, it&#039;s recommended that you don&#039;t to improve your chances of survival. Hiding provides better results. If necessary, it is recommended that you use your bow which can one-hit kill Infected when fully charged, though comes with limited ammunition. Swords can work too in a pinch though.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=McMMO&amp;diff=37</id>
		<title>McMMO</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=McMMO&amp;diff=37"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What is McMMO?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It adds skills and leveling similar to traditional MMORPGs (think Runescape/Ultima Online/EverQuest). You increase your skills through practice, which in turn leads to rewards. Some of the skills include mining, fishing, archery, and acrobatics.&lt;br /&gt;
&lt;br /&gt;
==Getting Started with the Project Eden Changes== &lt;br /&gt;
Getting started with McMMO is easy. Just start playing survival. As you perform various tasks you will generate skill specific XP that will lead to gaining levels in the skills you use the most. Of course, this is a modified version of McMMO. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Why the changes?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Standard McMMO is very over powered at high levels. Since Project Eden tries to keep a more vanilla survival feel, the decision was made to limit the benefits added by McMMO while increasing the difficulty of achieving those that remain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What does that mean to me?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
First, if you have ever played on an McMMO server before, you will notice that leveling is &#039;&#039;really&#039;&#039; slow. The XP gain for many tasks has been reduced, while the requirements to gain levels have been significantly increased. In addition, the level cap has been set to 200 for each skill instead of 1000. Each level you gain takes more work and functions as 10 standard levels. Don&#039;t worry though, skill unlocks have been likewise reduced! If standard McMMO unlocked a skill at 50, you only need 5 Project Eden levels to unlock it. Of course this means that skills that unlocked at odd levels like 32 will not become available until you reach the next level past where they would have unlocked. Parties, Party Chat and Party TPs have also been disabled. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anything else I should be aware of?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
With the level cap set to 200, skills that increased your % chance of something based on your level are capped much lower than they would have been, this is intentional. Further, some skill benefits have been further nerfed or removed entirely for being too powerful. Project Eden reserves the right to further modify McMMO at any time, up to and including resetting all McMMO stats as needed to keep Project Eden a balanced SMP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does McMMO work in the Minigame World?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nope. You cannot gain XP or use your skills in any of the minigames to keep everyone on a level playing field.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
This is a list of handy [[Commands]] relating to McMMO:&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;*&#039;&#039;&#039;/mcstats&#039;&#039;&#039; - This lets you view all of you main stats&lt;br /&gt;
*&#039;&#039;&#039;/mcrank&#039;&#039;&#039; - This shows you each of your skills based on your rank compared to other players on the server&lt;br /&gt;
*&#039;&#039;&#039;/mctop&#039;&#039;&#039; - Shows the top 10 players (by Power Level) &lt;br /&gt;
**&#039;&#039;&#039;/mctop &amp;lt;skillname&amp;gt;&#039;&#039;&#039; - Shows the top 10 players for the specified skill&lt;br /&gt;
*&#039;&#039;&#039;/&amp;lt;skillname&amp;gt;&#039;&#039;&#039; - Shows the scoreboard for the current skill, along with more detailed information about your current bonuses&lt;br /&gt;
**&#039;&#039;&#039;/&amp;lt;skillname&amp;gt; ? [page]&#039;&#039;&#039; - shows help about the current skill&lt;br /&gt;
**&#039;&#039;&#039;/&amp;lt;skillname&amp;gt; keep&#039;&#039;&#039; - Locks the scoreboard in place. You can also use &#039;&#039;&#039;/mcsb k&#039;&#039;&#039; after running &#039;&#039;&#039;/&amp;lt;skill&amp;gt;&#039;&#039;&#039;. Clear with &#039;&#039;&#039;/mcsb c[lear]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skills==&lt;br /&gt;
There are 13 standard skills and 3 &amp;quot;child skills&amp;quot; broken down into two main categories:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
** Archery&lt;br /&gt;
** Axes&lt;br /&gt;
** Swords&lt;br /&gt;
** Taming&lt;br /&gt;
** Unarmed&lt;br /&gt;
* &#039;&#039;&#039;Non-Combat Skills&#039;&#039;&#039;&lt;br /&gt;
** Acrobatics&lt;br /&gt;
** Alchemy&lt;br /&gt;
** Excavation&lt;br /&gt;
** Fishing&lt;br /&gt;
** Herbalism&lt;br /&gt;
** Mining&lt;br /&gt;
** Repair&lt;br /&gt;
** Woodcutting&lt;br /&gt;
* &#039;&#039;&#039;Child Skills&#039;&#039;&#039;&lt;br /&gt;
** Salvage&lt;br /&gt;
** Smelting&lt;br /&gt;
** Power Level&lt;br /&gt;
&lt;br /&gt;
Read below to find out more about these skills, how they level up, and what they do for you. Many of them also have abilities that you can activate with &amp;quot;right clicking&amp;quot; once every few minutes that will be discussed. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;This is only an overview, more information can be found at [https://github.com/mcMMO-Dev/mcMMO/wiki The Offical McMMO Wiki], but remember that Project Eden runs a customized version and not everything you find on the official wiki will work on Project Eden.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Combat Skills ===&lt;br /&gt;
All Combat skills level the same way- by dealing damage to mobs with the corresponding weapon. The more damage you deal, the more XP you get, and different mobs have different multipliers- dangerous mobs like Endermen help you level faster. &#039;&#039;Please note that Mobs that are spawned from a mob spawner do &#039;&#039;&#039;not&#039;&#039;&#039; give you McMMO XP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Since McMMO does not currently work in the mini-game world, and PVP is off in the main world, no info on PVP abilities are listed here unless they also work on mobs.&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Use your Bow and Arrow to deal damage to mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; &lt;br /&gt;
*Skill Shot - Chance to do bonus Damage, increases with level. &lt;br /&gt;
*Arrow Retrieval - Chance to reclaim some of your arrows from the mobs you kill, increases with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Use your Axe to deal damage to mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Axe Mastery - Bonus Damage when using an axe.&lt;br /&gt;
* Critical Strike - Chance for 2x damage, increases with level.&lt;br /&gt;
* Armor Impact - Bonus damage to Armor&#039;s durability, causing it to break down faster &lt;br /&gt;
* Greater Impact - 25% bonus damage to Unarmored mobs and knocks them back. The knockback effect will cause an explosion sound/animation to play and the words &#039;&#039;&#039;&#039;&#039; &#039;struck with great force&#039; &#039;&#039;&#039;&#039;&#039; to appear in your chat. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Skull Splitter- Damage dealt during this time will also damage mobs around the main target in an area of effect for 1/2 damage. Leveling up increases how long this effect lasts.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Use your Sword to deal damage to mobs. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Counter Attack - Chance to Reflect 50% damage back at enemies when you are struck while blocking, increases with level.&lt;br /&gt;
* Bleed - Causes enemies to slowly bleed out, taking damage over time (1/2 heart of damage every tick). Increasing your level increases how long the effect lasts and the chance of causing bleed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Serrated Strikes- Area of Effect does an extra 25% damage and a 5 second bleed.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Taming ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Use wild animals to to deal damage to mobs or tame wild wolves, ocelots and horses. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Beast Lore - Click on a tamed animal with a bone to learn more about it.&lt;br /&gt;
* Gore - Chance that your wolves will inflict the bleed status (see [[McMMO#Swords|Swords]] for bleed info), increases with level.&lt;br /&gt;
* Sharpened Claws - Wolves do bonus damage. (unlocks at level 100)&lt;br /&gt;
* Thick Fur - Wolves take less damage. (Unlocks at level 25)&lt;br /&gt;
* Shock Proof - Wolves take less damage from explosions. (Unlocks at level 50)&lt;br /&gt;
* Fast Food Service - Wolves have a chance to heal themselves when they attack. (Unlocks at level 5)&lt;br /&gt;
* Holy Hound - Wolves are healed by negative potion effects like poison (Unlocks at level 75)&lt;br /&gt;
* Call of the Wild - Summons an animal, see the right click ability for more info.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None. However with Call of the Wild, &#039;&#039;&#039;Crouching + Left clicking on the ground&#039;&#039;&#039; with the correct items will summon a wolf, horse, or ocelot to you for a short time. Be aware that the summoning items will be consumed in this process. Summoned animals despawn after a short period, and you can&#039;t have a tamed/summoned animal within 1 chunk of you for it to work. Summoned animals can be breed in the same way as normal tamed animals. &lt;br /&gt;
&lt;br /&gt;
* Wolf: Requires 10 bones.&lt;br /&gt;
&lt;br /&gt;
* Horse: Requires 10 apples.&lt;br /&gt;
&lt;br /&gt;
* Ocelot: Requires 10 raw fish.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Unarmed ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Use your bare hands to damage mobs. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Note: Using anything else in your hand will not work, your hand &#039;&#039;&#039;must&#039;&#039;&#039; be empty&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Iron Arm Style - Increase the damage you do bare handed, increases with level. &lt;br /&gt;
* Arrow Deflect - Chance of deflecting arrows shot at you, and a smaller chance of sending it back to where it was shot, increases with level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Berserk- Do an extra 50% unarmed damage to mobs, or speed up breaking dirt/sand/gravel and other &amp;quot;weak&amp;quot; blocks. You can also trigger this and then hit Stone Brick once to turn it into Cracked Stone Brick. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Non-Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
==== Acrobatics====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Take at least 1/2 heart of fall damage and survive. The more damage you take, the more XP you gain as long as you survive. Since XP is based on damage taken, anything that negates fall damage prevents XP gain. Falling from the exact same spot over and over again during one log-in will also eventually stop working until you log out. While Ender Pearl damage is called fall damage by Minecraft, it does not count towards Acrobatics XP gain. &lt;br /&gt;
&lt;br /&gt;
Using Feather Falling boots increases the height you have to fall from to receive damage to begin with, but increases the amount of XP gained per half-heart of damage.&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Roll- Gives you a chance of automatically performing a roll when you land from a fall/jump and increases with level. Rolls reduce fall damage by 3.5 hearts- but you gain (a reduced amount of) XP for the damage taken plus the damage that was negated by the roll. That means you can fall from a greater height to take the same amount of damage, and you would get slightly more total XP for that same amount of damage (but less total XP than you would get from a non-rolled jump at the same height). &lt;br /&gt;
* Graceful Roll- Hold shift while falling for a chance to perform a Graceful Roll, but you must trigger it no more than 20 blocks above impact. This chance will eventually hit 100% at level 50. Graceful Roll negates more damage than a standard roll (7 hearts), and XP gain with Graceful Roll works exactly the same as with Roll. &lt;br /&gt;
* Dodge- Gives a small chance to take 1/2 damage from mobs (including creeper explosions). This chance increases as you level. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Alchemy====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Brewing Potions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Catalysis - Increases the speed of potion brewing.&lt;br /&gt;
* Concoctions - Adds new potion effects/ingredients. There are 8 levels of Concoctions- you start at level one and unlock a new level every 12.5 levels (so levels 13, 25, 38, 50, etc.). Each level adds new ingredients you can use to brew new potions that aren&#039;t in vanilla. Try the Lily Pad from Level 0 on to get a potion of Water Breathing! You can use &#039;&#039;&#039;/alchemy ? [#]&#039;&#039;&#039; to view the full list of new potions and ingredients. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Excavation====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Break naturally generated blocks with a shovel- specifically blocks meant to be broken with shovels. You get no XP from player placed blocks. A list of eligible blocks are below:&lt;br /&gt;
&lt;br /&gt;
* Dirt &amp;amp; Dirt Variants (such as Coarse Dirt)&lt;br /&gt;
* Gravel&lt;br /&gt;
* Sand&lt;br /&gt;
* Mycelium&lt;br /&gt;
* Clay Blocks (not terracotta)&lt;br /&gt;
* Soul Sand/Soil&lt;br /&gt;
* Snow &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Treasure Hunter - As your level increases, you gain the chance to get random &amp;quot;treasure&amp;quot; from the blocks you break- higher levels unlock better rewards. The full list of what can be found from each block is on the Official McMMO Wiki&#039;s [https://github.com/mcMMO-Dev/mcMMO/wiki/Excavation Excavation] page. Remember to divide the skill requirement by 10 and round up to the next whole level, and ignore both the % Chance and XP reward columns as those are not accurate on Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Giga Drill Breaker- Gives your shovel a temporary speed boost and allows instant block breaking. Lasts longer at higher levels, but wears down your tool quickly. Giga Drill breaker can cause the &#039;&#039;invisible block glitch&#039;&#039; where you will bounce off blocks that broke on your screen but didn&#039;t break server side. You can clear this glitch by teleporting away, logging out and back on, or right clicking the problem blocks to make them reappear. &amp;quot;Torch spamming&amp;quot; is often the suggested method to do this to avoid triggering other McMMO abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Fishing====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Catch Fish and other goodies with a fishing pole&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Master Angler - Catch fish faster when fishing from a boat or in an Ocean biome.&lt;br /&gt;
* Ice Fishing - Catch fish from solid ice. Casting your rod will cause one block of ice to turn back to water.&lt;br /&gt;
* Treasure Hunter - Like Excavation, you have a chance of pulling up loot instead of fish.&lt;br /&gt;
** Magic Hunter - At higher levels, loot may also come with enchantments.&lt;br /&gt;
* Shake - Cast your rod at a mob and steal their loot.&lt;br /&gt;
* Fisherman&#039;s Diet - Increases the saturation you get from eating fish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None. However do be aware all that awesome loot comes at a price- you have a chance of pulling up rotten fish (fish with a poison splash potion attached) or lit super-TNT out of the water. If you see the words &#039;&#039;something doesn&#039;t smell quite right...&#039;&#039; or &#039;&#039;&#039;&#039;&#039;BOOM TIME&#039;&#039;&#039;&#039;&#039; that&#039;s your cue to dodge. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Herbalism ====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Harvest crops (including sugar cane, cactus, cocoa, beetroot, and melons); pick flowers, mushrooms, and lily-pads; shear vines; and/or break grasses. However like with excavation, player placed blocks don&#039;t work. You have to wait until a player-placed plant has matured before you can get XP. Further, force-grown (ie plants forced to mature through bone-meal) crops yield no XP. Wild crops (such as wild jungle melons) or villager planted crops also work. Cactus and sugar cane will only give you XP for the segments not placed by players- so if you place the first segment and then let it grow to 3 high, you will only see XP for the top 2 segments- you get the same amount of XP for harvesting both at the same time as for harvesting the top and middle segments individually.&lt;br /&gt;
* Crops (such as sugar cane, cactus, cocoa,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Green Thumb - Has two different types of effects: &lt;br /&gt;
** When harvesting fully grown wheat/carrot/potato/netherwart, it gives you a chance of double drops and, if you have the right item (seeds/carrots/raw potato/nether wart) already in your inventory, a chance of auto-replanting the crop. Higher levels yield a higher chance, and yield a chance of planting crop at a later stage of growth. &lt;br /&gt;
**Green Thumb also gives you a chance to convert cobble and stone brick to their mossy counterpart or turn dirt to grass by right clicking them with seeds. &lt;br /&gt;
* Farmer&#039;s Diet - Like Fisherman&#039;s Diet, this increases the saturation you receive when eating &amp;quot;grown&amp;quot; foods like carrots, as well as crafted options (made with your produce) such as mushroom stew, cookies, and bread. At high levels, becoming a vegetarian starts to make sense. &lt;br /&gt;
* Hylian Luck (Luck of Hyrule) - Gives you a chance at finding rupees.... wait no. But when you break certain blocks like grass, shrubs and dead plants with a sword, something good might drop. &lt;br /&gt;
* Shroom Thumb - Hit dirt with a mushroom for a chance to convert it to mycelium. You must have both red and brown mushrooms in your inventory to do this, and each attempt will consume a mushroom of the type you &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; have selected currently. &lt;br /&gt;
* Double Drop- As the name implies, you have a chance (that increases with level) to get bonus drops when you harvest/break plants. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Green Terra- This is activated while holding a Hoe. It gives you a chance for 3x drops and makes Green Thumb&#039;s block conversion effect succeed 100% of the time as long as you have the seed in your inventory. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Mining====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Mine blocks (such as stone and ore variants.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
*Double Drop Chance - Has a chance to double any ores that you break (including Ancient Debris.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Super Breaker- Like Giga Drill, this gives a speed and efficiency boost to your pickaxe for a short period. Your double drop chance becomes a triple drop chance while this is active. However, if your pick breaks while using this (which it might because its durability decreases more than normal) you will take damage, so keep an eye on your tools. And like Giga Drill, you may have to deal with invisible blocks as a result. Just relog, teleport away, or right click to make the blocks reappear. Very useful for mining but beware of unleashing fiery death on yourself. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Repair====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Repair tools and armor with an McMMO anvil, which is an iron block placed directly on the ground. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Repair - Right click the item you wish to repair on the anvil with the correct material in your inventory. For example, to repair iron tools and armor, you need iron ingots. Bows and Fishing Rods can be repaired with string. This does not require vanilla XP levels. &lt;br /&gt;
* Repair Mastery - Increases how much durability you repair per item, and increases as you level. A high repair mastery decreases the cost of repairs by allowing you to do more with less. &lt;br /&gt;
* Super Repair - Gives a small chance of doubling the normal durability repaired, indicated by the chat message &#039;&#039;that felt easier than normal&#039;&#039;.&lt;br /&gt;
* Diamond Repair - Allows for the repair of diamond tools and armor.&lt;br /&gt;
* Arcane Forging - Typically enchantments are lost when using the McMMO anvil, but Arcane Forging allows for the possibility of enchanted goods keeping their current enchantment or downgraded enchantments when repaired. Every 12.5 levels increases your chance to keep enchantments, and reduces the probability that those enchantments will be downgraded. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Repair &#039;&#039;&#039;is&#039;&#039;&#039; a right click skill.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Woodcutting====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Break wood logs with an axe. Player-placed blocks do not yield XP. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Leaf Blower - Starting at level 10, leaf blocks will break instantly when hit with an axe.&lt;br /&gt;
* Double Drops - Gives you a chance of getting two logs at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Tree Feller- With this active, break a block on a tree (or giant mushroom) to cause it and every connected block above it to break at once. This will instantly drop the durability of your axe by the total number of blocks. Be warned- if your axe does not have enough durability to do this, it will shatter, damaging you and only breaking the single block. The length of tree feller and the size of tree it can break will increase with level. At a low level, you may be told that some trees are too big. Regular trees will yield the exact same amount of XP as they normally would, but large trees (2x2) will yield less XP than normal. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Child Skills===&lt;br /&gt;
Child skills are those you cannot level directly. Their level is calculated by taking the level of both parent skills, and finding the average between them, rounded down. For example, if you have 50 levels in one skill, and 9 levels in the other, your child skill&#039;s level will be 29, not 30. &lt;br /&gt;
&lt;br /&gt;
==== Salvage====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Average of your Repair and Fishing Skill Levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Salvage - Right click fully repaired items on the salvage anvil (a gold block placed on the ground) to get back a portion of the materials (except for sticks) used to craft the item- at higher levels, you may get all of your ore back.&lt;br /&gt;
* Advanced Salvage - Starting at level 62, you can use Salvage on damaged items as well. You will get less material back depending on how badly the item is damaged.&lt;br /&gt;
* Arcane Salvage - Like Arcane Repair, this gives you a chance to preserve enchantments on items. In this case you get a small chance at getting books holding the item&#039;s current enchantments. These books may be exactly the same as the current enchants or downgraded- the higher your level, the better chance of keeping enchantments. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; Salvage is a right click ability. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Smelting====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Average of your Repair and Mining Skill Levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* Fuel Efficiency - When smelting ores in a furnace, the burn time on your fuel will increase, smelting more ore with less fuel consumption.&lt;br /&gt;
* Second Smelt - This could be considered the &amp;quot;Double Drop&amp;quot; Skill for Smelting. It gives you a chance (increases with level) to yield double the amount of materials from an ore when it is smelted. &lt;br /&gt;
* Vanilla XP Boost - Get extra vanilla experience from smelting.&lt;br /&gt;
* Flux Mining - Give you a level-dependent chance that when you mine gold/iron ore that it will smelt itself- yielding ingots instead of ore blocks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Power Level====&lt;br /&gt;
&#039;&#039;&#039;How to level:&#039;&#039;&#039; Sum of you Primary Stats. Has no use beyond bragging rights for /mctop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right click ability:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Resetting your Skill Levels ==&lt;br /&gt;
If you level up any of your skills to &#039;&#039;&#039;level 100&#039;&#039;&#039;, you can reset it back to &#039;&#039;&#039;0&#039;&#039;&#039; by using &amp;lt;code&amp;gt;/mcmmoreset&amp;lt;/code&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
Upon resetting any skill at &#039;&#039;&#039;level 100&#039;&#039;&#039;, players receive &#039;&#039;&#039;$10,000&#039;&#039;&#039; in-game currency.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you level up any of your skills to the max level (&#039;&#039;&#039;level 200&#039;&#039;&#039;), and then reset it to &#039;&#039;&#039;0&#039;&#039;&#039;, players receive &#039;&#039;&#039;$25,000&#039;&#039;&#039; in-game currency.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;small&amp;gt;&#039;&#039;If you reset a skill at&#039;&#039; &#039;&#039;&#039;&#039;&#039;level 199&#039;&#039;&#039;&#039;&#039; &#039;&#039;you will only receive the in-game currency reward for &#039;&#039;&#039;level 100&#039;&#039;&#039;. The skill being reset must be &#039;&#039;&#039;level 200&#039;&#039;&#039; in order to get the extra in-game currency.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon resetting any skill, players will receive the matching reward (as long as the skill being reset is between levels &#039;&#039;&#039;100&#039;&#039;&#039; and levels &#039;&#039;&#039;200&#039;&#039;&#039;):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Acrobatics&#039;&#039;&#039; - Jump higher and run faster with these boots! &lt;br /&gt;
: Reward: Diamond boots with &#039;&#039;&#039;Gears III&#039;&#039;&#039; (Gives you a Speed boost)&#039;&#039;&#039;, Springs II &#039;&#039;&#039;(Gives you a Jumpboost)&#039;&#039;&#039;, Feather Falling III, Unbreaking II, Protection II, and Mending&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemy&#039;&#039;&#039; - You want to throw potions mate? Why not launch them from this hopper? &lt;br /&gt;
: Reward: A special &#039;&#039;&#039;potion launching hopper&#039;&#039;&#039; (To use, place a stack of potions in the slot to the right of the Potion Launcher. If you place the hopper, hold it and do /fixpotionlauncher to get it back), and the ability to use &#039;&#039;&#039;/combine&#039;&#039;&#039; (combines all similar potions in your inventory into one stack)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archery&#039;&#039;&#039; - Now you can be the wither! Enemies take wither damage for a short period from every successful hit! &lt;br /&gt;
: Reward: Bow with &#039;&#039;&#039;Power II, Wither II&#039;&#039;&#039; (Withers your enemy on hit), &#039;&#039;&#039;Infinity, Unbreaking II, Punch I and Mending&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Axes&#039;&#039;&#039; - The power of Thor is imbued in this axe, giving you a chance of smiting your target with lightning!&lt;br /&gt;
: Reward: Diamond Axe with &#039;&#039;&#039;Sharpness III, Thunderingblow  II&#039;&#039;&#039; (Upon hitting an enemy, you have a chance to strike Lightning onto it), &#039;&#039;&#039;Unbreaking III, and Mending&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Excavation&#039;&#039;&#039; - A shovel, a really nice shovel.&lt;br /&gt;
: Reward: Diamond Shovel with &#039;&#039;&#039;Energizing II&#039;&#039;&#039; (Allows you to dig faster for a small moment after breaking something), &#039;&#039;&#039;Efficiency V, Silk Touch, Unbreaking III, and Mending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fishing&#039;&#039;&#039; - A godly rod that increases your catch! &lt;br /&gt;
: Reward: Fishing Rod with &#039;&#039;&#039;Lure IV, Luck of the Sea V, Unbreaking III, and Mending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Herbalism&#039;&#039;&#039; - The boots of Demeter give you the power to increase agricultural rates around you!&lt;br /&gt;
: Reward: Gold Boots of &#039;&#039;&#039;Bone Meal&#039;&#039;&#039; that will auto grow crops in a small area around them every few ticks&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mining&#039;&#039;&#039; - Any helmet of your choice that gives you night vision for deep mining expeditions! &lt;br /&gt;
: Reward: The ability to put the &#039;&#039;&#039;Glowing&#039;&#039;&#039; enchantment (Gives you Night vision) on any helmet of your choice. Resetting more than once will increase the enchantment number, which is a cosmetic change for bragging rights&lt;br /&gt;
: &amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Caution:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Repair&#039;&#039;&#039; - Want an item that auto repairs itself? Mending without XP? That&#039;s what you get here. &lt;br /&gt;
: Reward: The ability to request that &#039;&#039;&#039;Auto Repair&#039;&#039;&#039; (Automatically repairs your Armor/Weapon by walking with it in your main hand) be added to any one item of your choice &lt;br /&gt;
: &amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Caution:&#039;&#039;&#039;&#039;&#039; &#039;&#039;Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Swords&#039;&#039;&#039; - A frozen sword that slows your enemies and traps them in ice! &lt;br /&gt;
: Reward: Diamond Sword with &#039;&#039;&#039;Sharpness II, Looting II, Unbreaking II, Knockback I, Mending and Ice Aspect 3&#039;&#039;&#039; (Slows your enemy on hit. Has a Chance to freeze an enemy Player)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Taming&#039;&#039;&#039; - One horse, your favorite color, max stats. Simple, No?&lt;br /&gt;
: Reward: &#039;&#039;&#039;A Horse picker&#039;&#039;&#039; Works as advertised. (Use /horsepicker to pick your horse. Make sure you are in a safe place when you use it!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unarmed&#039;&#039;&#039; - Punching your enemies to death can be dangerous work, this bandage and stick will help with that.&lt;br /&gt;
: Reward: &#039;&#039;&#039;A paper bandage&#039;&#039;&#039; that will heal you over a short period of time (currently broken) and a stick with &#039;&#039;&#039;Disarming I&#039;&#039;&#039; (Disarms the enemy)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Woodcutting&#039;&#039;&#039; - For every log or plank broken this shiny new axe will give you a short burst of haste! &lt;br /&gt;
: Reward: Diamond Axe with &#039;&#039;&#039;Energizing III&#039;&#039;&#039; (Gives you the haste potion effect for a small duration after breaking something) and &#039;&#039;&#039;Mending&#039;&#039;&#039; as well as a Leather Helmet  with &#039;&#039;&#039;Implants I&#039;&#039;&#039; (Automatically replenishes your Food/Airbar when moving)&lt;br /&gt;
&lt;br /&gt;
If you reach &#039;&#039;&#039;level 100&#039;&#039;&#039; on &#039;&#039;&#039;all 13&#039;&#039;&#039; of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra &#039;&#039;&#039;$20,000&#039;&#039;&#039; (for a &#039;&#039;&#039;total of $150,000&#039;&#039;&#039;), all 13 rewards listed above, and a Diamond Chestplate with &#039;&#039;&#039;Unbreaking III, Enlightened I&#039;&#039;&#039; (Heals you when hit), &#039;&#039;&#039;Berserk I&#039;&#039;&#039; (When low on health, you gain added strength) and &#039;&#039;&#039;Mending!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you reach &#039;&#039;&#039;level 200&#039;&#039;&#039; on &#039;&#039;&#039;all 13&#039;&#039;&#039; of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra &#039;&#039;&#039;$25,000&#039;&#039;&#039; (for a &#039;&#039;&#039;total of $155,000&#039;&#039;&#039;), all 13 rewards listed above, and a Diamond Chestplate with &#039;&#039;&#039;Unbreaking III, Enlightened I&#039;&#039;&#039; (Heals you when hit), &#039;&#039;&#039;Berserk I&#039;&#039;&#039; (When low on health, you gain added strength) and &#039;&#039;&#039;Mending!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Done with this guide? Head back to the [[Main_Page |Main Page.]]&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=35</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Main_Page&amp;diff=35"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;MediaWiki has been installed.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Justice&amp;diff=33</id>
		<title>Justice</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Justice&amp;diff=33"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Justice is Project Eden&#039;s in-house punishment plugin used to effectively and fairly manage the punishment of rule-breakers on the server. This page is primarily designed for moderators (and potential future [[Ranks#Moderator|moderators]]) to get a better understanding of the different types of punishments and when to apply them. If you are currently banned and seeking to have your ban reversed, please fill in our [https://projecteden.gg/appeal appeal form].&lt;br /&gt;
&lt;br /&gt;
= Punishments =&lt;br /&gt;
&lt;br /&gt;
Moderators have many different tools at their disposal to maintain the peace of the server.&lt;br /&gt;
&lt;br /&gt;
== Verbal Warnings ==&lt;br /&gt;
&lt;br /&gt;
Verbal warnings such as a casual conversation in chat may be sufficient for handling very minor or accidental incidents. However, in any moderate instance, logged warnings are generally recommended so that other staff members can be made aware of the situation and factor it in to larger decisions like ban appeals.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
&lt;br /&gt;
If a new player has broken a rule, especially non-maliciously, a warning is likely all that is needed to inform the player that their behavior is not acceptable. This is done automatically when using the &amp;lt;code&amp;gt;/ymc &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt; command, though it may also be done manually using &amp;lt;code&amp;gt;/warn &amp;lt;player&amp;gt; &amp;lt;reason&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Watchlist ==&lt;br /&gt;
&lt;br /&gt;
If you believe a player to be using a hacked client but aren&#039;t quite sure, you should create a watchlist entry for that player. The watchlist is a private database of questionable players which the server keeps track of and alerts staff members when they join the server. Users may also be added to the watchlist if they seem to be causing problems but have not quite clearly violated any rules. Players can be added to the watchlist using &amp;lt;code&amp;gt;/watchlist &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Mutes ==&lt;br /&gt;
&lt;br /&gt;
If an established member of the community is acting up in chat, a mute is recommended to give the member(s) time to cool down from whatever incident occurred. Mutes can be issued using &amp;lt;code&amp;gt;/mute &amp;lt;player&amp;gt; [time/reason...]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Kicks ==&lt;br /&gt;
&lt;br /&gt;
Kicks are used to immediately disconnect a player from the server. Their application is quite limited, but they made be performed using &amp;lt;code&amp;gt;/kick &amp;lt;player&amp;gt; [reason...]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bans ==&lt;br /&gt;
&lt;br /&gt;
Temporary bans and permanent bans are a last resort for trying to ensure players follow our rules. They may be applied to players who have been repeatedly warned, to new players being offensive in chat, to players who blatantly disregard the server&#039;s rules and community, etc. Bans may be issued using &amp;lt;code&amp;gt;/ban &amp;lt;player&amp;gt; [time/reason...]&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
When deciding how to punish someone, you should always check the player&#039;s history to see if they&#039;ve been previously warned or punished. This can be done in-game using the &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; command or in your browser by visiting the [https://justice.projecteden.gg/ Justice webpage].&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Any punishment command that accepts a &amp;lt;code&amp;gt;time&amp;lt;/code&amp;gt; argument can optionally be suffixed with &amp;lt;code&amp;gt;--now&amp;lt;/code&amp;gt; to force the punishment timer to start immediately instead of waiting for the punished player to come back online.&lt;br /&gt;
* The time that a punishment should last can be inserted before or after the punishment reason.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=31</id>
		<title>Improving Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=31"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes the server will lag, it&#039;s pretty much impossible to avoid. However, using some of the tips and tricks below, server lag can be reduced drastically. &lt;br /&gt;
&lt;br /&gt;
== Server Performance ==&lt;br /&gt;
One of the ways to increase overall performance is by helping the server itself not lag. Listed below are a few different ways to help the server performance improve.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
Villagers are by far the worst offender when it comes to entities, but it is easy to mitigate their affect on the server. Just make sure that every villager has a bed and a workstation, so the server doesn&#039;t spend any time looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Hoppers ===&lt;br /&gt;
Hoppers can cause quite a lot of lag on the server if they&#039;re actively being used. Part of this is because hoppers check the area above them for different items, and it defaults to checking for numerous spaces. Of course, just one hopper won&#039;t do much, but when you&#039;ve got dozens of hoppers in the same spot all working at once. &lt;br /&gt;
&lt;br /&gt;
If the top part of the hopper has no container above it, or if it&#039;s just a normal block that can be removed, try putting a Composter on top of the hopper instead! Because of how hoppers are coded to look for items, Composters make it way easier for the server to process the requests that the hopper is sending out and, subsequently, create less lag.&lt;br /&gt;
&lt;br /&gt;
=== Redstone ===&lt;br /&gt;
Redstone can generate a ton of block updates, which can lag the server if it&#039;s in excessive amounts. To help reduce this lag, make sure your redstone circuitry isn&#039;t activating more often than needed. For example, instead of using a clock (a bunch of repeaters in a row), use a daylight sensor to trigger redstone periodically.&lt;br /&gt;
&lt;br /&gt;
Additionally, please always make sure to have a switch to turn off your redstone quickly in case the server is lagging and needs a break.&lt;br /&gt;
&lt;br /&gt;
== Client-side FPS Performance ==&lt;br /&gt;
One of the biggest issues that most players run into on servers is low FPS, which is never fun. Below are a few simple tips and tricks to help get that client-side performance running as best as it can!&lt;br /&gt;
&lt;br /&gt;
=== Barrels === &lt;br /&gt;
In Minecraft, most people&#039;s go-to storage block is the Chest. More specifically, a double chest. After all, it has the most amount of storage slots. But on Project Eden, Barrels are the size of double chests! While they don&#039;t impact server performance, chests are considered tile entities, and can drastically impact your FPS if there&#039;s a lot of them in one place. Barrels on the other hand, are just considered blocks! They also only take up one block instead of two, and the recipe even costs less than a chest! We even have a [[Survival#Custom_Crafting_Recipes | custom recipe]] to turn chests into barrels, to help make the transition from chests to barrels smoother.&lt;br /&gt;
&lt;br /&gt;
=== General Entities === &lt;br /&gt;
Having lots of different entities in the same area can make your FPS drop drastically when you&#039;re in that area. Whether it be mobs, item frames, armor stands, or even signs, try to reduce the amount you have in that area if you notice your framerate dropping a little too low.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Events&amp;diff=29</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Events&amp;diff=29"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Events ==&lt;br /&gt;
Project Eden has a multitude of events that occur throughout the year. They are uniquely created to give the best player experience possible. Any time an event is active, there will be a message in chat telling you how to get there.&lt;br /&gt;
&lt;br /&gt;
=== Easter ===&lt;br /&gt;
Project Eden&#039;s Easter event typically lasts for one to two weeks, and, while not as large as some of the other events (such as [[Events#Bear_Fair|Bear Fair]] or [[Events#Pugmas|Pugmas]]), everything provided is still of high quality. Whether it be a questline or egg hunts, there&#039;s something to enjoy for everyone!&lt;br /&gt;
&lt;br /&gt;
=== Bear Fair ===&lt;br /&gt;
Bear Fair is the anniversary event of Project Eden, and is easily the largest event that happens on the server. It typically resembles that of a fair or carnival, with tons of different minigames, quests, and rewards.&lt;br /&gt;
&lt;br /&gt;
=== Pride Month ===&lt;br /&gt;
Our Pride Event lasts for the entirety of Pride Month, and typically revolves around a singular main questline. It also includes a pride parade, where you get to add an NPC of yourself to floats or the surrounding area!&lt;br /&gt;
&lt;br /&gt;
=== Halloween === &lt;br /&gt;
From a spooky Halloween adventure map, to candies dropping from hostile mobs that you can exchange for rewards, we love to celebrate Halloween! After all, who doesn&#039;t love just a little bit of spooky every now and then?&lt;br /&gt;
&lt;br /&gt;
=== Pugmas ===&lt;br /&gt;
Pugmas is one of Project Eden&#039;s main events, typically taking place throughout the entirety of December. It typically has a custom questline to play through, as well as some mini games, an Advent Calendar, and presents scattered around, waiting to be found!&lt;br /&gt;
&lt;br /&gt;
=== Mini Events ===&lt;br /&gt;
While the events mentioned above are not going on, we typically like to host some smaller-scale events. &lt;br /&gt;
&lt;br /&gt;
==== Build Contests ====&lt;br /&gt;
While simple in nature, build contests are a great way to let people tap into their creativity, even though a prompt/theme is given for each contest.&lt;br /&gt;
&lt;br /&gt;
==== Art Contests ====&lt;br /&gt;
Every now and then, we will have an art contest hosted on our [[Discord]]. Most of the time, they are for Halloween or even Pride, and the winner(s) will have their art showcased for everyone to see. Sometimes though, we will showcase everyone&#039;s art, so that everyone gets a chance to shine.&lt;br /&gt;
&lt;br /&gt;
=== Event Store === &lt;br /&gt;
In all of our events, Event Tokens will be given. These tokens are able to be used in the &amp;lt;code&amp;gt;/event store&amp;lt;/code&amp;gt; to buy a plethora of cool and fun things, such as:&lt;br /&gt;
&lt;br /&gt;
* Custom Paintings&lt;br /&gt;
* Decoration Heads&lt;br /&gt;
* Emoji Hats&lt;br /&gt;
* Custom Particle Shapes/Designs&lt;br /&gt;
* Customizable Wing Designs&lt;br /&gt;
* Chat Emojis&lt;br /&gt;
* Custom Note Block Songs&lt;br /&gt;
* Store Credit&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=27</id>
		<title>Economy</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Economy&amp;diff=27"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
The server boasts many ways to make money for various game play styles. Common ways include:&lt;br /&gt;
&lt;br /&gt;
* Selling items in the &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Selling items to other people. There are three ways to do this: &lt;br /&gt;
** Ask in chat&lt;br /&gt;
** Make a post in the #survival channel on our [[Discord|Discord server]].&lt;br /&gt;
** Make a [[#Shops|player shop]]&lt;br /&gt;
&lt;br /&gt;
* [[#Mobs|Killing mobs]]&lt;br /&gt;
* Work for other players&lt;br /&gt;
* [[Voting|Vote]] for the server&lt;br /&gt;
** Redeem vote points on money&lt;br /&gt;
** Become a top monthly voter for bonus rewards including money&lt;br /&gt;
* Win events&lt;br /&gt;
&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are: &lt;br /&gt;
* Guardians have a range of $0.50 and $4.00&lt;br /&gt;
* Elder Guardians have a range of $20 and $100&lt;br /&gt;
* Ender Dragon has a range of $50 and $150&lt;br /&gt;
* Ghasts have a range of $3 and $10&lt;br /&gt;
* Squids have a range of $1 and $3&lt;br /&gt;
&lt;br /&gt;
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].&lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
The most active part of Project Eden&#039;s economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our &amp;lt;code&amp;gt;/shops&amp;lt;/code&amp;gt; system. &lt;br /&gt;
&lt;br /&gt;
Running the command opens up a GUI menu. Here you can: browse the market, browse shops, browse items, search items and view your own shop.&lt;br /&gt;
&lt;br /&gt;
=== Browse Shops ===&lt;br /&gt;
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player&#039;s shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.&lt;br /&gt;
&lt;br /&gt;
=== Browse Items ===&lt;br /&gt;
Clicking this will allow you to view every item that is for sale, including the market.&lt;br /&gt;
&lt;br /&gt;
=== Your shop ===&lt;br /&gt;
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; &#039;&#039;&#039;preview your shop&#039;&#039;&#039;, &#039;&#039;&#039;set shop description&#039;&#039;&#039;, &#039;&#039;&#039;add item&#039;&#039;&#039;, &#039;&#039;&#039;shop history&#039;&#039;&#039;, &#039;&#039;&#039;collect items&#039;&#039;&#039; and &#039;&#039;&#039;balance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Preview your shop ====&lt;br /&gt;
&lt;br /&gt;
Clicking this allows you to view your shop as though you were another player purchasing from it. It&#039;s helpful for seeing whether you setup your shop correctly and as you intended.&lt;br /&gt;
&lt;br /&gt;
==== Set shop description ====&lt;br /&gt;
&lt;br /&gt;
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!&lt;br /&gt;
&lt;br /&gt;
==== Add item ====&lt;br /&gt;
&lt;br /&gt;
Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:&lt;br /&gt;
* Sell - allowing players to purchase the item from you&lt;br /&gt;
* Buy - letting other players sell that desired item to you in exchange for your money&lt;br /&gt;
* Trade - allowing players to trade an item in exchange for the one you&#039;ve listed&lt;br /&gt;
&lt;br /&gt;
You can increase or decrease the amount of the listed item using the glass panes either side. &lt;br /&gt;
After you can specify a price by clicking the gold ingot. &lt;br /&gt;
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free (meaning a currency exchange is not required to obtain this item.) &lt;br /&gt;
* &#039;&#039;Note: The price cannot be any higher than the maximum number of characters on a single sign line.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you are done, click the concrete powder to be taken to the next page. &lt;br /&gt;
Here you can add or remove stock. The GUI menu for this works similar to chest, however it will only accept items matching the one that you have listed. &lt;br /&gt;
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organisation, for example: using glass panes to separate items into categories. &lt;br /&gt;
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock. &lt;br /&gt;
&lt;br /&gt;
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.&lt;br /&gt;
&lt;br /&gt;
==== Shop history ====&lt;br /&gt;
&lt;br /&gt;
Shows your transaction history for shops. This includes all of your sales and purchases.&lt;br /&gt;
&lt;br /&gt;
==== Collect items ====&lt;br /&gt;
&lt;br /&gt;
This menu allows you to collect items that players have sold to your shop.&lt;br /&gt;
&lt;br /&gt;
==== Balance ====&lt;br /&gt;
&lt;br /&gt;
Hovering over this will display your current balance.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
A full list of economy commands can be found [[Commands#Economy|here]].&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=25</id>
		<title>Dye Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Dye_Station&amp;diff=25"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dye station provides the ability to dye [[decorations]] and [[furniture]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Color Values ==&lt;br /&gt;
There are 8 main stains: Birch, Oak, Jungle, Spruce, Dark Oak, Crimson, Acacia, and Warped. &lt;br /&gt;
&lt;br /&gt;
And 9 main dye colors: Red, Orange, Yellow, Green, Light Blue, Blue, Purple, Pink, and White, which each have 7 additional shades.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Red&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Bittersweet&lt;br /&gt;
| style=&amp;quot;background-color:#FF756B&amp;quot; |#FF756B&lt;br /&gt;
|-&lt;br /&gt;
| Persimmon&lt;br /&gt;
| style=&amp;quot;background-color:#FF5E52&amp;quot; |#FF5E52&lt;br /&gt;
|-&lt;br /&gt;
| Coral Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF4233&amp;quot; |#FF4233&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| style=&amp;quot;background-color:#FF0000&amp;quot; |#FF0000&lt;br /&gt;
|-&lt;br /&gt;
| Guardsman Red&lt;br /&gt;
| style=&amp;quot;background-color:#C70F00&amp;quot; |#C70F00&lt;br /&gt;
|-&lt;br /&gt;
| Sangria&lt;br /&gt;
| style=&amp;quot;background-color:#9C0B00&amp;quot; |#9C0B00&lt;br /&gt;
|-&lt;br /&gt;
| Lonestar&lt;br /&gt;
| style=&amp;quot;background-color:#6E0800&amp;quot; |#6E0800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Orange&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Koromiko&lt;br /&gt;
| style=&amp;quot;background-color:#FFBF6B&amp;quot; |#FFBF6B&lt;br /&gt;
|-&lt;br /&gt;
| Texas Rose&lt;br /&gt;
| style=&amp;quot;background-color:#FFB552&amp;quot; |#FFB552&lt;br /&gt;
|-&lt;br /&gt;
| Sunshade&lt;br /&gt;
| style=&amp;quot;background-color:#FFA833&amp;quot; |#FFA833&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| style=&amp;quot;background-color:#FF7F00&amp;quot; |#FF7F00&lt;br /&gt;
|-&lt;br /&gt;
| Indochine&lt;br /&gt;
| style=&amp;quot;background-color:#C77200&amp;quot; |#C77200&lt;br /&gt;
|-&lt;br /&gt;
| Chelsea Gem&lt;br /&gt;
| style=&amp;quot;background-color:#9C5900&amp;quot; |#9C5900&lt;br /&gt;
|-&lt;br /&gt;
| Brown&lt;br /&gt;
| style=&amp;quot;background-color:#6E3F00&amp;quot; |#6E3F00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Yellow&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Laser Lemon&lt;br /&gt;
| style=&amp;quot;background-color:#F5FF6B&amp;quot; |#F5FF6B&lt;br /&gt;
|-&lt;br /&gt;
| Gorse&lt;br /&gt;
| style=&amp;quot;background-color:#F2FF52&amp;quot; |#F2FF52&lt;br /&gt;
|-&lt;br /&gt;
| Golden Fizz&lt;br /&gt;
| style=&amp;quot;background-color:#EFFF33&amp;quot; |#EFFF33&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| style=&amp;quot;background-color:#FEFF00&amp;quot; |#FEFF00&lt;br /&gt;
|-&lt;br /&gt;
| Rio Grande&lt;br /&gt;
| style=&amp;quot;background-color:#B7C700&amp;quot; |#B7C700&lt;br /&gt;
|-&lt;br /&gt;
| Apple Green&lt;br /&gt;
| style=&amp;quot;background-color:#909C00&amp;quot; |#909C00&lt;br /&gt;
|-&lt;br /&gt;
| Olive&lt;br /&gt;
| style=&amp;quot;background-color:#656E00&amp;quot; |#656E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Green&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Mint Green&lt;br /&gt;
| style=&amp;quot;background-color:#ABFF6B&amp;quot; |#ABFF6B&lt;br /&gt;
|-&lt;br /&gt;
| French Lime&lt;br /&gt;
| style=&amp;quot;background-color:#9CFF52&amp;quot; |#9CFF52&lt;br /&gt;
|-&lt;br /&gt;
| Spring Frost&lt;br /&gt;
| style=&amp;quot;background-color:#89FF33&amp;quot; |#89FF33&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| style=&amp;quot;background-color:#7FFF00&amp;quot; |#7FFF00&lt;br /&gt;
|-&lt;br /&gt;
| Kelly Green&lt;br /&gt;
| style=&amp;quot;background-color:#54C700&amp;quot; |#54C700&lt;br /&gt;
|-&lt;br /&gt;
| Avocado&lt;br /&gt;
| style=&amp;quot;background-color:#429C00&amp;quot; |#429C00&lt;br /&gt;
|-&lt;br /&gt;
| Verdun Green&lt;br /&gt;
| style=&amp;quot;background-color:#2E6E00&amp;quot; |#2E6E00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Light Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Maya&lt;br /&gt;
| style=&amp;quot;background-color:#6BD0FF&amp;quot; |#6BD0FF&lt;br /&gt;
|-&lt;br /&gt;
| Malibu&lt;br /&gt;
| style=&amp;quot;background-color:#52C7FF&amp;quot; |#52C7FF&lt;br /&gt;
|-&lt;br /&gt;
| Picton Blue&lt;br /&gt;
| style=&amp;quot;background-color:#33BCFF&amp;quot; |#33BCFF&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00BEFF&amp;quot; |#00BEFF&lt;br /&gt;
|-&lt;br /&gt;
| Lochmara&lt;br /&gt;
| style=&amp;quot;background-color:#0086C7&amp;quot; |#0086C7&lt;br /&gt;
|-&lt;br /&gt;
| Bahama Blue&lt;br /&gt;
| style=&amp;quot;background-color:#00699C&amp;quot; |#00699C&lt;br /&gt;
|-&lt;br /&gt;
| Regal Blue&lt;br /&gt;
| style=&amp;quot;background-color:#004A6E&amp;quot; |#004A6E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Blue&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Cornflower Blue&lt;br /&gt;
| style=&amp;quot;background-color:#6B86FF&amp;quot; |#6B86FF&lt;br /&gt;
|-&lt;br /&gt;
| Ultramarine Blue&lt;br /&gt;
| style=&amp;quot;background-color:#5271FF&amp;quot; |#5271FF&lt;br /&gt;
|-&lt;br /&gt;
| Dodger Blue&lt;br /&gt;
| style=&amp;quot;background-color:#3357FF&amp;quot; |#3357FF&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0040FF&amp;quot; |#0040FF&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue&lt;br /&gt;
| style=&amp;quot;background-color:#0023C7&amp;quot; |#0023C7&lt;br /&gt;
|-&lt;br /&gt;
| Klein Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001C9C&amp;quot; |#001C9C&lt;br /&gt;
|-&lt;br /&gt;
| Dark Imperial Blue&lt;br /&gt;
| style=&amp;quot;background-color:#001D73&amp;quot; |#001D73&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Purple&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Deep Fuchsia&lt;br /&gt;
| style=&amp;quot;background-color:#D76BFF&amp;quot; |#D76BFF&lt;br /&gt;
|-&lt;br /&gt;
| Heliotrope&lt;br /&gt;
| style=&amp;quot;background-color:#D152FF&amp;quot; |#D152FF&lt;br /&gt;
|-&lt;br /&gt;
| Violet&lt;br /&gt;
| style=&amp;quot;background-color:#CA33FF&amp;quot; |#CA33FF&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| style=&amp;quot;background-color:#A900FF&amp;quot; |#A900FF&lt;br /&gt;
|-&lt;br /&gt;
| Electric Violet&lt;br /&gt;
| style=&amp;quot;background-color:#9300C7&amp;quot; |#9300C7&lt;br /&gt;
|-&lt;br /&gt;
| Chinese Purple&lt;br /&gt;
| style=&amp;quot;background-color:#73009C&amp;quot; |#73009C&lt;br /&gt;
|-&lt;br /&gt;
| Pigment Indigo&lt;br /&gt;
| style=&amp;quot;background-color:#51006E&amp;quot; |#51006E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Pink&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| Light Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF9CD3&amp;quot; |#FF9CD3&lt;br /&gt;
|-&lt;br /&gt;
| Carnation Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF8BCA&amp;quot; |#FF8BCA&lt;br /&gt;
|-&lt;br /&gt;
| Hot Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF76C0&amp;quot; |#FF76C0&lt;br /&gt;
|-&lt;br /&gt;
| Pink&lt;br /&gt;
| style=&amp;quot;background-color:#FF54BD&amp;quot; |#FF54BD&lt;br /&gt;
|-&lt;br /&gt;
| Wild Strawberry&lt;br /&gt;
| style=&amp;quot;background-color:#FF2E9F&amp;quot; |#FF2E9F&lt;br /&gt;
|-&lt;br /&gt;
| Cerise&lt;br /&gt;
| style=&amp;quot;background-color:#DB3690&amp;quot; |#DB3690&lt;br /&gt;
|-&lt;br /&gt;
| Rouge&lt;br /&gt;
| style=&amp;quot;background-color:#B33F7E&amp;quot; |#B33F7E&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:left; margin-right: 20px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |White&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Hex Code&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| style=&amp;quot;background-color:#FFFFFF&amp;quot; |#FFFFFF&lt;br /&gt;
|-&lt;br /&gt;
| Silver&lt;br /&gt;
| style=&amp;quot;background-color:#C7C7C7&amp;quot; |#C7C7C7&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| style=&amp;quot;background-color:#8F8F8F&amp;quot; |#8F8F8F&lt;br /&gt;
|-&lt;br /&gt;
| Dove Gray&lt;br /&gt;
| style=&amp;quot;background-color:#6E6E6E&amp;quot; |#6E6E6E&lt;br /&gt;
|-&lt;br /&gt;
| Emperor&lt;br /&gt;
| style=&amp;quot;background-color:#525252&amp;quot; |#525252&lt;br /&gt;
|-&lt;br /&gt;
| Mine Shaft&lt;br /&gt;
| style=&amp;quot;background-color:#333333&amp;quot; |#333333&lt;br /&gt;
|-&lt;br /&gt;
| Dark Gray&lt;br /&gt;
| style=&amp;quot;background-color:#222222&amp;quot; |#222222&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Discord&amp;diff=23</id>
		<title>Discord</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Discord&amp;diff=23"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://discordapp.com Discord] is a text and voice chat program, similar to Skype. It is the central hub of Project Eden. A large portion of our members and all of our staff are pretty active on Discord. We like to use discord to stay connected, as a community, even when we are not on Minecraft. Additionally, constant updates and announcements are made on Discord by staff members. This is the best place to stay up-to-date with the server&#039;s changes and events.&lt;br /&gt;
&lt;br /&gt;
Please note that &#039;&#039;&#039;voice chat is not required&#039;&#039;&#039;! No one will ever force you into a voice chat, and even then you can mute yourself if you are not comfortable talking. We would never want to force you out of your comfort zone!&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/0jwsKTH4ATkkN8iB Here is the invite link to our discord server.]&lt;br /&gt;
&lt;br /&gt;
== Discord history and information ==&lt;br /&gt;
Discord is a relatively new program, started in May 2015 by Hammer &amp;amp; Chisel. Their [https://discordapp.com/ homepage] describes the program as an &#039;&#039;All-in-one voice and text chat for gamers that&#039;s free, secure, and works on both your desktop and phone. Stop paying for TeamSpeak servers and hassling with Skype. Simplify your life.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In it&#039;s short lifetime, Discord has grown exponentially to reach 45 million users in just 2 years, handling 16 petabytes of voice chat and 6 billion chat messages per month. &lt;br /&gt;
&lt;br /&gt;
Discord is completely free to use on both desktop and mobile, has a crisp modern layout, and does not use a lot of resources.&lt;br /&gt;
&lt;br /&gt;
== How to get Discord ==&lt;br /&gt;
You can either use the [https://discord.gg/0jwsKTH4ATkkN8iB web client] or [https://discordapp.com/apps download the desktop applications].&lt;br /&gt;
&lt;br /&gt;
You can also download the free app on iOS and Android devices.&lt;br /&gt;
&lt;br /&gt;
== Text channels ==&lt;br /&gt;
===Info:===&lt;br /&gt;
* &#039;&#039;&#039;#info&#039;&#039;&#039; - Contains information about the server, including the IP and current version, social medias, as well as other useful links. &lt;br /&gt;
* &#039;&#039;&#039;#announcements&#039;&#039;&#039; - Any important announcements regarding the server, including but not limited to new features/plugins, events, and staff birthdays, will be posted by staff members here.&lt;br /&gt;
* &#039;&#039;&#039;#boosts&#039;&#039;&#039; - Active server boosts will be posted here.&lt;br /&gt;
* &#039;&#039;&#039;#rules&#039;&#039;&#039; - All of Project Eden&#039;s rules. This list is identical to the list in-game and the one [[Main_Page#Rules | on the main page]]&lt;br /&gt;
&lt;br /&gt;
===Community:===&lt;br /&gt;
* &#039;&#039;&#039;#general&#039;&#039;&#039; - General chat about the server, life, and the weather.&lt;br /&gt;
* &#039;&#039;&#039;#introductions&#039;&#039;&#039; - A channel to introduce yourself to the community.&lt;br /&gt;
* &#039;&#039;&#039;#birthdays&#039;&#039;&#039; - Set your birthday with &amp;lt;code&amp;gt;/birthdays set &amp;lt;month/day/year&amp;gt;&amp;lt;/code&amp;gt; and a thread will be autogenerated when it is your birthday.&lt;br /&gt;
* &#039;&#039;&#039;#creators&#039;&#039;&#039; - A channel for Project Eden content creators to share when they are live on the server.&lt;br /&gt;
&lt;br /&gt;
===Support:===&lt;br /&gt;
&lt;br /&gt;
These channels work with a ticket system. All messages in our support channels will create their own new channel, dedicated to that request. Once the request is resolved, the channel will be archived by a staff member, and after a couple days, it will be deleted. However, the content of the channel will still be viewable and searchable on the GitHub archive. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;#bugs&#039;&#039;&#039; - Found a bug? Need help? Post here to get staff assistance quickly.&lt;br /&gt;
* &#039;&#039;&#039;#questions&#039;&#039;&#039; - Any and all questions to be answered by the staff team.&lt;br /&gt;
* &#039;&#039;&#039;#suggestions&#039;&#039;&#039; - Have suggestions or feedback for us? Please share them here so we can improve the server!&lt;br /&gt;
&lt;br /&gt;
===Minecraft:===&lt;br /&gt;
* &#039;&#039;&#039;#bridge&#039;&#039;&#039; - A channel where users can read and send messages to the Minecraft server, and by extension, the IRC chat.&lt;br /&gt;
* &#039;&#039;&#039;#survival&#039;&#039;&#039; - A channel for discussion related to Survival, such as projects, trades, etc.&lt;br /&gt;
* &#039;&#039;&#039;#minigames&#039;&#039;&#039; - Anything and everything involving Project Eden&#039;s minigames. Reminders regarding our weekly Minigame Night will be posted as it starts.&lt;br /&gt;
* &#039;&#039;&#039;#oneblock&#039;&#039;&#039; - A channel for discussion related to OneBlock.&lt;br /&gt;
* &#039;&#039;&#039;#creative&#039;&#039;&#039; - A channel for discussion related to Creative.&lt;br /&gt;
&lt;br /&gt;
===Topics:===&lt;br /&gt;
* &#039;&#039;&#039;#pets&#039;&#039;&#039; - Post pictures of your pets!&lt;br /&gt;
* &#039;&#039;&#039;#food&#039;&#039;&#039; - A channel for sharing recipes and/or showing off food you made or are about to eat IRL.&lt;br /&gt;
* &#039;&#039;&#039;#art&#039;&#039;&#039; - A channel for sharing your art with the community! This includes drawings, paintings, photography, etc. &lt;br /&gt;
* &#039;&#039;&#039;#photography&#039;&#039;&#039; - Photographs of your adventures in our beautiful world.&lt;br /&gt;
* &#039;&#039;&#039;#music&#039;&#039;&#039; - Share music with the community.&lt;br /&gt;
* &#039;&#039;&#039;#literature&#039;&#039;&#039; - Books, comics, poems, etc.&lt;br /&gt;
* &#039;&#039;&#039;#stem&#039;&#039;&#039; - Science Technology Engineering Mathematics.&lt;br /&gt;
* &#039;&#039;&#039;#sports&#039;&#039;&#039; - A channel to discuss sports.&lt;br /&gt;
* &#039;&#039;&#039;#games&#039;&#039;&#039; - A channel to talk about other games.&lt;br /&gt;
* &#039;&#039;&#039;#battle-stations&#039;&#039;&#039; - Share your gaming setups.&lt;br /&gt;
&lt;br /&gt;
===Misc:===&lt;br /&gt;
* &#039;&#039;&#039;#bots&#039;&#039;&#039; - Used for any of KodaBear or UB3R-B0T&#039;s commands.&lt;br /&gt;
* &#039;&#039;&#039;#levels&#039;&#039;&#039; - Used to check MEE6&#039;s chat levels leaderboards/rankings.&lt;br /&gt;
&lt;br /&gt;
===Theatre:===&lt;br /&gt;
* &#039;&#039;&#039;#movie-night&#039;&#039;&#039; - Occasionally we hold movie nights. This channel is for discussing what is being shown in the Theatre voice channel.&lt;br /&gt;
* &#039;&#039;&#039;#movie-suggestions&#039;&#039;&#039; - Used for suggesting movies.&lt;br /&gt;
&lt;br /&gt;
== Voice channels ==&lt;br /&gt;
Theatre:&lt;br /&gt;
* &#039;&#039;&#039;Theatre&#039;&#039;&#039; - A channel for watching movies via screen share.&lt;br /&gt;
&lt;br /&gt;
Voice Channels:&lt;br /&gt;
* &#039;&#039;&#039;Lobby&#039;&#039;&#039; - General chat and playing on the server.&lt;br /&gt;
* &#039;&#039;&#039;Lobby #2&#039;&#039;&#039; - Same as above - exists in case of large groups wanting to have two conversations.&lt;br /&gt;
* &#039;&#039;&#039;Minecraft&#039;&#039;&#039; - Similar to a lobby- can be used if you want to play on other servers. &lt;br /&gt;
* &#039;&#039;&#039;Other games&#039;&#039;&#039; - A general channel for any other games you&#039;d like to play with your friends in the community.&lt;br /&gt;
* &#039;&#039;&#039;Music&#039;&#039;&#039; - A channel for listening to music, using Discord&#039;s [https://support.discord.com/hc/en-us/articles/1500005513722-Stage-Channels-FAQ stage feature].&lt;br /&gt;
&lt;br /&gt;
Minigames:&lt;br /&gt;
* &#039;&#039;&#039;Minigames&#039;&#039;&#039; - The main minigames channel. This is where you&#039;ll want to go at the start of Minigame night&lt;br /&gt;
* &#039;&#039;&#039;Red/Blue/Green/Yellow/White Team&#039;&#039;&#039; - Sometimes in team games we split the players up into their respective channels to allow teams to strategize and communicate effectively.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;All voice channels have an integrated text channel! This allows for muted players to easily converse with others without having to stay tabbed into a separate chat.&lt;br /&gt;
&lt;br /&gt;
== Linking your account ==&lt;br /&gt;
[[File:Discord.gif|thumb|300px|link=https://wiki.bear-nation.net/w/images/c/cd/Discord.gif|Link your Discord and Minecraft accounts]]&lt;br /&gt;
You can connect your Discord and Minecraft accounts to gain access to some neat features that KodaBear provides. Follow these steps to complete the connection&lt;br /&gt;
&lt;br /&gt;
* Step 1: Log in to MC, and open the #bots channel on our Discord server&lt;br /&gt;
* Step 2: Run  &amp;lt;code&amp;gt;/discord link &amp;lt;your in-game name&amp;gt;&amp;lt;/code&amp;gt; in that channel&lt;br /&gt;
* Step 3: Check your direct messages with KodaBear for a confirmation code!&lt;br /&gt;
* Step 4: Run  &amp;lt;code&amp;gt;/discord link &amp;lt;confirmation code&amp;gt;&amp;lt;/code&amp;gt; in game&lt;br /&gt;
&lt;br /&gt;
Click on the image of the right to see a quick video of the process.&lt;br /&gt;
&lt;br /&gt;
== KodaBear&#039;s Features ==&lt;br /&gt;
This is a list of some of the features you gain access to after linking your Discord and Minecraft accounts. For a full list, type &#039;&#039;&#039;help&#039;&#039;&#039; in DM with KodaBear.&lt;br /&gt;
&lt;br /&gt;
=== In-Game Prefix === &lt;br /&gt;
If you link your Minecraft account to Discord, users on the Minecraft server will see your rank/prefix when you chat in the Discord server&#039;s #bridge.&lt;br /&gt;
&lt;br /&gt;
=== Voting notifications === &lt;br /&gt;
Ever forget to vote? Now Koda can remind you! Whenever a site opens up, Koda will send you a message. Then simply type &#039;&#039;&#039;vote&#039;&#039;&#039; and click on the links to open the sites. Don&#039;t want Koda to pester you? Just type &#039;&#039;&#039;settings voting off&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Paying players ===&lt;br /&gt;
Just like in-game, you can type &#039;&#039;&#039;/pay &amp;lt;player&amp;gt;&#039;&#039;&#039; in #bots to send money without having to log onto the server. Additionally, you can check your balance or that of another user with &#039;&#039;&#039;/bal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Misc. commands ===&lt;br /&gt;
A few common commands have been added, such as &#039;&#039;&#039;seen &amp;lt;player&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;hours &amp;lt;player|top [page #]&amp;gt;&#039;&#039;&#039;, and more! &lt;br /&gt;
&lt;br /&gt;
=== Minigame Night reminders ===&lt;br /&gt;
Always forgetting Minigame Night? Use &amp;lt;code&amp;gt;/discord mgnr&amp;lt;/code&amp;gt; ingame to set up Minigame Night reminders, which Koda will DM you.&lt;br /&gt;
&lt;br /&gt;
=== Your idea here === &lt;br /&gt;
Have an idea? Drop a message in #suggestions on Discord.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=21</id>
		<title>Decoration</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Decoration&amp;diff=21"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Work In Progress&amp;lt;/span&amp;gt;:&lt;br /&gt;
If you have found this wiki page, and you&#039;re having issues or have questions about decoration. Please ask in our #questions channel on our [https://discord.gg/0jwsKTH4ATkkN8iB discord]!&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
* TODO&lt;br /&gt;
You can also checkout [https://www.youtube.com/watch?v=oRNOIzhm8wU the original content update video] for a quick walkthrough.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
=== Decoration Stores ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
=== Catalogs ===&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
=== Dye Station ===&lt;br /&gt;
* Magic Dyes&lt;br /&gt;
* Paintbrush&lt;br /&gt;
&lt;br /&gt;
=== Recipes ===&lt;br /&gt;
* Dye Station&lt;br /&gt;
* Magic Dye&lt;br /&gt;
* Magic Stain&lt;br /&gt;
* Magic Metal&lt;br /&gt;
&lt;br /&gt;
=== Special Types ===&lt;br /&gt;
* Dyeable&lt;br /&gt;
* Craftable&lt;br /&gt;
* Seats&lt;br /&gt;
* Instruments&lt;br /&gt;
* Bed Additions&lt;br /&gt;
* Toggleable&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=19</id>
		<title>Custom Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Custom_Items&amp;diff=19"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Crafting Recipes ==&lt;br /&gt;
With 1.17, tons of custom crafting recipes to make survival much more user-friendly. All custom recipes on the server are listed below, but you can also use &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; to view them all in-game.&lt;br /&gt;
&lt;br /&gt;
=== Functional Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Shulker Shells&#039;&#039;&#039; - Craft Shulker Boxes back into Shulker Shells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backpack&#039;&#039;&#039; - A Shulker Box that you can open in your inventory by right clicking on the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafted Wither Skeleton Skulls&#039;&#039;&#039; - Can be used to craft [[Custom_Recipes#Wither_Armor|Wither Armor]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diamond Totem of Undying&#039;&#039;&#039; - A Totem of Undying that activates from anywhere in your inventory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infinite Water Bucket&#039;&#039;&#039; - A bucket of water that you don&#039;t need to refill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Light&#039;&#039;&#039; - The same Light Block that you use in creative, you can craft and use in survival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Item Frame&#039;&#039;&#039; - Shows only the item you place in the item frame and not the item frame itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repair Cost Diminisher&#039;&#039;&#039; - Use with an equipment item in your offhand to reduce the repair cost of the item, allowing you to make &amp;quot;Too Expensive!&amp;quot; items repairable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Furnace Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Iron Block&#039;&#039;&#039; - You can smelt Raw Iron Blocks into normal Iron Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copper Block&#039;&#039;&#039; - You can smelt Raw Copper Blocks into normal Copper Blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Block&#039;&#039;&#039; - You can smelt Raw Gold Blocks into normal Gold Blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Decoration Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Windchimes&#039;&#039;&#039; - Windchimes made with a bunch of different materials and they also make a Windchime sounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birdhouses&#039;&#039;&#039; - There is a couple different Birdhouses you can make and they also make Bird sounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor === &lt;br /&gt;
&lt;br /&gt;
==== Wither Armor ====&lt;br /&gt;
Wither Armor can be crafted from Crafted Wither Skeleton Skulls in the same way you craft normal armor. The Wither Armor Set has the same armor value as normal Iron Armor, and you will also obtain a set bonus when wearing all four pieces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Helmet and Boots&#039;&#039;&#039; - Comes with Blast Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Chestplate and Leggings&#039;&#039;&#039; - Comes with Protection IV and Unbreaking IV.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wither Armor Set Bonus&#039;&#039;&#039; - When wearing all four pieces of the Wither Armor, you will receive the following bonuses:&lt;br /&gt;
&lt;br /&gt;
* Wither&#039;s Lifeline: When below 25% health, you take 75% less damage to projectile attacks from enemies.&lt;br /&gt;
&lt;br /&gt;
* Special Attack: Fire a wither skill projectile towards the direction you&#039;re looking. (Cooldown: 3s)&lt;br /&gt;
&lt;br /&gt;
* Double Jump: Allows you to jump twice. (Cooldown: 10s)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quartz Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Quartz Slabs&#039;&#039;&#039; - You can use a Chiseled Quartz Block to craft two Quartz Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quartz Block&#039;&#039;&#039; - Using a Quartz Pillar or Quartz Brick, you can craft one Block of Quartz.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Quartz&#039;&#039;&#039; - You can craft 4 Nether Quartz out of one Quartz Block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Slab Recipes ===&lt;br /&gt;
All slabs can be converted into their respective block form by using four slabs, giving you two blocks.&lt;br /&gt;
&lt;br /&gt;
For example, if you craft four prismarine slabs together, you will be given two prismarine blocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bed and Banner  Recipes=== &lt;br /&gt;
&#039;&#039;&#039;Beds&#039;&#039;&#039; - All beds can be re-dyed no matter what color it already is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banners&#039;&#039;&#039; - All single-colored banners can be re-dyed no matter which color it currently is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dye Recipes === &lt;br /&gt;
&#039;&#039;&#039;Concrete and Concrete Powder&#039;&#039;&#039; - Using any combination of dyed concrete/concrete powder, you can re-dye the eight concrete/concrete powder into a new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stained Glass &amp;amp; Glass Panes&#039;&#039;&#039; - Combining eight Stained Glass/Glass Panes with any color of dye will re-dye all eight pieces into the new color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terracotta&#039;&#039;&#039; - Using one dye and eight terracotta of any color, you can create eight new terracotta of the same color as the dye.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wool Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Carpet&#039;&#039;&#039; - Using three carpets of the same color, you can craft two wool blocks of the same color.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dyed Wool&#039;&#039;&#039; - If you surround eight dyed wool around a water bucket, you can remove the dye from the wool and turn it back into white wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;String&#039;&#039;&#039; - You can transform one wool of any color into four string.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Logs&#039;&#039;&#039; - Using two stripped logs, you can craft two normal logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039; - You can craft two wooden stairs into three wooden planks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Logs&#039;&#039;&#039; - Surrounding eight wooden logs (of the same type) around one Sandpaper, you can turn all eight logs into stripped logs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood&#039;&#039;&#039; - You can turn two stripped wood back into two normal wood blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stripped Wood&#039;&#039;&#039; - Surrounding eight Wood blocks around one Sandpaper, you can turn all eight wood into stripped wood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Copper Recipes ===&lt;br /&gt;
You can surround any variant of copper around a water bucket to progress it through one oxidization stage. &lt;br /&gt;
&lt;br /&gt;
For example, if you surround eight Cut Copper Stairs around a Water Bucket, you will be given eight Exposed Cut Copper Stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stone Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Stone Brick Slabs&#039;&#039;&#039; - You can craft one Chiseled Stone Brick into two Stone Brick Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate Slab&#039;&#039;&#039; - You can craft one Chiseled Deepslate into two Chiseled Deepslate Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polished Deepslate&#039;&#039;&#039; - Using one Deepslate Brick, you can craft one Polished Deepslate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone Bricks&#039;&#039;&#039; - You can use one Mossy Stone Brick to craft one Stone Brick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stone&#039;&#039;&#039; - When you put one Stone Brick in the crafting area, you can turn it into one Stone Block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deepslate Bricks&#039;&#039;&#039; - You can use one Deepslate Tile to craft one Deepslate Brick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobbled Deepslate&#039;&#039;&#039; - You can craft one Cobbled Deepslate by using one Polished Deepslate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Concrete Recipes=== &lt;br /&gt;
&#039;&#039;&#039;Concrete&#039;&#039;&#039; - By surrounding eight concrete powder around a water bucket, you can turn the eight concrete powder into normal concrete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concrete Powders&#039;&#039;&#039; - You can craft two concrete into two concrete powder of the same color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Recipes ===&lt;br /&gt;
&#039;&#039;&#039;Dispenser&#039;&#039;&#039; - You can combine one dropper with a bow into a dispenser.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Packed Ice&#039;&#039;&#039; - One Blue Ice can be converted into 9 Packed Ice.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bundle&#039;&#039;&#039; - Using five Leather and two String, you can craft a Bundle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandstone Slab&#039;&#039;&#039; - By using one Chiseled Sandstone, you can obtain two Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gilded Blackstone&#039;&#039;&#039; - You can surround one Blackstone by 8 Gold Nuggets to craft one Gilded Blackstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moss Block&#039;&#039;&#039; - When you use three moss carpet in a crafting table, it will give you two moss blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melon Slices&#039;&#039;&#039; - You can craft one Melon block into five Melon Slices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shards&#039;&#039;&#039; - When you put one Prismarine Brick in a crafting slot, it will give you nine prismarine shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrel&#039;&#039;&#039; - You can turn one Chest into a Barrel by simply placing it in a crafting interface.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glowstone&#039;&#039;&#039; - By placing one Glowstone into your crafting interface, you can obtain three Glowstone Dust.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice&#039;&#039;&#039; - You can turn one Packed Ice into nine Ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blaze Rod&#039;&#039;&#039; - Two Blaze Powder can be converted into one Blaze Rod. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Sandstone Slab&#039;&#039;&#039; - By using one Chiseled Red Sandstone, you can obtain two Red Sandstone Slabs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leather&#039;&#039;&#039; - You can craft one saddle into four leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mud&#039;&#039;&#039; - By surrounding a bucket of water with 8 of any dirt variant (dirt, rooted dirt, or coarse dirt), you can create 8 mud blocks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandpaper&#039;&#039;&#039; - Using one piece of sand and one paper, you can create Sandpaper, which can then be used in a recipe to strip logs. This works with both Sand and Red Sand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pointed Dripstone&#039;&#039;&#039; - You can craft one Dripstone Block into four pointed dripstone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prismarine Shard&#039;&#039;&#039; - One Prismarine can be crafted into four Prismarine Shards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honeycomb&#039;&#039;&#039; - By crafting down one Honeycomb Block, you can obtain four Honeycomb. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nether Wart&#039;&#039;&#039; - You can uncraft one Nether Wart Block into 9 Nether Wart.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Creative&amp;diff=17</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Creative&amp;diff=17"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Creative Page! Lets start off with the basic information.&lt;br /&gt;
&lt;br /&gt;
To access creative simply run &amp;lt;code&amp;gt;/warp creative&amp;lt;/code&amp;gt; to teleport to the creative world (or use the warps menu). Once there, please take a few minutes to read all of the holograms located in the spawn before getting started. Along with that, it is recommended that you read the information below to have a full understanding and knowledge of the creative world and it&#039;s features/limitations.&lt;br /&gt;
&lt;br /&gt;
If you still have any questions after reading this information, just ask staff in-game, we&#039;re happy to help!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---Chat log: http://paste.bear-nation.net/raw/zenap---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Number of Plots == &lt;br /&gt;
By default, Guest and Member players may claim 1 plot, and Trusted and above may claim 2 plots. &lt;br /&gt;
&lt;br /&gt;
=== Purchasing More ===&lt;br /&gt;
All ranks may purchase up to 4 additional plots, either through the &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; (150 vp each) or the [https://store.projecteden.gg/ server store] ($3 each). There is, however, a cap of 4 extra plots, though you do not have to purchase all 4 from the same place.&lt;br /&gt;
&lt;br /&gt;
== VPS ==&lt;br /&gt;
Executing &amp;lt;code&amp;gt;/vps&amp;lt;/code&amp;gt; while in the creative world opens up the creative-specific VPS. The creative VPS contains:&lt;br /&gt;
* Purchasable plots (150vp)&lt;br /&gt;
&lt;br /&gt;
== Redstone and Entity Limitations ==&lt;br /&gt;
Each plot may have up to 50 total entities (entities are things such as armor stands, item frames, and mobs), which includes 10 mobs (e.g. 50 item frames and no mobs or 40 item frames and 10 cows). If you have a &#039;&#039;&#039;justified&#039;&#039;&#039; reason to need a higher limit, simply put in a ticket to request help from a staff member and they will be happy to raise the limit within a reasonable amount.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Redstone does not work when the plot is unoccupied. Large and/or continuous circuits/contraptions can result in access removal/bans.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== WorldEdit and VoxelSniper ==&lt;br /&gt;
We have given everyone access to WorldEdit and VoxelSniper, which are plugins that allow you to change blocks on a massive scale via commands. If you do not have any experience with these plugins, &#039;&#039;please watch [[Commands#WE.2FVS_Tutorials| tutorials on youtube]] for them.&#039;&#039; If you crash or severely lag the server, your access to these commands will likely be revoked. With great power comes great responsibility. Please don&#039;t abuse it.&lt;br /&gt;
&lt;br /&gt;
See the [[Commands#WorldEdit| commands page]] for WorldEdit and VoxelSniper commands and wikis. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Downloading/Pasting ==&lt;br /&gt;
If you wish to save your work, you can request a download of your plot from a staff member with &amp;lt;code&amp;gt;/dlrequest&amp;lt;/code&amp;gt;. You can use this schematic on other servers with WorldEdit installed or in singleplayer with [https://files.minecraftforge.net/ Forge] and the [https://minecraft.curseforge.com/projects/worldedit WorldEdit mod]. Later, if you wish to restore your plot, you can use &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;, the key being the string of characters in the URL between the &#039;&#039;key=&#039;&#039; and &#039;&#039;&amp;amp;ip&#039;&#039;. It will set your plot to the same state it was in when the staff member made the download.&lt;br /&gt;
&lt;br /&gt;
Downloads will only be given for plots that have considerable progress in them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ownership==&lt;br /&gt;
&#039;&#039;&#039;Who owns my build?&#039;&#039;&#039;&lt;br /&gt;
We give you the ability to request a download of your plot because your work is your work. However we retain the unlimited right to use (including copying and modifying) anything built on our server for any purpose (including but not limited to minigame maps, warps, and promotional content). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What does that mean?&#039;&#039;&#039;&lt;br /&gt;
Simple.  You own it.  But we can make a copy of it, change it up to fit our needs and use it at any time. If we like your build it could be a new spawn, a future warp or a mini-game map. It might appear in videos or screenshots to promote Project Eden. Whatever we feel like doing with it. We won&#039;t pay you for them or anything like that; but, we will give you credit for your builds.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=CoreProtect&amp;diff=15</id>
		<title>CoreProtect</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=CoreProtect&amp;diff=15"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CoreProtect is the fast, efficient, data logging and anti-griefing tool that we use on Project Eden.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
The commands can be accessed using either &#039;&#039;&#039;/coreprotect&#039;&#039;&#039;, &#039;&#039;&#039;/core&#039;&#039;&#039;, or &#039;&#039;&#039;/co&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co inspect&#039;&#039;&#039; or &#039;&#039;&#039;/co i&#039;&#039;&#039; - This command activates the inspection tool. &lt;br /&gt;
When this is enabled you can left-click a block to bring up it&#039;s history, revealing what happened and when. It could look something like this: &amp;lt;code&amp;gt;36.12/d ago - Pandanakinz placed stripped_spruce_log&amp;lt;/code&amp;gt;. Typing the command again disables inspection.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co rollback&#039;&#039;&#039; or &#039;&#039;&#039;/co rb &amp;lt;params&amp;gt;&#039;&#039;&#039; - This command is used to rollback block data.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co restore&#039;&#039;&#039; or &#039;&#039;&#039;/co rs &amp;lt;params&amp;gt;&#039;&#039;&#039; - This command is used to restore block data. It can be used to undo rollbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co lookup&#039;&#039;&#039; or &#039;&#039;&#039;/co l &amp;lt;params&amp;gt;&#039;&#039;&#039; - This command provides a more advanced lookup for block data. It can be used as &amp;lt;code&amp;gt;/co lookup a:kill t:2d r:200&amp;lt;/code&amp;gt;. This would provide a list of everything that has been killed in a 200 block radius within the past 2 days.&lt;br /&gt;
You can type &#039;&#039;&#039;/co l &amp;lt;page&amp;gt;&#039;&#039;&#039; to view a specific page or click on the arrow in chat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co near&#039;&#039;&#039; This command performs a lookup with a radius of 5.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/co undo&#039;&#039;&#039; This command is used to revert your latest rollback.&lt;br /&gt;
&lt;br /&gt;
== Parameters ==&lt;br /&gt;
* &#039;&#039;&#039;u:&amp;lt;user&amp;gt;&#039;&#039;&#039; - This is used to specify which users actions to rollback. For example, &amp;lt;code&amp;gt;u:Pugabyte&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;t:&amp;lt;when it happened&amp;gt;&#039;&#039;&#039; - This is used to specify the amount of time to rollback. For example, if someone killed a villager 2 days ago you would type &amp;lt;code&amp;gt;t:2d&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;r:&amp;lt;radius&amp;gt;&#039;&#039;&#039; - This is used to specify how far you want the rollback to apply. &lt;br /&gt;
With this you can specify a number &amp;lt;code&amp;gt;r:10&amp;lt;/code&amp;gt;, a world &amp;lt;code&amp;gt;r:#survival&amp;lt;/code&amp;gt;, a global rollback &amp;lt;code&amp;gt;r:#global&amp;lt;/code&amp;gt;, or a Worldedit selection &amp;lt;code&amp;gt;r:#worldedit&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;r:#we&amp;lt;/code&amp;gt;. By default, if no radius is specified, a radius of 10 will be applied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;a:&amp;lt;action&amp;gt;&#039;&#039;&#039; - This is used to specify which action you want to rollback.&lt;br /&gt;
Here&#039;s a list of all the actions:&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:block&#039;&#039;&#039;&#039;&#039; (blocks placed/broken)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:+block&#039;&#039;&#039;&#039;&#039; (blocks placed)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:-block&#039;&#039;&#039;&#039;&#039; (blocks broken)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:click&#039;&#039;&#039;&#039;&#039; (player interactions)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:container&#039;&#039;&#039;&#039;&#039; (items taken from or put in chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:+container&#039;&#039;&#039;&#039;&#039; (items put in chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:-container&#039;&#039;&#039;&#039;&#039; (items taken from chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:inventory&#039;&#039;&#039;&#039;&#039; (items dropped or picked up by players)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:+inventory&#039;&#039;&#039;&#039;&#039; (items picked up by players)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:-inventory&#039;&#039;&#039;&#039;&#039; (items dropped by players)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:item&#039;&#039;&#039;&#039;&#039; (items dropped, picked up, taken from, or put in chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:+item&#039;&#039;&#039;&#039;&#039; (items picked up or put in chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:-item&#039;&#039;&#039;&#039;&#039; (items dropped or taken from chests)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:kill&#039;&#039;&#039;&#039;&#039; (mobs/animals killed)&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;a:sign&#039;&#039;&#039;&#039;&#039; (messages written on signs)&lt;br /&gt;
 &lt;br /&gt;
* &#039;&#039;&#039;b:&amp;lt;blocks&amp;gt;&#039;&#039;&#039; - This is used to specify which block type to rollback. For example, &amp;lt;code&amp;gt;b:stone_bricks&amp;lt;/code&amp;gt;. This would limit the rollback to stone bricks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;e:&amp;lt;exclude&amp;gt;&#039;&#039;&#039; - This is used to specify which block to exclude in a rollback. For example, &amp;lt;code&amp;gt;e:grass_block&amp;lt;/code&amp;gt;. This would exclude the placement or removal of grass blocks from being reversed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;#&amp;lt;hashtag&amp;gt;&#039;&#039;&#039; - Adding a hashtag to the end of your command allows you to perform additional actions.&lt;br /&gt;
Here&#039;s a list of available hashtags:&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;#preview&#039;&#039;&#039;&#039;&#039; (Preview a rollback/restore)&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;#count&#039;&#039;&#039;&#039;&#039; (Return the number of rows found in a lookup query)&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;#verbose&#039;&#039;&#039;&#039;&#039; (Display additional information during a rollback/restore)&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;#silent&#039;&#039;&#039;&#039;&#039; (Display minimal information during a rollback/restore)&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Commands2&amp;diff=13</id>
		<title>Commands2</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Commands2&amp;diff=13"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== AFK ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk [autoreply...]&amp;lt;/code&amp;gt; - Toggle AFK mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt; - Modify an AFK setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk settings&amp;lt;/code&amp;gt; - View available AFK settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/afktime [player]&amp;lt;/code&amp;gt; - View how long a player has been AFK&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts (list|edit)&amp;lt;/code&amp;gt; - List and edit your existing alerts&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts add &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt; - Add a new alert&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts clear&amp;lt;/code&amp;gt; - Clear your alerts list&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts delete &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt; - Delete an alert&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts sound&amp;lt;/code&amp;gt; - Play a test alerts sound&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat &amp;lt;channel&amp;gt; [message...]&amp;lt;/code&amp;gt; - Switch to a channel or send a message without switching&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat join &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Join a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat leave &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Leave a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat list [filter]&amp;lt;/code&amp;gt; - List available channels&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue count&amp;lt;/code&amp;gt; - View the number of queued games&lt;br /&gt;
* &amp;lt;code&amp;gt;/copyright [message...]&amp;lt;/code&amp;gt; - Insert a copyright symbol at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis buy &amp;lt;emoji&amp;gt;&amp;lt;/code&amp;gt; - Buy an emoji&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis picker&amp;lt;/code&amp;gt; - View your owned emojis&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis store&amp;lt;/code&amp;gt; - View the emoji store&lt;br /&gt;
* &amp;lt;code&amp;gt;/emotes [page]&amp;lt;/code&amp;gt; - View your owned emotes&lt;br /&gt;
* &amp;lt;code&amp;gt;/emotes toggle&amp;lt;/code&amp;gt; - Toggle parsing emotes in your chat messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/facepalm&amp;lt;/code&amp;gt; - Insert a facepalm emote at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/message &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt; - Private message a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/reply [message...]&amp;lt;/code&amp;gt; - Reply to your last private message&lt;br /&gt;
* &amp;lt;code&amp;gt;/shrug [message...]&amp;lt;/code&amp;gt; - Insert a shrug emote at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/trademark [message...]&amp;lt;/code&amp;gt; - Insert a trademark symbol at the end of your message&lt;br /&gt;
==== Crates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt; - Teleport to the crates area&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates info&amp;lt;/code&amp;gt; - Learn about the server&#039;s crates&lt;br /&gt;
==== Creative ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner &amp;lt;baseColor&amp;gt; &amp;lt;patternColor&amp;gt; [input...]&amp;lt;/code&amp;gt; - Create symbol banners&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant &amp;lt;enchant&amp;gt; [level] [--unsafe]&amp;lt;/code&amp;gt; - Enchant the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant convertEnchants&amp;lt;/code&amp;gt; - Convert old custom enchants&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant get &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - View the level an enchant on the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Remove an enchant from the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Set your experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience get &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Give experience levels to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience set &amp;lt;player&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Take experience levels from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/fly [enable] [player]&amp;lt;/code&amp;gt; - Toggle flight mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/gamemode &amp;lt;gamemode&amp;gt; [player]&amp;lt;/code&amp;gt; - Change your gamemode&lt;br /&gt;
* &amp;lt;code&amp;gt;/item &amp;lt;item&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt; - Spawn an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/item ingredients &amp;lt;item&amp;gt; [amount] [--index]&amp;lt;/code&amp;gt; - Spawn all items in a recipe&lt;br /&gt;
* &amp;lt;code&amp;gt;/item rp &amp;lt;material&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Spawn a resource pack item&lt;br /&gt;
* &amp;lt;code&amp;gt;/item tag &amp;lt;tag&amp;gt; [amount]&amp;lt;/code&amp;gt; - Spawn all items in a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt; - Teleport to your target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnegg &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Receive a spawn egg for the specified entity type&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed (r|reset) [player]&amp;lt;/code&amp;gt; - Reset your fly and walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your movement speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed both &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set both your fly and walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed fly &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your fly speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed fly reset [player]&amp;lt;/code&amp;gt; - Reset your fly speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed walk &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed walk reset [player]&amp;lt;/code&amp;gt; - Reset your walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/top [y]&amp;lt;/code&amp;gt; - Teleport to the highest block at your location or a specific y value&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt; - Open the daily rewards menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards reset [player]&amp;lt;/code&amp;gt; - Set a player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards streak [player]&amp;lt;/code&amp;gt; - View your or another player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards today [player]&amp;lt;/code&amp;gt; - Check if you or another player has received&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards top [page]&amp;lt;/code&amp;gt; - View the streak leaderboard&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt; - Get a link to our Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord (voicechannel|vc) &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Move voice channels&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord link [code]&amp;lt;/code&amp;gt; - Link your Minecraft and Discord accounts with the code generated by Koda&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord unlink [player]&amp;lt;/code&amp;gt; - Unlink your Minecraft and Discord accounts&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/balance [player] [--world]&amp;lt;/code&amp;gt; - View your or another player&#039;s balance in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/balancetop [page] [--world]&amp;lt;/code&amp;gt; - View a world&#039;s balance leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy&amp;lt;/code&amp;gt; - View general information about the server&#039;s economy&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy commands&amp;lt;/code&amp;gt; - View economy related commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy selling&amp;lt;/code&amp;gt; - View ways to sell items to another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt; [reason...] [--world]&amp;lt;/code&amp;gt; - Send a player money&lt;br /&gt;
* &amp;lt;code&amp;gt;/pay history [player] [page] [--world]&amp;lt;/code&amp;gt; - View recent payment transactions&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions history [player] [page] [--world]&amp;lt;/code&amp;gt; - View recent transactions&lt;br /&gt;
==== Events ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store&amp;lt;/code&amp;gt; - Open the event store&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens [player]&amp;lt;/code&amp;gt; - View your or another player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens top [page]&amp;lt;/code&amp;gt; - View the event token leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy&amp;lt;/code&amp;gt; - Open the trophy menu&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a home&lt;br /&gt;
* &amp;lt;code&amp;gt;/home &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/home [home]&amp;lt;/code&amp;gt; - Teleport to one of your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt; - List your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes edit [home]&amp;lt;/code&amp;gt; - Open the homes edit menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes help&amp;lt;/code&amp;gt; - Learn about our Homes system and the commands it offers&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes limit [player]&amp;lt;/code&amp;gt; - View how many homes you can set&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes nearest [player]&amp;lt;/code&amp;gt; - View your nearest home&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt; - Set a new home or update a home&#039;s location&lt;br /&gt;
==== Hub ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt; - Teleport to the hub&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) list [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub treasurehunt&amp;lt;/code&amp;gt; - View your treasure hunt progress&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags&amp;lt;/code&amp;gt; - View an item&#039;s condition and rarity&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt; - View detailed information about an item&#039;s tags&lt;br /&gt;
==== Kit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit&amp;lt;/code&amp;gt; - List available kits&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit &amp;lt;kit&amp;gt;&amp;lt;/code&amp;gt; - Spawn a kit&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) list [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy home &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to your legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy home visit &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to another player&#039;s legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes [player]&amp;lt;/code&amp;gt; - View a list of legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes delete &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt; - Delete a legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes set &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt; - Set a new legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes setItem &amp;lt;home&amp;gt; &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Set the display item for a legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items list &amp;lt;status&amp;gt; [player]&amp;lt;/code&amp;gt; - View legacy items in each state&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items receive&amp;lt;/code&amp;gt; - Receive transfer approved legacy items&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items transfer&amp;lt;/code&amp;gt; - Submit legacy items for transfer review&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy vaults [page] [user]&amp;lt;/code&amp;gt; - Open a legacy vault&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy vaults limit [user]&amp;lt;/code&amp;gt; - View how many legacy vaults you own&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/&amp;lt;skillname&amp;gt;&amp;lt;/code&amp;gt; - Shows the skill scoreboard and more detailed information about the skill&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo (sb|scoreboard) (c|clear|remove)&amp;lt;/code&amp;gt; - Remove the current scoreboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo (sb|scoreboard) (k|keep)&amp;lt;/code&amp;gt; - Anchor the current scoreboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo abilities&amp;lt;/code&amp;gt; - Toggle activating right click abilities&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo cooldowns&amp;lt;/code&amp;gt; - View ability cooldowns&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo prestige [player]&amp;lt;/code&amp;gt; - View the number of times a player has prestiged their skills&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo prestige top [page] [--skill]&amp;lt;/code&amp;gt; - View the prestige leaderboards&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo protectItem&amp;lt;/code&amp;gt; - Protect items from mcMMO repair/salvage&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo rank [player]&amp;lt;/code&amp;gt; - View skill ranks&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo reset&amp;lt;/code&amp;gt; - Prestige skills for rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo stats [player]&amp;lt;/code&amp;gt; - View mcMMO skill levels&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo top [skill] [page]&amp;lt;/code&amp;gt; - View skill leaderboards&lt;br /&gt;
