Difference between revisions of "McMMO"
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==Getting Started with the Project Eden Changes== | ==Getting Started with the Project Eden Changes== | ||
Getting started with McMMO is easy. Just start playing survival. As you perform various tasks you will generate skill specific XP that will lead to gaining levels in the skills you use the most. Of course this is a modified version of McMMO. | Getting started with McMMO is easy. Just start playing survival. As you perform various tasks you will generate skill specific XP that will lead to gaining levels in the skills you use the most. Of course, this is a modified version of McMMO. | ||
'''Why the changes?''' | '''Why the changes?''' | ||
Standard McMMO is very over powered at high levels. Since Project Eden tries to keep a more vanilla survival feel, the decision was made to limit the benefits added by McMMO while increasing the difficulty of achieving those that remain. | |||
'''Does McMMO work in the Minigame World?''' Nope. You cannot gain XP or use your skills in any of the minigames to keep everyone on a level playing field. | '''What does that mean to me?''' | ||
First, if you have ever played on an McMMO server before, you will notice that leveling is ''really'' slow. The XP gain for many tasks has been reduced, while the requirements to gain levels have been significantly increased. In addition, the level cap has been set to 200 for each skill instead of 1000. Each level you gain takes more work and functions as 10 standard levels. Don't worry though, skill unlocks have been likewise reduced! If standard McMMO unlocked a skill at 50, you only need 5 Project Eden levels to unlock it. Of course this means that skills that unlocked at odd levels like 32 will not become available until you reach the next level past where they would have unlocked. Parties, Party Chat and Party TPs have also been disabled. | |||
'''Anything else I should be aware of?''' | |||
With the level cap set to 200, skills that increased your % chance of something based on your level are capped much lower than they would have been, this is intentional. Further, some skill benefits have been further nerfed or removed entirely for being too powerful. Project Eden reserves the right to further modify McMMO at any time, up to and including resetting all McMMO stats as needed to keep Project Eden a balanced SMP. | |||
'''Does McMMO work in the Minigame World?''' | |||
Nope. You cannot gain XP or use your skills in any of the minigames to keep everyone on a level playing field. | |||
==Commands== | ==Commands== | ||
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*'''/<skillname>''' - Shows the scoreboard for the current skill, along with more detailed information about your current bonuses | *'''/<skillname>''' - Shows the scoreboard for the current skill, along with more detailed information about your current bonuses | ||
**'''/<skillname> ? [page]''' - shows help about the current skill | **'''/<skillname> ? [page]''' - shows help about the current skill | ||
*'''/ | **'''/<skillname> keep''' - Locks the scoreboard in place. You can also use '''/mcsb k''' after running '''/<skill>'''. Clear with '''/mcsb c[lear]''' | ||
</onlyinclude> | </onlyinclude> | ||
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There are 13 standard skills and 3 "child skills" broken down into two main categories: | There are 13 standard skills and 3 "child skills" broken down into two main categories: | ||
* | * '''Combat Skills''' | ||
** Archery | ** Archery | ||
** Axes | ** Axes | ||
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** Taming | ** Taming | ||
** Unarmed | ** Unarmed | ||
* | * '''Non-Combat Skills''' | ||
** Acrobatics | ** Acrobatics | ||
** Alchemy | ** Alchemy | ||
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** Repair | ** Repair | ||
** Woodcutting | ** Woodcutting | ||
* | * '''Child Skills''' | ||
** | ** Salvage | ||
** | ** Smelting | ||
** | ** Power Level | ||
Read below to find out more about these skills, how they level and what they do for you. Many of them also have | Read below to find out more about these skills, how they level up, and what they do for you. Many of them also have abilities that you can activate with "right clicking" once every few minutes that will be discussed. | ||
This is an overview | : ''This is only an overview, more information can be found at [https://github.com/mcMMO-Dev/mcMMO/wiki The Offical McMMO Wiki], but remember that Project Eden runs a customized version and not everything you find on the official wiki will work on Project Eden.'' | ||
=== Combat Skills === | === Combat Skills === | ||
All Combat skills level the same way- by dealing damage to mobs with the corresponding weapon. The more damage you deal, the more XP you get, and different mobs have different multipliers- dangerous mobs like Endermen help you level faster. ''Please note that Mobs that are spawned from a mob spawner do | All Combat skills level the same way- by dealing damage to mobs with the corresponding weapon. The more damage you deal, the more XP you get, and different mobs have different multipliers- dangerous mobs like Endermen help you level faster. ''Please note that Mobs that are spawned from a mob spawner do '''not''' give you McMMO XP.'' | ||
Since McMMO does not currently work in the mini-game world, and PVP is off in the main world, no info on PVP abilities are listed here unless they also work on mobs. | Since McMMO does not currently work in the mini-game world, and PVP is off in the main world, no info on PVP abilities are listed here unless they also work on mobs. | ||
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'''Skills:''' | '''Skills:''' | ||
*Skill Shot - | *Skill Shot - Chance to do bonus Damage, increases with level. | ||
*Arrow Retrieval - | *Arrow Retrieval - Chance to reclaim some of your arrows from the mobs you kill, increases with level. | ||
'''Right click ability:''' None. | '''Right click ability:''' None. | ||
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'''Skills:''' | '''Skills:''' | ||
* Axe Mastery - Bonus Damage when using an axe. | * Axe Mastery - Bonus Damage when using an axe. | ||
* Critical Strike - | * Critical Strike - Chance for 2x damage, increases with level. | ||
* Armor Impact - Bonus damage to Armor's durability, causing it to break down faster | * Armor Impact - Bonus damage to Armor's durability, causing it to break down faster | ||
* Greater Impact - 25% | * Greater Impact - 25% bonus damage to Unarmored mobs and knocks them back. The knockback effect will cause an explosion sound/animation to play and the words ''''' 'struck with great force' ''''' to appear in your chat. | ||
'''Right click ability:''' Skull Splitter- | '''Right click ability:''' Skull Splitter- Damage dealt during this time will also damage mobs around the main target in an area of effect for 1/2 damage. Leveling up increases how long this effect lasts. | ||
---- | ---- | ||
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'''Skills:''' | '''Skills:''' | ||
* Counter Attack - | * Counter Attack - Chance to Reflect 50% damage back at enemies when you are struck while blocking, increases with level. | ||
