Difference between revisions of "Economy"

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Bear Nation uses the Essentials economy. Each player starts out with $500 to build their empire - there's plenty of ways to make money. The most common ways are:
Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like [[Survival#Animal_Teleport_Pens|Animal Teleportation Pens]], sell their good for profit, and more.


* Sell items at the /market
== Making Money ==
* Selling items to other people. There are three ways to do this
** Ask in chat
** Make a post on the [http://www.bear-nation.net/forum/m/31900208/viewforum/5916640 Trading] forum.
** Make a [[Economy#Trade_Signs |Trade Signs]] shop
* Killing mobs
* Work for other players
* Get Top Voter
* Win events


The server boasts many ways to make money for various game play styles. Common ways include:


=== Commands ===
* Selling items in the <code>/market</code>
Look [[Commands#Economy |here]] for a full commands list for our economy.


* Selling items to other people. There are three ways to do this:
** Ask in chat
** Make a post in the #survival channel on our [[Discord|Discord server]].
** Make a [[#Shops|player shop]]


=== Trading via GUI ===
* [[#Mobs|Killing mobs]]
We have a plugin that allows players to initiate trades via a GUI. Simply do '''/trade <player>''' to get started. The other player can accept the trade with '''/trade accept'''. The trading GUI will open. Notice the heading of the inventory; place the items you wish to trade inside the half labelled "|YOU|". You can add money to the trade by clicking the "Add" gold ingot. Hover over the gold block to see how much money will be traded. If you want to remove the money, simply click the "Remove" gold ingot. Once you are ready to trade, click the green wool. The dye on your side will turn green, and once your trading partner does the same, a 5 second countdown will begin. If you change your mind, you can cancel the trade by clicking the red wool. Once the countdown finishes, the items & money will be traded, and you can be on your way!
* Work for other players
 
* [[Voting|Vote]] for the server
** Redeem vote points on money
** Become a top monthly voter for bonus rewards including money
* Win events


=== Mobs ===
=== Mobs ===
Each time you kill a mob, you get a small amount of money, usually ranging between $.50 and $2. The few exceptions are:  
Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are:  
* Witches have a range of $.50 and $3
* Guardians have a range of $0.50 and $4.00
* Guardians have a range of $.50 and $4
* Elder Guardians have a range of $20 and $100
* Shulkers have a range of $1 and $4
* Ender Dragon has a range of $50 and $150
 
* Ghasts have a range of $3 and $10
You can buy a temporary money boost in the vote store.
* Squids have a range of $1 and $3
 
 
=== Shops ===
 
The most active part of Bear Nation's economy is the player-to-player trades. Each player may set up their own shop and allow people to teleport to it using our '''/shops''' system.
 
Before you get started on your shop, consider your options; You may build your own shop anywhere you like in the survival worlds, or you may use a shop in either of our pre-built player markets, the '''Mall of Emporia''' or the '''Eastwell Plaza''' (visit them with '''/shops list'''). Building in the survival world will allow you to customize and expand as you please, but setting up in the player markets may increase shop traffic and therefore increase profits. It all depends on how you want to run your shop.
 
If you would like to use a shop in one of the player markets, simply ask a staff member (or make a ticket if none are online) and we will assist you as soon as possible. It is completely free, but there are a few rules that you must follow to avoid being evicted from your shop.
* In the Mall of Emporia, you must fill in the walls, floor and ceiling of your shop after claiming it. One layer of quartz will be removed from each side to allow you to customize the look of your shop. See the Example Shop on the main floor for a visual.
* In the Eastwell Plaza, you may not modify the existing structure, only furnish the interior and patio areas.
* You may not have more than 10 entities (such as item frames and armour stands).
* You must actually have trade signs in your shop, and you must (to a reasonable extent) keep them stocked. If your shop is left unattended for multiple weeks at a time, we may remove it (but will always warn you beforehand).
 
Once you have decided where to build and have a start to your new shop, type '''/shop set'''. Your head will now appear in the '''/shops list''' and anyone who clicks on it will be teleported right to your shop!
 
Want to increase traffic to your shop? Check out '''/shops desc'''. Through this command, you can change the purple text (aka lore) that appears under your name in the shops list to describe your shop to other players and entice them to visit!
 
Next, you will need to actually create some trade signs to sell items to players! Continue reading the next section to learn how to make them.
 
 
 
==== Trade Signs ====
To automatically sell items to other players, you will have to use 'Trade Signs'. They are similar to chest shops, just without the chest- everything is stored in the sign.
 
To allow players to easily visit your shop, you can use the '''/shops''' system. Read more [[Economy#Shops| here]].
 
Trade Signs can be a slight bit tricky to make, so here's an intuitive guide on how to make them.
 