==== McMMO Prestige ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/combine&amp;lt;/code&amp;gt; - Combine matching postions in your inventory in stacks&lt;br /&gt;
* &amp;lt;code&amp;gt;/horsepicker&amp;lt;/code&amp;gt; - Open the horse picker menu&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo&amp;lt;/code&amp;gt; - Open the Bingo menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/gamelobby&amp;lt;/code&amp;gt; - Teleport to the minigame lobby&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames&amp;lt;/code&amp;gt; - Teleport to the minigame lobby&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (quit|leave)&amp;lt;/code&amp;gt; - Quit your current minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames accept&amp;lt;/code&amp;gt; - Accept the last match invite&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames autoreset [boolean]&amp;lt;/code&amp;gt; - Enable auto-reset in checkpoint minigames&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames collectibles&amp;lt;/code&amp;gt; - View the minigame collectibles menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames hideParticles &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Toggle hiding collectibles particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames invite [arena] [--mechanic]&amp;lt;/code&amp;gt; - Invite players to a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Join a minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames join random [mechanic]&amp;lt;/code&amp;gt; - Join a random minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames leaderboard [arena]&amp;lt;/code&amp;gt; - View the leaderboard for timed minigames&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames mechanics [filter] [--group]&amp;lt;/code&amp;gt; - List mechanics, optionally filtered by name and/or group&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames night&amp;lt;/code&amp;gt; - View when the next Minigame Night occurs&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames settings bowInOffHand [boolean]&amp;lt;/code&amp;gt; - Toggle whether bows spawn in your offhand&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens [user]&amp;lt;/code&amp;gt; - View a player&#039;s minigame tokens&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/age&amp;lt;/code&amp;gt; - View the age of the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/age &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View the age of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/apply&amp;lt;/code&amp;gt; - Learn how to apply for a Staff position&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor arms [enable]&amp;lt;/code&amp;gt; - Toggle the arms on the armor stand you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor set yaw &amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt; - Set the yaw of an armor stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/axolotlbucket &amp;lt;variant&amp;gt; [amount]&amp;lt;/code&amp;gt; - Spawn an axolotl of a certain color&lt;br /&gt;
* &amp;lt;code&amp;gt;/back [count]&amp;lt;/code&amp;gt; - Return to your previous location after teleporting&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt; - Set your active badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge off [user]&amp;lt;/code&amp;gt; - Turn off your badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/bank [player]&amp;lt;/code&amp;gt; - Displays all currencies owned by the player&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays [page]&amp;lt;/code&amp;gt; - List upcoming birthdays&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays of [player]&amp;lt;/code&amp;gt; - View a player&#039;s birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays set &amp;lt;birthday&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays unset [player]&amp;lt;/code&amp;gt; - Unset your birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockmarkers [state]&amp;lt;/code&amp;gt; - View block marker particles (i.e. barriers, light)&lt;br /&gt;
* &amp;lt;code&amp;gt;/book&amp;lt;/code&amp;gt; - Unsign a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/book title &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt; - Set the title of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/boop &amp;lt;player&amp;gt; [message...] [--anonymous]&amp;lt;/code&amp;gt; - Boop a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/break&amp;lt;/code&amp;gt; - Break the block you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/buildcontest&amp;lt;/code&amp;gt; - List active build contests&lt;br /&gt;
* &amp;lt;code&amp;gt;/buildcontest help&amp;lt;/code&amp;gt; - View commands available in build contests&lt;br /&gt;
* &amp;lt;code&amp;gt;/calcspeed [startDelay]&amp;lt;/code&amp;gt; - Calculate your movement speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/claimhead &amp;lt;headId&amp;gt;&amp;lt;/code&amp;gt; - Claims a Head Database head if you have a valid coupon&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearinventory&amp;lt;/code&amp;gt; - Discard all items your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearinventory undo&amp;lt;/code&amp;gt; - Restore your recently cleared inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearscreen [lines]&amp;lt;/code&amp;gt; - Clear your chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside radius &amp;lt;radius&amp;gt; [user]&amp;lt;/code&amp;gt; - Set your client side entity render radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt; - View color and formatting codes&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils getHex &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Get the hex code of a default color&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils getRankHex &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Get the hex code of a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils gradient &amp;lt;colors&amp;gt; &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt; - Color gradient your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils rainbow &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt; - Rainbow-ize your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/compass [on|off]&amp;lt;/code&amp;gt; - Display a compass at the top of your screen&lt;br /&gt;
* &amp;lt;code&amp;gt;/convertcoordinates&amp;lt;/code&amp;gt; - View the equivalent overworld or nether coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;/countdown [duration]&amp;lt;/code&amp;gt; - Count down from 5 to 0 in local chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeat LWC commands without having to type them out again&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Check what time it is for another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime format &amp;lt;12/24&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your preferred time format&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime update [player]&amp;lt;/code&amp;gt; - Update your timezone information&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages behavior &amp;lt;behavior&amp;gt; [player] [duration...]&amp;lt;/code&amp;gt; - Change the broadcast behavior of a your death messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages list [page]&amp;lt;/code&amp;gt; - View custom death messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages messages &amp;lt;key&amp;gt; [page]&amp;lt;/code&amp;gt; - View custom death messages for a specific translation key&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages suggest &amp;lt;key&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Suggest a new custom death message for a specific translation key&lt;br /&gt;
* &amp;lt;code&amp;gt;/distance &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View the distance between you and another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/dnd [state]&amp;lt;/code&amp;gt; - Toggle Do Not Disturb mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/doublejump [state] [player]&amp;lt;/code&amp;gt; - Toggle double jump in applicable areas&lt;br /&gt;
* &amp;lt;code&amp;gt;/durabilitywarning [enable]&amp;lt;/code&amp;gt; - Toggle whether you want to notified when a tool or armor piece has low durability&lt;br /&gt;
* &amp;lt;code&amp;gt;/echo [string...]&amp;lt;/code&amp;gt; - Print your colorized input in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emptybucket&amp;lt;/code&amp;gt; - Empty the bucket you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/emptybucket [type]&amp;lt;/code&amp;gt; - Empty all buckets of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm&amp;lt;/code&amp;gt; - Learn why enderman farms are regulated&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm add &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt; - Give a player access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm list [owner]&amp;lt;/code&amp;gt; - View who has access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm remove &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/faq [page]&amp;lt;/code&amp;gt; - View our frequently asked questions&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin [player]&amp;lt;/code&amp;gt; - View when a player first joined the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/fixghostblocks [radius]&amp;lt;/code&amp;gt; - Request block updates from the server to fix nearby &amp;quot;ghost&amp;quot; blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; - Teleport to the Hall of History&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory promotionTimes [page]&amp;lt;/code&amp;gt; - View how long it took all staff members to be promoted&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory staffTime [page]&amp;lt;/code&amp;gt; - View how long each staff member was staff&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/health &amp;lt;player&amp;gt; [number]&amp;lt;/code&amp;gt; - View a player&#039;s health&lt;br /&gt;
* &amp;lt;code&amp;gt;/health target [number]&amp;lt;/code&amp;gt; - View the health of the entity you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; - View some basic commands of the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View a player&#039;s punishment history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper [enable]&amp;lt;/code&amp;gt; - Enable hoppers on your LWC protection&lt;br /&gt;
* &amp;lt;code&amp;gt;/hours [player]&amp;lt;/code&amp;gt; - View a player&#039;s play time on the server, excluding AFK time&lt;br /&gt;
* &amp;lt;code&amp;gt;/hours top [args...]&amp;lt;/code&amp;gt; - View the play time leaderboard for any year, month, or day&lt;br /&gt;
* &amp;lt;code&amp;gt;/hunger [player] [number]&amp;lt;/code&amp;gt; - View or set a player&#039;s hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/hunger target [number]&amp;lt;/code&amp;gt; - Set the target player&#039;s hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/inviterewards&amp;lt;/code&amp;gt; - Learn about Invite Rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/inviterewards &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - Receive a reward for inviting a player to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/ip&amp;lt;/code&amp;gt; - View the server&#039;s IP&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo [material]&amp;lt;/code&amp;gt; - View an item&#039;s NBT&lt;br /&gt;
* &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt; - View information on what to do when you get griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox list [page]&amp;lt;/code&amp;gt; - View your owned songs&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox play &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Play a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox stop&amp;lt;/code&amp;gt; - Stop playing a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store [page]&amp;lt;/code&amp;gt; - View the jukebox store&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store preview &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Preview a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store purchase &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Purchase a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/lastlogin [player]&amp;lt;/code&amp;gt; - View the last time a player logged in&lt;br /&gt;
* &amp;lt;code&amp;gt;/lastlogout [player]&amp;lt;/code&amp;gt; - View the last time a player logged out&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Sends information on the LWC plugin and what it&#039;s used for&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo (cmd|commands)&amp;lt;/code&amp;gt; - Learn about LWC and the commands it offers&lt;br /&gt;
* &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt; - View your mail box&lt;br /&gt;
* &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt; - Send a message and/or items to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/map [player]&amp;lt;/code&amp;gt; - Generate a link to our web map, allowing you to see the entire world from your browser&lt;br /&gt;
* &amp;lt;code&amp;gt;/measure 1&amp;lt;/code&amp;gt; - Set your starting point&lt;br /&gt;
* &amp;lt;code&amp;gt;/measure 2&amp;lt;/code&amp;gt; - Measure the distance between your starting point and current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview&amp;lt;/code&amp;gt; - View all reviewed mods&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - View whether a mod is allowed on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview list [page]&amp;lt;/code&amp;gt; - List reviewed mods&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview request &amp;lt;name&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Request a mod to be reviewed by the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; - Hide or mute certain parts of the server, such as chat, automatic broadcasts, and sounds&lt;br /&gt;
* &amp;lt;code&amp;gt;/name &amp;lt;partial/uuid/nickname&amp;gt;&amp;lt;/code&amp;gt; - View the real name of a player from their nickname, uuid, or partial name&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates viewSelf [enable]&amp;lt;/code&amp;gt; - Toggle whether you can see your own nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/near [player]&amp;lt;/code&amp;gt; - View nearby players and their distance from you&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd about &amp;lt;about...&amp;gt;&amp;lt;/code&amp;gt; - Set your About Me&lt;br /&gt;
* &amp;lt;code&amp;gt;/online&amp;lt;/code&amp;gt; - List online players and view basic information about them&lt;br /&gt;
* &amp;lt;code&amp;gt;/onlinestaff&amp;lt;/code&amp;gt; - View online staff members&lt;br /&gt;
* &amp;lt;code&amp;gt;/pastnames &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; - View known previous names of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ping [player]&amp;lt;/code&amp;gt; - Check your connection speed to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/playersearch &amp;lt;name&amp;gt; [amount]&amp;lt;/code&amp;gt; - Search for a player with a partial name&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather &amp;lt;weather&amp;gt;&amp;lt;/code&amp;gt; - Change your client-side weather&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather off&amp;lt;/code&amp;gt; - Set your client-side weather to clear&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather reset&amp;lt;/code&amp;gt; - Sync your weather with the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames [player]&amp;lt;/code&amp;gt; - View a player&#039;s preferred names&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames add &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Add a preferred name&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames remove &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Remove a preferred name&lt;br /&gt;
* &amp;lt;code&amp;gt;/profile [player]&amp;lt;/code&amp;gt; - View a player&#039;s profile&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns [user]&amp;lt;/code&amp;gt; - View a player&#039;s pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns add &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt; - Add a pronoun to your pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns remove &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt; - Remove a pronoun from your pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt; - View the different types of protection offered on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/push [enable]&amp;lt;/code&amp;gt; - Toggle entity collision&lt;br /&gt;
* &amp;lt;code&amp;gt;/pvp [enable]&amp;lt;/code&amp;gt; - Toggle PVP&lt;br /&gt;
* &amp;lt;code&amp;gt;/pvp keepInventory [enable]&amp;lt;/code&amp;gt; - Toggle keeping your inventory and experience when dying in PVP&lt;br /&gt;
* &amp;lt;code&amp;gt;/quickaction &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a menu with common actions to perform on a player (ie teleport, message, pay)&lt;br /&gt;
* &amp;lt;code&amp;gt;/randomteleport [world]&amp;lt;/code&amp;gt; - Teleport to a random location in the Survival or Resource overworld&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks&amp;lt;/code&amp;gt; - View the available ranks on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks guide&amp;lt;/code&amp;gt; - Learn how to progress through the ranks&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral&amp;lt;/code&amp;gt; - Tell us how you found the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt; - View the server&#039;s rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/rules search &amp;lt;string...&amp;gt;&amp;lt;/code&amp;gt; - Search for a specific rule on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/seen [player]&amp;lt;/code&amp;gt; - Check when a player was last online, or how long they have been online&lt;br /&gt;
* &amp;lt;code&amp;gt;/showitem &amp;lt;hand|offhand|helmet|chestplate|leggings|boots&amp;gt; [message...]&amp;lt;/code&amp;gt; - Display an item in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewayslogs [state]&amp;lt;/code&amp;gt; - Toggle locking log placement to the vertical orientation&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt; - Toggle stair orientation handling&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs copy [modification]&amp;lt;/code&amp;gt; - Copy the direction and slope of an existing stair&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs reset&amp;lt;/code&amp;gt; - Remove all stair orientation configuration&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs set direction &amp;lt;direction&amp;gt;&amp;lt;/code&amp;gt; - Lock placement of stairs to a certain direction&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs set slope [orientation]&amp;lt;/code&amp;gt; - Lock placement of stairs to normal or inverted&lt;br /&gt;
* &amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt; - Sit on the block you&#039;re looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinify [player]&amp;lt;/code&amp;gt; - Open a link to our skin generator&lt;br /&gt;
* &amp;lt;code&amp;gt;/sneak&amp;lt;/code&amp;gt; - Crouch&lt;br /&gt;
* &amp;lt;code&amp;gt;/snoweffect [on|off]&amp;lt;/code&amp;gt; - Toggle the custom snow effect in applicable regions&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff&amp;lt;/code&amp;gt; - View all current staff members&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall&amp;lt;/code&amp;gt; - Teleport to the staff hall&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View information about a staff member&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhelp&amp;lt;/code&amp;gt; - Learn how to obtain help from Staff&lt;br /&gt;
* &amp;lt;code&amp;gt;/statistics [player]&amp;lt;/code&amp;gt; - Open the statistics menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/statusbar [on|off]&amp;lt;/code&amp;gt; - Toggle a status bar at the top of your screen&lt;br /&gt;
* &amp;lt;code&amp;gt;/striplogs behavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt; - Change how you strip logs (default, require shift, or prevent)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables (info|view)&amp;lt;/code&amp;gt; - View the owner of a tameable entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables count &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Count the animals you own (Must be in loaded chunks)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables find &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make your nearby animals glow so you can find them&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables move&amp;lt;/code&amp;gt; - Teleport an animal to your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables sit &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make all your animals sit&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables stand &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make all your animals stand up&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables summon &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Summon the animals you own (Must be in loaded chunks)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Transfer ownership of an animal to another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables untame&amp;lt;/code&amp;gt; - Remove ownership of an animal&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport &amp;lt;player&amp;gt; [player] [--keepVelocity]&amp;lt;/code&amp;gt; - Teleport using a player name, coordinates, or a map link&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleporthere &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Summon a player to your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleporthererequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Request a player teleport to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleportrequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Request to teleport to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/trash&amp;lt;/code&amp;gt; - Open a menu where you can trash items&lt;br /&gt;
* &amp;lt;code&amp;gt;/trash &amp;lt;materials...&amp;gt;&amp;lt;/code&amp;gt; - Trash certain materials from your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/unique&amp;lt;/code&amp;gt; - View how many unique players have joined the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/uuid [player]&amp;lt;/code&amp;gt; - View a player&#039;s UUID&lt;br /&gt;
* &amp;lt;code&amp;gt;/world (groups|icons)&amp;lt;/code&amp;gt; - Lists all worlds that have a custom icon&lt;br /&gt;
* &amp;lt;code&amp;gt;/world [player]&amp;lt;/code&amp;gt; - View what world you or another player are currently in&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; - Open the mob head menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads top heads [page]&amp;lt;/code&amp;gt; - View the mob head leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads top kills [page]&amp;lt;/code&amp;gt; - View the mob kill leaderboard&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour leaderboard &amp;lt;course&amp;gt; [page]&amp;lt;/code&amp;gt; - View course leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour quit&amp;lt;/code&amp;gt; - Quit your current lobby parkour course and teleport out&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour reset&amp;lt;/code&amp;gt; - Teleport to the start of your current lobby parkour course&lt;br /&gt;
==== Particles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles&amp;lt;/code&amp;gt; - Open the particles menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles stop &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt; - Stop a particle effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles stop all&amp;lt;/code&amp;gt; - Stop all particle effects&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio info&amp;lt;/code&amp;gt; - Shows info about the radio you are listening to&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio join [radio]&amp;lt;/code&amp;gt; - Join a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio leave&amp;lt;/code&amp;gt; - Leave the listened radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio mute [enable]&amp;lt;/code&amp;gt; - Mute all radios&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio toggle&amp;lt;/code&amp;gt; - Toggles in between joining and leaving the server radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio volume &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Sets the volume for all radios&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; - View all custom recipes&lt;br /&gt;
* &amp;lt;code&amp;gt;/recipes all&amp;lt;/code&amp;gt; - Learn all recipes&lt;br /&gt;
* &amp;lt;code&amp;gt;/recipes none&amp;lt;/code&amp;gt; - Unlearn all recipes&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack&amp;lt;/code&amp;gt; - Download the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack local [enabled]&amp;lt;/code&amp;gt; - Tell the server you have the resource pack installed locally&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack status [player]&amp;lt;/code&amp;gt; - View a player&#039;s resource pack status and version&lt;br /&gt;
==== Scoreboard ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard [on/off]&amp;lt;/code&amp;gt; - Turn the scoreboard on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard edit&amp;lt;/code&amp;gt; - Control which lines you want to see&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard reset&amp;lt;/code&amp;gt; - Reset settings to default&lt;br /&gt;
==== Shop ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld&amp;lt;/code&amp;gt; - Teleport to the resource world&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; - Open the shops menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Open a player&#039;s shop&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop collect&amp;lt;/code&amp;gt; - Collect items sold to you or items that didnt fit in your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop edit&amp;lt;/code&amp;gt; - Edit your shop&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop history [player] [page] [--world]&amp;lt;/code&amp;gt; - View your shop transaction history&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop items&amp;lt;/code&amp;gt; - Browse all available items on the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; - List available shops&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop search &amp;lt;item...&amp;gt;&amp;lt;/code&amp;gt; - Search the shop for an item&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/instagram&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Instagram&lt;br /&gt;
* &amp;lt;code&amp;gt;/queup&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s QueUp&lt;br /&gt;
* &amp;lt;code&amp;gt;/reddit&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Reddit&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia&amp;lt;/code&amp;gt; - View links to all of our social media sites&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia [player]&amp;lt;/code&amp;gt; - View a player&#039;s linked social media accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia link &amp;lt;site&amp;gt; &amp;lt;username&amp;gt; [player]&amp;lt;/code&amp;gt; - Link your social media account&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia mature [player]&amp;lt;/code&amp;gt; - Mark social media accounts as 18+ only&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia unlink &amp;lt;site&amp;gt; [player]&amp;lt;/code&amp;gt; - Unlink your social media account&lt;br /&gt;
* &amp;lt;code&amp;gt;/steam&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Steam group&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitch&amp;lt;/code&amp;gt; - Receive a link to apply for Creator&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitter&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Twitter&lt;br /&gt;
* &amp;lt;code&amp;gt;/website&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s website&lt;br /&gt;
* &amp;lt;code&amp;gt;/youtube&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s YouTube&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Activate an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats list [page]&amp;lt;/code&amp;gt; - List owned emoji hats&lt;br /&gt;
* &amp;lt;code&amp;gt;/store&amp;lt;/code&amp;gt; - Get a link to the server store&lt;br /&gt;
* &amp;lt;code&amp;gt;/store broadcasts &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - Toggle your purchase broadcasts&lt;br /&gt;
* &amp;lt;code&amp;gt;/store contributors recent [page]&amp;lt;/code&amp;gt; - View recent contributors&lt;br /&gt;
* &amp;lt;code&amp;gt;/store coupons list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List your available coupon codes&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit [player]&amp;lt;/code&amp;gt; - View your store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit redeem &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Generate a coupon code with store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt; - Teleport to the store gallery&lt;br /&gt;
* &amp;lt;code&amp;gt;/store packages [player]&amp;lt;/code&amp;gt; - View which packages you own&lt;br /&gt;
==== Tickets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/report &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Report a player to the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ticket &amp;lt;description...&amp;gt;&amp;lt;/code&amp;gt; - Open a ticket with the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets&amp;lt;/code&amp;gt; - View open tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets (tp|teleport) &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Teleport to the location a ticket was created&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets close &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Close a ticket&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets page [page]&amp;lt;/code&amp;gt; - View your tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets reopen &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Re-open a closed ticket&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - View detailed information about a ticket&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust&amp;lt;/code&amp;gt; - Open the trust menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Open the trust menu for the specified player&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to everything&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to a specific home&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to all homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to a specific lock&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to all locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to teleport to you at any time&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust&amp;lt;/code&amp;gt; - Open the trust menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from all trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to a home&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from a lock&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to teleport to you without asking&lt;br /&gt;
==== Vault ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault [page] [user]&amp;lt;/code&amp;gt; - Open a vault&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault limit [user]&amp;lt;/code&amp;gt; - View how many vaults you own&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner copy&amp;lt;/code&amp;gt; - Copy a banner&#039;s patterns from one hand to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner custom&amp;lt;/code&amp;gt; - Receive a link to a banner list website where you can find custom banners to purchase with vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards rewards&amp;lt;/code&amp;gt; - View the vote streak rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards streak [player]&amp;lt;/code&amp;gt; - View a player&#039;s voting streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards today [player]&amp;lt;/code&amp;gt; - Check whether you have advanced your streak today&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards top [page]&amp;lt;/code&amp;gt; - View the vote streak leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; - View information about voting and get links to the vote sites&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote history [player] [page]&amp;lt;/code&amp;gt; - View your voting history&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points [player]&amp;lt;/code&amp;gt; - View your vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points store [page]&amp;lt;/code&amp;gt; - Open the vote points store&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points store buy plot&amp;lt;/code&amp;gt; - Buy a plot from the vote points store&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote reminders [enable] [player]&amp;lt;/code&amp;gt; - Toggle Discord voting reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo create &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Create a hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo delete&amp;lt;/code&amp;gt; - Delete your hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo edit &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Edit your hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo tphere&amp;lt;/code&amp;gt; - Summon your hologram&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/creative&amp;lt;/code&amp;gt; - Teleport to the creative world spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/creative home [number] [player]&amp;lt;/code&amp;gt; - Visit your or another player&#039;s creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawn [world]&amp;lt;/code&amp;gt; - Teleport to your current world&#039;s spawn or Hub if there is none&lt;br /&gt;
* &amp;lt;code&amp;gt;/survival&amp;lt;/code&amp;gt; - Teleport to the survival world spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt; - Open the warps menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
==== Wiki ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcwiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt; - Search the wiki for key words&lt;br /&gt;
* &amp;lt;code&amp;gt;/wiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt; - Search the wiki for key words&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither abandon&amp;lt;/code&amp;gt; - Cancel your challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt; - Challenge the wither to a fight&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither chat &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Send a message to all members of the party&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Invite players to your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither quit&amp;lt;/code&amp;gt; - Forfeit the fight&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither spectate&amp;lt;/code&amp;gt; - Spectate the fight&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;//contractall [amount]&amp;lt;/code&amp;gt; - Contract your selection in every direction&lt;br /&gt;
* &amp;lt;code&amp;gt;//contracth [amount]&amp;lt;/code&amp;gt; - Contract your selection horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//contractv [amount]&amp;lt;/code&amp;gt; - Contract your selection vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//distributionfixed [page]&amp;lt;/code&amp;gt; - View an accurate (but much slower) block distribution if WorldEdit&#039;s is incorrect&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandall [amount]&amp;lt;/code&amp;gt; - Expand your selection in every direction&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandh [amount]&amp;lt;/code&amp;gt; - Expand your selection horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandv [amount]&amp;lt;/code&amp;gt; - Expand your selection vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//here [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it in all directions&lt;br /&gt;
* &amp;lt;code&amp;gt;//hereh [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//herev [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt; - Scale your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//selectionteleport&amp;lt;/code&amp;gt; - Teleport to the center of your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//there [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it in all directions&lt;br /&gt;
* &amp;lt;code&amp;gt;//thereh [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//therev [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//unbindallbrushes&amp;lt;/code&amp;gt; - Unbind all brushes from all tools&lt;br /&gt;
=== Noble ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
=== Builder ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/alert &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Play a ping sound to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/translator &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Automatically translate messages from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/translator stop [player]&amp;lt;/code&amp;gt; - Stop automatically translating messages from a player&lt;br /&gt;
==== Hub ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Justice ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearchat&amp;lt;/code&amp;gt; - Clear the chat of all online non-staff players&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View staff notes on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes add &amp;lt;player&amp;gt; &amp;lt;note...&amp;gt;&amp;lt;/code&amp;gt; - Write a note&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes remove &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete a note&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes search &amp;lt;keyword...&amp;gt;&amp;lt;/code&amp;gt; - Search all notes for key words&lt;br /&gt;
==== Kit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit edit&amp;lt;/code&amp;gt; - Open the kit editor menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit reload&amp;lt;/code&amp;gt; - Reload kits from disk&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/back locations [player]&amp;lt;/code&amp;gt; - View your recent back locations&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter&amp;lt;/code&amp;gt; - Centers yourself on the block you are standing on&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter corner&amp;lt;/code&amp;gt; - Center yourself on the corner of the block&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter look&amp;lt;/code&amp;gt; - Set your yaw to the nearest 90Â° angle and your pitch to 0&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter pitch&amp;lt;/code&amp;gt; - Set your pitch to 0&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter yaw&amp;lt;/code&amp;gt; - Set your yaw to the nearest 90Â° angle&lt;br /&gt;
* &amp;lt;code&amp;gt;/blocknbt&amp;lt;/code&amp;gt; - View NBT data of your target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/book author &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Set the author of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/cheats &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggles vanish, god, flight, WorldGuard edit, and gamemode&lt;br /&gt;
* &amp;lt;code&amp;gt;/compact&amp;lt;/code&amp;gt; - Combine all stackable items&lt;br /&gt;
* &amp;lt;code&amp;gt;/compact hand&amp;lt;/code&amp;gt; - Combine the item in your hand into an existing stack&lt;br /&gt;
* &amp;lt;code&amp;gt;/enderchest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View your or another player&#039;s enderchest&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities byChunk &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt; - View entity counts by chunk&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities find &amp;lt;type&amp;gt; [radius]&amp;lt;/code&amp;gt; - Locate all nearby entities of a specific type&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities near [radius]&amp;lt;/code&amp;gt; - Count all entities within a radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities report [radius] [type]&amp;lt;/code&amp;gt; - View the number of entities near each online player&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities villagers [world]&amp;lt;/code&amp;gt; - View villager counts and whether they have a bed &amp;amp; profession by chunk&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitycannon [entityType]&amp;lt;/code&amp;gt; - Launch an exploding entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt&amp;lt;/code&amp;gt; - View the NBT data of your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; - Set an NBT key on your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Remove an NBT key on your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt uuid&amp;lt;/code&amp;gt; - View the UUID of your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/extinguish [player]&amp;lt;/code&amp;gt; - Extinguish a player if they are on fire&lt;br /&gt;
* &amp;lt;code&amp;gt;/feed [player]&amp;lt;/code&amp;gt; - Fills a players saturation and hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/forward &amp;lt;blocks&amp;gt;&amp;lt;/code&amp;gt; - Teleport yourself forward a specific amount of blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/godmode [enable] [player]&amp;lt;/code&amp;gt; - Toggle god mode, preventing damage and mob targeting&lt;br /&gt;
* &amp;lt;code&amp;gt;/griefprotectioninfo&amp;lt;/code&amp;gt; - Send a predefined message explaining that grief is not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory setwarp&amp;lt;/code&amp;gt; - Update the warp location&lt;br /&gt;
* &amp;lt;code&amp;gt;/heal [player]&amp;lt;/code&amp;gt; - Fill a player&#039;s health, food, and saturation, extinguish fire, and clear potion effects&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes near [page]&amp;lt;/code&amp;gt; - View all nearby homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopperlag [amount]&amp;lt;/code&amp;gt; - View hoppers that are triggering InventoryMoveEvents repeatedly&lt;br /&gt;
* &amp;lt;code&amp;gt;/igosleep [hours]&amp;lt;/code&amp;gt; - Kick yourself after a certain amount of time&lt;br /&gt;
* &amp;lt;code&amp;gt;/invsee &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Access another player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo enchanted&amp;lt;/code&amp;gt; - View all items with an enchant glint&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo extended [material]&amp;lt;/code&amp;gt; - View miscellaneous information about a material&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash (stopAll|cancelAll)&amp;lt;/code&amp;gt; - Cancel all server leashes&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash (stop|cancel)&amp;lt;/code&amp;gt; - Unleash yourself from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; - Leash yourself to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash setVelocity &amp;lt;velocity&amp;gt;&amp;lt;/code&amp;gt; - Set the server&#039;s leash pull velocity&lt;br /&gt;
* &amp;lt;code&amp;gt;/letmeedit&amp;lt;/code&amp;gt; - Unvanish, enable WorldGuard edit, and switch to creative mode if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/locations&amp;lt;/code&amp;gt; - View player locations by world&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcco &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a container&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview requests [page]&amp;lt;/code&amp;gt; - View pending review requests&lt;br /&gt;
* &amp;lt;code&amp;gt;/multicommand &amp;lt;commands...&amp;gt;&amp;lt;/code&amp;gt; - Run multiple commands at once separated by &#039; ;; &#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;/nearestblock &amp;lt;material&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Find the nearest block of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/newplayers [page]&amp;lt;/code&amp;gt; - List new players&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors print&amp;lt;/code&amp;gt; - Print your color config&#039;s color codes to console for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors reset &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Reset a rank&#039;s color to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors set &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Save a new rank color to your color config&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors test &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Preview a color on a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors view&amp;lt;/code&amp;gt; - View your rank color config&lt;br /&gt;
* &amp;lt;code&amp;gt;/nightvision [state]&amp;lt;/code&amp;gt; - Toggle night vision&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils create &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Create a player NPC with a colored nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils list [page] [--owner] [--rankGte] [--rankLte] [--world] [--radius] [--spawned]&amp;lt;/code&amp;gt; - List NPCs with a filter&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils recreateNpc &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Recreate an NPC in the center of the block with a player&#039;s colored nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils removeDespawned [--owner] [--world]&amp;lt;/code&amp;gt; - Delete despawned NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils rename gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to your input with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils setPlayer withColor &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to a player&#039;s colored nickname and updates the skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils setPlayer withRankPrefix &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to a player&#039;s colored rank and nickname and updates the skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils void [page]&amp;lt;/code&amp;gt; - List NPCs in the void&lt;br /&gt;
* &amp;lt;code&amp;gt;/permcheck &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; - Check if you have a permission&lt;br /&gt;
* &amp;lt;code&amp;gt;/permcheck &amp;lt;player&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; - Check if a player has a permission&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases&amp;lt;/code&amp;gt; - List your aliases&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases add &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt; - Define an alias for a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases list [player]&amp;lt;/code&amp;gt; - List a player&#039;s aliases&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases remove &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt; - Remove an alias from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool [string...]&amp;lt;/code&amp;gt; - Tie a command to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool clear&amp;lt;/code&amp;gt; - Deactivate all powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool list&amp;lt;/code&amp;gt; - List active powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool toggle&amp;lt;/code&amp;gt; - Toggle running commands with powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/queup updates [enable]&amp;lt;/code&amp;gt; - Toggle listening for song updates&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders create &amp;lt;id&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Create a reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete specified reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders edit &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Edit reminders that already exist&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders list [page]&amp;lt;/code&amp;gt; - List created reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders motd [player]&amp;lt;/code&amp;gt; - View the MOTD&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders reload&amp;lt;/code&amp;gt; - Reload reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders save&amp;lt;/code&amp;gt; - Saves all reminders to the spreadsheet&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders setInterval &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Edit how often reminders appears in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders show &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Show a player a certain reminder in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders test &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Test if a player will receive a specific reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders testCondition &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Test if a player has met the conditions for a specific reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/signlines [arguments...]&amp;lt;/code&amp;gt; - Modify a sign&#039;s contents&lt;br /&gt;
* &amp;lt;code&amp;gt;/slap &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Slap a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers fixGrass [radius]&amp;lt;/code&amp;gt; - Set nearby grass to be snowy if covered by snow&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers fixOverlay [radius]&amp;lt;/code&amp;gt; - Remove snow layers on top of snow layers&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers overlay &amp;lt;radius&amp;gt; &amp;lt;topBlockOnly&amp;gt; &amp;lt;materials&amp;gt;&amp;lt;/code&amp;gt; - Overlay nearby blocks with a layer of snow&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers set &amp;lt;layers&amp;gt;&amp;lt;/code&amp;gt; - Set your current location to snow with the provided amount of layers&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu [integer]&amp;lt;/code&amp;gt; - Open the sound menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu changePitch &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Update the pitch at which sounds play at&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu play &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt; - Play a sound&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu togglePlayTo&amp;lt;/code&amp;gt; - Toggle playing the sounds to other players&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffrules&amp;lt;/code&amp;gt; - View staff rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport generateCommand&amp;lt;/code&amp;gt; - Print a copyable command that teleports you to your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport toggle&amp;lt;/code&amp;gt; - Toggle preventing lower ranked staff from teleporting to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/toggleentitynoise&amp;lt;/code&amp;gt; - Make an entity silent&lt;br /&gt;
* &amp;lt;code&amp;gt;/tree [type]&amp;lt;/code&amp;gt; - Spawn a tree at the block you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish&amp;lt;/code&amp;gt; - Turns vanish off&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish creative&amp;lt;/code&amp;gt; - Turns vanish off and puts you in the Creative channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish gameworld&amp;lt;/code&amp;gt; - Turns vanish off and puts you in the Minigames channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/weee [player]&amp;lt;/code&amp;gt; - Force a player to fly around in random directions&lt;br /&gt;
* &amp;lt;code&amp;gt;/welcome [player]&amp;lt;/code&amp;gt; - Welcome a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Look at and glow &lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis glow &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggle glowing nearby players&lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis glow threshold &amp;lt;threshold&amp;gt;&amp;lt;/code&amp;gt; - Set the radius at which players start glowing&lt;br /&gt;
* &amp;lt;code&amp;gt;/whois &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View information about a player such as their rank, history, alts, playtime, and more&lt;br /&gt;
* &amp;lt;code&amp;gt;/whosshitisthis&amp;lt;/code&amp;gt; - Look up who&#039;s items are on the ground near you&lt;br /&gt;
* &amp;lt;code&amp;gt;/world list&amp;lt;/code&amp;gt; - List all worlds&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils breakNaturally&amp;lt;/code&amp;gt; - Break all blocks in your selection with drops and particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard [--build] [--async] [--entities]&amp;lt;/code&amp;gt; - Test pasting your clipboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard copy&amp;lt;/code&amp;gt; - Copy your selection to an internal clipboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard paste&amp;lt;/code&amp;gt; - Paste your internal clipboard at your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils fake&amp;lt;/code&amp;gt; - Test a custom copy/paste implementation&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils oceanflora &amp;lt;radius&amp;gt; [--kelpChance] [--seagrassChance] [--tallSeagrassChance] [--nothingWeight] [--minKelpAge] [--maxKelpAge]&amp;lt;/code&amp;gt; - Generate ocean flora&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils rotate [y] [x] [z]&amp;lt;/code&amp;gt; - Test rotating your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem buildQueue &amp;lt;schematic&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Procedurally build a schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem paste &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt; - Paste a schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem save &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt; - Save a schematic using commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem saveReal &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Save a schematic using the API&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils smartReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Swap materials on blocks without deleting block data such as rotation&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils tagReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Replace all materials in a tag with another material&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldguardedit [enable]&amp;lt;/code&amp;gt; - Toggle WorldGuard edit bypass&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldguardedit flags registry [enable]&amp;lt;/code&amp;gt; - Set the WorldGuard flag registry state&lt;br /&gt;
* &amp;lt;code&amp;gt;/yeet &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Yeet&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends (add|invite) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Send a player a friend request&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends list&amp;lt;/code&amp;gt; - List your friends&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s friends list&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from your friends list&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio players &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Lists all players listening to the server radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio teleport &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Teleport to the location of the radio&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration catalog [theme]&amp;lt;/code&amp;gt; - Open the catalog menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration debug [enabled]&amp;lt;/code&amp;gt; - toggle debugging decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getCatalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get the catalog book&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem paintbrush&amp;lt;/code&amp;gt; - Spawn a paintbrush&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store debug [enabled]&amp;lt;/code&amp;gt; - Toggle debugging the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Paste the layout into the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste next&amp;lt;/code&amp;gt; - Start the next layout process&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste reset&amp;lt;/code&amp;gt; - Paste the reset layout into the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout schem &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a layout schematic of the selected build&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store setActive &amp;lt;bool&amp;gt;&amp;lt;/code&amp;gt; - Toggles any tasks that affect players within the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store warp&amp;lt;/code&amp;gt; - Teleport to the decoration store&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack menu [folder]&amp;lt;/code&amp;gt; - Open the resource pack menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack statuses&amp;lt;/code&amp;gt; - View the resource pack status of all online players&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to modify decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from all of another player&#039;s trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to teleport to another player without asking&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your decorations&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays allTime [page]&amp;lt;/code&amp;gt; - View the days with the most votes of all time&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays monthly [month] [page]&amp;lt;/code&amp;gt; - View the days with the most votes in a month&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays yearly [year] [page]&amp;lt;/code&amp;gt; - View the days with the most votes in a year&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote onlineCounts&amp;lt;/code&amp;gt; - View whether online players have voted&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawn force [player]&amp;lt;/code&amp;gt; - Force a player to their world&#039;s spawn and prevent /back&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither maintenance&amp;lt;/code&amp;gt; - Enable maintenance mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither processQueue&amp;lt;/code&amp;gt; - Proccess the fight queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither reset&amp;lt;/code&amp;gt; - Reset the wither arena&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;//delvillage&amp;lt;/code&amp;gt; - Delete a village and replace with flat world terrain&lt;br /&gt;
* &amp;lt;code&amp;gt;//fixflat&amp;lt;/code&amp;gt; - Replace the terrain in your selection with flat world terrain&lt;br /&gt;
* &amp;lt;code&amp;gt;//schematicbrush &amp;lt;schematic&amp;gt;&amp;lt;/code&amp;gt; - Create a schematic brush tool&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord forceLink &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Force link a player&#039;s Minecraft and Discord accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord linkStatus [player]&amp;lt;/code&amp;gt; - View a player&#039;s Discord account link status&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord lockdown&amp;lt;/code&amp;gt; - Enable lockdown mode on Discord&lt;br /&gt;
==== Documentation ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/documentation commands info &amp;lt;command&amp;gt; [page]&amp;lt;/code&amp;gt; - View which paths in a command are undocumented&lt;br /&gt;
* &amp;lt;code&amp;gt;/documentation commands validate [page]&amp;lt;/code&amp;gt; - Validate that all commands have documentation&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete another player&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a new home for another player or update a home&#039;s location&lt;br /&gt;
==== Justice ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/altban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Ban a player or players and all their IP connected accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a list of players that have logged in the with same IP&lt;br /&gt;
* &amp;lt;code&amp;gt;/ban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Ban a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/calcban &amp;lt;pastBans&amp;gt; &amp;lt;blocksGriefed&amp;gt;&amp;lt;/code&amp;gt; - View a rough recommended ban time based on past bans and blocks griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcechannel &amp;lt;player&amp;gt; &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Force a player into a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt; - Freeze a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze cleanup&amp;lt;/code&amp;gt; - Delete left over freeze armor stands&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze list [page]&amp;lt;/code&amp;gt; - List frozen players&lt;br /&gt;
* &amp;lt;code&amp;gt;/history delete &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete an entry from a player&#039;s punishment history&lt;br /&gt;
* &amp;lt;code&amp;gt;/kick &amp;lt;players&amp;gt; [reason...]&amp;lt;/code&amp;gt; - Kick a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown bypass add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to bypass the current lockdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown bypass remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s bypass to the current lockdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown end&amp;lt;/code&amp;gt; - End lockdown mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown start &amp;lt;time/reason...&amp;gt;&amp;lt;/code&amp;gt; - Enable lockdown mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/mute &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Mute a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player until they change their name&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban addWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt; - Add a banned word&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban list names [page]&amp;lt;/code&amp;gt; - List banned names&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban list words [page]&amp;lt;/code&amp;gt; - List banned words&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban removeWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt; - Remove a banned word&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a name ban&lt;br /&gt;
* &amp;lt;code&amp;gt;/punishments&amp;lt;/code&amp;gt; - General guideline for punishments&lt;br /&gt;
* &amp;lt;code&amp;gt;/redhanded &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt; - Freeze a player or players, force them to local chat and unvanish to confront them&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player until they change their skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban list [page]&amp;lt;/code&amp;gt; - List skin banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a skin ban&lt;br /&gt;
* &amp;lt;code&amp;gt;/unaltban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Un-alt-ban a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unfreeze &amp;lt;players...&amp;gt;&amp;lt;/code&amp;gt; - Unfreeze a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unmute &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unmute a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unwatchlist &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unwatchlist a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/warn &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Warn a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/watchlist &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Watchlist a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/youmaycontinue &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt; - Unfreeze a player, force them into global, vanish, and optionally warn them&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints (remove|delete) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Delete a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints (set|add|create) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Create a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints tp &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/infection expansion create &amp;lt;open&amp;gt; [id]&amp;lt;/code&amp;gt; - Create an arena expansion region and schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/infection spawnDoor create &amp;lt;open&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Create a spawn door region and schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (delete|remove) &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Delete an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) (getId|getIds) [position]&amp;lt;/code&amp;gt; - Get the ids of the podium NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) (s|summon) &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt; - Teleport a podium NPC to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) &amp;lt;position&amp;gt; &amp;lt;player&amp;gt; &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt; - Update the weekly podiums&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) setId &amp;lt;position&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set the NPC id of a podium position&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) tp &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a podium NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (reload|read) [arena]&amp;lt;/code&amp;gt; - Reload an arena from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (save|write) [arena]&amp;lt;/code&amp;gt; - Write an arena to disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (tp|teleport) &amp;lt;player&amp;gt; [player]&amp;lt;/code&amp;gt; - Teleport a minigamer&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames addSelectedBlocksToArena [arena]&amp;lt;/code&amp;gt; - Add all materials within your selection to the arena block list&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames addSpawnpoint [arena] [team]&amp;lt;/code&amp;gt; - Add a team spawnpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames copy &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Copy some settings from one arena to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames createRegion &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a region for an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames edit &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Open the arena config menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames end [arena]&amp;lt;/code&amp;gt; - Force end a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames inviteAll [arena] [--mechanic]&amp;lt;/code&amp;gt; - Invite all players to a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames list [filter] [--mechanic]&amp;lt;/code&amp;gt; - List minigame maps, optionally filtered by name and/or mechanic&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames modifier &amp;lt;modifier&amp;gt;&amp;lt;/code&amp;gt; - Activate a minigame modifier&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames modifier random&amp;lt;/code&amp;gt; - Activate a random minigame modifier&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames schem paste &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Paste an arena&#039;s schematic at your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames schem save &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt; [--createRegion]&amp;lt;/code&amp;gt; - Create an arena schematic from your selection and optionally create a region&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setLobbyLocation [arena]&amp;lt;/code&amp;gt; - Set the lobby location of an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setSpectateLocation [arena]&amp;lt;/code&amp;gt; - Set the spectate location of an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setTime &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Set the time left in a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs flag &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt; - Create a flag sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs flag capture &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt; - Create a flag sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Create a join sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs join random &amp;lt;mechanic&amp;gt;&amp;lt;/code&amp;gt; - Create a join random sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs lobby&amp;lt;/code&amp;gt; - Create a lobby sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs quit&amp;lt;/code&amp;gt; - Create a quit sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames start [arena]&amp;lt;/code&amp;gt; - Force start a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tppos &amp;lt;player&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [yaw] [pitch]&amp;lt;/code&amp;gt; - Teleport a minigamer to coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames warn &amp;lt;player&amp;gt; [reason]&amp;lt;/code&amp;gt; - Warn a player for not obeying minigame rules and strike them with lightning&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames warp &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Warp to an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) add&amp;lt;/code&amp;gt; - Add a scrap spawn point&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) hide&amp;lt;/code&amp;gt; - Hide scrap spawn points&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) show&amp;lt;/code&amp;gt; - Show all scrap spawn points with client-side emerald blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder kit&amp;lt;/code&amp;gt; - Receieve the Murder kit&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue add [amount]&amp;lt;/code&amp;gt; - Queue a chat game&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyebomb give &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Spawn dye bombs&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitycap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Change the entity cap of a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/fakeop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Sends a player a message prentending they have been made OP&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory addRank &amp;lt;player&amp;gt; &amp;lt;current|former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt; - Add a rank to a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory clear &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Clear a player&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory removeRank &amp;lt;player&amp;gt; &amp;lt;current|former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt; - Remove a rank from a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hasreadrules &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View whether a player has read each section of the rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands (delete|remove|clear) [index]&amp;lt;/code&amp;gt; - Delete the command at the provided index&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands &amp;lt;index&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt; - Set a command at the provided index&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands read&amp;lt;/code&amp;gt; - View the commands configured on the target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobcap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Change the mob cap of a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plotredstone&amp;lt;/code&amp;gt; - Toggle redstone on a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral debug [player]&amp;lt;/code&amp;gt; - Debug a player&#039;s referral data&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral extraInputs [page]&amp;lt;/code&amp;gt; - View all manual inputs&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral stats&amp;lt;/code&amp;gt; - View stats showing which sites give us the most traffic&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral turnover&amp;lt;/code&amp;gt; - View stats showing which site gives us the best traffic&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has playtime &amp;lt;playtime&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have at least the provided playtime and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has rank &amp;lt;rank&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have the provided rank and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has read rules from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have read the rules and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets stats closed [page]&amp;lt;/code&amp;gt; - View which staff member has closed the most tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt; - Ban a player from a world group&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldban list&amp;lt;/code&amp;gt; - List world bans&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldunban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt; - Unban a player from a world group&lt;br /&gt;
==== Radar ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/commandwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View commands a player is running&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpswatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Monitor a player&#039;s click speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot (delete|remove) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt; - Delete a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot (teleport|tp) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a honeypot in your current world&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot check &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View how many times a player has griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot create &amp;lt;honeypot&amp;gt; [schemSize]&amp;lt;/code&amp;gt; - Create a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot fix &amp;lt;honeyPot&amp;gt;&amp;lt;/code&amp;gt; - Repair a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot list [page]&amp;lt;/code&amp;gt; - List honeypots in your current world&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot removeItems &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove honey pot items from a player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot set &amp;lt;player&amp;gt; &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s grief count&lt;br /&gt;
* &amp;lt;code&amp;gt;/reachwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Monitor a player&#039;s reach&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (fj|fakejoin)&amp;lt;/code&amp;gt; - Send a fake join message&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (fq|fakequit)&amp;lt;/code&amp;gt; - Send a fake quit message&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (ni|nointeract)&amp;lt;/code&amp;gt; - Toggle preventing interaction while vanished&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (np|nopickup)&amp;lt;/code&amp;gt; - Toggle preventing picking up items while vanished&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish [state]&amp;lt;/code&amp;gt; - Toggle vanish&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to all of another player&#039;s trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to teleport to another player without asking&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
=== Operator ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor debug&amp;lt;/code&amp;gt; - Print the censor configuration in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor reload&amp;lt;/code&amp;gt; - Reload the censor configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor test &amp;lt;channel&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Test the censor&lt;br /&gt;
* &amp;lt;code&amp;gt;/koda &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Make Koda say something&lt;br /&gt;
* &amp;lt;code&amp;gt;/koda reload&amp;lt;/code&amp;gt; - Reload Koda&#039;s configuration from disk&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens add &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens remove &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens set &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge give &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt; - Give a player a badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/burn &amp;lt;player&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Temporarily set a player on fire&lt;br /&gt;
* &amp;lt;code&amp;gt;/creativeflags &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Set default WorldGuard flags on a world to prevent unwanted decay/growth/etc&lt;br /&gt;
* &amp;lt;code&amp;gt;/demote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Demote a player to the next rank down&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord link update roles&amp;lt;/code&amp;gt; - Add the verified role to all linked users&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm create [player]&amp;lt;/code&amp;gt; - Create an enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/fix&amp;lt;/code&amp;gt; - Repairs held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/fix all&amp;lt;/code&amp;gt; - Repairs all items in a players inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt; - Give a player an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes reload&amp;lt;/code&amp;gt; - Clear service cache&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View a list of saved inventory snapshots&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots nearbyDeaths [page]&amp;lt;/code&amp;gt; - View nearby snapshots created by a death&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots takeSnapshot [player]&amp;lt;/code&amp;gt; - Take a snapshot of a player&#039;s current state&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder amount &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Set a stack&#039;s size&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder attribute &amp;lt;attribute&amp;gt; &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;operation&amp;gt; [slot]&amp;lt;/code&amp;gt; - Set an item attribute&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder axolotl &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt; - Set an axolotl bucket&#039;s variant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder banner pattern &amp;lt;color&amp;gt; &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt; - Add a banner pattern&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder banner symbol &amp;lt;symbol&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set a banner to a symbol&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book author &amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; - Set a book&#039;s author&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book generation &amp;lt;generation&amp;gt;&amp;lt;/code&amp;gt; - Set the generation of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages add &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt; - Add a new page to a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages remove &amp;lt;page&amp;gt;&amp;lt;/code&amp;gt; - Remove a page from a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages set &amp;lt;page&amp;gt; &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt; - Set the contents of a book&#039;s pages&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book title &amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; - Set a book&#039;s title&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s color&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder condition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s condition tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder damage &amp;lt;damage&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s damage&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder durability &amp;lt;durability&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s durability (deprecated)&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder dye &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant &amp;lt;enchant&amp;gt; [level]&amp;lt;/code&amp;gt; - Enchant an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant max &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Enchant an item with the max level for the provided enchant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Remove an enchant from an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder firework effect [--type] [--flicker] [--trail] [--colors] [--fadeColors]&amp;lt;/code&amp;gt; - Set a firework&#039;s effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder firework power &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt; - Set a firework&#039;s power&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder glow [state]&amp;lt;/code&amp;gt; - Add an enchant glint to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder itemFlags &amp;lt;flags...&amp;gt;&amp;lt;/code&amp;gt; - Add item flags to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore add &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Add lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore clear&amp;lt;/code&amp;gt; - Remove all lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore remove &amp;lt;line&amp;gt;&amp;lt;/code&amp;gt; - Remove a line of lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore set &amp;lt;line&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Update lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder map id &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set a map&#039;s id&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder map view [world]&amp;lt;/code&amp;gt; - Set a map&#039;s world&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder material &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s material&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder modelId &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s model ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder name &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder name reset&amp;lt;/code&amp;gt; - Remove an item&#039;s name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder nbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; - Set an NBT key&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder nbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Remove an NBT key&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set a potion&#039;s color&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion effect &amp;lt;type&amp;gt; &amp;lt;seconds&amp;gt; &amp;lt;amplifier&amp;gt;&amp;lt;/code&amp;gt; - Add a custom potion effect to a potion&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion type &amp;lt;type&amp;gt; [--extended] [--upgraded]&amp;lt;/code&amp;gt; - Set a potion&#039;s type&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder rarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s rarity tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder setting &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt; - Set an item setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder setting unset &amp;lt;setting&amp;gt;&amp;lt;/code&amp;gt; - Remove an item setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder skull owner [owner]&amp;lt;/code&amp;gt; - Set a skull&#039;s owner&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder soulbound&amp;lt;/code&amp;gt; - Make an item soulbound without the enchant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder spawnEgg &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt; - Set a spawn egg&#039;s entity type&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder unbreakable&amp;lt;/code&amp;gt; - Make an item unbreakable&lt;br /&gt;
* &amp;lt;code&amp;gt;/kill [player]&amp;lt;/code&amp;gt; - Kill a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/killentity &amp;lt;entityType&amp;gt; &amp;lt;radius&amp;gt; [--force] [--region]&amp;lt;/code&amp;gt; - Kill nearby entities of the provided types&lt;br /&gt;
* &amp;lt;code&amp;gt;/lag&amp;lt;/code&amp;gt; - View server performance information&lt;br /&gt;
* &amp;lt;code&amp;gt;/more [amount]&amp;lt;/code&amp;gt; - Fills the item stack in hand to specified amount, or to maximum size if none is specified&lt;br /&gt;
* &amp;lt;code&amp;gt;/podiums update &amp;lt;leaderboard&amp;gt;&amp;lt;/code&amp;gt; - Update a podium&lt;br /&gt;
* &amp;lt;code&amp;gt;/promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Promote a player to the next rank up&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot [--excludedConditions]&amp;lt;/code&amp;gt; - Queues a reboot as soon as possible&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot cancel&amp;lt;/code&amp;gt; - Cancel a pending reboot&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot passive [--excludedConditions]&amp;lt;/code&amp;gt; - Queues a reboot for when there are no active players&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionrename &amp;lt;region&amp;gt; &amp;lt;newName&amp;gt;&amp;lt;/code&amp;gt; - Rename a WorldGuard region&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionutils getRegionsAt&amp;lt;/code&amp;gt; - View regions at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionutils getRegionsLikeAt &amp;lt;filter&amp;gt;&amp;lt;/code&amp;gt; - View regions matching a filter at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/restoreinventory &amp;lt;player&amp;gt; &amp;lt;pastecode&amp;gt;&amp;lt;/code&amp;gt; - Restore a player&#039;s inventory from a paste of a Multiverse backup&lt;br /&gt;
* &amp;lt;code&amp;gt;/setrank &amp;lt;player&amp;gt; &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/smite [player]&amp;lt;/code&amp;gt; - Strike a player or your target block with lightning&lt;br /&gt;
* &amp;lt;code&amp;gt;/stripmeta&amp;lt;/code&amp;gt; - Strip name and lore from items&lt;br /&gt;
* &amp;lt;code&amp;gt;/timelock &amp;lt;time...&amp;gt;&amp;lt;/code&amp;gt; - Lock a world&#039;s daylight cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;/timelock reset&amp;lt;/code&amp;gt; - Enable a world&#039;s daylight cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather get [world]&amp;lt;/code&amp;gt; - Get the weather of the world&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather getDuration [world]&amp;lt;/code&amp;gt; - View current weather durations&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather set &amp;lt;type&amp;gt; [duration] [--world]&amp;lt;/code&amp;gt; - Set the weather of the specified world&lt;br /&gt;
* &amp;lt;code&amp;gt;/whodaressummonme&amp;lt;/code&amp;gt; - Start a spooky unvanish animation&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points give &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points set &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points take &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
=== Admin ===&lt;br /&gt;
==== Bigdoors ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager create &amp;lt;doorId&amp;gt;&amp;lt;/code&amp;gt; - Create a new door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager delete &amp;lt;doorName&amp;gt;&amp;lt;/code&amp;gt; - Delete a door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager info &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Display data of the door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager setToggleRegion &amp;lt;doorName&amp;gt; &amp;lt;regionId&amp;gt;&amp;lt;/code&amp;gt; - Set the toggle region of the door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager toggleAllDoors&amp;lt;/code&amp;gt; - Toggle all doors on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager toggleDoor &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Toggle door&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive deleteRole &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt; - Delete a role&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive editMessages removeReference &amp;lt;roleId&amp;gt; [name]&amp;lt;/code&amp;gt; - Edit messages to remove role references&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive editMessages updateReference &amp;lt;oldRoleId&amp;gt; &amp;lt;newRoleId&amp;gt;&amp;lt;/code&amp;gt; - Edit messages to update role references&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive findDuplicateRoles [page]&amp;lt;/code&amp;gt; - Find duplicate roles&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive leastUsedRoles [page]&amp;lt;/code&amp;gt; - View least used roles in an archive&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive load &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Load an archive into memory&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge countBridgeRoles&amp;lt;/code&amp;gt; - Count the number of bridge roles in the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge countRoles&amp;lt;/code&amp;gt; - Count the total number of roles in the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge set &amp;lt;player&amp;gt; &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt; - Sets a player&#039;s linked role ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge setMentionableFalse [test]&amp;lt;/code&amp;gt; - Set the mentionable state of all bridge roles&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge updateRoleColors &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Update the color of all roles of a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/broadcast &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Broadcast a message to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue clear&amp;lt;/code&amp;gt; - Clear the queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue process [--force]&amp;lt;/code&amp;gt; - Process the queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames start &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Start a chat game&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis reload&amp;lt;/code&amp;gt; - Reload emojis from the resource pack&lt;br /&gt;
==== Client Side ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside debug [state]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside edit [state]&amp;lt;/code&amp;gt; - Toggle seeing all entities regardless of whether they are hidden&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities create fromSelection [--types] [--ignoreGlowing]&amp;lt;/code&amp;gt; - Convert all entities within your selection to client side entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities create&amp;lt;/code&amp;gt; - Convert the target entity to a client side entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities delete fromSelection [--types]&amp;lt;/code&amp;gt; - Delete all client side entities within your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities ignore [state]&amp;lt;/code&amp;gt; - Prevent your target entity from being converted to a client side entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities list [page] [--world] [--excludeWorld] [--type] [--onlyHidden] [--onlyShown]&amp;lt;/code&amp;gt; - List client side entities&lt;br /&gt;
==== Crates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates animate &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Animate a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit [filter]&amp;lt;/code&amp;gt; - Edit a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit announcement reset &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Remove a loot&#039;s announcement&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit announcement set &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Set a loot&#039;s announcement&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit groups &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Edit a crate group&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities add &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Register an entity with a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities list [type]&amp;lt;/code&amp;gt; - List a crate&#039;s registered entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities remove &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Unregister an entity with a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates give &amp;lt;type&amp;gt; [player] [amount]&amp;lt;/code&amp;gt; - Give a player a crate key&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates open &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt; [amount]&amp;lt;/code&amp;gt; - Open a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Preview a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates reset &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Reset a crate&#039;s animation&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates toggle&amp;lt;/code&amp;gt; - Toggle all crates&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards getLastTaskTime&amp;lt;/code&amp;gt; - View the last time the reward task ran&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards set &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards unclaim &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt; - Mark a reward as unclaimed&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord account [player]&amp;lt;/code&amp;gt; - View a player&#039;s linked Discord account&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord appcommands register&amp;lt;/code&amp;gt; - Force register app commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord appcommands unregister&amp;lt;/code&amp;gt; - Force unregister app commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord boosts&amp;lt;/code&amp;gt; - View server boosters&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord connect&amp;lt;/code&amp;gt; - Force connect to discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete the last 50 DMs to a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms send &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Send a DM to a member&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Retrieve the last 50 DMs to a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda edit &amp;lt;channelId&amp;gt; &amp;lt;messageId&amp;gt; &amp;lt;content...&amp;gt;&amp;lt;/code&amp;gt; - Set the content of a message&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy give &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy set &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy take &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions count [player]&amp;lt;/code&amp;gt; - Count the number of transactions stored on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions volume [startTime] [endTime]&amp;lt;/code&amp;gt; - Sum all transaction volume&lt;br /&gt;
==== Events ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store images get &amp;lt;image...&amp;gt;&amp;lt;/code&amp;gt; - Receive an event store image splattermap&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store images reload&amp;lt;/code&amp;gt; - Reload event store images&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens give &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens set &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens take &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy get &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Spawn a trophy item&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy remove &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to a trophy&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset a player&#039;s trophies&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy reward &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Give a player a trophy&lt;br /&gt;
==== Force Field ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield [enable]&amp;lt;/code&amp;gt; - Toggle a force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield ignore add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to bypass your force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield ignore remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to bypass your force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield movePlayers [enable]&amp;lt;/code&amp;gt; - Toggle affecting players&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield moveProjectiles [enable]&amp;lt;/code&amp;gt; - Toggle affecting projectiles&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield particles [enable]&amp;lt;/code&amp;gt; - Toggle visualization particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield radius &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Set your force field&#039;s radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield settings [player]&amp;lt;/code&amp;gt; - View your force field settings&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes addExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Increase a player&#039;s home limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes deleteFromWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Delete homes from a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes lockInWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Lock all homes in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes removeExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Decrease a player&#039;s home limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes restoreDeleted&amp;lt;/code&amp;gt; - Restore recently deleted homes in a world&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags get&amp;lt;/code&amp;gt; - Get item tags on held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags reload&amp;lt;/code&amp;gt; - Reload configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags setCondition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s condition&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags setRarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s rarity&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags update [debug]&amp;lt;/code&amp;gt; - Update item tags on held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags updateInv&amp;lt;/code&amp;gt; - Update item tags on all items in inventory&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories archive &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Archive a player&#039;s legacy inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories archive cancel&amp;lt;/code&amp;gt; - Cancel inventory archive task&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories debug &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt;&amp;lt;/code&amp;gt; - View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories get &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories verify all&amp;lt;/code&amp;gt; - Verify all survival inventories are empty&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories view &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt; - View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset all items to pending status&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items review [player]&amp;lt;/code&amp;gt; - Review pending items&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels give &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels reset &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels set &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels take &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo refresh&amp;lt;/code&amp;gt; - Reset ability cooldowns&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo challenge complete &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt; - Force complete a challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo challenge reset &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt; - Force reset a challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames debug [arena]&amp;lt;/code&amp;gt; - Print an arena&#039;s properties&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames topic update&amp;lt;/code&amp;gt; - Update the Discord #minigames channel topic&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/accounttransfer &amp;lt;old&amp;gt; &amp;lt;new&amp;gt; &amp;lt;features...&amp;gt;&amp;lt;/code&amp;gt; - Transfer specific features from one account to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/accounttransfer all &amp;lt;old&amp;gt; &amp;lt;new&amp;gt;&amp;lt;/code&amp;gt; - Transfer all data from one account to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor summon 0&amp;lt;/code&amp;gt; - Summon a non-randomized armor stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/bash &amp;lt;command...&amp;gt; [--path]&amp;lt;/code&amp;gt; - Execute a bash command on the system&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays forceAnnounce [player]&amp;lt;/code&amp;gt; - Force a birthday announcement in Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/boop all [message...] [--anonymous]&amp;lt;/code&amp;gt; - Boop all players&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog database debug &amp;lt;entry&amp;gt;&amp;lt;/code&amp;gt; - Print a raw changelog entry&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog diff [from] [to]&amp;lt;/code&amp;gt; - Post a changelog to Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog generate&amp;lt;/code&amp;gt; - Generate a changelog&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog list [page]&amp;lt;/code&amp;gt; - View available changelog entries&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog testDiff [from] [to]&amp;lt;/code&amp;gt; - Post a changelog to Griffin&#039;s private test Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded get&amp;lt;/code&amp;gt; - Check whether the chunk you are in is force loaded&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded list [world] [page]&amp;lt;/code&amp;gt; - List force loaded chunks in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded set &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt; - Set whether all chunks in your selection or your current chunk are force loaded&lt;br /&gt;
* &amp;lt;code&amp;gt;/console [command...]&amp;lt;/code&amp;gt; - Run a command as console&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox delete [--id]&amp;lt;/code&amp;gt; - Delete a custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox draw [--id] [--stop]&amp;lt;/code&amp;gt; - Draw an entity&#039;s custom bounding box with particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update a custom bounding box entity&#039;s ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox init&amp;lt;/code&amp;gt; - Create a custom bounding box entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox modify [--id] [--x] [--y] [--z] [--posX] [--posY] [--posZ] [--negX] [--negY] [--negZ] [--all]&amp;lt;/code&amp;gt; - Modify the bounds of a custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox shift [--id] [--x] [--y] [--z]&amp;lt;/code&amp;gt; - Shift an entity and it&#039;s custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox update [--id]&amp;lt;/code&amp;gt; - Apply the custom bounding box to an entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/database cacheAll [service]&amp;lt;/code&amp;gt; - Cache all stored objects to a service&lt;br /&gt;
* &amp;lt;code&amp;gt;/database clearCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Clear the cache of a service&lt;br /&gt;