* Bleed - Causes enemies to slowly bleed out, taking damage over time ( | * Bleed - Causes enemies to slowly bleed out, taking damage over time (1/2 heart of damage every tick). Increasing your level increases how long the effect lasts and the chance of causing bleed. | ||
'''Right click ability:''' Serrated Strikes- | '''Right click ability:''' Serrated Strikes- Area of Effect does an extra 25% damage and a 5 second bleed. | ||
---- | ---- | ||
==== Taming ==== | ==== Taming ==== | ||
'''How to level:''' Use wild animals to to deal damage to mobs | '''How to level:''' Use wild animals to to deal damage to mobs or tame wild wolves, ocelots and horses. | ||
'''Skills:''' | '''Skills:''' | ||
* Beast Lore - | * Beast Lore - Click on a tamed animal with a bone to learn more about it. | ||
* Gore - | * Gore - Chance that your wolves will inflict the bleed status (see [[McMMO#Swords|Swords]] for bleed info), increases with level. | ||
* Sharpened Claws - Wolves do bonus damage (unlocks at level 100) | * Sharpened Claws - Wolves do bonus damage. (unlocks at level 100) | ||
* Thick Fur - Wolves take less damage (Unlocks at 25) | * Thick Fur - Wolves take less damage. (Unlocks at level 25) | ||
* Shock Proof - Wolves take less damage from explosions (Unlocks at 50) | * Shock Proof - Wolves take less damage from explosions. (Unlocks at level 50) | ||
* Fast Food Service - Wolves have a chance to heal themselves when they attack (Unlocks at 5) | * Fast Food Service - Wolves have a chance to heal themselves when they attack. (Unlocks at level 5) | ||
* Holy Hound - Wolves are healed by negative potion effects like poison (Unlocks at 75) | * Holy Hound - Wolves are healed by negative potion effects like poison (Unlocks at level 75) | ||
* Call of the Wild - Summons an animal | * Call of the Wild - Summons an animal, see the right click ability for more info. | ||
'''Right click ability:''' None. However with Call of the Wild, '''Crouching + Left clicking on the ground''' with the correct items will summon a wolf, horse, or ocelot to you for a short time. Be aware that the summoning items will be consumed in this process. Summoned animals despawn after a short period, and you can't have a tamed/summoned animal within 1 chunk of you for it to work. Summoned animals can be breed in the same way as normal tamed animals. | |||
* Wolf: Requires 10 bones. | |||
* Horse: Requires 10 apples. | |||
* Ocelot: Requires 10 raw fish. | |||
---- | ---- | ||
==== Unarmed ==== | ==== Unarmed ==== | ||
'''How to level:''' Use your bare hands | '''How to level:''' Use your bare hands to damage mobs. | ||
: ''Note: Using anything else in your hand will not work, your hand '''must''' be empty'' | |||
'''Skills:''' | '''Skills:''' | ||
* Iron Arm Style - Increase the damage you do bare handed | * Iron Arm Style - Increase the damage you do bare handed, increases with level. | ||
* Arrow Deflect - | * Arrow Deflect - Chance of deflecting arrows shot at you, and a smaller chance of sending it back to where it was shot, increases with level. | ||
'''Right click ability:''' Berserk- Do an extra 50% unarmed damage to mobs, or speed up breaking dirt/sand/gravel and other "weak" blocks. You can also trigger this then hit Stone Brick once to turn it into Cracked Stone Brick. | '''Right click ability:''' Berserk- Do an extra 50% unarmed damage to mobs, or speed up breaking dirt/sand/gravel and other "weak" blocks. You can also trigger this and then hit Stone Brick once to turn it into Cracked Stone Brick. | ||
---- | ---- | ||
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==== Acrobatics==== | ==== Acrobatics==== | ||
'''How to level:''' Take at least 1/2 heart of fall damage and survive. The more damage you take, the more XP you gain | '''How to level:''' Take at least 1/2 heart of fall damage and survive. The more damage you take, the more XP you gain as long as you survive. Since XP is based on damage taken, anything that negates fall damage prevents XP gain. Falling from the exact same spot over and over again during one log-in will also eventually stop working until you log out. While Ender Pearl damage is called fall damage by Minecraft, it does not count towards Acrobatics XP gain. | ||
Using Feather Falling boots increases the height you have to fall from to receive damage to begin with, but increases the amount of XP gained per half-heart of damage. | Using Feather Falling boots increases the height you have to fall from to receive damage to begin with, but increases the amount of XP gained per half-heart of damage. | ||
'''Skills:''' | '''Skills:''' | ||
* Roll- Gives you a chance of automatically performing a roll when you land from a fall/jump | * Roll- Gives you a chance of automatically performing a roll when you land from a fall/jump and increases with level. Rolls reduce fall damage by 3.5 hearts- but you gain (a reduced amount of) XP for the damage taken plus the damage that was negated by the roll. That means you can fall from a greater height to take the same amount of damage, and you would get slightly more total XP for that same amount of damage (but less total XP than you would get from a non-rolled jump at the same height). | ||
* Graceful Roll- Hold shift while falling for a chance to perform a Graceful Roll | * Graceful Roll- Hold shift while falling for a chance to perform a Graceful Roll, but you must trigger it no more than 20 blocks above impact. This chance will eventually hit 100% at level 50. Graceful Roll negates more damage than a standard roll (7 hearts), and XP gain with Graceful Roll works exactly the same as with Roll. | ||
* Dodge- | * Dodge- Gives a small chance to take 1/2 damage from mobs (including creeper explosions). This chance increases as you level. | ||
'''Right click ability:''' None. | '''Right click ability:''' None. | ||
---- | ---- | ||
==== Alchemy==== | ==== Alchemy==== | ||
'''How to level:''' | '''How to level:''' Brewing Potions. | ||
'''Skills:''' | '''Skills:''' | ||
* Catalysis - Increases the speed of potion brewing | * Catalysis - Increases the speed of potion brewing. | ||
* Concoctions - Adds | * Concoctions - Adds new potion effects/ingredients. There are 8 levels of Concoctions- you start at level one and unlock a new level every 12.5 levels (so levels 13, 25, 38, 50, etc.). Each level adds new ingredients you can use to brew new potions that aren't in vanilla. Try the Lily Pad from Level 0 on to get a potion of Water Breathing! You can use '''/alchemy ? [#]''' to view the full list of new potions and ingredients. | ||
'''Right click ability:''' | '''Right click ability:''' None. | ||
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==== Excavation==== | ==== Excavation==== | ||
'''How to level:''' Break naturally generated blocks with a shovel- specifically | '''How to level:''' Break naturally generated blocks with a shovel- specifically blocks meant to be broken with shovels. You get no XP from player placed blocks. A list of eligible blocks are below: | ||
* Dirt & Dirt Variants (such as Coarse Dirt) | |||
* Gravel | |||
* Sand | |||
* Mycelium | |||
* Clay Blocks (not terracotta) | |||
* Soul Sand/Soil | |||
* Snow | |||
'''Skills:''' | '''Skills:''' | ||