===== Selling =====
If you are selling items for a dollar amount, your sign should look like this:
: 1st line: [Trade]
: 2nd line: $<''price''>
: 3rd line: <''amount''> <''item''>:<''starting amount''>
: 4th line: ''blank''
 
For example:
 
  [Trade]
    $16
32 dirt:64
 
You will receive $16, and they will receive 32 dirt. Another 32 dirt will remain in the sign for the next purchase. Afterwards, you will need to re-fill it.
<!---Conversely, if you are buying items for a dollar amount in return, simply flip the second and third line.
: 1st line: [Trade]
: 2nd line: <''amount''> ''of'' <''item''>:<''starting amount''>
: 3rd line: $<''price''>
: 4th line: ''blank''
 
For example:
 
  [Trade]
  32 dirt
    $16
 
You will receive 32 dirt, and they will receive $16.--->
 
===== Buying =====
 
  [Trade]
  64 stone
  $10:200
 
This will allow players to sell their stone to you, 64 blocks at a time, in return for $10/stack. You will store $200 in the sign upon creation.
 
'''NOTICE''': To 'restock', right click the sign, then do /restockbal <#>
 
===== Tips & tricks =====
 
* If you are using datavalues, you will need to use a semi-colon instead of a colon, like this: <code>16 3;1:64</code> (Selling 16 coarse dirt for <price> with 64 coarse dirt stored in the sign upon creation.)
 
For example;
  [Trade]
    $20
32 95;15:64
 
In this example black stained glass blocks will be sold for $20 per halfstack (32), and the last number is shows the amount in stock, which you must have in your inventory when you make the sign.
 
* You are unable to sell an unstackable item in quantities of more than 1, in a store. Using the potion as an example you are unable to buy them for anymore then 1 at a time as it’s a unstackable on purchase.
 
* To restock & claim your money from tradesigns, simply right click them.
* Make sure you have the <starting amount> of <item> in your inventory when creating the sign. <starting amount> must be a multiple of <amount>. For example, if <amount> is 16, <starting amount> must be 32, 48, 64, etc.
 
* Don't add the ':0' on the second line when creating a sign.
 
* If you change your name, left click the sign to update it to your new name.
 
==== Custom trade signs ====
Essentials' Trade Signs do not allow for selling some special items, such as enchanted books, potions, and arrows, so we have custom trade signs to handle that.


Differences from normal trade signs:
You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our [[Store]].
* You do not have to have the items in your inventory when making the sign


* The money is given directly to you instead of being stored in the sign
== Shops ==


* You can left click them to remove them from the sign one at a time.
The most active part of Project Eden's economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our <code>/shops</code> system.  


* You can only sell the books and potions 1 at a time.  
Running the command opens up a GUI menu. Here you can: browse the market, browse shops, browse items, search items and view your own shop.


* Shift-right click a sign while not holding anything to dump all matching items into the sign at once.
=== Browse Shops ===
Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by [[Ranks|rank]], making it easy to identify different player's shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.


* If you change your name, you can left click the sign to update the name on the sign.
=== Browse Items ===
Clicking this will allow you to view every item that is for sale, including the market.


* You cannot buy/sell books with more than one enchant on them.
=== Your shop ===
After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; '''preview your shop''', '''set shop description''', '''add item''', '''shop history''', '''collect items''' and '''balance'''.


* You cannot trade items for items, only items for money.
==== Preview your shop ====


Clicking this allows you to view your shop as though you were another player purchasing from it. It's helpful for seeing whether you setup your shop correctly and as you intended.


===== Enchanted Books =====
==== Set shop description ====
* Valid types:
{|
|
* Eff.
* Silk Touch
* Unbreaking
* Fortune
* Luck
* Lure
|
* Mending
* C. of Vanish
* Protection
* Fire Prot.
* Feather Fall.
* Blast Prot.
|
* Proj. Prot.
* Respiration
* Aqua Affinity
* Thorns
* Depth Strider
* Frost Walker
|
* C. of Binding
* Sharpness
* Smite
* Bane
* Knockback
* Fire Aspect
|
* Looting
* Sweeping
* Power
* Punch
* Flame
* Infinity
|}


'''Examples'''
Clicking this brings up a sign that you can write on to set a description for your shop. [[Main_Page#Colors_.26_Formats |Color codes]] work here!
* Sell your books to players for money
  [Ench Trade]
      $10
    Mending 1


* Buy other player's books in exchange for money
==== Add item ====
  [Ench Trade]
    Mending 1
      $10


Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:
* Sell - allowing players to purchase the item from you
* Buy - letting other players sell that desired item to you in exchange for your money
* Trade - allowing players to trade an item in exchange for the one you've listed


===== Potions =====
You can increase or decrease the amount of the listed item using the glass panes either side.  
There's three parts to the potion line
After you can specify a price by clicking the gold ingot.  
* Type
* Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free (meaning a currency exchange is not required to obtain this item.)  
** Normal (P), Splash (S), Lingering (L)
* ''Note: The price cannot be any higher than the maximum number of characters on a single sign line.''
* Effect
{|
|
* Water
* Mundane
* Thick
|
* Awkward
* Night Vision
* Invisibility
|
* Jump Boost
* Fire Res.
* Speed
|
* Slowness
* Water Br.
* Inst. Health
|
* Inst. Damage
* Poison
* Regen.
|
* Strength
* Weakness
* Luck
|}
* Modification
** Extended (Ext)
** Level (2 or blank)


'''Examples'''
When you are done, click the concrete powder to be taken to the next page.
Here you can add or remove stock. The GUI menu for this works similar to chest, however it will only accept items matching the one that you have listed.
You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organisation, for example: using glass panes to separate items into categories.
As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock.