* &amp;lt;code&amp;gt;/database count &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Count objects stored in a collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countAll [page]&amp;lt;/code&amp;gt; - Count objects stored in all collections&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countAllCaches [page]&amp;lt;/code&amp;gt; - Count all cached objects&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Count cached objects&lt;br /&gt;
* &amp;lt;code&amp;gt;/database createQuery delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Create a paste-able DELETE query for mongocli&lt;br /&gt;
* &amp;lt;code&amp;gt;/database createQuery get &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Create a paste-able GET query for mongocli&lt;br /&gt;
* &amp;lt;code&amp;gt;/database debug &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Print a record&lt;br /&gt;
* &amp;lt;code&amp;gt;/database debugCache &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Print a record from the cache (may not always pretty-print)&lt;br /&gt;
* &amp;lt;code&amp;gt;/database delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Delete a record&lt;br /&gt;
* &amp;lt;code&amp;gt;/database deleteAll &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Delete all objects from a collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/database move &amp;lt;service&amp;gt; &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Move data from one record to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/database save &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Write an object to the database&lt;br /&gt;
* &amp;lt;code&amp;gt;/database saveAllCaches&amp;lt;/code&amp;gt; - Save the cache in all services&lt;br /&gt;
* &amp;lt;code&amp;gt;/database saveCache &amp;lt;service&amp;gt; &amp;lt;threads&amp;gt;&amp;lt;/code&amp;gt; - Write the cache to the database&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages reload&amp;lt;/code&amp;gt; - Reload configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/deop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - De-op a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/dropall&amp;lt;/code&amp;gt; - Drop every available item on the ground&lt;br /&gt;
* &amp;lt;code&amp;gt;/error eden&amp;lt;/code&amp;gt; - Test an EdenException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error exception&amp;lt;/code&amp;gt; - Test an Exception&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework json withColor&amp;lt;/code&amp;gt; - Test error() with colored json&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework json&amp;lt;/code&amp;gt; - Test error() with json&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework text withColor&amp;lt;/code&amp;gt; - Test error() with colored text&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework text&amp;lt;/code&amp;gt; - Test error() with text&lt;br /&gt;
* &amp;lt;code&amp;gt;/error invalidInput&amp;lt;/code&amp;gt; - Test an InvalidInputException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error nexus&amp;lt;/code&amp;gt; - Test a NexusException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error runtime&amp;lt;/code&amp;gt; - Test a RuntimeException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error throwable&amp;lt;/code&amp;gt; - Test a Throwable&lt;br /&gt;
* &amp;lt;code&amp;gt;/firework127&amp;lt;/code&amp;gt; - Receive a firework rocket with power 127&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin set &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s first join date&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin stats&amp;lt;/code&amp;gt; - Write all join dates to a CSV&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo nonItems&amp;lt;/code&amp;gt; - View a list of non-item materials (i.e. water)&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo serialize json [material] [amount]&amp;lt;/code&amp;gt; - Debug the serialization of an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store give &amp;lt;player&amp;gt; &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Give a player a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/locationcode current&amp;lt;/code&amp;gt; - Print your current location as Java code&lt;br /&gt;
* &amp;lt;code&amp;gt;/locationcode selection&amp;lt;/code&amp;gt; - Print your selection&#039;s minimum point as Java code&lt;br /&gt;
* &amp;lt;code&amp;gt;/maintenance [--excludedConditions]&amp;lt;/code&amp;gt; - Shut down the server for maintenance&lt;br /&gt;
* &amp;lt;code&amp;gt;/maintenance cancel&amp;lt;/code&amp;gt; - Cancel a queued shutdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag find &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - View tags containing a material&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag materials &amp;lt;tag&amp;gt;&amp;lt;/code&amp;gt; - View meterials in a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag random &amp;lt;tag&amp;gt; [player]&amp;lt;/code&amp;gt; - Receive a random material from a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview add &amp;lt;name&amp;gt; &amp;lt;verdict&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Review a mod and delete its review request if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview alias add &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt; - Add an alias to a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview alias remove &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt; - Remove an alias from a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview delete &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - Delete a mod review&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview requests remove &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - Delete a pending review request&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set name &amp;lt;mod&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set the name of a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set notes &amp;lt;mod&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Set the notes for a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set verdict &amp;lt;mod&amp;gt; &amp;lt;verdict&amp;gt;&amp;lt;/code&amp;gt; - Set the verdict of a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/motd &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Update the server&#039;s server list MOTD&lt;br /&gt;
* &amp;lt;code&amp;gt;/motd reset&amp;lt;/code&amp;gt; - Reset the server&#039;s MOTD to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/myrank &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Set your rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd getDataFile [player]&amp;lt;/code&amp;gt; - Generate a paste of a player&#039;s NBT data file&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd setFirstJoin &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Update a player&#039;s first join date&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd setPromotionDate &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Update a player&#039;s promotion date&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus closeInventory [player]&amp;lt;/code&amp;gt; - Force close a player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus debug [state]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus gc&amp;lt;/code&amp;gt; - Force garbage collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus getEnv&amp;lt;/code&amp;gt; - Print current environment&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus initializeClass &amp;lt;class&amp;gt;&amp;lt;/code&amp;gt; - Force initialize a class&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus jingles &amp;lt;jingle&amp;gt;&amp;lt;/code&amp;gt; - Play a jingle&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus reload [--excludedConditions]&amp;lt;/code&amp;gt; - Reload Nexus, or queue a reload if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus reload cancel&amp;lt;/code&amp;gt; - Cancel a queued reload&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus smartInvs&amp;lt;/code&amp;gt; - View open SmartInvs&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats commands [page]&amp;lt;/code&amp;gt; - View commands stats by plugin&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats eventHandlers [page]&amp;lt;/code&amp;gt; - View event handler stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats&amp;lt;/code&amp;gt; - View miscellaneous stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus temporaryListeners unregisterOffline&amp;lt;/code&amp;gt; - Unregister temporary listeners for offline players&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus temporaryListeners&amp;lt;/code&amp;gt; - View registered temporary listeners&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus updateCommands&amp;lt;/code&amp;gt; - Call Player#updateCommands&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus uptime&amp;lt;/code&amp;gt; - View Nexus uptime&lt;br /&gt;
* &amp;lt;code&amp;gt;/op &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Op a staff member&lt;br /&gt;
* &amp;lt;code&amp;gt;/op list&amp;lt;/code&amp;gt; - List opped players&lt;br /&gt;
* &amp;lt;code&amp;gt;/permhelper (add|remove) &amp;lt;type&amp;gt; &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s permission limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/permhelper get &amp;lt;type&amp;gt; [player]&amp;lt;/code&amp;gt; - View a player&#039;s permission limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/scheduledjobs schedule &amp;lt;job&amp;gt; &amp;lt;time&amp;gt; [data...]&amp;lt;/code&amp;gt; - Schedule a job&lt;br /&gt;
* &amp;lt;code&amp;gt;/scheduledjobs stats&amp;lt;/code&amp;gt; - View jobs stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils cleanup&amp;lt;/code&amp;gt; - Remove empty scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils count&amp;lt;/code&amp;gt; - Count empty and non-empty scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils list [page] [--empty]&amp;lt;/code&amp;gt; - List scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils teamsOf &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View the scoreboard teams a player belongs to&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize hashmap initialized database&amp;lt;/code&amp;gt; - Test database serialization and deserialization of an initialized map&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize hashmap uninitialized database&amp;lt;/code&amp;gt; - Test database serialization and deserialization of an uninitialized map&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize inventory database&amp;lt;/code&amp;gt; - Test database inventory serialization and deserialization&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item database&amp;lt;/code&amp;gt; - Test database item serialization and deserialization&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item fromJson &amp;lt;json|paste&amp;gt;&amp;lt;/code&amp;gt; - Deserialize an item from JSON&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item toJson&amp;lt;/code&amp;gt; - Serialize an item to JSON&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache cacheShopHeads&amp;lt;/code&amp;gt; - Cache all skins that appear in the shops menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache getHead [player]&amp;lt;/code&amp;gt; - Get the cached head of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache getLastChange [player]&amp;lt;/code&amp;gt; - View the last time a player changed their skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache update [player]&amp;lt;/code&amp;gt; - Refresh a player&#039;s cached skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache updateAll&amp;lt;/code&amp;gt; - Update the cached skins of all online players&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnentity &amp;lt;entityType&amp;gt; [amount] [reason]&amp;lt;/code&amp;gt; - Spawn entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits copy &amp;lt;type&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt; - Copy a world&#039;s spawn limit type to another world&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits defaults&amp;lt;/code&amp;gt; - View default spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits multiply &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt; - Set a world&#039;s spawn limit type to a multiple of another world&#039;s configuration&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits of [world]&amp;lt;/code&amp;gt; - View a world&#039;s configured spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt; - Reset a world&#039;s spawn limit type to the default value&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset all&amp;lt;/code&amp;gt; - Reset all spawn limits to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset allTypes [world]&amp;lt;/code&amp;gt; - Reset all of a world&#039;s spawn limit types to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset allWorlds [type]&amp;lt;/code&amp;gt; - Reset a spawn limit type in all worlds to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits save&amp;lt;/code&amp;gt; - Save current spawn limits to a persistent service&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits set &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [world]&amp;lt;/code&amp;gt; - Set a world&#039;s spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config add &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt; [index]&amp;lt;/code&amp;gt; - Add an NPC ID to a staff hall room config&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config remove &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt;&amp;lt;/code&amp;gt; - Remove an NPC ID from a staff hall room config&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config spawn&amp;lt;/code&amp;gt; - Spawn all staff hall NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config tp &amp;lt;group&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a staff hall NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall update&amp;lt;/code&amp;gt; - Automatically update all staff hall NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall write&amp;lt;/code&amp;gt; - Write HTML files to disk for the website&lt;br /&gt;
* &amp;lt;code&amp;gt;/sudo &amp;lt;player&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt; - Force a player to run a command&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks cancel &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Cancel a task&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks is queued &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Check if a task is queued&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks is running &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Check if a task is running&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks list active [page]&amp;lt;/code&amp;gt; - List active tasks&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks list pending [page]&amp;lt;/code&amp;gt; - List pending tasks&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport freeze &amp;lt;player&amp;gt; [enable]&amp;lt;/code&amp;gt; - Prevent a player from teleporting&lt;br /&gt;
* &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; - View your current world&#039;s time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/time set &amp;lt;time&amp;gt; [world]&amp;lt;/code&amp;gt; - Change a world&#039;s time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/unlimitedelytra [enable]&amp;lt;/code&amp;gt; - Toggle unlimited elytra&lt;br /&gt;
* &amp;lt;code&amp;gt;/uuid fromString &amp;lt;input&amp;gt;&amp;lt;/code&amp;gt; - Create a hashed UUID from your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault limit add &amp;lt;user&amp;gt; [amount]&amp;lt;/code&amp;gt; - Increase a player&#039;s vault limit&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - View a mob head&#039;s drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances set &amp;lt;type&amp;gt; &amp;lt;chance&amp;gt;&amp;lt;/code&amp;gt; - Set a mob head&#039;s drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances validate&amp;lt;/code&amp;gt; - Validate whether all entity types have a configured drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads debug [enable]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Spawn a mob head&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads validate types&amp;lt;/code&amp;gt; - Validate whether all entity types have configured mob heads&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates debug &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Debug a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates debug&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates destroy [player]&amp;lt;/code&amp;gt; - Despawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates npcs fix&amp;lt;/code&amp;gt; - Attempt to fix NPC nameplates&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates respawn [player]&amp;lt;/code&amp;gt; - Respawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates spawn [player]&amp;lt;/code&amp;gt; - Spawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates update [player]&amp;lt;/code&amp;gt; - Update a player&#039;s nameplate&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints add &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Add pitch &amp;amp; yaw sensitive checkpoints that players will be teleported back to when they fall (incl. start)&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints clear &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Delete all checkpoints for a parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints tp &amp;lt;course&amp;gt; &amp;lt;checkpoint&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a parkour course&#039;s checkpoints&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour create &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Create a new lobby parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour delete &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Delete a lobby parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour hologram update &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Update the parkour leaderboard hologram with the latest data&lt;br /&gt;
==== Particles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt; - Start a particle effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles dot&amp;lt;/code&amp;gt; - Draw a particle dot&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles line [distance] [density]&amp;lt;/code&amp;gt; - Draw a particle line&lt;br /&gt;
==== Party ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/party close&amp;lt;/code&amp;gt; - Require invites to join your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt; - Disband your current party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party info&amp;lt;/code&amp;gt; - View information about your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Invite a player to your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party join &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Join a player&#039;s open party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party kick &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Kick a player from your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt; - Leave your current party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party open&amp;lt;/code&amp;gt; - Allow anyone to join your party without invites&lt;br /&gt;
* &amp;lt;code&amp;gt;/party promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Promote a party member to party leader&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config addSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt; - Add a song to a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config create &amp;lt;type&amp;gt; &amp;lt;id&amp;gt; [radius]&amp;lt;/code&amp;gt; - Create a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config disable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Disable the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config enable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Enable the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config reload &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Recreate a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config removeSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt; - Remove a song from a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setId &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set the id of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Set the location of the radio to your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setParticles &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt; - Toggle the particles of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setRadius &amp;lt;radio&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Set the radius of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setType &amp;lt;radio&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Set the radio type&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio debugRadio &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Display data of a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio debugUser &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display data of a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio reload&amp;lt;/code&amp;gt; - Reloads the config, and remakes every radio&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes ingredients&amp;lt;/code&amp;gt; - View the ingredients for a recipe&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes uncraft&amp;lt;/code&amp;gt; - Open the uncrafting menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/fixbackpack&amp;lt;/code&amp;gt; - Add necessary NBT to a shulker box to make it a backpack&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand create &amp;lt;id&amp;gt; &amp;lt;size&amp;gt; [--outline]&amp;lt;/code&amp;gt; - Create an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand delete [--id]&amp;lt;/code&amp;gt; - Delete an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the ID of an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand list [page]&amp;lt;/code&amp;gt; - List image stands&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline add [--id]&amp;lt;/code&amp;gt; - Add an outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline remove [--id]&amp;lt;/code&amp;gt; - Remove an outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline update [--id]&amp;lt;/code&amp;gt; - Teleport an outline stand to the image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand size &amp;lt;size&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the size an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand stands pitch &amp;lt;pitch&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the pitch of the image stand and outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand stands yaw &amp;lt;yaw&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the yaw of the image stand and outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand tp &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Teleport to an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives activate &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt; - Activate an objective&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives create &amp;lt;player&amp;gt; &amp;lt;id&amp;gt; [description...]&amp;lt;/code&amp;gt; - Create an objective at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives remove &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; [--activateNext]&amp;lt;/code&amp;gt; - Remove an objective&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives setDescription &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; - Update an objective&#039;s description&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives setLocation &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt; - Update an objective&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack deploy [--force] [--silent]&amp;lt;/code&amp;gt; - Compress and update the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack hash [--update]&amp;lt;/code&amp;gt; - Force update the resource pack hash&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack reload&amp;lt;/code&amp;gt; - Update the resource pack cache&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan installed [page]&amp;lt;/code&amp;gt; - View the most popular Titan versions&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan installed with &amp;lt;version&amp;gt; [page]&amp;lt;/code&amp;gt; - View which players are using a specific version of Titan&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan settings &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s Titan configuration&lt;br /&gt;
==== Shop ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld logger add&amp;lt;/code&amp;gt; - Add all blocks in your selection the resource market logger&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld logger count&amp;lt;/code&amp;gt; - Count the number of coordinates logged&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld reset&amp;lt;/code&amp;gt; - Archive the existing resource world and generate a new world&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld setup&amp;lt;/code&amp;gt; - Set up a new resource world&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia getNamedItem &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt; - Spawn a social media site&#039;s custom item&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitch api status &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; - View whether a player is streaming&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitter lookForNewTweets&amp;lt;/code&amp;gt; - Look for new tweets to post in Discord&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats getFrameItems &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Spawn the individual frames of an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats run &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Activate an emoji hat on another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store (expire|remove) &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt; - Expire a package on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store apply &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt; - Apply a package to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store coupons create &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Create a coupon for a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit set &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery displays getIds&amp;lt;/code&amp;gt; - Get the NPC ids of the display NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery displays updateSkins&amp;lt;/code&amp;gt; - Update the storey gallery NPC skins&lt;br /&gt;
==== Survival ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/gem &amp;lt;enchantment&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Receive a gem&lt;br /&gt;
* &amp;lt;code&amp;gt;/gem all&amp;lt;/code&amp;gt; - Receive all possible gems&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote endOfMonth [month]&amp;lt;/code&amp;gt; - Run the end of month task&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote extra&amp;lt;/code&amp;gt; - View the extra chances config&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote write&amp;lt;/code&amp;gt; - Write HTML vote files to disk for the website&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps types&amp;lt;/code&amp;gt; - View valid warp types&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps updateFlags&amp;lt;/code&amp;gt; - Set default flags on survival spawn and warp regions&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither beta&amp;lt;/code&amp;gt; - Enable beta mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither getFragment&amp;lt;/code&amp;gt; - Receive a wither fragment&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither testCounterAttack &amp;lt;counterAttack&amp;gt;&amp;lt;/code&amp;gt; - Test a counter attack&lt;br /&gt;
=== Store ===&lt;br /&gt;
==== Boosts ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts [page]&amp;lt;/code&amp;gt; - View active server boosts&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancel &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Cancel a player&#039;s owned boost and prevent it from being activated&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancel &amp;lt;type&amp;gt; [--refund]&amp;lt;/code&amp;gt; - Cancel an active boost and optionally refund the time left&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancelType &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Cancel all of a player&#039;s boosts of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt; [amount]&amp;lt;/code&amp;gt; - Give a player a boost&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts listOwners &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - List players that own boosts&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts menu&amp;lt;/code&amp;gt; - Open the boosts menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts start &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt;&amp;lt;/code&amp;gt; - Start a boost&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/joinquit reload&amp;lt;/code&amp;gt; - Reload join/quit messages from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname &amp;lt;nickname&amp;gt; [override]&amp;lt;/code&amp;gt; - Set your nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname clearData [player]&amp;lt;/code&amp;gt; - Clear a player&#039;s nickname data&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname reset [player]&amp;lt;/code&amp;gt; - Remove a player&#039;s nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname set &amp;lt;player&amp;gt; &amp;lt;nickname&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix copy [player]&amp;lt;/code&amp;gt; - Print your prefix to chat for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix reset [player]&amp;lt;/code&amp;gt; - Reset your prefix&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix with a color gradient in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix with a rainbow gradient in chat&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory depositall&amp;lt;/code&amp;gt; - Deposit matching items into nearby chests&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory features toggle &amp;lt;feature&amp;gt; [enable]&amp;lt;/code&amp;gt; - Toggle a feature&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory features&amp;lt;/code&amp;gt; - View available features&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings crafting&amp;lt;/code&amp;gt; - Open the AutoCraft configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings inventoryTypes&amp;lt;/code&amp;gt; - Toggle whether certain inventory types are affected&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings tools includeSword [enable]&amp;lt;/code&amp;gt; - Toggle whether AutoTool will activate while holding a sword&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings trash behavior [behavior]&amp;lt;/code&amp;gt; - Change the behavior of AutoTrash&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings trash materials&amp;lt;/code&amp;gt; - Open the AutoTrash configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/autotorch &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggle automatically placing torches when it gets too dark&lt;br /&gt;
* &amp;lt;code&amp;gt;/autotorch lightlevel [level]&amp;lt;/code&amp;gt; - Adjust the light level at which torches are placed&lt;br /&gt;
* &amp;lt;code&amp;gt;/cartographytable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/craftingtable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyestation&amp;lt;/code&amp;gt; - Open a dye station&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyestation cheat&amp;lt;/code&amp;gt; - Open a dye station that doesnt require a magic dye&lt;br /&gt;
* &amp;lt;code&amp;gt;/fireworkbow&amp;lt;/code&amp;gt; - Create a firework bow&lt;br /&gt;
* &amp;lt;code&amp;gt;/fireworkbow remove&amp;lt;/code&amp;gt; - Remove the firework enchantment from a bow&lt;br /&gt;
* &amp;lt;code&amp;gt;/grindstone&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt; - Wear the item you are holding on your head&lt;br /&gt;
* &amp;lt;code&amp;gt;/hat remove&amp;lt;/code&amp;gt; - Remove your hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/invisiblearmor [on|off]&amp;lt;/code&amp;gt; - Toggle invisible armor&lt;br /&gt;
* &amp;lt;code&amp;gt;/invisiblearmor menu&amp;lt;/code&amp;gt; - Open the invisible armor configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname (null|none|reset)&amp;lt;/code&amp;gt; - Remove an item&#039;s custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname copy&amp;lt;/code&amp;gt; - Print an item&#039;s custom name in chat for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Toggle whether an item&#039;s custom name is always visible&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname resetAll &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/loom&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerhead [owner]&amp;lt;/code&amp;gt; - Receive a player&#039;s skull&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerhead getId&amp;lt;/code&amp;gt; - Print the HeadDatabase ID of the head you are holding or looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/smithingtable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/stonecutter&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/workbenches&amp;lt;/code&amp;gt; - Open a menu displaying all workbenches&lt;br /&gt;
* &amp;lt;code&amp;gt;/workbenches &amp;lt;workbench&amp;gt;&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
==== Visuals ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume&amp;lt;/code&amp;gt; - Open the costumes menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume dye &amp;lt;type&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye a costume&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume off [player]&amp;lt;/code&amp;gt; - Disable your costumes&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume reload&amp;lt;/code&amp;gt; - Reload costumes from the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume store&amp;lt;/code&amp;gt; - Open the costume store&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume tempvouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s temporary vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume tempvouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s temporary vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume top [page]&amp;lt;/code&amp;gt; - View the most popular costumes&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers [player]&amp;lt;/code&amp;gt; - View how many costume vouchers you have&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname (null|none|reset)&amp;lt;/code&amp;gt; - Remove an entity&#039;s custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname visible [enable]&amp;lt;/code&amp;gt; - Toggle whether an entity&#039;s custom name is always visible&lt;br /&gt;
* &amp;lt;code&amp;gt;/firework [count]&amp;lt;/code&amp;gt; - Launch randomized fireworks&lt;br /&gt;
* &amp;lt;code&amp;gt;/playertime &amp;lt;time&amp;gt; [player]&amp;lt;/code&amp;gt; - Change your client-side time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/playertime reset&amp;lt;/code&amp;gt; - Sync your time with the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor&amp;lt;/code&amp;gt; - Toggle rainbow armor&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor menu&amp;lt;/code&amp;gt; - Open the rainbow armor configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor speed &amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt; - Modify the animation speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon delete [player]&amp;lt;/code&amp;gt; - Delete a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon list&amp;lt;/code&amp;gt; - List active rainbow beacons&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon start [player]&amp;lt;/code&amp;gt; - Activate a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon stop [player]&amp;lt;/code&amp;gt; - Deactivate a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon tp [player]&amp;lt;/code&amp;gt; - Teleport to your rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings&amp;lt;/code&amp;gt; - Open the wings menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings preview &amp;lt;style&amp;gt;&amp;lt;/code&amp;gt; - Preview a wing style&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings stop&amp;lt;/code&amp;gt; - Turn off your wings&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== Plots ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to build in your plot while you are online.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - Automatically claim a plot near spawn.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt; - Claim the plot you are currently in&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt; - Clear your plot and start over&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt; - Clear your plot and un-claim it&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; - Unset a flag&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true | false&amp;gt;&amp;lt;/code&amp;gt; - Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set time &amp;lt;&amp;lt;nowiki /&amp;gt;time in ticks&amp;gt;&amp;lt;/code&amp;gt; - Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear | rain&amp;gt;&amp;lt;/code&amp;gt; - Change the weather in your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt; - Teleport to your plot&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt; - View how many plots you can claim.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt; - Merge the plot you are facing with the plot you are in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot middle|center&amp;lt;/code&amp;gt; - Teleport to the center of your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s permissions to your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Restore your plot to a previously saved state&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt; - Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt; - Set your plots home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt; - Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a player&#039;s plot&lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ====&lt;br /&gt;
You may use WorldEdit in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt; - Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
* &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set the center block(s) in the region and to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt; - Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
* &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt; - Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
* &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt; - Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; - Set the first position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; - Set the second position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Makes a brush only affect the specified block type.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt; - This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt; - Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
* &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls, a floor, and a ceiling.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt; - Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - Set the first position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - Set the second position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt; - Replace all the target blocks with the desired blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt; - Rotate your clipboard.&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [tp|selection type]&amp;lt;/code&amp;gt; - Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
* &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set all the blocks in the region to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls in the region.&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
* &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt; - Will ascend you to the next highest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt; - Unbind a brush from your tool&lt;br /&gt;
* &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt; - Will descend you to the next lowest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt; - Will teleport you through a wall.&lt;br /&gt;
* &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; - Will take you to the top.&lt;br /&gt;
&lt;br /&gt;
For more WorldEdit help, go to the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]].&lt;br /&gt;
&lt;br /&gt;
==== VoxelSniper ====&lt;br /&gt;
You may use VoxelSniper in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt; - Set the radius of your brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt; - Set your brush type.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; - Bring up your current brush settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt; - Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
* &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt; - Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
&lt;br /&gt;
Different brush types: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt; - Ball. Creates a sphere.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; - Disc. Creates a horizontal disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt; - Disc face. Creates a vertical disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt; - This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt; - Snipe.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt; - Voxel. Creates a cube.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt; - Voxel disc. Creates a horizontal square.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt; - Voxel disc face. Creates a vertical square.&lt;br /&gt;
&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== WE/VS Tutorials ====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ==== &lt;br /&gt;
* &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; - The main island command&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt; - Show the block count and phase&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt; - Create an island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt; - Teleport you to your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display info about your island or the player&#039;s island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Calculate your island level or show the level of another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt; - Opens a GUI menu showing the phases&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt; - Restart your island and remove the old one&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt; - Reset your island name&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt; - Set your home teleport point&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a name for your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt; - Display island settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt; - Teleport you to the spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt; - Shows the value of any block&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt; - List banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Expel a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt; - Show the name of neighbouring islands around you&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt; - Manage your team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt; - Show the Top Ten&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Warp to the player&#039;s warp sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt; - Open the warps panel.&lt;br /&gt;
&lt;br /&gt;
====  LWC ==== &lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt; - Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt; - Allow another player to use your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt; - Creates a password for the protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt; - Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt; - Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt; - Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - Creates a private protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; - Access a password protected protection with the password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
====  CoreProtect ==== &lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - Display a list of commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; - Toggle the inspector&lt;br /&gt;
* &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Advanced block data lookup&lt;br /&gt;
* &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Restore block data&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Rollback block data&lt;br /&gt;
&lt;br /&gt;
=== Store ===&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Wear your pet on your head.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - Lists all the pets available.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet (Only for horses and llamas.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt; - Spawns a pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
&amp;lt;!--* &amp;lt;code&amp;gt;/pet select&amp;lt;/code&amp;gt; - Open the pet selector GUI menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt; - Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt; - Get prompted to change the name of your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt; - Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet. (only for horses!).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt; - Hide your pet from view (does not remove it).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt; - Show your hidden pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your current pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt; - Call your pet to your side.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt; - Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc age &amp;lt;baby|adult&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt; - Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt; - Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt; - Make the NPC look at the nearest player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt; - Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt; - Toggle whether a creeper is powered or not.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc prof &amp;lt;normal | farmer | librarian | priest | blacksmith | butcher | nitwit | husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt; - Change the profession of a villager.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt; - Delete the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the visible name of the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt; - Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the skin of a player NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape|--hat|--jacket|--sleeves|--pants&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt; - Toggle the shown layers of a skin.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt; - Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt; - Teleport your selected NPC to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b|-v&amp;gt;&amp;lt;/code&amp;gt; - Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt;/npc skeletontype &amp;lt;0|1&amp;gt;&amp;lt;/code&amp;gt; - Change the type of the skeleton (0 for normal, 1 for wither) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;&#039;&#039; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
* &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt; - Toggle viewing your disguise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt; - Undisguise.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=11</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=11"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The page separated into two sections: [[Commands#Custom Commands|Commands made by Project Eden]], and [[Commands#3rd Party Commands|commands made by other plugins]]&lt;br /&gt;
&lt;br /&gt;
The following syntax is used for command arguments:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;argument&amp;gt;&amp;lt;/code&amp;gt; - Required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;[argument]&amp;lt;/code&amp;gt; - An optional argument not required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(word1|word2)&amp;lt;/code&amp;gt; - Aliases&lt;br /&gt;
&lt;br /&gt;
Some commands will have optional arguments that are only available to staff&lt;br /&gt;
&lt;br /&gt;
Custom commands often have shorter aliases you can use, run &amp;lt;code&amp;gt;/&amp;lt;command&amp;gt; help&amp;lt;/code&amp;gt; ingame to view them&lt;br /&gt;
&lt;br /&gt;
== Custom Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== AFK ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk [autoreply...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle AFK mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify an AFK setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available AFK settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afktime [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long a player has been AFK&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;edit)&amp;lt;/code&amp;gt;&lt;br /&gt;
| List and edit your existing alerts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts add &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your alerts list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts delete &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts sound&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a test alerts sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat &amp;lt;channel&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Switch to a channel or send a message without switching&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat join &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat leave &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames start [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/copyright [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a copyright symbol at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis buy &amp;lt;emoji&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy an emoji&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis picker&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emojis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the emoji store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emotes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle parsing emotes in your chat messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/facepalm [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a facepalm emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/message &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Private message a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reply [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reply to your last private message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shrug [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a shrug emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trademark [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a trademark symbol at the end of your message&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the crates area&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the server&#039;s crates&lt;br /&gt;
|}&lt;br /&gt;
==== Creative ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner &amp;lt;baseColor&amp;gt; &amp;lt;patternColor&amp;gt; [input...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create symbol banners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/downloadplot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download your plot as a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant &amp;lt;enchant&amp;gt; [level] [--unsafe]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant get &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the level an enchant on the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience get &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give experience levels to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience set &amp;lt;player&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take experience levels from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle flight mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for flight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamemode &amp;lt;gamemode&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item &amp;lt;item&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item getInvisibleWithoutTooltip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns an item with no texture and no tooltip&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item ingredients &amp;lt;item&amp;gt; [amount] [--index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp &amp;lt;material&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp armor &amp;lt;piece&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack armor item or set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item tag &amp;lt;tag&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnegg &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a spawn egg for the specified entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed (r&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset) [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed both &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set both your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top [y]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the highest block at your location or a specific y value&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the daily rewards menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you or another player has received&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the streak leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to our Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord (voicechannel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;vc) &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move voice channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord applyRoles &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply all the automated roles a user should have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link [code]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your Minecraft and Discord accounts with the code generated by Koda&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord unlink [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your Minecraft and Discord accounts&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance [player] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s balance in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balancetop [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s balance leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy&amp;lt;/code&amp;gt;&lt;br /&gt;
| View general information about the server&#039;s economy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy commands&amp;lt;/code&amp;gt;&lt;br /&gt;
| View economy related commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy selling&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ways to sell items to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt; [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player money&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent payment transactions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent transactions&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the event store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the event token leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trophy menu&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to one of your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes edit [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the homes edit menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about our Homes system and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes limit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many homes you can set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes nearest [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your nearest home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Hub ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the hub&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for treasure hunt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your treasure hunt progress&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s condition and rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about an item&#039;s tags&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available kits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit &amp;lt;kit&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a kit&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home visit &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes delete &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes set &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes setItem &amp;lt;home&amp;gt; &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the display item for a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items list &amp;lt;status&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View legacy items in each state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items receive&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive transfer approved legacy items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items transfer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Submit legacy items for transfer review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a legacy vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many legacy vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/&amp;lt;skillname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the skill scoreboard and more detailed information about the skill&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (c&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (k&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;keep)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Anchor the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo abilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle activating right click abilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo cooldowns&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ability cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of times a player has prestiged their skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige top [page] [--skill]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the prestige leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo rank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prestige skills for rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo stats [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View mcMMO skill levels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo top [skill] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill leaderboards&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO Prestige ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/combine&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine matching postions in your inventory in stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/horsepicker&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the horse picker menu&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the Bingo menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamelobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (quit&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leave)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames accept&amp;lt;/code&amp;gt;&lt;br /&gt;
| Accept the last match invite&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames autoreset [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable auto-reset in checkpoint minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames clearBossBars&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clears Boss Bars from your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames collectibles&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the minigame collectibles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames hideParticles &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle hiding collectibles particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames invite [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join random [mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a random minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames leaderboard timed [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for timed minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames mechanics [filter] [--group]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List mechanics, optionally filtered by name and/or group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames night&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when the next Minigame Night occurs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames settings bowInOffHand [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether bows spawn in your offhand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokenExchange&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the Token Exchange Menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/apply&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to apply for a Staff position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor arms [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the arms on the armor stand you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor set yaw &amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the yaw of an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/axolotlbucket &amp;lt;variant&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an axolotl of a certain color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Return to your previous location after teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your active badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge off [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays all currencies owned by the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List upcoming birthdays&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays of [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays set &amp;lt;birthday&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays unset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockmarkers [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View block marker particles (i.e. barriers, light)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unsign a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book title &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the title of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop &amp;lt;player&amp;gt; [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/break&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands available in build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcspeed [startDelay]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/claimhead &amp;lt;headId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claims a Head Database head if you have a valid coupon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Discard all items your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory undo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your recently cleared inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearscreen [lines]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside radius &amp;lt;radius&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client side entity render radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&lt;br /&gt;
| View color and formatting codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getHex &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a default color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getRankHex &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils gradient &amp;lt;colors&amp;gt; &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color gradient your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils rainbow &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rainbow-ize your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compass [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a compass at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/convertcoordinates&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the equivalent overworld or nether coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/countdown [duration]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count down from 5 to 0 in local chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeat LWC commands without having to type them out again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check what time it is for another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime format &amp;lt;12/24&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your preferred time format&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update your timezone information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages behavior &amp;lt;behavior&amp;gt; [player] [duration...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the broadcast behavior of a your death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages messages &amp;lt;key&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages suggest &amp;lt;key&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Suggest a new custom death message for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/distance &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the distance between you and another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dnd [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Do Not Disturb mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands meta dump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump all command metadata to the commands-meta.json file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/doublejump [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle double jump in applicable areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/durabilitywarning [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you want to notified when a tool or armor piece has low durability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/echo [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your colorized input in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty the bucket you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty all buckets of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn why enderman farms are regulated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm add &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm list [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View who has access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm remove &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/faq [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View our frequently asked questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when a player first joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixghostblocks [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request block updates from the server to fix nearby &amp;quot;ghost&amp;quot; blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Hall of History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory promotionTimes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long it took all staff members to be promoted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory staffTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long each staff member was staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health &amp;lt;player&amp;gt; [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s health&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the health of the entity you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View some basic commands of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your LWC protection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s play time on the server, excluding AFK time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours top [args...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the play time leaderboard for any year, month, or day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger [player] [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View or set a player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the target player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about Invite Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a reward for inviting a player to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ip&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information on what to do when you get griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned songs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox play &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop playing a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the jukebox store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store preview &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store purchase &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purchase a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastdeath [player] [worldgroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the time since a player last died&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogout [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends information on the LWC plugin and what it&#039;s used for&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo (cmd&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;commands)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about LWC and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your mail box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message and/or items to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/map [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a link to our web map, allowing you to see the entire world from your browser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your starting point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Measure the distance between your starting point and current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a mod is allowed on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview request &amp;lt;name&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a mod to be reviewed by the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide or mute certain parts of the server, such as chat, automatic broadcasts, and sounds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/name &amp;lt;partial/uuid/nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the real name of a player from their nickname, uuid, or partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/near [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby players and their distance from you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd about &amp;lt;about...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your About Me&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/online&amp;lt;/code&amp;gt;&lt;br /&gt;
| List online players and view basic information about them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/onlinestaff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View online staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View known previous names of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ping [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check your connection speed to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playersearch &amp;lt;name&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a player with a partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather &amp;lt;weather&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side weather&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather off&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client-side weather to clear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your weather with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s preferred names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames add &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames remove &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns add &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a pronoun to your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns remove &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a pronoun from your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the different types of protection offered on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/push [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle entity collision&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp actionBar [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the action bar alerting you that you have PVP enabled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp keepInventory [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle keeping your inventory and experience when dying in PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quickaction &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a menu with common actions to perform on a player (ie teleport, message, pay)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/randomteleport [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a random location in the Survival or Resource overworld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the available ranks on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks guide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to progress through the ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell us how you found the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules search &amp;lt;string...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a specific rule on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check when a player was last online, or how long they have been online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/showitem &amp;lt;hand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;offhand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;helmet&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;chestplate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leggings&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;boots&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display an item in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewayslogs [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle locking log placement to the vertical orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle stair orientation handling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs copy [modification]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the direction and slope of an existing stair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all stair orientation configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set direction &amp;lt;direction&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to a certain direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set slope [orientation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to normal or inverted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sit on the block you&#039;re looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinify [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a link to our skin generator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sneak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Crouch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snoweffect [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the custom snow effect in applicable regions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all current staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the staff hall&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhelp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to obtain help from Staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statusbar [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a status bar at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/striplogs behavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change how you strip logs (default, require shift, or prevent)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables (info&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;view)&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the owner of a tameable entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables count &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables find &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make your nearby animals glow so you can find them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables move&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an animal to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables sit &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals sit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables stand &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals stand up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent an animal from being summoned&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon unlock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a previously locked animal to be summoned again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer ownership of an animal to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables untame&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove ownership of an animal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport &amp;lt;player&amp;gt; [player] [--keepVelocity]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport using a player name, coordinates, or a map link&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthere &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a player to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthererequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a player teleport to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleportrequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu where you can trash items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash &amp;lt;materials...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Trash certain materials from your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unique&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many unique players have joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s UUID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/villagers find fromJobSite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the villager using the job block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if an entity is warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm recipe&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the crafting recipe for the Ward Charm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm unward&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unward an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm wardable [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the list of entity types that can be warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world (groups&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;icons)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all worlds that have a custom icon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View what world you or another player are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world uuid [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the UUID of a world&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the mob head menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top heads [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob head leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top kills [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob kill leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset spawn &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical spawn offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset translation &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical translation offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates view [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates viewSelf [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see your own nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour leaderboard &amp;lt;course&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View course leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current lobby parkour course and teleport out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the start of your current lobby parkour course&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the particles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop all particle effects&lt;br /&gt;
|}&lt;br /&gt;
==== Party ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party close&amp;lt;/code&amp;gt;&lt;br /&gt;
| Require invites to join your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disband your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party info&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite a player to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party join &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a player&#039;s open party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party kick &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player from your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party open&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow anyone to join your party without invites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a party member to party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings warp [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle being automatically warped by the party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings xpshare [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle sharing your exp with nearby party members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party warp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp your party to you&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;invite) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player a friend request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your friends&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from your friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s profile&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows info about the radio you are listening to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio join [radio]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave the listened radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio mute [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute all radios&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles in between joining and leaving the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio volume &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets the volume for all radios for yourself&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all custom recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn all recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlearn all recipes&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration [--theme] [--currency]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the catalog menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Plate an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stain an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem creativeBrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a creative brush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicDye&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic dye bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicMineral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic mineral bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicStain&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic stain bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem paintbrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a paintbrush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getMasterCatalog&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the master catalog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the held decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration infoTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the target decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the decoration store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration wiki&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wiki page for Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Player Plushie store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Player Plushies in the Store Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send vouchers to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack local [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell the server you have the resource pack installed locally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack status [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s resource pack status and version&lt;br /&gt;
|}&lt;br /&gt;
==== Scoreboard ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn the scoreboard on or off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Control which lines you want to see&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset settings to default&lt;br /&gt;
|}&lt;br /&gt;
==== Shop ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource world market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market autoSellBehavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set behavior for auto selling to the resource market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld notice&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the notice explaining the caveats and dangers of the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setNewSeed &amp;lt;environment&amp;gt; &amp;lt;seed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the next seed for the specified environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a player&#039;s shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect dump [stacks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump up to 500 stacks of items from your shop holding onto the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Collect items sold to you or items that didnt fit in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your shop transaction history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop items&amp;lt;/code&amp;gt;&lt;br /&gt;
| Browse all available items on the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop massRestock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restock any item in your shop in one menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop search &amp;lt;item...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the shop for an item&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/instagram&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Instagram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s QueUp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reddit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Reddit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia&amp;lt;/code&amp;gt;&lt;br /&gt;
| View links to all of our social media sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked social media accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia link &amp;lt;site&amp;gt; &amp;lt;username&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia mature [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark social media accounts as 18+ only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia unlink &amp;lt;site&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/steam&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Steam group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to apply for Creator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Twitter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/website&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youtube&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s YouTube&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the statistics menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboard &amp;lt;group&amp;gt; [stat] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for statistic group or specific statistic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboardsLed [player] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the players leading the most leaderboards, or the leaderboards a player is leading&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List owned emoji hats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to the server store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store broadcasts &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle your purchase broadcasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store contributors recent [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent contributors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your available coupon codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit redeem &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a coupon code with store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the store gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store packages [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which packages you own&lt;br /&gt;
|}&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have found this week&#039;s Weekly Wakka&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get information about the Weekly Wakka challenge&lt;br /&gt;
|}&lt;br /&gt;
==== Tickets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/report &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Report a player to the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ticket &amp;lt;description...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a ticket with the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location a ticket was created&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets close &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Close a ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets page [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets reopen &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Re-open a closed ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about a ticket&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu for the specified player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to everything&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to modify decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to all homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific lock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to all locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to teleport to you at any time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from all trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from a lock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to teleport to you without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Vault ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a banner&#039;s patterns from one hand to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner custom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to a banner list website where you can find custom banners to purchase with vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards rewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s voting streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether you have advanced your streak today&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about voting and get links to the vote sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote history [player] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your voting history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy oneblock-expansion&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a OneBlock island expansion from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy plot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a plot from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote point leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote reminders [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Discord voting reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo create &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo edit &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon your hologram&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the creative world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative home [number] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Visit your or another player&#039;s creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your current world&#039;s spawn or Hub if there is none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/survival&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the survival world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
==== Wiki ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcwiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither abandon&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel your challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Challenge the wither to a fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither chat &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message to all members of the party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Forfeit the fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither spectate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spectate the fight&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contracth [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//distributionfixed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an accurate (but much slower) block distribution if WorldEdit&#039;s is incorrect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//here [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//herev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Scale your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//selectionteleport&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//there [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//thereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//therev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//unbindallbrushes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind all brushes from all tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a WorldEdit wand with extended reach&lt;br /&gt;
|}&lt;br /&gt;
=== Builder ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alert &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a ping sound to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/translator &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically translate messages from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/translator stop [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop automatically translating messages from a player&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot at the specified location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot relative &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot relative to the player&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Hub ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearchat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the chat of all online non-staff players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff notes on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes add &amp;lt;player&amp;gt; &amp;lt;note...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes remove &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes search &amp;lt;keyword...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search all notes for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the kit editor menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload kits from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo scramble&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a new random Bingo board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warp arena &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to an arena&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back locations [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your recent back locations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter pitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blocknbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View NBT data of your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book author &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the author of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cheats &amp;lt;on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles vanish, god, flight, WorldGuard edit, and gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine all stackable items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact hand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine the item in your hand into an existing stack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enderchest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s enderchest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities byChunk &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View entity counts by chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities find &amp;lt;type&amp;gt; [radius] [--uuid]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Locate all nearby entities of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities near [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all entities within a radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities report [radius] [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of entities near each online player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities villagers [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View villager counts and whether they have a bed &amp;amp; profession by chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycannon [entityType]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch an exploding entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of the nearest entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt uuid [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the UUID of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forward &amp;lt;blocks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport yourself forward a specific amount of blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/godmode [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle god mode, preventing damage and mob targeting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/griefprotectioninfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a predefined message explaining that grief is not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory setwarp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the warp location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes near [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all nearby homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopperlag [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View hoppers that are triggering InventoryMoveEvents repeatedly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/igosleep [hours]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick yourself after a certain amount of time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invsee &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access another player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo enchanted&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all items with an enchant glint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo extended [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous information about a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stopAll&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancelAll)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all server leashes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stop&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancel)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unleash yourself from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leash yourself to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash setVelocity &amp;lt;velocity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the server&#039;s leash pull velocity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/letmeedit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unvanish, enable WorldGuard edit, and switch to creative mode if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locations&amp;lt;/code&amp;gt;&lt;br /&gt;