*Treasure Hunter - | *Treasure Hunter - As your level increases, you gain the chance to get random "treasure" from the blocks you break- higher levels unlock better rewards. The full list of what can be found from each block is on the Official McMMO Wiki's [https://github.com/mcMMO-Dev/mcMMO/wiki/Excavation Excavation] page. Remember to divide the skill requirement by 10 and round up to the next whole level, and ignore both the % Chance and XP reward columns as those are not accurate on Project Eden. | ||
'''Right click ability:''' Giga Drill Breaker- Gives your shovel a temporary speed boost and allows instant block breaking. Lasts longer at higher levels, but wears down your tool | '''Right click ability:''' Giga Drill Breaker- Gives your shovel a temporary speed boost and allows instant block breaking. Lasts longer at higher levels, but wears down your tool quickly. Giga Drill breaker can cause the ''invisible block glitch'' where you will bounce off blocks that broke on your screen but didn't break server side. You can clear this glitch by teleporting away, logging out and back on, or right clicking the problem blocks to make them reappear. "Torch spamming" is often the suggested method to do this to avoid triggering other McMMO abilities. | ||
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'''Skills:''' | '''Skills:''' | ||
* Master Angler - Catch fish faster when fishing from a boat or in an Ocean biome | * Master Angler - Catch fish faster when fishing from a boat or in an Ocean biome. | ||
* Ice Fishing - Catch fish from solid ice. Casting your rod will cause one block of ice to turn back to water | * Ice Fishing - Catch fish from solid ice. Casting your rod will cause one block of ice to turn back to water. | ||
* Treasure Hunter - Like | * Treasure Hunter - Like Excavation, you have a chance of pulling up loot instead of fish. | ||
** Magic Hunter - At higher levels | ** Magic Hunter - At higher levels, loot may also come with enchantments. | ||
* Shake - Cast your rod at a mob and steal their loot | * Shake - Cast your rod at a mob and steal their loot. | ||
* Fisherman's Diet - Increases the saturation you get from eating fish | * Fisherman's Diet - Increases the saturation you get from eating fish. | ||
'''Right click ability:''' None | '''Right click ability:''' None. However do be aware all that awesome loot comes at a price- you have a chance of pulling up rotten fish (fish with a poison splash potion attached) or lit super-TNT out of the water. If you see the words ''something doesn't smell quite right...'' or '''''BOOM TIME''''' that's your cue to dodge. | ||
---- | ---- | ||
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==== Herbalism ==== | ==== Herbalism ==== | ||
'''How to level:''' Harvest crops (including sugar cane, cactus, cocoa, beetroot, and melons); pick flowers, mushrooms, and lily-pads; shear vines; and/or break grasses. However like with excavation, player placed blocks don't work. You have to wait until a player-placed plant has matured before you can get XP. Further, force-grown (ie plants forced to mature through bone-meal) crops yield no XP. Wild crops (such as wild jungle melons) or villager planted crops also work. Cactus and sugar cane will only give you XP for the segments not placed by players- so if you place the first segment and then let it grow to 3 high, you will only see XP for the top 2 segments- you get the same amount of XP for harvesting both at the same time as for harvesting the top and middle segments individually. | '''How to level:''' Harvest crops (including sugar cane, cactus, cocoa, beetroot, and melons); pick flowers, mushrooms, and lily-pads; shear vines; and/or break grasses. However like with excavation, player placed blocks don't work. You have to wait until a player-placed plant has matured before you can get XP. Further, force-grown (ie plants forced to mature through bone-meal) crops yield no XP. Wild crops (such as wild jungle melons) or villager planted crops also work. Cactus and sugar cane will only give you XP for the segments not placed by players- so if you place the first segment and then let it grow to 3 high, you will only see XP for the top 2 segments- you get the same amount of XP for harvesting both at the same time as for harvesting the top and middle segments individually. | ||
* Crops (such as sugar cane, cactus, cocoa, | |||
'''Skills:''' | '''Skills:''' | ||
* Green Thumb - Has two different types of effects: | * Green Thumb - Has two different types of effects: | ||
** When harvesting fully grown wheat/carrot/potato/ | ** When harvesting fully grown wheat/carrot/potato/netherwart, it gives you a chance of double drops and, if you have the right item (seeds/carrots/raw potato/nether wart) already in your inventory, a chance of auto-replanting the crop. Higher levels yield a higher chance, and yield a chance of planting crop at a later stage of growth. | ||
**Green Thumb also gives you a chance to convert cobble and stone brick to their mossy counterpart or turn dirt to grass by right clicking them with seeds. | **Green Thumb also gives you a chance to convert cobble and stone brick to their mossy counterpart or turn dirt to grass by right clicking them with seeds. | ||
* Farmer's Diet - Like Fisherman's Diet this increases the saturation you receive when eating "grown" foods like carrots, as well as crafted options (made with your produce) such as mushroom stew, cookies and bread. At high levels becoming a vegetarian starts to make sense. | * Farmer's Diet - Like Fisherman's Diet, this increases the saturation you receive when eating "grown" foods like carrots, as well as crafted options (made with your produce) such as mushroom stew, cookies, and bread. At high levels, becoming a vegetarian starts to make sense. | ||
* Hylian Luck (Luck of Hyrule) - Gives you a chance at finding rupees.... wait no. But when you break certain blocks like grass, shrubs and dead plants with a sword, something good might drop. | * Hylian Luck (Luck of Hyrule) - Gives you a chance at finding rupees.... wait no. But when you break certain blocks like grass, shrubs and dead plants with a sword, something good might drop. | ||
* Shroom Thumb - Hit dirt with a mushroom for a chance to convert it to mycelium. You must have both red and brown mushrooms in your inventory to do this, and each attempt will consume a mushroom of the type you '''don't''' have selected currently. | * Shroom Thumb - Hit dirt with a mushroom for a chance to convert it to mycelium. You must have both red and brown mushrooms in your inventory to do this, and each attempt will consume a mushroom of the type you '''don't''' have selected currently. | ||
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==== Mining==== | ==== Mining==== | ||
'''How to level:''' | '''How to level:''' Mine blocks (such as stone and ore variants.) | ||
'''Skills:''' | '''Skills:''' | ||
*Double Drop Chance - | *Double Drop Chance - Has a chance to double any ores that you break (including Ancient Debris.) | ||
'''Right click ability:''' Super Breaker | '''Right click ability:''' Super Breaker- Like Giga Drill, this gives a speed and efficiency boost to your pickaxe for a short period. Your double drop chance becomes a triple drop chance while this is active. However, if your pick breaks while using this (which it might because its durability decreases more than normal) you will take damage, so keep an eye on your tools. And like Giga Drill, you may have to deal with invisible blocks as a result. Just relog, teleport away, or right click to make the blocks reappear. Very useful for mining but beware of unleashing fiery death on yourself. | ||