* Sell your drinkable fire resistance extended duration potions to players for money
The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.
  [Potion Trade]
      $30
  P Fire Res. Ext


* Sell your splash regeneration 1 potions to players for money
==== Shop history ====
  [Potion Trade]
      $30
    S Regen.


* Buy another player's speed 2 lingering potion in exchange for money
Shows your transaction history for shops. This includes all of your sales and purchases.
  [Potion Trade]
    L Speed 2
      $70


==== Collect items ====


===== Arrows =====
This menu allows you to collect items that players have sold to your shop.
'''Note:''' These signs only handle ''tipped arrows'', '''not''' regular or spectral arrows. Use 262 and 439 on normal trade signs instead.


* Instead of having a potion type, you will need to put an amount (1 through 64) of arrows to trade with each interaction.
==== Balance ====
* Water, mundane, thick and awkward do not work with arrows.


'''Examples'''
Hovering over this will display your current balance.


* Sell your 16 jump boost tipped arrow to players for money
== Commands ==
  [Arrow Trade]
      $30
  16 Jump Boost


* Buy another player's 64 regeneration 2 tipped arrows in exchange for money
A full list of economy commands can be found [[Commands#Economy|here]].
  [Arrow Trade]
  64 Regen. 2
      $70

Latest revision as of 15:23, 16 June 2024

Each player starts out with $500 to build their empire. Players can invest in the economy to receive assorted goods, use services like Animal Teleportation Pens, sell their good for profit, and more.

Making Money

The server boasts many ways to make money for various game play styles. Common ways include:

  • Selling items in the /market
  • Selling items to other people. There are three ways to do this:
  • Killing mobs
  • Work for other players
  • Vote for the server
    • Redeem vote points on money
    • Become a top monthly voter for bonus rewards including money
  • Win events

Mobs

Each time you kill a mob, you get a small amount of money ranging between $0.50 and $2.00. The few exceptions are:

  • Guardians have a range of $0.50 and $4.00
  • Elder Guardians have a range of $20 and $100
  • Ender Dragon has a range of $50 and $150
  • Ghasts have a range of $3 and $10
  • Squids have a range of $1 and $3

You can buy a temporary money boost in the vote store. Boosts may also be applied server-wide as a reward for reaching our vote goal. Alternatively, you can buy server-wide Boosts on our Store.

Shops

The most active part of Project Eden's economy is the player-to-player trades. Each player may set up their own shop and allow people to view and purchase from it using our /shops system.

Running the command opens up a GUI menu. Here you can: browse the market, browse shops, browse items, search items and view your own shop.

Browse Shops

Clicking this will allow you to limit your interaction to only viewing player shops. This is a helpful feature as you can limit your purchases to a specific player. Each player shop is displayed with the shop owners player head and in game name which is colored by rank, making it easy to identify different player's shops. As well as this, the stock for that store is displayed, followed by an optional shop description under the name. Like the market, clicking on a players head will show the items they have listed available for purchase.

Browse Items

Clicking this will allow you to view every item that is for sale, including the market.

Your shop

After clicking this you will see 6 items (not including the back button) along the top of the GUI menu; preview your shop, set shop description, add item, shop history, collect items and balance.

Preview your shop

Clicking this allows you to view your shop as though you were another player purchasing from it. It's helpful for seeing whether you setup your shop correctly and as you intended.

Set shop description

Clicking this brings up a sign that you can write on to set a description for your shop. Color codes work here!

Add item

Here you add your desired item by placing it onto the black stained glass. You can choose whether you would like to list it for:

  • Sell - allowing players to purchase the item from you
  • Buy - letting other players sell that desired item to you in exchange for your money
  • Trade - allowing players to trade an item in exchange for the one you've listed

You can increase or decrease the amount of the listed item using the glass panes either side. After you can specify a price by clicking the gold ingot.

  • Listing an item for 0.001 or lower will automatically round to 0. Inputting this amount will list your item as being free (meaning a currency exchange is not required to obtain this item.)
  • Note: The price cannot be any higher than the maximum number of characters on a single sign line.

When you are done, click the concrete powder to be taken to the next page. Here you can add or remove stock. The GUI menu for this works similar to chest, however it will only accept items matching the one that you have listed. You can choose whether you would like the item to be purchasable or not. This feature is mainly for shop organisation, for example: using glass panes to separate items into categories. As well as this, you can choose whether to enable or disable hiding the item from public view. You can edit your listings so this feature is useful for temporarily hiding an item that is low on stock.

The final option is to delete it, cancelling/removing the current listing. Clicking the back button will update your shop, adding your new item.

Shop history

Shows your transaction history for shops. This includes all of your sales and purchases.

Collect items

This menu allows you to collect items that players have sold to your shop.

Balance

Hovering over this will display your current balance.

Commands

A full list of economy commands can be found here.