| View player locations by world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcco &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a container&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the Market items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View pending review requests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/multicommand &amp;lt;commands...&amp;gt; [--asOp]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run multiple commands at once separated by &#039; ;; &#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nearestblock &amp;lt;material&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the nearest block of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newplayers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List new players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors print&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your color config&#039;s color codes to console for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors reset &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a rank&#039;s color to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors set &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a new rank color to your color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors test &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a color on a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your rank color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;player&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a player has a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases add &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Define an alias for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases list [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a player&#039;s aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases remove &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tie a command to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate all powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle running commands with powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBreak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can break at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBuild&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can build at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canInteract&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can interact at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canUse&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can use at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils listCompatibilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the loaded protection compatibilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup updates [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle listening for song updates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders create &amp;lt;id&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete specified reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders edit &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit reminders that already exist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List created reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders motd [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Saves all reminders to the spreadsheet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders setInterval &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit how often reminders appears in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders show &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show a player a certain reminder in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders test &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player will receive a specific reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders testCondition &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player has met the conditions for a specific reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/signlines [arguments...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a sign&#039;s contents&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixGrass [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set nearby grass to be snowy if covered by snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixOverlay [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove snow layers on top of snow layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers overlay &amp;lt;radius&amp;gt; &amp;lt;topBlockOnly&amp;gt; &amp;lt;materials&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Overlay nearby blocks with a layer of snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers set &amp;lt;layers&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current location to snow with the provided amount of layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu [integer]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the sound menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu changePitch &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch at which sounds play at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu play &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu togglePlayTo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle playing the sounds to other players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffrules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport generateCommand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a copyable command that teleports you to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle preventing lower ranked staff from teleporting to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/toggleentitynoise&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an entity silent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tree [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a tree at the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Creative channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish gameworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Minigames channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/welcome [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Welcome a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look at and glow &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow &amp;lt;on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle glowing nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow threshold &amp;lt;threshold&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius at which players start glowing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whois &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a player such as their rank, history, alts, playtime, and more&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all worlds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils breakNaturally [--silkTouch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break all blocks in your selection with drops and particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard [--build] [--async] [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test pasting your clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy your selection to an internal clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard paste&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste your internal clipboard at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils colorReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap colored materials (i.e. wool concrete)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils fake&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a custom copy/paste implementation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils oceanflora &amp;lt;radius&amp;gt; [--kelpChance] [--seagrassChance] [--tallSeagrassChance] [--nothingWeight] [--minKelpAge] [--maxKelpAge]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate ocean flora&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils rotate [y] [x] [z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test rotating your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem buildQueue &amp;lt;schematic&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Procedurally build a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem paste &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem save &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem saveReal &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using the API&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils smartReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap materials on blocks without deleting block data such as rotation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils tagReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all materials in a tag with another material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle WorldGuard edit bypass&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit flags registry [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the WorldGuard flag registry state&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio moveWorld &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the world of the radio to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio players &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all players listening to the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio teleport &amp;lt;radio&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location of the radio&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display stats about Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout history&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays a list of when the last 10 layouts were pasted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of the layout schematics&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest empty&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest next&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest overwrite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest previous&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack menu [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource pack menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack statuses&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the resource pack status of all online players&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from all of another player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to teleport to another player without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays allTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes of all time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays monthly [month] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a month&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays yearly [year] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a year&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote onlineCounts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether online players have voted&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn force [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to their world&#039;s spawn and prevent /back&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither maintenance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable maintenance mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither processQueue&amp;lt;/code&amp;gt;&lt;br /&gt;
| Proccess the fight queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the wither arena&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//delvillage&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a village and replace with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fixflat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the terrain in your selection with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//schematicbrush &amp;lt;schematic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a schematic brush tool&lt;br /&gt;
|}&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord forceLink &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force link a player&#039;s Minecraft and Discord accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord linkStatus [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Discord account link status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord lockdown&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode on Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Documentation ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands info &amp;lt;command&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which paths in a command are undocumented&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands validate [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate that all commands have documentation&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete another player&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home for another player or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/altban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players and all their IP connected accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of players that have logged in the with same IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcban &amp;lt;pastBans&amp;gt; &amp;lt;blocksGriefed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a rough recommended ban time based on past bans and blocks griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcechannel &amp;lt;player&amp;gt; &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player into a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete left over freeze armor stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List frozen players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history delete &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an entry from a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kick &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s bypass to the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown end&amp;lt;/code&amp;gt;&lt;br /&gt;
| End lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown start &amp;lt;time/reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mute &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban addWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list names [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list words [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban removeWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a name ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/punishments&amp;lt;/code&amp;gt;&lt;br /&gt;
| General guideline for punishments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/redhanded &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players, force them to local chat and unvanish to confront them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List skin banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a skin ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unaltban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Un-alt-ban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unfreeze &amp;lt;players...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unmute &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unmute a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unwatchlist &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unwatchlist a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warn &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/watchlist &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Watchlist a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youmaycontinue &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player, force them into global, vanish, and optionally warn them&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints tp &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection expansion create &amp;lt;open&amp;gt; [id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena expansion region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection spawnDoor create &amp;lt;open&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a spawn door region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (getId&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;getIds) [position]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the ids of the podium NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (s&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;summon) &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a podium NPC to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) &amp;lt;position&amp;gt; &amp;lt;player&amp;gt; &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the weekly podiums&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) setId &amp;lt;position&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the NPC id of a podium position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) tp &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a podium NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (reload&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;read) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload an arena from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (save&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;write) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an arena to disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;player&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSelectedBlocksToArena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all materials within your selection to the arena block list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSpawnpoint [arena] [team]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a team spawnpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames copy &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy some settings from one arena to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames createRegion &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a region for an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames edit &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the arena config menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames end [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force end a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames inviteAll [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite all players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames linkSpawnpoints [arena] [fromTeam] [toTeam]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link two teams&#039; spawnpoint lists together so they are shared&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames list [filter] [--mechanic] [--inactive]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List minigame maps, optionally filtered by name and/or mechanic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier &amp;lt;modifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier random&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a random minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem paste &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste an arena&#039;s schematic at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem save &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt; [--createRegion]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena schematic from your selection and optionally create a region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setLobbyLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the lobby location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setSpectateLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the spectate location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setTime &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the time left in a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag capture &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join random &amp;lt;mechanic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join random sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs lobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a lobby sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a quit sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames start [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force start a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tppos &amp;lt;player&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [yaw] [pitch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer to coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warn &amp;lt;player&amp;gt; [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player for not obeying minigame rules and strike them with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a scrap spawn point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide scrap spawn points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show all scrap spawn points with client-side emerald blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receieve the Murder kit&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyebomb give &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn dye bombs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the entity cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fakeop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends a player a message prentending they have been made OP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory addRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a rank to a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory clear &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory removeRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a rank from a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hasreadrules &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player has read each section of the rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobcap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the mob cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotredstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle redstone on a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral debug [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s referral data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral extraInputs [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all manual inputs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which sites give us the most traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral turnover&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which site gives us the best traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has playtime &amp;lt;playtime&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have at least the provided playtime and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has rank &amp;lt;rank&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have the provided rank and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has read rules from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have read the rules and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets stats closed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which staff member has closed the most tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whosshitisthis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look up who&#039;s items are on the ground near you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from a world group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List world bans&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldunban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from a world group&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/commandwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands a player is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpswatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s click speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reachwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s reach&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to all of another player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin debug &amp;lt;player&amp;gt; [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display the player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to teleport to another player without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
=== Operator ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the censor configuration in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the censor configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor test &amp;lt;channel&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test the censor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames disable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames enable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enables chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make Koda say something&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Koda&#039;s configuration from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens add &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens remove &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens set &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge give &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/burn &amp;lt;player&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Temporarily set a player on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creativeflags &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default WorldGuard flags on a world to prevent unwanted decay/growth/etc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/demote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Demote a player to the next rank down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link update roles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add the verified role to all linked users&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm create [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/extinguish [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Extinguish a player if they are on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/feed [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills a players saturation and hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs all items in a players inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/heal [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill a player&#039;s health, food, and saturation, extinguish fire, and clear potion effects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear service cache&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear) [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands &amp;lt;index&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands read&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the commands configured on the target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of saved inventory snapshots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots nearbyDeaths [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby snapshots created by a death&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots takeSnapshot [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take a snapshot of a player&#039;s current state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kill &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/killentity &amp;lt;entityType&amp;gt; &amp;lt;radius&amp;gt; [--force] [--region]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill nearby entities of the provided types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lag&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server performance information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/more [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills the item stack in hand to specified amount, or to maximum size if none is specified&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils create &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a player NPC with a colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils list [page] [--owner] [--rankGte] [--rankLte] [--world] [--radius] [--spawned] [--type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs with a filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils recreateNpc &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate an NPC in the center of the block with a player&#039;s colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils removeDespawned [--owner] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete despawned NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils rename gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to your input with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withColor &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withRankPrefix &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored rank and nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils void [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs in the void&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/podiums update &amp;lt;leaderboard&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a podium&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a player to the next rank up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot as soon as possible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a pending reboot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot passive [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot for when there are no active players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionrename &amp;lt;region&amp;gt; &amp;lt;newName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a WorldGuard region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsAt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsLikeAt &amp;lt;filter&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions matching a filter at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/restoreinventory &amp;lt;player&amp;gt; &amp;lt;pastecode&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore a player&#039;s inventory from a paste of a Multiverse backup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/setrank &amp;lt;player&amp;gt; &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/slap &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slap a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smite [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strike a player or your target block with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stripmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strip name and lore from items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock &amp;lt;time...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather get [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the weather of the world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather getDuration [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View current weather durations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather set &amp;lt;type&amp;gt; [duration] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the weather of the specified world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weee [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to fly around in random directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whodaressummonme&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a spooky unvanish animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/yeet &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yeet&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points give &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points set &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points take &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|}&lt;br /&gt;
=== Admin ===&lt;br /&gt;
==== Bigdoors ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager create &amp;lt;doorId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager delete &amp;lt;doorName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager fixDatabaseWorld &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fix the database of the current world if &#039;/bigdoormanager info&#039; is &#039;null&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager info &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager setToggleRegion &amp;lt;doorName&amp;gt; &amp;lt;regionId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the toggle region of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleAllDoors&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all doors on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleDoor &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle door&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive deleteRole &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages removeReference &amp;lt;roleId&amp;gt; [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to remove role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages updateReference &amp;lt;oldRoleId&amp;gt; &amp;lt;newRoleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to update role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive findDuplicateRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find duplicate roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive leastUsedRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View least used roles in an archive&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive load &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Load an archive into memory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countBridgeRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of bridge roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the total number of roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge roleUpdates &amp;lt;user&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle role updates for a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge set &amp;lt;player&amp;gt; &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets a player&#039;s linked role ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge setMentionableFalse [test]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the mentionable state of all bridge roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge updateRoleColors &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the color of all roles of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/broadcast &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Broadcast a message to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames getAnswer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the answer to the current chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list previousQuestions&amp;lt;/code&amp;gt;&lt;br /&gt;
| List previous trivia questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list words&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all words/phrases available in chat games&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames rewards [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles if chat games give rewards to players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload emojis from the resource pack&lt;br /&gt;
|}&lt;br /&gt;
==== Client Side ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside edit [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle seeing all entities regardless of whether they are hidden&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create fromSelection [--types] [--ignoreGlowing]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert all entities within your selection to client side entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert the target entity to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities delete fromSelection [--types]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all client side entities within your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities ignore [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent your target entity from being converted to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities list [page] [--world] [--excludeWorld] [--type] [--onlyHidden] [--onlyShown] [--radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List client side entities&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates animate &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Animate a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement reset &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement set &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit groups &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities add &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Register an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities list [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a crate&#039;s registered entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities remove &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates give &amp;lt;type&amp;gt; [player] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a crate key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates open &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates pinata &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a player a crate pinata&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates reset &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a crate&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all crates&lt;br /&gt;
|}&lt;br /&gt;
==== Customboundingboxes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox associated create clone [associationId] [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a clone of the entity and tag it with an association id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert armorStand to itemDisplay [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert an unmodified large armor stand with an item on its head to an item display entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert itemDisplay to armorStand [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert a converted item display back to an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox create [id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a custom bounding box entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox delete [--id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox draw [--id] [--stop]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw an entity&#039;s custom bounding box with particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox modify [--id] [--x] [--y] [--z] [--posX] [--posY] [--posZ] [--negX] [--negY] [--negZ] [--all]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the bounds of a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox set id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a custom bounding box entity&#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox shift [--id] [--x] [--y] [--z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shift an entity and it&#039;s custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply the custom bounding box to an entity&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards getLastTaskTime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time the reward task ran&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards set &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards unclaim &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark a reward as unclaimed&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord account [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked Discord account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands register&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force register app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands unregister&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force unregister app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord boosts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server boosters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord connect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force connect to discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms send &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a DM to a member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Retrieve the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda edit &amp;lt;channelId&amp;gt; &amp;lt;messageId&amp;gt; &amp;lt;content...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the content of a message&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy give &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy set &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy take &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions count [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of transactions stored on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions volume [startTime] [endTime]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sum all transaction volume&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events rewards claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim reward items from events&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images get &amp;lt;image...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive an event store image splattermap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload event store images&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens give &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens set &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens take &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy get &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a trophy item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy remove &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to a trophy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s trophies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reward &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a trophy&lt;br /&gt;
|}&lt;br /&gt;
==== Force Field ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield movePlayers [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield moveProjectiles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting projectiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield particles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle visualization particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield radius &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your force field&#039;s radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield settings [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your force field settings&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes addExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes deleteFromWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete homes from a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes lockInWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock all homes in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes removeExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Decrease a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes restoreDeleted&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore recently deleted homes in a world&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setCondition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setRarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags update [debug]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags updateInv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on all items in inventory&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories archive &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Archive a player&#039;s legacy inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories archive cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel inventory archive task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories debug &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories get &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories verify all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Verify all survival inventories are empty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories view &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all items to pending status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items review [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review pending items&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels give &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels reset &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels set &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels take &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo refresh&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset ability cooldowns&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge complete &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force complete a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge reset &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force reset a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames debug arena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an arena&#039;s properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames topic update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the Discord #minigames channel topic&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer &amp;lt;old&amp;gt; &amp;lt;new&amp;gt; &amp;lt;features...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer specific features from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer all &amp;lt;old&amp;gt; &amp;lt;new&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer all data from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor summon 0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a non-randomized armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute &amp;lt;attribute&amp;gt; &amp;lt;value&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bash &amp;lt;command...&amp;gt; [--path]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Execute a bash command on the system&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon get effectRange&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon set effectRange &amp;lt;range&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays forceAnnounce [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a birthday announcement in Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop all [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog database debug &amp;lt;entry&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a raw changelog entry&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog diff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog generate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a changelog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available changelog entries&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog testDiff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Griffin&#039;s private test Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether the chunk you are in is force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded list [world] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List force loaded chunks in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded set &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set whether all chunks in your selection or your current chunk are force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/console [command...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run a command as console&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database cacheAll [service]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all stored objects to a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database count &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAll [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in all collections&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAllCaches [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able DELETE query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery get &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able GET query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debug &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debugCache &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record from the cache (may not always pretty-print)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database deleteAll &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all objects from a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database move &amp;lt;service&amp;gt; &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move data from one record to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database save &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an object to the database&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save the cache in all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveCache &amp;lt;service&amp;gt; &amp;lt;threads&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write the cache to the database&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item deserialize &amp;lt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT and give it to yourself&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item serialize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize your held item to NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug type &amp;lt;type&amp;gt; [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug for a specific type and player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| De-op a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text background &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the text background color on the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity get item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dropall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Drop every available item on the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error eden&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an EdenException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error exception&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an Exception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error invalidInput&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an InvalidInputException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error nexus&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a NexusException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error runtime&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a RuntimeException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error throwable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a Throwable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework127&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a firework rocket with power 127&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin set &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write all join dates to a CSV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory npcs update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update all Hall of History NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo nonItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of non-item materials (i.e. water)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo serialize json [material] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug the serialization of an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store give &amp;lt;player&amp;gt; &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leashable debug [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your current location as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode selection&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your selection&#039;s minimum point as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shut down the server for maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued shutdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag find &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View tags containing a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag materials &amp;lt;tag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View meterials in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag random &amp;lt;tag&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a random material from a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview add &amp;lt;name&amp;gt; &amp;lt;verdict&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review a mod and delete its review request if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias add &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an alias to a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias remove &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview delete &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a mod review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests remove &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a pending review request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set name &amp;lt;mod&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the name of a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set notes &amp;lt;mod&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the notes for a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set verdict &amp;lt;mod&amp;gt; &amp;lt;verdict&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the verdict of a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd line2 &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD second line&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the server&#039;s MOTD to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/myrank &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd getDataFile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a paste of a player&#039;s NBT data file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setFirstJoin &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setPromotionDate &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s promotion date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus closeInventory [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force close a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus feature reload &amp;lt;feature&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload a specific feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus gc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force garbage collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus getEnv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print current environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus initializeClass &amp;lt;class&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force initialize a class&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus invs&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open custom inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus jingles &amp;lt;jingle&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a jingle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus offlineMessage &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test sending an offline message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Nexus, or queue a reload if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued reload&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload notifySound [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle reload notifications&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats commands [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands stats by plugin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats eventHandlers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View event handler stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners unregisterOffline&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister temporary listeners for offline players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners&amp;lt;/code&amp;gt;&lt;br /&gt;
| View registered temporary listeners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus updateCommands&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call Player#updateCommands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus uptime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Nexus uptime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Op a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List opped players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party admin list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all parties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames remove &amp;lt;target&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a past name from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;type&amp;gt; &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper get &amp;lt;type&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quest item &amp;lt;item&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a quest item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs cancel &amp;lt;job&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all jobs of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs restart&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart the scheduled jobs runner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs schedule &amp;lt;job&amp;gt; &amp;lt;time&amp;gt; [data...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Schedule a job&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View jobs stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count empty and non-empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils list [page] [--empty]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOf &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams a player belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOfTargetEntity&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams your target entity belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap initialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an initialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap uninitialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an uninitialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize inventory database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database inventory serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database item serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromJson &amp;lt;json&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromNBT &amp;lt;nbt&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toJson&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toNBT&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache cacheShopHeads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all skins that appear in the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getHead [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the cached head of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getLastChange [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player changed their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Refresh a player&#039;s cached skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache updateAll&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the cached skins of all online players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnentity &amp;lt;entityType&amp;gt; [amount] [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits copy &amp;lt;type&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a world&#039;s spawn limit type to another world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits defaults&amp;lt;/code&amp;gt;&lt;br /&gt;
| View default spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits multiply &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limit type to a multiple of another world&#039;s configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits of [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s configured spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a world&#039;s spawn limit type to the default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all spawn limits to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allTypes [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all of a world&#039;s spawn limit types to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allWorlds [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a spawn limit type in all worlds to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save current spawn limits to a persistent service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits set &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config add &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an NPC ID to a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config list &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config remove &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NPC ID from a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config tp &amp;lt;group&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a staff hall NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically update all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML files to disk for the website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sudo &amp;lt;player&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to run a command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks cancel &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is queued &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is queued&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is running &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list active [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list pending [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List pending tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport freeze &amp;lt;player&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent a player from teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your current world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time set &amp;lt;time&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change a world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unlimitedelytra [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle unlimited elytra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid fromString &amp;lt;input&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hashed UUID from your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit add &amp;lt;user&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s vault limit&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances set &amp;lt;type&amp;gt; &amp;lt;chance&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances validate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have a configured drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads validate types&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have configured mob heads&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates destroy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Despawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates npcs fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Attempt to fix NPC nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates respawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Respawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates spawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints add &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add pitch &amp;amp; yaw sensitive checkpoints that players will be teleported back to when they fall (incl. start)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints clear &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all checkpoints for a parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints tp &amp;lt;course&amp;gt; &amp;lt;checkpoint&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a parkour course&#039;s checkpoints&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour create &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour delete &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour hologram update &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the parkour leaderboard hologram with the latest data&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles dot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle dot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles line [distance] [density]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle line&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile getTextureCoupon &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gets the coupon item of the texture&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile setTexture &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your profile&#039;s background texture&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a honeypot in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot check &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many times a player has griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot create &amp;lt;honeypot&amp;gt; [schemSize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot fix &amp;lt;honeyPot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repair a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List honeypots in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot removeItems &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove honey pot items from a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot set &amp;lt;player&amp;gt; &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s grief count&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a song to a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adds your current location to the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config clearSongs &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all songs from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config create &amp;lt;type&amp;gt; &amp;lt;id&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config disable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config enable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config reload &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a song from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Removes the location from the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the locations of this station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setId &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the id of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setParticles &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the particles of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadius &amp;lt;radio&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadiusLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the location of the radius radio to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setType &amp;lt;radio&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radio type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setUpdatePlaying &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the playing updates of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugRadio &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugUser &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reloads the config, and remakes every radio&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes ingredients&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the ingredients for a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes uncraft&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the uncrafting menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add necessary NBT to a shulker box to make it a backpack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack convert [--nbt]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert and old backpack into a new one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack getOld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give yourself and old backpack for testing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack setTier &amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a backpack&#039;s tier&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration debug [enabled] [--deep]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debugging decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store debug [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debugging the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste &amp;lt;id&amp;gt; [--storeLocation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste next [--override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start the next layout process&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the reset layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout schem &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a layout schematic of the selected build&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand create &amp;lt;id&amp;gt; &amp;lt;size&amp;gt; [--outline]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand delete [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the ID of an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List image stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline add [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline remove [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an outline stand to the image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand size &amp;lt;size&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the size an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands pitch &amp;lt;pitch&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands yaw &amp;lt;yaw&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the yaw of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand tp &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives activate &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives create &amp;lt;player&amp;gt; &amp;lt;id&amp;gt; [description...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an objective at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives remove &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; [--activateNext]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setDescription &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setLocation &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies addOwner &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to Player Plushies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack deploy [--force] [--silent]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Compress and update the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack hash [--update]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force update the resource pack hash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the resource pack cache&lt;br /&gt;
|}&lt;br /&gt;
==== Shop ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all blocks in your selection the resource market logger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of coordinates logged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Archive the existing resource world and generate a new world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set up a new resource world&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia getNamedItem &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a social media site&#039;s custom item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch api status &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player is streaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter lookForNewTweets&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look for new tweets to post in Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics saveToDatabase&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save all statistics to the database. WARNING: Will override previous modifications (i.e. deleting hackers)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics update &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a player&#039;s statistics to the database&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats getFrameItems &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn the individual frames of an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats run &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat on another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store (expire&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expire a package on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store apply &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply a package to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons create &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a coupon for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit set &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays getIds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the NPC ids of the display NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays updateSkins&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the storey gallery NPC skins&lt;br /&gt;
|}&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem &amp;lt;enchantment&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a gem&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive all possible gems&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka found&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a list of players who have found the Weekly Wakka this week&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka getTip &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a tip from the Weekly Wakka tips&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka moveNPC&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move the Weekly Wakka NPC to a new location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Weekly Wakka NPC&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka unfind [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from the list of players who have found the Weekly Wakka this week&lt;br /&gt;
|}&lt;br /&gt;
==== Test ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen &amp;lt;classes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Listen to and dump information about certain packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop listening for packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets search &amp;lt;filter&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for packets by name&lt;br /&gt;
|}&lt;br /&gt;
==== Titan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular Titan versions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed with &amp;lt;version&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which players are using a specific version of Titan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan settings &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Titan configuration&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote endOfMonth [month]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run the end of month task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote extra&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the extra chances config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party complete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Simulates a completed vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party reward &amp;lt;player&amp;gt; &amp;lt;tier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a random vote party reward to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party target &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the current vote party target&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Updates the current vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML vote files to disk for the website&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps types&amp;lt;/code&amp;gt;&lt;br /&gt;
| View valid warp types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps updateFlags&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default flags on survival spawn and warp regions&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither beta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable beta mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither getFragment&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a wither fragment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither testCounterAttack &amp;lt;counterAttack&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a counter attack&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
==== Boosts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View active server boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a player&#039;s owned boost and prevent it from being activated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;type&amp;gt; [--refund]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel an active boost and optionally refund the time left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancelType &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all of a player&#039;s boosts of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt; [amount] [--personal]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a boost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts listOwners &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players that own boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the boosts menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts start &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a boost&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/joinquit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload join/quit messages from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname &amp;lt;nickname&amp;gt; [override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname clearData [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s nickname data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname set &amp;lt;player&amp;gt; &amp;lt;nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix copy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your prefix to chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a color gradient in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a rainbow gradient in chat&lt;br /&gt;
|}&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory depositall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deposit matching items into nearby chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory features toggle &amp;lt;feature&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory features&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available features&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile [profile]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your currently active profile or switch to another one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile clone &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clone an existing profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile create &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new profile with default settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile delete &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your profiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile rename &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings crafting&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoCraft configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings inventoryTypes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether certain inventory types are affected&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings tools exclude &amp;lt;toolType&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether AutoTool will activate while holding certain tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash behavior [behavior]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the behavior of AutoTrash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash materials&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoTrash configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle automatically placing light blocks when it gets too dark&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightBlock &amp;lt;lightBlock&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the block placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightLevel [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adjust the light level at which the light blocks are placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cartographytable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/craftingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation cheat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station that doesnt require a magic dye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a firework bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the firework enchantment from a bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/grindstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear the item you are holding on your head&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle invisible armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the invisible armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an item&#039;s custom name in chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an item&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname resetAll &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/loom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a player&#039;s skull&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead getId&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the HeadDatabase ID of the head you are holding or looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stonecutter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu displaying all workbenches&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches &amp;lt;workbench&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|}&lt;br /&gt;
==== Visuals ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costumes menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume dye &amp;lt;type&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye a costume&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all Costumes by their Id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume off [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable your costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload costumes from the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costume store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many costume vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an entity&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname visible [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an entity&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch randomized fireworks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime &amp;lt;time&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your time with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle rainbow armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the rainbow armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor speed &amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the animation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon delete [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active rainbow beacons&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon start [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon stop [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon tp [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wings menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings preview &amp;lt;style&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a wing style&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your wings&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.itembuilder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder amount &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a stack&#039;s size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder attribute &amp;lt;attribute&amp;gt; &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;operation&amp;gt; [slot]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder axolotl &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an axolotl bucket&#039;s variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner pattern &amp;lt;color&amp;gt; &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banner pattern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner symbol &amp;lt;symbol&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a banner to a symbol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book author &amp;lt;author&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s author&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book generation &amp;lt;generation&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the generation of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages add &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new page to a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages remove &amp;lt;page&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a page from a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages set &amp;lt;page&amp;gt; &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the contents of a book&#039;s pages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book title &amp;lt;title&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s title&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder condition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder damage &amp;lt;damage&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder durability &amp;lt;durability&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s durability (deprecated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder dye &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant &amp;lt;enchant&amp;gt; [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant max &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item with the max level for the provided enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework effect [--type] [--flicker] [--trail] [--colors] [--fadeColors]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework power &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder glow [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an enchant glint to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags &amp;lt;flags...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add item flags to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags hide_all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide all item flags on an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore add &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore remove &amp;lt;line&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a line of lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore set &amp;lt;line&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map id &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map view [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder material &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder maxStackSize &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the max stack size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder modelId &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s model ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion effect &amp;lt;type&amp;gt; &amp;lt;seconds&amp;gt; &amp;lt;amplifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a custom potion effect to a potion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion type &amp;lt;type&amp;gt; [--extended] [--upgraded]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder rarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting unset &amp;lt;setting&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin armor &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin backpack &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin tool &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skull owner [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a skull&#039;s owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder soulbound&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item soulbound without the enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder spawnEgg &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a spawn egg&#039;s entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder unbreakable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item unbreakable&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.nightvision ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nightvision [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle night vision&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.vanish ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeJoin&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake join message and unvanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeQuit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake quit message and vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vanish settings&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.mobheads.get ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a mob head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== Plots ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to build in your plot while you are online.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically claim a plot near spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim the plot you are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and start over&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and un-claim it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set time &amp;lt;time in ticks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; rain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the weather in your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your plot&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many plots you can claim.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Merge the plot you are facing with the plot you are in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot middle&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;center&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s permissions to your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your plot to a previously saved state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your plots home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a player&#039;s plot&lt;br /&gt;
|}&lt;br /&gt;
==== WorldEdit ====&lt;br /&gt;
You may use WorldEdit in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the center block(s) in the region and to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Makes a brush only affect the specified block type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls, a floor, and a ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all the target blocks with the desired blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rotate your clipboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//sel [tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;selection type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set all the blocks in the region to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls in the region.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will ascend you to the next highest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind a brush from your tool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will descend you to the next lowest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will teleport you through a wall.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will take you to the top.&lt;br /&gt;
|}&lt;br /&gt;
For more WorldEdit help, first consult the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== VoxelSniper ====&lt;br /&gt;
You may use VoxelSniper in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of your brush.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your brush type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Bring up your current brush settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
|}&lt;br /&gt;
Different brush types: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ball. Creates a sphere.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc. Creates a horizontal disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc face. Creates a vertical disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt;&lt;br /&gt;
| Snipe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel. Creates a cube.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc. Creates a horizontal square.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc face. Creates a vertical square.&lt;br /&gt;
|}&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== WE/VS Tutorials ====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt;&lt;br /&gt;
| The main island command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the block count and phase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display info about your island or the player&#039;s island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your island level or show the level of another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens a GUI menu showing the phases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart your island and remove the old one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your island name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your home teleport point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a name for your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display island settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to the spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the value of any block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expel a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the name of neighbouring islands around you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt;&lt;br /&gt;
| Manage your team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the Top Ten&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to the player&#039;s warp sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps panel.&lt;br /&gt;
|}&lt;br /&gt;
====  LWC ==== &lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow another player to use your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a password for the protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a private protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access a password protected protection with the password.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
====  CoreProtect ==== &lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the inspector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Advanced block data lookup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore block data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rollback block data&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear your pet on your head.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all the pets available.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet (Only for horses and llamas.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns a pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get prompted to change the name of your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet. (only for horses!).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide your pet from view (does not remove it).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show your hidden pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your current pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call your pet to your side.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc age &amp;lt;baby&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;adult&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make the NPC look at the nearest player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether a creeper is powered or not.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc prof &amp;lt;normal &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; farmer &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; librarian &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; priest &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; blacksmith &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; butcher &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; nitwit &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the profession of a villager.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the visible name of the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the skin of a player NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--hat&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--jacket&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--sleeves&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--pants&amp;gt; &amp;lt;true&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the shown layers of a skin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport your selected NPC to you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;-v&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
|}&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;&#039;&#039; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle viewing your disguise.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undisguise.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=9</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Chat&amp;diff=9"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wondering what the &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; is in front of your name?&lt;br /&gt;
&lt;br /&gt;
That&#039;s part of our chat system. We use chat &amp;quot;channels&amp;quot; to keep our chat as organized as possible, limiting spam, and making sure people can get their message to where it needs to go. Please make sure to use the channels for their intended purpose. &lt;br /&gt;
&lt;br /&gt;
=== Channels ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AA00&amp;quot;&amp;gt;[G]&amp;lt;/span&amp;gt; Global - Used for general, server-wide chat. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #5C5C00&amp;quot;&amp;gt;[L]&amp;lt;/span&amp;gt; Local - Use this channel when you only want people within 500 blocks to hear you. Useful for towns and playing with friends.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #00AAAA&amp;quot;&amp;gt;[M]&amp;lt;/span&amp;gt; Minigames - Used in the minigame world for minigames.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: aqua&amp;quot;&amp;gt;[C]&amp;lt;/span&amp;gt; Creative - Used in the creative and build contest worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;[B]&amp;lt;/span&amp;gt; Skyblock &amp;amp; OneBlock - Used in the skyblock worlds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;[D]&amp;lt;/span&amp;gt; Discord - Used to communicate with people talking on Discord and the #bridge channel&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Chat commands can be found [[Commands#Chat |here]].&lt;br /&gt;
&lt;br /&gt;
== Alerts ==&lt;br /&gt;
Alerts is a custom plugin that reads chat messages and sends players &#039;ping&#039; noises if the chat message contains (by default) 1. their full ingame name or (not by default) 2. any words that are in their custom alerts list.   &lt;br /&gt;
&lt;br /&gt;
Most people use this plugin for their nicknames. Since by default, it only alerts me (Pugabyte) to my full in-game name &#039;Pugabyte&#039;, I&#039;ve added &#039;&#039;pug&#039;&#039; to my alerts list. This will alert me to &#039;pug&#039;, &#039;puga&#039;, and any other weird variations of my name that you all come up with. You might also use it for topics you want to participate in. For example, I could add &#039;&#039;hockey&#039;&#039; to my alerts list.  &lt;br /&gt;
&lt;br /&gt;
Just type &#039;&#039;&#039;/alerts&#039;&#039;&#039; in-game to get started. A help menu will appear with all the commands you will need to edit your alerts settings. Add an alert with &#039;&#039;&#039;/alerts add &amp;lt;word or phrase&amp;gt;&#039;&#039;&#039;, eg &#039;&#039;/alerts add rip in pugs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is not case sensitive, and all PMs automatically alert you regardless of what the message contains.&lt;br /&gt;
&lt;br /&gt;
== KodaBear ==&lt;br /&gt;
You may have noticed the elusive KodaBear answer some questions, telling you some information, or saying hello to some people. KodaBear is our bot - as in, robot. Using a plugin, he picks up on certain events (Usually a certain combination of words in a chat message) and replies with a pre-set message. He is not meant to answer lots of questions, just some basic ones, quickly and accurately.  &lt;br /&gt;
&lt;br /&gt;
He is named after Griffin&#039;s pet pug. Its ironic though, because the real Koda wouldn&#039;t care enough to answer any questions. He&#039;d just want to sleep.&lt;br /&gt;
&lt;br /&gt;
== Badges == &lt;br /&gt;
Information about Badges can be found [[Badges|here]].&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Badges&amp;diff=7</id>
		<title>Badges</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Badges&amp;diff=7"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We offer a multitude of unique badges for players on the server. These badges will show up when you speak in chat, right before your name (before your prefix if you have one). &lt;br /&gt;
&lt;br /&gt;
== Social Media Badges ==&lt;br /&gt;
Using the command &amp;lt;code&amp;gt;/socialmedia link&amp;lt;/code&amp;gt; in-game, you are able to link a multitude of your social media profiles to your Minecraft account. Depending on what profiles you link, you will receive a badge specific to that website. All players can click on your badge in chat to open up your social media profile. For example, if you link a Steam account to your Minecraft account, you will receive a Steam badge which can be clicked on to open up your Steam profile. You can toggle which badge you want displayed in chat with &amp;lt;code&amp;gt;/badges&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Supporter Badge ==&lt;br /&gt;
Unlike Social Media badges, you do not unlock the Supporter badge by linking an account in-game. Instead, you receive this badge when you purchase something on the [[Store]]. However, you do not receive the Supporter badge when you purchase something with [[Events#Event_Store|Event Tokens]]&lt;br /&gt;
&lt;br /&gt;
== Content Creator Badge ==&lt;br /&gt;
If you are a verified Content Creator on Project Eden, you will receive a special Content Creator Badge that resembles whatever platform you stream on (i.e. the Twitch logo.) This badge, when clicked on within the chat window, will redirect to your channel. You will also have access to the [[Discord#Community:|&#039;&#039;&#039;#creators&#039;&#039;&#039; channel]] in our [[Discord]], letting you advertise when you are streaming on our server. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;Interested in becoming a verified Content Creator on Project Eden? Apply [https://projecteden.gg/apply/creator here!]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Animal_Teleport_Pens&amp;diff=5</id>
		<title>Animal Teleport Pens</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Animal_Teleport_Pens&amp;diff=5"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Please Note: Animal Teleport Pens are no longer an active feature on the server. ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ATP&#039;s are found at each warp including spawn&lt;br /&gt;
* &amp;lt;how to use ATPs&amp;gt;&lt;br /&gt;
** putting animals into the pen and teleporting them to other warps or a home set&lt;br /&gt;
** you must be in an ATP region to use the command&lt;br /&gt;
&lt;br /&gt;
===== Allowed entities and their price =====&lt;br /&gt;
* 50:&lt;br /&gt;
** Bee&lt;br /&gt;
** Cat&lt;br /&gt;
** Panda&lt;br /&gt;
** Chicken&lt;br /&gt;
** Parrot&lt;br /&gt;
** Wolf&lt;br /&gt;
** Ocelot&lt;br /&gt;
** Rabbit&lt;br /&gt;
&lt;br /&gt;
* 100:&lt;br /&gt;
** Pig&lt;br /&gt;
** Rabbit&lt;br /&gt;
** Fox&lt;br /&gt;
** Turtle&lt;br /&gt;
&lt;br /&gt;
* 150:&lt;br /&gt;
** Cow&lt;br /&gt;
** Sheep&lt;br /&gt;
** Polar Bear&lt;br /&gt;
** Panda&lt;br /&gt;
&lt;br /&gt;
* 250:&lt;br /&gt;
** Horse&lt;br /&gt;
** Donkey&lt;br /&gt;
** Mule&lt;br /&gt;
** Llama&lt;br /&gt;
** Trader Llama&lt;br /&gt;
&lt;br /&gt;
* 500:&lt;br /&gt;
** Villager&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=3rd_party_commands&amp;diff=3</id>
		<title>3rd party commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=3rd_party_commands&amp;diff=3"/>
		<updated>2025-09-20T02:14:50Z</updated>

		<summary type="html">&lt;p&gt;Griffin: 1 revision imported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can find list of every command you will ever need, sorted by rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;argument&amp;gt; - Required to complete the command. &lt;br /&gt;
&lt;br /&gt;
[argument] - Not required to complete the command; An optional argument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd party plugins ==&lt;br /&gt;