---- | ---- | ||
==== Repair==== | ==== Repair==== | ||
'''How to level:''' Repair tools and armor with an McMMO anvil | '''How to level:''' Repair tools and armor with an McMMO anvil, which is an iron block placed directly on the ground. | ||
'''Skills:''' | '''Skills:''' | ||
* Repair - Right click the item you wish to repair on the anvil with the correct material in your inventory. For example to repair iron tools and armor you need iron ingots. Bows and Fishing | * Repair - Right click the item you wish to repair on the anvil with the correct material in your inventory. For example, to repair iron tools and armor, you need iron ingots. Bows and Fishing Rods can be repaired with string. This does not require vanilla XP levels. | ||
* Repair Mastery - Increases how much durability you repair per item, and increases as you level. A high repair mastery decreases the cost of repairs by allowing you to do more with less. | * Repair Mastery - Increases how much durability you repair per item, and increases as you level. A high repair mastery decreases the cost of repairs by allowing you to do more with less. | ||
* Super Repair - Gives a small chance of | * Super Repair - Gives a small chance of doubling the normal durability repaired, indicated by the chat message ''that felt easier than normal''. | ||
* Diamond Repair - Allows for the repair of diamond tools and armor | * Diamond Repair - Allows for the repair of diamond tools and armor. | ||
* Arcane Forging - Typically enchantments are lost when using the McMMO anvil, but | * Arcane Forging - Typically enchantments are lost when using the McMMO anvil, but Arcane Forging allows for the possibility of enchanted goods keeping their current enchantment or downgraded enchantments when repaired. Every 12.5 levels increases your chance to keep enchantments, and reduces the probability that those enchantments will be downgraded. | ||
'''Right click ability:''' Repair '''is''' a right click skill | '''Right click ability:''' Repair '''is''' a right click skill. | ||
---- | ---- | ||
==== Woodcutting==== | ==== Woodcutting==== | ||
'''How to level:''' | '''How to level:''' Break wood logs with an axe. Player-placed blocks do not yield XP. | ||
'''Skills:''' | '''Skills:''' | ||
* Leaf Blower - Starting at level 10 leaf blocks will break instantly when hit with an axe. | * Leaf Blower - Starting at level 10, leaf blocks will break instantly when hit with an axe. | ||
* Double Drops - | * Double Drops - Gives you a chance of getting two logs at once. | ||
'''Right click ability:''' Tree Feller | '''Right click ability:''' Tree Feller- With this active, break a block on a tree (or giant mushroom) to cause it and every connected block above it to break at once. This will instantly drop the durability of your axe by the total number of blocks. Be warned- if your axe does not have enough durability to do this, it will shatter, damaging you and only breaking the single block. The length of tree feller and the size of tree it can break will increase with level. At a low level, you may be told that some trees are too big. Regular trees will yield the exact same amount of XP as they normally would, but large trees (2x2) will yield less XP than normal. | ||
---- | ---- | ||
===Child Skills=== | ===Child Skills=== | ||
Child skills are those you cannot level directly. | Child skills are those you cannot level directly. Their level is calculated by taking the level of both parent skills, and finding the average between them, rounded down. For example, if you have 50 levels in one skill, and 9 levels in the other, your child skill's level will be 29, not 30. | ||
==== Salvage==== | ==== Salvage==== | ||
'''How to level:''' Average of your Repair and Fishing | '''How to level:''' Average of your Repair and Fishing Skill Levels. | ||
'''Skills:''' | '''Skills:''' | ||
* Salvage - | * Salvage - Right click fully repaired items on the salvage anvil (a gold block placed on the ground) to get back a portion of the materials (except for sticks) used to craft the item- at higher levels, you may get all of your ore back. | ||
* Advanced Salvage - Starting at level 62 you can use Salvage on damaged items as well. You will get less material back depending on how badly the item is damaged. | * Advanced Salvage - Starting at level 62, you can use Salvage on damaged items as well. You will get less material back depending on how badly the item is damaged. | ||
* Arcane Salvage - Like Arcane Repair this gives you a chance to preserve enchantments on items. In this case you get a small chance at getting books holding the item's current enchantments. These books may be exactly the same as the current enchants or downgraded- the higher your level the better chance of keeping enchantments. | * Arcane Salvage - Like Arcane Repair, this gives you a chance to preserve enchantments on items. In this case you get a small chance at getting books holding the item's current enchantments. These books may be exactly the same as the current enchants or downgraded- the higher your level, the better chance of keeping enchantments. | ||
'''Right click ability:''' Salvage is a right click ability. | '''Right click ability:''' Salvage is a right click ability. | ||
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==== Smelting==== | ==== Smelting==== | ||
'''How to level:'''Average of your Repair and Mining | '''How to level:''' Average of your Repair and Mining Skill Levels. | ||
'''Skills:''' | '''Skills:''' | ||
* Fuel Efficiency - When smelting ores in a furnace | * Fuel Efficiency - When smelting ores in a furnace, the burn time on your fuel will increase, smelting more ore with less fuel consumption. | ||
* Second Smelt - | * Second Smelt - This could be considered the "Double Drop" Skill for Smelting. It gives you a chance (increases with level) to yield double the amount of materials from an ore when it is smelted. | ||
* Vanilla XP Boost - Get extra experience | * Vanilla XP Boost - Get extra vanilla experience from smelting. | ||
* Flux Mining - Give you a level-dependent chance that when you mine gold/iron ore that it will smelt itself- yielding ingots instead of ore blocks. | * Flux Mining - Give you a level-dependent chance that when you mine gold/iron ore that it will smelt itself- yielding ingots instead of ore blocks. | ||
'''Right click ability:''' | '''Right click ability:''' None. | ||
---- | ---- | ||
====Power Level==== | ====Power Level==== | ||
'''How to level:''' Sum of you Primary Stats. Has no use beyond bragging rights for /mctop | '''How to level:''' Sum of you Primary Stats. Has no use beyond bragging rights for /mctop. | ||
'''Skills:''' | '''Skills:''' | ||
* | * None. | ||
'''Right click ability:''' None | '''Right click ability:''' None | ||
---- | ---- | ||
== Resetting your Skill Levels == | == Resetting your Skill Levels == | ||
If you level up any of your skills to | If you level up any of your skills to '''level 100''', you can reset it back to '''0''' by using <code>/mcmmoreset</code>. | ||
Upon resetting any skill, players receive '''$10,000''' | Upon resetting any skill at '''level 100''', players receive '''$10,000''' in-game currency. | ||
Additionally, if you level up any of your skills to the max level ('''level 200'''), and then reset it to '''0''', players receive '''$25,000''' in-game currency. | |||
: <small>''If you reset a skill at'' '''''level 199''''' ''you will only receive the in-game currency reward for '''level 100'''. The skill being reset must be '''level 200''' in order to get the extra in-game currency.''</small> | |||
Upon resetting any skill, players will receive the matching reward (as long as the skill being reset is between levels '''100''' and levels '''200'''): | |||
* '''Acrobatics''' - Jump higher and run faster with these boots! | * '''Acrobatics''' - Jump higher and run faster with these boots! | ||
: | : Reward: Diamond boots with '''Gears III''' (Gives you a Speed boost)''', Springs II '''(Gives you a Jumpboost)''', Feather Falling III, Unbreaking II, Protection II, and Mending''' | ||
* '''Alchemy''' - You want to throw potions mate? Why not launch them from this hopper? | * '''Alchemy''' - You want to throw potions mate? Why not launch them from this hopper? | ||
: | : Reward: A special '''potion launching hopper''' (To use, place a stack of potions in the slot to the right of the Potion Launcher. If you place the hopper, hold it and do /fixpotionlauncher to get it back), and the ability to use '''/combine''' (combines all similar potions in your inventory into one stack) | ||
* '''Archery''' - Now you can be the wither! Enemies take wither damage for a short period from every successful hit! | * '''Archery''' - Now you can be the wither! Enemies take wither damage for a short period from every successful hit! | ||
: | : Reward: Bow with '''Power II, Wither II''' (Withers your enemy on hit), '''Infinity, Unbreaking II, Punch I and Mending''' | ||
* '''Axes''' - The power of Thor is imbued in this axe, giving you a chance of smiting your target with lightning! | * '''Axes''' - The power of Thor is imbued in this axe, giving you a chance of smiting your target with lightning! | ||
: | : Reward: Diamond Axe with '''Sharpness III, Thunderingblow II''' (Upon hitting an enemy, you have a chance to strike Lightning onto it), '''Unbreaking III, and Mending''' | ||
* '''Excavation''' - A shovel, a really nice shovel. | * '''Excavation''' - A shovel, a really nice shovel. | ||
: | : Reward: Diamond Shovel with '''Energizing II''' (Allows you to dig faster for a small moment after breaking something), '''Efficiency V, Silk Touch, Unbreaking III, and Mending''' | ||
* '''Fishing''' - A godly rod that increases your catch! | * '''Fishing''' - A godly rod that increases your catch! | ||
: | : Reward: Fishing Rod with '''Lure IV, Luck of the Sea V, Unbreaking III, and Mending''' | ||
* '''Herbalism''' - The boots of Demeter give you the power to increase agricultural rates around you! | * '''Herbalism''' - The boots of Demeter give you the power to increase agricultural rates around you! | ||
: | : Reward: Gold Boots of '''Bone Meal''' that will auto grow crops in a small area around them every few ticks | ||
* '''Mining''' - Any helmet of your choice that gives you night vision for deep mining expeditions! | * '''Mining''' - Any helmet of your choice that gives you night vision for deep mining expeditions! | ||
: | : Reward: The ability to put the '''Glowing''' enchantment (Gives you Night vision) on any helmet of your choice. Resetting more than once will increase the enchantment number, which is a cosmetic change for bragging rights | ||
: ''Caution'' | : <small>'''''Caution:''''' ''Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.''</small> | ||
* '''Repair''' - Want an item that auto repairs itself? Mending without XP? That's what you get here. | * '''Repair''' - Want an item that auto repairs itself? Mending without XP? That's what you get here. | ||
: | : Reward: The ability to request that '''Auto Repair''' (Automatically repairs your Armor/Weapon by walking with it in your main hand) be added to any one item of your choice | ||
: ''Caution'' | : <small>'''''Caution:''''' ''Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.''</small> | ||
* '''Swords''' - A frozen sword that slows your enemies and traps them in ice! | * '''Swords''' - A frozen sword that slows your enemies and traps them in ice! | ||
: | : Reward: Diamond Sword with '''Sharpness II, Looting II, Unbreaking II, Knockback I, Mending and Ice Aspect 3''' (Slows your enemy on hit. Has a Chance to freeze an enemy Player) | ||
* '''Taming''' - One horse, your favorite color, max stats. Simple, No? | * '''Taming''' - One horse, your favorite color, max stats. Simple, No? | ||
: | : Reward: '''A Horse picker''' Works as advertised. (Use /horsepicker to pick your horse. Make sure you are in a safe place when you use it!) | ||
* '''Unarmed''' - Punching your enemies to death can be dangerous work, this bandage and stick will help with that. | * '''Unarmed''' - Punching your enemies to death can be dangerous work, this bandage and stick will help with that. | ||
: | : Reward: '''A paper bandage''' that will heal you over a short period of time (currently broken) and a stick with '''Disarming I''' (Disarms the enemy) | ||
* '''Woodcutting''' - For every log or plank broken this shiny new axe will give you a short burst of haste! | * '''Woodcutting''' - For every log or plank broken this shiny new axe will give you a short burst of haste! | ||
: | : Reward: Diamond Axe with '''Energizing III''' (Gives you the haste potion effect for a small duration after breaking something) and '''Mending''' as well as a Leather Helmet with '''Implants I''' (Automatically replenishes your Food/Airbar when moving) | ||
If you reach '''level 100''' on '''all 13''' of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra '''$20,000''' (for a '''total of $150,000'''), all 13 rewards listed above, and a Diamond Chestplate with '''Unbreaking III, Enlightened I''' (Heals you when hit), '''Berserk I''' (When low on health, you gain added strength) and '''Mending!''' | |||
If you reach '''level 200''' on '''all 13''' of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra '''$25,000''' (for a '''total of $155,000'''), all 13 rewards listed above, and a Diamond Chestplate with '''Unbreaking III, Enlightened I''' (Heals you when hit), '''Berserk I''' (When low on health, you gain added strength) and '''Mending!''' | |||
Done with this guide? Head back to the [[Main_Page |Main Page.]] | Done with this guide? Head back to the [[Main_Page |Main Page.]] |
Latest revision as of 04:02, 5 July 2022
What is McMMO?
It adds skills and leveling similar to traditional MMORPGs (think Runescape/Ultima Online/EverQuest). You increase your skills through practice, which in turn leads to rewards. Some of the skills include mining, fishing, archery, and acrobatics.
Getting Started with the Project Eden Changes
Getting started with McMMO is easy. Just start playing survival. As you perform various tasks you will generate skill specific XP that will lead to gaining levels in the skills you use the most. Of course, this is a modified version of McMMO.
Why the changes?
Standard McMMO is very over powered at high levels. Since Project Eden tries to keep a more vanilla survival feel, the decision was made to limit the benefits added by McMMO while increasing the difficulty of achieving those that remain.
What does that mean to me?