===== Plots =====&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to build in your plot while you are online.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - Automatically claim a plot near spawn.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt; - Claim the plot you are currently in&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt; - Clear your plot and start over&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt; - Clear your plot and un-claim it&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; - Unset a flag&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true | false&amp;gt;&amp;lt;/code&amp;gt; - Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set time &amp;lt;&amp;lt;nowiki /&amp;gt;time in ticks&amp;gt;&amp;lt;/code&amp;gt; - Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear | rain&amp;gt;&amp;lt;/code&amp;gt; - Change the weather in your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt; - Teleport to your plot&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt; - View how many plots you can claim.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt; - Merge the plot you are facing with the plot you are in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot middle|center&amp;lt;/code&amp;gt; - Teleport to the center of your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s permissions to your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Restore your plot to a previously saved state&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt; - Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt; - Set your plots home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt; - Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a player&#039;s plot&lt;br /&gt;
&lt;br /&gt;
===== WorldEdit =====&lt;br /&gt;
You may use WorldEdit in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt; - Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
* &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set the center block(s) in the region and to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt; - Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
* &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt; - Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
* &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt; - Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; - Set the first position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; - Set the second position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Makes a brush only affect the specified block type.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt; - This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt; - Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
* &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls, a floor, and a ceiling.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt; - Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - Set the first position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - Set the second position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt; - Replace all the target blocks with the desired blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt; - Rotate your clipboard.&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [tp|selection type]&amp;lt;/code&amp;gt; - Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
* &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set all the blocks in the region to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls in the region.&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
* &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt; - Will ascend you to the next highest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt; - Unbind a brush from your tool&lt;br /&gt;
* &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt; - Will descend you to the next lowest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt; - Will teleport you through a wall.&lt;br /&gt;
* &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; - Will take you to the top.&lt;br /&gt;
&lt;br /&gt;
For more WorldEdit help, go to the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]].&lt;br /&gt;
&lt;br /&gt;
===== VoxelSniper =====&lt;br /&gt;
You may use VoxelSniper in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt; - Set the radius of your brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt; - Set your brush type.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; - Bring up your current brush settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt; - Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
* &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt; - Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
&lt;br /&gt;
Different brush types: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt; - Ball. Creates a sphere.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; - Disc. Creates a horizontal disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt; - Disc face. Creates a vertical disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt; - This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt; - Snipe.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt; - Voxel. Creates a cube.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt; - Voxel disc. Creates a horizontal square.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt; - Voxel disc face. Creates a vertical square.&lt;br /&gt;
&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
===== WE/VS Tutorials =====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; - The main island command&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt; - Show the block count and phase&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt; - Create an island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt; - Teleport you to your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display info about your island or the player&#039;s island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Calculate your island level or show the level of another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt; - Opens a GUI menu showing the phases&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt; - Restart your island and remove the old one&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt; - Reset your island name&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt; - Set your home teleport point&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a name for your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt; - Display island settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt; - Teleport you to the spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt; - Shows the value of any block&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt; - List banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Expel a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt; - Show the name of neighbouring islands around you&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt; - Manage your team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt; - Show the Top Ten&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Warp to the player&#039;s warp sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt; - Open the warps panel.&lt;br /&gt;
&lt;br /&gt;
==== LWC ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt; - Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt; - Allow another player to use your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt; - Creates a password for the protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt; - Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt; - Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt; - Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - Creates a private protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; - Access a password protected protection with the password.&lt;br /&gt;
&lt;br /&gt;
==== CoreProtect ====&lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - Display a list of commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; - Toggle the inspector&lt;br /&gt;
* &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Advanced block data lookup&lt;br /&gt;
* &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Restore block data&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Rollback block data&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Wear your pet on your head.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - Lists all the pets available.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet (Only for horses and llamas.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt; - Spawns a pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
&amp;lt;!--* &amp;lt;code&amp;gt;/pet select&amp;lt;/code&amp;gt; - Open the pet selector GUI menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt; - Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt; - Get prompted to change the name of your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt; - Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet. (only for horses!).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt; - Hide your pet from view (does not remove it).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt; - Show your hidden pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your current pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt; - Call your pet to your side.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt; - Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc age &amp;lt;baby|adult&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt; - Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt; - Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt; - Make the NPC look at the nearest player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt; - Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt; - Toggle whether a creeper is powered or not.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc prof &amp;lt;normal | farmer | librarian | priest | blacksmith | butcher | nitwit | husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt; - Change the profession of a villager.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt; - Delete the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the visible name of the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt; - Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the skin of a player NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape|--hat|--jacket|--sleeves|--pants&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt; - Toggle the shown layers of a skin.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt; - Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt; - Teleport your selected NPC to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b|-v&amp;gt;&amp;lt;/code&amp;gt; - Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt;/npc skeletontype &amp;lt;0|1&amp;gt;&amp;lt;/code&amp;gt; - Change the type of the skeleton (0 for normal, 1 for wither) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Warning&#039;&#039;&amp;lt;/code&amp;gt; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
* &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt; - Toggle viewing your disguise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt; - Undisguise.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=46</id>
		<title>Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Ranks&amp;diff=46"/>
		<updated>2025-08-14T00:59:23Z</updated>

		<summary type="html">&lt;p&gt;Griffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our server has many different ranks you can achieve whilst playing.  Ranks are &#039;&#039;&#039;not&#039;&#039;&#039; given freely, they must be earned.  A list of all ranks, as well as information pertaining to each individual rank, can be found below. [[Commands | Look here for a list of commands sorted by rank]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#595959&amp;quot;&amp;gt;Guest&amp;lt;/span&amp;gt; ==&lt;br /&gt;
All new players start out as a guest. A full list of commands can be found in the [[Commands#Guests | Guest commands]] section.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
== Member ==&lt;br /&gt;
Member rank is our first rank to be promoted to and one all players can quite easily achieve. Member rank is gained automatically by playing for a total of 24 hours; use &amp;lt;code&amp;gt;/hours&amp;lt;/code&amp;gt; to check your current playtime. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#B50800&amp;quot;&amp;gt;Trusted&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Trusted rank is awarded by the Staff team to those who are &#039;&#039;&#039;active&#039;&#039;&#039; in the community, are &#039;&#039;&#039;respectful&#039;&#039;&#039; and &#039;&#039;&#039;helpful&#039;&#039;&#039; to others, and follow the rules of the server. Anyone who has the Trusted rank is eligible to apply for Builder and Moderator. &lt;br /&gt;
&lt;br /&gt;
* You can read more about applying for Builder here: [[Main Page#Applying_for_Builder|Applying for Builder]]&lt;br /&gt;
* You can read more about applying for Moderator here: [[Main_Page#Applying_for_Moderator|Applying for Moderator]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#824B07&amp;quot;&amp;gt;Elite&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Elite rank is given to players with the Trusted rank who go &#039;&#039;&#039;above and beyond&#039;&#039;&#039; in trying to help other people, and &#039;&#039;&#039;impact the server&#039;&#039;&#039; in a &#039;&#039;&#039;positive&#039;&#039;&#039; way, and are typically &#039;&#039;&#039;great role models&#039;&#039;&#039; within the community. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#5C5C00&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Veteran Rank is given to &#039;&#039;&#039;ex-staff&#039;&#039;&#039; members to show our appreciation for their help in making Project Eden what it is today.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 7&lt;br /&gt;
&lt;br /&gt;
== Community Council ==&lt;br /&gt;
The Community Council Discord role is given to long-time players who have excelled at helping out the server through community participation, projects, and other means. Council members have access to several staff channels where they can chime in ideas for projects and help give input on new features and events we&#039;re working on before they&#039;re released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Can view certain staff channels in discord&lt;br /&gt;
&lt;br /&gt;
;List of Community Council members&lt;br /&gt;
: InvIncabl3 (Vince)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#02672F&amp;quot;&amp;gt;Builder&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The Builder rank is achieved through the application for [[Ranks#Trusted|Trusted]] and up. Builders help with any build-related needs for the server, such as spawns, minigame maps, and events, as well as creating new items and textures for our Resource Pack. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
;List of Builders&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#016720&amp;quot;&amp;gt;Architect&amp;lt;/span&amp;gt; ==&lt;br /&gt;
The job of an architect is to be the leader of server build projects. They recruit people with the skills, ideas, and/or style they are looking for to build what is needed. Architects help and maintain builder projects, and watch over the Build world to look for new talent. They organize what the server needs and how to get it done. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I want to help!!!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We may not always need a builders helping hand on a project, don&#039;t try and force yourself into an Architect&#039;s eyes, let them come to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve been recruited!! YAY!! But..now what?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once an Architect allows you to the region, you can use the &#039;Other Warps&#039; warp menu to warp to the plot world. They can then allow you to build on a certain plot, which will be dedicated to a certain project. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 9&lt;br /&gt;
&lt;br /&gt;
;List of Architects&lt;br /&gt;
: MaxAlex2000&lt;br /&gt;
: powerade98 (Power)&lt;br /&gt;
: HootsTV (Hoots)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#0A607B&amp;quot;&amp;gt;Moderator&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Moderators are the first level of staff. They &#039;&#039;&#039;answer any questions&#039;&#039;&#039; a player has, &#039;&#039;&#039;fix griefs&#039;&#039;&#039;, moderate chat, and see to any other basic problems players have. They are also expected to be active of the development in the server, providing their opinions and communicating with players, learning what they enjoy about the server and what they don&#039;t, and relaying that back to the rest of the staff. You must be Elite or above to apply for Mod. [[Commands#Moderator |Look here for a commands list.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
;List of Moderators&lt;br /&gt;
: Francium64 (Axo)&lt;br /&gt;
: ghastery (ghast)&lt;br /&gt;
: EsianSky (Esian)&lt;br /&gt;
: Leahz333 (Leah)&lt;br /&gt;
: Rohan511531 (Rohan)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#046363&amp;quot;&amp;gt;Operators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Operators are the second level of staff. Along with all the duties of a mod, they participate in &#039;&#039;&#039;event planning&#039;&#039;&#039; and take on &#039;&#039;&#039;special tasks&#039;&#039;&#039; to help improve Project Eden. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homes:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
;List of Operators&lt;br /&gt;
: Cynshiii (Cyn)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#004FCD&amp;quot;&amp;gt;Administrators&amp;lt;/span&amp;gt; ==&lt;br /&gt;
Administrator is the highest possible rank to achieve on the server. They are in charge of the &#039;&#039;&#039;entire&#039;&#039;&#039; server and staff, and making sure everything is running as it should. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* Everything.&lt;br /&gt;
&lt;br /&gt;
;List of Administrators&lt;br /&gt;
: Blast&lt;br /&gt;
: WakkaFlocka (Wakka)&lt;br /&gt;
: Akhali (Bri)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;span style=&amp;quot;color:#661BF1&amp;quot;&amp;gt;Owner&amp;lt;/span&amp;gt; ==&lt;br /&gt;
GriffinCodes (aka Griffin, formerly Pugabyte/PugaBear), Founder of the server. He has the same duties as Admins; developing the server in any way he can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Permissions&#039;&#039;:&lt;br /&gt;
* More than everything.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=10</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Commands&amp;diff=10"/>
		<updated>2025-08-08T02:34:22Z</updated>

		<summary type="html">&lt;p&gt;Griffin: /* Custom Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The page separated into two sections: [[Commands#Custom Commands|Commands made by Project Eden]], and [[Commands#3rd Party Commands|commands made by other plugins]]&lt;br /&gt;
&lt;br /&gt;
The following syntax is used for command arguments:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;argument&amp;gt;&amp;lt;/code&amp;gt; - Required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;[argument]&amp;lt;/code&amp;gt; - An optional argument not required to complete the command&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;(word1|word2)&amp;lt;/code&amp;gt; - Aliases&lt;br /&gt;
&lt;br /&gt;
Some commands will have optional arguments that are only available to staff&lt;br /&gt;
&lt;br /&gt;
Custom commands often have shorter aliases you can use, run &amp;lt;code&amp;gt;/&amp;lt;command&amp;gt; help&amp;lt;/code&amp;gt; ingame to view them&lt;br /&gt;
&lt;br /&gt;
== Custom Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== AFK ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk [autoreply...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle AFK mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify an AFK setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afk settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available AFK settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/afktime [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long a player has been AFK&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;edit)&amp;lt;/code&amp;gt;&lt;br /&gt;
| List and edit your existing alerts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts add &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your alerts list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts delete &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an alert&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alerts sound&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a test alerts sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat &amp;lt;channel&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Switch to a channel or send a message without switching&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat join &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat leave &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chat list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames start [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/copyright [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a copyright symbol at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis buy &amp;lt;emoji&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy an emoji&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis picker&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emojis&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the emoji store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned emotes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emotes toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle parsing emotes in your chat messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/facepalm [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a facepalm emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/message &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Private message a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reply [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reply to your last private message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shrug [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a shrug emote at the end of your message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trademark [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Insert a trademark symbol at the end of your message&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the crates area&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the server&#039;s crates&lt;br /&gt;
|}&lt;br /&gt;
==== Creative ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner &amp;lt;baseColor&amp;gt; &amp;lt;patternColor&amp;gt; [input...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create symbol banners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/downloadplot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download your plot as a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant &amp;lt;enchant&amp;gt; [level] [--unsafe]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant get &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the level an enchant on the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from the item you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience get &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give experience levels to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience set &amp;lt;player&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s experience level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/experience take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take experience levels from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle flight mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fly debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for flight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamemode &amp;lt;gamemode&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item &amp;lt;item&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item getInvisibleWithoutTooltip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns an item with no texture and no tooltip&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item ingredients &amp;lt;item&amp;gt; [amount] [--index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp &amp;lt;material&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item rp armor &amp;lt;piece&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a resource pack armor item or set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/item tag &amp;lt;tag&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all items in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnegg &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a spawn egg for the specified entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed (r&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset) [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed both &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set both your fly and walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed fly reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your fly speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/speed walk reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your walk speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top [y]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the highest block at your location or a specific y value&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the daily rewards menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you or another player has received&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the streak leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to our Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord (voicechannel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;vc) &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move voice channels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord applyRoles &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply all the automated roles a user should have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link [code]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your Minecraft and Discord accounts with the code generated by Koda&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord unlink [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your Minecraft and Discord accounts&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balance [player] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s balance in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/balancetop [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s balance leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy&amp;lt;/code&amp;gt;&lt;br /&gt;
| View general information about the server&#039;s economy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy commands&amp;lt;/code&amp;gt;&lt;br /&gt;
| View economy related commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy selling&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ways to sell items to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt; [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player money&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pay history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent payment transactions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent transactions&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the event store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the event token leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trophy menu&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/home [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to one of your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes edit [home]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the homes edit menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about our Homes system and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes limit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many homes you can set&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes nearest [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your nearest home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Hub ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the hub&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode for treasure hunt&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub treasurehunt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your treasure hunt progress&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s condition and rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about an item&#039;s tags&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available kits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit &amp;lt;kit&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a kit&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy home visit &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to another player&#039;s legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of legacy homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes delete &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes set &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy homes setItem &amp;lt;home&amp;gt; &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the display item for a legacy home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items list &amp;lt;status&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View legacy items in each state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items receive&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive transfer approved legacy items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items transfer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Submit legacy items for transfer review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a legacy vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy vaults limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many legacy vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/&amp;lt;skillname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the skill scoreboard and more detailed information about the skill&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (c&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo (sb&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scoreboard) (k&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;keep)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Anchor the current scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo abilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle activating right click abilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo cooldowns&amp;lt;/code&amp;gt;&lt;br /&gt;
| View ability cooldowns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of times a player has prestiged their skills&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo prestige top [page] [--skill]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the prestige leaderboards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItem&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo protectItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| Protect items from mcMMO repair/salvage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo rank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prestige skills for rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo stats [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View mcMMO skill levels&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo top [skill] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View skill leaderboards&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO Prestige ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/combine&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine matching postions in your inventory in stacks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/horsepicker&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the horse picker menu&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the Bingo menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gamelobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the minigame lobby&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (quit&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leave)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) list [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames accept&amp;lt;/code&amp;gt;&lt;br /&gt;
| Accept the last match invite&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames autoreset [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable auto-reset in checkpoint minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames clearBossBars&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clears Boss Bars from your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames collectibles&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the minigame collectibles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames hideParticles &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle hiding collectibles particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames invite [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames join random [mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a random minigame&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames leaderboard timed [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for timed minigames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames mechanics [filter] [--group]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List mechanics, optionally filtered by name and/or group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames night&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when the next Minigame Night occurs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames settings bowInOffHand [boolean]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether bows spawn in your offhand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokenExchange&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the Token Exchange Menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/age &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the age of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/apply&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to apply for a Staff position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor arms [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the arms on the armor stand you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor set yaw &amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the yaw of an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/axolotlbucket &amp;lt;variant&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn an axolotl of a certain color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Return to your previous location after teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your active badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge off [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bank [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays all currencies owned by the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List upcoming birthdays&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays of [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays set &amp;lt;birthday&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays unset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset your birthday&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockmarkers [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View block marker particles (i.e. barriers, light)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unsign a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book title &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the title of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop &amp;lt;player&amp;gt; [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/break&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/buildcontest help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands available in build contests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcspeed [startDelay]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your movement speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/claimhead &amp;lt;headId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claims a Head Database head if you have a valid coupon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Discard all items your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearinventory undo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your recently cleared inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearscreen [lines]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside radius &amp;lt;radius&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client side entity render radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt;&lt;br /&gt;
| View color and formatting codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getHex &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a default color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils getRankHex &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the hex code of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils gradient &amp;lt;colors&amp;gt; &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Color gradient your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/colorutils rainbow &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rainbow-ize your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compass [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a compass at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/convertcoordinates&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the equivalent overworld or nether coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/countdown [duration]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count down from 5 to 0 in local chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeat LWC commands without having to type them out again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check what time it is for another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime format &amp;lt;12/24&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your preferred time format&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/currenttime update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update your timezone information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages behavior &amp;lt;behavior&amp;gt; [player] [duration...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the broadcast behavior of a your death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages messages &amp;lt;key&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View custom death messages for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages suggest &amp;lt;key&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Suggest a new custom death message for a specific translation key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/distance &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the distance between you and another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dnd [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Do Not Disturb mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands meta dump&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump all command metadata to the commands-meta.json file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/doublejump [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle double jump in applicable areas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/durabilitywarning [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you want to notified when a tool or armor piece has low durability&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/echo [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your colorized input in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty the bucket you are holding&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emptybucket [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Empty all buckets of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn why enderman farms are regulated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm add &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm list [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View who has access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm remove &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/faq [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View our frequently asked questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View when a player first joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixghostblocks [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request block updates from the server to fix nearby &amp;quot;ghost&amp;quot; blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Hall of History&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory promotionTimes [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long it took all staff members to be promoted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory staffTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how long each staff member was staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health &amp;lt;player&amp;gt; [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s health&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/health target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the health of the entity you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt;&lt;br /&gt;
| View some basic commands of the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your LWC protection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s play time on the server, excluding AFK time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hours top [args...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the play time leaderboard for any year, month, or day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger [player] [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View or set a player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hunger target [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the target player&#039;s hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about Invite Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inviterewards &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a reward for inviting a player to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ip&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an item&#039;s NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information on what to do when you get griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your owned songs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox play &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop playing a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the jukebox store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store preview &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store purchase &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Purchase a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastdeath [player] [worldgroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the time since a player last died&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogin [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lastlogout [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player logged out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends information on the LWC plugin and what it&#039;s used for&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo (cmd&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;commands)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about LWC and the commands it offers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your mail box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message and/or items to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/map [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a link to our web map, allowing you to see the entire world from your browser&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your starting point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/measure 2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Measure the distance between your starting point and current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a mod is allowed on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List reviewed mods&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview request &amp;lt;name&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a mod to be reviewed by the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide or mute certain parts of the server, such as chat, automatic broadcasts, and sounds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/name &amp;lt;partial/uuid/nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the real name of a player from their nickname, uuid, or partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/near [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby players and their distance from you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd about &amp;lt;about...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your About Me&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/online&amp;lt;/code&amp;gt;&lt;br /&gt;
| List online players and view basic information about them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/onlinestaff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View online staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View known previous names of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ping [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check your connection speed to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playersearch &amp;lt;name&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a player with a partial name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather &amp;lt;weather&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side weather&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather off&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your client-side weather to clear&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerweather reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your weather with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s preferred names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames add &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/preferrednames remove &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a preferred name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns add &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a pronoun to your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pronouns remove &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a pronoun from your pronouns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the different types of protection offered on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/push [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle entity collision&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp actionBar [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the action bar alerting you that you have PVP enabled&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pvp keepInventory [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle keeping your inventory and experience when dying in PVP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quickaction &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a menu with common actions to perform on a player (ie teleport, message, pay)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/randomteleport [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a random location in the Survival or Resource overworld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the available ranks on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks guide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to progress through the ranks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ranks of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell us how you found the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the server&#039;s rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rules search &amp;lt;string...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for a specific rule on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/seen [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check when a player was last online, or how long they have been online&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/showitem &amp;lt;hand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;offhand&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;helmet&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;chestplate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;leggings&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;boots&amp;gt; [message...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display an item in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewayslogs [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle locking log placement to the vertical orientation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle stair orientation handling&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs copy [modification]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the direction and slope of an existing stair&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all stair orientation configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set direction &amp;lt;direction&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to a certain direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sidewaysstairs set slope [orientation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock placement of stairs to normal or inverted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sit on the block you&#039;re looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinify [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a link to our skin generator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sneak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Crouch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snoweffect [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the custom snow effect in applicable regions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staff&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all current staff members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the staff hall&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhelp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn how to obtain help from Staff&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statusbar [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a status bar at the top of your screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/striplogs behavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change how you strip logs (default, require shift, or prevent)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables (info&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;view)&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the owner of a tameable entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables count &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables find &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make your nearby animals glow so you can find them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables move&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an animal to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables sit &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals sit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables stand &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make all your animals stand up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon the animals you own (Must be in loaded chunks)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent an animal from being summoned&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables summon unlock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a previously locked animal to be summoned again&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer ownership of an animal to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tameables untame&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove ownership of an animal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport &amp;lt;player&amp;gt; [player] [--keepVelocity]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport using a player name, coordinates, or a map link&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthere &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a player to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleporthererequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request a player teleport to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleportrequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Request to teleport to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu where you can trash items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trash &amp;lt;materials...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Trash certain materials from your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unique&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many unique players have joined the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s UUID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/villagers find fromJobSite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the villager using the job block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if an entity is warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm recipe&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the crafting recipe for the Ward Charm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm unward&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unward an entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wardcharm wardable [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the list of entity types that can be warded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world (groups&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;icons)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all worlds that have a custom icon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View what world you or another player are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world uuid [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the UUID of a world&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the mob head menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top heads [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob head leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads top kills [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the mob kill leaderboard&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset spawn &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical spawn offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug verticalOffset translation &amp;lt;float&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the vertical translation offset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates view [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates viewSelf [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether you can see your own nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour leaderboard &amp;lt;course&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View course leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Quit your current lobby parkour course and teleport out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the start of your current lobby parkour course&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the particles menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles stop all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop all particle effects&lt;br /&gt;
|}&lt;br /&gt;
==== Party ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party close&amp;lt;/code&amp;gt;&lt;br /&gt;
| Require invites to join your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disband your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party info&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite a player to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party join &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a player&#039;s open party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party kick &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player from your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave your current party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party open&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow anyone to join your party without invites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a party member to party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings warp [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle being automatically warped by the party leader&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party settings xpshare [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle sharing your exp with nearby party members&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party warp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp your party to you&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;invite) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a player a friend request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your friends&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/friends remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from your friends list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s profile&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows info about the radio you are listening to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio join [radio]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Join a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio leave&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leave the listened radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio mute [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute all radios&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles in between joining and leaving the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio volume &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets the volume for all radios for yourself&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all custom recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn all recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/recipes none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlearn all recipes&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration [--theme] [--currency]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the catalog menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye metal &amp;lt;metal&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Plate an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stain an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem creativeBrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a creative brush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicDye&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic dye bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicMineral&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic mineral bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem magicStain&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a magic stain bottle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getItem paintbrush&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a paintbrush&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration getMasterCatalog&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the master catalog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the held decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration infoTarget&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display information on the target decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the decoration store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration wiki&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wiki page for Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies store&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Player Plushie store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Player Plushies in the Store Gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send vouchers to another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack&amp;lt;/code&amp;gt;&lt;br /&gt;
| Download the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack local [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tell the server you have the resource pack installed locally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack status [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s resource pack status and version&lt;br /&gt;
|}&lt;br /&gt;
==== Scoreboard ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard [on/off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn the scoreboard on or off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Control which lines you want to see&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboard reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset settings to default&lt;br /&gt;
|}&lt;br /&gt;
==== Shop ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource world market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market autoSellBehavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set behavior for auto selling to the resource market&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld notice&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the notice explaining the caveats and dangers of the resource world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setNewSeed &amp;lt;environment&amp;gt; &amp;lt;seed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the next seed for the specified environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a player&#039;s shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect dump [stacks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dump up to 500 stacks of items from your shop holding onto the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop collect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Collect items sold to you or items that didnt fit in your inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your shop&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop history [player] [page] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your shop transaction history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop items&amp;lt;/code&amp;gt;&lt;br /&gt;
| Browse all available items on the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available shops&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop massRestock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restock any item in your shop in one menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/shop search &amp;lt;item...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the shop for an item&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/instagram&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Instagram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s QueUp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reddit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Reddit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia&amp;lt;/code&amp;gt;&lt;br /&gt;
| View links to all of our social media sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked social media accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia link &amp;lt;site&amp;gt; &amp;lt;username&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia mature [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark social media accounts as 18+ only&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia unlink &amp;lt;site&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unlink your social media account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/steam&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Steam group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to apply for Creator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s Twitter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/website&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youtube&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to the server&#039;s YouTube&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the statistics menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboard &amp;lt;group&amp;gt; [stat] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the leaderboard for statistic group or specific statistic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics leaderboardsLed [player] [--page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the players leading the most leaderboards, or the leaderboards a player is leading&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List owned emoji hats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a link to the server store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store broadcasts &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle your purchase broadcasts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store contributors recent [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View recent contributors&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your available coupon codes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit redeem &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a coupon code with store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the store gallery&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store packages [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which packages you own&lt;br /&gt;
|}&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka check&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have found this week&#039;s Weekly Wakka&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get information about the Weekly Wakka challenge&lt;br /&gt;
|}&lt;br /&gt;
==== Tickets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/report &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Report a player to the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ticket &amp;lt;description...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a ticket with the staff team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location a ticket was created&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets close &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Close a ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets page [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets reopen &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Re-open a closed ticket&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View detailed information about a ticket&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu for the specified player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to everything&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to modify decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to all homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to a specific lock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to all locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow specified player(s) to teleport to you at any time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the trust menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from all trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to a home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from a lock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to your locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to teleport to you without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Vault ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault [page] [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a vault&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many vaults you own&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a banner&#039;s patterns from one hand to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/banner custom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a link to a banner list website where you can find custom banners to purchase with vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards rewards&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak rewards&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards streak [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s voting streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards today [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether you have advanced your streak today&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyvoterewards top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote streak leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about voting and get links to the vote sites&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote history [player] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your voting history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy oneblock-expansion&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a OneBlock island expansion from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points store buy plot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Buy a plot from the vote points store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the vote point leaderboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote reminders [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle Discord voting reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo create &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo edit &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit your hologram&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/voteholo tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon your hologram&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the creative world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creative home [number] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Visit your or another player&#039;s creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your current world&#039;s spawn or Hub if there is none&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/survival&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the survival world spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
==== Wiki ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcwiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search the wiki for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither abandon&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel your challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Challenge the wither to a fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither chat &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a message to all members of the party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite players to your party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Forfeit the fight&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither spectate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spectate the fight&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contracth [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contractv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contract your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//distributionfixed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View an accurate (but much slower) block distribution if WorldEdit&#039;s is incorrect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandall [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection in every direction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expandv [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//here [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//herev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your current location and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Scale your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//selectionteleport&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//there [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it in all directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//thereh [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it horizontally&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//therev [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your selection to your target block and optionally expand it vertically&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//unbindallbrushes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind all brushes from all tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a WorldEdit wand with extended reach&lt;br /&gt;
|}&lt;br /&gt;
=== Builder ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alert &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a ping sound to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/translator &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically translate messages from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/translator stop [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop automatically translating messages from a player&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot at the specified location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debugdot relative &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [--color] [--ticks]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a debug dot relative to the player&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Hub ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hub (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clearchat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the chat of all online non-staff players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff notes on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes add &amp;lt;player&amp;gt; &amp;lt;note...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes remove &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a note&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playernotes search &amp;lt;keyword...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search all notes for key words&lt;br /&gt;
|}&lt;br /&gt;
==== Kit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit edit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the kit editor menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload kits from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo scramble&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a new random Bingo board&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (warp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warp arena &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to an arena&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/back locations [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your recent back locations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter corner&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cardinally center yourself on the corner of the block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Intercardinally center yourself on the block you are standing on&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle and your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter pitch&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your pitch to 0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw intercardinal&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 45Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blockcenter yaw&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your yaw to the nearest 90Â° angle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/blocknbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View NBT data of your target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/book author &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the author of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cheats &amp;lt;on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles vanish, god, flight, WorldGuard edit, and gamemode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine all stackable items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/compact hand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Combine the item in your hand into an existing stack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/enderchest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your or another player&#039;s enderchest&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities byChunk &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View entity counts by chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities find &amp;lt;type&amp;gt; [radius] [--uuid]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Locate all nearby entities of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities near [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all entities within a radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities report [radius] [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the number of entities near each online player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entities villagers [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View villager counts and whether they have a bed &amp;amp; profession by chunk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycannon [entityType]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch an exploding entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the NBT data of the nearest entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key on your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitynbt uuid [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the UUID of your target entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forward &amp;lt;blocks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport yourself forward a specific amount of blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/godmode [enable] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle god mode, preventing damage and mob targeting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/griefprotectioninfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a predefined message explaining that grief is not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory setwarp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the warp location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes near [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all nearby homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopperlag [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View hoppers that are triggering InventoryMoveEvents repeatedly&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/igosleep [hours]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick yourself after a certain amount of time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invsee &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access another player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo enchanted&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all items with an enchant glint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo extended [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous information about a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stopAll&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancelAll)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all server leashes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash (stop&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;cancel)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unleash yourself from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Leash yourself to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leash setVelocity &amp;lt;velocity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the server&#039;s leash pull velocity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/letmeedit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unvanish, enable WorldGuard edit, and switch to creative mode if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locations&amp;lt;/code&amp;gt;&lt;br /&gt;
| View player locations by world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcco &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a container&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/market reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the Market items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View pending review requests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/multicommand &amp;lt;commands...&amp;gt; [--asOp]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run multiple commands at once separated by &#039; ;; &#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nearestblock &amp;lt;material&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find the nearest block of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newplayers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List new players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors print&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your color config&#039;s color codes to console for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors reset &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a rank&#039;s color to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors set &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a new rank color to your color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors test &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a color on a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/newrankcolors view&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your rank color config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if you have a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permcheck &amp;lt;player&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a player has a permission&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases add &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Define an alias for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases list [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a player&#039;s aliases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playeraliases remove &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool [string...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tie a command to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate all powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/powertool toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle running commands with powertools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBreak&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can break at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canBuild&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can build at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canInteract&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can interact at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils canUse&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tests if you can use at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/protectionutils listCompatibilities&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the loaded protection compatibilities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/queup updates [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle listening for song updates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders create &amp;lt;id&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete specified reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders edit &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit reminders that already exist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List created reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders motd [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload reminders&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Saves all reminders to the spreadsheet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders setInterval &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit how often reminders appears in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders show &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show a player a certain reminder in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders test &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player will receive a specific reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reminders testCondition &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test if a player has met the conditions for a specific reminder&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/signlines [arguments...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a sign&#039;s contents&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixGrass [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set nearby grass to be snowy if covered by snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers fixOverlay [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove snow layers on top of snow layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers overlay &amp;lt;radius&amp;gt; &amp;lt;topBlockOnly&amp;gt; &amp;lt;materials&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Overlay nearby blocks with a layer of snow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/snowlayers set &amp;lt;layers&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current location to snow with the provided amount of layers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu [integer]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the sound menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu changePitch &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch at which sounds play at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu play &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a sound&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/soundmenu togglePlayTo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle playing the sounds to other players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffrules&amp;lt;/code&amp;gt;&lt;br /&gt;
| View staff rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport generateCommand&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a copyable command that teleports you to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle preventing lower ranked staff from teleporting to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/toggleentitynoise&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an entity silent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tree [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a tree at the block you are looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish creative&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Creative channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unvanish gameworld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turns vanish off and puts you in the Minigames channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/welcome [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Welcome a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look at and glow &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow &amp;lt;on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle glowing nearby players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whereis glow threshold &amp;lt;threshold&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius at which players start glowing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whois &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View information about a player such as their rank, history, alts, playtime, and more&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/world list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all worlds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils breakNaturally [--silkTouch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break all blocks in your selection with drops and particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard [--build] [--async] [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test pasting your clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy your selection to an internal clipboard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils clipboard paste&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste your internal clipboard at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils colorReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap colored materials (i.e. wool concrete)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils fake&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a custom copy/paste implementation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils oceanflora &amp;lt;radius&amp;gt; [--kelpChance] [--seagrassChance] [--tallSeagrassChance] [--nothingWeight] [--minKelpAge] [--maxKelpAge]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate ocean flora&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils rotate [y] [x] [z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test rotating your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem buildQueue &amp;lt;schematic&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Procedurally build a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem paste &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste a schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem save &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils schem saveReal &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save a schematic using the API&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils smartReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Swap materials on blocks without deleting block data such as rotation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldeditutils tagReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all materials in a tag with another material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle WorldGuard edit bypass&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldguardedit flags registry [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the WorldGuard flag registry state&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio moveWorld &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the world of the radio to your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio players &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all players listening to the server radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio teleport &amp;lt;radio&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the location of the radio&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration changeOwner &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the owner of a decoration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display stats about Decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout history&amp;lt;/code&amp;gt;&lt;br /&gt;
| Displays a list of when the last 10 layouts were pasted&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of the layout schematics&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest empty&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest next&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest overwrite&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout pasteTest previous&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the next layout into the test store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack menu [folder]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the resource pack menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack statuses&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the resource pack status of all online players&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from all of another player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to another player&#039;s locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/untrust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to teleport to another player without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays allTime [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes of all time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays monthly [month] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a month&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote bestDays yearly [year] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the days with the most votes in a year&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote onlineCounts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether online players have voted&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/questwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawn force [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to their world&#039;s spawn and prevent /back&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffwarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither maintenance&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable maintenance mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither processQueue&amp;lt;/code&amp;gt;&lt;br /&gt;
| Proccess the fight queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the wither arena&lt;br /&gt;
|}&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//delvillage&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a village and replace with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fixflat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the terrain in your selection with flat world terrain&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//schematicbrush &amp;lt;schematic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a schematic brush tool&lt;br /&gt;
|}&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord forceLink &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force link a player&#039;s Minecraft and Discord accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord linkStatus [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Discord account link status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord lockdown&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode on Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Documentation ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands info &amp;lt;command&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which paths in a command are undocumented&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/documentation commands validate [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate that all commands have documentation&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/delhome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete another player&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sethome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a new home for another player or update a home&#039;s location&lt;br /&gt;
|}&lt;br /&gt;
==== Justice ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/altban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players and all their IP connected accounts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of players that have logged in the with same IP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/calcban &amp;lt;pastBans&amp;gt; &amp;lt;blocksGriefed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a rough recommended ban time based on past bans and blocks griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcechannel &amp;lt;player&amp;gt; &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player into a channel&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete left over freeze armor stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/freeze list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List frozen players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/history delete &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an entry from a player&#039;s punishment history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kick &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kick a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown bypass remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s bypass to the current lockdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown end&amp;lt;/code&amp;gt;&lt;br /&gt;
| End lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lockdown start &amp;lt;time/reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable lockdown mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mute &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mute a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban addWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list names [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned names&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban list words [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned words&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban removeWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a banned word&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a name ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/punishments&amp;lt;/code&amp;gt;&lt;br /&gt;
| General guideline for punishments&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/redhanded &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Freeze a player or players, force them to local chat and unvanish to confront them&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player until they change their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List skin banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skinban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a skin ban&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unaltban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Un-alt-ban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unfreeze &amp;lt;players...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unmute &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unmute a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unwatchlist &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unwatchlist a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warn &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/watchlist &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Watchlist a player or players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/youmaycontinue &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unfreeze a player, force them into global, vanish, and optionally warn them&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/checkpoints tp &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a checkpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection expansion create &amp;lt;open&amp;gt; [id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena expansion region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/infection spawnDoor create &amp;lt;open&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a spawn door region and schematic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (getId&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;getIds) [position]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the ids of the podium NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) (s&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;summon) &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a podium NPC to you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) &amp;lt;position&amp;gt; &amp;lt;player&amp;gt; &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the weekly podiums&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) setId &amp;lt;position&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the NPC id of a podium position&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (podium&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;podiums) tp &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a podium NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (reload&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;read) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload an arena from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (save&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;write) [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an arena to disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames (tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;teleport) &amp;lt;player&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSelectedBlocksToArena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all materials within your selection to the arena block list&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames addSpawnpoint [arena] [team]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a team spawnpoint&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames copy &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy some settings from one arena to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames createRegion &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a region for an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames edit &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the arena config menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames end [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force end a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames inviteAll [arena] [--mechanic]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Invite all players to a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames linkSpawnpoints [arena] [fromTeam] [toTeam]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Link two teams&#039; spawnpoint lists together so they are shared&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames list [filter] [--mechanic] [--inactive]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List minigame maps, optionally filtered by name and/or mechanic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier &amp;lt;modifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames modifier random&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a random minigame modifier&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem paste &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste an arena&#039;s schematic at your location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames schem save &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt; [--createRegion]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an arena schematic from your selection and optionally create a region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setLobbyLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the lobby location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setSpectateLocation [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the spectate location of an arena&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames setTime &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the time left in a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs flag capture &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a flag sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs join random &amp;lt;mechanic&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a join random sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs lobby&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a lobby sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames signs quit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a quit sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames start [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force start a match&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tppos &amp;lt;player&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [yaw] [pitch]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport a minigamer to coordinates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames warn &amp;lt;player&amp;gt; [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warn a player for not obeying minigame rules and strike them with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a scrap spawn point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide scrap spawn points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder (scraps&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;scrapoints) show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show all scrap spawn points with client-side emerald blocks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/murder kit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receieve the Murder kit&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyebomb give &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn dye bombs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entitycap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the entity cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fakeop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sends a player a message prentending they have been made OP&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory addRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a rank to a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory clear &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory removeRank &amp;lt;player&amp;gt; &amp;lt;current&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a rank from a staff member&#039;s rank history&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hasreadrules &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player has read each section of the rules&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobcap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the mob cap of a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plotredstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle redstone on a creative plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral debug [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s referral data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral extraInputs [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View all manual inputs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which sites give us the most traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral turnover&amp;lt;/code&amp;gt;&lt;br /&gt;