First, if you have ever played on an McMMO server before, you will notice that leveling is really slow. The XP gain for many tasks has been reduced, while the requirements to gain levels have been significantly increased. In addition, the level cap has been set to 200 for each skill instead of 1000. Each level you gain takes more work and functions as 10 standard levels. Don't worry though, skill unlocks have been likewise reduced! If standard McMMO unlocked a skill at 50, you only need 5 Project Eden levels to unlock it. Of course this means that skills that unlocked at odd levels like 32 will not become available until you reach the next level past where they would have unlocked. Parties, Party Chat and Party TPs have also been disabled.
Anything else I should be aware of?
With the level cap set to 200, skills that increased your % chance of something based on your level are capped much lower than they would have been, this is intentional. Further, some skill benefits have been further nerfed or removed entirely for being too powerful. Project Eden reserves the right to further modify McMMO at any time, up to and including resetting all McMMO stats as needed to keep Project Eden a balanced SMP.
Does McMMO work in the Minigame World?
Nope. You cannot gain XP or use your skills in any of the minigames to keep everyone on a level playing field.
Commands
This is a list of handy Commands relating to McMMO:
- /mcstats - This lets you view all of you main stats
- /mcrank - This shows you each of your skills based on your rank compared to other players on the server
- /mctop - Shows the top 10 players (by Power Level)
- /mctop <skillname> - Shows the top 10 players for the specified skill
- /<skillname> - Shows the scoreboard for the current skill, along with more detailed information about your current bonuses
- /<skillname> ? [page] - shows help about the current skill
- /<skillname> keep - Locks the scoreboard in place. You can also use /mcsb k after running /<skill>. Clear with /mcsb c[lear]
Skills
There are 13 standard skills and 3 "child skills" broken down into two main categories:
- Combat Skills
- Archery
- Axes
- Swords
- Taming
- Unarmed
- Non-Combat Skills
- Acrobatics
- Alchemy
- Excavation
- Fishing
- Herbalism
- Mining
- Repair
- Woodcutting
- Child Skills
- Salvage
- Smelting
- Power Level
Read below to find out more about these skills, how they level up, and what they do for you. Many of them also have abilities that you can activate with "right clicking" once every few minutes that will be discussed.
- This is only an overview, more information can be found at The Offical McMMO Wiki, but remember that Project Eden runs a customized version and not everything you find on the official wiki will work on Project Eden.
Combat Skills
All Combat skills level the same way- by dealing damage to mobs with the corresponding weapon. The more damage you deal, the more XP you get, and different mobs have different multipliers- dangerous mobs like Endermen help you level faster. Please note that Mobs that are spawned from a mob spawner do not give you McMMO XP.
Since McMMO does not currently work in the mini-game world, and PVP is off in the main world, no info on PVP abilities are listed here unless they also work on mobs.
Archery
How to level: Use your Bow and Arrow to deal damage to mobs.
Skills:
- Skill Shot - Chance to do bonus Damage, increases with level.
- Arrow Retrieval - Chance to reclaim some of your arrows from the mobs you kill, increases with level.
Right click ability: None.
Axes
How to level: Use your Axe to deal damage to mobs.
Skills:
- Axe Mastery - Bonus Damage when using an axe.
- Critical Strike - Chance for 2x damage, increases with level.
- Armor Impact - Bonus damage to Armor's durability, causing it to break down faster
- Greater Impact - 25% bonus damage to Unarmored mobs and knocks them back. The knockback effect will cause an explosion sound/animation to play and the words 'struck with great force' to appear in your chat.
Right click ability: Skull Splitter- Damage dealt during this time will also damage mobs around the main target in an area of effect for 1/2 damage. Leveling up increases how long this effect lasts.
Swords
How to level: Use your Sword to deal damage to mobs.
Skills:
- Counter Attack - Chance to Reflect 50% damage back at enemies when you are struck while blocking, increases with level.
- Bleed - Causes enemies to slowly bleed out, taking damage over time (1/2 heart of damage every tick). Increasing your level increases how long the effect lasts and the chance of causing bleed.
Right click ability: Serrated Strikes- Area of Effect does an extra 25% damage and a 5 second bleed.
Taming
How to level: Use wild animals to to deal damage to mobs or tame wild wolves, ocelots and horses.
Skills:
- Beast Lore - Click on a tamed animal with a bone to learn more about it.
- Gore - Chance that your wolves will inflict the bleed status (see Swords for bleed info), increases with level.
- Sharpened Claws - Wolves do bonus damage. (unlocks at level 100)
- Thick Fur - Wolves take less damage. (Unlocks at level 25)
- Shock Proof - Wolves take less damage from explosions. (Unlocks at level 50)
- Fast Food Service - Wolves have a chance to heal themselves when they attack. (Unlocks at level 5)
- Holy Hound - Wolves are healed by negative potion effects like poison (Unlocks at level 75)
- Call of the Wild - Summons an animal, see the right click ability for more info.
Right click ability: None. However with Call of the Wild, Crouching + Left clicking on the ground with the correct items will summon a wolf, horse, or ocelot to you for a short time. Be aware that the summoning items will be consumed in this process. Summoned animals despawn after a short period, and you can't have a tamed/summoned animal within 1 chunk of you for it to work. Summoned animals can be breed in the same way as normal tamed animals.
- Wolf: Requires 10 bones.
- Horse: Requires 10 apples.
- Ocelot: Requires 10 raw fish.
Unarmed
How to level: Use your bare hands to damage mobs.
- Note: Using anything else in your hand will not work, your hand must be empty
Skills:
- Iron Arm Style - Increase the damage you do bare handed, increases with level.
- Arrow Deflect - Chance of deflecting arrows shot at you, and a smaller chance of sending it back to where it was shot, increases with level.
Right click ability: Berserk- Do an extra 50% unarmed damage to mobs, or speed up breaking dirt/sand/gravel and other "weak" blocks. You can also trigger this and then hit Stone Brick once to turn it into Cracked Stone Brick.
Non-Combat Skills
Acrobatics
How to level: Take at least 1/2 heart of fall damage and survive. The more damage you take, the more XP you gain as long as you survive. Since XP is based on damage taken, anything that negates fall damage prevents XP gain. Falling from the exact same spot over and over again during one log-in will also eventually stop working until you log out. While Ender Pearl damage is called fall damage by Minecraft, it does not count towards Acrobatics XP gain.
Using Feather Falling boots increases the height you have to fall from to receive damage to begin with, but increases the amount of XP gained per half-heart of damage. Skills:
- Roll- Gives you a chance of automatically performing a roll when you land from a fall/jump and increases with level. Rolls reduce fall damage by 3.5 hearts- but you gain (a reduced amount of) XP for the damage taken plus the damage that was negated by the roll. That means you can fall from a greater height to take the same amount of damage, and you would get slightly more total XP for that same amount of damage (but less total XP than you would get from a non-rolled jump at the same height).
- Graceful Roll- Hold shift while falling for a chance to perform a Graceful Roll, but you must trigger it no more than 20 blocks above impact. This chance will eventually hit 100% at level 50. Graceful Roll negates more damage than a standard roll (7 hearts), and XP gain with Graceful Roll works exactly the same as with Roll.
- Dodge- Gives a small chance to take 1/2 damage from mobs (including creeper explosions). This chance increases as you level.
Right click ability: None.
Alchemy
How to level: Brewing Potions.
Skills:
- Catalysis - Increases the speed of potion brewing.
- Concoctions - Adds new potion effects/ingredients. There are 8 levels of Concoctions- you start at level one and unlock a new level every 12.5 levels (so levels 13, 25, 38, 50, etc.). Each level adds new ingredients you can use to brew new potions that aren't in vanilla. Try the Lily Pad from Level 0 on to get a potion of Water Breathing! You can use /alchemy ? [#] to view the full list of new potions and ingredients.
Right click ability: None.
Excavation
How to level: Break naturally generated blocks with a shovel- specifically blocks meant to be broken with shovels. You get no XP from player placed blocks. A list of eligible blocks are below:
- Dirt & Dirt Variants (such as Coarse Dirt)
- Gravel
- Sand
- Mycelium
- Clay Blocks (not terracotta)
- Soul Sand/Soil
- Snow
Skills:
- Treasure Hunter - As your level increases, you gain the chance to get random "treasure" from the blocks you break- higher levels unlock better rewards. The full list of what can be found from each block is on the Official McMMO Wiki's Excavation page. Remember to divide the skill requirement by 10 and round up to the next whole level, and ignore both the % Chance and XP reward columns as those are not accurate on Project Eden.
Right click ability: Giga Drill Breaker- Gives your shovel a temporary speed boost and allows instant block breaking. Lasts longer at higher levels, but wears down your tool quickly. Giga Drill breaker can cause the invisible block glitch where you will bounce off blocks that broke on your screen but didn't break server side. You can clear this glitch by teleporting away, logging out and back on, or right clicking the problem blocks to make them reappear. "Torch spamming" is often the suggested method to do this to avoid triggering other McMMO abilities.
Fishing
How to level: Catch Fish and other goodies with a fishing pole
Skills:
- Master Angler - Catch fish faster when fishing from a boat or in an Ocean biome.
- Ice Fishing - Catch fish from solid ice. Casting your rod will cause one block of ice to turn back to water.
- Treasure Hunter - Like Excavation, you have a chance of pulling up loot instead of fish.
- Magic Hunter - At higher levels, loot may also come with enchantments.
- Shake - Cast your rod at a mob and steal their loot.
- Fisherman's Diet - Increases the saturation you get from eating fish.
Right click ability: None. However do be aware all that awesome loot comes at a price- you have a chance of pulling up rotten fish (fish with a poison splash potion attached) or lit super-TNT out of the water. If you see the words something doesn't smell quite right... or BOOM TIME that's your cue to dodge.
Herbalism
How to level: Harvest crops (including sugar cane, cactus, cocoa, beetroot, and melons); pick flowers, mushrooms, and lily-pads; shear vines; and/or break grasses. However like with excavation, player placed blocks don't work. You have to wait until a player-placed plant has matured before you can get XP. Further, force-grown (ie plants forced to mature through bone-meal) crops yield no XP. Wild crops (such as wild jungle melons) or villager planted crops also work. Cactus and sugar cane will only give you XP for the segments not placed by players- so if you place the first segment and then let it grow to 3 high, you will only see XP for the top 2 segments- you get the same amount of XP for harvesting both at the same time as for harvesting the top and middle segments individually.
- Crops (such as sugar cane, cactus, cocoa,
Skills:
- Green Thumb - Has two different types of effects:
- When harvesting fully grown wheat/carrot/potato/netherwart, it gives you a chance of double drops and, if you have the right item (seeds/carrots/raw potato/nether wart) already in your inventory, a chance of auto-replanting the crop. Higher levels yield a higher chance, and yield a chance of planting crop at a later stage of growth.
- Green Thumb also gives you a chance to convert cobble and stone brick to their mossy counterpart or turn dirt to grass by right clicking them with seeds.
- Farmer's Diet - Like Fisherman's Diet, this increases the saturation you receive when eating "grown" foods like carrots, as well as crafted options (made with your produce) such as mushroom stew, cookies, and bread. At high levels, becoming a vegetarian starts to make sense.
- Hylian Luck (Luck of Hyrule) - Gives you a chance at finding rupees.... wait no. But when you break certain blocks like grass, shrubs and dead plants with a sword, something good might drop.
- Shroom Thumb - Hit dirt with a mushroom for a chance to convert it to mycelium. You must have both red and brown mushrooms in your inventory to do this, and each attempt will consume a mushroom of the type you don't have selected currently.
- Double Drop- As the name implies, you have a chance (that increases with level) to get bonus drops when you harvest/break plants.
Right click ability: Green Terra- This is activated while holding a Hoe. It gives you a chance for 3x drops and makes Green Thumb's block conversion effect succeed 100% of the time as long as you have the seed in your inventory.
Mining
How to level: Mine blocks (such as stone and ore variants.)
Skills:
- Double Drop Chance - Has a chance to double any ores that you break (including Ancient Debris.)
Right click ability: Super Breaker- Like Giga Drill, this gives a speed and efficiency boost to your pickaxe for a short period. Your double drop chance becomes a triple drop chance while this is active. However, if your pick breaks while using this (which it might because its durability decreases more than normal) you will take damage, so keep an eye on your tools. And like Giga Drill, you may have to deal with invisible blocks as a result. Just relog, teleport away, or right click to make the blocks reappear. Very useful for mining but beware of unleashing fiery death on yourself.
Repair
How to level: Repair tools and armor with an McMMO anvil, which is an iron block placed directly on the ground.
Skills:
- Repair - Right click the item you wish to repair on the anvil with the correct material in your inventory. For example, to repair iron tools and armor, you need iron ingots. Bows and Fishing Rods can be repaired with string. This does not require vanilla XP levels.
- Repair Mastery - Increases how much durability you repair per item, and increases as you level. A high repair mastery decreases the cost of repairs by allowing you to do more with less.
- Super Repair - Gives a small chance of doubling the normal durability repaired, indicated by the chat message that felt easier than normal.
- Diamond Repair - Allows for the repair of diamond tools and armor.
- Arcane Forging - Typically enchantments are lost when using the McMMO anvil, but Arcane Forging allows for the possibility of enchanted goods keeping their current enchantment or downgraded enchantments when repaired. Every 12.5 levels increases your chance to keep enchantments, and reduces the probability that those enchantments will be downgraded.
Right click ability: Repair is a right click skill.
Woodcutting
How to level: Break wood logs with an axe. Player-placed blocks do not yield XP.