| View stats showing which site gives us the best traffic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has playtime &amp;lt;playtime&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have at least the provided playtime and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has rank &amp;lt;rank&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have the provided rank and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/referral who has read rules from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players who have read the rules and were referred from the provided site&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tickets stats closed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which staff member has closed the most tickets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whosshitisthis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look up who&#039;s items are on the ground near you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from a world group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldban list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List world bans&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/worldunban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from a world group&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/commandwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands a player is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpswatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s click speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reachwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Monitor a player&#039;s reach&lt;br /&gt;
|}&lt;br /&gt;
==== Trust ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to all of another player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin debug &amp;lt;player&amp;gt; [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display the player&#039;s trusts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s homes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to another player&#039;s locks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to teleport to another player without asking&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (rm&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xraywarps tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest warp&lt;br /&gt;
|}&lt;br /&gt;
=== Operator ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the censor configuration in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload the censor configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/censor test &amp;lt;channel&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test the censor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames disable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the queue&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames enable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enables chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make Koda say something&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/koda reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Koda&#039;s configuration from disk&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens add &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens remove &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames tokens set &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s minigame tokens&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/badge give &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a badge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/burn &amp;lt;player&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Temporarily set a player on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/creativeflags &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default WorldGuard flags on a world to prevent unwanted decay/growth/etc&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/demote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Demote a player to the next rank down&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord link update roles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add the verified role to all linked users&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/endermanfarm create [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an enderman farm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/extinguish [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Extinguish a player if they are on fire&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/feed [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills a players saturation and hunger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fix all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repairs all items in a players inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/heal [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill a player&#039;s health, food, and saturation, extinguish fire, and clear potion effects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear service cache&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;clear) [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands &amp;lt;index&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a command at the provided index&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/interactioncommands read&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the commands configured on the target block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of saved inventory snapshots&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots nearbyDeaths [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View nearby snapshots created by a death&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/inventorysnapshots takeSnapshot [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Take a snapshot of a player&#039;s current state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/kill &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/killentity &amp;lt;entityType&amp;gt; &amp;lt;radius&amp;gt; [--force] [--region]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Kill nearby entities of the provided types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lag&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server performance information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/more [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fills the item stack in hand to specified amount, or to maximum size if none is specified&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils create &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a player NPC with a colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils list [page] [--owner] [--rankGte] [--rankLte] [--world] [--radius] [--spawned] [--type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs with a filter&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils recreateNpc &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate an NPC in the center of the block with a player&#039;s colored nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils removeDespawned [--owner] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete despawned NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils rename gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to your input with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withColor &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils setPlayer withRankPrefix &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NPC&#039;s nameplate to a player&#039;s colored rank and nickname and updates the skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npcutils void [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List NPCs in the void&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/podiums update &amp;lt;leaderboard&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a podium&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Promote a player to the next rank up&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot as soon as possible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a pending reboot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/reboot passive [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Queues a reboot for when there are no active players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionrename &amp;lt;region&amp;gt; &amp;lt;newName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a WorldGuard region&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsAt&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/regionutils getRegionsLikeAt &amp;lt;filter&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View regions matching a filter at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/restoreinventory &amp;lt;player&amp;gt; &amp;lt;pastecode&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore a player&#039;s inventory from a paste of a Multiverse backup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/setrank &amp;lt;player&amp;gt; &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/slap &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Slap a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smite [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strike a player or your target block with lightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stripmeta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Strip name and lore from items&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock &amp;lt;time...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/timelock reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable a world&#039;s daylight cycle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather get [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the weather of the world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather getDuration [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View current weather durations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weather set &amp;lt;type&amp;gt; [duration] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the weather of the specified world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weee [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to fly around in random directions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/whodaressummonme&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a spooky unvanish animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/yeet &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Yeet&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points give &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points set &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote points take &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vote points&lt;br /&gt;
|}&lt;br /&gt;
=== Admin ===&lt;br /&gt;
==== Bigdoors ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager create &amp;lt;doorId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager delete &amp;lt;doorName&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager fixDatabaseWorld &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fix the database of the current world if &#039;/bigdoormanager info&#039; is &#039;null&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager info &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager setToggleRegion &amp;lt;doorName&amp;gt; &amp;lt;regionId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the toggle region of the door&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleAllDoors&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all doors on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bigdoormanager toggleDoor &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle door&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive deleteRole &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a role&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages removeReference &amp;lt;roleId&amp;gt; [name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to remove role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive editMessages updateReference &amp;lt;oldRoleId&amp;gt; &amp;lt;newRoleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit messages to update role references&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive findDuplicateRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Find duplicate roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive leastUsedRoles [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View least used roles in an archive&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge archive load &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Load an archive into memory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countBridgeRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of bridge roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge countRoles&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the total number of roles in the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge roleUpdates &amp;lt;user&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle role updates for a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge set &amp;lt;player&amp;gt; &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sets a player&#039;s linked role ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge setMentionableFalse [test]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the mentionable state of all bridge roles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bridge updateRoleColors &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the color of all roles of a rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/broadcast &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Broadcast a message to the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames getAnswer&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the answer to the current chat game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list previousQuestions&amp;lt;/code&amp;gt;&lt;br /&gt;
| List previous trivia questions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames list words&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all words/phrases available in chat games&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chatgames rewards [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggles if chat games give rewards to players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojis reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload emojis from the resource pack&lt;br /&gt;
|}&lt;br /&gt;
==== Client Side ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside edit [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle seeing all entities regardless of whether they are hidden&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create fromSelection [--types] [--ignoreGlowing]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert all entities within your selection to client side entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert the target entity to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities delete fromSelection [--types]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all client side entities within your selection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities ignore [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent your target entity from being converted to a client side entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/clientside entities list [page] [--world] [--excludeWorld] [--type] [--onlyHidden] [--onlyShown] [--radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List client side entities&lt;br /&gt;
|}&lt;br /&gt;
==== Crates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates animate &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Animate a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement reset &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit announcement set &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a loot&#039;s announcement&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates edit groups &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Edit a crate group&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities add &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Register an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities list [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List a crate&#039;s registered entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates entities remove &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister an entity with a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates give &amp;lt;type&amp;gt; [player] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a crate key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates open &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates pinata &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a player a crate pinata&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a crate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates reset &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a crate&#039;s animation&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crates toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle all crates&lt;br /&gt;
|}&lt;br /&gt;
==== Customboundingboxes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox associated create clone [associationId] [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a clone of the entity and tag it with an association id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert armorStand to itemDisplay [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert an unmodified large armor stand with an item on its head to an item display entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox convert itemDisplay to armorStand [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically convert a converted item display back to an armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox create [id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a custom bounding box entity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox delete [--id] [--nearest]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox draw [--id] [--stop]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw an entity&#039;s custom bounding box with particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox modify [--id] [--x] [--y] [--z] [--posX] [--posY] [--posZ] [--negX] [--negY] [--negZ] [--all]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the bounds of a custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox set id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a custom bounding box entity&#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox shift [--id] [--x] [--y] [--z]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shift an entity and it&#039;s custom bounding box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customboundingbox update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply the custom bounding box to an entity&lt;br /&gt;
|}&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards getLastTaskTime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time the reward task ran&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards set &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s streak&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dailyrewards unclaim &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Mark a reward as unclaimed&lt;br /&gt;
|}&lt;br /&gt;
==== Discord ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord account [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s linked Discord account&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands register&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force register app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord appcommands unregister&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force unregister app commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord boosts&amp;lt;/code&amp;gt;&lt;br /&gt;
| View server boosters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord connect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force connect to discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms send &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a DM to a member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda dms view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Retrieve the last 50 DMs to a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/discord jda edit &amp;lt;channelId&amp;gt; &amp;lt;messageId&amp;gt; &amp;lt;content...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the content of a message&lt;br /&gt;
|}&lt;br /&gt;
==== Economy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy give &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy set &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/economy take &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions count [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of transactions stored on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/transactions volume [startTime] [endTime]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sum all transaction volume&lt;br /&gt;
|}&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events rewards claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim reward items from events&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images get &amp;lt;image...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive an event store image splattermap&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events store images reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload event store images&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens give &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens set &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/events tokens take &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s event token balance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy get &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a trophy item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy remove &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s access to a trophy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a player&#039;s trophies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/trophy reward &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a trophy&lt;br /&gt;
|}&lt;br /&gt;
==== Force Field ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield ignore remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s ability to bypass your force field&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield movePlayers [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield moveProjectiles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle affecting projectiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield particles [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle visualization particles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield radius &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your force field&#039;s radius&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/forcefield settings [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your force field settings&lt;br /&gt;
|}&lt;br /&gt;
==== Homes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes addExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes deleteFromWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete homes from a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes lockInWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lock all homes in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes removeExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Decrease a player&#039;s home limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/homes restoreDeleted&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore recently deleted homes in a world&lt;br /&gt;
|}&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setCondition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags setRarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags update [debug]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemtags updateInv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update item tags on all items in inventory&lt;br /&gt;
|}&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories archive &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Archive a player&#039;s legacy inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories archive cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel inventory archive task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories debug &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories get &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories verify all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Verify all survival inventories are empty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy inventories view &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all items to pending status&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/legacy items review [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review pending items&lt;br /&gt;
|}&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels give &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels reset &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels set &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo levels take &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s skill level&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mcmmo refresh&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset ability cooldowns&lt;br /&gt;
|}&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge complete &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force complete a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bingo challenge reset &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force reset a challenge&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames debug arena [arena]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an arena&#039;s properties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/minigames topic update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the Discord #minigames channel topic&lt;br /&gt;
|}&lt;br /&gt;
==== Misc ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer &amp;lt;old&amp;gt; &amp;lt;new&amp;gt; &amp;lt;features...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer specific features from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/accounttransfer all &amp;lt;old&amp;gt; &amp;lt;new&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Transfer all data from one account to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/armorstandeditor summon 0&amp;lt;/code&amp;gt;&lt;br /&gt;
| Summon a non-randomized armor stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/attribute &amp;lt;attribute&amp;gt; &amp;lt;value&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bash &amp;lt;command...&amp;gt; [--path]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Execute a bash command on the system&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon get effectRange&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/beacon set effectRange &amp;lt;range&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the effect range of a beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/birthdays forceAnnounce [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a birthday announcement in Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boop all [message...] [--anonymous]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Boop all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog database debug &amp;lt;entry&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a raw changelog entry&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog diff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog generate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a changelog&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available changelog entries&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/changelog testDiff [from] [to]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Post a changelog to Griffin&#039;s private test Discord&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded get&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check whether the chunk you are in is force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded list [world] [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List force loaded chunks in a world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/chunks forceLoaded set &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set whether all chunks in your selection or your current chunk are force loaded&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/console [command...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run a command as console&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database cacheAll [service]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all stored objects to a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database clearCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear the cache of a service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database count &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAll [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count objects stored in all collections&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countAllCaches [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count all cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database countCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count cached objects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able DELETE query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database createQuery get &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a paste-able GET query for mongocli&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debug &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database debugCache &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print a record from the cache (may not always pretty-print)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a record&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database deleteAll &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all objects from a collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database move &amp;lt;service&amp;gt; &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move data from one record to another&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database save &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write an object to the database&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveAllCaches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save the cache in all services&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/database saveCache &amp;lt;service&amp;gt; &amp;lt;threads&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write the cache to the database&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item deserialize &amp;lt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT and give it to yourself&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/datafixerupper item serialize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize your held item to NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deathmessages reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload configuration from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/debug type &amp;lt;type&amp;gt; [state] [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug for a specific type and player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/deop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| De-op a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity edit text background &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the text background color on the nearest text display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/displayentity get item&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the item on the nearest item display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dropall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Drop every available item on the ground&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error eden&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an EdenException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error exception&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an Exception&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework json&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with json&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text withColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with colored text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error framework text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test error() with text&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error invalidInput&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test an InvalidInputException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error nexus&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a NexusException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error runtime&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a RuntimeException&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/error throwable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a Throwable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework127&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a firework rocket with power 127&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin set &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firstlogin stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write all join dates to a CSV&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hallofhistory npcs update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update all Hall of History NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo nonItems&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a list of non-item materials (i.e. water)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/iteminfo serialize json [material] [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug the serialization of an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/jukebox store give &amp;lt;player&amp;gt; &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a song&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/leashable debug [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your current location as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/locationcode selection&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your selection&#039;s minimum point as Java code&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shut down the server for maintenance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/maintenance cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued shutdown&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag find &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View tags containing a material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag materials &amp;lt;tag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View meterials in a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/materialtag random &amp;lt;tag&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a random material from a tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview add &amp;lt;name&amp;gt; &amp;lt;verdict&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Review a mod and delete its review request if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias add &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an alias to a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview alias remove &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an alias from a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview delete &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a mod review&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview requests remove &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a pending review request&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set name &amp;lt;mod&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the name of a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set notes &amp;lt;mod&amp;gt; [notes...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the notes for a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/modreview set verdict &amp;lt;mod&amp;gt; &amp;lt;verdict&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the verdict of a mod&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd line2 &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the server&#039;s server list MOTD second line&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/motd reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset the server&#039;s MOTD to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/myrank &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your rank&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd getDataFile [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Generate a paste of a player&#039;s NBT data file&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setFirstJoin &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s first join date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nerd setPromotionDate &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s promotion date&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus closeInventory [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force close a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus feature reload &amp;lt;feature&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload a specific feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus gc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force garbage collection&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus getEnv&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print current environment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus initializeClass &amp;lt;class&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force initialize a class&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus invs&amp;lt;/code&amp;gt;&lt;br /&gt;
| View open custom inventories&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus jingles &amp;lt;jingle&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Play a jingle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus offlineMessage &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test sending an offline message&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload [--excludedConditions]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload Nexus, or queue a reload if applicable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload cancel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a queued reload&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus reload notifySound [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle reload notifications&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats commands [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View commands stats by plugin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats eventHandlers [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View event handler stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View miscellaneous stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners unregisterOffline&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unregister temporary listeners for offline players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus temporaryListeners&amp;lt;/code&amp;gt;&lt;br /&gt;
| View registered temporary listeners&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus updateCommands&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call Player#updateCommands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nexus uptime&amp;lt;/code&amp;gt;&lt;br /&gt;
| View Nexus uptime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Op a staff member&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/op list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List opped players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/party admin list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all parties&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pastnames remove &amp;lt;target&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a past name from a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper (add&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;type&amp;gt; &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/permhelper get &amp;lt;type&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s permission limit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quest item &amp;lt;item&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a quest item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs cancel &amp;lt;job&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all jobs of a specific type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs restart&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart the scheduled jobs runner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs schedule &amp;lt;job&amp;gt; &amp;lt;time&amp;gt; [data...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Schedule a job&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scheduledjobs stats&amp;lt;/code&amp;gt;&lt;br /&gt;
| View jobs stats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils cleanup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count empty and non-empty scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils list [page] [--empty]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List scoreboard teams&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOf &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams a player belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/scoreboardteamutils teamsOfTargetEntity&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the scoreboard teams your target entity belongs to&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap initialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an initialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize hashmap uninitialized database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database serialization and deserialization of an uninitialized map&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize inventory database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database inventory serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item database&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test database item serialization and deserialization&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromJson &amp;lt;json&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item fromNBT &amp;lt;nbt&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;paste&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deserialize an item from NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toJson&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to JSON&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/serialize item toNBT&amp;lt;/code&amp;gt;&lt;br /&gt;
| Serialize an item to NBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache cacheShopHeads&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cache all skins that appear in the shops menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getHead [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the cached head of a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache getLastChange [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the last time a player changed their skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Refresh a player&#039;s cached skin&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/skincache updateAll&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the cached skins of all online players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnentity &amp;lt;entityType&amp;gt; [amount] [reason]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits copy &amp;lt;type&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a world&#039;s spawn limit type to another world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits defaults&amp;lt;/code&amp;gt;&lt;br /&gt;
| View default spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits multiply &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limit type to a multiple of another world&#039;s configuration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits of [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a world&#039;s configured spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a world&#039;s spawn limit type to the default value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all spawn limits to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allTypes [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset all of a world&#039;s spawn limit types to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits reset allWorlds [type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset a spawn limit type in all worlds to default&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits save&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save current spawn limits to a persistent service&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/spawnlimits set &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a world&#039;s spawn limits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config add &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt; [index]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an NPC ID to a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config list &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config remove &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NPC ID from a staff hall room config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall config tp &amp;lt;group&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a staff hall NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically update all staff hall NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/staffhall write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML files to disk for the website&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/sudo &amp;lt;player&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force a player to run a command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks cancel &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is queued &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is queued&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks is running &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Check if a task is running&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list active [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/tasks list pending [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List pending tasks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/teleport freeze &amp;lt;player&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Prevent a player from teleporting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your current world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/time set &amp;lt;time&amp;gt; [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change a world&#039;s time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/unlimitedelytra [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle unlimited elytra&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/uuid fromString &amp;lt;input&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a hashed UUID from your input&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vault limit add &amp;lt;user&amp;gt; [amount]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Increase a player&#039;s vault limit&lt;br /&gt;
|}&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances set &amp;lt;type&amp;gt; &amp;lt;chance&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a mob head&#039;s drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads chances validate&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have a configured drop chance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads debug [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads validate types&amp;lt;/code&amp;gt;&lt;br /&gt;
| Validate whether all entity types have configured mob heads&lt;br /&gt;
|}&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Debug a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates debug&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates destroy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Despawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates npcs fix&amp;lt;/code&amp;gt;&lt;br /&gt;
| Attempt to fix NPC nameplates&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates respawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Respawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates spawn [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a player&#039;s nameplate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nameplates update [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a player&#039;s nameplate&lt;br /&gt;
|}&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints add &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add pitch &amp;amp; yaw sensitive checkpoints that players will be teleported back to when they fall (incl. start)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints clear &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete all checkpoints for a parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour checkpoints tp &amp;lt;course&amp;gt; &amp;lt;checkpoint&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a parkour course&#039;s checkpoints&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour create &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour delete &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a lobby parkour course&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/parkour hologram update &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the parkour leaderboard hologram with the latest data&lt;br /&gt;
|}&lt;br /&gt;
==== Particles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a particle effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles dot&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle dot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/particles line [distance] [density]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Draw a particle line&lt;br /&gt;
|}&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile getTextureCoupon &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gets the coupon item of the texture&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/profile setTexture &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your profile&#039;s background texture&lt;br /&gt;
|}&lt;br /&gt;
==== Radar ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (delete&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a honeypot in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot check &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many times a player has griefed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot create &amp;lt;honeypot&amp;gt; [schemSize]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot fix &amp;lt;honeyPot&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Repair a honeypot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List honeypots in your current world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot removeItems &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove honey pot items from a player&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/honeypot set &amp;lt;player&amp;gt; &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s grief count&lt;br /&gt;
|}&lt;br /&gt;
==== Radio ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a song to a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config addStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adds your current location to the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config clearSongs &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all songs from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config create &amp;lt;type&amp;gt; &amp;lt;id&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config disable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config enable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config reload &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Recreate a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a song from a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Removes the location from the station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config removeStationLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists the locations of this station radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setId &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the id of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setParticles &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the particles of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadius &amp;lt;radio&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setRadiusLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the location of the radius radio to your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setType &amp;lt;radio&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radio type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio config setUpdatePlaying &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the playing updates of the radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugRadio &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a radio&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio debugUser &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display data of a user&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/radio reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reloads the config, and remakes every radio&lt;br /&gt;
|}&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes ingredients&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the ingredients for a recipe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/customrecipes uncraft&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the uncrafting menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add necessary NBT to a shulker box to make it a backpack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack convert [--nbt]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Convert and old backpack into a new one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack getOld&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give yourself and old backpack for testing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fixbackpack setTier &amp;lt;size&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a backpack&#039;s tier&lt;br /&gt;
|}&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration debug [enabled] [--deep]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debugging decorations&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store debug [enabled]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle debugging the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste &amp;lt;id&amp;gt; [--storeLocation]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste next [--override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start the next layout process&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout paste reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste the reset layout into the store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/decoration store layout schem &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a layout schematic of the selected build&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand create &amp;lt;id&amp;gt; &amp;lt;size&amp;gt; [--outline]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand delete [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the ID of an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List image stands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline add [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline remove [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand outline update [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport an outline stand to the image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand size &amp;lt;size&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the size an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands pitch &amp;lt;pitch&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the pitch of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand stands yaw &amp;lt;yaw&amp;gt; [--id]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the yaw of the image stand and outline stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/imagestand tp &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to an image stand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives activate &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives create &amp;lt;player&amp;gt; &amp;lt;id&amp;gt; [description...]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an objective at your current location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives remove &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; [--activateNext]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an objective&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setDescription &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/objectives setLocation &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update an objective&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies addOwner &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to Player Plushies&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerplushies vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack deploy [--force] [--silent]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Compress and update the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack hash [--update]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Force update the resource pack hash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourcepack reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the resource pack cache&lt;br /&gt;
|}&lt;br /&gt;
==== Shop ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger add&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add all blocks in your selection the resource market logger&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld logger count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count the number of coordinates logged&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Archive the existing resource world and generate a new world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/resourceworld setup&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set up a new resource world&lt;br /&gt;
|}&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/socialmedia getNamedItem &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a social media site&#039;s custom item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitch api status &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View whether a player is streaming&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/twitter lookForNewTweets&amp;lt;/code&amp;gt;&lt;br /&gt;
| Look for new tweets to post in Discord&lt;br /&gt;
|}&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics saveToDatabase&amp;lt;/code&amp;gt;&lt;br /&gt;
| Save all statistics to the database. WARNING: Will override previous modifications (i.e. deleting hackers)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/statistics update &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy a player&#039;s statistics to the database&lt;br /&gt;
|}&lt;br /&gt;
==== Store ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats getFrameItems &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn the individual frames of an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player access to an emoji hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/emojihats run &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate an emoji hat on another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store (expire&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;remove) &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expire a package on a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store apply &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Apply a package to a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store coupons create &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a coupon for a player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit set &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store credit take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s store credit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays getIds&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get the NPC ids of the display NPCs&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/store gallery displays updateSkins&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update the storey gallery NPC skins&lt;br /&gt;
|}&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem &amp;lt;enchantment&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a gem&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/gem all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive all possible gems&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (list&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warps) [filter]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List available warps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (set&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka (teleport&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka found&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a list of players who have found the Weekly Wakka this week&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka getTip &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get a tip from the Weekly Wakka tips&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka moveNPC&amp;lt;/code&amp;gt;&lt;br /&gt;
| Move the Weekly Wakka NPC to a new location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update a warp&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp nearest&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the nearest Weekly Wakka warp&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka tp&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the Weekly Wakka NPC&#039;s location&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/weeklywakka unfind [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player from the list of players who have found the Weekly Wakka this week&lt;br /&gt;
|}&lt;br /&gt;
==== Test ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen &amp;lt;classes&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Listen to and dump information about certain packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets listen stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Stop listening for packets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/packets search &amp;lt;filter&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Search for packets by name&lt;br /&gt;
|}&lt;br /&gt;
==== Titan ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular Titan versions&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan installed with &amp;lt;version&amp;gt; [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View which players are using a specific version of Titan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/titan settings &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| View a player&#039;s Titan configuration&lt;br /&gt;
|}&lt;br /&gt;
==== Vote ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote endOfMonth [month]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Run the end of month task&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote extra&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the extra chances config&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party complete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Simulates a completed vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party reward &amp;lt;player&amp;gt; &amp;lt;tier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Gives a random vote party reward to the player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party target &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the current vote party target&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote party update&amp;lt;/code&amp;gt;&lt;br /&gt;
| Updates the current vote party&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vote write&amp;lt;/code&amp;gt;&lt;br /&gt;
| Write HTML vote files to disk for the website&lt;br /&gt;
|}&lt;br /&gt;
==== Warps ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps types&amp;lt;/code&amp;gt;&lt;br /&gt;
| View valid warp types&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/warps updateFlags&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set default flags on survival spawn and warp regions&lt;br /&gt;
|}&lt;br /&gt;
==== Wither ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither beta&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable beta mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither getFragment&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a wither fragment&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wither testCounterAttack &amp;lt;counterAttack&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Test a counter attack&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
==== Boosts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View active server boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel a player&#039;s owned boost and prevent it from being activated&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancel &amp;lt;type&amp;gt; [--refund]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel an active boost and optionally refund the time left&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts cancelType &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Cancel all of a player&#039;s boosts of a certain type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt; [amount] [--personal]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give a player a boost&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts listOwners &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| List players that own boosts&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the boosts menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/boosts start &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Start a boost&lt;br /&gt;
|}&lt;br /&gt;
==== Chat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/joinquit reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload join/quit messages from disk&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname &amp;lt;nickname&amp;gt; [override]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname clearData [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear a player&#039;s nickname data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nickname set &amp;lt;player&amp;gt; &amp;lt;nickname&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a player&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix copy [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print your prefix to chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your prefix with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix reset [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your prefix&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a color gradient in chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/prefix test rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a prefix with a rainbow gradient in chat&lt;br /&gt;
|}&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory depositall&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deposit matching items into nearby chests&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory features toggle &amp;lt;feature&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle a feature&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory features&amp;lt;/code&amp;gt;&lt;br /&gt;
| View available features&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile [profile]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your currently active profile or switch to another one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile clone &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clone an existing profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile create &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a new profile with default settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile delete &amp;lt;profile&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile list [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| List your profiles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory profile rename &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rename a profile&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings crafting&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoCraft configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings inventoryTypes&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether certain inventory types are affected&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings tools exclude &amp;lt;toolType&amp;gt; [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether AutoTool will activate while holding certain tools&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash behavior [behavior]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the behavior of AutoTrash&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autoinventory settings trash materials&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the AutoTrash configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle automatically placing light blocks when it gets too dark&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightBlock &amp;lt;lightBlock&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the block placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/autotorch lightLevel [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adjust the light level at which the light blocks are placed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cartographytable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/craftingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dyestation cheat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a dye station that doesnt require a magic dye&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create a firework bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fireworkbow remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the firework enchantment from a bow or crossbow&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/grindstone&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear the item you are holding on your head&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hat remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your hat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor [on&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;off]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle invisible armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/invisiblearmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the invisible armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print an item&#039;s custom name in chat for copying&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an item&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itemname resetAll &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an item a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/loom&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Receive a player&#039;s skull&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playerhead getId&amp;lt;/code&amp;gt;&lt;br /&gt;
| Print the HeadDatabase ID of the head you are holding or looking at&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/smithingtable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/stonecutter&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a menu displaying all workbenches&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/workbenches &amp;lt;workbench&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open a workbench&lt;br /&gt;
|}&lt;br /&gt;
==== Visuals ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costumes menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume dye &amp;lt;type&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye a costume&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all Costumes by their Id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume off [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disable your costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume reload&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reload costumes from the resource pack&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume store&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the costume store&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume tempvouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s temporary vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume top [page]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the most popular costumes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many costume vouchers you have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/costume vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify a player&#039;s vouchers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname (null&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;none&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;reset)&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an entity&#039;s custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a color gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Give an entity a custom name with a rainbow gradient&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/entityname visible [enable]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether an entity&#039;s custom name is always visible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/firework [count]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Launch randomized fireworks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime &amp;lt;time&amp;gt; [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change your client-side time of day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/playertime reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Sync your time with the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle rainbow armor&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the rainbow armor configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowarmor speed &amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Modify the animation speed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon delete [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List active rainbow beacons&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon start [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Activate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon stop [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Deactivate a rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/rainbowbeacon tp [player]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your rainbow beacon&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the wings menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings preview &amp;lt;style&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Preview a wing style&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/wings stop&amp;lt;/code&amp;gt;&lt;br /&gt;
| Turn off your wings&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.itembuilder ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder amount &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a stack&#039;s size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder attribute &amp;lt;attribute&amp;gt; &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;operation&amp;gt; [slot]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item attribute&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder axolotl &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an axolotl bucket&#039;s variant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner pattern &amp;lt;color&amp;gt; &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a banner pattern&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder banner symbol &amp;lt;symbol&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a banner to a symbol&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book author &amp;lt;author&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s author&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book generation &amp;lt;generation&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the generation of a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages add &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a new page to a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages remove &amp;lt;page&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a page from a book&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book pages set &amp;lt;page&amp;gt; &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the contents of a book&#039;s pages&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder book title &amp;lt;title&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a book&#039;s title&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder condition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s condition tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder customModelData&amp;lt;/code&amp;gt;&lt;br /&gt;
| View the Custom Model Data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder damage &amp;lt;damage&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder durability &amp;lt;durability&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s durability (deprecated)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder dye &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Dye an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant &amp;lt;enchant&amp;gt; [level]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant max &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enchant an item with the max level for the provided enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an enchant from an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework effect [--type] [--flicker] [--trail] [--colors] [--fadeColors]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder firework power &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a firework&#039;s power&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder glow [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add an enchant glint to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags &amp;lt;flags...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add item flags to an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder itemFlags hide_all&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide all item flags on an item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore add &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove all lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore remove &amp;lt;line&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a line of lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder lore set &amp;lt;line&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Update lore&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map id &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s id&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder map view [world]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a map&#039;s world&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder material &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s material&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder maxStackSize &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the max stack size&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder modelId &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s model ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder name reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item&#039;s name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder nbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an NBT key&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s color&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion effect &amp;lt;type&amp;gt; &amp;lt;seconds&amp;gt; &amp;lt;amplifier&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Add a custom potion effect to a potion&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder potion type &amp;lt;type&amp;gt; [--extended] [--upgraded]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a potion&#039;s type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder rarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item&#039;s rarity tag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder setting unset &amp;lt;setting&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove an item setting&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin armor &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin backpack &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skin tool &amp;lt;skin&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the skin line of the held item&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder skull owner [owner]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a skull&#039;s owner&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder soulbound&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item soulbound without the enchant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder spawnEgg &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a spawn egg&#039;s entity type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/itembuilder unbreakable&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make an item unbreakable&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.nightvision ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/nightvision [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle night vision&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.vanish ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeJoin&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake join message and unvanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish fakeQuit&amp;lt;/code&amp;gt;&lt;br /&gt;
| Send a fake quit message and vanish&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle vanish settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/vanish settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| View your vanish settings&lt;br /&gt;
|}&lt;br /&gt;
=== Nexus.mobheads.get ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mobheads get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn a mob head&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== Plots ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow a player to build in your plot while you are online.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically claim a plot near spawn.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt;&lt;br /&gt;
| Claim the plot you are currently in&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and start over&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your plot and un-claim it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set time &amp;lt;time in ticks&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; rain&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the weather in your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to your plot&#039;s home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt;&lt;br /&gt;
| View how many plots you can claim.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Merge the plot you are facing with the plot you are in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot middle&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;center&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to the center of your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a player&#039;s permissions to your plot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore your plot to a previously saved state&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your plots home&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt;&lt;br /&gt;
| Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport to a player&#039;s plot&lt;br /&gt;
|}&lt;br /&gt;
==== WorldEdit ====&lt;br /&gt;
You may use WorldEdit in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the center block(s) in the region and to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt;&lt;br /&gt;
| Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block you&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Makes a brush only affect the specified block type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls, a floor, and a ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the first position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the second position to the block at your feet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Replace all the target blocks with the desired blocks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rotate your clipboard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//sel [tp&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;selection type]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set all the blocks in the region to the specified block.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create four walls in the region.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt;&lt;br /&gt;
| This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will ascend you to the next highest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unbind a brush from your tool&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will descend you to the next lowest level.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will teleport you through a wall.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Will take you to the top.&lt;br /&gt;
|}&lt;br /&gt;
For more WorldEdit help, first consult the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== VoxelSniper ====&lt;br /&gt;
You may use VoxelSniper in the Creative and Build Contests worlds&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the radius of your brush.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your brush type.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Bring up your current brush settings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
|}&lt;br /&gt;
Different brush types: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ball. Creates a sphere.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc. Creates a horizontal disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt;&lt;br /&gt;
| Disc face. Creates a vertical disc.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt;&lt;br /&gt;
| Snipe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel. Creates a cube.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc. Creates a horizontal square.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt;&lt;br /&gt;
| Voxel disc face. Creates a vertical square.&lt;br /&gt;
|}&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== WE/VS Tutorials ====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ==== &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt;&lt;br /&gt;
| The main island command&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the block count and phase&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display info about your island or the player&#039;s island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Calculate your island level or show the level of another player&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens a GUI menu showing the phases&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restart your island and remove the old one&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt;&lt;br /&gt;
| Reset your island name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your home teleport point&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set a name for your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display island settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport you to the spawn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt;&lt;br /&gt;
| Shows the value of any block&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt;&lt;br /&gt;
| List banned players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Expel a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the name of neighbouring islands around you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt;&lt;br /&gt;
| Manage your team&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the Top Ten&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Unban a player from your island&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Warp to the player&#039;s warp sign&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt;&lt;br /&gt;
| Open the warps panel.&lt;br /&gt;
|}&lt;br /&gt;
====  LWC ==== &lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt;&lt;br /&gt;
| Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allow another player to use your LWC protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a password for the protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt;&lt;br /&gt;
| Creates a private protection.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Access a password protected protection with the password.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
====  CoreProtect ==== &lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt;&lt;br /&gt;
| Display a list of commands&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the inspector&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Advanced block data lookup&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Restore block data&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Rollback block data&lt;br /&gt;
|}&lt;br /&gt;
=== Store ===&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Wear your pet on your head.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| Lists all the pets available.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet (Only for horses and llamas.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawns a pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt;&lt;br /&gt;
| Opens the pet selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt;&lt;br /&gt;
| Get prompted to change the name of your pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt;&lt;br /&gt;
| Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt;&lt;br /&gt;
| Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt;&lt;br /&gt;
| Ride your pet. (only for horses!).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt;&lt;br /&gt;
| Hide your pet from view (does not remove it).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show your hidden pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Remove your current pet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt;&lt;br /&gt;
| Call your pet to your side.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt;&lt;br /&gt;
| List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt;&lt;br /&gt;
| Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc age &amp;lt;baby&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;adult&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt;&lt;br /&gt;
| Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt;&lt;br /&gt;
| Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt;&lt;br /&gt;
| Make the NPC look at the nearest player.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle whether a creeper is powered or not.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc prof &amp;lt;normal &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; farmer &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; librarian &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; priest &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; blacksmith &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; butcher &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; nitwit &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the profession of a villager.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt;&lt;br /&gt;
| Delete the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the visible name of the NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt;&lt;br /&gt;
| Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the skin of a player NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--hat&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--jacket&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--sleeves&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;--pants&amp;gt; &amp;lt;true&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;false&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the shown layers of a skin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt;&lt;br /&gt;
| Teleport your selected NPC to you.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Change the type of your NPC.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;-v&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
|}&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;&#039;&#039; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt;&lt;br /&gt;
| Toggle viewing your disguise.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt;&lt;br /&gt;
| Undisguise.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Skyblock&amp;diff=48</id>
		<title>Skyblock</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Skyblock&amp;diff=48"/>
		<updated>2024-04-06T21:39:30Z</updated>

		<summary type="html">&lt;p&gt;Griffin: /* Return to previous phases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Cited from https://ijaminecraft.com/map/oneblock/---&amp;gt;&lt;br /&gt;
Previously, we had Skyblock -  a game mode designed to challenge players who find ordinary survival in a resource rich world too easy. You start off with a very limited amount of supplies on a small island floating in the sky, and must complete a series of challenges that will require you to use your resources wisely.&lt;br /&gt;
&lt;br /&gt;
This has since been removed until further notice. In the meantime, we offer the alternative gamemode of OneBlock.&lt;br /&gt;
&lt;br /&gt;
=== Introducing OneBlock ===&lt;br /&gt;
Skyblock becomes hardcore! You have a single block floating in the sky to gather resources from. Can you scrape together an existence in this new challenge?&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
First, use &amp;lt;code&amp;gt;/oneblock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; to create and teleport to an island. You start off by spawning on a single block. You can mine this over and over, and the infinite block slowly upgrades to better blocks, chests and new mobs.&lt;br /&gt;
&lt;br /&gt;
Each level provides a different phase of resources: plains, jungle, nether, end, and many more! To move up a phase you must mine the block a certain amount of times. To view the available phases you can use &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;. Similarly, to see how many blocks you have broken, you can use &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
By default, after running &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; you will spawn on the infinite block. If you wish to change this, you can stand at the desire location and type &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Now you can get started with your island. A few important things to remember to do before you start destroying things include:&lt;br /&gt;
* Use bonemeal on the grass to get long grass, and then break the grass to get wheat seeds.&lt;br /&gt;
* Save at least one piece of grass so you can re-grow grass if needed.&lt;br /&gt;
* Make sure you grab a sapling to replant trees.&lt;br /&gt;
* &#039;&#039;&#039;You cannot use commands while falling.&#039;&#039;&#039; To prevent cheating, we have disabled all commands, &#039;&#039;including teleportation commands&#039;&#039;, while falling, so be careful not to fall. &lt;br /&gt;
&lt;br /&gt;
===Island Level===&lt;br /&gt;
Islands are &amp;quot;graded&amp;quot; based on the number and quality of blocks placed. All islands start at level 0. Every level costs 100 points. Most common materials add 1 point per block placed, through some rarer materials are worth more (view how much any given block is worth with &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt;). You can view your islands current level by typing &amp;lt;code&amp;gt;/ob level&amp;lt;/code&amp;gt;. As well as this, you can view whose islands are in the top 10 with &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Be aware that every death lowers your island level by one permanently. There is a cap of 10 deaths - after that additional deaths will not penalize you further.&lt;br /&gt;
&lt;br /&gt;
===Resetting your Island===&lt;br /&gt;
If you make a major mistake (like, turning your lava into obsidian) or grow bored of your current challenge, you can choose to reset your island with &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt;. This is a major decision that you will be required to confirm. Doing so will reset your inventory and give you back a starting, level 0 island.&lt;br /&gt;
&lt;br /&gt;
===Return to previous phases===&lt;br /&gt;
Using the command &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt;, you can pull up a menu allowing you to see all OneBlock phases and return to any previously unlocked phase. You may allow island team members to do this as well by using &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt;, and under protection settings, find the icon for Command Ranks. Within this sub-menu, find the command rank for &amp;lt;code&amp;gt;/ob setCount&amp;lt;/code&amp;gt; and allow either members or sub-owners to re-set the phase/count.&lt;br /&gt;
&lt;br /&gt;
===Other helpful tips to get started===&lt;br /&gt;
&lt;br /&gt;
* Breaking ice makes water as long as there is a block directly below the ice. To prevent accidental deaths while extending your island, have water flow off the island as you are building. This will create a constant stream of water you can fall into instead of falling into the void.&lt;br /&gt;
* Never ever carry anything you don&#039;t need to.&lt;br /&gt;
* Light up everything as you go. Monsters spawn on any block with a light level of 7 or lower. Check the light level of a block, press F3 and look for &#039;Light: #&#039;&lt;br /&gt;
&lt;br /&gt;
== Inviting friends ==&lt;br /&gt;
* &#039;&#039;&#039;/ob team invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - This will send the player an invite to your team. Note that a person can only be on one &#039;team&#039; at a time. In order to join someone&#039;s island, the player must create their own in order to accept this invite.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/ob kick &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove a player from your &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
View all [[Commands#OneBlock | OneBlock commands here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&#039;&#039;&#039;Note: Skyblock is currently unavailable and will be back at a later date.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skyblock is a game mode designed to challenge players who find ordinary survival in a resource rich world too easy. You start off with a very limited amount of supplies on a small island floating in the sky, and must complete a series of challenges that will require you to use your resources wisely. &lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
First, use the &#039;&#039;&#039;/warps&#039;&#039;&#039; menu or &#039;&#039;&#039;/skyblock&#039;&#039;&#039; to teleport to the skyblock spawn. If this is your first time playing skyblock you may wish to take a moment to study the example &amp;quot;cobble generator&amp;quot; located in spawn before you go further.  The cobble generator is one of the most important tools in Skyblock (more below).&lt;br /&gt;
&lt;br /&gt;
Once you are ready to start your first island, use &#039;&#039;&#039;/is&#039;&#039;&#039; and pick one of the island configurations. The first one is the most straight-forward version, with additional islands providing new challenges for more experienced players. Once you choose, you will be teleported to your island. Your starter kit will be in a chest on the island.&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/c&#039;&#039;&#039; to view the Challenges menu. Each book represents the next level of challenges. To unlock a level, you must complete all but one of the challenges in the current level. &lt;br /&gt;
&lt;br /&gt;
After reviewing the available challenges, exit the menu and type &#039;&#039;&#039;/is cp&#039;&#039;&#039;. This is your control panel. All the important parts of skyblock can be accessed through this menu.&lt;br /&gt;
&lt;br /&gt;
By default, typing &#039;&#039;&#039;/is&#039;&#039;&#039; will teleport you back to your island. You can change this- if you type &#039;&#039;&#039;/is cp on&#039;&#039;&#039; then the &#039;&#039;&#039;/is&#039;&#039;&#039; command will open the control panel instead of teleporting you. &lt;br /&gt;
&lt;br /&gt;
Now you can get started with your island. A few important things to remember to do before you start destroying things include:&lt;br /&gt;
* Use your bonemeal on the grass to get long grass, and then break the grass to get wheat seeds.&lt;br /&gt;
* Save at least one piece of grass so you can re-grow grass if needed.&lt;br /&gt;
* Make sure you grab a sapling to replant trees&lt;br /&gt;
* &#039;&#039;&#039;You cannot use commands while falling.&#039;&#039;&#039; To prevent cheating, we have disabled all commands, &#039;&#039;including teleportation commands&#039;&#039;, while falling, so be careful not to fall. Note: It is a known bug that it will tell you you are falling while you are standing on the edge of the block. You will simply have to move back onto the block completely before executing your command.&lt;br /&gt;
&lt;br /&gt;
===Cobblestone Generator===&lt;br /&gt;
One of the most important tools for Skyblock players is the basic cobble generator.  While there are many different methods for building these, the principle remains the same- flowing water + flowing lava = cobble. Done right, this gives you and endless supply of cobblestone with which to build up your island and craft tools. Of course done wrong and you may turn your lava into obsidian, or make stone out of your water source- either of which could spell disaster. You can find an example of a working cobble generator at the skyblock spawn.&lt;br /&gt;
&lt;br /&gt;
Skyblock cobblestone generators are also magic.  Unlike normal survival, where flowing lava and flowing water always become boring cobblestone, there is a rare chance for a Skyblock Cobble Gen to create any other ore block from coal or iron all the way to diamond and emerald. The chances for this to occur are currently set really low, but may be changed at staff&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
=== Emergency Food?===&lt;br /&gt;
You will find when your island generates that you have an animal such as a cow, chicken, or sheep; probably with a silly name such as &amp;lt;Player name&amp;gt;&#039;s Burger or Emergency Food.  You can of course immediately kill this animal and claim it drops. However many later challenges require amassing large quantities of materials dropped by passive mobs, so saving your new friend until you can find a mate might be a better strategy.  Of course, if you do wait there is the risk, especially early on, that if you don&#039;t pen it up properly that you may watch your new companion drop into the endless void below you- the choice is yours.&lt;br /&gt;
&lt;br /&gt;
===Island Level===&lt;br /&gt;
Islands are &amp;quot;graded&amp;quot; based on the number and quality of blocks placed. All islands start at level 0, and growing your island is a major part of completing the various challenges and unlocking additional materials. Every level costs 100 points. Most common materials add 1 point per block placed, through some rarer materials are worth more (view how much any given block is worth with &#039;&#039;&#039;/is value&#039;&#039;&#039;). As new blocks and recipes are added to minecraft, we will be updating and changing the values of different blocks for game balance.  You can view your islands current level through the control panel or by typing &#039;&#039;&#039;/is level&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Be aware that every death lowers your island level by one permanently- and that deaths are island-type locked. Resetting your island will not erase the deaths associated with that island type, though there is a cap of 20 deaths- after that additional deaths will not penalize you further.&lt;br /&gt;
&lt;br /&gt;
Your island level early on may go into the negative levels, because you broke some of the initial blocks that are part of your score. This is normal and should be fixed once you start placing things back down to grow your island.&lt;br /&gt;
&lt;br /&gt;
===Resetting your Island===&lt;br /&gt;
If you make a major mistake (like, turning your lava into obsidian) or grow bored of your current challenge, you can choose to reset your island with &#039;&#039;&#039;/is reset&#039;&#039;&#039;. This is a major decision that you will be required to confirm. Once you do you will be taken back to the initial island selector menu and allowed to choose a new island type.  Doing so will reset your inventory, your challenges, and give you back a starting, level 0 island (with any death penalties you have for that island style).&lt;br /&gt;
&lt;br /&gt;
===Biomes===&lt;br /&gt;
Using the control panel or &#039;&#039;&#039;/is biomes&#039;&#039;&#039; you can open the biome GUI.  Different biomes have different features- such as the types of flowers or mobs that spawn. Some biome types may be locked and all changes cost econ, choose carefully. &lt;br /&gt;
&lt;br /&gt;
===Other helpful tips to get started===&lt;br /&gt;
&lt;br /&gt;
* Breaking ice makes water as long as there is a block directly below the ice. To prevent accidental deaths while extending your island, have water flow off the island as you are building. This will create a constant stream of water you can fall into instead of falling into the void.&lt;br /&gt;
* Never ever carry anything you don&#039;t need to.&lt;br /&gt;
* Some challenges offer new items on the second completion as well as the first. For example, one challenge gives you the 4 original saplings for completing it once, but gives all 6 saplings for each completion after the first.&lt;br /&gt;
* Light up everything as you go. Monsters spawn on any block with a light level of 7 or lower. Check the light level of a block, press F3 and look for &#039;Light: #&#039;&lt;br /&gt;
* If you are not a minecraft expert, type &#039;&#039;&#039;.mcw &amp;lt;topic&amp;gt;&#039;&#039;&#039; in global chat to search the Minecraft wiki. For example, &#039;&#039;.mcw mushrooms&#039;&#039; will show you the wiki on mushrooms, so you can learn how to make a mushroom farm without mycelium.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
Challenges are what drives skyblock. Completing challenges gives you more items needed to continue to complete other challenges. Note that some challenges provide crucial items in the &#039;Repeat&#039; reward- meaning you have to complete the challenge 2 or more times to get these items. We have heavily customized the challenges, and will continue to modify them in the future.&lt;br /&gt;
&lt;br /&gt;
== VPS and Market ==&lt;br /&gt;
Much like the Creative world, Skyblock has it&#039;s own VPS. It also has it&#039;s own economy and market separate from the survival world. Like with the main VPS and market, the items and prices can change at any time. &lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/vps&#039;&#039;&#039; and &#039;&#039;&#039;/market&#039;&#039;&#039; in the Skyblock world to access them.&lt;br /&gt;
&lt;br /&gt;
== Inviting friends ==&lt;br /&gt;
To invite friends, you can do one of two things:&lt;br /&gt;
* &#039;&#039;&#039;/is coop &amp;lt;player&amp;gt;&#039;&#039;&#039; - Give a player access to your island&lt;br /&gt;
* &#039;&#039;&#039;/is invite &amp;lt;player&amp;gt;&#039;&#039;&#039; - This will send the player an invite to your team. Note that a person can only be on one &#039;team&#039; at a time- if they already have their island, or are already working with someone else, it might be a better idea to use /is coop.&lt;br /&gt;
&lt;br /&gt;
To remove friends, use the corresponding command:&lt;br /&gt;
* &#039;&#039;&#039;/is eject &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove &#039;coop&#039; status of player.&lt;br /&gt;
* &#039;&#039;&#039;/is kick &amp;lt;player&amp;gt;&#039;&#039;&#039; - Remove a player from your &#039;team&#039;.&lt;br /&gt;
&lt;br /&gt;
== New Islands? Better Challenges? ==&lt;br /&gt;
Skyblock allows us to add additional island types and update or add challenges.  As part of our commitment to making Project Eden enjoyable for our community, we are open to adding new content provided or suggested by players.  If there is a challenge you want to see that isn&#039;t in the current game, the [[Discord#Text_channels|suggestions channel on discord]] is the place to be. If you have an idea for a new starting island configuration, feel free to build one in our [[Creative]] world and submit it for review the same way.&lt;br /&gt;
---&amp;gt;&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=30</id>
		<title>Improving Performance</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Improving_Performance&amp;diff=30"/>
		<updated>2023-12-07T02:38:21Z</updated>

		<summary type="html">&lt;p&gt;Griffin: /* Redstone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes the server will lag, it&#039;s pretty much impossible to avoid. However, using some of the tips and tricks below, server lag can be reduced drastically. &lt;br /&gt;
&lt;br /&gt;
== Server Performance ==&lt;br /&gt;
One of the ways to increase overall performance is by helping the server itself not lag. Listed below are a few different ways to help the server performance improve.&lt;br /&gt;
&lt;br /&gt;
=== Villagers ===&lt;br /&gt;
Villagers are by far the worst offender when it comes to entities, but it is easy to mitigate their affect on the server. Just make sure that every villager has a bed and a workstation, so the server doesn&#039;t spend any time looking for one.&lt;br /&gt;
&lt;br /&gt;
=== Hoppers ===&lt;br /&gt;
Hoppers can cause quite a lot of lag on the server if they&#039;re actively being used. Part of this is because hoppers check the area above them for different items, and it defaults to checking for numerous spaces. Of course, just one hopper won&#039;t do much, but when you&#039;ve got dozens of hoppers in the same spot all working at once. &lt;br /&gt;
&lt;br /&gt;
If the top part of the hopper has no container above it, or if it&#039;s just a normal block that can be removed, try putting a Composter on top of the hopper instead! Because of how hoppers are coded to look for items, Composters make it way easier for the server to process the requests that the hopper is sending out and, subsequently, create less lag.&lt;br /&gt;
&lt;br /&gt;
=== Redstone ===&lt;br /&gt;
Redstone can generate a ton of block updates, which can lag the server if it&#039;s in excessive amounts. To help reduce this lag, make sure your redstone circuitry isn&#039;t activating more often than needed. For example, instead of using a clock (a bunch of repeaters in a row), use a daylight sensor to trigger redstone periodically.&lt;br /&gt;
&lt;br /&gt;
Additionally, please always make sure to have a switch to turn off your redstone quickly in case the server is lagging and needs a break.&lt;br /&gt;
&lt;br /&gt;
== Client-side FPS Performance ==&lt;br /&gt;
One of the biggest issues that most players run into on servers is low FPS, which is never fun. Below are a few simple tips and tricks to help get that client-side performance running as best as it can!&lt;br /&gt;
&lt;br /&gt;
=== Barrels === &lt;br /&gt;
In Minecraft, most people&#039;s go-to storage block is the Chest. More specifically, a double chest. After all, it has the most amount of storage slots. But on Project Eden, Barrels are the size of double chests! While they don&#039;t impact server performance, chests are considered tile entities, and can drastically impact your FPS if there&#039;s a lot of them in one place. Barrels on the other hand, are just considered blocks! They also only take up one block instead of two, and the recipe even costs less than a chest! We even have a [[Survival#Custom_Crafting_Recipes | custom recipe]] to turn chests into barrels, to help make the transition from chests to barrels smoother.&lt;br /&gt;
&lt;br /&gt;
=== General Entities === &lt;br /&gt;
Having lots of different entities in the same area can make your FPS drop drastically when you&#039;re in that area. Whether it be mobs, item frames, armor stands, or even signs, try to reduce the amount you have in that area if you notice your framerate dropping a little too low.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Commands2&amp;diff=12</id>
		<title>Commands2</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Commands2&amp;diff=12"/>
		<updated>2023-03-11T01:31:54Z</updated>

		<summary type="html">&lt;p&gt;Griffin: /* Custom Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Custom Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== AFK ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk [autoreply...]&amp;lt;/code&amp;gt; - Toggle AFK mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk settings &amp;lt;setting&amp;gt; [value]&amp;lt;/code&amp;gt; - Modify an AFK setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/afk settings&amp;lt;/code&amp;gt; - View available AFK settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/afktime [player]&amp;lt;/code&amp;gt; - View how long a player has been AFK&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts (list|edit)&amp;lt;/code&amp;gt; - List and edit your existing alerts&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts add &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt; - Add a new alert&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts clear&amp;lt;/code&amp;gt; - Clear your alerts list&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts delete &amp;lt;highlight...&amp;gt;&amp;lt;/code&amp;gt; - Delete an alert&lt;br /&gt;
* &amp;lt;code&amp;gt;/alerts sound&amp;lt;/code&amp;gt; - Play a test alerts sound&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat &amp;lt;channel&amp;gt; [message...]&amp;lt;/code&amp;gt; - Switch to a channel or send a message without switching&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat join &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Join a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat leave &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Leave a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/chat list [filter]&amp;lt;/code&amp;gt; - List available channels&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue count&amp;lt;/code&amp;gt; - View the number of queued games&lt;br /&gt;
* &amp;lt;code&amp;gt;/copyright [message...]&amp;lt;/code&amp;gt; - Insert a copyright symbol at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis buy &amp;lt;emoji&amp;gt;&amp;lt;/code&amp;gt; - Buy an emoji&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis picker&amp;lt;/code&amp;gt; - View your owned emojis&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis store&amp;lt;/code&amp;gt; - View the emoji store&lt;br /&gt;
* &amp;lt;code&amp;gt;/emotes [page]&amp;lt;/code&amp;gt; - View your owned emotes&lt;br /&gt;
* &amp;lt;code&amp;gt;/emotes toggle&amp;lt;/code&amp;gt; - Toggle parsing emotes in your chat messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/facepalm&amp;lt;/code&amp;gt; - Insert a facepalm emote at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/message &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt; - Private message a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/reply [message...]&amp;lt;/code&amp;gt; - Reply to your last private message&lt;br /&gt;
* &amp;lt;code&amp;gt;/shrug [message...]&amp;lt;/code&amp;gt; - Insert a shrug emote at the end of your message&lt;br /&gt;
* &amp;lt;code&amp;gt;/trademark [message...]&amp;lt;/code&amp;gt; - Insert a trademark symbol at the end of your message&lt;br /&gt;
==== Crates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates&amp;lt;/code&amp;gt; - Teleport to the crates area&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates info&amp;lt;/code&amp;gt; - Learn about the server&#039;s crates&lt;br /&gt;
==== Creative ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner &amp;lt;baseColor&amp;gt; &amp;lt;patternColor&amp;gt; [input...]&amp;lt;/code&amp;gt; - Create symbol banners&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant &amp;lt;enchant&amp;gt; [level] [--unsafe]&amp;lt;/code&amp;gt; - Enchant the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant convertEnchants&amp;lt;/code&amp;gt; - Convert old custom enchants&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant get &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - View the level an enchant on the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Remove an enchant from the item you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Set your experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience get &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Give experience levels to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience set &amp;lt;player&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s experience level&lt;br /&gt;
* &amp;lt;code&amp;gt;/experience take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Take experience levels from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/fly [enable] [player]&amp;lt;/code&amp;gt; - Toggle flight mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/gamemode &amp;lt;gamemode&amp;gt; [player]&amp;lt;/code&amp;gt; - Change your gamemode&lt;br /&gt;
* &amp;lt;code&amp;gt;/item &amp;lt;item&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt; - Spawn an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/item ingredients &amp;lt;item&amp;gt; [amount] [--index]&amp;lt;/code&amp;gt; - Spawn all items in a recipe&lt;br /&gt;
* &amp;lt;code&amp;gt;/item rp &amp;lt;material&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Spawn a resource pack item&lt;br /&gt;
* &amp;lt;code&amp;gt;/item tag &amp;lt;tag&amp;gt; [amount]&amp;lt;/code&amp;gt; - Spawn all items in a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/jump&amp;lt;/code&amp;gt; - Teleport to your target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnegg &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Receive a spawn egg for the specified entity type&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed (r|reset) [player]&amp;lt;/code&amp;gt; - Reset your fly and walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your movement speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed both &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set both your fly and walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed fly &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your fly speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed fly reset [player]&amp;lt;/code&amp;gt; - Reset your fly speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed walk &amp;lt;speed&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/speed walk reset [player]&amp;lt;/code&amp;gt; - Reset your walk speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/top [y]&amp;lt;/code&amp;gt; - Teleport to the highest block at your location or a specific y value&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards&amp;lt;/code&amp;gt; - Open the daily rewards menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards reset [player]&amp;lt;/code&amp;gt; - Set a player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards streak [player]&amp;lt;/code&amp;gt; - View your or another player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards today [player]&amp;lt;/code&amp;gt; - Check if you or another player has received&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards top [page]&amp;lt;/code&amp;gt; - View the streak leaderboard&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord&amp;lt;/code&amp;gt; - Get a link to our Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord (voicechannel|vc) &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Move voice channels&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord link [code]&amp;lt;/code&amp;gt; - Link your Minecraft and Discord accounts with the code generated by Koda&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord unlink [player]&amp;lt;/code&amp;gt; - Unlink your Minecraft and Discord accounts&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/balance [player] [--world]&amp;lt;/code&amp;gt; - View your or another player&#039;s balance in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/balancetop [page] [--world]&amp;lt;/code&amp;gt; - View a world&#039;s balance leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy&amp;lt;/code&amp;gt; - View general information about the server&#039;s economy&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy commands&amp;lt;/code&amp;gt; - View economy related commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy selling&amp;lt;/code&amp;gt; - View ways to sell items to another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/pay &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt; [reason...] [--world]&amp;lt;/code&amp;gt; - Send a player money&lt;br /&gt;
* &amp;lt;code&amp;gt;/pay history [player] [page] [--world]&amp;lt;/code&amp;gt; - View recent payment transactions&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions history [player] [page] [--world]&amp;lt;/code&amp;gt; - View recent transactions&lt;br /&gt;
==== Events ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store&amp;lt;/code&amp;gt; - Open the event store&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens [player]&amp;lt;/code&amp;gt; - View your or another player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens top [page]&amp;lt;/code&amp;gt; - View the event token leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy&amp;lt;/code&amp;gt; - Open the trophy menu&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a home&lt;br /&gt;
* &amp;lt;code&amp;gt;/home &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/home [home]&amp;lt;/code&amp;gt; - Teleport to one of your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes&amp;lt;/code&amp;gt; - List your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes edit [home]&amp;lt;/code&amp;gt; - Open the homes edit menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes help&amp;lt;/code&amp;gt; - Learn about our Homes system and the commands it offers&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes limit [player]&amp;lt;/code&amp;gt; - View how many homes you can set&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes nearest [player]&amp;lt;/code&amp;gt; - View your nearest home&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome [name]&amp;lt;/code&amp;gt; - Set a new home or update a home&#039;s location&lt;br /&gt;
==== Hub ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub&amp;lt;/code&amp;gt; - Teleport to the hub&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) list [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub treasurehunt&amp;lt;/code&amp;gt; - View your treasure hunt progress&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags&amp;lt;/code&amp;gt; - View an item&#039;s condition and rarity&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags debugItem&amp;lt;/code&amp;gt; - View detailed information about an item&#039;s tags&lt;br /&gt;
==== Kit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit&amp;lt;/code&amp;gt; - List available kits&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit &amp;lt;kit&amp;gt;&amp;lt;/code&amp;gt; - Spawn a kit&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) list [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy home &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to your legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy home visit &amp;lt;player&amp;gt; &amp;lt;home&amp;gt;&amp;lt;/code&amp;gt; - Teleport to another player&#039;s legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes [player]&amp;lt;/code&amp;gt; - View a list of legacy homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes delete &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt; - Delete a legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes set &amp;lt;name&amp;gt; [player]&amp;lt;/code&amp;gt; - Set a new legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy homes setItem &amp;lt;home&amp;gt; &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Set the display item for a legacy home&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items list &amp;lt;status&amp;gt; [player]&amp;lt;/code&amp;gt; - View legacy items in each state&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items receive&amp;lt;/code&amp;gt; - Receive transfer approved legacy items&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items transfer&amp;lt;/code&amp;gt; - Submit legacy items for transfer review&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy vaults [page] [user]&amp;lt;/code&amp;gt; - Open a legacy vault&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy vaults limit [user]&amp;lt;/code&amp;gt; - View how many legacy vaults you own&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/&amp;lt;skillname&amp;gt;&amp;lt;/code&amp;gt; - Shows the skill scoreboard and more detailed information about the skill&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo (sb|scoreboard) (c|clear|remove)&amp;lt;/code&amp;gt; - Remove the current scoreboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo (sb|scoreboard) (k|keep)&amp;lt;/code&amp;gt; - Anchor the current scoreboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo abilities&amp;lt;/code&amp;gt; - Toggle activating right click abilities&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo cooldowns&amp;lt;/code&amp;gt; - View ability cooldowns&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo prestige [player]&amp;lt;/code&amp;gt; - View the number of times a player has prestiged their skills&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo prestige top [page] [--skill]&amp;lt;/code&amp;gt; - View the prestige leaderboards&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo protectItem&amp;lt;/code&amp;gt; - Protect items from mcMMO repair/salvage&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo rank [player]&amp;lt;/code&amp;gt; - View skill ranks&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo reset&amp;lt;/code&amp;gt; - Prestige skills for rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo stats [player]&amp;lt;/code&amp;gt; - View mcMMO skill levels&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo top [skill] [page]&amp;lt;/code&amp;gt; - View skill leaderboards&lt;br /&gt;
==== McMMO Prestige ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/combine&amp;lt;/code&amp;gt; - Combine matching postions in your inventory in stacks&lt;br /&gt;
* &amp;lt;code&amp;gt;/horsepicker&amp;lt;/code&amp;gt; - Open the horse picker menu&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo&amp;lt;/code&amp;gt; - Open the Bingo menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/gamelobby&amp;lt;/code&amp;gt; - Teleport to the minigame lobby&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames&amp;lt;/code&amp;gt; - Teleport to the minigame lobby&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (quit|leave)&amp;lt;/code&amp;gt; - Quit your current minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames accept&amp;lt;/code&amp;gt; - Accept the last match invite&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames autoreset [boolean]&amp;lt;/code&amp;gt; - Enable auto-reset in checkpoint minigames&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames collectibles&amp;lt;/code&amp;gt; - View the minigame collectibles menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames hideParticles &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Toggle hiding collectibles particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames invite [arena] [--mechanic]&amp;lt;/code&amp;gt; - Invite players to a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Join a minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames join random [mechanic]&amp;lt;/code&amp;gt; - Join a random minigame&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames leaderboard [arena]&amp;lt;/code&amp;gt; - View the leaderboard for timed minigames&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames mechanics [filter] [--group]&amp;lt;/code&amp;gt; - List mechanics, optionally filtered by name and/or group&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames night&amp;lt;/code&amp;gt; - View when the next Minigame Night occurs&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames settings bowInOffHand [boolean]&amp;lt;/code&amp;gt; - Toggle whether bows spawn in your offhand&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens [user]&amp;lt;/code&amp;gt; - View a player&#039;s minigame tokens&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/age&amp;lt;/code&amp;gt; - View the age of the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/age &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View the age of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/apply&amp;lt;/code&amp;gt; - Learn how to apply for a Staff position&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor arms [enable]&amp;lt;/code&amp;gt; - Toggle the arms on the armor stand you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor set yaw &amp;lt;yaw&amp;gt;&amp;lt;/code&amp;gt; - Set the yaw of an armor stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/axolotlbucket &amp;lt;variant&amp;gt; [amount]&amp;lt;/code&amp;gt; - Spawn an axolotl of a certain color&lt;br /&gt;
* &amp;lt;code&amp;gt;/back [count]&amp;lt;/code&amp;gt; - Return to your previous location after teleporting&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt; - Set your active badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge off [user]&amp;lt;/code&amp;gt; - Turn off your badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/bank [player]&amp;lt;/code&amp;gt; - Displays all currencies owned by the player&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays [page]&amp;lt;/code&amp;gt; - List upcoming birthdays&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays of [player]&amp;lt;/code&amp;gt; - View a player&#039;s birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays set &amp;lt;birthday&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays unset [player]&amp;lt;/code&amp;gt; - Unset your birthday&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockmarkers [state]&amp;lt;/code&amp;gt; - View block marker particles (i.e. barriers, light)&lt;br /&gt;
* &amp;lt;code&amp;gt;/book&amp;lt;/code&amp;gt; - Unsign a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/book title &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt; - Set the title of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/boop &amp;lt;player&amp;gt; [message...] [--anonymous]&amp;lt;/code&amp;gt; - Boop a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/break&amp;lt;/code&amp;gt; - Break the block you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/buildcontest&amp;lt;/code&amp;gt; - List active build contests&lt;br /&gt;
* &amp;lt;code&amp;gt;/buildcontest help&amp;lt;/code&amp;gt; - View commands available in build contests&lt;br /&gt;
* &amp;lt;code&amp;gt;/calcspeed [startDelay]&amp;lt;/code&amp;gt; - Calculate your movement speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/claimhead &amp;lt;headId&amp;gt;&amp;lt;/code&amp;gt; - Claims a Head Database head if you have a valid coupon&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearinventory&amp;lt;/code&amp;gt; - Discard all items your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearinventory undo&amp;lt;/code&amp;gt; - Restore your recently cleared inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearscreen [lines]&amp;lt;/code&amp;gt; - Clear your chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside radius &amp;lt;radius&amp;gt; [user]&amp;lt;/code&amp;gt; - Set your client side entity render radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/colors&amp;lt;/code&amp;gt; - View color and formatting codes&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils getHex &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Get the hex code of a default color&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils getRankHex &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Get the hex code of a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils gradient &amp;lt;colors&amp;gt; &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt; - Color gradient your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/colorutils rainbow &amp;lt;input...&amp;gt; [--decolorize]&amp;lt;/code&amp;gt; - Rainbow-ize your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/compass [on|off]&amp;lt;/code&amp;gt; - Display a compass at the top of your screen&lt;br /&gt;
* &amp;lt;code&amp;gt;/convertcoordinates&amp;lt;/code&amp;gt; - View the equivalent overworld or nether coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;/countdown [duration]&amp;lt;/code&amp;gt; - Count down from 5 to 0 in local chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeat LWC commands without having to type them out again&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Check what time it is for another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime format &amp;lt;12/24&amp;gt; [player]&amp;lt;/code&amp;gt; - Set your preferred time format&lt;br /&gt;
* &amp;lt;code&amp;gt;/currenttime update [player]&amp;lt;/code&amp;gt; - Update your timezone information&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages behavior &amp;lt;behavior&amp;gt; [player] [duration...]&amp;lt;/code&amp;gt; - Change the broadcast behavior of a your death messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages list [page]&amp;lt;/code&amp;gt; - View custom death messages&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages messages &amp;lt;key&amp;gt; [page]&amp;lt;/code&amp;gt; - View custom death messages for a specific translation key&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages suggest &amp;lt;key&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Suggest a new custom death message for a specific translation key&lt;br /&gt;
* &amp;lt;code&amp;gt;/distance &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View the distance between you and another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/dnd [state]&amp;lt;/code&amp;gt; - Toggle Do Not Disturb mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/doublejump [state] [player]&amp;lt;/code&amp;gt; - Toggle double jump in applicable areas&lt;br /&gt;
* &amp;lt;code&amp;gt;/durabilitywarning [enable]&amp;lt;/code&amp;gt; - Toggle whether you want to notified when a tool or armor piece has low durability&lt;br /&gt;
* &amp;lt;code&amp;gt;/echo [string...]&amp;lt;/code&amp;gt; - Print your colorized input in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emptybucket&amp;lt;/code&amp;gt; - Empty the bucket you are holding&lt;br /&gt;
* &amp;lt;code&amp;gt;/emptybucket [type]&amp;lt;/code&amp;gt; - Empty all buckets of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm&amp;lt;/code&amp;gt; - Learn why enderman farms are regulated&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm add &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt; - Give a player access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm list [owner]&amp;lt;/code&amp;gt; - View who has access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm remove &amp;lt;player&amp;gt; [owner]&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/faq [page]&amp;lt;/code&amp;gt; - View our frequently asked questions&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin [player]&amp;lt;/code&amp;gt; - View when a player first joined the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/fixghostblocks [radius]&amp;lt;/code&amp;gt; - Request block updates from the server to fix nearby &amp;quot;ghost&amp;quot; blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory&amp;lt;/code&amp;gt; - Teleport to the Hall of History&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory promotionTimes [page]&amp;lt;/code&amp;gt; - View how long it took all staff members to be promoted&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory staffTime [page]&amp;lt;/code&amp;gt; - View how long each staff member was staff&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/health &amp;lt;player&amp;gt; [number]&amp;lt;/code&amp;gt; - View a player&#039;s health&lt;br /&gt;
* &amp;lt;code&amp;gt;/health target [number]&amp;lt;/code&amp;gt; - View the health of the entity you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; - View some basic commands of the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/history &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View a player&#039;s punishment history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper [enable]&amp;lt;/code&amp;gt; - Enable hoppers on your LWC protection&lt;br /&gt;
* &amp;lt;code&amp;gt;/hours [player]&amp;lt;/code&amp;gt; - View a player&#039;s play time on the server, excluding AFK time&lt;br /&gt;
* &amp;lt;code&amp;gt;/hours top [args...]&amp;lt;/code&amp;gt; - View the play time leaderboard for any year, month, or day&lt;br /&gt;
* &amp;lt;code&amp;gt;/hunger [player] [number]&amp;lt;/code&amp;gt; - View or set a player&#039;s hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/hunger target [number]&amp;lt;/code&amp;gt; - Set the target player&#039;s hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/inviterewards&amp;lt;/code&amp;gt; - Learn about Invite Rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/inviterewards &amp;lt;username&amp;gt;&amp;lt;/code&amp;gt; - Receive a reward for inviting a player to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/ip&amp;lt;/code&amp;gt; - View the server&#039;s IP&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo [material]&amp;lt;/code&amp;gt; - View an item&#039;s NBT&lt;br /&gt;
* &amp;lt;code&amp;gt;/ivebeengriefed&amp;lt;/code&amp;gt; - View information on what to do when you get griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox list [page]&amp;lt;/code&amp;gt; - View your owned songs&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox play &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Play a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox stop&amp;lt;/code&amp;gt; - Stop playing a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store [page]&amp;lt;/code&amp;gt; - View the jukebox store&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store preview &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Preview a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store purchase &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Purchase a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/lastlogin [player]&amp;lt;/code&amp;gt; - View the last time a player logged in&lt;br /&gt;
* &amp;lt;code&amp;gt;/lastlogout [player]&amp;lt;/code&amp;gt; - View the last time a player logged out&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Sends information on the LWC plugin and what it&#039;s used for&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo (cmd|commands)&amp;lt;/code&amp;gt; - Learn about LWC and the commands it offers&lt;br /&gt;
* &amp;lt;code&amp;gt;/mail box&amp;lt;/code&amp;gt; - View your mail box&lt;br /&gt;
* &amp;lt;code&amp;gt;/mail send &amp;lt;player&amp;gt; [message...]&amp;lt;/code&amp;gt; - Send a message and/or items to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/map [player]&amp;lt;/code&amp;gt; - Generate a link to our web map, allowing you to see the entire world from your browser&lt;br /&gt;
* &amp;lt;code&amp;gt;/measure 1&amp;lt;/code&amp;gt; - Set your starting point&lt;br /&gt;
* &amp;lt;code&amp;gt;/measure 2&amp;lt;/code&amp;gt; - Measure the distance between your starting point and current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview&amp;lt;/code&amp;gt; - View all reviewed mods&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - View whether a mod is allowed on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview list [page]&amp;lt;/code&amp;gt; - List reviewed mods&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview request &amp;lt;name&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Request a mod to be reviewed by the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/mutemenu&amp;lt;/code&amp;gt; - Hide or mute certain parts of the server, such as chat, automatic broadcasts, and sounds&lt;br /&gt;
* &amp;lt;code&amp;gt;/name &amp;lt;partial/uuid/nickname&amp;gt;&amp;lt;/code&amp;gt; - View the real name of a player from their nickname, uuid, or partial name&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates viewSelf [enable]&amp;lt;/code&amp;gt; - Toggle whether you can see your own nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/near [player]&amp;lt;/code&amp;gt; - View nearby players and their distance from you&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd about &amp;lt;about...&amp;gt;&amp;lt;/code&amp;gt; - Set your About Me&lt;br /&gt;
* &amp;lt;code&amp;gt;/online&amp;lt;/code&amp;gt; - List online players and view basic information about them&lt;br /&gt;
* &amp;lt;code&amp;gt;/onlinestaff&amp;lt;/code&amp;gt; - View online staff members&lt;br /&gt;
* &amp;lt;code&amp;gt;/pastnames &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; - View known previous names of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ping [player]&amp;lt;/code&amp;gt; - Check your connection speed to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/playersearch &amp;lt;name&amp;gt; [amount]&amp;lt;/code&amp;gt; - Search for a player with a partial name&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather &amp;lt;weather&amp;gt;&amp;lt;/code&amp;gt; - Change your client-side weather&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather off&amp;lt;/code&amp;gt; - Set your client-side weather to clear&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerweather reset&amp;lt;/code&amp;gt; - Sync your weather with the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames [player]&amp;lt;/code&amp;gt; - View a player&#039;s preferred names&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames add &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Add a preferred name&lt;br /&gt;
* &amp;lt;code&amp;gt;/preferrednames remove &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Remove a preferred name&lt;br /&gt;
* &amp;lt;code&amp;gt;/profile [player]&amp;lt;/code&amp;gt; - View a player&#039;s profile&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns [user]&amp;lt;/code&amp;gt; - View a player&#039;s pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns add &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt; - Add a pronoun to your pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/pronouns remove &amp;lt;pronoun&amp;gt; [user]&amp;lt;/code&amp;gt; - Remove a pronoun from your pronouns&lt;br /&gt;
* &amp;lt;code&amp;gt;/protection&amp;lt;/code&amp;gt; - View the different types of protection offered on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/push [enable]&amp;lt;/code&amp;gt; - Toggle entity collision&lt;br /&gt;
* &amp;lt;code&amp;gt;/pvp [enable]&amp;lt;/code&amp;gt; - Toggle PVP&lt;br /&gt;
* &amp;lt;code&amp;gt;/pvp keepInventory [enable]&amp;lt;/code&amp;gt; - Toggle keeping your inventory and experience when dying in PVP&lt;br /&gt;
* &amp;lt;code&amp;gt;/quickaction &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a menu with common actions to perform on a player (ie teleport, message, pay)&lt;br /&gt;
* &amp;lt;code&amp;gt;/randomteleport [world]&amp;lt;/code&amp;gt; - Teleport to a random location in the Survival or Resource overworld&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks&amp;lt;/code&amp;gt; - View the available ranks on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks guide&amp;lt;/code&amp;gt; - Learn how to progress through the ranks&lt;br /&gt;
* &amp;lt;code&amp;gt;/ranks of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral&amp;lt;/code&amp;gt; - Tell us how you found the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/rules&amp;lt;/code&amp;gt; - View the server&#039;s rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/rules search &amp;lt;string...&amp;gt;&amp;lt;/code&amp;gt; - Search for a specific rule on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/seen [player]&amp;lt;/code&amp;gt; - Check when a player was last online, or how long they have been online&lt;br /&gt;
* &amp;lt;code&amp;gt;/showitem &amp;lt;hand|offhand|helmet|chestplate|leggings|boots&amp;gt; [message...]&amp;lt;/code&amp;gt; - Display an item in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewayslogs [state]&amp;lt;/code&amp;gt; - Toggle locking log placement to the vertical orientation&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt; - Toggle stair orientation handling&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs copy [modification]&amp;lt;/code&amp;gt; - Copy the direction and slope of an existing stair&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs reset&amp;lt;/code&amp;gt; - Remove all stair orientation configuration&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs set direction &amp;lt;direction&amp;gt;&amp;lt;/code&amp;gt; - Lock placement of stairs to a certain direction&lt;br /&gt;
* &amp;lt;code&amp;gt;/sidewaysstairs set slope [orientation]&amp;lt;/code&amp;gt; - Lock placement of stairs to normal or inverted&lt;br /&gt;
* &amp;lt;code&amp;gt;/sit&amp;lt;/code&amp;gt; - Sit on the block you&#039;re looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinify [player]&amp;lt;/code&amp;gt; - Open a link to our skin generator&lt;br /&gt;
* &amp;lt;code&amp;gt;/sneak&amp;lt;/code&amp;gt; - Crouch&lt;br /&gt;
* &amp;lt;code&amp;gt;/snoweffect [on|off]&amp;lt;/code&amp;gt; - Toggle the custom snow effect in applicable regions&lt;br /&gt;
* &amp;lt;code&amp;gt;/staff&amp;lt;/code&amp;gt; - View all current staff members&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall&amp;lt;/code&amp;gt; - Teleport to the staff hall&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall view &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View information about a staff member&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhelp&amp;lt;/code&amp;gt; - Learn how to obtain help from Staff&lt;br /&gt;
* &amp;lt;code&amp;gt;/statistics [player]&amp;lt;/code&amp;gt; - Open the statistics menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/statusbar [on|off]&amp;lt;/code&amp;gt; - Toggle a status bar at the top of your screen&lt;br /&gt;
* &amp;lt;code&amp;gt;/striplogs behavior &amp;lt;behavior&amp;gt;&amp;lt;/code&amp;gt; - Change how you strip logs (default, require shift, or prevent)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables (info|view)&amp;lt;/code&amp;gt; - View the owner of a tameable entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables count &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Count the animals you own (Must be in loaded chunks)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables find &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make your nearby animals glow so you can find them&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables move&amp;lt;/code&amp;gt; - Teleport an animal to your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables sit &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make all your animals sit&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables stand &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Make all your animals stand up&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables summon &amp;lt;entityType&amp;gt;&amp;lt;/code&amp;gt; - Summon the animals you own (Must be in loaded chunks)&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables transfer &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Transfer ownership of an animal to another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/tameables untame&amp;lt;/code&amp;gt; - Remove ownership of an animal&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport &amp;lt;player&amp;gt; [player] [--keepVelocity]&amp;lt;/code&amp;gt; - Teleport using a player name, coordinates, or a map link&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleporthere &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Summon a player to your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleporthererequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Request a player teleport to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleportrequest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Request to teleport to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/trash&amp;lt;/code&amp;gt; - Open a menu where you can trash items&lt;br /&gt;
* &amp;lt;code&amp;gt;/trash &amp;lt;materials...&amp;gt;&amp;lt;/code&amp;gt; - Trash certain materials from your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/unique&amp;lt;/code&amp;gt; - View how many unique players have joined the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/uuid [player]&amp;lt;/code&amp;gt; - View a player&#039;s UUID&lt;br /&gt;
* &amp;lt;code&amp;gt;/world (groups|icons)&amp;lt;/code&amp;gt; - Lists all worlds that have a custom icon&lt;br /&gt;
* &amp;lt;code&amp;gt;/world [player]&amp;lt;/code&amp;gt; - View what world you or another player are currently in&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads&amp;lt;/code&amp;gt; - Open the mob head menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads top heads [page]&amp;lt;/code&amp;gt; - View the mob head leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads top kills [page]&amp;lt;/code&amp;gt; - View the mob kill leaderboard&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour leaderboard &amp;lt;course&amp;gt; [page]&amp;lt;/code&amp;gt; - View course leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour quit&amp;lt;/code&amp;gt; - Quit your current lobby parkour course and teleport out&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour reset&amp;lt;/code&amp;gt; - Teleport to the start of your current lobby parkour course&lt;br /&gt;
==== Particles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles&amp;lt;/code&amp;gt; - Open the particles menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles stop &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt; - Stop a particle effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles stop all&amp;lt;/code&amp;gt; - Stop all particle effects&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio info&amp;lt;/code&amp;gt; - Shows info about the radio you are listening to&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio join [radio]&amp;lt;/code&amp;gt; - Join a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio leave&amp;lt;/code&amp;gt; - Leave the listened radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio mute [enable]&amp;lt;/code&amp;gt; - Mute all radios&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio toggle&amp;lt;/code&amp;gt; - Toggles in between joining and leaving the server radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio volume &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Sets the volume for all radios&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes&amp;lt;/code&amp;gt; - View all custom recipes&lt;br /&gt;
* &amp;lt;code&amp;gt;/recipes all&amp;lt;/code&amp;gt; - Learn all recipes&lt;br /&gt;
* &amp;lt;code&amp;gt;/recipes none&amp;lt;/code&amp;gt; - Unlearn all recipes&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack&amp;lt;/code&amp;gt; - Download the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack local [enabled]&amp;lt;/code&amp;gt; - Tell the server you have the resource pack installed locally&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack status [player]&amp;lt;/code&amp;gt; - View a player&#039;s resource pack status and version&lt;br /&gt;
==== Scoreboard ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard [on/off]&amp;lt;/code&amp;gt; - Turn the scoreboard on or off&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard edit&amp;lt;/code&amp;gt; - Control which lines you want to see&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboard reset&amp;lt;/code&amp;gt; - Reset settings to default&lt;br /&gt;
==== Shop ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld&amp;lt;/code&amp;gt; - Teleport to the resource world&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; - Open the shops menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Open a player&#039;s shop&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop collect&amp;lt;/code&amp;gt; - Collect items sold to you or items that didnt fit in your inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop edit&amp;lt;/code&amp;gt; - Edit your shop&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop history [player] [page] [--world]&amp;lt;/code&amp;gt; - View your shop transaction history&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop items&amp;lt;/code&amp;gt; - Browse all available items on the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop list&amp;lt;/code&amp;gt; - List available shops&lt;br /&gt;
* &amp;lt;code&amp;gt;/shop search &amp;lt;item...&amp;gt;&amp;lt;/code&amp;gt; - Search the shop for an item&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/instagram&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Instagram&lt;br /&gt;
* &amp;lt;code&amp;gt;/queup&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s QueUp&lt;br /&gt;
* &amp;lt;code&amp;gt;/reddit&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Reddit&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia&amp;lt;/code&amp;gt; - View links to all of our social media sites&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia [player]&amp;lt;/code&amp;gt; - View a player&#039;s linked social media accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia link &amp;lt;site&amp;gt; &amp;lt;username&amp;gt; [player]&amp;lt;/code&amp;gt; - Link your social media account&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia mature [player]&amp;lt;/code&amp;gt; - Mark social media accounts as 18+ only&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia unlink &amp;lt;site&amp;gt; [player]&amp;lt;/code&amp;gt; - Unlink your social media account&lt;br /&gt;
* &amp;lt;code&amp;gt;/steam&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Steam group&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitch&amp;lt;/code&amp;gt; - Receive a link to apply for Creator&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitter&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s Twitter&lt;br /&gt;
* &amp;lt;code&amp;gt;/website&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s website&lt;br /&gt;
* &amp;lt;code&amp;gt;/youtube&amp;lt;/code&amp;gt; - Receive a link to the server&#039;s YouTube&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Activate an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats list [page]&amp;lt;/code&amp;gt; - List owned emoji hats&lt;br /&gt;
* &amp;lt;code&amp;gt;/store&amp;lt;/code&amp;gt; - Get a link to the server store&lt;br /&gt;
* &amp;lt;code&amp;gt;/store broadcasts &amp;lt;on/off&amp;gt;&amp;lt;/code&amp;gt; - Toggle your purchase broadcasts&lt;br /&gt;
* &amp;lt;code&amp;gt;/store contributors recent [page]&amp;lt;/code&amp;gt; - View recent contributors&lt;br /&gt;
* &amp;lt;code&amp;gt;/store coupons list &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - List your available coupon codes&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit [player]&amp;lt;/code&amp;gt; - View your store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit redeem &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Generate a coupon code with store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery&amp;lt;/code&amp;gt; - Teleport to the store gallery&lt;br /&gt;
* &amp;lt;code&amp;gt;/store packages [player]&amp;lt;/code&amp;gt; - View which packages you own&lt;br /&gt;
==== Tickets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/report &amp;lt;player&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Report a player to the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ticket &amp;lt;description...&amp;gt;&amp;lt;/code&amp;gt; - Open a ticket with the staff team&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets&amp;lt;/code&amp;gt; - View open tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets (tp|teleport) &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Teleport to the location a ticket was created&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets close &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Close a ticket&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets page [page]&amp;lt;/code&amp;gt; - View your tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets reopen &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Re-open a closed ticket&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - View detailed information about a ticket&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust&amp;lt;/code&amp;gt; - Open the trust menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Open the trust menu for the specified player&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to everything&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to a specific home&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to all homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to a specific lock&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to all locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to teleport to you at any time&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust&amp;lt;/code&amp;gt; - Open the trust menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust all &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from all trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust home &amp;lt;home&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to a home&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust homes &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust lock &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from a lock&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust locks &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust teleports &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to teleport to you without asking&lt;br /&gt;
==== Vault ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault [page] [user]&amp;lt;/code&amp;gt; - Open a vault&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault limit [user]&amp;lt;/code&amp;gt; - View how many vaults you own&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner copy&amp;lt;/code&amp;gt; - Copy a banner&#039;s patterns from one hand to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/banner custom&amp;lt;/code&amp;gt; - Receive a link to a banner list website where you can find custom banners to purchase with vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards rewards&amp;lt;/code&amp;gt; - View the vote streak rewards&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards streak [player]&amp;lt;/code&amp;gt; - View a player&#039;s voting streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards today [player]&amp;lt;/code&amp;gt; - Check whether you have advanced your streak today&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyvoterewards top [page]&amp;lt;/code&amp;gt; - View the vote streak leaderboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote&amp;lt;/code&amp;gt; - View information about voting and get links to the vote sites&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote history [player] [page]&amp;lt;/code&amp;gt; - View your voting history&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points [player]&amp;lt;/code&amp;gt; - View your vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points store [page]&amp;lt;/code&amp;gt; - Open the vote points store&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points store buy plot&amp;lt;/code&amp;gt; - Buy a plot from the vote points store&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote reminders [enable] [player]&amp;lt;/code&amp;gt; - Toggle Discord voting reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo create &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Create a hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo delete&amp;lt;/code&amp;gt; - Delete your hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo edit &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Edit your hologram&lt;br /&gt;
* &amp;lt;code&amp;gt;/voteholo tphere&amp;lt;/code&amp;gt; - Summon your hologram&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/creative&amp;lt;/code&amp;gt; - Teleport to the creative world spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/creative home [number] [player]&amp;lt;/code&amp;gt; - Visit your or another player&#039;s creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawn [world]&amp;lt;/code&amp;gt; - Teleport to your current world&#039;s spawn or Hub if there is none&lt;br /&gt;
* &amp;lt;code&amp;gt;/survival&amp;lt;/code&amp;gt; - Teleport to the survival world spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps&amp;lt;/code&amp;gt; - Open the warps menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
==== Wiki ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcwiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt; - Search the wiki for key words&lt;br /&gt;
* &amp;lt;code&amp;gt;/wiki search &amp;lt;query...&amp;gt;&amp;lt;/code&amp;gt; - Search the wiki for key words&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither abandon&amp;lt;/code&amp;gt; - Cancel your challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither challenge&amp;lt;/code&amp;gt; - Challenge the wither to a fight&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither chat &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Send a message to all members of the party&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Invite players to your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither quit&amp;lt;/code&amp;gt; - Forfeit the fight&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither spectate&amp;lt;/code&amp;gt; - Spectate the fight&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;//contractall [amount]&amp;lt;/code&amp;gt; - Contract your selection in every direction&lt;br /&gt;
* &amp;lt;code&amp;gt;//contracth [amount]&amp;lt;/code&amp;gt; - Contract your selection horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//contractv [amount]&amp;lt;/code&amp;gt; - Contract your selection vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//distributionfixed [page]&amp;lt;/code&amp;gt; - View an accurate (but much slower) block distribution if WorldEdit&#039;s is incorrect&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandall [amount]&amp;lt;/code&amp;gt; - Expand your selection in every direction&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandh [amount]&amp;lt;/code&amp;gt; - Expand your selection horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//expandv [amount]&amp;lt;/code&amp;gt; - Expand your selection vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//here [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it in all directions&lt;br /&gt;
* &amp;lt;code&amp;gt;//hereh [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//herev [amount]&amp;lt;/code&amp;gt; - Set your selection to your current location and optionally expand it vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//scale &amp;lt;scale&amp;gt;&amp;lt;/code&amp;gt; - Scale your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//selectionteleport&amp;lt;/code&amp;gt; - Teleport to the center of your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;//there [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it in all directions&lt;br /&gt;
* &amp;lt;code&amp;gt;//thereh [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it horizontally&lt;br /&gt;
* &amp;lt;code&amp;gt;//therev [amount]&amp;lt;/code&amp;gt; - Set your selection to your target block and optionally expand it vertically&lt;br /&gt;
* &amp;lt;code&amp;gt;//unbindallbrushes&amp;lt;/code&amp;gt; - Unbind all brushes from all tools&lt;br /&gt;
=== Noble ===&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffwarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
=== Builder ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/alert &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Play a ping sound to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/translator &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Automatically translate messages from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/translator stop [player]&amp;lt;/code&amp;gt; - Stop automatically translating messages from a player&lt;br /&gt;
==== Hub ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/hub (warp|warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Justice ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/clearchat&amp;lt;/code&amp;gt; - Clear the chat of all online non-staff players&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View staff notes on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes add &amp;lt;player&amp;gt; &amp;lt;note...&amp;gt;&amp;lt;/code&amp;gt; - Write a note&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes remove &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete a note&lt;br /&gt;
* &amp;lt;code&amp;gt;/playernotes search &amp;lt;keyword...&amp;gt;&amp;lt;/code&amp;gt; - Search all notes for key words&lt;br /&gt;
==== Kit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit edit&amp;lt;/code&amp;gt; - Open the kit editor menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/kit reload&amp;lt;/code&amp;gt; - Reload kits from disk&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy (warp|warps) reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/back locations [player]&amp;lt;/code&amp;gt; - View your recent back locations&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter&amp;lt;/code&amp;gt; - Centers yourself on the block you are standing on&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter corner&amp;lt;/code&amp;gt; - Center yourself on the corner of the block&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter look&amp;lt;/code&amp;gt; - Set your yaw to the nearest 90Â° angle and your pitch to 0&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter pitch&amp;lt;/code&amp;gt; - Set your pitch to 0&lt;br /&gt;
* &amp;lt;code&amp;gt;/blockcenter yaw&amp;lt;/code&amp;gt; - Set your yaw to the nearest 90Â° angle&lt;br /&gt;
* &amp;lt;code&amp;gt;/blocknbt&amp;lt;/code&amp;gt; - View NBT data of your target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/book author &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Set the author of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/cheats &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggles vanish, god, flight, WorldGuard edit, and gamemode&lt;br /&gt;
* &amp;lt;code&amp;gt;/compact&amp;lt;/code&amp;gt; - Combine all stackable items&lt;br /&gt;
* &amp;lt;code&amp;gt;/compact hand&amp;lt;/code&amp;gt; - Combine the item in your hand into an existing stack&lt;br /&gt;
* &amp;lt;code&amp;gt;/enderchest &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View your or another player&#039;s enderchest&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities byChunk &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt; - View entity counts by chunk&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities find &amp;lt;type&amp;gt; [radius]&amp;lt;/code&amp;gt; - Locate all nearby entities of a specific type&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities near [radius]&amp;lt;/code&amp;gt; - Count all entities within a radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities report [radius] [type]&amp;lt;/code&amp;gt; - View the number of entities near each online player&lt;br /&gt;
* &amp;lt;code&amp;gt;/entities villagers [world]&amp;lt;/code&amp;gt; - View villager counts and whether they have a bed &amp;amp; profession by chunk&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitycannon [entityType]&amp;lt;/code&amp;gt; - Launch an exploding entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt&amp;lt;/code&amp;gt; - View the NBT data of your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; - Set an NBT key on your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Remove an NBT key on your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitynbt uuid&amp;lt;/code&amp;gt; - View the UUID of your target entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/extinguish [player]&amp;lt;/code&amp;gt; - Extinguish a player if they are on fire&lt;br /&gt;
* &amp;lt;code&amp;gt;/feed [player]&amp;lt;/code&amp;gt; - Fills a players saturation and hunger&lt;br /&gt;
* &amp;lt;code&amp;gt;/forward &amp;lt;blocks&amp;gt;&amp;lt;/code&amp;gt; - Teleport yourself forward a specific amount of blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/godmode [enable] [player]&amp;lt;/code&amp;gt; - Toggle god mode, preventing damage and mob targeting&lt;br /&gt;
* &amp;lt;code&amp;gt;/griefprotectioninfo&amp;lt;/code&amp;gt; - Send a predefined message explaining that grief is not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory setwarp&amp;lt;/code&amp;gt; - Update the warp location&lt;br /&gt;
* &amp;lt;code&amp;gt;/heal [player]&amp;lt;/code&amp;gt; - Fill a player&#039;s health, food, and saturation, extinguish fire, and clear potion effects&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes near [page]&amp;lt;/code&amp;gt; - View all nearby homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopperlag [amount]&amp;lt;/code&amp;gt; - View hoppers that are triggering InventoryMoveEvents repeatedly&lt;br /&gt;
* &amp;lt;code&amp;gt;/igosleep [hours]&amp;lt;/code&amp;gt; - Kick yourself after a certain amount of time&lt;br /&gt;
* &amp;lt;code&amp;gt;/invsee &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Access another player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo enchanted&amp;lt;/code&amp;gt; - View all items with an enchant glint&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo extended [material]&amp;lt;/code&amp;gt; - View miscellaneous information about a material&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash (stopAll|cancelAll)&amp;lt;/code&amp;gt; - Cancel all server leashes&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash (stop|cancel)&amp;lt;/code&amp;gt; - Unleash yourself from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash &amp;lt;target&amp;gt;&amp;lt;/code&amp;gt; - Leash yourself to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/leash setVelocity &amp;lt;velocity&amp;gt;&amp;lt;/code&amp;gt; - Set the server&#039;s leash pull velocity&lt;br /&gt;
* &amp;lt;code&amp;gt;/letmeedit&amp;lt;/code&amp;gt; - Unvanish, enable WorldGuard edit, and switch to creative mode if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/locations&amp;lt;/code&amp;gt; - View player locations by world&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcco &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Change the owner of a container&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview requests [page]&amp;lt;/code&amp;gt; - View pending review requests&lt;br /&gt;
* &amp;lt;code&amp;gt;/multicommand &amp;lt;commands...&amp;gt;&amp;lt;/code&amp;gt; - Run multiple commands at once separated by &#039; ;; &#039;&lt;br /&gt;
* &amp;lt;code&amp;gt;/nearestblock &amp;lt;material&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Find the nearest block of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/newplayers [page]&amp;lt;/code&amp;gt; - List new players&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors print&amp;lt;/code&amp;gt; - Print your color config&#039;s color codes to console for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors reset &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Reset a rank&#039;s color to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors set &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Save a new rank color to your color config&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors test &amp;lt;rank&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Preview a color on a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/newrankcolors view&amp;lt;/code&amp;gt; - View your rank color config&lt;br /&gt;
* &amp;lt;code&amp;gt;/nightvision [state]&amp;lt;/code&amp;gt; - Toggle night vision&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils create &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Create a player NPC with a colored nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils list [page] [--owner] [--rankGte] [--rankLte] [--world] [--radius] [--spawned]&amp;lt;/code&amp;gt; - List NPCs with a filter&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils recreateNpc &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Recreate an NPC in the center of the block with a player&#039;s colored nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils removeDespawned [--owner] [--world]&amp;lt;/code&amp;gt; - Delete despawned NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils rename gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to your input with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils setPlayer withColor &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to a player&#039;s colored nickname and updates the skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils setPlayer withRankPrefix &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Set an NPC&#039;s nameplate to a player&#039;s colored rank and nickname and updates the skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/npcutils void [page]&amp;lt;/code&amp;gt; - List NPCs in the void&lt;br /&gt;
* &amp;lt;code&amp;gt;/permcheck &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; - Check if you have a permission&lt;br /&gt;
* &amp;lt;code&amp;gt;/permcheck &amp;lt;player&amp;gt; &amp;lt;permission&amp;gt;&amp;lt;/code&amp;gt; - Check if a player has a permission&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases&amp;lt;/code&amp;gt; - List your aliases&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases add &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt; - Define an alias for a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases list [player]&amp;lt;/code&amp;gt; - List a player&#039;s aliases&lt;br /&gt;
* &amp;lt;code&amp;gt;/playeraliases remove &amp;lt;player&amp;gt; &amp;lt;alias&amp;gt;&amp;lt;/code&amp;gt; - Remove an alias from a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool [string...]&amp;lt;/code&amp;gt; - Tie a command to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool clear&amp;lt;/code&amp;gt; - Deactivate all powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool list&amp;lt;/code&amp;gt; - List active powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/powertool toggle&amp;lt;/code&amp;gt; - Toggle running commands with powertools&lt;br /&gt;
* &amp;lt;code&amp;gt;/queup updates [enable]&amp;lt;/code&amp;gt; - Toggle listening for song updates&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders create &amp;lt;id&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Create a reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete specified reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders edit &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Edit reminders that already exist&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders list [page]&amp;lt;/code&amp;gt; - List created reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders motd [player]&amp;lt;/code&amp;gt; - View the MOTD&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders reload&amp;lt;/code&amp;gt; - Reload reminders&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders save&amp;lt;/code&amp;gt; - Saves all reminders to the spreadsheet&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders setInterval &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Edit how often reminders appears in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders show &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Show a player a certain reminder in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders test &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Test if a player will receive a specific reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/reminders testCondition &amp;lt;player&amp;gt; &amp;lt;reminder&amp;gt;&amp;lt;/code&amp;gt; - Test if a player has met the conditions for a specific reminder&lt;br /&gt;
* &amp;lt;code&amp;gt;/signlines [arguments...]&amp;lt;/code&amp;gt; - Modify a sign&#039;s contents&lt;br /&gt;
* &amp;lt;code&amp;gt;/slap &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Slap a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers fixGrass [radius]&amp;lt;/code&amp;gt; - Set nearby grass to be snowy if covered by snow&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers fixOverlay [radius]&amp;lt;/code&amp;gt; - Remove snow layers on top of snow layers&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers overlay &amp;lt;radius&amp;gt; &amp;lt;topBlockOnly&amp;gt; &amp;lt;materials&amp;gt;&amp;lt;/code&amp;gt; - Overlay nearby blocks with a layer of snow&lt;br /&gt;
* &amp;lt;code&amp;gt;/snowlayers set &amp;lt;layers&amp;gt;&amp;lt;/code&amp;gt; - Set your current location to snow with the provided amount of layers&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu [integer]&amp;lt;/code&amp;gt; - Open the sound menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu changePitch &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Update the pitch at which sounds play at&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu play &amp;lt;sound&amp;gt;&amp;lt;/code&amp;gt; - Play a sound&lt;br /&gt;
* &amp;lt;code&amp;gt;/soundmenu togglePlayTo&amp;lt;/code&amp;gt; - Toggle playing the sounds to other players&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffrules&amp;lt;/code&amp;gt; - View staff rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport generateCommand&amp;lt;/code&amp;gt; - Print a copyable command that teleports you to your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport toggle&amp;lt;/code&amp;gt; - Toggle preventing lower ranked staff from teleporting to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/toggleentitynoise&amp;lt;/code&amp;gt; - Make an entity silent&lt;br /&gt;
* &amp;lt;code&amp;gt;/tree [type]&amp;lt;/code&amp;gt; - Spawn a tree at the block you are looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish&amp;lt;/code&amp;gt; - Turns vanish off&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish creative&amp;lt;/code&amp;gt; - Turns vanish off and puts you in the Creative channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/unvanish gameworld&amp;lt;/code&amp;gt; - Turns vanish off and puts you in the Minigames channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/weee [player]&amp;lt;/code&amp;gt; - Force a player to fly around in random directions&lt;br /&gt;
* &amp;lt;code&amp;gt;/welcome [player]&amp;lt;/code&amp;gt; - Welcome a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Look at and glow &lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis glow &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggle glowing nearby players&lt;br /&gt;
* &amp;lt;code&amp;gt;/whereis glow threshold &amp;lt;threshold&amp;gt;&amp;lt;/code&amp;gt; - Set the radius at which players start glowing&lt;br /&gt;
* &amp;lt;code&amp;gt;/whois &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View information about a player such as their rank, history, alts, playtime, and more&lt;br /&gt;
* &amp;lt;code&amp;gt;/whosshitisthis&amp;lt;/code&amp;gt; - Look up who&#039;s items are on the ground near you&lt;br /&gt;
* &amp;lt;code&amp;gt;/world list&amp;lt;/code&amp;gt; - List all worlds&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils breakNaturally&amp;lt;/code&amp;gt; - Break all blocks in your selection with drops and particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard [--build] [--async] [--entities]&amp;lt;/code&amp;gt; - Test pasting your clipboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard copy&amp;lt;/code&amp;gt; - Copy your selection to an internal clipboard&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils clipboard paste&amp;lt;/code&amp;gt; - Paste your internal clipboard at your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils fake&amp;lt;/code&amp;gt; - Test a custom copy/paste implementation&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils oceanflora &amp;lt;radius&amp;gt; [--kelpChance] [--seagrassChance] [--tallSeagrassChance] [--nothingWeight] [--minKelpAge] [--maxKelpAge]&amp;lt;/code&amp;gt; - Generate ocean flora&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils rotate [y] [x] [z]&amp;lt;/code&amp;gt; - Test rotating your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem buildQueue &amp;lt;schematic&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Procedurally build a schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem paste &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt; - Paste a schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem save &amp;lt;name&amp;gt; [--entities]&amp;lt;/code&amp;gt; - Save a schematic using commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils schem saveReal &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Save a schematic using the API&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils smartReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Swap materials on blocks without deleting block data such as rotation&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldeditutils tagReplace &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Replace all materials in a tag with another material&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldguardedit [enable]&amp;lt;/code&amp;gt; - Toggle WorldGuard edit bypass&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldguardedit flags registry [enable]&amp;lt;/code&amp;gt; - Set the WorldGuard flag registry state&lt;br /&gt;
* &amp;lt;code&amp;gt;/yeet &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Yeet&lt;br /&gt;
==== Profiles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends (add|invite) &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Send a player a friend request&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends list&amp;lt;/code&amp;gt; - List your friends&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends of &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s friends list&lt;br /&gt;
* &amp;lt;code&amp;gt;/friends remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from your friends list&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio players &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Lists all players listening to the server radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio teleport &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Teleport to the location of the radio&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration catalog [theme]&amp;lt;/code&amp;gt; - Open the catalog menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration debug [enabled]&amp;lt;/code&amp;gt; - toggle debugging decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration dye color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration dye stain &amp;lt;stain&amp;gt;&amp;lt;/code&amp;gt; - Stain an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the decoration&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getCatalog &amp;lt;theme&amp;gt;&amp;lt;/code&amp;gt; - Get the catalog book&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem magicDye&amp;lt;/code&amp;gt; - Spawn a magic dye item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem magicStain&amp;lt;/code&amp;gt; - Spawn a magic stain item&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration getItem paintbrush&amp;lt;/code&amp;gt; - Spawn a paintbrush&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store debug [enabled]&amp;lt;/code&amp;gt; - Toggle debugging the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout list&amp;lt;/code&amp;gt; - Display a list of the layout schematics&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Paste the layout into the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste next&amp;lt;/code&amp;gt; - Start the next layout process&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout paste reset&amp;lt;/code&amp;gt; - Paste the reset layout into the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store layout schem &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a layout schematic of the selected build&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store setActive &amp;lt;bool&amp;gt;&amp;lt;/code&amp;gt; - Toggles any tasks that affect players within the store&lt;br /&gt;
* &amp;lt;code&amp;gt;/decoration store warp&amp;lt;/code&amp;gt; - Teleport to the decoration store&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack menu [folder]&amp;lt;/code&amp;gt; - Open the resource pack menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack statuses&amp;lt;/code&amp;gt; - View the resource pack status of all online players&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Allow specified player(s) to modify decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player from all of another player&#039;s trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to another player&#039;s locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to teleport to another player without asking&lt;br /&gt;
* &amp;lt;code&amp;gt;/untrust decorations &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to your decorations&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays allTime [page]&amp;lt;/code&amp;gt; - View the days with the most votes of all time&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays monthly [month] [page]&amp;lt;/code&amp;gt; - View the days with the most votes in a month&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote bestDays yearly [year] [page]&amp;lt;/code&amp;gt; - View the days with the most votes in a year&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote onlineCounts&amp;lt;/code&amp;gt; - View whether online players have voted&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/questwarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawn force [player]&amp;lt;/code&amp;gt; - Force a player to their world&#039;s spawn and prevent /back&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither maintenance&amp;lt;/code&amp;gt; - Enable maintenance mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither processQueue&amp;lt;/code&amp;gt; - Proccess the fight queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither reset&amp;lt;/code&amp;gt; - Reset the wither arena&lt;br /&gt;
==== World Edit ====&lt;br /&gt;
* &amp;lt;code&amp;gt;//delvillage&amp;lt;/code&amp;gt; - Delete a village and replace with flat world terrain&lt;br /&gt;
* &amp;lt;code&amp;gt;//fixflat&amp;lt;/code&amp;gt; - Replace the terrain in your selection with flat world terrain&lt;br /&gt;
* &amp;lt;code&amp;gt;//schematicbrush &amp;lt;schematic&amp;gt;&amp;lt;/code&amp;gt; - Create a schematic brush tool&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord forceLink &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Force link a player&#039;s Minecraft and Discord accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord linkStatus [player]&amp;lt;/code&amp;gt; - View a player&#039;s Discord account link status&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord lockdown&amp;lt;/code&amp;gt; - Enable lockdown mode on Discord&lt;br /&gt;
==== Documentation ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/documentation commands info &amp;lt;command&amp;gt; [page]&amp;lt;/code&amp;gt; - View which paths in a command are undocumented&lt;br /&gt;
* &amp;lt;code&amp;gt;/documentation commands validate [page]&amp;lt;/code&amp;gt; - Validate that all commands have documentation&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/delhome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete another player&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/sethome &amp;lt;player&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a new home for another player or update a home&#039;s location&lt;br /&gt;
==== Justice ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/altban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Ban a player or players and all their IP connected accounts&lt;br /&gt;
* &amp;lt;code&amp;gt;/alts &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View a list of players that have logged in the with same IP&lt;br /&gt;
* &amp;lt;code&amp;gt;/ban &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Ban a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/calcban &amp;lt;pastBans&amp;gt; &amp;lt;blocksGriefed&amp;gt;&amp;lt;/code&amp;gt; - View a rough recommended ban time based on past bans and blocks griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcechannel &amp;lt;player&amp;gt; &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Force a player into a channel&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt; - Freeze a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze cleanup&amp;lt;/code&amp;gt; - Delete left over freeze armor stands&lt;br /&gt;
* &amp;lt;code&amp;gt;/freeze list [page]&amp;lt;/code&amp;gt; - List frozen players&lt;br /&gt;
* &amp;lt;code&amp;gt;/history delete &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete an entry from a player&#039;s punishment history&lt;br /&gt;
* &amp;lt;code&amp;gt;/kick &amp;lt;players&amp;gt; [reason...]&amp;lt;/code&amp;gt; - Kick a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown bypass add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to bypass the current lockdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown bypass remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s bypass to the current lockdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown end&amp;lt;/code&amp;gt; - End lockdown mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/lockdown start &amp;lt;time/reason...&amp;gt;&amp;lt;/code&amp;gt; - Enable lockdown mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/mute &amp;lt;players&amp;gt; [time/reason...] [--now]&amp;lt;/code&amp;gt; - Mute a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player until they change their name&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban addWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt; - Add a banned word&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban list names [page]&amp;lt;/code&amp;gt; - List banned names&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban list words [page]&amp;lt;/code&amp;gt; - List banned words&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban removeWord &amp;lt;word&amp;gt;&amp;lt;/code&amp;gt; - Remove a banned word&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a name ban&lt;br /&gt;
* &amp;lt;code&amp;gt;/punishments&amp;lt;/code&amp;gt; - General guideline for punishments&lt;br /&gt;
* &amp;lt;code&amp;gt;/redhanded &amp;lt;players(s)&amp;gt;&amp;lt;/code&amp;gt; - Freeze a player or players, force them to local chat and unvanish to confront them&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player until they change their skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban list [page]&amp;lt;/code&amp;gt; - List skin banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/skinban unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a skin ban&lt;br /&gt;
* &amp;lt;code&amp;gt;/unaltban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Un-alt-ban a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unfreeze &amp;lt;players...&amp;gt;&amp;lt;/code&amp;gt; - Unfreeze a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unmute &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unmute a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/unwatchlist &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unwatchlist a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/warn &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Warn a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/watchlist &amp;lt;players&amp;gt; &amp;lt;reason...&amp;gt;&amp;lt;/code&amp;gt; - Watchlist a player or players&lt;br /&gt;
* &amp;lt;code&amp;gt;/youmaycontinue &amp;lt;player&amp;gt; [warn...]&amp;lt;/code&amp;gt; - Unfreeze a player, force them into global, vanish, and optionally warn them&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints (remove|delete) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Delete a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints (set|add|create) &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Create a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/checkpoints tp &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a checkpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/infection expansion create &amp;lt;open&amp;gt; [id]&amp;lt;/code&amp;gt; - Create an arena expansion region and schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/infection spawnDoor create &amp;lt;open&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Create a spawn door region and schematic&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (delete|remove) &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Delete an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) (getId|getIds) [position]&amp;lt;/code&amp;gt; - Get the ids of the podium NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) (s|summon) &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt; - Teleport a podium NPC to you&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) &amp;lt;position&amp;gt; &amp;lt;player&amp;gt; &amp;lt;title...&amp;gt;&amp;lt;/code&amp;gt; - Update the weekly podiums&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) setId &amp;lt;position&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set the NPC id of a podium position&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (podium|podiums) tp &amp;lt;position&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a podium NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (reload|read) [arena]&amp;lt;/code&amp;gt; - Reload an arena from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (save|write) [arena]&amp;lt;/code&amp;gt; - Write an arena to disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames (tp|teleport) &amp;lt;player&amp;gt; [player]&amp;lt;/code&amp;gt; - Teleport a minigamer&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames addSelectedBlocksToArena [arena]&amp;lt;/code&amp;gt; - Add all materials within your selection to the arena block list&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames addSpawnpoint [arena] [team]&amp;lt;/code&amp;gt; - Add a team spawnpoint&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames copy &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Copy some settings from one arena to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames create &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames createRegion &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a region for an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames edit &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Open the arena config menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames end [arena]&amp;lt;/code&amp;gt; - Force end a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames inviteAll [arena] [--mechanic]&amp;lt;/code&amp;gt; - Invite all players to a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames list [filter] [--mechanic]&amp;lt;/code&amp;gt; - List minigame maps, optionally filtered by name and/or mechanic&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames modifier &amp;lt;modifier&amp;gt;&amp;lt;/code&amp;gt; - Activate a minigame modifier&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames modifier random&amp;lt;/code&amp;gt; - Activate a random minigame modifier&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames schem paste &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Paste an arena&#039;s schematic at your location&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames schem save &amp;lt;arena&amp;gt; &amp;lt;name&amp;gt; [--createRegion]&amp;lt;/code&amp;gt; - Create an arena schematic from your selection and optionally create a region&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setLobbyLocation [arena]&amp;lt;/code&amp;gt; - Set the lobby location of an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setSpectateLocation [arena]&amp;lt;/code&amp;gt; - Set the spectate location of an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames setTime &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Set the time left in a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs flag &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt; - Create a flag sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs flag capture &amp;lt;team&amp;gt;&amp;lt;/code&amp;gt; - Create a flag sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs join &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Create a join sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs join random &amp;lt;mechanic&amp;gt;&amp;lt;/code&amp;gt; - Create a join random sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs lobby&amp;lt;/code&amp;gt; - Create a lobby sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames signs quit&amp;lt;/code&amp;gt; - Create a quit sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames start [arena]&amp;lt;/code&amp;gt; - Force start a match&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tppos &amp;lt;player&amp;gt; &amp;lt;x&amp;gt; &amp;lt;y&amp;gt; &amp;lt;z&amp;gt; [yaw] [pitch]&amp;lt;/code&amp;gt; - Teleport a minigamer to coordinates&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames warn &amp;lt;player&amp;gt; [reason]&amp;lt;/code&amp;gt; - Warn a player for not obeying minigame rules and strike them with lightning&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames warp &amp;lt;arena&amp;gt;&amp;lt;/code&amp;gt; - Warp to an arena&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) add&amp;lt;/code&amp;gt; - Add a scrap spawn point&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) hide&amp;lt;/code&amp;gt; - Hide scrap spawn points&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder (scraps|scrapoints) show&amp;lt;/code&amp;gt; - Show all scrap spawn points with client-side emerald blocks&lt;br /&gt;
* &amp;lt;code&amp;gt;/murder kit&amp;lt;/code&amp;gt; - Receieve the Murder kit&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue add [amount]&amp;lt;/code&amp;gt; - Queue a chat game&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyebomb give &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Spawn dye bombs&lt;br /&gt;
* &amp;lt;code&amp;gt;/entitycap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Change the entity cap of a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/fakeop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Sends a player a message prentending they have been made OP&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory addRank &amp;lt;player&amp;gt; &amp;lt;current|former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt; - Add a rank to a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory clear &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Clear a player&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hallofhistory removeRank &amp;lt;player&amp;gt; &amp;lt;current|former&amp;gt; &amp;lt;rank&amp;gt; &amp;lt;promotionDate&amp;gt; [resignationDate]&amp;lt;/code&amp;gt; - Remove a rank from a staff member&#039;s rank history&lt;br /&gt;
* &amp;lt;code&amp;gt;/hasreadrules &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View whether a player has read each section of the rules&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands (delete|remove|clear) [index]&amp;lt;/code&amp;gt; - Delete the command at the provided index&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands &amp;lt;index&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt; - Set a command at the provided index&lt;br /&gt;
* &amp;lt;code&amp;gt;/interactioncommands read&amp;lt;/code&amp;gt; - View the commands configured on the target block&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobcap &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Change the mob cap of a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plotredstone&amp;lt;/code&amp;gt; - Toggle redstone on a creative plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral debug [player]&amp;lt;/code&amp;gt; - Debug a player&#039;s referral data&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral extraInputs [page]&amp;lt;/code&amp;gt; - View all manual inputs&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral stats&amp;lt;/code&amp;gt; - View stats showing which sites give us the most traffic&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral turnover&amp;lt;/code&amp;gt; - View stats showing which site gives us the best traffic&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has playtime &amp;lt;playtime&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have at least the provided playtime and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has rank &amp;lt;rank&amp;gt; from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have the provided rank and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/referral who has read rules from &amp;lt;site&amp;gt; [page]&amp;lt;/code&amp;gt; - List players who have read the rules and were referred from the provided site&lt;br /&gt;
* &amp;lt;code&amp;gt;/tickets stats closed [page]&amp;lt;/code&amp;gt; - View which staff member has closed the most tickets&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt; - Ban a player from a world group&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldban list&amp;lt;/code&amp;gt; - List world bans&lt;br /&gt;
* &amp;lt;code&amp;gt;/worldunban &amp;lt;player&amp;gt; [worldGroup]&amp;lt;/code&amp;gt; - Unban a player from a world group&lt;br /&gt;
==== Radar ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/commandwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View commands a player is running&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpswatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Monitor a player&#039;s click speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot (delete|remove) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt; - Delete a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot (teleport|tp) &amp;lt;honeypot&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a honeypot in your current world&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot check &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - View how many times a player has griefed&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot create &amp;lt;honeypot&amp;gt; [schemSize]&amp;lt;/code&amp;gt; - Create a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot fix &amp;lt;honeyPot&amp;gt;&amp;lt;/code&amp;gt; - Repair a honeypot&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot list [page]&amp;lt;/code&amp;gt; - List honeypots in your current world&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot removeItems &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove honey pot items from a player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/honeypot set &amp;lt;player&amp;gt; &amp;lt;int&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s grief count&lt;br /&gt;
* &amp;lt;code&amp;gt;/reachwatch &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Monitor a player&#039;s reach&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (fj|fakejoin)&amp;lt;/code&amp;gt; - Send a fake join message&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (fq|fakequit)&amp;lt;/code&amp;gt; - Send a fake quit message&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (ni|nointeract)&amp;lt;/code&amp;gt; - Toggle preventing interaction while vanished&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish (np|nopickup)&amp;lt;/code&amp;gt; - Toggle preventing picking up items while vanished&lt;br /&gt;