Skills:
- Leaf Blower - Starting at level 10, leaf blocks will break instantly when hit with an axe.
- Double Drops - Gives you a chance of getting two logs at once.
Right click ability: Tree Feller- With this active, break a block on a tree (or giant mushroom) to cause it and every connected block above it to break at once. This will instantly drop the durability of your axe by the total number of blocks. Be warned- if your axe does not have enough durability to do this, it will shatter, damaging you and only breaking the single block. The length of tree feller and the size of tree it can break will increase with level. At a low level, you may be told that some trees are too big. Regular trees will yield the exact same amount of XP as they normally would, but large trees (2x2) will yield less XP than normal.
Child Skills
Child skills are those you cannot level directly. Their level is calculated by taking the level of both parent skills, and finding the average between them, rounded down. For example, if you have 50 levels in one skill, and 9 levels in the other, your child skill's level will be 29, not 30.
Salvage
How to level: Average of your Repair and Fishing Skill Levels.
Skills:
- Salvage - Right click fully repaired items on the salvage anvil (a gold block placed on the ground) to get back a portion of the materials (except for sticks) used to craft the item- at higher levels, you may get all of your ore back.
- Advanced Salvage - Starting at level 62, you can use Salvage on damaged items as well. You will get less material back depending on how badly the item is damaged.
- Arcane Salvage - Like Arcane Repair, this gives you a chance to preserve enchantments on items. In this case you get a small chance at getting books holding the item's current enchantments. These books may be exactly the same as the current enchants or downgraded- the higher your level, the better chance of keeping enchantments.
Right click ability: Salvage is a right click ability.
Smelting
How to level: Average of your Repair and Mining Skill Levels.
Skills:
- Fuel Efficiency - When smelting ores in a furnace, the burn time on your fuel will increase, smelting more ore with less fuel consumption.
- Second Smelt - This could be considered the "Double Drop" Skill for Smelting. It gives you a chance (increases with level) to yield double the amount of materials from an ore when it is smelted.
- Vanilla XP Boost - Get extra vanilla experience from smelting.
- Flux Mining - Give you a level-dependent chance that when you mine gold/iron ore that it will smelt itself- yielding ingots instead of ore blocks.
Right click ability: None.
Power Level
How to level: Sum of you Primary Stats. Has no use beyond bragging rights for /mctop.
Skills:
- None.
Right click ability: None
Resetting your Skill Levels
If you level up any of your skills to level 100, you can reset it back to 0 by using /mcmmoreset
.
Upon resetting any skill at level 100, players receive $10,000 in-game currency.
Additionally, if you level up any of your skills to the max level (level 200), and then reset it to 0, players receive $25,000 in-game currency.
- If you reset a skill at level 199 you will only receive the in-game currency reward for level 100. The skill being reset must be level 200 in order to get the extra in-game currency.
Upon resetting any skill, players will receive the matching reward (as long as the skill being reset is between levels 100 and levels 200):
- Acrobatics - Jump higher and run faster with these boots!
- Reward: Diamond boots with Gears III (Gives you a Speed boost), Springs II (Gives you a Jumpboost), Feather Falling III, Unbreaking II, Protection II, and Mending
- Alchemy - You want to throw potions mate? Why not launch them from this hopper?
- Reward: A special potion launching hopper (To use, place a stack of potions in the slot to the right of the Potion Launcher. If you place the hopper, hold it and do /fixpotionlauncher to get it back), and the ability to use /combine (combines all similar potions in your inventory into one stack)
- Archery - Now you can be the wither! Enemies take wither damage for a short period from every successful hit!
- Reward: Bow with Power II, Wither II (Withers your enemy on hit), Infinity, Unbreaking II, Punch I and Mending
- Axes - The power of Thor is imbued in this axe, giving you a chance of smiting your target with lightning!
- Reward: Diamond Axe with Sharpness III, Thunderingblow II (Upon hitting an enemy, you have a chance to strike Lightning onto it), Unbreaking III, and Mending
- Excavation - A shovel, a really nice shovel.
- Reward: Diamond Shovel with Energizing II (Allows you to dig faster for a small moment after breaking something), Efficiency V, Silk Touch, Unbreaking III, and Mending
- Fishing - A godly rod that increases your catch!
- Reward: Fishing Rod with Lure IV, Luck of the Sea V, Unbreaking III, and Mending
- Herbalism - The boots of Demeter give you the power to increase agricultural rates around you!
- Reward: Gold Boots of Bone Meal that will auto grow crops in a small area around them every few ticks
- Mining - Any helmet of your choice that gives you night vision for deep mining expeditions!
- Reward: The ability to put the Glowing enchantment (Gives you Night vision) on any helmet of your choice. Resetting more than once will increase the enchantment number, which is a cosmetic change for bragging rights
- Caution: Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.
- Repair - Want an item that auto repairs itself? Mending without XP? That's what you get here.
- Reward: The ability to request that Auto Repair (Automatically repairs your Armor/Weapon by walking with it in your main hand) be added to any one item of your choice
- Caution: Once added you will not be able to use an anvil to upgrade or repair this equipment. Choose carefully.
- Swords - A frozen sword that slows your enemies and traps them in ice!
- Reward: Diamond Sword with Sharpness II, Looting II, Unbreaking II, Knockback I, Mending and Ice Aspect 3 (Slows your enemy on hit. Has a Chance to freeze an enemy Player)
- Taming - One horse, your favorite color, max stats. Simple, No?
- Reward: A Horse picker Works as advertised. (Use /horsepicker to pick your horse. Make sure you are in a safe place when you use it!)
- Unarmed - Punching your enemies to death can be dangerous work, this bandage and stick will help with that.
- Reward: A paper bandage that will heal you over a short period of time (currently broken) and a stick with Disarming I (Disarms the enemy)
- Woodcutting - For every log or plank broken this shiny new axe will give you a short burst of haste!
- Reward: Diamond Axe with Energizing III (Gives you the haste potion effect for a small duration after breaking something) and Mending as well as a Leather Helmet with Implants I (Automatically replenishes your Food/Airbar when moving)
If you reach level 100 on all 13 of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra $20,000 (for a total of $150,000), all 13 rewards listed above, and a Diamond Chestplate with Unbreaking III, Enlightened I (Heals you when hit), Berserk I (When low on health, you gain added strength) and Mending!
If you reach level 200 on all 13 of your skills and simultaneously reset all of them (using the beacon icon in the in-game /mcmmoreset interface), you will earn an extra $25,000 (for a total of $155,000), all 13 rewards listed above, and a Diamond Chestplate with Unbreaking III, Enlightened I (Heals you when hit), Berserk I (When low on health, you gain added strength) and Mending!
Done with this guide? Head back to the Main Page.