* &amp;lt;code&amp;gt;/vanish [state]&amp;lt;/code&amp;gt; - Toggle vanish&lt;br /&gt;
==== Trust ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin all &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to all of another player&#039;s trusts&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin decorations &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s decorations&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin homes &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s homes&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin locks &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to another player&#039;s locks&lt;br /&gt;
* &amp;lt;code&amp;gt;/trust admin teleports &amp;lt;owner&amp;gt; &amp;lt;players&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to teleport to another player without asking&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (list|warps) [filter]&amp;lt;/code&amp;gt; - List available warps&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (rm|remove|delete|del) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Delete a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (set|create) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Create a new warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps (teleport|tp|warp) &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps nearest&amp;lt;/code&amp;gt; - View the nearest warp&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps reset &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Update a warp&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/xraywarps tp nearest&amp;lt;/code&amp;gt; - Teleport to the nearest warp&lt;br /&gt;
=== Operator ===&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor debug&amp;lt;/code&amp;gt; - Print the censor configuration in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor reload&amp;lt;/code&amp;gt; - Reload the censor configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/censor test &amp;lt;channel&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Test the censor&lt;br /&gt;
* &amp;lt;code&amp;gt;/koda &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Make Koda say something&lt;br /&gt;
* &amp;lt;code&amp;gt;/koda reload&amp;lt;/code&amp;gt; - Reload Koda&#039;s configuration from disk&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens add &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens remove &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames tokens set &amp;lt;amount&amp;gt; [user]&amp;lt;/code&amp;gt; - Modify a player&#039;s minigame tokens&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/badge give &amp;lt;badge&amp;gt; [user]&amp;lt;/code&amp;gt; - Give a player a badge&lt;br /&gt;
* &amp;lt;code&amp;gt;/burn &amp;lt;player&amp;gt; &amp;lt;seconds&amp;gt;&amp;lt;/code&amp;gt; - Temporarily set a player on fire&lt;br /&gt;
* &amp;lt;code&amp;gt;/creativeflags &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Set default WorldGuard flags on a world to prevent unwanted decay/growth/etc&lt;br /&gt;
* &amp;lt;code&amp;gt;/demote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Demote a player to the next rank down&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord link update roles&amp;lt;/code&amp;gt; - Add the verified role to all linked users&lt;br /&gt;
* &amp;lt;code&amp;gt;/endermanfarm create [player]&amp;lt;/code&amp;gt; - Create an enderman farm&lt;br /&gt;
* &amp;lt;code&amp;gt;/fix&amp;lt;/code&amp;gt; - Repairs held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/fix all&amp;lt;/code&amp;gt; - Repairs all items in a players inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; [amount] [nbt...]&amp;lt;/code&amp;gt; - Give a player an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes reload&amp;lt;/code&amp;gt; - Clear service cache&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View a list of saved inventory snapshots&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots nearbyDeaths [page]&amp;lt;/code&amp;gt; - View nearby snapshots created by a death&lt;br /&gt;
* &amp;lt;code&amp;gt;/inventorysnapshots takeSnapshot [player]&amp;lt;/code&amp;gt; - Take a snapshot of a player&#039;s current state&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder amount &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Set a stack&#039;s size&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder attribute &amp;lt;attribute&amp;gt; &amp;lt;name&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;operation&amp;gt; [slot]&amp;lt;/code&amp;gt; - Set an item attribute&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder axolotl &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt; - Set an axolotl bucket&#039;s variant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder banner pattern &amp;lt;color&amp;gt; &amp;lt;pattern&amp;gt;&amp;lt;/code&amp;gt; - Add a banner pattern&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder banner symbol &amp;lt;symbol&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set a banner to a symbol&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book author &amp;lt;author&amp;gt;&amp;lt;/code&amp;gt; - Set a book&#039;s author&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book generation &amp;lt;generation&amp;gt;&amp;lt;/code&amp;gt; - Set the generation of a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages add &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt; - Add a new page to a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages remove &amp;lt;page&amp;gt;&amp;lt;/code&amp;gt; - Remove a page from a book&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book pages set &amp;lt;page&amp;gt; &amp;lt;content&amp;gt;&amp;lt;/code&amp;gt; - Set the contents of a book&#039;s pages&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder book title &amp;lt;title&amp;gt;&amp;lt;/code&amp;gt; - Set a book&#039;s title&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s color&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder condition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s condition tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder damage &amp;lt;damage&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s damage&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder durability &amp;lt;durability&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s durability (deprecated)&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder dye &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant &amp;lt;enchant&amp;gt; [level]&amp;lt;/code&amp;gt; - Enchant an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant max &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Enchant an item with the max level for the provided enchant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder enchant remove &amp;lt;enchant&amp;gt;&amp;lt;/code&amp;gt; - Remove an enchant from an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder firework effect [--type] [--flicker] [--trail] [--colors] [--fadeColors]&amp;lt;/code&amp;gt; - Set a firework&#039;s effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder firework power &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt; - Set a firework&#039;s power&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder glow [state]&amp;lt;/code&amp;gt; - Add an enchant glint to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder itemFlags &amp;lt;flags...&amp;gt;&amp;lt;/code&amp;gt; - Add item flags to an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore add &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Add lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore clear&amp;lt;/code&amp;gt; - Remove all lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore remove &amp;lt;line&amp;gt;&amp;lt;/code&amp;gt; - Remove a line of lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder lore set &amp;lt;line&amp;gt; &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Update lore&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder map id &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set a map&#039;s id&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder map view [world]&amp;lt;/code&amp;gt; - Set a map&#039;s world&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder material &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s material&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder modelId &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s model ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder name &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder name reset&amp;lt;/code&amp;gt; - Remove an item&#039;s name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder nbt set &amp;lt;key&amp;gt; &amp;lt;type&amp;gt; &amp;lt;value&amp;gt;&amp;lt;/code&amp;gt; - Set an NBT key&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder nbt unset &amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Remove an NBT key&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion color &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Set a potion&#039;s color&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion effect &amp;lt;type&amp;gt; &amp;lt;seconds&amp;gt; &amp;lt;amplifier&amp;gt;&amp;lt;/code&amp;gt; - Add a custom potion effect to a potion&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder potion type &amp;lt;type&amp;gt; [--extended] [--upgraded]&amp;lt;/code&amp;gt; - Set a potion&#039;s type&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder rarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s rarity tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder setting &amp;lt;setting&amp;gt; [state]&amp;lt;/code&amp;gt; - Set an item setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder setting unset &amp;lt;setting&amp;gt;&amp;lt;/code&amp;gt; - Remove an item setting&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder skull owner [owner]&amp;lt;/code&amp;gt; - Set a skull&#039;s owner&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder soulbound&amp;lt;/code&amp;gt; - Make an item soulbound without the enchant&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder spawnEgg &amp;lt;variant&amp;gt;&amp;lt;/code&amp;gt; - Set a spawn egg&#039;s entity type&lt;br /&gt;
* &amp;lt;code&amp;gt;/itembuilder unbreakable&amp;lt;/code&amp;gt; - Make an item unbreakable&lt;br /&gt;
* &amp;lt;code&amp;gt;/kill [player]&amp;lt;/code&amp;gt; - Kill a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/killentity &amp;lt;entityType&amp;gt; &amp;lt;radius&amp;gt; [--force] [--region]&amp;lt;/code&amp;gt; - Kill nearby entities of the provided types&lt;br /&gt;
* &amp;lt;code&amp;gt;/lag&amp;lt;/code&amp;gt; - View server performance information&lt;br /&gt;
* &amp;lt;code&amp;gt;/more [amount]&amp;lt;/code&amp;gt; - Fills the item stack in hand to specified amount, or to maximum size if none is specified&lt;br /&gt;
* &amp;lt;code&amp;gt;/podiums update &amp;lt;leaderboard&amp;gt;&amp;lt;/code&amp;gt; - Update a podium&lt;br /&gt;
* &amp;lt;code&amp;gt;/promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Promote a player to the next rank up&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot [--excludedConditions]&amp;lt;/code&amp;gt; - Queues a reboot as soon as possible&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot cancel&amp;lt;/code&amp;gt; - Cancel a pending reboot&lt;br /&gt;
* &amp;lt;code&amp;gt;/reboot passive [--excludedConditions]&amp;lt;/code&amp;gt; - Queues a reboot for when there are no active players&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionrename &amp;lt;region&amp;gt; &amp;lt;newName&amp;gt;&amp;lt;/code&amp;gt; - Rename a WorldGuard region&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionutils getRegionsAt&amp;lt;/code&amp;gt; - View regions at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/regionutils getRegionsLikeAt &amp;lt;filter&amp;gt;&amp;lt;/code&amp;gt; - View regions matching a filter at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/restoreinventory &amp;lt;player&amp;gt; &amp;lt;pastecode&amp;gt;&amp;lt;/code&amp;gt; - Restore a player&#039;s inventory from a paste of a Multiverse backup&lt;br /&gt;
* &amp;lt;code&amp;gt;/setrank &amp;lt;player&amp;gt; &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/smite [player]&amp;lt;/code&amp;gt; - Strike a player or your target block with lightning&lt;br /&gt;
* &amp;lt;code&amp;gt;/stripmeta&amp;lt;/code&amp;gt; - Strip name and lore from items&lt;br /&gt;
* &amp;lt;code&amp;gt;/timelock &amp;lt;time...&amp;gt;&amp;lt;/code&amp;gt; - Lock a world&#039;s daylight cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;/timelock reset&amp;lt;/code&amp;gt; - Enable a world&#039;s daylight cycle&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather get [world]&amp;lt;/code&amp;gt; - Get the weather of the world&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather getDuration [world]&amp;lt;/code&amp;gt; - View current weather durations&lt;br /&gt;
* &amp;lt;code&amp;gt;/weather set &amp;lt;type&amp;gt; [duration] [--world]&amp;lt;/code&amp;gt; - Set the weather of the specified world&lt;br /&gt;
* &amp;lt;code&amp;gt;/whodaressummonme&amp;lt;/code&amp;gt; - Start a spooky unvanish animation&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points give &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points set &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote points take &amp;lt;player&amp;gt; &amp;lt;number&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s vote points&lt;br /&gt;
=== Admin ===&lt;br /&gt;
==== Bigdoors ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager create &amp;lt;doorId&amp;gt;&amp;lt;/code&amp;gt; - Create a new door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager delete &amp;lt;doorName&amp;gt;&amp;lt;/code&amp;gt; - Delete a door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager info &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Display data of the door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager setToggleRegion &amp;lt;doorName&amp;gt; &amp;lt;regionId&amp;gt;&amp;lt;/code&amp;gt; - Set the toggle region of the door&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager toggleAllDoors&amp;lt;/code&amp;gt; - Toggle all doors on the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bigdoormanager toggleDoor &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Toggle door&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive deleteRole &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt; - Delete a role&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive editMessages removeReference &amp;lt;roleId&amp;gt; [name]&amp;lt;/code&amp;gt; - Edit messages to remove role references&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive editMessages updateReference &amp;lt;oldRoleId&amp;gt; &amp;lt;newRoleId&amp;gt;&amp;lt;/code&amp;gt; - Edit messages to update role references&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive findDuplicateRoles [page]&amp;lt;/code&amp;gt; - Find duplicate roles&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive leastUsedRoles [page]&amp;lt;/code&amp;gt; - View least used roles in an archive&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge archive load &amp;lt;channel&amp;gt;&amp;lt;/code&amp;gt; - Load an archive into memory&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge countBridgeRoles&amp;lt;/code&amp;gt; - Count the number of bridge roles in the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge countRoles&amp;lt;/code&amp;gt; - Count the total number of roles in the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge set &amp;lt;player&amp;gt; &amp;lt;roleId&amp;gt;&amp;lt;/code&amp;gt; - Sets a player&#039;s linked role ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge setMentionableFalse [test]&amp;lt;/code&amp;gt; - Set the mentionable state of all bridge roles&lt;br /&gt;
* &amp;lt;code&amp;gt;/bridge updateRoleColors &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Update the color of all roles of a rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/broadcast &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Broadcast a message to the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue clear&amp;lt;/code&amp;gt; - Clear the queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames queue process [--force]&amp;lt;/code&amp;gt; - Process the queue&lt;br /&gt;
* &amp;lt;code&amp;gt;/chatgames start &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Start a chat game&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojis reload&amp;lt;/code&amp;gt; - Reload emojis from the resource pack&lt;br /&gt;
==== Client Side ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside debug [state]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside edit [state]&amp;lt;/code&amp;gt; - Toggle seeing all entities regardless of whether they are hidden&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities create fromSelection [--types] [--ignoreGlowing]&amp;lt;/code&amp;gt; - Convert all entities within your selection to client side entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities create&amp;lt;/code&amp;gt; - Convert the target entity to a client side entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities delete fromSelection [--types]&amp;lt;/code&amp;gt; - Delete all client side entities within your selection&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities ignore [state]&amp;lt;/code&amp;gt; - Prevent your target entity from being converted to a client side entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/clientside entities list [page] [--world] [--excludeWorld] [--type] [--onlyHidden] [--onlyShown]&amp;lt;/code&amp;gt; - List client side entities&lt;br /&gt;
==== Crates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates animate &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Animate a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit [filter]&amp;lt;/code&amp;gt; - Edit a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit announcement reset &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Remove a loot&#039;s announcement&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit announcement set &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Set a loot&#039;s announcement&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates edit groups &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Edit a crate group&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities add &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Register an entity with a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities list [type]&amp;lt;/code&amp;gt; - List a crate&#039;s registered entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates entities remove &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Unregister an entity with a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates give &amp;lt;type&amp;gt; [player] [amount]&amp;lt;/code&amp;gt; - Give a player a crate key&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates open &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt; [amount]&amp;lt;/code&amp;gt; - Open a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates preview &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Preview a crate&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates reset &amp;lt;type&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Reset a crate&#039;s animation&lt;br /&gt;
* &amp;lt;code&amp;gt;/crates toggle&amp;lt;/code&amp;gt; - Toggle all crates&lt;br /&gt;
==== Daily Rewards ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards getLastTaskTime&amp;lt;/code&amp;gt; - View the last time the reward task ran&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards set &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s streak&lt;br /&gt;
* &amp;lt;code&amp;gt;/dailyrewards unclaim &amp;lt;player&amp;gt; &amp;lt;day&amp;gt;&amp;lt;/code&amp;gt; - Mark a reward as unclaimed&lt;br /&gt;
==== Discord ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord account [player]&amp;lt;/code&amp;gt; - View a player&#039;s linked Discord account&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord appcommands register&amp;lt;/code&amp;gt; - Force register app commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord appcommands unregister&amp;lt;/code&amp;gt; - Force unregister app commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord boosts&amp;lt;/code&amp;gt; - View server boosters&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord connect&amp;lt;/code&amp;gt; - Force connect to discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete the last 50 DMs to a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms send &amp;lt;id&amp;gt; &amp;lt;message...&amp;gt;&amp;lt;/code&amp;gt; - Send a DM to a member&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda dms view &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Retrieve the last 50 DMs to a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/discord jda edit &amp;lt;channelId&amp;gt; &amp;lt;messageId&amp;gt; &amp;lt;content...&amp;gt;&amp;lt;/code&amp;gt; - Set the content of a message&lt;br /&gt;
==== Economy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy give &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy set &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/economy take &amp;lt;player&amp;gt; &amp;lt;balance&amp;gt; [cause] [reason...] [--world]&amp;lt;/code&amp;gt; - Modify a player&#039;s balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions count [player]&amp;lt;/code&amp;gt; - Count the number of transactions stored on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/transactions volume [startTime] [endTime]&amp;lt;/code&amp;gt; - Sum all transaction volume&lt;br /&gt;
==== Events ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store images get &amp;lt;image...&amp;gt;&amp;lt;/code&amp;gt; - Receive an event store image splattermap&lt;br /&gt;
* &amp;lt;code&amp;gt;/events store images reload&amp;lt;/code&amp;gt; - Reload event store images&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens give &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens set &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/events tokens take &amp;lt;player&amp;gt; &amp;lt;tokens&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s event token balance&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy get &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Spawn a trophy item&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy remove &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s access to a trophy&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset a player&#039;s trophies&lt;br /&gt;
* &amp;lt;code&amp;gt;/trophy reward &amp;lt;player&amp;gt; &amp;lt;trophy&amp;gt;&amp;lt;/code&amp;gt; - Give a player a trophy&lt;br /&gt;
==== Force Field ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield [enable]&amp;lt;/code&amp;gt; - Toggle a force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield ignore add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to bypass your force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield ignore remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s ability to bypass your force field&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield movePlayers [enable]&amp;lt;/code&amp;gt; - Toggle affecting players&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield moveProjectiles [enable]&amp;lt;/code&amp;gt; - Toggle affecting projectiles&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield particles [enable]&amp;lt;/code&amp;gt; - Toggle visualization particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield radius &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Set your force field&#039;s radius&lt;br /&gt;
* &amp;lt;code&amp;gt;/forcefield settings [player]&amp;lt;/code&amp;gt; - View your force field settings&lt;br /&gt;
==== Homes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes addExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Increase a player&#039;s home limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes deleteFromWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Delete homes from a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes lockInWorld &amp;lt;world&amp;gt;&amp;lt;/code&amp;gt; - Lock all homes in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes removeExtraHomes &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Decrease a player&#039;s home limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/homes restoreDeleted&amp;lt;/code&amp;gt; - Restore recently deleted homes in a world&lt;br /&gt;
==== Item Tags ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags get&amp;lt;/code&amp;gt; - Get item tags on held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags reload&amp;lt;/code&amp;gt; - Reload configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags setCondition &amp;lt;condition&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s condition&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags setRarity &amp;lt;rarity&amp;gt;&amp;lt;/code&amp;gt; - Set an item&#039;s rarity&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags update [debug]&amp;lt;/code&amp;gt; - Update item tags on held item&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemtags updateInv&amp;lt;/code&amp;gt; - Update item tags on all items in inventory&lt;br /&gt;
==== Legacy ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories archive &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Archive a player&#039;s legacy inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories archive cancel&amp;lt;/code&amp;gt; - Cancel inventory archive task&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories debug &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt;&amp;lt;/code&amp;gt; - View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories get &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Get the items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories verify all&amp;lt;/code&amp;gt; - Verify all survival inventories are empty&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy inventories view &amp;lt;player&amp;gt; &amp;lt;gamemode&amp;gt; &amp;lt;group&amp;gt;&amp;lt;/code&amp;gt; - View a list of items in a player&#039;s survival and legacy inventories&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items reset &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Reset all items to pending status&lt;br /&gt;
* &amp;lt;code&amp;gt;/legacy items review [player]&amp;lt;/code&amp;gt; - Review pending items&lt;br /&gt;
==== McMMO ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels give &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels reset &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels set &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo levels take &amp;lt;player&amp;gt; &amp;lt;skill&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s skill level&lt;br /&gt;
* &amp;lt;code&amp;gt;/mcmmo refresh&amp;lt;/code&amp;gt; - Reset ability cooldowns&lt;br /&gt;
==== Minigames ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo challenge complete &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt; - Force complete a challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/bingo challenge reset &amp;lt;challenge&amp;gt; [player]&amp;lt;/code&amp;gt; - Force reset a challenge&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames debug [arena]&amp;lt;/code&amp;gt; - Print an arena&#039;s properties&lt;br /&gt;
* &amp;lt;code&amp;gt;/minigames topic update&amp;lt;/code&amp;gt; - Update the Discord #minigames channel topic&lt;br /&gt;
==== Misc ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/accounttransfer &amp;lt;old&amp;gt; &amp;lt;new&amp;gt; &amp;lt;features...&amp;gt;&amp;lt;/code&amp;gt; - Transfer specific features from one account to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/accounttransfer all &amp;lt;old&amp;gt; &amp;lt;new&amp;gt;&amp;lt;/code&amp;gt; - Transfer all data from one account to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/armorstandeditor summon 0&amp;lt;/code&amp;gt; - Summon a non-randomized armor stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/bash &amp;lt;command...&amp;gt; [--path]&amp;lt;/code&amp;gt; - Execute a bash command on the system&lt;br /&gt;
* &amp;lt;code&amp;gt;/birthdays forceAnnounce [player]&amp;lt;/code&amp;gt; - Force a birthday announcement in Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/boop all [message...] [--anonymous]&amp;lt;/code&amp;gt; - Boop all players&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog database debug &amp;lt;entry&amp;gt;&amp;lt;/code&amp;gt; - Print a raw changelog entry&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog diff [from] [to]&amp;lt;/code&amp;gt; - Post a changelog to Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog generate&amp;lt;/code&amp;gt; - Generate a changelog&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog list [page]&amp;lt;/code&amp;gt; - View available changelog entries&lt;br /&gt;
* &amp;lt;code&amp;gt;/changelog testDiff [from] [to]&amp;lt;/code&amp;gt; - Post a changelog to Griffin&#039;s private test Discord&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded get&amp;lt;/code&amp;gt; - Check whether the chunk you are in is force loaded&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded list [world] [page]&amp;lt;/code&amp;gt; - List force loaded chunks in a world&lt;br /&gt;
* &amp;lt;code&amp;gt;/chunks forceLoaded set &amp;lt;state&amp;gt;&amp;lt;/code&amp;gt; - Set whether all chunks in your selection or your current chunk are force loaded&lt;br /&gt;
* &amp;lt;code&amp;gt;/console [command...]&amp;lt;/code&amp;gt; - Run a command as console&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox delete [--id]&amp;lt;/code&amp;gt; - Delete a custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox draw [--id] [--stop]&amp;lt;/code&amp;gt; - Draw an entity&#039;s custom bounding box with particles&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update a custom bounding box entity&#039;s ID&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox init&amp;lt;/code&amp;gt; - Create a custom bounding box entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox modify [--id] [--x] [--y] [--z] [--posX] [--posY] [--posZ] [--negX] [--negY] [--negZ] [--all]&amp;lt;/code&amp;gt; - Modify the bounds of a custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox shift [--id] [--x] [--y] [--z]&amp;lt;/code&amp;gt; - Shift an entity and it&#039;s custom bounding box&lt;br /&gt;
* &amp;lt;code&amp;gt;/customboundingbox update [--id]&amp;lt;/code&amp;gt; - Apply the custom bounding box to an entity&lt;br /&gt;
* &amp;lt;code&amp;gt;/database cacheAll [service]&amp;lt;/code&amp;gt; - Cache all stored objects to a service&lt;br /&gt;
* &amp;lt;code&amp;gt;/database clearCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Clear the cache of a service&lt;br /&gt;
* &amp;lt;code&amp;gt;/database count &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Count objects stored in a collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countAll [page]&amp;lt;/code&amp;gt; - Count objects stored in all collections&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countAllCaches [page]&amp;lt;/code&amp;gt; - Count all cached objects&lt;br /&gt;
* &amp;lt;code&amp;gt;/database countCache &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Count cached objects&lt;br /&gt;
* &amp;lt;code&amp;gt;/database createQuery delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Create a paste-able DELETE query for mongocli&lt;br /&gt;
* &amp;lt;code&amp;gt;/database createQuery get &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Create a paste-able GET query for mongocli&lt;br /&gt;
* &amp;lt;code&amp;gt;/database debug &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Print a record&lt;br /&gt;
* &amp;lt;code&amp;gt;/database debugCache &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Print a record from the cache (may not always pretty-print)&lt;br /&gt;
* &amp;lt;code&amp;gt;/database delete &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Delete a record&lt;br /&gt;
* &amp;lt;code&amp;gt;/database deleteAll &amp;lt;service&amp;gt;&amp;lt;/code&amp;gt; - Delete all objects from a collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/database move &amp;lt;service&amp;gt; &amp;lt;from&amp;gt; &amp;lt;to&amp;gt;&amp;lt;/code&amp;gt; - Move data from one record to another&lt;br /&gt;
* &amp;lt;code&amp;gt;/database save &amp;lt;service&amp;gt; &amp;lt;uuid&amp;gt;&amp;lt;/code&amp;gt; - Write an object to the database&lt;br /&gt;
* &amp;lt;code&amp;gt;/database saveAllCaches&amp;lt;/code&amp;gt; - Save the cache in all services&lt;br /&gt;
* &amp;lt;code&amp;gt;/database saveCache &amp;lt;service&amp;gt; &amp;lt;threads&amp;gt;&amp;lt;/code&amp;gt; - Write the cache to the database&lt;br /&gt;
* &amp;lt;code&amp;gt;/deathmessages reload&amp;lt;/code&amp;gt; - Reload configuration from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/deop &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - De-op a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/dropall&amp;lt;/code&amp;gt; - Drop every available item on the ground&lt;br /&gt;
* &amp;lt;code&amp;gt;/error eden&amp;lt;/code&amp;gt; - Test an EdenException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error exception&amp;lt;/code&amp;gt; - Test an Exception&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework json withColor&amp;lt;/code&amp;gt; - Test error() with colored json&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework json&amp;lt;/code&amp;gt; - Test error() with json&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework text withColor&amp;lt;/code&amp;gt; - Test error() with colored text&lt;br /&gt;
* &amp;lt;code&amp;gt;/error framework text&amp;lt;/code&amp;gt; - Test error() with text&lt;br /&gt;
* &amp;lt;code&amp;gt;/error invalidInput&amp;lt;/code&amp;gt; - Test an InvalidInputException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error nexus&amp;lt;/code&amp;gt; - Test a NexusException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error runtime&amp;lt;/code&amp;gt; - Test a RuntimeException&lt;br /&gt;
* &amp;lt;code&amp;gt;/error throwable&amp;lt;/code&amp;gt; - Test a Throwable&lt;br /&gt;
* &amp;lt;code&amp;gt;/firework127&amp;lt;/code&amp;gt; - Receive a firework rocket with power 127&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin set &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s first join date&lt;br /&gt;
* &amp;lt;code&amp;gt;/firstlogin stats&amp;lt;/code&amp;gt; - Write all join dates to a CSV&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo nonItems&amp;lt;/code&amp;gt; - View a list of non-item materials (i.e. water)&lt;br /&gt;
* &amp;lt;code&amp;gt;/iteminfo serialize json [material] [amount]&amp;lt;/code&amp;gt; - Debug the serialization of an item&lt;br /&gt;
* &amp;lt;code&amp;gt;/jukebox store give &amp;lt;player&amp;gt; &amp;lt;song...&amp;gt;&amp;lt;/code&amp;gt; - Give a player a song&lt;br /&gt;
* &amp;lt;code&amp;gt;/locationcode current&amp;lt;/code&amp;gt; - Print your current location as Java code&lt;br /&gt;
* &amp;lt;code&amp;gt;/locationcode selection&amp;lt;/code&amp;gt; - Print your selection&#039;s minimum point as Java code&lt;br /&gt;
* &amp;lt;code&amp;gt;/maintenance [--excludedConditions]&amp;lt;/code&amp;gt; - Shut down the server for maintenance&lt;br /&gt;
* &amp;lt;code&amp;gt;/maintenance cancel&amp;lt;/code&amp;gt; - Cancel a queued shutdown&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag find &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - View tags containing a material&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag materials &amp;lt;tag&amp;gt;&amp;lt;/code&amp;gt; - View meterials in a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/materialtag random &amp;lt;tag&amp;gt; [player]&amp;lt;/code&amp;gt; - Receive a random material from a tag&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview add &amp;lt;name&amp;gt; &amp;lt;verdict&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Review a mod and delete its review request if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview alias add &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt; - Add an alias to a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview alias remove &amp;lt;mod&amp;gt; &amp;lt;aliases...&amp;gt;&amp;lt;/code&amp;gt; - Remove an alias from a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview delete &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - Delete a mod review&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview requests remove &amp;lt;mod&amp;gt;&amp;lt;/code&amp;gt; - Delete a pending review request&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set name &amp;lt;mod&amp;gt; &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set the name of a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set notes &amp;lt;mod&amp;gt; [notes...]&amp;lt;/code&amp;gt; - Set the notes for a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/modreview set verdict &amp;lt;mod&amp;gt; &amp;lt;verdict&amp;gt;&amp;lt;/code&amp;gt; - Set the verdict of a mod&lt;br /&gt;
* &amp;lt;code&amp;gt;/motd &amp;lt;text...&amp;gt;&amp;lt;/code&amp;gt; - Update the server&#039;s server list MOTD&lt;br /&gt;
* &amp;lt;code&amp;gt;/motd reset&amp;lt;/code&amp;gt; - Reset the server&#039;s MOTD to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/myrank &amp;lt;rank&amp;gt;&amp;lt;/code&amp;gt; - Set your rank&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd getDataFile [player]&amp;lt;/code&amp;gt; - Generate a paste of a player&#039;s NBT data file&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd setFirstJoin &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Update a player&#039;s first join date&lt;br /&gt;
* &amp;lt;code&amp;gt;/nerd setPromotionDate &amp;lt;player&amp;gt; &amp;lt;date&amp;gt;&amp;lt;/code&amp;gt; - Update a player&#039;s promotion date&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus closeInventory [player]&amp;lt;/code&amp;gt; - Force close a player&#039;s inventory&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus debug [state]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus gc&amp;lt;/code&amp;gt; - Force garbage collection&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus getEnv&amp;lt;/code&amp;gt; - Print current environment&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus initializeClass &amp;lt;class&amp;gt;&amp;lt;/code&amp;gt; - Force initialize a class&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus jingles &amp;lt;jingle&amp;gt;&amp;lt;/code&amp;gt; - Play a jingle&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus reload [--excludedConditions]&amp;lt;/code&amp;gt; - Reload Nexus, or queue a reload if applicable&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus reload cancel&amp;lt;/code&amp;gt; - Cancel a queued reload&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus smartInvs&amp;lt;/code&amp;gt; - View open SmartInvs&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats commands [page]&amp;lt;/code&amp;gt; - View commands stats by plugin&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats eventHandlers [page]&amp;lt;/code&amp;gt; - View event handler stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus stats&amp;lt;/code&amp;gt; - View miscellaneous stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus temporaryListeners unregisterOffline&amp;lt;/code&amp;gt; - Unregister temporary listeners for offline players&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus temporaryListeners&amp;lt;/code&amp;gt; - View registered temporary listeners&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus updateCommands&amp;lt;/code&amp;gt; - Call Player#updateCommands&lt;br /&gt;
* &amp;lt;code&amp;gt;/nexus uptime&amp;lt;/code&amp;gt; - View Nexus uptime&lt;br /&gt;
* &amp;lt;code&amp;gt;/op &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Op a staff member&lt;br /&gt;
* &amp;lt;code&amp;gt;/op list&amp;lt;/code&amp;gt; - List opped players&lt;br /&gt;
* &amp;lt;code&amp;gt;/permhelper (add|remove) &amp;lt;type&amp;gt; &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s permission limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/permhelper get &amp;lt;type&amp;gt; [player]&amp;lt;/code&amp;gt; - View a player&#039;s permission limit&lt;br /&gt;
* &amp;lt;code&amp;gt;/scheduledjobs schedule &amp;lt;job&amp;gt; &amp;lt;time&amp;gt; [data...]&amp;lt;/code&amp;gt; - Schedule a job&lt;br /&gt;
* &amp;lt;code&amp;gt;/scheduledjobs stats&amp;lt;/code&amp;gt; - View jobs stats&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils cleanup&amp;lt;/code&amp;gt; - Remove empty scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils count&amp;lt;/code&amp;gt; - Count empty and non-empty scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils list [page] [--empty]&amp;lt;/code&amp;gt; - List scoreboard teams&lt;br /&gt;
* &amp;lt;code&amp;gt;/scoreboardteamutils teamsOf &amp;lt;player&amp;gt; [page]&amp;lt;/code&amp;gt; - View the scoreboard teams a player belongs to&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize hashmap initialized database&amp;lt;/code&amp;gt; - Test database serialization and deserialization of an initialized map&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize hashmap uninitialized database&amp;lt;/code&amp;gt; - Test database serialization and deserialization of an uninitialized map&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize inventory database&amp;lt;/code&amp;gt; - Test database inventory serialization and deserialization&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item database&amp;lt;/code&amp;gt; - Test database item serialization and deserialization&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item fromJson &amp;lt;json|paste&amp;gt;&amp;lt;/code&amp;gt; - Deserialize an item from JSON&lt;br /&gt;
* &amp;lt;code&amp;gt;/serialize item toJson&amp;lt;/code&amp;gt; - Serialize an item to JSON&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache cacheShopHeads&amp;lt;/code&amp;gt; - Cache all skins that appear in the shops menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache getHead [player]&amp;lt;/code&amp;gt; - Get the cached head of a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache getLastChange [player]&amp;lt;/code&amp;gt; - View the last time a player changed their skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache update [player]&amp;lt;/code&amp;gt; - Refresh a player&#039;s cached skin&lt;br /&gt;
* &amp;lt;code&amp;gt;/skincache updateAll&amp;lt;/code&amp;gt; - Update the cached skins of all online players&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnentity &amp;lt;entityType&amp;gt; [amount] [reason]&amp;lt;/code&amp;gt; - Spawn entities&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits copy &amp;lt;type&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt; - Copy a world&#039;s spawn limit type to another world&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits defaults&amp;lt;/code&amp;gt; - View default spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits multiply &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;fromWorld&amp;gt; &amp;lt;toWorld&amp;gt;&amp;lt;/code&amp;gt; - Set a world&#039;s spawn limit type to a multiple of another world&#039;s configuration&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits of [world]&amp;lt;/code&amp;gt; - View a world&#039;s configured spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset &amp;lt;type&amp;gt; [world]&amp;lt;/code&amp;gt; - Reset a world&#039;s spawn limit type to the default value&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset all&amp;lt;/code&amp;gt; - Reset all spawn limits to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset allTypes [world]&amp;lt;/code&amp;gt; - Reset all of a world&#039;s spawn limit types to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits reset allWorlds [type]&amp;lt;/code&amp;gt; - Reset a spawn limit type in all worlds to default&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits save&amp;lt;/code&amp;gt; - Save current spawn limits to a persistent service&lt;br /&gt;
* &amp;lt;code&amp;gt;/spawnlimits set &amp;lt;type&amp;gt; &amp;lt;value&amp;gt; [world]&amp;lt;/code&amp;gt; - Set a world&#039;s spawn limits&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config add &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt; [index]&amp;lt;/code&amp;gt; - Add an NPC ID to a staff hall room config&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config remove &amp;lt;group&amp;gt; &amp;lt;npcId&amp;gt;&amp;lt;/code&amp;gt; - Remove an NPC ID from a staff hall room config&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config spawn&amp;lt;/code&amp;gt; - Spawn all staff hall NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall config tp &amp;lt;group&amp;gt; &amp;lt;index&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a staff hall NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall update&amp;lt;/code&amp;gt; - Automatically update all staff hall NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/staffhall write&amp;lt;/code&amp;gt; - Write HTML files to disk for the website&lt;br /&gt;
* &amp;lt;code&amp;gt;/sudo &amp;lt;player&amp;gt; &amp;lt;command...&amp;gt;&amp;lt;/code&amp;gt; - Force a player to run a command&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks cancel &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Cancel a task&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks is queued &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Check if a task is queued&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks is running &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Check if a task is running&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks list active [page]&amp;lt;/code&amp;gt; - List active tasks&lt;br /&gt;
* &amp;lt;code&amp;gt;/tasks list pending [page]&amp;lt;/code&amp;gt; - List pending tasks&lt;br /&gt;
* &amp;lt;code&amp;gt;/teleport freeze &amp;lt;player&amp;gt; [enable]&amp;lt;/code&amp;gt; - Prevent a player from teleporting&lt;br /&gt;
* &amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; - View your current world&#039;s time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/time set &amp;lt;time&amp;gt; [world]&amp;lt;/code&amp;gt; - Change a world&#039;s time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/unlimitedelytra [enable]&amp;lt;/code&amp;gt; - Toggle unlimited elytra&lt;br /&gt;
* &amp;lt;code&amp;gt;/uuid fromString &amp;lt;input&amp;gt;&amp;lt;/code&amp;gt; - Create a hashed UUID from your input&lt;br /&gt;
* &amp;lt;code&amp;gt;/vault limit add &amp;lt;user&amp;gt; [amount]&amp;lt;/code&amp;gt; - Increase a player&#039;s vault limit&lt;br /&gt;
==== Mob Heads ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - View a mob head&#039;s drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances set &amp;lt;type&amp;gt; &amp;lt;chance&amp;gt;&amp;lt;/code&amp;gt; - Set a mob head&#039;s drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads chances validate&amp;lt;/code&amp;gt; - Validate whether all entity types have a configured drop chance&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads debug [enable]&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads get &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Spawn a mob head&lt;br /&gt;
* &amp;lt;code&amp;gt;/mobheads validate types&amp;lt;/code&amp;gt; - Validate whether all entity types have configured mob heads&lt;br /&gt;
==== Nameplates ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates debug &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Debug a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates debug&amp;lt;/code&amp;gt; - Toggle debug mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates destroy [player]&amp;lt;/code&amp;gt; - Despawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates npcs fix&amp;lt;/code&amp;gt; - Attempt to fix NPC nameplates&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates respawn [player]&amp;lt;/code&amp;gt; - Respawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates spawn [player]&amp;lt;/code&amp;gt; - Spawn a player&#039;s nameplate&lt;br /&gt;
* &amp;lt;code&amp;gt;/nameplates update [player]&amp;lt;/code&amp;gt; - Update a player&#039;s nameplate&lt;br /&gt;
==== Parkour ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints add &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Add pitch &amp;amp; yaw sensitive checkpoints that players will be teleported back to when they fall (incl. start)&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints clear &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Delete all checkpoints for a parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour checkpoints tp &amp;lt;course&amp;gt; &amp;lt;checkpoint&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a parkour course&#039;s checkpoints&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour create &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Create a new lobby parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour delete &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Delete a lobby parkour course&lt;br /&gt;
* &amp;lt;code&amp;gt;/parkour hologram update &amp;lt;course&amp;gt;&amp;lt;/code&amp;gt; - Update the parkour leaderboard hologram with the latest data&lt;br /&gt;
==== Particles ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles &amp;lt;effectType&amp;gt;&amp;lt;/code&amp;gt; - Start a particle effect&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles dot&amp;lt;/code&amp;gt; - Draw a particle dot&lt;br /&gt;
* &amp;lt;code&amp;gt;/particles line [distance] [density]&amp;lt;/code&amp;gt; - Draw a particle line&lt;br /&gt;
==== Party ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/party close&amp;lt;/code&amp;gt; - Require invites to join your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party disband&amp;lt;/code&amp;gt; - Disband your current party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party info&amp;lt;/code&amp;gt; - View information about your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party invite &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Invite a player to your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party join &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Join a player&#039;s open party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party kick &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Kick a player from your party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party leave&amp;lt;/code&amp;gt; - Leave your current party&lt;br /&gt;
* &amp;lt;code&amp;gt;/party open&amp;lt;/code&amp;gt; - Allow anyone to join your party without invites&lt;br /&gt;
* &amp;lt;code&amp;gt;/party promote &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Promote a party member to party leader&lt;br /&gt;
==== Radio ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config addSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt; - Add a song to a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config create &amp;lt;type&amp;gt; &amp;lt;id&amp;gt; [radius]&amp;lt;/code&amp;gt; - Create a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config delete &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Delete the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config disable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Disable the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config enable &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Enable the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config reload &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Recreate a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config removeSong &amp;lt;radio&amp;gt; &amp;lt;song&amp;gt;&amp;lt;/code&amp;gt; - Remove a song from a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setId &amp;lt;radio&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Set the id of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setLocation &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Set the location of the radio to your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setParticles &amp;lt;radio&amp;gt; &amp;lt;enable&amp;gt;&amp;lt;/code&amp;gt; - Toggle the particles of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setRadius &amp;lt;radio&amp;gt; &amp;lt;radius&amp;gt;&amp;lt;/code&amp;gt; - Set the radius of the radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio config setType &amp;lt;radio&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Set the radio type&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio debugRadio &amp;lt;radio&amp;gt;&amp;lt;/code&amp;gt; - Display data of a radio&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio debugUser &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display data of a user&lt;br /&gt;
* &amp;lt;code&amp;gt;/radio reload&amp;lt;/code&amp;gt; - Reloads the config, and remakes every radio&lt;br /&gt;
==== Recipes ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes ingredients&amp;lt;/code&amp;gt; - View the ingredients for a recipe&lt;br /&gt;
* &amp;lt;code&amp;gt;/customrecipes uncraft&amp;lt;/code&amp;gt; - Open the uncrafting menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/fixbackpack&amp;lt;/code&amp;gt; - Add necessary NBT to a shulker box to make it a backpack&lt;br /&gt;
==== Resource Pack ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand create &amp;lt;id&amp;gt; &amp;lt;size&amp;gt; [--outline]&amp;lt;/code&amp;gt; - Create an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand delete [--id]&amp;lt;/code&amp;gt; - Delete an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand id &amp;lt;id&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the ID of an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand list [page]&amp;lt;/code&amp;gt; - List image stands&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline add [--id]&amp;lt;/code&amp;gt; - Add an outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline remove [--id]&amp;lt;/code&amp;gt; - Remove an outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand outline update [--id]&amp;lt;/code&amp;gt; - Teleport an outline stand to the image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand size &amp;lt;size&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the size an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand stands pitch &amp;lt;pitch&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the pitch of the image stand and outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand stands yaw &amp;lt;yaw&amp;gt; [--id]&amp;lt;/code&amp;gt; - Update the yaw of the image stand and outline stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/imagestand tp &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Teleport to an image stand&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives activate &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt; - Activate an objective&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives create &amp;lt;player&amp;gt; &amp;lt;id&amp;gt; [description...]&amp;lt;/code&amp;gt; - Create an objective at your current location&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives remove &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; [--activateNext]&amp;lt;/code&amp;gt; - Remove an objective&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives setDescription &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt; &amp;lt;description&amp;gt;&amp;lt;/code&amp;gt; - Update an objective&#039;s description&lt;br /&gt;
* &amp;lt;code&amp;gt;/objectives setLocation &amp;lt;player&amp;gt; &amp;lt;objective&amp;gt;&amp;lt;/code&amp;gt; - Update an objective&#039;s location&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack deploy [--force] [--silent]&amp;lt;/code&amp;gt; - Compress and update the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack hash [--update]&amp;lt;/code&amp;gt; - Force update the resource pack hash&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourcepack reload&amp;lt;/code&amp;gt; - Update the resource pack cache&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan installed [page]&amp;lt;/code&amp;gt; - View the most popular Titan versions&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan installed with &amp;lt;version&amp;gt; [page]&amp;lt;/code&amp;gt; - View which players are using a specific version of Titan&lt;br /&gt;
* &amp;lt;code&amp;gt;/titan settings &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; - View a player&#039;s Titan configuration&lt;br /&gt;
==== Shop ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld logger add&amp;lt;/code&amp;gt; - Add all blocks in your selection the resource market logger&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld logger count&amp;lt;/code&amp;gt; - Count the number of coordinates logged&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld reset&amp;lt;/code&amp;gt; - Archive the existing resource world and generate a new world&lt;br /&gt;
* &amp;lt;code&amp;gt;/resourceworld setup&amp;lt;/code&amp;gt; - Set up a new resource world&lt;br /&gt;
==== Social Media ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/socialmedia getNamedItem &amp;lt;site&amp;gt;&amp;lt;/code&amp;gt; - Spawn a social media site&#039;s custom item&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitch api status &amp;lt;user&amp;gt;&amp;lt;/code&amp;gt; - View whether a player is streaming&lt;br /&gt;
* &amp;lt;code&amp;gt;/twitter lookForNewTweets&amp;lt;/code&amp;gt; - Look for new tweets to post in Discord&lt;br /&gt;
==== Store ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats getFrameItems &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Spawn the individual frames of an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Give a player access to an emoji hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/emojihats run &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Activate an emoji hat on another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store (expire|remove) &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt; - Expire a package on a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store apply &amp;lt;package&amp;gt; [player]&amp;lt;/code&amp;gt; - Apply a package to a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store coupons create &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Create a coupon for a player&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit give &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit set &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store credit take &amp;lt;player&amp;gt; &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Modify a player&#039;s store credit&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery displays getIds&amp;lt;/code&amp;gt; - Get the NPC ids of the display NPCs&lt;br /&gt;
* &amp;lt;code&amp;gt;/store gallery displays updateSkins&amp;lt;/code&amp;gt; - Update the storey gallery NPC skins&lt;br /&gt;
==== Survival ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/gem &amp;lt;enchantment&amp;gt; &amp;lt;level&amp;gt;&amp;lt;/code&amp;gt; - Receive a gem&lt;br /&gt;
* &amp;lt;code&amp;gt;/gem all&amp;lt;/code&amp;gt; - Receive all possible gems&lt;br /&gt;
==== Vote ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote endOfMonth [month]&amp;lt;/code&amp;gt; - Run the end of month task&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote extra&amp;lt;/code&amp;gt; - View the extra chances config&lt;br /&gt;
* &amp;lt;code&amp;gt;/vote write&amp;lt;/code&amp;gt; - Write HTML vote files to disk for the website&lt;br /&gt;
==== Warps ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps types&amp;lt;/code&amp;gt; - View valid warp types&lt;br /&gt;
* &amp;lt;code&amp;gt;/warps updateFlags&amp;lt;/code&amp;gt; - Set default flags on survival spawn and warp regions&lt;br /&gt;
==== Wither ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither beta&amp;lt;/code&amp;gt; - Enable beta mode&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither getFragment&amp;lt;/code&amp;gt; - Receive a wither fragment&lt;br /&gt;
* &amp;lt;code&amp;gt;/wither testCounterAttack &amp;lt;counterAttack&amp;gt;&amp;lt;/code&amp;gt; - Test a counter attack&lt;br /&gt;
=== Store ===&lt;br /&gt;
==== Boosts ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts [page]&amp;lt;/code&amp;gt; - View active server boosts&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancel &amp;lt;player&amp;gt; &amp;lt;id&amp;gt;&amp;lt;/code&amp;gt; - Cancel a player&#039;s owned boost and prevent it from being activated&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancel &amp;lt;type&amp;gt; [--refund]&amp;lt;/code&amp;gt; - Cancel an active boost and optionally refund the time left&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts cancelType &amp;lt;player&amp;gt; &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - Cancel all of a player&#039;s boosts of a certain type&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts give &amp;lt;player&amp;gt; &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt; [amount]&amp;lt;/code&amp;gt; - Give a player a boost&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts listOwners &amp;lt;type&amp;gt;&amp;lt;/code&amp;gt; - List players that own boosts&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts menu&amp;lt;/code&amp;gt; - Open the boosts menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/boosts start &amp;lt;type&amp;gt; &amp;lt;multiplier&amp;gt; &amp;lt;duration&amp;gt;&amp;lt;/code&amp;gt; - Start a boost&lt;br /&gt;
==== Chat ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/joinquit reload&amp;lt;/code&amp;gt; - Reload join/quit messages from disk&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname &amp;lt;nickname&amp;gt; [override]&amp;lt;/code&amp;gt; - Set your nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname clearData [player]&amp;lt;/code&amp;gt; - Clear a player&#039;s nickname data&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname reset [player]&amp;lt;/code&amp;gt; - Remove a player&#039;s nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/nickname set &amp;lt;player&amp;gt; &amp;lt;nickname&amp;gt;&amp;lt;/code&amp;gt; - Set a player&#039;s nickname&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix copy [player]&amp;lt;/code&amp;gt; - Print your prefix to chat for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Set your prefix with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix reset [player]&amp;lt;/code&amp;gt; - Reset your prefix&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test gradient &amp;lt;colors&amp;gt; &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix with a color gradient in chat&lt;br /&gt;
* &amp;lt;code&amp;gt;/prefix test rainbow &amp;lt;prefix...&amp;gt;&amp;lt;/code&amp;gt; - Preview a prefix with a rainbow gradient in chat&lt;br /&gt;
==== Inventory ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory depositall&amp;lt;/code&amp;gt; - Deposit matching items into nearby chests&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory features toggle &amp;lt;feature&amp;gt; [enable]&amp;lt;/code&amp;gt; - Toggle a feature&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory features&amp;lt;/code&amp;gt; - View available features&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings crafting&amp;lt;/code&amp;gt; - Open the AutoCraft configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings inventoryTypes&amp;lt;/code&amp;gt; - Toggle whether certain inventory types are affected&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings tools includeSword [enable]&amp;lt;/code&amp;gt; - Toggle whether AutoTool will activate while holding a sword&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings trash behavior [behavior]&amp;lt;/code&amp;gt; - Change the behavior of AutoTrash&lt;br /&gt;
* &amp;lt;code&amp;gt;/autoinventory settings trash materials&amp;lt;/code&amp;gt; - Open the AutoTrash configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/autotorch &amp;lt;on|off&amp;gt;&amp;lt;/code&amp;gt; - Toggle automatically placing torches when it gets too dark&lt;br /&gt;
* &amp;lt;code&amp;gt;/autotorch lightlevel [level]&amp;lt;/code&amp;gt; - Adjust the light level at which torches are placed&lt;br /&gt;
* &amp;lt;code&amp;gt;/cartographytable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/craftingtable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyestation&amp;lt;/code&amp;gt; - Open a dye station&lt;br /&gt;
* &amp;lt;code&amp;gt;/dyestation cheat&amp;lt;/code&amp;gt; - Open a dye station that doesnt require a magic dye&lt;br /&gt;
* &amp;lt;code&amp;gt;/fireworkbow&amp;lt;/code&amp;gt; - Create a firework bow&lt;br /&gt;
* &amp;lt;code&amp;gt;/fireworkbow remove&amp;lt;/code&amp;gt; - Remove the firework enchantment from a bow&lt;br /&gt;
* &amp;lt;code&amp;gt;/grindstone&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/hat&amp;lt;/code&amp;gt; - Wear the item you are holding on your head&lt;br /&gt;
* &amp;lt;code&amp;gt;/hat remove&amp;lt;/code&amp;gt; - Remove your hat&lt;br /&gt;
* &amp;lt;code&amp;gt;/invisiblearmor [on|off]&amp;lt;/code&amp;gt; - Toggle invisible armor&lt;br /&gt;
* &amp;lt;code&amp;gt;/invisiblearmor menu&amp;lt;/code&amp;gt; - Open the invisible armor configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname (null|none|reset)&amp;lt;/code&amp;gt; - Remove an item&#039;s custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname copy&amp;lt;/code&amp;gt; - Print an item&#039;s custom name in chat for copying&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Toggle whether an item&#039;s custom name is always visible&lt;br /&gt;
* &amp;lt;code&amp;gt;/itemname resetAll &amp;lt;material&amp;gt;&amp;lt;/code&amp;gt; - Give an item a custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/loom&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerhead [owner]&amp;lt;/code&amp;gt; - Receive a player&#039;s skull&lt;br /&gt;
* &amp;lt;code&amp;gt;/playerhead getId&amp;lt;/code&amp;gt; - Print the HeadDatabase ID of the head you are holding or looking at&lt;br /&gt;
* &amp;lt;code&amp;gt;/smithingtable&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/stonecutter&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
* &amp;lt;code&amp;gt;/workbenches&amp;lt;/code&amp;gt; - Open a menu displaying all workbenches&lt;br /&gt;
* &amp;lt;code&amp;gt;/workbenches &amp;lt;workbench&amp;gt;&amp;lt;/code&amp;gt; - Open a workbench&lt;br /&gt;
==== Visuals ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume&amp;lt;/code&amp;gt; - Open the costumes menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume dye &amp;lt;type&amp;gt; &amp;lt;color&amp;gt;&amp;lt;/code&amp;gt; - Dye a costume&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume off [player]&amp;lt;/code&amp;gt; - Disable your costumes&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume reload&amp;lt;/code&amp;gt; - Reload costumes from the resource pack&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume store&amp;lt;/code&amp;gt; - Open the costume store&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume tempvouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s temporary vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume tempvouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s temporary vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume top [page]&amp;lt;/code&amp;gt; - View the most popular costumes&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers [player]&amp;lt;/code&amp;gt; - View how many costume vouchers you have&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers add &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/costume vouchers remove &amp;lt;amount&amp;gt; [player]&amp;lt;/code&amp;gt; - Modify a player&#039;s vouchers&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname (null|none|reset)&amp;lt;/code&amp;gt; - Remove an entity&#039;s custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname gradient &amp;lt;colors&amp;gt; &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name with a color gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname rainbow &amp;lt;name...&amp;gt;&amp;lt;/code&amp;gt; - Give an entity a custom name with a rainbow gradient&lt;br /&gt;
* &amp;lt;code&amp;gt;/entityname visible [enable]&amp;lt;/code&amp;gt; - Toggle whether an entity&#039;s custom name is always visible&lt;br /&gt;
* &amp;lt;code&amp;gt;/firework [count]&amp;lt;/code&amp;gt; - Launch randomized fireworks&lt;br /&gt;
* &amp;lt;code&amp;gt;/playertime &amp;lt;time&amp;gt; [player]&amp;lt;/code&amp;gt; - Change your client-side time of day&lt;br /&gt;
* &amp;lt;code&amp;gt;/playertime reset&amp;lt;/code&amp;gt; - Sync your time with the server&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor&amp;lt;/code&amp;gt; - Toggle rainbow armor&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor menu&amp;lt;/code&amp;gt; - Open the rainbow armor configuration menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowarmor speed &amp;lt;speed&amp;gt;&amp;lt;/code&amp;gt; - Modify the animation speed&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon delete [player]&amp;lt;/code&amp;gt; - Delete a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon list&amp;lt;/code&amp;gt; - List active rainbow beacons&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon start [player]&amp;lt;/code&amp;gt; - Activate a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon stop [player]&amp;lt;/code&amp;gt; - Deactivate a rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/rainbowbeacon tp [player]&amp;lt;/code&amp;gt; - Teleport to your rainbow beacon&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings&amp;lt;/code&amp;gt; - Open the wings menu&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings preview &amp;lt;style&amp;gt;&amp;lt;/code&amp;gt; - Preview a wing style&lt;br /&gt;
* &amp;lt;code&amp;gt;/wings stop&amp;lt;/code&amp;gt; - Turn off your wings&lt;br /&gt;
&lt;br /&gt;
== 3rd Party Commands ==&lt;br /&gt;
=== Guest ===&lt;br /&gt;
==== Plots ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to build in your plot while you are online.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - Automatically claim a plot near spawn.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt; - Claim the plot you are currently in&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt; - Clear your plot and start over&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt; - Clear your plot and un-claim it&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; - Unset a flag&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true | false&amp;gt;&amp;lt;/code&amp;gt; - Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set time &amp;lt;&amp;lt;nowiki /&amp;gt;time in ticks&amp;gt;&amp;lt;/code&amp;gt; - Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear | rain&amp;gt;&amp;lt;/code&amp;gt; - Change the weather in your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt; - Teleport to your plot&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt; - View how many plots you can claim.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt; - Merge the plot you are facing with the plot you are in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot middle|center&amp;lt;/code&amp;gt; - Teleport to the center of your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s permissions to your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Restore your plot to a previously saved state&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt; - Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt; - Set your plots home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt; - Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a player&#039;s plot&lt;br /&gt;
&lt;br /&gt;
==== WorldEdit ====&lt;br /&gt;
You may use WorldEdit in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt; - Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
* &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set the center block(s) in the region and to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt; - Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
* &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt; - Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
* &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt; - Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; - Set the first position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; - Set the second position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Makes a brush only affect the specified block type.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt; - This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt; - Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
* &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls, a floor, and a ceiling.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt; - Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - Set the first position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - Set the second position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt; - Replace all the target blocks with the desired blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt; - Rotate your clipboard.&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [tp|selection type]&amp;lt;/code&amp;gt; - Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
* &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set all the blocks in the region to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls in the region.&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
* &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt; - Will ascend you to the next highest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt; - Unbind a brush from your tool&lt;br /&gt;
* &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt; - Will descend you to the next lowest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt; - Will teleport you through a wall.&lt;br /&gt;
* &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; - Will take you to the top.&lt;br /&gt;
&lt;br /&gt;
For more WorldEdit help, go to the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]].&lt;br /&gt;
&lt;br /&gt;
==== VoxelSniper ====&lt;br /&gt;
You may use VoxelSniper in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt; - Set the radius of your brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt; - Set your brush type.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; - Bring up your current brush settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt; - Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
* &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt; - Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
&lt;br /&gt;
Different brush types: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt; - Ball. Creates a sphere.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; - Disc. Creates a horizontal disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt; - Disc face. Creates a vertical disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt; - This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt; - Snipe.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt; - Voxel. Creates a cube.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt; - Voxel disc. Creates a horizontal square.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt; - Voxel disc face. Creates a vertical square.&lt;br /&gt;
&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
==== WE/VS Tutorials ====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ==== &lt;br /&gt;
* &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; - The main island command&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt; - Show the block count and phase&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt; - Create an island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt; - Teleport you to your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display info about your island or the player&#039;s island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Calculate your island level or show the level of another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt; - Opens a GUI menu showing the phases&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt; - Restart your island and remove the old one&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt; - Reset your island name&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt; - Set your home teleport point&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a name for your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt; - Display island settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt; - Teleport you to the spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt; - Shows the value of any block&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt; - List banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Expel a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt; - Show the name of neighbouring islands around you&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt; - Manage your team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt; - Show the Top Ten&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Warp to the player&#039;s warp sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt; - Open the warps panel.&lt;br /&gt;
&lt;br /&gt;
====  LWC ==== &lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt; - Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt; - Allow another player to use your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt; - Creates a password for the protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt; - Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt; - Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt; - Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - Creates a private protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; - Access a password protected protection with the password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moderator ===&lt;br /&gt;
====  CoreProtect ==== &lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - Display a list of commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; - Toggle the inspector&lt;br /&gt;
* &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Advanced block data lookup&lt;br /&gt;
* &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Restore block data&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Rollback block data&lt;br /&gt;
&lt;br /&gt;
=== Store ===&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Wear your pet on your head.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - Lists all the pets available.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet (Only for horses and llamas.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt; - Spawns a pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
&amp;lt;!--* &amp;lt;code&amp;gt;/pet select&amp;lt;/code&amp;gt; - Open the pet selector GUI menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt; - Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt; - Get prompted to change the name of your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt; - Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet. (only for horses!).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt; - Hide your pet from view (does not remove it).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt; - Show your hidden pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your current pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt; - Call your pet to your side.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt; - Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc age &amp;lt;baby|adult&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt; - Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt; - Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt; - Make the NPC look at the nearest player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt; - Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt; - Toggle whether a creeper is powered or not.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc prof &amp;lt;normal | farmer | librarian | priest | blacksmith | butcher | nitwit | husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt; - Change the profession of a villager.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt; - Delete the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the visible name of the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt; - Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the skin of a player NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape|--hat|--jacket|--sleeves|--pants&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt; - Toggle the shown layers of a skin.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt; - Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt; - Teleport your selected NPC to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b|-v&amp;gt;&amp;lt;/code&amp;gt; - Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt;/npc skeletontype &amp;lt;0|1&amp;gt;&amp;lt;/code&amp;gt; - Change the type of the skeleton (0 for normal, 1 for wither) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Warning&#039;&#039;&#039;&#039;&#039; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
* &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt; - Toggle viewing your disguise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt; - Undisguise.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=3rd_party_commands&amp;diff=2</id>
		<title>3rd party commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=3rd_party_commands&amp;diff=2"/>
		<updated>2023-03-11T01:19:28Z</updated>

		<summary type="html">&lt;p&gt;Griffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On this page, you can find list of every command you will ever need, sorted by rank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;argument&amp;gt; - Required to complete the command. &lt;br /&gt;
&lt;br /&gt;
[argument] - Not required to complete the command; An optional argument.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 3rd party plugins ==&lt;br /&gt;
===== Plots =====&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot add &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Allow a player to build in your plot while you are online.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot auto&amp;lt;/code&amp;gt; - Automatically claim a plot near spawn.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot claim&amp;lt;/code&amp;gt; - Claim the plot you are currently in&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot clear&amp;lt;/code&amp;gt; - Clear your plot and start over&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot delete&amp;lt;/code&amp;gt; - Clear your plot and un-claim it&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag remove &amp;lt;flag&amp;gt;&amp;lt;/code&amp;gt; - Unset a flag&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set device-interact &amp;lt;true | false&amp;gt;&amp;lt;/code&amp;gt; - Allow players to interact with pressure plates, buttons and levers&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set time &amp;lt;&amp;lt;nowiki /&amp;gt;time in ticks&amp;gt;&amp;lt;/code&amp;gt; - Change the time in your plot (6000 ticks = noon, 18000 ticks = midnight)&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot flag set weather &amp;lt;clear | rain&amp;gt;&amp;lt;/code&amp;gt; - Change the weather in your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot home&amp;lt;/code&amp;gt; - Teleport to your plot&#039;s home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot limit&amp;lt;/code&amp;gt; - View how many plots you can claim.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot merge&amp;lt;/code&amp;gt; - Merge the plot you are facing with the plot you are in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot middle|center&amp;lt;/code&amp;gt; - Teleport to the center of your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot remove &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove a player&#039;s permissions to your plot&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot schematic paste url:&amp;lt;key&amp;gt;&amp;lt;/code&amp;gt; - Restore your plot to a previously saved state&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot setbiome &amp;lt;biome&amp;gt;&amp;lt;/code&amp;gt; - Change the biome of your plot. For example, &amp;lt;code&amp;gt;/plot setbiome minecraft:mushroom_fields&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot sethome&amp;lt;/code&amp;gt; - Set your plots home&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot unmerge&amp;lt;/code&amp;gt; - Break the plots back into individual plots. All work in the path area will be deleted.&lt;br /&gt;
* &amp;lt;code&amp;gt;/plot visit &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Teleport to a player&#039;s plot&lt;br /&gt;
&lt;br /&gt;
===== WorldEdit =====&lt;br /&gt;
You may use WorldEdit in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;//br s [-h] &amp;lt;block name&amp;gt; [radius]&amp;lt;/code&amp;gt; - Basic sphere brush tool. Will place spheres of the specified block ID. Using -h can make it hollow spheres. If you don&#039;t set a radius, it will be automatically set to 2.&lt;br /&gt;
* &amp;lt;code&amp;gt;//center &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set the center block(s) in the region and to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//contract &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - contract your selection. You may also use the custom variants: //contractall, //contracth (horizontal), and //contractv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//copy&amp;lt;/code&amp;gt; - Copy the contents of the selection. Be aware that it copies relative to where you are.&lt;br /&gt;
* &amp;lt;code&amp;gt;//count &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Count how many blocks there are of the specified type in a selection.&lt;br /&gt;
* &amp;lt;code&amp;gt;//expand &amp;lt;amount&amp;gt;&amp;lt;/code&amp;gt; - Expand your selection. You may also use the custom variants: //expandall, //expandh (horizontal), and //expandv (vertical).&lt;br /&gt;
* &amp;lt;code&amp;gt;//fill &amp;lt;block name&amp;gt; &amp;lt;radius&amp;gt; [depth]&amp;lt;/code&amp;gt; - Fill in an area with the specified block type. Can also specify how far below to fill.&lt;br /&gt;
* &amp;lt;code&amp;gt;//flip [direction]&amp;lt;/code&amp;gt; - Flip the clipboard. If you don&#039;t specify a direction, it will flip whatever direction you&#039;re already looking.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos1&amp;lt;/code&amp;gt; - Set the first position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//hpos2&amp;lt;/code&amp;gt; - Set the second position to the block you&#039;re looking at.&lt;br /&gt;
* &amp;lt;code&amp;gt;//mask &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Makes a brush only affect the specified block type.&lt;br /&gt;
* &amp;lt;code&amp;gt;//move [amount] [direction] [block name]&amp;lt;/code&amp;gt; - This command will, without anything specified, move the entire selection one block in whatever cardinal direction you&#039;re facing (north, east, south, west). You can specify the amount of blocks to move it. You can specify the direction. You can also specify a block type to replace all the moved blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//naturalize&amp;lt;/code&amp;gt; - Replace the top three blocks of the selection&#039;s surface with grass/dirt. Make sure to set all blocks to be naturalized as stone!&lt;br /&gt;
* &amp;lt;code&amp;gt;//outline &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls, a floor, and a ceiling.&lt;br /&gt;
* &amp;lt;code&amp;gt;//paste [-a]&amp;lt;/code&amp;gt; - Paste whatever you have copied to your clipboard. Using -a will not paste air blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; - Set the first position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; - Set the second position to the block at your feet.&lt;br /&gt;
* &amp;lt;code&amp;gt;//replace &amp;lt;target block name&amp;gt; &amp;lt;desired block name&amp;gt;&amp;lt;/code&amp;gt; - Replace all the target blocks with the desired blocks.&lt;br /&gt;
* &amp;lt;code&amp;gt;//rotate [degrees]&amp;lt;/code&amp;gt; - Rotate your clipboard.&lt;br /&gt;
* &amp;lt;code&amp;gt;//sel [tp|selection type]&amp;lt;/code&amp;gt; - Clear your selection, teleport to your selection, or change the type of selection (to a sphere, for example)&lt;br /&gt;
* &amp;lt;code&amp;gt;//set &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Set all the blocks in the region to the specified block.&lt;br /&gt;
* &amp;lt;code&amp;gt;//walls &amp;lt;block name&amp;gt;&amp;lt;/code&amp;gt; - Create four walls in the region.&lt;br /&gt;
* &amp;lt;code&amp;gt;//wand&amp;lt;/code&amp;gt; - This will give you the WorldEdit wand to make selections with. Left-click to set the first position, right-click to set the second position.&lt;br /&gt;
* &amp;lt;code&amp;gt;/asc&amp;lt;/code&amp;gt; - Will ascend you to the next highest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/brush none&amp;lt;/code&amp;gt; - Unbind a brush from your tool&lt;br /&gt;
* &amp;lt;code&amp;gt;/desc&amp;lt;/code&amp;gt; - Will descend you to the next lowest level.&lt;br /&gt;
* &amp;lt;code&amp;gt;/thru&amp;lt;/code&amp;gt; - Will teleport you through a wall.&lt;br /&gt;
* &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; - Will take you to the top.&lt;br /&gt;
&lt;br /&gt;
For more WorldEdit help, go to the [http://wiki.sk89q.com/wiki/WorldEdit/Reference wiki] or watch the [[Commands#WE.2FVS_Tutorials| tutorials]].&lt;br /&gt;
&lt;br /&gt;
===== VoxelSniper =====&lt;br /&gt;
You may use VoxelSniper in the Build Contests and the Creative world&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b #&amp;lt;/code&amp;gt; - Set the radius of your brush.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b &amp;lt;brush type&amp;gt;&amp;lt;/code&amp;gt; - Set your brush type.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; - Bring up your current brush settings.&lt;br /&gt;
* &amp;lt;code&amp;gt;/u [number]&amp;lt;/code&amp;gt; - Undoes one (or the amount specified) Voxel command(s).&lt;br /&gt;
* &amp;lt;code&amp;gt;/v [material]&amp;lt;/code&amp;gt; - Set the used block type to the specified block. If you don&#039;t specify what block to use, it will automatically select the block you&#039;re looking at.&lt;br /&gt;
&lt;br /&gt;
Different brush types: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/b b&amp;lt;/code&amp;gt; - Ball. Creates a sphere.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; - Disc. Creates a horizontal disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b df&amp;lt;/code&amp;gt; - Disc face. Creates a vertical disc.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b e &amp;lt;melt, fill, smooth, lift&amp;gt;&amp;lt;/code&amp;gt; - This is the erosion brush. Can be set to melt, fill, smooth, or lift. Each do different functions. Ask in-game for a more comprehensive answer.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b s&amp;lt;/code&amp;gt; - Snipe.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b v&amp;lt;/code&amp;gt; - Voxel. Creates a cube.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vd&amp;lt;/code&amp;gt; - Voxel disc. Creates a horizontal square.&lt;br /&gt;
* &amp;lt;code&amp;gt;/b vf&amp;lt;/code&amp;gt; - Voxel disc face. Creates a vertical square.&lt;br /&gt;
&lt;br /&gt;
For more VoxelSniper information, first consult the [http://voxelsniper.wikia.com/wiki/VoxelSniper_Wiki#VoxelSniper_Commands wiki] and [[Commands#WE.2FVS_Tutorials| YouTube tutorials]], then ask in game.&lt;br /&gt;
&lt;br /&gt;
===== WE/VS Tutorials =====&lt;br /&gt;
[https://docs.google.com/document/d/1eftG_X40SdHL6jeAu_cUhO6_pXBDipoYvfmVNgbd7VU/edit?usp=sharing| World Edit Command Guide]&lt;br /&gt;
&lt;br /&gt;
==== OneBlock ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob&amp;lt;/code&amp;gt; - The main island command&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob count&amp;lt;/code&amp;gt; - Show the block count and phase&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob create&amp;lt;/code&amp;gt; - Create an island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob go&amp;lt;/code&amp;gt; - Teleport you to your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob info &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Display info about your island or the player&#039;s island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob level &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Calculate your island level or show the level of another player&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob phases&amp;lt;/code&amp;gt; - Opens a GUI menu showing the phases&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob reset&amp;lt;/code&amp;gt; - Restart your island and remove the old one&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob resetname&amp;lt;/code&amp;gt; - Reset your island name&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob sethome&amp;lt;/code&amp;gt; - Set your home teleport point&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob setname &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Set a name for your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob settings&amp;lt;/code&amp;gt; - Display island settings&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob spawn&amp;lt;/code&amp;gt; - Teleport you to the spawn&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob value&amp;lt;/code&amp;gt; - Shows the value of any block&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob ban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Ban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob banlist&amp;lt;/code&amp;gt; - List banned players&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob expel &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Expel a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob near&amp;lt;/code&amp;gt; - Show the name of neighbouring islands around you&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob team&amp;lt;/code&amp;gt; - Manage your team&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob top&amp;lt;/code&amp;gt; - Show the Top Ten&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob unban &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Unban a player from your island&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warp &amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Warp to the player&#039;s warp sign&lt;br /&gt;
* &amp;lt;code&amp;gt;/ob warps&amp;lt;/code&amp;gt; - Open the warps panel.&lt;br /&gt;
&lt;br /&gt;
==== LWC ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/lwcinfo&amp;lt;/code&amp;gt; - Learn about the [[Protection#LWC |LWC plugin]] and its purpose.&lt;br /&gt;
Right click on the protection you want to apply the change to after sending the command.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cdonation&amp;lt;/code&amp;gt; - Creates a donation chest; player&#039;s can put items in, but only you can remove them.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify -&amp;lt;player&amp;gt;&amp;lt;/code&amp;gt; - Remove another player&#039;s access to your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cmodify &amp;lt;player&amp;gt; [player2] [etc]&amp;lt;/code&amp;gt; - Allow another player to use your LWC protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpassword&amp;lt;/code&amp;gt; - Creates a password for the protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cpublic&amp;lt;/code&amp;gt; - Creates a public protection. This is recommended over no protection at all, because no one can lock a public protection for themselves.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cremove&amp;lt;/code&amp;gt; - Remove a protection altogether. Note: You will need to preform this command before using any of the following.&lt;br /&gt;
* &amp;lt;code&amp;gt;/crepeat&amp;lt;/code&amp;gt; - Automatically repeats commands, without having to type them out again. [http://i.imgur.com/K400SOM.png Here&#039;s a tutorial on this command]&lt;br /&gt;
* &amp;lt;code&amp;gt;/hopper&amp;lt;/code&amp;gt; - Enable hoppers on your protection. (Disabled by default due to people stealing from chests using hoppers.) Use this on the chest/furnace/etc., not the hopper.&lt;br /&gt;
* &amp;lt;code&amp;gt;/lock&amp;lt;/code&amp;gt; - Creates a private protection.&lt;br /&gt;
* &amp;lt;code&amp;gt;/cunlock &amp;lt;password&amp;gt;&amp;lt;/code&amp;gt; - Access a password protected protection with the password.&lt;br /&gt;
&lt;br /&gt;
==== CoreProtect ====&lt;br /&gt;
Check out the [[CoreProtect]] page for a more comprehensive wiki.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/co help&amp;lt;/code&amp;gt; - Display a list of commands&lt;br /&gt;
* &amp;lt;code&amp;gt;/co inspect&amp;lt;/code&amp;gt; - Toggle the inspector&lt;br /&gt;
* &amp;lt;code&amp;gt;/co lookup &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Advanced block data lookup&lt;br /&gt;
* &amp;lt;code&amp;gt;/co restore &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Restore block data&lt;br /&gt;
* &amp;lt;code&amp;gt;/co rollback &amp;lt;params&amp;gt;&amp;lt;/code&amp;gt; - Rollback block data&lt;br /&gt;
&lt;br /&gt;
== Donations ==&lt;br /&gt;
&lt;br /&gt;
==== Pets ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Wear your pet on your head.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - Lists all the pets available.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet (Only for horses and llamas.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet summon &amp;lt;pet&amp;gt;&amp;lt;/code&amp;gt; - Spawns a pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet&amp;lt;/code&amp;gt; - Opens the pet selection menu.&lt;br /&gt;
&amp;lt;!--* &amp;lt;code&amp;gt;/pet select&amp;lt;/code&amp;gt; - Open the pet selector GUI menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet [PetType]:[options];[name]&amp;lt;/code&amp;gt; - Spawn in your pet. Ex: /pet sheep:baby,orange;ShaunTheSheep. It&#039;s recommended that you simply use the GUI (see command above.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet name&amp;lt;/code&amp;gt; - Get prompted to change the name of your pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet default set current&amp;lt;/code&amp;gt; - Set your current pet as your default pet, making it spawn in automatically each time you log in.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet menu&amp;lt;/code&amp;gt; - Show the GUI menu for your current pet. &amp;lt;code&amp;gt;TIP:&amp;lt;code&amp;gt; Right clicking it will show this menu as well.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hat&amp;lt;/code&amp;gt; - Put your pet on your head. (This may prevent you from teleporting anywhere until you relog.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet ride&amp;lt;/code&amp;gt; - Ride your pet. (only for horses!).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet hide&amp;lt;/code&amp;gt; - Hide your pet from view (does not remove it).&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet show&amp;lt;/code&amp;gt; - Show your hidden pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet remove&amp;lt;/code&amp;gt; - Remove your current pet.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet call&amp;lt;/code&amp;gt; - Call your pet to your side.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet list&amp;lt;/code&amp;gt; - List all available pets and corresponding data types. Types that you don&#039;t have permission for will show in red, and types that you do have permission for will show in green.&lt;br /&gt;
* &amp;lt;code&amp;gt;/pet info&amp;lt;/code&amp;gt; - Show information on your currently active pet.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== NPCs ====&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc age &amp;lt;baby|adult&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc create &amp;lt;name&amp;gt; [--type &amp;lt;mob type&amp;gt;]&amp;lt;/code&amp;gt; - Create an NPC. Defaults to a player. Dragon, wither and giant are not allowed&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc equip&amp;lt;/code&amp;gt; - Enter the equipment editor. Right click the NPC to make them hold/wear the item you are holding.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc look&amp;lt;/code&amp;gt; - Make the NPC look at the nearest player.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc path&amp;lt;/code&amp;gt; - Toggle the path editor (to make your NPC walk along a specific path.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc power&amp;lt;/code&amp;gt; - Toggle whether a creeper is powered or not.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc prof &amp;lt;normal | farmer | librarian | priest | blacksmith | butcher | nitwit | husk (zombie villager only)&amp;gt;&amp;lt;/code&amp;gt; - Change the profession of a villager.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc remove&amp;lt;/code&amp;gt; - Delete the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc rename &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the visible name of the NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc sel&amp;lt;/code&amp;gt; - Select the NPC. Required to do any of the below commands (creation autoselects them.)&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skin &amp;lt;name&amp;gt;&amp;lt;/code&amp;gt; - Change the skin of a player NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc skinlayers &amp;lt;--cape|--hat|--jacket|--sleeves|--pants&amp;gt; &amp;lt;true|false&amp;gt;&amp;lt;/code&amp;gt; - Toggle the shown layers of a skin.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc text&amp;lt;/code&amp;gt; - Toggle the editor to make the NPC say something to nearby players.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc tphere&amp;lt;/code&amp;gt; - Teleport your selected NPC to you.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc type &amp;lt;mob type&amp;gt;&amp;lt;/code&amp;gt; - Change the type of your NPC.&lt;br /&gt;
* &amp;lt;code&amp;gt;/npc zombiemod &amp;lt;-b|-v&amp;gt;&amp;lt;/code&amp;gt; - Use -b to make it a baby zombie, and -v for villager. Use the profession command to make it a husk.&lt;br /&gt;
&amp;lt;!-- * &amp;lt;code&amp;gt;/npc skeletontype &amp;lt;0|1&amp;gt;&amp;lt;/code&amp;gt; - Change the type of the skeleton (0 for normal, 1 for wither) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Disguises ====&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;Warning&#039;&#039;&amp;lt;/code&amp;gt; - Disguising while in creative may remove your armor/elytra/hat!&lt;br /&gt;
* &amp;lt;code&amp;gt;/dis &amp;lt;type&amp;gt; [options...]&amp;lt;code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;/dvs&amp;lt;/code&amp;gt; - Toggle viewing your disguise.&lt;br /&gt;
* &amp;lt;code&amp;gt;/undis&amp;lt;/code&amp;gt; - Undisguise.&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
	<entry>
		<id>https://wiki.projecteden.gg/w/index.php?title=Test_Block_Template&amp;diff=54</id>
		<title>Test Block Template</title>
		<link rel="alternate" type="text/html" href="https://wiki.projecteden.gg/w/index.php?title=Test_Block_Template&amp;diff=54"/>
		<updated>2022-06-15T22:00:28Z</updated>

		<summary type="html">&lt;p&gt;Griffin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|title1=Example1&lt;br /&gt;
|image1=Example2&lt;br /&gt;
|caption1=Example3&lt;br /&gt;
|image2=Example&lt;br /&gt;
|caption2=Example&lt;br /&gt;
|renewable=no&lt;br /&gt;
|stackable=yes&lt;br /&gt;
|tool=maybe&lt;br /&gt;
|blast_resistence=idk&lt;br /&gt;
|hardness=hi&lt;br /&gt;
|rotatable=Example&lt;br /&gt;
|luminant=Example&lt;br /&gt;
|transparent=Example&lt;br /&gt;
|flamable=Example&lt;br /&gt;
|catches_fire_from_lava=Example&lt;br /&gt;
|fluids_break=Example&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Griffin</name></author>
	</entry>
</feed>